Call of Duty: WWII
Work In Progress
Call of Duty: WWII is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since Call of Duty: World at War to be set in World War II, and the fifth main WWII title in the series.
The following weapons were used in the videogame Call of Duty: WWII:
The M1911A1 returns as the main American sidearm. Interestingly, the "extended magazine" attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.
Enfield No. 2
An Enfield No. 2 is used in the campaign. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the Colt M1917.
The Luger returns from Call of Duty 2 as the main sidearm of the Germans. Equipping the gun with the "Extended Mags" attachment gives it a 32-round Trommelmagazin 08, although the weapon's capacity is only increased to 12 rounds. Interestingly, one of the supply drop variants in multiplayer turns it into a hybrid between the Nambu Type 14 and the Borchardt C-93.
The Mauser C96 is available in the game. During alpha stage, it was designated as "M712", which is incorrect since it lacks a fire selector. This means it committed the error of Black Ops II and Black Ops III in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as "Machine Pistol" and behaves like an M712, firing in full-auto mode and using detachable magazines.
Nambu Type 14
The Haenel-Schmeisser MP28/II appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the "Extended Magazine" attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the Bergmann MP18.
M3 "Grease Gun"
The PPSh-41 appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the magwell may look more correct when equipped with a drum mag. Its rate of fire is substantially lower in-game than in real life. The "original" Russian magazine makes it a MP717(r) instead of a MP41(r).
The epic PPSh-41 variant "Thrive" looks very similar to the PPS-43.
The M1A1 Thompson is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard "ears" of an M1A1, an unribbed barrel, and does not appear to have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.
Just to make things more confusing, some of the weapon's special variants turn it into an actual M1928.
M30 Luftwaffe Drilling
The rare M30 Luftwaffe Drilling, a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the "Rifle Bullet" attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. Presumably the two barrels being choked for different types of shell (slugs on the left and birdshot on the right) will not be simulated.
The rare Walther toggle-action shotgun will be available, simply referred to as "Toggle Action". It erroneously feeds from a detachable box magazine (or drum when the extended magazine attachment is equipped) rather than its internal tube magazine.
Winchester Model 1897 Trench Gun
The Winchester Model 1897 is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as "Winchester 1897" and then "M97 Trench Gun" in earlier stages of the game, only to be renamed to simply "Combat Shotgun" in the final version.
Winchester Model 21
The Winchester Model 21 double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as "Model 21" in early footage, but was later renamed to simply "Sawed-off Shotgun" in the final game.
The FG42 is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments.
The Karabiner 98k is available in the game. When the "Extended Mags" attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.
Kbsp wz. 38M
The Kbsp wz. 38M (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the "Karabin". A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.
Lee-Enfield No.4 Mk.I(T)
The Lee-Enfield No.4 Mk.I(T) appears in the game. It was referred to as the "Commonwealth" in the beta, but this was later changed to "Lee-Enfield". Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.
The M1 Carbine returns from World at War, still labeled as the "M1A1". Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. The "Bite The Dust" Epic variant has a proper M1A1 folding stock, albeit with a bizarre longer barrel as well.
The iconic battle rifle of the American forces, the M1 Garand, makes a return in this game. Like in World at War, the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the "Extended Mag" attachment, it gains a detachable magazine, similarly to the experimental T20 select-fire variant.
M1941 Johnson rifle
The "Savior II" supply drop variant of the M1941 Johnson machine gun turns its visual appearance into that of the M1941 semi-automatic rifle, though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.
The Springfield M1903 returns from World at War as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.
The legendary Sturmgewehr 44 returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the "Serum" supply drop variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock, and the "Red Baron" variant looks similar to the Sturmgewehr 45(M).
The Sturmgewehr 45(M) is the Epic variant of the Sturmgewehr 44. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.
Yet another weapon returning from previous games, the SVT-40 is usable. Interestingly, the "Shack Man" Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate Gewehr 43. In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.
Winchester Model 1894
A Winchester Model 1894 is seen in the hands of a young Ronald "Red" Daniels in the intro cutscene of the campaign mission "Stronghold", though it is not available for use.
As with multiple Call of Duty titles, the machine guns class is referred to as "light machine guns", even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.
The Besa machine gun is mounted on a British Light Tank Mk VI on the "Gibralter".
Bren Mk1 (M)
The Lewis Gun appears as a new LMG in this game. The barrel shroud is removed, making it resemble the aircraft-mounted variant, but the gun still has the stock of the infantry variant.
M1918A2 Browning Automatic Rifle
M1941 Johnson machine gun
The M1941 Johnson machine gun appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.
The MG15 machine gun is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and used for infantry use during the war. Nevertheless, the MG34 would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).
The MG34 is mounted on German tanks.
The iconic MG42, also known as "Hitler's Buzzsaw", returns from World at War in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer than in the single-player or zombies modes.
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the "Fliegerfaust," changing to "Luftfaust-B" when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three expended Luftfaust tubes lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.
The weapon is shown as firing rockets individually or in an alternate "free-fire" fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually did, all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.
The M1 Bazooka appears as the main anti-tank weapon for the Allied forces. It is incorrectly reloaded simply by shoving the rocket into the tube, without connecting the wire attached to the rear of the rocket to the 2 contacts at the back of the tube; these served to transfer electricity to the rocket, which ignited the booster charge and motor. As such, firing the weapon without first connecting the wire properly would be impossible.
M7 grenade launcher
Panzerfausts can be seen through the singleplayer campaign. They're unusable for the player.
The Panzerschreck appears as the main anti-tank weapon for the Axis forces.
The Flammenwerfer 35 appears as the main flamethrower for the Axis forces.
The M2 Flamethrower appears as the main flamethrower for the Allied forces.
Grenades & Explosives
In the Hürtgenwald campaign Daniels can place M1A1 Mines.
M18 smoke grenade
Mk 2 hand grenade
Mk.V CN Gas Grenade
The American Mk V can be equipped in the multiplayer.
Model 24 Stielhandgranate
No. 69 High-Explosive Grenade
The No. 69 High-Explosive Grenade appears in multiplayer as the "British No. 69." Rather than exploding into a cloud of lethal shrapnel, the No. 69 fills the role of a stun grenade, disorienting and slowing enemies who are near it when it detonates.
No. 74 ST grenade
The RGD-33 stick grenade can be seen on the Russian sailor uniform in multiplayer. It is not usable.
The S-Mine appears as the S-Mine 44. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in World at War (and the same role as the M18A1 Claymore from the modern titles).
2cm FlaK 38
20mm Oerlikon Cannon
Oerlikon 20mm Cannons can be seen mounted on U.S. ships on D-Day and on the multiplayer map "USS Texas".
5cm Pak 38
Various 5 cm Pak 38 Anti Tank guns can be seen in the singleplayer campaign.
8-cm Granatwerfer 34
Granatwerfer 34 Mortars can be seen in the campaign.
8 cm kurzer Granatwerfer 42
Kurzer 8 cm Granatwerfer 42 mortars can also be seen in the singleplayer campaign.
8.8cm FlaK 18
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, have been shown in front of a building.
A few Flak-Zwillingskanonen can be seen on the "Flaktower" map.
15 cm Nebelwerfer 41
A Nebelwerfer 41 can be seen on the "Aachen" map. The Nebelwerfer can also seen in the Call of Duty 3 singleplayer campaign.
15cm sFH 18
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.
Several Bofors 40mm AA-guns are seen on the map "Gibraltar".
Canon de 155mm GPF
Daniels squad must destroy Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. In Call of Duty 2 Corporal Bill Taylor must destroy this cannon, too.