Call of Duty: Infinite Warfare
Work In Progress
Call of Duty: Infinite Warfare is the 2016 entry in the ongoing Call of Duty franchise, developed by Infinity Ward and released for Windows PC, Playstation 4 and Xbox One. Taking the series further into the future than it has ever been, the campaign is set in the year 2126. Earth is now depleted of resources, and dependent on colonies throughout the solar system for raw materials. However, recently a group of these colonies seceded in a bloody war (seemingly for the sole reason that their entire populations were moustache-twirlingly evil), forming the Settlement Defense Front. The story begins with the SDF opening a new offensive against Earth, with the player taking on the role of Commander Nick Reyes (voiced by Brian Bloom), a member of SCAR (Special Air Combat Recon) which appears to be a SEAL-like unit attached to Earth's space navy.
The following weapons were used in the videogame Call of Duty: Infinite Warfare:
The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Sub-Compact. In the single-player campaign, the weapon is used by both SATO and SDF forces, including Admiral Salen Kotch (voiced by Kit Harington).
The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the Modern Warfare 2 mission "The Hornet's Nest", where a "G18" (actually a full-auto converted Glock 17) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18.
The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using a sort of en-bloc clip of four 3-round superposed load chambers in the cylinder (the game calls this a "chamber stack"). The rounds appear to have casings, which would not work unless they are some kind of combustible casing. While the name implies it is supposed to be some kind of Metal Storm-style system, the weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).
A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
Taurus Raging Bull
The Taurus Raging Bull returns from Call of Duty: Ghosts, with some cosmetic alterations such as an underbarrel rail and a different top rail. It was added via an update on July 25, 2017, and is now referred to as the "Stallion .44". It is still used in single-action mode, but this time the player character fans the hammer when hip-firing, increasing the rate of fire in the process. Ironically, when used in akimbo, each revolver uses the "fast" fire rate despite the character cocking it with their firing hand's thumb. The weapon repeats the same mistake as in Ghosts of swinging out a non-empty cylinder with the hammer still cocked and having the hammer pulled before closing the cylinder on an empty reload. For some reason, it is classed among the futuristic handguns rather than the "classic" weapons.
Added via update on February 28th, 2017, the "UDM" is a fictional machine pistol based on an SRU Precision bullpup conversion kit for Tokyo Marui airsoft Glock pistols. It features a stock, an integrated reflex sight mounted on the slide, and a 14-round translucent magazine inserted into the very rear of the grip frame. Oddly, its slide does not sit flush with the end of the frame. Its rarest variant, the Stalker, effectively turns the weapon into a semi-automatic sniper rifle with a suppressor and high-powered scope, despite retaining its pistol-length barrel and extremely short, not-at-all-cheek-weld-compatible stock.
The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate: presumably this means the bolt group is "floated" inside the receiver like a maglev train rather than being guided by contact with the receiver as in a conventional gun. The practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would also mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.
The Haenel-Schmeisser MP28/II was added via an update on March 2, 2017. It is referred to as "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. The charging handle incorrectly locks back on its own before reloading an empty magazine.
".45 S&W" can be seen written at the bottom of the magazine, even though this caliber isn't available to any UMP in reality.
The "HVR" resembles a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a Heckler & Koch USC, right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one).
In singleplayer, it is the only weapon in the game that does not have a specified spawn location, and so can only be acquired from having it spawn randomly. The weapon has no built-in ability, and its final unlock is the ability to dual-wield it.
The "Karma-45" is a futuristic TDI Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads. It is known as "CRB" in the game files, which refers to the civilian semi-automatic Vector that has a 16" barrel, and was the same name incorrectly applied to the standard Vector in Ghosts. The "Deimos" special variant has the stock removed and uses flush-fitting magazines.
The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" supply drop variant is inspired by the full-size MP5A3.
Assault & Battle Rifles
The Beretta ARX-160 returns from Call of Duty: Ghosts as the OSA (which is written on the receiver, standing for Orbital Space Aeronautics.) The model is ripped from Ghosts with no edits, judging by the fact that it still has an FN 40GL (with a missing trigger) mounted instead of a Beretta GLX160.
The M1 Garand appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an "integral attachment" which has gone from sometimes being an attachment in Ghosts to just meaning "a thing the gun does") can only be reloaded by emptying it. It is possible to eject a partially expended clip from the Garand using the clip latch, but this was not generally used as a method of reloading it in combat since real soldiers do not carry magical elves in their webbing to consolidate unfired rounds into nice full clips. On the gameplay side, this decision is likely intended for a retro WWII game experience, when old WWII first-person shooters followed the Garand manual-of-arms closely and thus did not perform mid-magazine reloads.
A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty. The "Spectacle" variant appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory M1A SOCOM 16.
The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries.
The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments (none of which actually do anything), making the upper receiver resemble a VLTOR build. The weapon is referred to as "M4" in the game files.
On January 12, 2018, the "Honey-B" variant was added via an update. It features an integral suppressor described as modifying the firing characteristics "in a way reminiscent of a particular weapon from the past". The model does feature some cosmetic alterations, but none of them actually make it closer in appearance to a real AAC Honey Badger.
The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9; the game files indeed refer to it as "FMG". It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.
An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign. It is referred to as "AKE" in the game files.
First appearing as a VR gun simulator on board the Retribution, this weapon appears to be based on the FN SCAR-H. It was later added to multiplayer as the "X-Eon", and made available through supply drops; there, it functions as a fully-automatic energy assault rifle which somehow changes its fire rate depending on whether the player aims down the sights or hipfires.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141.
Another sniper rifle resembling the Intervention also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right. It is chambered in the fictional "15x120mm" round, as seen when cycling the weapon.
The "Auger" is a portable minigun that was added via an update on March 2, 2017. Is is under the light machine guns class and resembles the M134 Minigun, but with three barrels instead of six.
The "DCM-8" (presumably pronounced "Decimate") is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.
The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.
The "M.2187" is a futuristic version of the Winchester Model 1887, sawn-off like in previous games. Notably, rather than reloading through the action, the M.2187 reloads by replacing its magazine tubes entirely.
The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.
The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system.
Mk 2 hand grenade
The "Blitzkrieg" supply drop variant of the MP28 is fitted with a flamethrower-looking device that appears to be a pneumatic launcher, which mounts an M1 rifle grenade adapter and allows it to fire a Mk 2 hand grenade.