Call of Duty: Infinite Warfare

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This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change.



Call of Duty: Infinite Warfare
CoDIW-Cover.jpg
Official Box Art
Release Date: 2016
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: Windows
PlayStation 4
Xbox One
Genre: First-Person Shooter


Call of Duty: Infinite Warfare is the 2016 entry in the ongoing Call of Duty franchise, developed by Infinity Ward and released for Windows PC, Playstation 4 and Xbox One. Taking the series further into the future than it has ever been, the campaign is set in the year 2126. Earth is now depleted of resources, and dependent on colonies throughout the solar system for raw materials. However, recently a group of these colonies seceded in a bloody war (seemingly for the sole reason that their entire populations were moustache-twirlingly evil), forming the Settlement Defense Front. The story begins with the SDF opening a new offensive against Earth, with the player taking on the role of Commander Nick Reyes (voiced by Brian Bloom), a member of SCAR (Special Air Combat Recon) which appears to be a SEAL-like unit attached to Earth's space navy.


The following weapons were used in the videogame Call of Duty: Infinite Warfare:

Contents

Handguns

"EMC"

The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Sub-Compact. In the single-player campaign, the weapon is used by both SATO and SDF forces, including Admiral Salen Kotch (voiced by Kit Harington).

Springfield Armory XD Subcompact - 9x19mm
The "EMC" in the beta weapon selection menu.
Reyes firing at a haywire robot with his "EMC".

Glock 18

The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the Modern Warfare 2 mission "The Hornet's Nest", where a "G18" (actually a full-auto converted Glock 17) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18.

Glock 18C with 19- and 31- round magazines - 9x19mm
The Glock 18 in the beta weapon selection menu.
A space operator on the moon chamber-checks the Glock 18C, Black-style.
Bored, he shows off the compensator cuts while trying to get a better look at a scale model of the Odin kinetic superweapon from Call of Duty: Ghosts.
Back on terra firma, a multiplayer character reloads a suppressed G18C with a severely underloaded 33-round magazine.

"Hailstorm"

The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using a sort of en-bloc clip of four 3-round superposed load chambers in the cylinder (the game calls this a "chamber stack"). The rounds appear to have casings, which would not work unless they are some kind of combustible casing. While the name implies it is supposed to be some kind of Metal Storm-style system, the weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).

RSh-12 - 12.7x55mm
Beta menu selection view of the Hailstorm revolver, in all of its physics-defying glory.
As with Call of Duty: Ghosts, akimbo weapons can still be paired with optical sights.
Ejecting the superposed cartridges. The hexagonal cylinder and pins beside the cylinder are reminiscent of the Chiappa Rhino.
Sealing the "Hailstorm's" cylinder shut.

"Kendall 44"

A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.

Glock 19 (3rd Generation) - 9x19mm
Menu entry of the pistol.
Captain Nick Reyes reloading the "Kendall 44".

Taurus Raging Bull

The Taurus Raging Bull returns from Call of Duty: Ghosts, with some cosmetic alterations such as an underbarrel rail and a different top rail. It was added via an update on July 25, 2017, and is now referred to as the "Stallion .44". It is still used in single-action mode, but this time the player character fans the hammer when hip-firing, increasing the rate of fire in the process. Ironically, when used in akimbo, each revolver uses the "fast" fire rate despite the character cocking it with their firing hand's thumb. The weapon repeats the same mistake as in Ghosts of swinging out a non-empty cylinder with the hammer still cocked and having the hammer pulled before closing the cylinder on an empty reload. For some reason, it is classed among the futuristic handguns rather than the "classic" weapons.

Taurus Raging Bull - .44 Magnum
The "Stallion .44" in the weapon selection menu.

Submachine Guns

"FHR-40"

The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate: presumably this means the bolt group is "floated" inside the receiver like a maglev train rather than being guided by contact with the receiver as in a conventional gun. The practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would also mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.

FN P90 TR - 5.7x28mm
The "FHR-40" in the beta weapon selection menu. Note the Binary Domain-style striking muzzle that spans the entirety of the front of the weapon.
"FHR-40" in hand, Reyes disregards warnings against stealing the SDF's latest budgetary spaceplane mess. The translucent magazine actually depletes when firing, like with the P90 and the G36C in Modern Warfare Remastered.
Locking the bolt back on the "FHR-40". Note the empty magazine.

Haenel-Schmeisser MP28/II

The Haenel-Schmeisser MP28/II was added via an update on March 2, 2017. It is referred to as "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull.

Haenel-Schmeisser MP28/II - 9x19mm
The MP28/II in the weapon selection menu. It's not clear why it's called the "Trencher", as the MP28 came after the era of trench warfare; it's possible that it's standing in for a Bergmann MP18.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. The charging handle incorrectly locks back on its own before reloading an empty magazine.

".45 S&W" can be seen written at the bottom of the magazine, even though this caliber isn't available to any UMP in reality.

Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP
The UMP45 in the beta menu selection.
A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.

"HVR"

The "HVR" resembles a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a Heckler & Koch USC, right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one).

In singleplayer, it is the only weapon in the game that does not have a specified spawn location, and so can only be acquired from having it spawn randomly. The weapon has no built-in ability, and its final unlock is the ability to dual-wield it.

The "HVR" in the beta menu selection. Note that it apparently uses "terrestrial ammo" for increased stopping power. This seems to be a reference to Infinite Warfare's background story where Earth's natural resources are largely depleted and it depends on other planets for supplies: seemingly this is made by some patriotic company using Earth-sourced materials because they're better or something.
Zombies character Andre charges an "HVR" before seeing off some cyber-undead.
Heckler & Koch USC - .45 ACP. This is the basis for the Gemini variant of the HVR.

"Karma-45"

The "Karma-45" is a futuristic TDI Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads. It is known as "CRB" in the game files, which refers to the civilian semi-automatic Vector that has a 16" barrel, and was the same name incorrectly applied to the standard Vector in Ghosts. The "Deimos" special variant has the stock removed and uses flush-fitting magazines.

TDI / KRISS USA Gen I Vector - .45 ACP
TDI / KRISS USA Vector - .45 ACP as seen in Resident Evil: Retribution. This is the basis for the Deimos variant of the Karma-45.
The "Karma-45" in the single-player loadout menu.
"EBR-800" in hand, Reyes looks at Staff Sergeant Omar's Siamese Vector inside a hangar on the Moon base.
Reloading the Vector-Perosa...

"VPR"

The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" supply drop variant is inspired by the full-size MP5A3.

Heckler & Koch MP5K - 9x19mm
Heckler & Koch MP5A3 - 9x19mm
The "VPR" in the weapon selection menu.
The "Yokai" variant.

Assault & Battle Rifles

Beretta ARX-160

The Beretta ARX-160 returns from Call of Duty: Ghosts as the OSA (which is written on the receiver, standing for Orbital Space Aeronautics.) The model is ripped from Ghosts with no edits, judging by the fact that it still has an FN 40GL (with a missing trigger) mounted instead of a Beretta GLX160.

Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm
The ARX-160 in the beta selection menu. Note the odd stock, which is the same as the one seen in Ghosts and Advanced Warfare, due to this being a re-used model.
The Moon soldier gazes back at earth with his white ARX-160....
....which apparently feeds from 5.45x39 millimeters of space.
Charging the OSA ARX-160.

M1 Garand

The M1 Garand appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an "integral attachment" which has gone from sometimes being an attachment in Ghosts to just meaning "a thing the gun does") can only be reloaded by emptying it, which is as ever semi-incorrect. It is possible to eject a partially expended clip from the Garand using the clip latch, but this was not generally used as a method of reloading it in combat since real soldiers do not carry magical elves in their webbing to consolidate unfired rounds into nice full clips. On the gameplay side, this decision is likely intended for a retro WWII game experience, when old WWII first-person shooters did not know that it is possible to reload a Garand mid-magazine yet.

M1 Garand - .30-06 Springfield
The M1 can be unlocked in the campaign after completing the Specialist difficulty. It is called the "DMR-1", but retains its Multiplayer description and has no attachments available for it.
Reyes points his virtual DMR-1 Garand at the ceiling while wondering why it's so ridiculously shiny. Note the steel-cased rounds; in spite of this, the rifle ejects brass cases when fired.
Looking at some Americana with the M1 Garand.
Apparently this particular fine instrument of battle survived a good two hundred years in good condition, except for the tip-top of the rear sight ring which was lost in action during the Tacticool Revolution in the early 21st century.
"In space, no one can hear your ping..."

"DMR-1"

A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty. The "Spectacle" variant appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory M1A SOCOM 16.

The "DMR-1" in the beta selection menu. Note the terrible condition of the modern variant compared to the original.
Overlooking Lake Geneva with a reflex-sight equipped "DMR-1".
Inserting the en-bloc clip after some designated-marksmanning.
T26 Tanker Garand carbine - .30-06
Springfield Armory M1A SOCOM 16 - 7.62x51mm (.308 Springfield)
The "Spectacle" variant in the Create-a-Class menu.

"EBR-800"

The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries.

The EBR in the campaign loadout menu.
Reyes flips his simulated EBR's scope into place upon pickup.
Reyes holds his EBR in sniper mode.
Reyes moves to stick a new battery in his rifle.
Reyes holds the EBR, now in AR mode.
The holographic reticle that serves as the aiming method in AR mode.
Reyes spawns into the VR firing range with an EBR equipped with a rectangular ACOG. Without the default scope, the rifle switches modes simply by shortening and extending the barrel; it also does this with the default scope, but it's harder to see, and isn't the focal point of the animation.
Overlooking Mars with an EBR-800 in AR mode with the battery ejected. Note the similarities between this rifle and the Bombenschuss from Wolfenstein: The Old Blood.

"NV4"

The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments (none of which actually do anything), making the upper receiver resemble a VLTOR build. The weapon is referred to as "M4" in the game files.

On January 12, 2018, the "Honey-B" variant was added via an update. It features an integral suppressor described as modifying the firing characteristics "in a way reminiscent of a particular weapon from the past". The model does feature some cosmetic alterations, but none of them actually make it closer in appearance to a real AAC Honey Badger.

Airsoft M4A1 with Black Magpul furniture
Menu entry of the "NV4".
Reyes charges his suppressed space M4 at the start of a virtual reality firing range simulator.

"Type-2"

The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9; the game files indeed refer to it as "FMG". It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.

Magpul FMG-9 in open form- 9x19mm
Menu page of the "Type-2".
Acquiring the Type-2 from a weapons locker.

"Volk"

An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign. It is referred to as "AKE" in the game files.

AKM (stamped steel receiver with slant muzzle brake) - 7.62x39mm
Menu entry of the "Volk".
Reyes reloads his Volk after an annoying gunfight on the Moon terminal that resulted in a lot dangerously weak windows getting shot out into the vacuum of space. Making a futuristic weapon seems to consist of gluing the future to a normal one in this case. Which apparently includes an 80s printer cable.
Performing an underhand tug of the charging handle.
Andre performs a tactical reload on the upgraded Volk in Zombies, showing off the bizarre energy cartridges.

"X-Eon"

First appearing as a VR gun simulator on board the Retribution, this weapon appears to be based on the FN SCAR-H. It was later added to multiplayer as the "X-Eon", and made available through supply drops; there, it functions as a fully-automatic energy assault rifle which somehow changes its fire rate depending on whether the player aims down the sights or hipfires.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
A crewmember using the VR gun simulator. An interesting thing to note is that she is the only member who uses this booth and always hogs it before Reyes selects any new mission.
Observing a moving display belt of weapons, including two X-Eons.
The X-Eon in the weapon selection menu.

Sniper Rifles

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141.

CheyTac M-200 - .408 CheyTac
The CheyTac M-200 in the beta menu selection.
Chamber-checking the CheyTac M-200. Note that the underbarrel carrying handle is now used instead of the magazine as a grip for the supporting hand.
A multiplayer character considers sacrificing his spider grenade to the event horizon from Interstellar.
Having failed to do so, he offers several .408 rounds instead.
Reloading the Intervention.

"Widowmaker"

Another sniper rifle resembling the Intervention also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.

The "Widowmaker" in the beta menu selection.
Reloading the "Widowmaker", which has a Harris bipod among several other minor cosmetic changes.

"KBS Longbow"

The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right.

Remington MSR with Harris bipod, Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum
The KBS Longbow in the beta selection menu. Note the unusable bipod and absurdly massive muzzle brake.
Operating the distinct bolt action of the KBS.
Reloading from empty.
Mid-magazine reload.

Machine Guns

"Auger"

The "Auger" is a portable minigun that was added via an update on March 2, 2017. Is is under the light machine guns class and resembles the M134 Minigun, but with three barrels instead of six.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
The "Auger" in the weapon selection menu. It doesn't look terribly suitable for boring holes into wood or dirt, but it certainly seems helpful for putting them in enemies.

Shotguns

"DCM-8"

The "DCM-8" (presumably pronounced "Decimate") is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.

Monolith Arms P-12 shotgun with FN P90 for comparison.
Pre-2015 XM25 pre-production model - 25x40mm.
Menu entry of the "DCM-8".
Scanning the DCM-8, showing off the rather large magazine.
Reloading.

Franchi SPAS-12

The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.

Franchi SPAS-12 with butt hook attached to stock - 12 gauge
The SPAS-12 in the beta menu selection.
Observing a moving display belt of weapons, including another SPAS-12. The pickup icon shows the stock as folded.
Pumping the SPAS-12, which still requires the operator to point it upwards at 11 o'clock for some reason. However, the chamber now properly opens and ejects a shell as opposed to the mess that was in previous Infinity Ward games.

"Rack-9"

Franchi SPAS-12 with stock removed - 12 gauge
Franchi SPAS-12 with fixed stock - 12 gauge. This one is the basis for the "Smoothbore" supply drop variant of the Rack-9.
The "Rack-9" in the beta menu selection.
Looking at a familiar ring world with the "Rack-9".
Reloading; the animation is the same between both weapons.

"M.2187"

The "M.2187" is a futuristic version of the Winchester Model 1887, sawn-off like in previous games. Notably, rather than reloading through the action, the M.2187 reloads by replacing its magazine tubes entirely.

Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day - (fake) 10 gauge.
This is presumably what would happen if the T-800 could bring weapons back in time with him.

"Reaver"

The "Reaver" is a fictional semi-automatic shotgun heavily resembling the Kel-Tec KSG, with a 10-round helical magazine similar in appearance to the SRM Arms M1212's quad-tube system.

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
SRM Arms Model 1212 - 12 gauge
"Reaver" menu icon in singleplayer.
Reloading the massive helical magazine.

Launchers

FN 40GL

The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.

FN 40GL / Mk 13 Mod 0 - 40x46mm
The ARX-160/40GL combo in the beta weapon selection menu. Much to the frustration of some players in multiplayer, the grenade launcher's lack of a trigger doesn't make it any less effective.
Aiming the FN Mk 13 at the sushi bar that replaced Burgertown in the Terminal remake.

"Spartan SA3"

The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system.

Carl Gustav M3 - 84x246mm R
The "Spartan SA3" in the beta selection menu. Note the integrated optical sight and diagonally-tilted forward pistol grip.
Reyes loads a warhead into the Spartan SA3...
...and then wonders if now is a good time to pull the trigger.

Grenades

Mk 2 hand grenade

The "Blitzkrieg" supply drop variant of the MP28 is fitted with a flamethrower-looking device that appears to be a pneumatic launcher, which mounts an M1 rifle grenade adapter and allows it to fire a Mk 2 hand grenade.

Mk 2 training grenade fitted with M1A2 rifle grenade adapter
It isn't clear who thought any part of this was a good idea.

See Also

World War II Games Call of Duty (United Offensive)  •  Call of Duty 2  •  Call of Duty 3  •  WWII
Modern Warfare Series Call of Duty 4: Modern Warfare  •  Modern Warfare 2  •  Modern Warfare 3
Black Ops Series World at War  •  Black Ops  •  Black Ops II  •  Black Ops III
Standalone Games Call of Duty Online  •  Ghosts  •  Advanced Warfare  •  Infinite Warfare



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