Call of Duty 3 is the third entry in the Call of Duty first-person shooter series, and the first COD title by Treyarch. The game takes place during World War II, like its predecessors. The game was released only for the consoles (Xbox 360, PlayStation 2, Playstation 3 and Wii).
The singleplayer campaign is about the Battle of the Falaise Pocket, where the player can fight as an American, a British, a Canadian and a Polish soldier.
The following weapons are used in the video game Call of Duty 3:
The M1911A1 is the standard sidearm of the Allied Forces. It is only available in multiplayer.
The Colt M1911A1 in Multiplayer.
A frame of the M1911's reloading animation.
Fist-pumping the American flag. The melee animation of both pistols consists a left jab.
The Walther P38 is the standard sidearm of the German Forces, available only in Multiplayer.
Walther P38 - 9x19mm Para
Walther P38 in Multiplayer.
Iron sight view. Bizarrely, the hammer decocks itself when aiming.
Dropping out a used magazine.
The FG 42 is seen on German soldiers in the second mission and scoped versions can be found in a few levels.
FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser
Inspecting a destroyed M3 Stuart Rhino with the FG42 in hand.
FG42 with the Zeiss ZF4 scope.
Grabbing the box magazine.
Followed by a rapid yank of the charging handle.
Melee animation of the FG42.
The Gewehr 43 is a German semi-automatic rifle. Only seen in the 2 forest levels.
Gewehr 43 - 7.92x57mm Mauser
Gewehr 43 in the Forêt d'Ecouves
Aiming the G43; the sights are not really aligned particularly well.
The reload animation has the bolt locked back first...
...followed by swapping magazines...
...and closing it with potato-hands.
The Karabiner 98k is the service rifle of Axis forces. The scoped version is only available in 'The Island' level. Note that in multiplayer levels, the safety is always depicted in the "ON" position, which obviously should render the weapon unable to fire. There is a modeling error where in third person the front sight appears to be hooded, but when its picked up there is no hood over the front sight in first person.
Karabiner 98k - 7.92x57mm Mauser
Karabiner 98 Kurz in hand.
Cycling the bolt action, note the character's left thumb clipping the rear sight.
Reloading via a stripper clip.
The Kar98k appears also with a scope.
Kar 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
The scoped Karabiner 98K.
Lee-Enfield No. 4 MK. I
The Lee-Enfield No. 4 MK. I is the service rifle of British, Canadian, and Polish forces. A unique sniper version is used by Private Cole in the Laison River level.
Lee-Enfield No. 4 MK. I - .303 British
The Lee-Enfield No. 4 MK. I outside of German-occupied coal plant.
Ejecting the last .303 case at the start of a reload.
Loading in a stripper clip of ammo. Similar to the shotgun, a reload from empty can be interrupted with only 5 rounds inserted instead of 10.
Enfield No. 4's bunched together at the crest of Mount Ormel, belonging to deceased Polish soldiers.
Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British
Lee-Enfield No. 4 MK. I with a sniper scope.
Reloading the scoped Lee-Enfield with .303 of an inch of air.
The main rifle of American forces is the M1 Garand. Used in almost all of the American levels. There is a modeling error in first person where it is all wood with the exception of the trigger group on the bottom of the stock when there should be the bottom of the internal magazine.
M1 Garand in idle outside of St. Lô.
An in-action shot of the M1 firing off a round. Note the inconsistency between the ammo counter and the two shots rendered inside the magazine.
Followed by an obligatory ping
Loading in a new en-bloc clip.
Driving the bolt handle forward. The M1 Garand is supposed to automatically slam after a clip is inserted, but this scenario isn't completely impossible in reality due to non-optimal gun conditions.
The sniper rifle of the Americans is the M1903A4 Springfield. Available in The Forest and Chambois levels. Used by a soldier to snipe a German radio op in the cutscene to 'Crossroads'.
M1903A4 Springfield - .30-06
M1903A4 Springfield in The Forest.
Scope view, which is a generic reticule used on all scoped weapons in game.
Reloading the Springfield.
The Sturmgewehr 44 appears in the game as the MP44. Used by German support gunners, mostly seen in the last missions of the game.
Sturmgewehr 44 - 7.92x33mm
Sturmgewehr 44 in multiplayer.
Aiming the MP44 or at least attempting to with disregard for the rear "V" notch.
Reloading with an intangible hand.
Melee attack. The right side of the receiver is mirrored, lacking the ejection port and signature dust cover.
The MP40 is the submachine gun of German forces.
Private Nichols with a newly acquired Maschinepistole 40, letting everyone else know that he has poor ammo conservation skills with his Uncle Sam issued weapons.
Reloading the MP40, unlike other entries in the series, the bolt is locked back in the "safe" position at the beginning of a reload.
Nichols rather loosely hangs on to the rear of the MP40 while dishing out some good ol' fashioned liberation with the wire stock.
Sten Mk II
The Sten Mk II is the main SMG for the British and Canadian armies. When idle, it is held from the assembly in front of the trigger guard, but when aiming down the sights it is held from the handguard. Either way, this is the first Call of Duty game where the Sten is held correctly instead of being held from the magazine.
SAS Sergeant Doyle holds his Sten on a poor fellow that clearly didn't know his arse from his elbow.
View down the peep hole sight. Note how his supporting hand has moved further up.
Doyle throttles the magazine for fresh ammunition...
...and then proceeds to push the bolt forward. It appears that the Sten was incorrectly treated as a closed bolt SMG by the animators.
In a pinch, the stock makes for a great melee weapon, too.
The Thompson Submachine Gun is used in almost all of American levels. Uses an incorrect 20 round magazine. (20's were issued to paratroopers)
Nichols marvels at the extent of the Third Reich's anti-gravity and invisible ammunition technology.
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" is used by the American and British forces. Interestingly, in an empty reload, the player character loads five shells, racks the pumping handle and then inserts a sixth extra shell, while during mid-reloads he just loads the shells required appropriately. This is the only game in the entire Call of Duty series to feature such a correct process; all other pump-action shotguns of the franchise (save for the ones with detachable magazines) are always rechambered after reloading, regardless of whether the magazine is empty or not. The weapon is incorrectly modeled with the ejection port mirrored to the left side.
Winchester Model 1897 "Trench Gun" - 12 gauge
Sergeant Doyle with his newly acquired Trench Gun.
Aiming the Winchester M1897.
Inserting new shells into the tube magazine.
Chambering a shell from the full magazine, which is done in a rather dramatic fashion.
The melee animation shows off a loaded shell holder slipped over the stock.
The Bren gun is used by the British, Canadian and Polish forces.
Private Cole of the 4th Canadian Division wields the Bren gun in the Falaise Road
Opening the bolt of the Bren.
Changing .303 magazines. For some reason, the character's dominant hand holds the Bren by its stock while reloading.
Wonky hand positions with the stock attack, as usual.
The Browning M2HB is used once in the campaign, in the beginning of the Falaise Road level.
Cole aiming downward with the "Kangaroo"-mounted M2HB.
The Browning M1919A6 is used by support gunners of the Allied Forces in Multiplayer Mode and as an emplaced machine gun in the last two levels. The M1919A4 is seen mounted on Sherman tanks.
Browning M1919A4 on M2 tripod - .30-06
M1919A6, late WWII manufacture with muzzle booster - .30-06
Browning M1919A6 in Multiplayer.
Aiming the Browning, note the player immediately goes prone if doing this while standing.
Clearing the chamber. The belt deserts upon reloading.
Opening the tray cover. Note the foregrip hanging loose.
Placing in another belt of .30-06.
Melee animation of the M1919A6.
Sergeant Kowalski using the rather uncommonly-found mounted M1919A6 in defense of Mount Ormel.
Corporal "Bohater" Wojciech manning another emplaced M1919A6.
M1918 Browning Automatic Rifle
The Browning Automatic Rifle (BAR) is used by American support gunners; it is available in in The Island and Chambois levels. The bonus materials label it as the M1918A2 version, even though the menu image and the first-person model depict the earlier M1918. However, the third-person model during gameplay does actually show the M1918A2 variant.
M1918 Browning Automatic Rifle - .30-06
M1918A2 Browning Automatic Rifle - .30-06
The M1918 BAR on The Island
Pulling back the charging handle.
The BAR has a rather unique animation where the character's hand fidgets around trying to release and remove the magazine. This reload animation, as with the animations of the MP44 and G43, were originally from Call of Duty 2: Big Red One.
The magazine is always empty, but at least the follower has some nice detail.
Meleeing shows the right side is completely solid, however.
The MG34 is used by support Gunners of the Axis Forces in Multiplayer mode; it is also Mounted on Tiger and Panzer tanks. It can be used in 'The Mace' level. The game's bonus materials incorrectly refer it to as a light machine gun; it is actually a general-purpose machine gun.
MG34 - 7.92 x 57mm Mauser (8mm Mauser)
The MG34 and some Sd.Kfz. 251 half-tracks and a usable (!) motorcycle.
Clearing the MG34's chamber. Note the vented heat shield texture appears on the bipod as well, oddly enough.
Swapping out the drum magazine. As with the MG42 in World at War, the tray cover is never opened, which would make reloading rather difficult to complete.
The melee animation shows off a very
low-detailed pistol grip.
The MG42 is the standard mounted machine gun of German forces, and is used frequently by Allied troops as well. The game's bonus materials incorrectly refer it to as a light machine gun.
MG42 - 7.92 x 57mm Mauser (8mm Mauser)
Waffen SS soldiers fire the MG42
Manning the MG42, which has unlimited ammo despite no feed source. It will overheat if fired for too long.
The Vickers K is seen mounted on SAS jeeps.
Vickers K Machine Gun - .303 British
A SAS jeep with Vickers K machine guns.
Sergeant Doyle uses the passenger-side mounted Vickers K machine guns to inform the Bosch that he is THE SCALES OF JUSTICE!
The M9A1 Bazooka is the anti-tank weapon of the American Forces.It is usable at the end of the campaign, to destroy armored cars and tanks in the Chambois level.
M9A1 "Bazooka" with sling and practice rocket - 2.36 inch
M9A1 Bazooka in multiplayer.
View down the optical sight.
Dropping in another 2.36 inch rocket.
The anti-tank weapon of the German forces is the Panzerschreck without the distinctive blast shield. Used in the levels Falaise Road and The Mace.
43 in a multiplayer match.
Iron sights of the Panzerschreck.
Loading an infamous 88mm warhead before heading off to schreck more panzers.
Gewehrgranatengerät rifle grenade launcher
The Gewehrgranatengerät Rifle Grenade Launcher is issued to the Wehrmacht Rifleman in Multiplayer, used on the Karabiner 98 Kurz.
Gewehrgranatengerät, mounted on Karabiner 98k rifle.
Affixing the Gewehrgranatengerät to a K98K.
Gewehrgranatengerät in idle.
M7 rifle grenade launcher
The M7 Rifle Grenade Launcher is used briefly by Dixon in campaign to open a path in the mission The Crossroads and is available to the US Rifleman class in multiplayer.
M7 rifle grenade launcher
Attaching the M9A1 warhead.
Meleeing shows off that there is still a loaded magazine(!), with the bolt open for some reason.
Mk 2 hand grenade
The Mk 2 hand grenade is the standard hand grenade of the Allies in the game.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces.
A dastardly Nazi crate of two Model 24 Steilhandgrantes.
Model 39 Eihandgranate
The Waffen SS soldier that attacks Nichols in Crossroads is dispatched with his own Model 39 Eihandgranate. It is never usable outside of this quick time event.
No. 74 Anti-Tank Grenade S.T. "Sticky Bomb"
The "Sticky Bomb" in multiplayer is a British No. 74 Anti-Tank Grenade S.T. "Sticky Bomb" grenade.
No. 74 MK. 2 Anti-Tank Grenade S.T. "Sticky Bomb".
AN/M8 Smoke Grenade
The AN/M8 smoke grenade can be used for concealment.
A crate of AN/M8 smoke grenades.
Hitler Youth Knife
In the mission "Crossroads" a Waffen SS soldier ambushes you with a surprisingly detailed Hitlerjugend knife.
Granatwerfer 34 Mortar
You can use a Granatwerfer 34 Mortar in the mission "The Forest"
8-cm Granatwerfer 34 (GrW 34)
15 cm Nebelwerfer 41
Two 15 cm Nebelwerfer 41 can be seen in the mission "Mayenne Bridge".
15 cm Nebelwerfer 41 multiple rocket launcher
Several FlaK 37 88mm antiaircraft guns are seen during the campaign. The 37 was the more dedicated antiaircraft variant of the infamous 88mm FlaK guns, equipped with an additional gun-laying system with pointer dials.
Note the pointer dials of a FlaK 37 cradle, along with the earlier FlaK 18-style one-piece barrel often used with the 37.
8.8 cm Pak 43/41
At the end of the final mission (Chambois) you can use a 8.8 cm Pak 43/41, in addition to the M9A1 Bazooka, to take out German tanks and armored cars.
8.8 cm Pak 43/41 anti-tank gun on split-trail mount - 88x822mm R
The Pak 43/41 with some debris.
Firing the Pak 43 at a Tiger 1.