Call of Duty (2003)
The following weapons are used in the video game Call of Duty:
The Colt M1911 is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British Character, Sgt. Jack Evans, both use M1911 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.
The Luger P08 incorrectly appears as the sidearm for Soviet troops. It is used by the commissars who execute retreating conscripts. They are also the sidearm for German forces.
The MP40 appears as the submachine gun for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship Tirpitz, and Price also uses one.
The PPSh-41 appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these.
Sten Mk II
The Sten Mk II appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.
The Thompson M1A1 appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight. Also of note, the weapon has a fire selector switch, a mechanic that wouldn't return until 2012's Black Ops II.
The FG 42 is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional full-auto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately and would physically destroy itself if fired in full-auto for any meaningful amount of time. It appears only in the earlier American levels and then is never seen again. In the multiplayer mode, Players are unable to spawn with the FG 42, it is scattered across most maps for players to pick up.
The Karabiner 98k appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF41 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site.
Lee-Enfield No.4 Mk.I
The Lee-Enfield No.4 Mk.I appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game but this comes at a price, as the player must have discharged at least five rounds before inserting a single clip, and must completely empty the weapon to fully reload it, just like the M1. It is also the only bolt-action rifle in the game that does not have a sniper variant available, and unusually for a video game, it is extremely weak, sometimes taking two or three rounds to kill a single enemy. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.
The M1 Garand appears as the main service rifle of the U.S. Army forces in the game. The American single-player character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death.
The Garand's use in the game is slightly handicapped by the player's inability to reload without expending the entire 8-round clip. This is correct for the manual-of-arms soldiers were taught, since using the clip latch to eject a part-used clip was only supposed to be used to either empty the rifle for storage or switch over to firing rifle grenades, not as a means of reloading (though in general characters reload too much in videogames and never encounter the partial magazines / clips that would result from doing so).
The M1A1 Carbine with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not receive this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy, and is one of the weapons he trains with at Camp Toccoa.
Mosin Nagant M91/30
The Mosin Nagant M91/30 appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of Enemy at the Gates.
The PTRS-41 rifle appears in the level "Pavlov's House" by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where a Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-materiel rifle.
The Sturmgewehr 44 appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the "MP44", despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the Tirpitz, but is never seen again. Like the Thompson, it can be set to either semi or automatic fire, something it cannot do in any CoD game since.
Karabiner 98k Sniper
The Karabiner 98k equipped with a Zeiss ZF41 scope appears as the main German sniper rifle.
The M1903A4 Springfield appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles mentioned below, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin trains with one at Camp Toccoa, and uses one to snipe at the German guards at the entrance to Dulag 183.
Mosin Nagant M91/30 Sniper
The Bren Mk2 appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.
M1918A2 Browning Automatic Rifle
The Browning Automatic Rifle appears as the main support weapon for the U.S. Army forces, with the bipod removed as in Saving Private Ryan. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion. Like the Thompson and STG-44, it takes advantage of the game's fire selection mechanics, and realistically has two modes: normal and slow.
In some levels, the player can commandeer German MG42 machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG42 is fired over his head. While this should have been an American machine gun like the Browning M1919, it is possible that a captured MG42 was used to acclimate soldiers to the MG42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the Maxim M1910 used in the sequence in Enemy at the Gates that inspired it. While the MG42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post 1943 vertical charging handle instead of the period appropriate and rare slab-sided horizontal handle.
Grenades & Explosives
Mk 2 Hand Grenade
The Mk 2 hand grenade appears as the main hand grenade for the U.S. Army forces.
The Mills Bomb appears as the standard-issue hand grenade of British forces in the game, referred to as the "MK1 Frag Grenade" in-game.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears as the standard hand grenade for German soldiers in the game, and can also be commandeered by the player.
RGD-33 Stick Grenade
The RGD-33 stick grenade appears as the standard grenade for Soviet forces in the game.
The Panzerfaust appears as the only man-portable anti-armor weapon available in the game.
FlaK 18 88mm cannons are present throughout the campaign, and are occasionally usable by the player; they have infinite ammunition, with a substantial pause between shots. This is perhaps the most outlandish single-man crew-served weapon in the series since the FlaK would normally require a crew of at least eight men. The player character is shown positioned on the left of the gun, which is the correct location for the firing lever but would mean they could not operate the elevation and traverse handwheels on the right side, or reload the gun.
Several Flakvierling 38 quad guns are seen in the game, like the above FlaK 18 guns, some are usable by the player, notably in the final part of the Eder Dam escape mission. More bizarrely, they can be seen on Panzer IV-based Möbelwagen anti-aircraft vehicles in the D-Day level; while this configuration did actually exist, it was only used on a single prototype, the Flakvierling being deemed too weak and ultimately being replaced with a single 3.7cm FlaK 43 on the production model.
German Fallschirmjägers use the Granatwerfer 34 mortar.