Call of Duty: Black Ops 4
The following weapons appear in the video game Call of Duty: Black Ops 4:
The "Annihilator" returns from Black Ops III as Seraph's specialist weapon. This time around, it appears to be based on a Smith & Wesson Model 500, and somehow has its hammer self-cock after firing despite the lack of a slide (similarly to the "Bloodhound" revolver from the earlier game), as opposed to being used in single-action mode like its previous counterpart.
The "KAP 45" is a fully-automatic pistol added with the "Barbarians" event. It is based on the TDI Kard, and is an in-universe successor to the "KAP-40" from Black Ops II. It has a stainless steel custom M1911-style 3-hole trigger.
The "Mozu" is a .45 caliber futuristic revolver mainly based on the Mateba Autorevolver. However, the cylinder and the ejector rod assembly appear to be inspired by the ones from the Chiappa Rhino. The barrel's end is taken from the Smith & Wesson Model 629 Stealth Hunter.
"RK 7 Garrison"
The "RK 7 Garrison" is a 9mm three-round burst-firing pistol appearing as a spiritual successor to the "RK5" from Black Ops III. Unlike that weapon however, it is based on a Beretta 93R.
Springfield Armory 1911
An M1911 pistol is seen held by an operative in the starting cutscene of the specialists' story, but is unavailable for use during gameplay. It uses the same model as the Springfield Armory 1911-based pistol from Black Ops III, except that now it has a top rail.
The "Strife" is a futuristic hybrid of Smith & Wesson polymer-framed pistol designs, primarily resembling a cross between the Smith & Wesson Sigma SW9F and the Smith & Wesson Sigma SD40, with some additional influence from the Smith & Wesson M&P series. Unlike any of those pistols, however, the Strife is hammer-fired rather than striker-fired, and features a squared-off trigger guard similar to the one of the CZ P-10 C. It feeds from 12-round magazines of .45-caliber ammunition; these magazines are translucent, matching up with a translucent portion in the rear of the grip, presumably allowing the user to view how many rounds they have left in a magazine (though this isn't really visible during normal gameplay, except during reloads). The Extended Mags I attachment increases this to 20, while Extended Mags II bumps it up to an impressive 32.
Its unique Operator Mod, the Stiletto Knife, works similarly to the Tactical Knife pistol "attachment" from previous games, allowing for swift, lethal melee attacks; unlike the held-in-the-left-hand Tactical Knife, however, the Stiletto Knife is actually attached to the pistol's frame-mounted rail, somehow not throwing off the pistol's balance or handling, despite more than doubling its overall length, and adding what likely amounts to nearly an entire second pistol's worth of weight to the front.
Webley Mk VI
The Webley Mk VI appears in Zombies mode as the "Welling", and incorrectly has a cylinder capacity of eight rounds instead of six.
The "Rampage" is a fully-automatic shotgun added to the game with the Operation Grand Heist update. It is based on a Cobray Street Sweeper, but is depicted with an 8-round detachable box magazine, expanding to a 12-round drum with the "hybrid mags" attachment. Its stock is inspired by that of a Franchi SPAS-12, and the foregrip is similar to the Magpul Rail Vertical Grip.
The "SG12" is a futuristic AA-12, shown operating in semi-automatic mode. It feeds from a 6-round box magazine by default, expanding to a 10-rounder with the "Extended Mags" attachments, and to a 14-round drum magazine with "Extended Mags II".
Interestingly, there is a real weapon called "SG 12", although this one is a totally different gun (it's a battle rifle based on the FG 42 and chambered in .308 Winchester).
Winchester Model 1897
The Winchester Model 1897 Trench Gun is available in Zombies mode as the "M1897 Trebuchet".
Submachine Guns/Pistol-Caliber Carbines
The "Cordite" is a fictitious American-made submachine gun based primarily on the FN P90 (with a fair amount of influence from the also P90-inspired "PDW-57" from Black Ops II); its name is taken from, of all things, an obsolete British form of smokeless gunpowder consisting of brownish-orange filaments. It feeds from a large, translucent box magazine mounted onto the weapon's left side, which holds 60 rounds; the Extended Mags attachment raises this to 90, seemingly adding an additional layer of cartridges parallel to the standard ones. The weapon's unique Operator Mod, "Belt-Feed", replaces the magazine with a large belt-feeding chute that wraps around the receiver, disappearing off of the bottom of the screen (presumably into some sort of backpack). In terms of gameplay, this removes the need and/or ability to reload the weapon, instead giving it 600 rounds pre-loaded and none in reserve. Presumably for the sake of balance, this can't be emptied all at once; firing around 75 rounds continuously will cause the Cordite to overheat, requiring several seconds of struggling with the charging handle to clear the resultant jam - this is somewhat odd, seeing as dumping multiple 90-round upgraded magazines back-to-back has no such effect. In Blackout, the Cordite uses 9mm ammo; this is odd, as the rounds visible are rather clearly bottlenecked, spitzer-pointed cartridges, rather like the P90's 5.7x28mm rounds, and rather distinctly unlike the straight-walled, round-nosed cartridges that the game's other 9mm submachine guns use.
Heckler & Koch MP5K-PDW
While not a usable weapon in-game, a pair of golden Heckler & Koch MP5K-PDWs with suppressors appear on the pop-up victory emblem at the end of a match of Blackout mode (shown only to the player/team that wins the game). Being part of an emblem, and not physical 3D models, they are incorrectly shown as mirrors of each other.
The M1921AC Thompson returns in Zombies mode, and is once again called the "M1927". As in Black Ops II, it erroneously fires from a closed bolt (unlike in Black Ops III, where this was corrected).
Mauser C96 Carbine
A Mauser C96 Carbine with some embellishments is available in Zombies mode, under the submachine guns class. It is depicted with a fully-automatic fire capability and uses a detachable magazine, which likely means it is intended to pass for a carbine version of the Mauser M712 Schnellfeuer machine pistol (although such a configuration was only seen on replicas, and never existed as an actual weapon). Said magazine is shown as a fictionalized Trommelmagazin 08 modified to fit in straight into the magwell. The in-game weapon is named "Escargot", which is French for "snail", in reference to its use of a snail drum magazine.
The MP40 is available in the Blackout and Zombies modes.
The "MX9" is a fictional submachine gun modeled off of BO1's Heckler & Koch MP5K prototype, with the resultant weapon bearing a distinct resemblance to the Agram 2000. Unlike the MP5K (but like the Agram), the MX9 has a reciprocating charging handle; this locks into an MP5-style notch on its own when the magazine runs empty, and is "HK slapped" (or, more accurately, punched) into battery at the end of an empty reload (the "Hybrid Mags" reload animation replaces this with a tap of a bolt release placed on the right side of the magazine well). Oddly, while the name would imply it to be chambered in 9mm (which it is, at least in Blackout mode), markings on both the magazine and receiver denote the MX9 as being .40 caliber; the fire selector is also set to an unmarked position halfway between full-auto and safe (presumably semi-auto, though it fires exclusively in full-auto in-game). It holds 35 rounds (or 45 with the "Hybrid Mags" attachment), and fires at 722 RPM (upgradable to 769).
The MX9 does not have an Operator Mod; what it does have is a pre-order/mastercraft variant, known as the "Patriot". The Patriot variant has a differently-designed stock (which is always collapsed, unless one of the "Stock" attachments is used, in which case it will be replaced entirely), a vertical foregrip attached to a rail instead of the original design's integrated thumbhole, a large, rectangular barrel shroud with a serrated front end, a ventilated handguard without the standard variant's side-mounted rails, a fire selector that's fully recessed into the side of the receiver such that it couldn't possibly be manipulated in any way, a pair of dog tags hanging off of the rear sight, and an overall blockier, more angular appearance.
The "Spitfire" (not to be confused with the actual Spitfire Submachine Gun) is based primarily in silhouette on the Jian She Type-05, presumably intended as an intermediary step between BO2’s "Chicom PDW" and BO3’s "Vesper". Unlike either, however, it has an upper rail area seemingly based on a CZ Scorpion Evo 3 A1, and a forend reminiscent of an aftermarket M-LOK Tavor forend. Gameplay-wise, it has a 34-round magazine (which rises to 50 with Extended Mags), and fires at an impressive 1,060 rounds per minute, faster than any other fully-automatic weapon in-game; the weapon's unique Operator Mod, called "Wildfire", raises this to an even more ludicrous 1,490 RPM (at the cost of accuracy, recoil, and strafing speed). In Blackout mode, it uses .45 caliber rounds.
The "ABR 223" is a 5.56mm bullpup rifle taking cues from the Steyr AUG A2 and the ST Kinetics SAR 21. It fires in three-round bursts, and appears under the "tactical rifles" class. Rather bafflingly, when a foregrip is attached, the world model and Create-A-Class image shows the foregrip is attached on the underside like an AUG, but in gameplay it is attached at an angle, despite no visible angled attachment point.
IMI Galil ARM
The IMI Galil ARM returns from previous Black Ops games as the "Grav", and is available in Blackout and Zombies.
The "KN-57" is based on the 2015 prototype of the AK-12. It is a spiritual successor to the "KN-44" from Black Ops III, and is shown being chambered in 7.62x39mm, despite being clearly modeled with a 5.45x39mm magazine.
The "Maddox RFB", contrary to what the name might suggest, is not based on the Kel-Tec RFB; rather, it is based on the Desert Tech Micro Dynamic Rifle, specifically the Compact model. In multiplayer, it is the last assault rifle unlocked, and one of the most popular, thanks to its best-in-class fire rate (722 RPM) and magazine capacity (40 rounds of 5.56mm) making it extremely effective up close.
Its Operator Mod, "Echo Fire", converts the weapon from full-auto to an AN-94-esque 2-round burst with a ludicrous cyclic fire rate; visually, this alters the design of the weapon's barrel shroud from a hexagonal perforated design to a more rectangular, boxy, unperforated one somewhat resembling a SilencerCo Osprey suppressor, and replaces the wedge-like charging handle with a more trigger-shaped design.
The "Rampart 17" is based on the FN SCAR-H; this is even alluded to in the name (the SCAR-H also being referred to as the Mk. 17). It features an odd thumbhole stock that blends into a full-hand trigger guard, a TDI Vector-esque angled magazine well, a permanently-affixed, completely functionless laser sight, and a cut-off aperture sight rather like that of the SCAR-H in Black Ops II. It uses "7.62mm" rounds in Blackout, while the markings on the weapon model indicate that it is chambered in .308 and is German in origin.
The "Swat RFT" is a 5.56mm assault rifle added to the game with the Operation Absolute Zero update. It is based on a SIG-Sauer SIG556, and is essentially a successor to the "SWAT-556" Black Ops II, with the main difference being that it only fires in fully-automatic mode. It also has a paddle magazine release, similarly to other SIG SG 550 variants.
The "Vapr-XKG" is a futuristic 5.56mm AR-15-based platform, likely modeled using the AAC Honey Badger from Call of Duty: Ghosts as a starting point (or possibly the modified variant thereof, the "Lynx CQ300", from Modern Warfare Remastered). The front sight and upper part of the handguard appear to be inspired by the JP Enterprises Short Range Tactical Sight, and also has the current 4-bolt version of Daniel Defense's "Bolt-Up" mounting system. The shape of the upper receiver's tube looks similar to the LWRC IC-PDW, and the muzzle resembles a Strike Industries Triple Crown Compensator. The pistol grip appears to be inspired by the Luth-AR AR-15 LR-308 Chubby Grip Ergonomic Rubberized Pistol Grip. The stock appears to be a fictional AR-15 Battlelink Minimalist Stock made to be telescopic in the style of various AR-15 PDWs. Interestingly, the ejection port has a brass-catcher bag attached; these are usually mounted for vehicle operations or situations where ejected brass would pose a problem.
Winchester Model 1895
The Winchester Model 1895 is available in Blackout and Zombies as the "Essex Model 07", appearing under the "tactical rifles" class. It uses "7.62mm" rounds, which implies that it is the .30-06 Springfield (7.62x63mm) version (the other possibility would be the Russian contract model chambered in 7.62x54mmR, but this isn't the case since it lacks the latter's distinctive loading bridge). It has been reimagined as using five-round en-bloc clips (an empty clip is clearly seen being ejected when it is reloaded, even making a Garand-esque ping); the real Model 1895 does not use en-bloc clips and only the Russian contract model can even use stripper clips.
The "Locus", a bolt-action sniper rifle based on the PGM Mini-Hecate, returns from Black Ops III. It was added with the Days of Summer event.
The "Outlaw" is a fictional .338-caliber sniper rifle primarily based in profile off of the Blaser R93, with a ventilated barrel shroud seemingly inspired by that of an MG42. It holds a slightly optimistic 9 rounds in each detachable, swappable cylinder (which the player character wince-worthily flicks shut on each reload); this increases to an even more implausible 15 with the Hybrid Mags attachment, made all the more absurd by the fact that said attachment doesn't actually increase the physical size of the cylinder (instead simply switching it from a round, fluted design to a Chiappa Rhino-style unfluted hexagonal design). Strangely enough, the weapon is also bolt-action; the player character works a bolt after every shot, "opening" and "closing" it during each reload. This makes precious little sense, as the bolt on a bolt-action rifle generally serves to drive rounds from a magazine into a chamber, and the rounds in a revolver's cylinder are already in their chambers (and, for that matter, can't be pushed forward out of them; the cylinder generally contains some sort of rim recess, extractor tab, and/or bottleneck shoulder to hold the rounds securely in place while firing - not to mention that the bolt face of such a rifle would possess the rather undesirable trait of being exactly the same diameter as the case head it supports, which wouldn't allow any bolt face recession, front-mounted locking lugs, or even an extractor). About the only conceivable purpose this could serve is as a somewhat needlessly complex means of cocking the rifle's hammer/striker and advancing the cylinder; however, this doesn't make much sense either, as the bolt body is too long to fit in the space between the cylinder and the back of the receiver (but still too short to be properly chambering and extracting rounds like a normal bolt-action rifle). This would mean that some sort of non-Euclidean geometry would have to be at work, unless the cylinder's chambers have extra space up front; even then, this doesn't explain how it manages to rotate the cylinder while the user pushes the bolt forward.
The weapon's other modifications seek to take this mechanical implausibility even further; the Rapid Fire attachment gives the rifle a red match-style flat-faced trigger, and replaces its bolt with a mysterious block attached to the rear of the receiver, converting the weapon into a self-chambering bolt-action akin to the "SVG-100" from Black Ops 3. The Operator Mod, "Bolt Cylinder", gives the Outlaw a different, unfluted, round cylinder (this doesn't stop the rifle from also equipping Hybrid Mags, which doesn't visually alter the rifle at all if used with the Operator Mod), and somehow turns the revolving bolt-action rifle into a revolving bolt-action rifle that fires in three-round bursts.
The "SDM" is essentially a "futurized" Mk 14 Mod 0 EBR, appearing under the sniper rifles class. It is American in origin, and is shown using .338 rounds.
The "Vendetta" is a semi-automatic sniper rifle seemingly based on a Ruger Mini-14 carbine. It was added to the game with the Days of Summer event.
The "Hades" is a 5.56mm machine gun resembling the Mk 48 Mod 0, but shown with a weird helical feeding mechanism seemingly inspired by that of the North Korean Type 88 rifle, as well as a vertical charging handle.
The Hotchkiss M1909 is available in Zombies mode as the "Hitchcock M9". While it does have a correct capacity of 30 rounds, it is incorrectly shown with an StG 44 box magazine instead of a rigid strip. It also appears under the assault rifles class rather than the light machine guns, though the in-game description attempts to settle this by stating that it has "LMG damage without the lower mobility".
The "Overkill", a futuristic man-portable M134 Minigun, appears as a special weapon in Zombies mode. The model of the "Death Machine" from Black Ops III was used as a base, but was modified with the appearance of an M134 (the latter having been used in BO1 and BO2) as opposed to a GAU-19/A.
The "Tigershark" is a light machine gun introduced in the Operation Spectre Rising update. It is a futuristic M249 Paratrooper with a slightly longer barrel, and feeds exclusively from a 48-round detachable box magazine. However, the weapon model lacks the STANAG magwell, and the magazine is loaded into the belt's feed tray.
The "Titan" is a futuristic light machine gun based on the LSAT from past games, with some additional cues from the Heckler & Koch MG4. It feeds from caseless rounds, firstly evidenced by the "caseless ammunition" writing on the side of the belt box, as well as the fact that no casings are ejected when firing. However, the rounds don't look like those of the CL version of the LSAT; they were instead inspired by the 4.73x33mm caseless rounds used by the Heckler & Koch G11 in reality. In fact, the propellants have "4.73x33mm" written on them, but they are depicted in a triangular form (a bit like the Dardick Tround system) as opposed to the rectangular form of the real ammunition's propellants. Despite this, the weapon has "5.56mm" markings on the receiver and on the belt box, and to complicate things further, it uses 7.62mm ammunition in Blackout mode. Interestingly, the weapon's entire feed block is removed and replaced during the reload animation, suggesting that the feed block is a disposable unit that comes as part of each belt.
A fictional man-portable .50 caliber heavy machine gun, the "VKM 750" takes cues from the PKM, though the trigger guard and the screw placements above it are similar to those of the Heckler & Koch MG5. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (which doesn't actually stop the player from equipping a foregrip as an attachment), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future. It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the "Fat Barrel", which supposedly "Fires massive shells that hit their targets easier"; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.
The "Zweihänder", usable in Blackout and Zombies, is a Maxim MG08/15-based machine gun in a shortened and somehow double-barreled form. It consists of an MG08/15's receiver combined with the aircraft sight and slotted barrel jacket of an LMG 08/15 (two jackets, actually) - in fact, the in-game description alludes to the latter by stating that the weapon is "usually mounted on airplanes". Its charging handle appears to be positioned further forward compared to that of a real MG08. It uses "7.62mm" rounds, likely for the sake of sharing ammunition with other 7.62mm weapons in Blackout, although this is actually possible on a real MG08/15 by converting it to use the Russian 7.62x54mmR ammunition. It feeds from an oversized and fictionalized Trommelmagazin 08 modified to fit in straight into the mag well, which holds 75 rounds in Blackout and 150 round in Zombies (increasing to a whopping 300 when upgraded via the Pack-a-Punch machine). The term Zweihänder denotes a type of 16th century two handed swords.
Twin-mounted Browning M2HB machine guns are usable in Blackout.
A Flakvierling 38 is seen in the Nuketown trailer.
GE M134 Minigun
A GE M134 Minigun was seen in the multiplayer beta trailer. The model features a two-disc barrel clamp as opposed to the traditional four-disc clamp.
M230 Chain Gun
An M230 Chain Gun was seen in the PC trailer.
Metal Storm Redback RWS
In the multiplayer map "Arsenal", the "AGR" (Autonomous Ground Robot) from Black Ops II is seen in some advertisements with the Metal Storm Redback RWS mounted to the right side.
A Yakushev-Borzov Yak-B was seen in the multiplayer reveal trailer.
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