Battlefield: Bad Company 2
Work In Progress
Battlefield: Bad Company 2 is the sequel to the original Battlefield: Bad Company. Bad Company 2, utilizing a newer version of the Frostbite engine, enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A preorder package came with instantly unlocked unlockable weapons and vehicle upgrades, including the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offered the AKS-74U in addition to these.
Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.
The following guns can be seen in the video game:
The vast majority of the guns in-game are mirrored, have the ejection port on the left side of the gun even when the player character is right handed, which would interfere with a shooter in real life.
All weapons have only one reload animation, and there is no tracking of +1 chambered rounds; unlike the the first game, whose singular reload animations always involved racking the bolt, Bad Company 2 reload animations go the opposite way and never racks the bolt.
The first level of the singleplayer campaign, "Operation Aurora," is set in WWII. Many of the weapons in that level are recycled from Battlefield: 1943, and are generally unusable in multiplayer or unusable by the player at all.
Battlefield: Bad Company 2
Can be used by any class once unlocked.
The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game (the same thing happens in Medal of Honor 2010's multiplayer, also from DICE). As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is DICE has instead dressed up a Beretta 96 as the M9. In addition the hammer is never shown cocked, even when fired, as if it were double-action only.
The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. The reload animation depicts the gun with a no automatic cartridge extractor.
The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in the game, it is correctly modeled with the right side ejection port. This is because its model is from Battlefield 1943, which features proper right-handed weapons, and the uncocked hammer comes from that game too.
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
Beretta 92FS Inox (mocked up as Beretta 93R)
On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In-game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it was formerly incorrectly called the M9-3, this was later fixed to call it "M93R Burst".
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Nambu Type 14
In the first singleplayer level, Operation Aurora, Watanabe is seen using a Nambu Type 14. Like the other WWII weapons, its model is recycled from Battlefield 1943, though it is unusable by the player in Bad Company 2.
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.
The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than any other weapon in-game except the MG3.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora, recycled from Battlefield 1943.
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.
The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Referred to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.
FN SCAR-L CQC
The FN SCAR-L CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from Battlefield: Bad Company, in which it had a faster ROF.
Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
Heckler & Koch XM8
The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).
Heckler & Koch HK416 D10RS
Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation. A well-balanced and versatile rifle, the HK416 is popular in multiplayer and can be outfitted with standard assault rifle attachments, such as a red dot sight, 4x scope and underslung M203, capable of firing flechette, HE or smoke rounds.
The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.
The AN-94 ingame is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The Bad Company 2 "M16A2" differs from the original "M16" that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a correct three-round burst mode instead of being fully automatic, and options of multiple weapon attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC appears as the "STG.77 AUG" in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted.
FN F2000 Tactical
The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. It is always equipped with the FN GL-1. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster.
Can be used by any class once unlocked.
The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle model. Can be set to any class' primary slot. Another weapon carried over from 1943, and hence has correct right-hand ejection and charging handle.
Heckler & Koch G3A3
Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. One of the very few weapons other than sniper rifles and belt-fed machine guns to have correct right-hand modeling.
MK 14 Mod 0 EBR
The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is an unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. Has a right-hand bolt, but ejects to the left. The related original M14 appears in the Vietnam expansion pack.
Type 5 Rifle (M1 Garand mock-up)
Reused from Battlefield: 1943, the M1 Garand modified to stand in for the rare Japanese Type 5 Rifle is the standard weapon for the Japanese forces in the single-player mode. It has the clip latch which the Type 5 lacks, and functions in an identical fashion to the M1 Garand, complete with using en-bloc clips instead of the real weapon's stripper clips.
Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. There is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty.
Sniper rifles are exclusive to the recon class.
The Norinco QBU-88 is called the "Type 88 Sniper" in-game.
The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
M24A2 Sniper Rifle
The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class, referred to as the "M24 Sniper".
The Barrett M95 is called the "M95 Sniper" in the game.
GOL sniper rifle
The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.
The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Available to the Medic class.
M249 SAW Paratrooper
The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.
The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
Heckler & Koch MG36
The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.
Heckler & Koch XM8 Automatic Rifle
The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment.
The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.
The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
The modernized MG42 rebranded the MG3. Has a 150 round belt and the highest rate of fire of any of the LMGs.
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870 MCS
Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun.
Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. The description states that "it's been in service for over 37 years"; with the real SPAS-12 having entered service in 1979, this suggests that the game is set after 2016.
Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.
Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.
Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.
The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact, making it quite useful as an accurate "power weapon".
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the HK416, M16A4, and AUG A3.
The GL-1 is mounted on the FN F2000 Tactical.
The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.
Heckler & Koch XM320
The XM320 grenade launcher is mounted on the XM8.
The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is an unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.
The Swedish Army version of the M136 AT4, the Pansarskott m/86, appears in-game. It has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.
M18 Recoilless Rifle
In "Operation Aurora", Japanese soldiers can be seen using the M18 Recoilless Rifle, another idiosyncrasy recycled from Battlefield: 1943. They are unusable by the player.
Bofors 40mm cannons can be found in the first level.
The XM312 is mounted on Humvees, CAVs, and stationary turrets.
Kord heavy machine gun
The Kord is mounted on stationary turrets and Vodniks.
The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.
The Browning M2 is mounted on top of the American M1A2 tank
The M240C is coaxial mounted on the M1A2 Abrams MBT.
The PKT is coaxial mounted on the T-90 MBT.
The M134 Minigun is mounted on UH-60 Black Hawks.
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June, the standalone XM307 has been added to the multiplayer stats section, and has been added to the game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the killfeed it says XM307 like it should.
The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
Mounted on stationary turrets and some Humvees.
The AT-14 Spriggan (Russian designation 9M133 Kornet) is mounted on stationary turrets.
Mounted alone and sometimes on the BMD-3
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.
Battlefield: Bad Company 2: Vietnam
The M1911A1 makes a return in the expansion. Performs exactly as in the original game.
The Tokarev TT-33 Pistol is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.
The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon is a re-skin of the UMP45 from the base game, and thus has a paltry 25-round magazine capacity, and slow rate of fire.
The MAC-10 appears as "M10" in the game and has a unrealistic 40-round magazine capacity, due to it being a re-skin of the PP2000 from the base game.
The Uzi makes a return in the expansion. This time it appears without a suppressor.
Assault Rifles / Battle Rifles
Colt Model 715
The Colt Model 715 is issued to the Assault Kit. It can be identified by the brass defector an newer forward bolt assist. It has been modeled with a three prong flash hider and a triangular handguard. A similar configuration can be seen in the film Operation Dumbo Drop. Called M16A1 in-game. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.
The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.
Dubbed an assault rifle in-game, the M14 is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as "M14 Assault".
The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.
M40 Sniper Rifle
The M40 Sniper Rifle is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. The M40A5 (introduced in 2009) is the variant that has a removable magazine.
The M21 sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the SVD Dragunov in stats.
The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion. It has wooden furniture and no accessory rails, and does even higher damage at close range than in the base game.
The Stoner 63 in the Commando (or Mark 23) configuration is called the "XM22" in the game. The designation is technically incorrect, since XM22 designates the Stoner 63 in the rifle configuration. It feeds from a 100-round belt box that holds 200-round in gameplay. Possibly in order to fit the animations of the M249 from the base game, the Stoner has the Mk. 23 horizontally mounted belt box, but feeds from the left side instead of the right, and retains the Stoner's original side-mounted charging handle instead of the underbarrel one. It also lacks the belt cover that would be attached to the Mk. 23's box holder.
The RPK appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.
Two M60D machine guns are mounted on every UH-1 "Huey" helicopter. It appears to be modeled with the lower handguard of the normal M60.
The Browning M1919 is seen mounted on American M15A jeeps & River Patrol Boats.
The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.
The Browning M2 appears to be the mounted HMG on the M48 Patton Tank.
The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game. It can be decked out in a tiger-stripe paint scheme as seen in Apocalypse Now.
An error is that the reload animation doesn't involve removing the casing, making the grenades appear to be caseless.
In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights but is otherwise similar to the RPG-7 from the base game.
The M9-2 is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.