Call of Duty: Black Ops Cold War
Work In Progress
Call of Duty: Black Ops Cold War is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the Black Ops series and the seventeenth in the Call of Duty series. It is also a direct sequel to Call of Duty: Black Ops. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed "Bell", who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed "Perseus" (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.
The following weapons appear in the video game Call of Duty: Black Ops Cold War:
Black Ops Cold War maintains several weapon features from the 2019 Modern Warfare, including Gunsmith and the ability to reload while aiming down sights.
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from Modern Warfare such as different ammunition types or conversions into different calibers. It also features some staggeringly poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.
The Beretta 93R appears under the name "Diamatti". It holds 15 rounds by default, despite having a visibly extended magazine.
The Colt M1911A1 is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from Black Ops. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the Makarov PM or Tokarev TT-33 as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine. In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The "Wingman" skin from the "Air Sea Land Pack" for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.
An anachronistic and visually altered Desert Eagle fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the "Hand Cannon" in the campaign mission "Desperate Measures". Perhaps taking its moniker a little too literally, it fires explosive rounds.
Three unusable Glock 18 pistols can be seen hanging on a wall on the multiplayer map "Checkmate". Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.
The "Magnum" is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as Smith & Wesson, Ruger, Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed ".45 APC" in-game); this would contradict both the "Magnum" name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous Black Ops games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a Mateba-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.
Two Makarov PMs appear on Park's "Scorched", "Bad Blood", "Hellion", and "Commando" outfits from Season 1.
Sedgley Fist Gun
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable Sedgley Fist Guns.
The fictional "Strife" pistol from Black Ops 4 can be seen on a table in the side mission "Operation Red Circus", next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.
The Tokarev TT-33 is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.
Heckler & Koch MP5K
A Heckler & Koch MP5K with a collapsible stock and a threaded barrel is available as the "MP5". It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to Call of Duty: Modern Warfare.
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).
Heckler & Koch MP5A3
The weapon has some barrel attachments that turn it into a full-sized MP5A3. The “9.5" Extended” barrel has an original slimline handguard, while the “9.5" Ranger” has a "tropical" wide handguard.
Heckler & Koch MP5A2
The combination of the aforementioned barrel with the "Tactical Stock" turns the gun into an MP5A2.
Heckler & Koch MP5SD2
Combining either of the sound suppressors with the “9.5" Ranger” barrel configurations produces a Heckler & Koch MP5SD configuration. The “9.5" Extended” and “9.5" Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard.
Heckler & Koch MP5SD3
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.
The "KSP 45" is a fictional 3-round burst submachine gun. It is primarily based on the Heckler & Koch UMP45 with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the Walther MPL. Although it is written in all caps, "Ksp" is the Swedish abbreviation for machine gun (Kulspruta). Notably, it also resembles the "MACHT 37" frankengun from Metal Gear Solid V: The Phantom Pain.
The trademarks on the right side of the "KSP 45" identify it as a "Kühn & Schmidt MP-U" and state that it is of West German origin. There is also a "WARNING REFER TO OWNER'S MANUAL" stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.
The MAC-10 was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with "Cal .45 Auto", which is contradicted by the use of a 32-round default magazine, the number "9" as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.
An anachronistic and heavily stylized PP-19 Bizon-2 (developed in the 1990s) appears under the name "Bullfrog". It is depicted with a ribbed dust cover resembling that of an AS Val, and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the "Duster Stock" or the "KGB Skeletal Stock" attachment.
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the FN P90 and FN Five-seveN) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.
The PPSh-41 is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the "Combat Hardened" achievement icon which is based on the "Stand to Death" statue in Volgograd.
SOCIMI Type 821
The SOCIMI Type 821 appears in-game. It was referred to as the "Type 821" during the alpha, but the name was changed to "Milano 821" in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the Uzi it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).
The Franchi SPAS-12 appears as the "Gallo SA12" (gallo means "rooster" or "cock" in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in Modern Warfare 2 Campaign Remastered), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.
The Ithaca 37 appears in-game as the "Hauer 77", likely a reference to Rutger Hauer, the late star of the film Hobo with a Shotgun. A shortened version called the "Sucker Punch" is available as a skin via the "Air Sea Land" pack for the Ultimate Edition. In reverse of the above, this shotgun is always pumped after every single reload.
Penn Arms Striker-12
The Penn Arms Striker-12 was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map "Cartel", as it takes place in 1982.
It is referred to as the "Streetsweeper", and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.
Rifles / Carbines
A stylized Ak 5 is featured in the game as the "Krig 6" (krig means "war" in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the FN FNC, from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the AKS-74 and M16 respectively.
An "AK-47" is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an AKM-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.
It can be fitted with an RPK-style barrel and stock via the “20" Liberator” barrel and the "Tactical Stock" respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the "Wire Stock". The "Foregrip" is a Romanian type wooden foregrip and the "Patrol Grip" is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.
Many blueprints, such as the "Iron Curtain" and "Soviet Standard", retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.
Equipping the "Duster Stock" on one of the aforementioned blueprints turns the gun into an AKS-47.
Norinco Type 56
The "AK-47" wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese Norinco Type 56.
The AKS-74U is one of the weapons in Black Ops Cold War. In classic Call of Duty tradition, it is incorrectly classified as a submachine gun and referred to as the "AK-74u". While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.
It has attachment configurations that approximate members of the AS Val family. The "Duster Stock" is similar the Val stock, the "Commando Assembly" stock is from the VSS Vintorez, and the “10.3" Ranger” barrel configuration uses the SR-3M's handguard. The "40 Rd Speed Mag" is also a 20-round 6L25 9x39mm magazine.
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in "7.62 Soviet" (i.e. 7.62x39mm).
The "FFAR 1" is a weapon based on the FAMAS Valorisé combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the "FFAR" from Call of Duty: Black Ops III. The default magazine correctly holds 25 rounds instead of 30 like in past Call of Duty games.
In the game's lore it appears that this weapon is the successor of the FAMAS from the first Black Ops game and predecessor to the "FFAR" from Black Ops III.
The M14 appears in the game as the "DMR 14". It sports a synthetic stock, fires semi-automatically, and is classified as a "tactical rifle" in multiplayer.
The M16A2 appears under the "tactical rifles" class. It is simply referred to as the "M16" in the HUD, but actually has "M16.A2" markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.
The M16's alternate barrel options include “16.3" Rapid Fire”, “20.5" Cavalry Lancer”, “16.3" Titanium”, “20.2" Takedown”, and “15.9" Strike Team”; of these, the 20.5" barrel options are visually just the default barrel but fluted ("Cavalry Lancer") or dimpled ("Takedown"). For the short barrel options, the "Rapid Fire" and "Strike Team" both give the gun a short triangular handguard (the difference is that "Rapid Fire" has a smooth barrel while "Strike Team"'s is fluted), while "Titanium" gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5" A1 barrel.
The M16's stock options include "Tactical Stock", the normal M16A2 stock with a cheek pad, "Wire Stock", an M231 FPW-like wire stock, "Duster Stock", a Doublestar Ace skeleton stock, "Commando Assembly", a 2nd generation collapsible stock, and "Buffer Tube", an exposed buffer tube with a rubber pad.
Magazine options include the classic Black Ops jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).
Colt XM4 Carbine
The combination of the “16.3" Titanium” barrel attachment with the "Commando Assembly" stock attachment approximates the XM4 Carbine, sans the proper stepped barrel.
Norinco Type 63
The Norinco Type 63 is available in the game, classified as a "tactical rifle". Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.
An anachronistic Norinco QBZ-95-1 rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the "Type 15", but the name was changed to "QBZ-83" for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.
The side of the gun is marked with "T97NSR-PWC-CAL 5.56 mm"; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and "retro-ified" it. Some of its muzzle attachments also have "5.56" as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.
The "QBZ-83" name would suggest that it was adopted in 1983 in the Black Ops universe which would still be anachronistic to the pre-83 maps.
A stylized OTs-14 Groza with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have "7.62" as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported Cold War weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in Modern Warfare; in this case, the "Oden" (an ASh-12.7).
Steyr AUG A1
The Steyr AUG A1 appears in the game as the "AUG" and is classified as a "tactical rifle" in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the "Field Agent foregrip"; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.
Steyr AUG A2
Equipping any optical attachments turns the weapon into an anachronistic AUG A2.
The SVT-40 is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.
The fully-automatic XM16E1 appears exclusively in the campaign. It is labeled "M16A1" in the HUD and on the magwell (though the pick-up text spells it with a lowercase "a", for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1.
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound.
The XM177E1, specifically the later model with a full fence lower, appears under the name "XM4". It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the "Commando" from the first Black Ops (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as "XM4" until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.
The "Black Tide" blueprint replaces the regular handguard with a carbine length M203 grenade launcher heat shield. It also appears to have PT boat style camouflage. The "Inconspicuous" variant uses the M16A2's upper receiver (while retaining the XM177E1's earlier teardrop forward assist, however), and the "Giantsbane" variant uses an anachronistic Z-M LR 300 handguard.
Accuracy International PM/AW Hybrid
The "LW3 - Tundra" is a hybrid of the AI Precision Marksman and the Arctic Warfare, along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the AW50), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).
The Barrett M82A1M appears in the game as the "M82". It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.
The Remington 700PSS appears as the "Pelington 703", complete with a permanently attached Harris bipod (which can be deployed by equipping the "Front Grip" or "Bipod" underbarrel attachments). Like the M40 and R700 rifles in Call of Duty 4: Modern Warfare, it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of Black Ops Cold War take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.
The "Death Machine" model from Call of Duty: Black Ops III, a futuristic man-portable rotary gun based on the General Dynamics GAU-19/A, appears exclusively as a power-up in Dead Ops Arcade 3: Rise of the Mamaback.
The M134 Minigun is featured in the game. It can be found in man-portable form exclusively in the campaign mission "The Final Countdown". It also appears mounted on helicopters, including the "Chopper Gunner" scorestreak in multiplayer, and as part of the "Sentry Turret" scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.
In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.
The M60 is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the M249 in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked "CAL 7.62".
The RPD is featured in Black Ops Cold War, with an incorrect disintegrating ammunition belt. The "Fast Mag" reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).
The Stoner 63A is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16" SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).
The FIM-43 Redeye appears under the name "Cigma 2". Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.
Hawk MM1 grenade launcher
The Hawk MM1 grenade launcher appears as the "War Machine" scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.
M79 grenade launcher
The M79 grenade launcher is one of the launchers in the game.
The RPG-7 is one of the launchers in BOCW.
Mk 2 hand grenade
The Mk 2 hand grenade is seen in the key art for the game's beta.
MK3A2 offensive hand grenade
The MK3A2 concussion grenade appears as the "Stun Grenade".
M26 hand grenade
What appears to be an M26 hand grenade is carried by Woods in promotional media.
M18 smoke grenade
The M18 smoke grenade is carried by US soldiers in Vietnam in the campaign.
M34 White Phosphorous grenade
The M34 White Phosphorous grenade appears as the "Smoke Grenade".
M67 hand grenade
The M67 hand grenade appears as the "Frag". It is also depicted on the "Quartermaster" perk.
M83/AN/M8 HC smoke grenade
Either an anachronistic M83 or period-appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.
M84 stun grenade
An M84 stun grenade is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from Modern Warfare is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.
Unusable RGD-5 grenades are visible on the harness of multiplayer operators Portnova and Garcia.
Also seen hanging on Garcia's belt is an RG-42 hand grenade.
TM-46 anti-tank mine
A cosmetically modified TM-46 anti-tank mine appears as the "proximity mine".
Type 67 Stick Grenade
Several unusable Chinese Type 67 Grenades are seen on the Vietcong guerillas found in the campaign.
MK 13 flashbang
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.
Simulator Hand Grenade M116A1
The Simulator Hand Grenade M116A1 appears as the "Flashbang". In reality this is a training grenade and not an actual combat device.
8.8 cm Flak 37
Bell destroys several Flak 37s in "The Final Countdown". It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.
In "Red Light, Green Light", some 30mm ZK.453 anti-aircraft guns can be seen.
Browning M2 Aircraft
Two bent Browning M2 Aircraft Machine Guns are mounted on a crashed Boeing B17 "Flying Fortress" on the Zombie map "Die Maschine".
Browning M2HBs are mounted on M1 Abrams tanks.
A DShK Heavy Machine Gun appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the Slava-class, and inappropriately, the Ticonderoga-class cruisers on the map Armada.
General Electric M61 Vulcan
F-14A Tomcats, armed with M61 Vulcan cannons, are seen taking off from a Nimitz-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.
M40 Recoilless Rifle
The M40 Recoilless Rifle is seen on jeeps inside Camp Haskins.
The Panzerkampfwagen VI Ausf. B Tiger II "Königstiger" heavy tank on the "Die Maschine" zombie map has a hull-mounted MG34.
An MG42 with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission "Fracture Jaw".
A Yakushev-Borzov Yak-B is mounted on in-game Hind-D attack helicopters.
The "VTOL Escort" (Modeled after the Yak-38) has two Gryazev-Shipunov GSh-23 autocannons mounted in underwing UPK-23 gunpods.
M114 155 mm howitzer
M114 155 mm howitzers are seen in firebase Ripcord in the mission "Fracture Jaw". The "Artillery" scorestreak also consists of a barrage from M114 155 mm howitzers.
A scoped Mosin-Nagant M91/30 is seen in the "Power Killer" calling card.
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.
Winchester Model 1873
What appears to be a Winchester Model 1873 is seen in the "One Shot Kill" calling card.
|World War II Games||Call of Duty (United Offensive) • Call of Duty 2 • Call of Duty 3 • Roads to Victory • WWII|
|Modern Warfare Series||Call of Duty 4: Modern Warfare / MW Remastered • Modern Warfare 2 / MW2 Campaign Remastered • Modern Warfare 3 • Modern Warfare (2019)|
|Black Ops Series||World at War • Black Ops • Black Ops II • Black Ops III • Black Ops 4 • Black Ops Cold War|
|Standalone Games||Call of Duty Online • Ghosts • Advanced Warfare • Infinite Warfare|