Call of Duty Online

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty Online for current discussions. Content is subject to change.

Call of Duty Online
Beta Logo
Release Date: 2013
Developer: Activision Shanghai
Raven Software
Publisher: Activision
Series: Call of Duty
Platforms: PC
Genre: Online First-Person Shooter

Call of Duty Online (also known as CODOL) is a free-to-play first-person shooter developed by Activision Shanghai and Raven Software and hosted in China by Tencent. The game is currently not available outside of China.

The following weapons are seen in the video game Call of Duty Online:



Many assets, maps, weapons, and game modes in Call of Duty Online are recycled from other Call of Duty titles, mainly from Modern Warfare 2 to Black Ops II (with the primary contributor being Modern Warfare 2; the game was based on a modified Modern Warfare 2, and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other Call of Duty titles, connected with a very loose original story featuring characters from the Modern Warfare series.

Most, if not all of the weapons feature weapon variants with cosmetic changes and some bonus attributes. A similar model would appear in the later Infinite Warfare, and just like Infinite Warfare, there are some weapons with transforming modes (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.

Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.

When reloading, the game very consistently shows magazines being loaded even when reloading from empty. It is likely that no empty magazine model was ever created, so the loaded magazine model is used to stand in for the empty magazine.


Beretta 93R

The Beretta 93R appears as the Beretta M93R. (Beta name: M93 Raffica)

Beretta 93R - 9x19mm
The Beretta 93R in the loadout menu.
Aiming down the sights.
Reloading the Beretta 93R.

Beretta M9A3

The Beretta M9A3 appears in the game, simply referred to as "Beretta M9".

Beretta M9A3 - 9x19mm
The Beretta M9A3 in the loadout menu.
Holding the Beretta.
Aiming down the sights.
A flashy slide pull when picking up the weapon or when drawing it for the first time in a life. The Beretta 93R uses a similar animation.


An M1911 converted to full-auto appears as the "FA1911". Interestingly, it was referred "Public Enemy" in earlier stages, suggesting a reference to John Dillinger's .38 Super M1911A1 machine pistol, which had a custom compensator and foregrip, similarly to the in-game weapon.

Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super
Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.
The "FA1911" in the loadout menu.

Glock 18

Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing
The Glock 18C in the loadout menu.

Heckler & Koch USP Tactical

The USP Tactical appears as the "USPT.45", with a USP Compact-style trigger guard. (Beta name: UP-T45)

Heckler & Koch USP Tactical - .45 ACP
Heckler & Koch USP Compact Tactical - .45 ACP, for comparison
The USP Tactical in the loadout menu.

Magnum Research Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in Call of Duty Online. In one of the singleplayer missions, a scripted sequence has the player pulling out a Desert Eagle with the same model as the one from Call of Duty: Modern Warfare 2, despite the one used everywhere else in-game having a completely different model. (Beta name: GSE-50)

Magnum Research Desert Eagle Mark XIX with Picatinny rail - .50 AE
The Desert Eagle in the loadout menu.
Hitting a Shadow Company goon from MW2 with a Desert Eagle from MW2, alongside Soap from MW2 in the singleplayer mission "Betrayal". Note the squashed HUD image.
A few seconds later, it looks like the nuke blast from MW1 wants to join in the action too. Note what seems to be a bayonet attached on the weapon, as if this scene is not bizarre enough.

Smith & Wesson Model 629 Stealth Hunter

A shorter version of the Smith & Wesson Model 629 Stealth Hunter appears as the ".44 Magnum". The weapon is inappropriately able to equip a suppressor, despite the fact that the gap between the cylinder and barrel, and the blast that comes from this gap when the weapon is fired, would render a suppressor purposeless.

Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎
The Model 629 in the loadout menu. The speedloader beside the revolver can be glimpsed under the barrel in this shot.
Holding the Model 629.
Aiming down the sights.
Reloading. The animations are recycled from the MW2 and 3 Colt Anaconda, and would later be used in the Taurus Model 44 in Modern Warfare Remastered. In fact, the weapon's HUD icon is also recycled from the Anaconda.
Loading rounds.
Closing the cylinder.

Strayer Voigt Infinity 1911

A customized Strayer Voigt Infinity appears as the "MK1911 Sports" (MK1911 竞技), originally named "MK1911 Custom" (MK1911 定制版). It is one of the few weapons to not have a gray "normal" variant.

Strayer Voigt Infinity - .45 ACP. This is one of the actual guns that has been used by The Company henchmen on Heroes; this weapon was supplied to the show by Independent Studio Services and has been used on every season.
The Strayer Voigt Infinity in the loadout menu.
Attaching the "ORS Red Dot Sight" removes the mount and mounts the new reflex sight on an extra bit of rail that is added to the slide.
Holding the "MK1911".
Aiming down the default reflex sights, the reticle showing a a dot and a bovine head underneath it.
Pulling the slide.



The AA-12 appears as the "Atchisson AA-12", which is rather incorrect, since this name refers to the old 1972 design.

AA-12 CQB - 12 gauge
The AA-12 in the loadout menu.
Holding the AA-12.
Aiming down the sights.
Removing the magazine.
Loading in a new magazine.
Cocking the weapon.

Armsel Protecta

Like in MW2, the "Striker" is actually modeled after the Armsel Protecta, which should be manual rotation-only, and not semi-automatic like depicted.

Armsel Protecta - 12 gauge
The Armsel Protecta in the loadout menu.

Benelli M3 Super 90

The Benelli M3 Super 90 appears as the "CSG-12 Sports" (CSG-12 竞技), and is only used in pump-action mode. It was originally named "CSG-12 Custom" (CSG-12 定制版), and comes with a turquoise finish by default. Uniquely, when emptied, the weapon is reloaded with a shotgun speedloader.

Benelli M3 Super 90 with pistol grip stock combination - 12 gauge
The Benelli M3 in the loadout menu, along with the speedloader.
Holding the Benelli.
Pumping the shotgun after firing a shot.
The non-empty reload is your average shell-by-shell reload, incorrectly followed by a pump of the handle as in almost every CoD game. Rather interestingly, if the player reloads immediately after firing a shot before pumping, a shell can be seen ejected. If the player reloads after pumping, then nothing will be ejected. This presumably relates to some programming weirdness in the weapon's animation routines.
Empty reload with a shotgun speedloader.
Then tossing it away. Note that the speedloader is always textured as being full. The empty reload always ejects a shell during post-reload pumping because it is never pumped before reloading.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "Benelli M1014", and comes with an unusable flashlight.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
The Benelli M4 in the loadout menu.
Holding the Benelli M4.
Iron sights.
Reloading. The shell is never seen during the animation, making it look like the player character is just repeatedly thumbing the loading port. It should be noted that this didn't happen in MW2, where this animation came from.
Cocking the shotgun when first picking it up.

Franchi SPAS-12

Franchi SPAS-12 combat shotgun with stock removed - 12 gauge
The SPAS-12 in the loadout menu.

Knight's Armament Masterkey

The Knight's Armament Masterkey appears as the underbarrel shotgun attachment for assault rifles.

Masterkey - 12 gauge
The Masterkey mounted on an M4A1 in the loadout menu.
Holding the underbarrel Masterkey.
Pumping the shotgun after firing. Simply switching to the weapon produces a similar pump for the cools, though in reality this would waste a shell.
Loading a shell into the Masterkey. A rather weird quirk is that every subsequent shell after the first is loaded at a faster speed.
Pumping the shotgun after reloading.

Saiga 12K

The Saiga 12K appears as the "GPAS-12".

Saiga 12K with short barrel and drum magazine - 12 gauge
The Saiga 12K in the loadout menu.
Holding the Saiga 12K.
Cocking the weapon.

Sears Ranger

Sawed-off double barreled shotgun - 12 gauge
The Ranger in the loadout menu.

Winchester Model 1887

The Winchester Model 1887 returns, still incorrectly reloaded by placing every shell into the barrel, rather one in the barrel and the others into the magazine tube.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
The Winchester Model 1887 in the loadout menu.

Submachine Guns

CZ Vz. 61 E Skorpion

A modified version of the CZ Vz. 61 E Skorpion appears in the game, with the base version being an exclusive black market credit trade (black market credits are one possible loot from supply drops). It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized CZ Sa. 361 Skorpion.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
CZ Sa. 361 Skorpion - 9x19mm
The Skorpion in the loadout menu.
Holding the Skorpion. This one is fitted with a flash hider, though it is not visible from this angle.
Aiming the Skorpion.
Dropping out the magazine.
Slapping the new magazine.
Pulling the rear-mounted charging handle.

FN P90 Tactical

A FN P90 Tactical that is shaped suspiciously like a Seburo-made weapon from the Ghost in the Shell universe appears as the "PDW90".

FN P90 Tactical - 5.7x28mm
The P90 Tactical in the loadout menu.
Holding the P90 Tactical.
Aiming down the sights.
Reloading the P90.
Smacking in the magazine.
Pulling the charging handle.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears as the "SMG5" with a PDW-like folding stock, a threaded barrel and a custom rail system. It also has a straight magazine rather than the standard curved one; although the earlier MP5 models in reality used straight "waffle"-style magazines, the weapon in-game isn't modeled with this type of magazine, but rather with that of the Heckler & Koch MP5/10.

MP5K with PDW-style folding stock attached - 9x19mm
Heckler & Koch MP5/10 with sound suppressor - 10mm Auto, for comparison.
The MP5K in the loadout menu.

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 is available as the "SMG5SD" with a custom buttstock, an AAC Honey Badger-like handguard and a top rail, as well as the same straight magazine as the "SMG5".

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
The MP5SD3 in the loadout menu.

Heckler & Koch UMP45

Heckler & Koch UMP45 with RIS foregrip - .45 ACP
The UMP45 in the loadout menu.

IMI Mini Uzi

The Mini Uzi returns; now it has a top rail, and the bolt handle is relocated to the side, like the Uzi Pro variant.

Mini Uzi with stock folded - 9x19mm.
IWI Uzi Pro pistol - 9x19mm, for comparison
The Mini Uzi in the loadout menu.


PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
The PP-2000 in the loadout menu.

Steyr TMP

The Steyr TMP appears under its real name. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the Brügger & Thomet TP9. A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image and the HUD image, but was later removed, though the HUD image stayed.

Steyr TMP - 9x19mm
The TMP in the loadout menu.
Holding the TMP.
Aiming down the sights.
Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.
Inserting a new magazine.
Cocking. The same animation is used when picking up the weapon.

TDI Vector

A rather misshapen TDI Vector appears in the game: for some reason the lower is shortened at the back, to the point where the Vector's action would probably no longer fit in it.

TDI / KRISS USA Vector SMG - .45 ACP
The Vector in the loadout menu.
Holding the Vector.
Iron sights.

Thompson M1921AC

A modernized version of the Thompson M1921AC appears in the game. Instead of having a top-mounted charging handle, it has a side-mounted one (similarly to the Thompson M1, but on the left side instead of the right).

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
The M1921AC in the loadout menu.

Assault Rifles & Battle Rifles


The AK-102 appears as the "AK117" with a VLTOR-style stock. (Beta name: CAR-T)

AK-102 carbine - 5.56x45mm
The AK-102 in the loadout menu.


The AKM appears in the game, erroneously referred to as the AK-47. Rather weirdly, the weapon description seemingly acknowledges that the name is wrong, since it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian AIMS.

On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.

AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm
The AKM in the loadout menu.
Holding the AKM.
The AKM's iron sights, which aren't properly aligned; in reality, the weapon would be shooting high were the sights lined up like this.
Tossing away the old magazine.
Loading new magazine.
Pulling the charging handle.
AIMS - 7.62x39mm
The AIMS-like attachment setup in the loadout menu.


The AKS-74U returns in the game. This time it is correctly called AKS-74U (instead of "AK-74u" like in previous games), but it is still erroneously classified as a submachine gun.

AKS-74U with a RIS handguard - 5.45x39mm
The AKS-74U in the loadout menu.
Holding the AKS-74U.
Iron sights.
Starting the reload by tossing the old magazine away.
Then inserting a new one.
And finally cocking the weapon.


An AKU-94 is available in the game. It is referred to as "AKBP", which could stand for Агентство Коммерческой Безопасности Специзделия, a Russian weapons manufacturer, or simply "AK Bullpup".

AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm
The AKU-94 in the loadout menu.


The AN-94 returns from Call of Duty: Black Ops II.

AN-94 - 5.45x39mm
The AN-94 in the loadout menu.
Holding the AN-94.
Aiming down the sights.
Ejecting the magazine.
Inserting a fresh mag.
Pulling the charging handle.

DSA SA58 Para Elite Compact

The DSA SA58 Para Elite Compact appears as the "FA7.62-L".

DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO
The SA58 Para Elite Compact in the loadout menu.

FAMAS Surbaissé

The FAMAS Surbaissé appears in the game.

FAMAS Surbaissé with infrared scope - 5.56x45mm
The FAMAS F1 Valorisé in the loadout menu.

FN F2000

The FN F2000 Tactical appears in the game with "Tactical" handguard and a shortened magazine well.

FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO
FN FS2000 CQB - 5.56x45mm NATO
The F2000 in the loadout menu.
Holding the F2000. Note that the HUD icon shows a standard unmodified F2000. It also shows that the weapon has an incorrect 32-round capacity, despite it using a 30-round magazine.
The F2000's iron sights.
Ejecting the magazine.
Inserting a fresh mag.
As in MW2, the weapon's reload features the player character slapping the "bolt release"; this button is actually the receiver takedown pin, so if hitting it like this did anything, it would cause the rifle to come apart.
The charging handle is pulled when picking up the weapon or pulling out the weapon for the first time in a life.


The SCAR-H appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one called "MR23". The name "MR23" appears to be inspired by the "MR-28" in Call of Duty: Ghosts, which like the SCAR-H in Online, shares their animations with the SCAR-H from Modern Warfare 2.

FN SCAR-H CQC (13" barrel) - 7.62x51mm NATO
FN SCAR-H Long Barrel (20") - 7.62x51mm NATO
The SCAR-H CQC in the loadout menu.
The "MR23" in the loadout menu.
Holding the "MR23".
Aiming down the default iron sights on the "MR23".

Heckler & Koch G36E

The Heckler & Koch G36E appears in the game with a top rail and an unusable flashlight. For some reason, it is referred to as "G37H" (the rifle with the closest nomenclature to this one in reality is the SIG SG 551, which is designated as "G37" by the GSG 9).

Heckler & Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm
The G36E in the loadout menu.
Holding the G36E.

Heckler & Koch HK416

The Heckler & Koch HK416 appears in the game as the "M4A1 Tech". It is modeled with the slanted magazine well of the HK416 A5 and a rounded trigger guard, rather than the nearly horizontal magazine well and trigger guard of the original HK416.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO
Heckler & Koch HK416 A5 - 5.56x45mm
The HK416 in the loadout menu.

IMI Micro Tavor MTAR-21

The MTAR-21 appears as two version: one referred to as "Tavor-21" and one called "Tavor-21 Tech", the latter featuring visual differences including the cosmetic flashlight, muzzle brake, iron sights and buttstock.

IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm
The Tavor-21 in the loadout menu.
Holding the Tavor-21.
Iron sights on the Tavor-21.
Removing the magazine.
Inserting a new magazine.
Pulling the charging handle.
The Tavor-21 Tech in the loadout menu.


The M4A1 appears once again, this time with a KAC RAS handguard, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post.

Colt M4A1 - 5.56x45mm.
The M4A1 in the loadout menu.
The player character holding an M4A1.
Aiming the M4A1.
The same animations since 2007.


The M16A4 returns, this time with the carrying handle removed.

M16A4 Modular Weapon System - 5.56x45mm
The M16A4 in the loadout menu.
Holding the M16A4.
The M16A4's iron sights.
Reloading the M16A4.
Pressing the bolt release on the M16A4.

Mk 14 Mod 1 EBR

The Mk 14 Mod 1 EBR appears as the "MK14", under the assault rifles class.

Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
The Mk 14 Mod 1 EBR in the loadout menu.
Holding the Mk 14 Mod 1 EBR. Something seems missing...
Aiming reveals that the gun has no rear sight. Research shows that an earlier similar weapon (currently unavailable), the M14, had a rear sight, but the MK14 added later had it removed for unknown reasons. Attaching the luminous iron sight cosmetic attachment will paint two luminous dots on the rails instead.
Removing the magazine.
Inserting the new magazine.
Cocking the weapon.

Norinco QBZ-95-1

The Norinco QBZ-95-1 appears as two versions: one referred to as "Type 95", and one (exclusive to black market credit trade) incorrectly labeled as "Type 97" despite being still modeled with a 5.8x42mm magazine. Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.

The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".

Norinco QBZ-95-1 - 5.8x42mm
The QBZ-95-1 in the loadout menu.
Holding the Type 95.
The iron sights. The text translates as "Protect the motherland".
Yanking out the magazine.
Inserting a new magazine.
Pulling the charging handle.
A "Type 97" with a paint job in the loadout menu.
Holding the "Type 97".

Remington ACR

The Remington ACR appears in the game.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
The ACR in the loadout menu.
Holding the ACR.
Iron sights.
Pulling the charging handle. Note the left hand clipping into the gun.


The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design clues from the Colt CM901 and the "Peacekeeper" submachine gun seen in Call of Duty: Black Ops II.

Colt CM901 with Magpul PMag and Vltor modstock - 7.62x51mm NATO
"Peacekeeper" submachine gun from Call of Duty: Black Ops II.
The "SPBC" in the loadout menu.
Holding the "SPBC".
The SPBC's iron sights.
The reload animation is very similar to the CM901's reload animation in MW3, starting with the right-to-left jerk to get rid of the magazine.
New magazine.
Pressing the bolt release.
Picking up the weapon will have the player character rack its charging handle instead. Note the fire selector settings being marked "Go Loud" and "Quiet".

Steyr AUG A3

The Steyr AUG A3 appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from Modern Warfare 2, and it is under the light machine gun class.

Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
Steyr AUG HBAR - 5.56x45mm
The AUG A3 in the loadout menu.

Machine Guns


The DS Arms RPD is available in the game.

DS Arms RPD - 7.62x39mm
The DS Arms RPD in the loadout menu.

FN M240B

The M240B appears as the "M260B". The receiver somewhat resembles that of the Barrett M240LW, an experimental variant that uses a forged receiver with the distinctive "X" style strengthening ribs rather than original riveted design.

M240B with newer style lower handguard - 7.62x51mm NATO
The M240B in the loadout menu.
Holding the M240B.
Iron sights.
Pulling the charging handle at the start of a reload.
Replacing the belt.
Shutting the feed tray cover.

Handheld GE M134 Minigun

The Handheld GE M134 Minigun only appears in Infected and in the cyborg-based modes.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm

Heckler & Koch MG4

The Heckler & Koch MG4 appears as the "MAG43", the name presumably being based on its former designation MG43.

Heckler & Koch MG4 - 5.56x45mm NATO
The MG4 in the loadout menu.
Holding the MG4.
Aiming down the iron sights.
Pulling the charging handle at the start of the reload.
Whacking the new belt box after replacing it...
...then whacking the feed tray cover too after closing it.


The L86A2 LSW is another selectable machine gun in-game. It is loaded with a SureFire MAG5-60 magazine, which has an incorrect 75-round capacity in-game.

L86A2 Light Support Weapon - 5.56x45mm
The L86A2 LSW in the loadout menu.
Holding the L86A2 LSW.
Looking through the weapon's rather simple iron sights.
Removing the original magazine. Animations are mostly identical to the L86A1 LSW from MW2, though slightly changed to accommodate the differently shaped magazine.
Slapping in a new magazine. Note the comma-shaped cocking handle, which identifies this weapon as an L86A2; the earlier A1 model instead had a round cocking handle.
Pulling back the aforementioned charging handle.


An AR-15 style squad support weapon appears in the game as the "M4LMG". It appears to be based on the Barrett REC7 assault rifle, and is equipped with a Beta C-Mag.

Barrett REC7 - 6.8x43mm Rem SPC
The "M4LMG" in the loadout menu.

Sniper Rifles

Accuracy International AS50

The Accuracy International AS50 appears as the "Arctic .50 BMG" (北极.50 BMG)

AS50 - .50 BMG
The AS50 in the loadout menu.
Holding the AS50.
Aiming down the scope. The same scope overlay is used on other sniper rifles.
Throwing away the old magazine, which is as usual still modeled with rounds even when reloading from empty.
Cocking the weapon.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention returns from Modern Warfare 2.

Cheyenne Tactical M-200 Intervention - .408 CheyTac
The M-200 Intervention in the loadout menu.
Holding the Intervention.
Pulling the bolt after a shot.
Removing the supposedly empty magazine.
New magazine.
Pushing the bolt back in after an empty reload.


The M14 EBR-RI appears under the sniper rifles class, with the same erroneous "M21 EBR" designation as the Mk 14 Mod 1 EBR from MW2.

M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO
The M14 EBR-RI in the loadout menu.
Holding the M14 EBR-RI.
The reload animation is identical to the "MK14" above, inherited from MW2.


The "Type85 Evolution" appears to be an NSG-85, a Chinese variant of the SVD Dragunov, and serves as the equivalent of the SVD Dragunov in this game.

NSG-85 / CS/LR-19 - 7.62x54mm R
The "Type85 Evolution" in the loadout menu.

Remington MSR

The Remington MSR returns from Modern Warfare 3.

Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum
The Remington MSR in the loadout menu.

Mosin Nagant M91/30

The 莫辛纳甘-战争经典 (Mosin Nagant - Warfare Classic) variant of the MSR turns it into a heavily modified Mosin Nagant. It has a shortened handguard, a pistol grip, rails and attachment points for accessories, its stock is replaced one from the M1A1 Carbine, and the Nagant's fixed magazine is treated as the well for a detachable magazine just so it can reuse the MSR animations. It appears this configuration (save for the magazine) was based on the custom Mosin Nagant that appeared as The End's trademark weapon in Metal Gear Solid 3 and also appeared in Metal Gear Solid 4 and Metal Gear Solid: Peace Walker.

Full-length Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine
The End's custom Mosin Nagant as seen in Metal Gear Solid 4.
The Mosin Nagant in the loadout menu.
Additional image showing the reverse side of the weapon. Note the bayonet.
Holding the Mosin Nagant.
Inspecting the Mosin Nagant. Weapon inspection is only available for high-rarity variants.
Right side view when inspecting.

Walther WA 2000

The Walther WA 2000 is another weapon returning from Modern Warfare 2.

Walther WA 2000 second variant
The Walther WA 2000 in the loadout menu.


FGM-148 Javelin

FGM-148 Javelin - 127mm
The FGM-148 Javelin in the loadout menu.

Futuristic FIM-92 Stinger

A "futurised" version of the FIM-92 Stinger is available, partly based on the design seen in Black Ops II. The model follows the trend of modern reloadable ATGMs with a fire control unit which is clearly designed to separate from the launching tube.

FIM-92 Stinger - 70mm
The "futuristic" Stinger in the loadout menu.
Drawing the Stinger. The sci-fi holosight doesn't actually fold up, and clips into the Stinger in the first few frames of the animation.
Holding the Stinger. Note the very obvious latch for detaching the sight unit on top of the launcher.


The GP-25 can be attached to the AK-102, AKM, AKU-94 and AN-94 as an equivalent to the M203, and is referred in-game as the generic "grenade launcher". Like the GP-30 from previous games, it is incorrectly flicked to eject a spent casing, despite the real GP grenades being caseless.

GP-25 grenade launcher - 40mm
GP-25 40mm grenade launcher mounted on an AKM (7.62x39mm)
The GP-25 mounted on an AKM in the loadout menu.
GP-25 ready to fire.
The flick, which is doubly weird since the game uses a normal GP grenade to stand in for the nonexistent casing.
Loading a new grenade.


M79 grenade launcher with pistol grip - 40x46mm
The M79 in the loadout menu.

Pansarskott m/86

The Pansarskott m/86, a Swedish Army-issued variant of the M136 AT4 with a folding foregrip, appears in-game as the "SMRS".

Pansarskott m/86 - 84mm
The m/86 in the loadout menu. Note the more central placement of the foregrip, compared to the image above.

M203 grenade launcher

The M203 grenade launcher appears as an attachment for assault rifles (barring the AK-102, AKM, AKU-94 and AN-94, who have the GP-25 instead). In-game, it is referred as the "EGM grenade launcher".

M203 grenade launcher - 40x46mm
The M203 mounted on an M4A1 in the loadout menu.
Ready to fire the M203.
Reloading. Just like how other guns in this game drop loaded magazines when reloading from empty, a full 40mm grenade instead of a grenade casing is ejected from the grenade launcher when reloading.
Loading a new grenade.


The RPG-7 appears in the game, with the pistol grip, shoulder stock and telescopic sight of a Panzerfaust 3. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it.

RPG-7 - 40mm
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
The RPG in the loadout menu.
Holding the RPG.
Aiming down the telescopic sight.
Reloading the RPG.


The same unknown pair of MANPADS seen in Call of Duty: Black Ops reappear as the SAM Turret killstreak.

The unknown MANPADS in survival mode.


M18 Smoke Grenade

The M18 Smoke Grenade is a tactical equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.

M18 smoke grenade.
M18 Smoke Grenade in the loadout menu.
Pulling the pin on an M18 Smoke Grenade.

M18A1 Claymore

The M18A1 Claymore appears as a lethal equipment, similar to previous Call of Duty games.

M18A1 Claymore anti-personnel mine
M18A1 Claymore in the loadout menu.
Planting a Claymore.


The M67 Hand Grenade is a lethal equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.

M67 Hand Grenade.
M67 Hand Grenade in the loadout menu.
Pulling the pin on an M67 Hand Grenade.

Mounted Weapons

Browning M2HB Heavy Machine Gun

A Browning M2HB heavy machine gun can be seen mounted on some vehicles, and are not usable.

Browning M2HB on vehicle mount - .50 BMG
The M240D is visible on the derelict M1A1 Abrams on "Dome", which is lifted straight from MW3.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A appears in some of the PVE scenarios, and appears as a sentry gun killstreak in multiplayer.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Using the GAU-17/A in one of the singleplayer missions.
The GAU-17/A sentry gun in survival mode.

Gryazev-Shipunov GSh-30-2

The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
Looking at the hybrid Hind.

KPVT Heavy Machine Gun

The KPVT Heavy Machine Gun can be found on BTR-80s in the singleplayer missions.

KPVT Heavy Machine Gun - 14.5x114mm
A BTR-80 with a mounted KPVT.


The M240D can be seen mounted on some vehicles, and are not usable.

M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
The M240D is visible to the right of the derelict's Browning M2HB. Deja vu...


The PKT machine gun can be found on BTR-80s in the singleplayer missions.

PKT machine gun - 7.62x54mm R
A BTR-80 with a coaxial PKT machine gun.

Shipunov 2A42

The Shipunov 2A42 can be found mounted on the Mi-28 Havoc as a multiplayer killstreak.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
A Mi-28 Havoc firing its Schipunov 2A42.

Yakushev-Borzov Yak-B

The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

Yakushev-Borzov Yak-B - 12.7x108mm
Looking at the hybrid Hind.

See Also

World War II Games Call of Duty (United Offensive)  •  Call of Duty 2  •  Call of Duty 3  •  WWII
Modern Warfare Series Call of Duty 4: Modern Warfare  •  Modern Warfare 2  •  Modern Warfare 3
Black Ops Series World at War  •  Black Ops  •  Black Ops II  •  Black Ops III
Standalone Games Call of Duty Online  •  Ghosts  •  Advanced Warfare  •  Infinite Warfare

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