Call of Duty: World at War

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to: navigation, search


Call of Duty World at War
Call of Duty World at War pc box.jpg
Offical Boxart
Release Date: 2008
Developer: Treyarch
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, PlayStation 3, Wii, Xbox 360
Genre: First-Person Shooter


Call of Duty: World at War is the sixth main Call of Duty game and the second by Treyarch, starting their Black Ops story arc. Released in 2008, it is so far the last Call of Duty game set primarily in the Second World War, and features two campaigns, one in the Pacific theatre and the other in the Soviet Union: a British campaign was also planned, but cut due to lack of time (this also caused the much-hated level "Blowtorch and Corkscrew" to be farmed out to Pi Studios, who were responsible for the multiplayer maps of Wolfenstein).


The following weapons were used in the videogame Call of Duty: World at War:

Contents


Pistols

Colt M1911 variant

A confusing and anachronistic M1911 variant is the sidearm of the US Marines in the game and is given to playable character Pvt. Miller in the missions "Little Resistance" and "Hard Landing". It holds eight rounds, when a real M1911 from the period would only hold seven (plus one in the chamber); while standard-size eight-round magazines are available from Wilson Combat, they were not produced until the 1980s. The ammunition capacity in the game is likely a game balancing decision to make the pistol equal to the other sidearms in the game, which all hold 8 rounds. The M1911 also has a straight mainspring housing and a short trigger, indicating an anachronistic Series 80 frame. As such, the pistol has an A1 slide and trigger, a Series 80 frame and an eight-round magazine from the 1980s - a combination unlikely to be found in the hand of a WWII GI.

A secret M1911 variant called the "Holy Pistol" (named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail) can be used in the Nazi Zombies map "Nacht Der Unoten" on the PC, by using the "Give All" PC command. It is a visually-identical M1911 that fires high-explosive grenades, and as such is similar to the upgraded M1911s obtained by putting the standard pistol into the "Pack-a-Punch" machines found in the Zombie maps of later games (although these also had an altered appearance).

Colt M1911A1 - .45 ACP
Blued Colt MK IV Series 80 - .45 ACP
The player holds the Colt M1911 variant.
The player aims the Colt M1911 variant.
The player reloads the Colt M1911 variant.
The player reloads the Colt M1911 variant.
World model of the Colt M1911 variant. Note the straight mainspring housing

Nambu Type 14

The Nambu Type 14 is the sidearm used by Imperial Japanese forces in the game. It is the very first firearm obtained in the game, given to the player by Sgt. Sullivan at the beginning of tthe mission "Semper Fi". The pistol also makes an appearance at the end of the mission after Miller is wounded by a Japanese soldier with a katana, regardless of whether or not the player replaced it during the course of the level. Like most sidearms, the weapon is fairly uncommon and the best way to obtain one is by taking it from a wounded enemy who has entered "Last Stand" mode.

Nambu Type 14 - 8x22mm Nambu
The player holds the Nambu Type 14.
The player aims the Nambu Type 14.
The player reloads the Nambu Type 14.
The player reloads the Nambu Type 14.
World model of the Nambu Type 14.

Smith & Wesson Model 27

The most powerful handgun in the game is the Smith & Wesson Model 27 with the front sight and grip of the older Smith & Wesson .357 Registered Magnum, the predecessor of the Model 27. It is only available in multiplayer and can be given by the random weapons box in Nazi Zombies. It should be noted that the Model 27/Registered Magnum never actually saw active service; only US Army General George S. Patton was known to carry a S&W .357 Magnum during WW2. Realistically a service revolver would have been a Smith & Wesson Model 10 or an M1917.

S&W Model 27-2 with 6" barrel - .357 Magnum
The player holds the Smith & Wesson Model 27.
The player aims the Smith & Wesson Model 27.
The player reloads the Smith & Wesson Model 27.
The player reloads the Smith & Wesson Model 27.
World model of the Smith & Wesson Model 27.

Tokarev TT-33

The Tokarev TT-33 is the sidearm of the Red Army and is given to playable character Pvt. Petrenko in the missions "Their Land, Their Blood", "Ring of Steel", "Eviction" and "Downfall". The weapon is fairly effective in the close quarter fighting of the Soviet campaign but due to a lack of ammunition, its use is limited. NPCs may also be seen using the weapon on rare occasions.

Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.
The player holds the Tokarev TT-33.
The player aims the Tokarev TT-33.
The player reloads the Tokarev TT-33.
The player reloads the Tokarev TT-33.
World model of the Tokarev TT-33.

Walther P38

The Walther P38 is the standard sidearm of German forces in the game. One can be picked up in the mission "Vendetta" and can be used to unlock the achievement/trophy "Gun Slinger". The weapon is also used against the player at the end of the mission "Downfall" as he is attempting to plant the Soviet flag on the roof of the Reichstag. Like the Nambu Type 14, the weapon is fairly uncommon and the best way to obtain is from enemies who have entered "Last Stand" mode.

Walther P38 with WW2 dated black grips - 9x19mm
The player holds the Walther P38.
The player aims the Walther P38.
The player reloads the Walther P38.
The player reloads the Walther P38.
World model of the Walther P38.

Submachine Guns

MP40

The MP40 is the primary submachine gun used by the Germans and is seen in every mission of the Soviet campaign. The "dual magazines" attachment is available in multiplayer, effectively giving it the MP40/I Dual Magazine System, though it is incorrectly fires both magazines continuously, treated like an extended magazine.

MP40 - 9x19mm Parabellum
MP40/I Dual Magazine System - 9x19mm
The player holds the MP40.
The player aims the MP40.
The player reloads the MP40.
The player reloads the MP40.
World model of the MP40.

Nambu Type 100

The Type 100 is the primary Japanese submachine gun. It seems to be the 1944 model, making its appearance in "Semper Fi", set in 1942, anachronistic. They are also far too common, being depicted as a standard infantry weapon, in the hands of around a third of all enemies. Notably, it is held incorrectly by the magazine by the player, but correctly by Japanese forces. Confusingly, enemies with the Type 100 sometimes banzai charge the player, despite the fact it is never fitted with a bayonet.

Type 100 with magazine removed - 8x22mm Nambu
The player holds the Nambu Type 100.
The player aims the Nambu Type 100.
The player reloads the Nambu Type 100.
The player reloads the Nambu Type 100.
World model of the Nambu Type 100.

PPSh-41

The PPSh-41 is the primary weapon of Sgt. Reznov and first seen in the mission "Vendetta", after he gives Petrenko a scoped Mosin-Nagant. It is also the standard Soviet submachine gun and can be found in abundance towards the end of the Soviet campaign. The version used in singleplayer and Nazi Zombies is loaded with the weapon's trademark 71-round drum magazine while the one available in multiplayer instead uses the smaller 35-round stick magazine by default; the drum magazine has to be unlocked as an attachment.

PPSh-41 - 7.62x25mm Tokarev
The player holds the PPSh-41.
The player aims the PPSh-41.
The player reloads the PPSh-41.
The player reloads the PPSh-41.
World model of the PPSh-41. Note the inaccurate proportions of the weapon.
A PPSh with the 71-round drum magazine.
Setting in another drum mag.
Pulling the bolt back, although the weapon model only shows it in the closed position.

Thompson M1A1

The Thompson M1A1 fitted with a Cutts compensator is the primary submachine gun used by American forces and is Sgt. Roebuck's main Weapon. In-game, the weapon is visibly modeled with a 30-round magazine, but it only holds 20 rounds. The Create-a-Class icon shows the Thompson without the Cutts compensator.

M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP
The player holds the Thompson M1A1.
The player aims the Thompson M1A1.
The player reloads the Thompson M1A1.
The player reloads the Thompson M1A1.
World model of the Thompson M1A1.
An M1A1 Thompson with a 50-round drum magazine, unlockable in multiplayer.
Reloading. The Thompson and PPSh have slightly different animations for the drum magazine models (with the drum being tapped in place on full reloads).
Pulling the charging handle.

Thompson M1928A1

A Thompson M1928A1 fitted with a straight foregrip and a 30-round stick magazine appears in the hands of the American soldier prominently featured on the box art for the game, although it does not appear in the game itself.

M1928A1 Thompson with 30-round magazine - .45 ACP.
The soldier in the foreground holds the Thompson M1928A1.

Shotguns

Double-barreled shotgun

A full-size Double-barreled shotgun appears in the subway, lying around in the offices. Like all shotguns in the game, it is devastating at close range, capable of blowing off heads and limbs. When seen firing in 3rd person or at anything up close, the weapon will incorrectly eject a spent cartridge, which is impossible with real double-barreled shotguns as they have no ejection port (although some are capable of automatically ejecting shells once the barrels have been broken open). When the weapon is reloaded, it acts as if none of the shells have been ejected and any empty cartridges will still be inside the gun and are removed manually.

Double barreled shotgun - 12 gauge
The player holds the Double-barreled shotgun.
The player aims the Double-barreled shotgun.
The player reloads the Double-barreled shotgun after firing only one shell.
The player reloads the Double-barreled shotgun after firing both shells.
World model of the Double-barreled shotgun.
The double-barreled shotgun being fired in 3rd person; note the ejecting shell.

Sawn-off double barreled shotgun

A Sawed off shotgun first appears in the asylum, found in the kitchen.

Sawn-off double barreled shotgun - 12 gauge
The player holds the Sawed Off Double-barreled shotgun.
The player aims the Sawed Off Double-barreled shotgun.
The player reloads the Sawed Off Double-barreled shotgun after firing only one shell.
The player reloads the Sawed Off Double-barreled shotgun after firing both shells.

Winchester Model 1897 Trench Gun

Referred to in-game as the "M1897 Trench Shotgun", the Winchester Model 1897 is Sgt. Sullivan's primary weapon and can be found by the player in numerous American levels. Interestingly, it has different magazine sizes in both singleplayer (six rounds) and multiplayer (four rounds), neither of which is actually correct (the real weapon holds five rounds).

Winchester Model 1897 Trench Gun - 12 gauge
The player holds the Winchester Model 1897 Trench Gun.
The player aims the Winchester Model 1897 Trench Gun.
The player racks the action on the Winchester Model 1897 Trench Gun.
The player reloads the Winchester Model 1897 Trench Gun.
World model of the Winchester Model 1897 Trench Gun.

Rifles

Arisaka Type 99

The Arisaka Type 99 is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called "Arisaka Bayonet." A scoped version can also be found in the missions "Semper Fi", "Burn 'em Out" and "Blowtorch and Corkscrew". The weapon is modelled on the earlier Type 99 rifles as it has the monopod, flip up anti-aircraft rear sight, protected front sight, and a plum shaped bolt handle.

Arisaka Type 99 - 7.7x58mm Arisaka
The player holds the Arisaka Type 99.
The player aims the Arisaka Type 99.
The player reloads the Arisaka Type 99.
The player reloads the Arisaka Type 99.
World model of the Arisaka Type 99.
Affixing the Arisaka's bayonet.

M1 Carbine

The M1 Carbine is the secondary rifle of American forces and is rarely seen until the mission "Breaking Point", where it can be picked up from most of the American corpses. It is erroneously called an "M1A1 Carbine" in-game, despite not having a folding stock.

WW2 era M1 Carbine with spare magazine pouch - .30 Carbine
The player holds the M1 Carbine.
The player aims the M1 Carbine.
The player reloads the M1 Carbine.
The player reloads the M1 Carbine.
World model of the M1 Carbine.

M1 Garand

The M1 Garand is the standard rifle of the American forces, and is seen in the hands of nearly all of the American Marines. It is depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper that consolidate their spare ammunition neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary. In-game, this is represented by having a mid-clip reload take longer than an empty reload. In the game, this rifle, along with the other semi-automatic full cartridge rifles (the SVT-40 and the Gewehr 43) are incorrectly depicted as being weaker than their bolt action counterparts. While this perfectly reasonable in multiplayer for balancing reasons, it seems unnecessary and incorrect in the campaign and zombie modes. A sniper scope can be unlocked for the Garand in multiplayer, giving it the appearance of the M1C sniper variant.

M1 Garand . 30-06
The player holds the M1 Garand.
The player aims the M1 Garand.
The player manually ejecting a clip from an M1 Garand.
The player inserting a new clip into an M1 Garand.
World model of the M1 Garand.
M1C Sniper Variant with M82 scope - .30-06
A scoped M1 Garand in MP. The scope is actually the same model used on the Arisaka sniper rifle and not a proper American scope, however.
The pickup animation of the Garand; the character performs a quick brass check.

Mauser Karabiner 98k

The Mauser Karabiner 98k is the main rifle for the German Army. The weapon appears to be modelled after one of the earlier models and not the "Kriegsmodell" as it has a bolt dissassembly disc, spring retained barrel bands, cleaning rod, and a protected front sight.

Mauser Karabiner 98k - 7.92x57mm
The player holds the Mauser Karabiner 98k.
The player aims the Mauser Karabiner 98k.
The player reloads the Mauser Karabiner 98k.
The player reloads the Mauser Karabiner 98k.
World model of the Mauser Karabiner 98k.

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine is first given to Petrenko fitted with a scope by Reznov in the mission "Vendetta". In later missions the rifle is found in the hands of Russian soldiers. They are rather abundant in early missions but get scarcer as the game goes on. Due to a graphical error, the bolt never actually opens to expose the breech until the player prepares to load a clip; otherwise it remains solid metal and casings do not actually eject from the rifle itself. All M38's are fitted with downturned bolt handles meant to work with sniper scopes, even the ones that don't have scopes. While not anachronistic, this model of the Mosin Nagant being used is inaccurate due to the M91/30 variant being the standard issue rifle for Soviet forces during the 1930s and throughout World War II. The M38 carbine variant served as a weapon for rear echelon troops.

Mosin Nagant M38 Carbine - 7.62x54mmR
The player holds the Mosin Nagant M38 Carbine.
The player aims the Mosin Nagant M38 Carbine.
The player reloads the Mosin Nagant M38 Carbine.
The player reloads the Mosin Nagant M38 Carbine.
World model of the Mosin Nagant M38 Carbine.
Affixing a spike bayonet to the M38.

Springfield M1903A1

The Springfield M1903A1 is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward towards the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.

Springfield M1903A1 - .30-06
The player holds the Springfield M1903A1.
The player aims the Springfield M1903A1.
The player reloads the Springfield M1903A1.
The player reloads the Springfield M1903A1.
World model of the Springfield M1903A1.
The bayonet draw animation for the M1903A1.

Tokarev SVT-40

The secondary Russian rifle is the Tokarev SVT-40. It is seen only in the final two missions "Heart of the Reich" and "Downfall".

Tokarev SVT-40 - 7.62x54mmR
The player holds the Tokarev SVT-40.
The player aims the Tokarev SVT-40.
The player reloads the Tokarev SVT-40.
The player reloads the Tokarev SVT-40.
World model of the Tokarev SVT-40.
Tokarev SVT-40 with PU sniper scope - 7.62x54mmR
Equipping a SVT-40 with a PU scope. The front sight was probably executed for desertion by the NKVD.
Aiming with the scope; all of the intermediate scopes used on some rifles and the FG42 in multiplayer reuse the ACOG scope reticule from Call of Duty 4, without the illuminated chevron.

Walther Gewehr 43

The Walther Gewehr 43 is the secondary rifle for the Germans and is seen in the missions "Their Land, Their Blood", "Ring of Steel", "Heart of the Reich" and "Downfall". As expected, there are still bullets in the magazine that the player removes when reloading, even if every round has been fired.

Walther Gewehr 43 - 7.92x57mm Mauser
The player holds the Walther Gewehr 43.
The player aims the Walther Gewehr 43.
The player reloads the Walther Gewehr 43.
The player reloads the Walther Gewehr 43.
World model of the Walther Gewehr 43.

Sniper Rifles

PTRS-41

The PTRS-41 is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during "Vendetta" and much later in "Heart of the Reich" and "Downfall". It is ridiculous to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds, and the immense recoil produced when firing would knock him on his back and likely shatter his collarbone. A single soldier would only ever be expected to be able to carry the fully assembled rifle for short distances.

PTRS-41 anti-tank rifle - 14.5x144mm
The player holds the PTRS-41.
The player aims the PTRS-41.
The player reloads the PTRS-41.
The player reloads the PTRS-41.
World model of the PTRS-41.

Mosin Nagant M38 Carbine sniper variant

The Mosin Nagant M38 Carbine sniper variant appears in the game.

Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mmR
The player holds the Mosin Nagant M38 Carbine sniper variant.
The player aims the Mosin Nagant M38 Carbine sniper variant.
The player reloads the Mosin Nagant M38 Carbine sniper variant.
The player reloads the Mosin Nagant M38 Carbine sniper variant.

Springfield M1903A1 sniper variant

The Springfield M1903A1 sniper variant appears in the game.

M1903A1 Springfield sniper variant with Unertl scope - .30-06
The player holds the Springfield M1903A1 sniper variant.
The player aims the Springfield M1903A1 sniper variant.
The player reloads the Springfield M1903A1 sniper variant.
The player reloads the Springfield M1903A1 sniper variant.
World model of the Springfield M1903A1 sniper variant.

Assault Rifles

Sturmgewehr 44

The Sturmgewehr 44 is the main support weapon used by the Germans and the only assault rifle in the game. It is rare in earlier levels but becomes more widespread towards the end of the Russian campaign.

Sturmgewehr 44 - 7.92x33mm
The player holds the Sturmgewehr 44.
The player aims the Sturmgewehr 44.
The player reloads the Sturmgewehr 44.
The player reloads the Sturmgewehr 44.
World model of the Sturmgewehr 44.

Machine Guns

Browning Automatic Rifle M1918A2

The M1918A2 Browning Automatic Rifle in classed as a light machine gun in the game. In singleplayer it is never seen without a bipod, but this must be unlocked in multiplayer. It is the starting weapon in "Hard Landing", and can also be found in the trenches in "Burn 'em Out" and being carried by some allied Marines in "Breaking Point" and "Relentless". Like all machine guns in the game, it is capable of blowing limbs and heads off of enemy soldiers.

M1918A2 Browning Automatic Rifle - .30-06
The player holds the M1918A2 Browning Automatic Rifle.
The player aims the M1918A2 Browning Automatic Rifle.
The player reloads the M1918A2 Browning Automatic Rifle.
The player reloads the M1918A2 Browning Automatic Rifle.
World model of the M1918A2 Browning Automatic Rifle.

Browning M1919A4

The M1919A4 Browning is first used with a bipod equipped in the mission "Relentless". It is seen without a bipod later on in singleplayer. In first-person view, it has a strip of cloth wrapped around the barrel close to the frame acting as a makeshift handguard, but this is absent on the world model. The PBY Catalina in "Black Cats" has M1919s dual-mounted in the bow turret and single gun mounted in the tail turret. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is an M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both singleplayer campaign and multiplayer. A more accurate turret gun would be a mounted DP-28 or possibly an SG-43.

M1919A4 Browning on M2 tripod . 30-06
The player holds the M1919A4 Browning.
The player aims the M1919A4 Browning.
The player reloads the M1919A4 Browning.
The player reloads the M1919A4 Browning.
World model of the M1919A4 Browning.

DP-28 Degtyaryev

The DP-28 Degtyaryev is only featured in multiplayer. It has decent power, but poor aim speed, running speed and reloading speed.

DP-28 Degtyaryev - 7.62x54mmR
The player holds the DP-28 Degtyaryev.
The player aims the DP-28 Degtyaryev.
The player reloads the DP-28 Degtyaryev.
The player reloads the DP-28 Degtyaryev.
World model of the DP-28 Degtyaryev.

FG 42

The FG 42 is the main light machine gun for the German Army. It is the only light machine gun that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.

FG42 - 7.92x57mm Mauser
The player holds the FG 42.
The player aims the FG 42.
The player reloads the FG 42.
The player reloads the FG 42.
World model of the FG 42.
FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser
Reloading an FG42 with the ZF4.

MG42

The MG42 is the main machine gun used by the German Army, found both as a mounted weapon and a man-portable version. The version that can be picked up by the player incorrectly uses a 125-round drum magazine in singleplayer and Nazi Zombies, although this is corrected to 50 rounds in multiplayer.

MG42 - 7.92x57mm Mauser
The player holds the MG42.
The player aims the MG42.
The player reloads the MG42.
The player reloads the MG42.
World model of the MG42.

Nambu Type 99

The Nambu Type 99 is the main Japanese light machine gun. It holds an incorrect 32 rounds in singleplayer, but a correct 30 in multiplayer. The bipod and a bayonet can be unlocked as attachments for the Type 99 in multiplayer.

Nambu Type 99 - 7.7x58mm Arisaka
The player holds the Nambu Type 99.
The player aims the Nambu Type 99.
The player reloads the Nambu Type 99.
The player reloads the Nambu Type 99.
World model of the Nambu Type 99.
Affixing a bayonet on the Type 99 in multiplayer.
Swiping with the Nambu machine gun.

Launchers

Bazooka M9A1

Miller picks up the M9A1 Bazooka to destroy the Japanese tanks during the assault on Peleliu airfield in "Hard Landing". It is also used by two Soviet Soldiers in the level "Downfall". It is one of the immediately unlocked Perks when "Create a Class" is unlocked.

Bazooka M9A1 - 2.36 inch
The player holds the Bazooka M9A1.
The player aims the Bazooka M9A1.
The player reloads the Bazooka M9A1.

Panzerfaust

Although not a gameplay weapon, the Panzerfaust appears in the cutscene of the campaign level "Blood and Iron".

Panzerfaust - 44mm with 149mm warhead
CoDWaWPanzerfaust.jpg

Panzerschreck

The Panzerschreck is the main rocket launcher for the German Army and is seen in every mission of the Soviet campaign except "Vendetta".

Panzerschreck - 88mm
The Panzerschreck in the first person.
A soviet soldier aiming a Panzerschreck.
German soldier carrying a Panzerschreck.

Emplaced Weapons

Browning M2

A Browning M2 fitted with a reflector gunsight is mounted in each of the Catalina's waist blisters in "Black Cats".

Browning M2 - .50 BMG
A Browning M2 machine gun mounted on the PBY Catalina flying boat

Oerlikon 20mm Cannon

In "Black Cats", the player's Catalina is armed with twin Oerlikon 20mm Cannons under the bow turret. This is not part of any standard Catalina fit, but was reported as a field modification to "Black Cat" Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.

Oerlikon cannon - 20mm

Type 92 Heavy Machine Gun

The Type 92 heavy machine gun is the main Japanese heavy machine gun and is found in every mission of the American campaign except "Black Cats".

Nambu Type 92 Heavy machine gun - 7.7x58mm Arisaka
An imperial Japanese soldier firing a Type 92 HMG from a pillbox.

Grenades & Explosives

Dyakonov Grenade Launcher

The Dyakonov Rifle Grenade Launcher can be attached to the Mosin Nagant M38 Carbine.

Dyakonov Rifle Grenade Launcher, two grenades and bipod.
M91/30 rifle with Dyakonov grenade launcher.
Affixing a Dyakonov grenade to the Mosin Nagant; it seems to be missing the actual launching cup, however.
The Dyakonov in idle.
Reloading.

Gewehrgranatengerät Grenade Launcher

The Gewehrgranatengerät Rifle Grenade Launcher can be attached to the Karabiner 98k, the Gewehr 43, and the Arisaka Type 99 rather than the latter's appropriate Type 2 launcher.

Gewehrgranatengerät, mounted on Karabiner 98k rifle.
Affixing the Gewehrgranatengerät on a G43.
On the K98K and Type 99, a small lever is flipped when equipping the rifle grenade.
Gewehrgranatengerät in idle.
Firing.
Loading another grenade.
The Gewehrgranatengerät on the Arisaka.

M7 Grenade Launcher

The M7 rifle grenade launcher is a muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. It is used to launch Mk 2 hand grenades fitted with M1A1 rifle grenade adapters (this is anachronistic as the M1 adapter, which featured 4 claws and no stabilizing cup, was the only variant used during the war). There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're simply attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon in the game.

M7 grenade launcher
Mk 2 training grenade fitted with M1A2 rifle grenade adapter (the M1A1 adapter is identical but with a solid tail fin)
The M7 being readied with an adapted Mk 2 grenade.
Two M1 Garand rifles with M7 grenade launchers mounted.

M18 smoke grenade

The M18 smoke grenade appears in the game.

M18 smoke grenade.
The M18 smoke grenade in game.

Mk 2 hand grenade

The Mk 2 hand grenade is the standard American grenade in singleplayer and is the only frag grenade in multiplayer. It should also be noted that in the first mission, "Semper Fi", the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.

Mk 2 hand grenade
The Mk 2 hand grenade in game.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate "Potato Masher" is the principle hand grenade used by the Germans, and is also the only hand grenade available in the Nazi Zombies mode.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade
Holding the "Potato Masher".
German soldier with a Model 24 Stielhandgranate.

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"

Though there are no British troops in the game, the British No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb" is available. This is the only in-game remainder of a planned British campaign that was cut for time reasons during development.

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb".
The No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb" in game.

RGD-33 hand grenade

The RGD-33 is the standard Soviet hand grenade.

RGD-33
CODWAWRGD.jpg
The player about to throw a RGD-33 fragmentation grenade.

S-Mine

The S-Mine or "Bouncing Betty" appears in the game. When placed, it will remain inert until an enemy moves near it, at which point it will leap upwards before detonating at chest height.

The S-Mine in game.

TNT

TNT appears in the game as the main component of mission-specific demolition charges used to destroy specific targets in the campaign.

TNT in game.

Type 97 hand grenade

The Type 97 hand grenade is the main Japanese hand grenade.

Type 97 hand grenade
The player about to throw a Type 97 hand grenade

Others

Type 1 47 mm Anti-Tank Gun

Japanese soldiers use several Type 1 47 mm Anti-Tank Guns during the singleplayer campaign.

Type 1 anti-tank gun at the US Army Museum in Honolulu - 47x285mm R
Type 1 47 mm Anti-Tank Gun from level Hard Landing.
Type 1 47 mm Anti-Tank Gun in the Level Relentless.

Type 97 81 mm Infantry Mortar

The Type 97 Mortar is used by Japenese soldiers in the Level Burn 'em out.

Type 97 81-mm Infantry Mortar.
CoDWaW mortar 1.jpg
CoDWaW mortar 2.jpg

Type 96 AT / AA Gun

Japanese Type 96 AT / AA guns in triple mountings can be seen in several of the Pacific levels and commandeered by the player sometimes; per series traditions for large crew-served weapons, the gun has infinite ammunition (rather than 15-round magazines for each gun) and the player character is able to substitute for a nine-man crew by themselves.

Japanese Type 96 AT / AA Gun on triple mount - 25x163mm
The AA-Gun in the Level Relentless.
Same Gun.

B-4 M1931 howitzer

Archive footage in the game shows several of these 18-ton 203mm howitzers during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.

Soviet B-4 M1931 howitzer - 203mm
CoDWaW m1931.jpg

8.8 cm Pak 43/41

A the beginning of the mission "Heart of the Reich" Soviet soldiers fire two 8.8 cm Pak 43/41s at the Reichstag building. Unfortunately the gun breech on the model is static and there is no model for the round they are inserting, leading to the disagreeable impression that the player has encountered a group of elite Soviet combat mimes.

8.8 cm Pak 43/41 anti-tank gun on split-trail mount - 88x822mm R
CoDWaW pak43 1.jpg
CoDWaW pak43 2.jpg

8.8 cm FlaK 37

German soldiers defend the Reichstag-Building with various 8.8 cm FlaK 37 AA-Guns. The models are the same as in Call of Duty 3.

CoDWaW Flak 1.jpg
CoDWaW Flak 2.jpg

M2 Flamethrower

The player first acquires the M2 Flamethrower from the hands of a fallen Marine who is killed trying to clear a machine gun nest in "Hard Landing". In the levels "Burn Em' Out" and "Blowtorch and Corkscrew", Miller (rather appropriately) starts with the weapon. It has infinite fuel, but to prevent endless streams of fire the weapon is managed by an overheat gauge; firing for too long will fill the gauge, at which point the weapon will refuse to fire until it has cooled down.

M2 Flamethrower
The player holds the M2 Flamethrower.
The player aims the M2 Flamethrower.

Melee Weapons

Go to the Discussion page to see the Melee Weapons used in the game.


See Also

Original Trilogy Call of Duty  (United Offensive)  •  Call of Duty 2    •  Call of Duty 3
Modern Warfare Series Call of Duty 4: Modern Warfare  •  Modern Warfare 2  •  Modern Warfare 3  •  Call of Duty Online
Black Ops Series World at War  •  Black Ops  •  Black Ops II  •  Black Ops III
Standalone Games Ghosts  •  Advanced Warfare  •  Infinite Warfare  •  WWII



Personal tools
Namespaces

Variants
Actions
Categories
Special
Social Media
Toolbox