Call of Duty 4: Modern Warfare

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Call of Duty 4: Modern Warfare
COD4.jpg
Offical Boxart
Release Date: 2007
Developer: Infinity Ward,
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS
Genre: First-Person Shooter


Call of Duty Modern Warfare Remastered (2016)

Call of Duty 4: Modern Warfare (also known as CoD4:MW, CoD4, Modern Warfare 1, and MW1) is the fourth main installment of the Call of Duty series, and first installment of the Modern Warfare trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country (which happens to be where Saudi Arabia is), their forces simply known as "OpFor." The player takes the roles of Sergeant "Soap" MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.

A remastered version titled Call of Duty: Modern Warfare Remastered was released on November 4, 2016 as a bonus alongside the deluxe editions of Call of Duty: Infinite Warfare. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, "Weapon Kits" were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model.

Warning: Major plot spoilers in some of the weapon descriptions.

The following weapons appear in the video game Call of Duty 4: Modern Warfare:

Contents


Handguns

Beretta 92SB

The Beretta 92SB, incorrectly appears in-game as the "M9", is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an M45 / MEU(SOC) would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the "Shock and Awe" level, where Jackson's secondary weapon is a Springfield Armory Loaded instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.

Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).
"Soap" MacTavish holds a Beretta 92SB during the mission "Crew Expendable."
Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in "Charlie Don't Surf." It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has "ARMY" on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to "Black Hawk Down', hence the use of Black Hawks.

Beretta M9 (remastered version)

In Modern Warfare Remastered, the weapon is correctly modeled after a Beretta M9.

Beretta M9 - 9x19mm
Holding the Remastered Beretta M9.
Iron sights.
Empty reload.
A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.
A feature of the Remastered multiplayer is the ability to inspect weapons; here an OpFor soldier chamber-checks his M9.

Heckler & Koch USP45

The H&K USP45 is the sidearm of "Soap" MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using SIG-Sauer P226, SIG-Sauer P228 or Browning Hi-Power. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. The hammer stays down at all times, which is possible since some variations of the USP do have a DAO setup in reality.

It appears that at some stage in design this weapon was going to be a Heckler & Koch Mark 23 rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the Modern Warfare 2 USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.

Heckler & Koch USP45 - .45 ACP.
Soap holds his USP45 as he looks over one of the two cut training areas in "FNG;" this would have been the explosive range. Note the wall marked "1" right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.
Soap reloads his USP; note the Mark 23 LAM unit under the barrel.
Price's suppressed USP in "All Ghillied Up".

Remastered version

The "Competition" weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the "Spec Ops" kit gives it a barrel weight similar to that of the USP Match.

Holding the Remastered USP45.
Iron sights.
Empty reload.
A USP45 on a table; note the slightly-misshapen Mk 23 LAM.
Pulling back the slide on a suppressed USP45.

IMI/Magnum Research Desert Eagle Mark XIX

The Desert Eagle, chambered for .50 Action Express in-game, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model and magazine capacity.

IMI Desert Eagle Mark XIX - .50 Action Express
Soap holds a chrome-plated Desert Eagle during the mission "Crew Expendable." If held in sunlight the pistol is much more reflective.
"This is how it begins. Al-Asad aiming his Desert Eagle at a political rival moments before he executes him.

Remastered Version

The original game's Gold Desert Eagle has been replaced in the Remaster with the "Commander Desert Eagle," still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks

The same "Crew Expendable" Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.
Desert Eagle Mark XIX in multiplayer.
Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.
Desert Eagle, mid-recoil.
Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.
Mashing in a new one, before releasing the slide.
Tugging the slide during the inspect animation.

Springfield Armory PX9109L

A version of the 1911 makes an appearance in-game as the "M1911 .45". The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the "Loaded" model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.

Springfield Armory PX9109L "Loaded" - .45 ACP. Nearly identical to the one in-game.
Griggs fires his stainless PX9109L at advancing Russians while hauling "Soap" MacTavish to cover. After running out, he drops the pistol to use his M249E2.
A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from Modern Warfare 2, in a flashback, but the only difference is the black around the edges.
Sgt. Paul Jackson reloading his PX9109L in "Shock and Awe". The PX9109L is likely standing in for the M45 / MEU(SOC) pistol.
A soldier holds his suppressed PX9109L in multiplayer.

Remastered Version

The M1911 on the festive version of the original map Downpour.
ADS of the M1911.
Mid-firing.
Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.
Thumbing the slide release on a tan-colored M1911.
Inspect animation. The markings on the slide read, "M 1911 U.S. GOVERNMENT CAL .45"
Racking the slide of the Remastered M1911. Note that this version lacks the full-length guide rod the original has.
SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.

Submachine Guns

The "Whiteout" weapon kit exclusive to the SMG category paints them in glossy white and black.

FN P90 TR

The FN P90 TR, a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole "special" appearance is in the 1996 mission "All Ghillied Up" with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later. In "Heat" and the epilogue mission "Mile High Club" it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&K Diopter sights if it does not have a special sight.

FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights
The suppressed P90 TR in "All Ghillied Up". It is referred to as "P90-SD", which is odd as 'SD' is the abbreviation for the German word Schalldämpfer, despite the P90 being a Belgian weapon.
"Suzy" wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in "All Ghilled Up".

Remastered Version

The Remastered P90 TR is once again equipped with HK diopter sights and the unusable LAM. A new addition, however, is the translucent depleting magazine.

Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.
World model and pickup icon for the Remastered "P90-SD."
FN P90 in the firing range, a new feature brought into the remaster.
Aiming the P90.
Removing the magazine.
Pulling the P90's charging handle.
Left side.
Right side. Note the "PS 090" is written on the upper receiver along with some text on the lower that says "MODEL PP090 PROJECT 90 Cal. 5.7x28".

Heckler & Koch MP5N

The H&K MP5N is often used by "Soap" MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
Soap looks down at an MP5N during "FNG."
An MP5N in "Safehouse".

Remastered version

Applying camouflages to the weapon will paint over the weapon's selector markings, but the "Whiteout" weapon kit keeps them intact.

Holding the Remastered MP5N, now more to scale with the real weapon. It now features a "Tropical" forend that's more "Tropical" than it is "Slimline" in terms of thickness, shorter sights, and is less anorexic across its length.
Aiming down the sights.
The reload reuses the same basic animation as in the original game.
Racking the charging handle.
Removing a magazine in the inspect animation...
...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.

Heckler & Koch MP5SD3

"Soap" MacTavish and other SAS soldiers wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.

MP5SD3 with integrated sound suppressor - 9x19mm
Soap holds an MP5SD3 at the start of the mission "Crew Expendable."
Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where "burst" would be on a four-position trigger group.
An SAS operator with an MP5SD3.

Remastered version

Holding the Remastered MP5SD3.
Iron sights.
Switching magazines.
Cocking the weapon.
An MP5SD3 on the ground
An SAS operator with an MP5SD3.
Soap preps his MP5SD3 shortly before deploying at the start of Crew Expendable. Seeing as he is the "FNG", he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.

IMI Mini Uzi

Many enemies use the Mini Uzi. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.

Mini Uzi SMG with stock folded - 9x19mm
Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.
Viktor Zakhaev with his Mini Uzi in "The Coup".
An Ultranationalist with a Mini Uzi in "Mile High Club".

Remastered version

Holding the Remastered Mini Uzi.
Aiming, which still disregards the rear aperture unfortunately.
Reloading.
Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, "ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING."
The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.
Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.
And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...

Skorpion SA Vz. 61

Some enemies use the SA Vz.61 Skorpion. The side of the weapon reads "Zastava" and "Yugoslavia", despite being modeled after the original Czech Vz. 61 Skorpion and not the Vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).

CZ Vz. 61 Skorpion - .32 ACP
Skorpion SA Vz. 61 in "Blackout."
Reloading the Skorpion.
A Russian Ultranationalist with his Skorpion in "Blackout."

Remastered Version

The shiny new Skorpion Vz. 61
Iron sights.
Reloading, which shows more proper trademarks.
Charging the Vz. 61.
View of the right side of the Skorpion.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding "fire" to the mouse scroll wheel).

Benelli M4 Super 90 - 12 gauge
M1014 information screen
An "M1014" in "Safehouse", having just been used to put several holes in the text at the top of the screen.
The M1014 in the third row under the Winchester 1200.

Remastered version

Holding the Remastered Benelli M4 Super 90.
Iron sights.
Loading in a 12 gauge shell.
...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.
A Benelli on the ground.
Inspecting animation of the M1014.

Winchester 1200

The Winchester 1200 appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in "Crew Expendable." Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the Mossberg 590/590A1.

Heavily modified Winchester 1200 - 12 gauge
Gaz draws his Winchester 1200; he likes to keep it for close encounters.
A Winchester 1200 in "Charlie Don't Surf".
A Russian Ultranationalist armed with a W1200 in "One Shot, One Kill".

Remastered version

Holding the Remastered Winchester 1200.
Iron sights.
Pumping the handle after firing a shot.
Reloading.
Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery.

Assault Rifles & Battle Rifles

AK-47

Most enemies and incorrectly Russian soldiers use the AK-47 instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later AKM. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-30 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.

AK-47 (Type I) - 7.62x39mm
An Ak-47 fitted with an GP-30 grenade launcher in "Charlie Don't Surf".
A regular AK-47 in "All Ghillied Up".
During the second part of "The Bog," an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.

AKM (remastered version)

In Modern Warfare Remastered, the AK-47's weapon model has been changed to that of an AKM, as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings "АВ" meaning "Автоматический" (Auto) and "ОД" meaning "Одиночный" (Single) which indicates Russian manufacture.

AKM - 7.62x39mm
Holding the AKM in Modern Warfare Remastered.
Iron sights.
Reloading. Note the steel-cased 7.62x39mm rounds. This is accurate; AK-type weapons are not designed to feed brass-cased ammunition, and feed steel-cased rounds far more reliably. Also note the factory markings on the receiver meaning the rifle was built in 1970.
Chambering a new round.
A trio of AKMs lie on the table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.
An AKM found in multiplayer, featuring the "Battleworn" skin, a PBS-1 sound suppressor, and woodland camouflage.

"AK-74u"

A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name "AK-74u." While it handles like the other SMGs and its damage is modeled equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.

Airsoft JG "AK Beta-F" rifle.
An actual AKS-74U for comparison - 5.45x39mm
Soap reloads the "AK-74u" during the mission "Crew Expendable;" note the AK-74-style Bakelite magazine.
An AK-74u on a table.
The AK-74u with a GP-30 above the G36C.

AKS-74U (remastered version)

In Modern Warfare Remastered, the weapon is modeled after an actual AKS-74U, but it is still has the original model's underfolding stock and black furniture. With the "Whiteout" weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings "AB" and "OД".

AKS-74U - 5.45x39mm
Holding the Remastered AKS-74U.
Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...
Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.
Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979.
Chambering a new round after an empty reload.
An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.
View of the other side of the AKS-74U.
The "Whiteout" kit; note the magazine.

Colt AR-15A3

The civilian Colt AR-15A3 (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an "M4A1" (a full-auto firing weapon) in singleplayer, but as an "M4 Carbine" (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in-game, its fire selector switch is always set to semi-auto. The weapon features a Colt Canada C8 four-position collapsible stock, an M16A1 pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is not visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above. Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called "M4 SOPMOD," that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "All In."

Colt AR-15A3 - 5.56x45mm NATO
Colt M4A1 for comparison - 5.56x45mm NATO)
"M4A1 Carbine", the regular AR-15A3 is a common US Marine weapon and "Soap" MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.
"M4A1 SOPMOD", used by some of the SAS soldiers and could be considered "Soap" MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.
"M4A1 Grenadier", used by a few of the US Marines and is Captain Price's signature weapon, along with his 1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).
"M4A1 Suppressed", only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the "Give All" cheat in the developer's console on the PC version while on any level it is featured in.
An unused variant of the "M4A1 SOPMOD" acquired by the "Give All" cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.
A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.
Captain Price with his signature AR-15A3 Grenadier in "No Fighting in the War Room."

M4A1 (remastered version)

In Modern Warfare Remastered, the weapon is correctly modeled after an M4A1.

Colt M4A1 - 5.56x45mm
Holding the Remastered M4A1 in "Charlie Don't Surf", still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed again when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.
Draw animation of the M4A1.
Holding another variant, this time with an EOtech holographic sight and an M203.
Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.
Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing, and how the front sight gas block is still attached in third-person, rather than the low-profile one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult.
Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original.

Heckler & Koch G36C

The H&K G36C is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission "Safehouse" and by many enemies late in the game. It anachronistically appears in both missions set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the Colt AR-15A3, but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47. It is clearly missing the front sight and because of how low the red dot sits, you should be able to see the rear sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight.

Heckler & Koch G36C - 5.56x45mm NATO
"Soap" MacTavish holds a G36C fitted with a Tasco red dot scope during the mission "FNG" as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the Remastered version.
Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The "translucent" magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.

Remastered Version

H&K G36C in idle.
Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.
Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...
Reloading a fresh translucent magazine. Like the P90, the magazine now correctly depletes as rounds are expended.
Giving the charging handle a tug.
Right side of the G36.
The singleplayer G36C; note the red dot sight now sits on a riser.
ADS of the Tasco reflex sight.

Heckler & Koch HK91A3

The Heckler & Koch HK91A3, noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a "G3" in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.

HK91-A3 with factory telescoping Stock - 7.62x51mm NATO
"G3" as in-game.
Holding the HK91A3 in "All Ghillied Up".
Sgt. Paul Jackson reloads his captured HK91A3 in "Shock and Awe". Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.
An OpFor soldier wields a HK91A3 in "The Bog."

Remastered version

Whereas most of the other weapons were replaced with the proper models they were named after for Remastered, the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the Heckler & Koch G3. Nevertheless, the "Battleworm" weapon kit gives it an early G3 wooden buttstock and a CETME Model C handguard.

Holding the Remastered HK91A3.
Iron sights.
Empty reload.
Releasing the charging handle.
An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.
Equip animation of the HK91A3, where the character slaps the fire selector off of safe.
Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.
Right side of the HK91, which shows the non ambidextrous fire selector.

M14

The M14 with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.

It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the Springfield Armory M1A civilian version.

M14 rifle - 7.62x51mm NATO
Springfield Armory M1A with synthetic stock - 7.62x51mm
M14 information screen in-game.
An M14 in-game.

Remastered Version

In Modern Warfare Remastered, the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the "Battleworn" weapon kit. Like in the original game, the bolt does not lock back upon being emptied.

M14 in idle.
ADS view. The markings on the receiver read, "U.S. RIFLE 7.62MM M14 RESTRICTED" followed by a serial number. The exact same inscription also appears on the M21.
Reloading a 20-round magazine.
Chambering a round.
Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.
The animation ends with a lovely brass check.

M16A4

The M16A4 is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and the "G3", despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an M16A1 flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped). In the campaign, it is portrayed to fire in full auto and only burst in multiplayer. The same still applies to the Remastered edition.

M16A4 - 5.56x45mm NATO.
Jackson holds an M16A4 in the mission "War Pig."
A promotional image showing a US Recon Marine firing his M16A4 during the mission "War Pig." Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as "M4 Carbine" in-game). Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.
A player character in multiplayer armed with an M16A4 fitted with an M203 "Noob Tube," nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.
Lieutenant Vasquez and another US Recon Marine, armed with M16A4 rifles during the mission "War Pig". If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.

Remastered version

The M16A4 in Modern Warfare Remastered comes standard with 2 less rail covers on the 3 and 9 o'clock rails, the fire selector properly set to "Burst", and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the "Battleworn" weapon kit equipped. Like the M4A1, the front sight is replaced with a low-profile gas block when using optics.

Holding the Remastered M16A4.
Aiming down the sights.
Reloading; the Remastered M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Given the fact that the weapon model is the same in campaign and multiplayer, the "Burst" setting becomes incorrect in the case of the campaign version that is fully-automatic.
Empty reload.
A pair of dropped M16A4s attempting to replicate the IMFDB site logo.

Sturmgewehr 44

The Sturmgewehr 44 only appears in multiplayer, referred to as the "MP44" (as it was in earlier Call of Duty games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from Call of Duty 2. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.

Sturmgewehr 44 (MP44) - 7.92x33mm Kurz
MP-44 information
An MP44 in multiplayer.
Reloading the MP44 on the multiplayer map, "Countdown". Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.

Remastered Version

The Remastered Sturmgewehr 44.
StG-44 iron sights.
Ejecting the magazine
Inserting a fresh mag.
Chambering a new round.
Showing off the prized MP44.
The right side shows the dust cover is absent, unfortunately.

Sniper Rifles

A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticle) rather than their own; the game files contain seven other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.

Barrett M82A1

The Barrett M82 appears once in the single player mission "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in "One Shot, One Kill;" a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd "force field" is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.

Barrett M82A1 - .50 BMG
M82A1 information screen
The M82A1 used in "One Shot, One Kill". A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.

Remastered version

In Modern Warfare Remastered's multiplayer, the "Assassin" weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the Barrett M107.

The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.
Barrett M82 on the updated MP map Ambush.
Looking down the scope at what's left of the Abrams' armament.
M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.
Unloaded a spent magazine.
Rocking in a new one.
Charging the Barrett.
"Tickling" the M82. Note the markings and how the safety is also on.

Dragunov SVD

All enemy snipers use the Dragunov SVD. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.

SVD Dragunov sniper rifle - 7.62x54mm R
SVD Dragunov in-game.
Jackson armed with an SVD Dragunov in-game.
The SVD on a table with a few spare mags.
A Russian Ultranationalist holds an SVD Dragunov during "All Ghilled Up."

Remastered version

Holding the Remastered SVD.
A view through the still incorrectly-reticuled PSO-1 scope.
Replacing the magazine.
Chambering a new round.
An SVD lying on a table.
Inspecting the Dragunov, which has the same thumb animation as the M82.

M21

The M21 Sniper Rifle appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a "Leupold Mark 4 6.5-20x50mm ER/T" scope. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. Similarly to the M14, the third-person model lacks the fire selector (though it actually has a bayonet lug), making it resemble a scoped Springfield Armory M1A.

M21 Sniper Rifle - 7.62x51mm NATO
M21 information screen
M21 rifle in multiplayer
Price's suppressed M21 in "All Ghillied Up".
Captain MacMillian with his suppressed M21 in "All Ghilled Up."
Reloading the standard M21. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the M14. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.

Remastered Version

The third-person model in Modern Warfare Remastered now correctly displays the fire selector in third-person.

M21 in the Remastered multiplayer.
Scope view.
Reloading the M21.
Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.
The ghillie-camofluaged suppressed M21 in "Blackout".

M40A3

The M40A3 is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.

M40A3 - 7.62x51
M40A3 rifle in-game.
An M40A3 in the multiplayer map, "Crash".

Remastered version

In Modern Warfare Remastered's multiplayer, the "Assassin" weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.

M40A3 in idle.
Aiming the M40A3.
Cycling the bolt.
Reloading, note the 7.62x51mm cartridge in the character's hand.
The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.
Similar to the M14/M21, the user performs a chamber-check.

Remington Model 700P

The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by "Soap" MacTavish at the beginning of "Sins of the Father." It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.

Remington Model 700P LTR - 7.62x51mm NATO
R700 information screen.
Remington Model 700P in-game.

Remastered version

Similarly to the M40A3, the "Assassin" weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.

The updated Remington 700.
Cycling the bolt; same as the M40A3.
Reloading the R700.
Inspecting; unlike the M40, the user does not perform a brass check.

Machine Guns

RPD

The RPD light machine gun is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the PKM decades before.

RPD Light Machine Gun - 7.62x39mm
In-game description
The RPD in-game.
Iron sights.
Reloading.
An OpFor soldier aiming an RPD in "The Bog", accepting the fact that his hand has become one with the magazine.

Remastered version

An excellent attention to detail in the remastered version is the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds. A break from most FPS games where the ammo belt will always be full and then either suddenly disappear when the weapon is empty, or simply never run out as the player character replaces it just to play fair.

Holding the Remastered RPD.
Iron sights.
Replacing the belt.
Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked after replacing the belt, owing to how the RPD operates in reality.
An RPD on the ground.
Left side of the RPD.
Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China follow this pattern although this model lacks the Chinese characters found on the real weapon.

M60E3

The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.

M60E3 machine gun with the full length barrel - 7.62x51mm NATO
M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.
An M60E3 in multiplayer as its user gives himself a promotion.

Remastered Version

Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.
M60 iron sights.
Tugging the bolt back at the start of a reload. While the RPD's reversed animations on their own could just as well be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being "backwards" (seeing as the M249's animations are also reversed), the M60's animations, appropriate to the real steel's operation, are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.
Placing a new 100-round box magazine.
Feeding in the 7.62x51mm belt.
Closing the feed cover of the M60.
Right side view.

M249E2 SAW

The M249E2 appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.

M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)
M249 SAW as used in-game.
An M249E2 SAW in "War Pig."
Iron sights.
Reloading.
A US Marine fires his M249 SAW at OpFor forces.
Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.

Remastered version

Holding the Remastered FN M249E2 SAW.
Iron sights.
Replacing the belt.
Closing the feed cover.
Pulling the charging handle. Like the RPD, in Remastered it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.
Third-person view of the M249E2 SAW.
Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.
The updated turret variant of the M249, which is now missing its front sight for some reason.

Launchers

GP-30 Grenade Launcher

The GP-30 grenade launcher is seen on the AK-47 only and is mislabelled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an "AK-74u" in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.

GP-30 grenade launcher mounted on an AK-74 - 40mm & 5.45x39mm
The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.

Remastered version

The Remastered AKM's grenade launcher in use, still modeled after a GP-30.
Reloading the GP-30 after firing. Nine years after its introduction to the series, the GP-30 finally gets to load with a proper VOG-25 grenade, as well as not being flicked anymore as if it could eject a spent casing.
Sliding the new round into the weapon.
An AKM with a mounted GP-30 lies on a table.

M203 Grenade Launcher (Airsoft)

An airsoft version of the M203 grenade launcher, distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the AR-15A3 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.

Airsoft M203 made by G&P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.
A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.
M203 mounted on M16A4.

Remastered version

M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in Remastered.
Ejecting a spent casing.
Inserting a new grenade.
Third-person view of the M203.

FGM-148 Javelin

The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on "All In." In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.

FGM-148 Javelin - 127mm
CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.
The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red "CLU BIT failure" light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber "missile not ready" light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.

Remastered version

Holding the Remastered Javelin.
Aiming at some OpFor tanks.
A Javelin on the ground.

FIM-92A Stinger

FIM-92A Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety.

FIM-92A Stinger - 70mm
Sights of a Stinger.
Three Stingers lying by a weapons cache.

Remastered Version

The Remastered FIM-92A Stinger.
Locking on to the same Mi-8 from above.

M136 AT4

Some Marine NPCs have an M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in "Shock and Awe" through the "Give All" cheat.

M136 AT4 - 84mm
The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.
The AT4 in "Shock and Awe" after using the "Give All" cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.

Remastered version

An M136 AT4 on the back of a marine.
The AT4 on the ground after having been fired.

RPG-7

The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.

RPG-7 - 40mm
An RPG-7 in "Charlie Don't Surf".
Sights.
Reloading.
Opfor RPG-7s on a table.

Remastered version

Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called "Danger Close". One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.

Holding the Remastered RPG-7.
Iron sights.
The start of a reload.
The new warhead inserted.
A pair of RPG-7 with additional rockets on a table.
Inspecting the RPG-7.

RPG-27

The RPG-27 is seen strapped to the packs of several Ultranationalists.

RPG-27 rocket launcher - 105mm
An RPG-27 on the back of a Russian Ultranationalist.

Explosives

M67 Hand Grenade

The frag grenades seen in-game are M67 hand grenades. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.

M67 Hand Grenade
A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.

Remastered version

Pulling the pin of the Remastered model.
Some M67 grenades on a table.
A pair of boxes of grenades.

M83 Smoke Grenade

M83 smoke grenades only appear in single player in "All In" and "Heat." Smoke grenades in multiplayer cannot be used in conjunction with the "Special Grenades x3" perk.

M83 smoke grenade

M18 (remastered version)

In Modern Warfare Remastered, the M83 is replaced with the M18 smoke grenade.

M18 smoke grenade
Pulling the pin of an M18 smoke grenade.
Smoke grenades on the body of an OpFor soldier.
More smoke grenades are seen on his belt.
Zakhaev's mercenaries also have M18s.

M84 Stun Grenade

M84 stun grenades appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.

M84 stun grenade
Three M84 stun grenades on a crate with an SVD Dragunov in "Ultimatum".
An M84 stun grenade in mid-air on the multiplayer map, "Crash".

Remastered version

Pulling the pin of the Remastered model.
The M84 stun grenade about to be thrown.
A pair of stun grenades on a table.

M18A1 Claymore Mine

The M18A1 Claymore Mine appears in the single-player levels "Blackout" and "One Shot, One Kill." They are also available in multiplayer, where a player can equip two Claymores as a perk.

M18A1 direction Claymore Mine
The player character holding an M18A1 Claymore.

Remastered Version

M18A1 Claymore in-hand and deployed.
Looking at the infamous message embossed on the front of the Claymore.

C4

C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.

A C4 pack on the ground in "One Shot, One Kill".

Remastered version

A deployed C4 pack.
Looking a C4 pack in hand.

Mounted Weapons

M240C

The M240C can be seen mounted coaxially on the M1A1HA Abrams.

FN M240C - 7.62x51mm NATO
The M240C is visible to the left of War Pig's main gun.

M240D

The M240D is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.

FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
The M240D can be seen on top of War Pig as it advances.

Browning M2HB

The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug.

Browning M2HB on vehicle mount - .50 BMG.
The M2HB is the further away of the two guns, mounted on the commander's hatch.

Remastered version

Right side view of the M2HB.
Left side.
A closer look at the barrel.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A appears as a usable stationary weapon mounted on a downed helicopter in the mission "Heat" and is used by a door gunner on a Black Hawk in both "Crew Expendable" and "The Sins of the Father." That the M134 in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later Modern Warfare games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
"Soap" MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here "GAU" is even printed on the top of the weapon.
An M134 leans against a cabinet in the SAS armory at the beginning of the game.

Remastered Version

Going to work with new "Heat" minigun.

Mk. 19 Automatic Grenade Launcher

The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission "Shock and Awe," its use governed by a heat gauge.

Mk 19 grenade launcher in vehicle mounting - 40x53mm.
Mk. 19 in-game.
A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.

Remastered version

In the Remastered introduction to "Shock and Awe," a new animation shows Sgt. Jackson loading the Mark 19.
Loading in the 40mm belt.
Chambering the Mk. 19.
Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.
A full view of the weapon with the grenade belt.

M242 Bushmaster Chaingun

An M242 Bushmaster Chaingun can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map "Ambush".

M242 Bushmaster chaingun - 25mm
An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler & Koch G36C fitted with a red dot sight.

PKT

Opfor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial PKTM machine gun, although they only appear to use the 2A42 autocannon.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
Soap observes the hardware of an empty BMP.

Kurzer 8 cm Granatwerfer 42

An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in "FNG." This model is actually lifted directly from Call of Duty 2.

Kurzer 8 cm Granatwerfer 42 - 81.4mm
Soap looks over the rather rusty Kz 8cm GrW 42 mortar.

Shipunov 2A42

The Shipunov 2A42 is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions "All Ghilled Up" and "One Shot, One Kill." The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996. BMP-2 IFVs also use the Shipunov 2A42.

Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm
During the mission "Safehouse" Soap can call upon the services of an Mi-28N "Havoc" gunship to accidentally blow himself up provide fire support with missiles and its Shipunov 2A42 autocannon.

Remastered Version

"Mosin 2-5" firing the 2A42 in the remastered edition.

General Dynamics M197 Vulcan

The M197 Vulcan is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.

General Dynamics M197 Vulcan - 20mm
One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission "The Bog."
Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission "Shock And Awe."

General Electric GAU-12/U

A GAU-12/U is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the Bofors 40mm and M102 Howitzer.

GE GAU-12/U five-barrel cannon - 25mm.

Bofors 40mm

The Bofors 40mm is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and M102 Howitzer.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.

M102 105mm Howitzer

The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and 40mm Bofors.

Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

Not Usable

Glock 17

The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.

A Generation 3 Glock 17 - 9x19mm.
The "Last Stand" and "Overkill" Perk Symbols.
A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.

AK-74

In the intro for "The Coup", soldiers carrying Al-fulani are carrying AK-74s, which switch to AK-47s (AKMs in Modern Warfare Remastered) in-game.

AK-74
These rifles can be identified as AK-74s by their magazine slant and flash hiders.

AKM

In some levels, "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.

AKM - 7.62x39mm
AKM Poster.

M1928A1 Thompson

In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an M1928A1 Thompson can be found in various buildings, one being the SAS armory.

M1928A1 Thompson with 30-round magazine - .45 ACP.
A woman in a military uniform holds an M1928A1 Thompson.

PPSh-41

Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
A statue of two Russian soldiers holding PPSh-41s.
The Remastered PPSh statue.

RGD-5 hand grenade

The RGD-5 hand grenade is added to the models of some enemies in Modern Warfare Remastered. It is unusable in gameplay.

RGD-5 High-Explosive Fragmentation hand grenade
A Russian mercenary with RGD-5 hand grenades on his chest.

Modern Warfare Remastered exclusive weapons

Luger P08

A Luger P08 with some minor cosmetic alterations has been added to Modern Warfare Remastered via an update on August 8, 2017; it is referred to as the "BR9". Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 44 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.

Luger P08 - 9x19mm
MWR BR9.jpg

"Prokolot"

The "Prokolot" (which means pierce in Russian) is a three-round burst pistol that was added to Modern Warfare Remastered, via an update on May 2, 2017. It is a hybrid weapon featuring parts of the Arsenal Strike One and the Arsenal USA Stryk-B, though its length is intermediate between the two. It also seems to have a custom Glock trigger. The grip is also similar in appearance to the MP-443 Grach.

Arsenal Strike One - 9x19mm
MWR Prokolot.jpg

Taurus Model 44

A Taurus Model 44 with 8" barrel has been added to Modern Warfare Remastered via an update on February 7, 2017. Like the Colt Anaconda from Modern Warfare 2 and Modern Warfare 3, it is referred to as ".44 Magnum" and incorrectly ejects the spent casings by simply holding the weapon up rather than using the ejector rod. It also inappropriately has the ability to equip a suppressor. Additionally, it shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.

Taurus Model 44 with 6" barrel - .44 Magnum
The Taurus Model 44 in idle.
ADS view.
Mid-recoil.
Closing the cylinder on a reload. It uses the same animations as the Colt Anaconda in the sequels.

"Fang 45"

The "Fang 45" is a fictional AR15-style pistol caliber carbine chambered in .45 ACP that was added to Modern Warfare Remastered via an update on May 2, 2017. It appears to be a mixture of an LWRC SMG-45 and a Patriot Ordnance Factory PSG.

POF PSG with stock mounted sling - 9x19mm
MWR Fang45.jpg

MAC-10

The MAC-10 has been added to Modern Warfare Remastered via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the M9, MP5 and Mini Uzi. During empty reloads, the open bolt is pulled back before changing the magazine. On a side note and interesting bit of trivia, the MAC-10 was originally featured in the Nintendo DS version of Call of Duty 4.

Ingram MAC-10 - 9x19mm
The MAC-10 in the armory menu.

"PK-PSD9"

The "PK-PSD9" is a three-round burst submachine gun that was added to Modern Warfare Remastered via an update on August 8, 2017. It consists of the aforementioned "Prokolot" fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the CAA Tactical RONI, but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.

MWR PK-PSD9.jpg

Saiga 12K

A heavily embellished Saiga 12K converted to full-auto has been added to Modern Warfare Remastered via an update on February 7, 2017. It is referred to as "Kamchatka-12" in-game, and has a stock similar to the SLR-95 Thumbhole stock. Kamchatka is the name of an eastern peninsula region in Russia.

Saiga 12K - 12 gauge
MWR Kam menu.jpg

Sears Ranger

Dual-wielded Sears Ranger double barreled shotguns were added to Modern Warfare Remastered via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in Remastered.

Sawed-off Double Barreled Shotgun - 12 gauge
A decent view of the shotgun. The contact also has the M1911 in his right hand.
The dual Rangers in the armory menu.

AAC Honey Badger

The "Lynx CQ300" is a new assault rifle that was added on the August 8, 2017 update. It resembles the AAC Honey Badger that was featured in Call of Duty: Ghosts, and it also reuses the same reload animation. The Honey Badger's integrated suppressor is replaced with a custom muzzle brake, and it also has a grip stop resembling the Lanco Tactical Grip Stop 2.

Honey Badger with magazine removed - 7.62x35mm
MWR Lynx CQ300.jpg

"BOS14"

The "BOS14" is an assault rifle that was added to Modern Warfare Remastered via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the SCAR-H, though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L.

MWR BOS14.jpg

"XM-LAR"

The "XM-LAR" is a FAL-type fully-automatic rifle that was added to Modern Warfare Remastered via an update on February 7, 2017. It consists of an FN LAR lower receiver and rear sight, a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a DSA SA58 OSW handguard and charging handle, as well as a custom stock. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game).

FN LAR (Light Automatic Rifle) - 7.62x51mm NATO
DSArms SA58 OSW Carbine - 7.62x51mm NATO
MWR XM-LAR menu.jpg
An "XM-LAR" with a reflex sight found in a multiplayer match.
Iron sights.
Pushing the mag release with a fresh magazine in hand.
Rocking in the new one.
Charging the weapon.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention was added to Modern Warfare Remastered via an update on June 27, 2017.

CheyTac M-200 - .408 CheyTac
MWR CheyTac.jpg

"D-25S"

The "D-25S" is a semi-automatic sniper rifle that has been added to Modern Warfare Remastered, via an update on March 14, 2017. It appears to consist of an F&D Defense FD308 upper receiver and a Heckler & Koch G28 lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as "DMR-25" in the game files. "CAL .308" and "MADISON WI USA" can be seen written on the magazine well.

F&D Defense FD308 - .308 Winchester
Heckler & Koch G28, patrol version - 7.62x51mm NATO
MWR D25 1.jpg
MWR D25 2.jpg
The "D-25S" in first person.
Aiming down "scope_overlay_m40a3", of course.
Reloading.
Pushing the bolt release.

"Bered MK8"

The "Bered MK8" is a magazine-fed light machine gun taking clues from the IMI Negev and the Ultimax 100 series. It was added to Modern Warfare Remastered via an update on June 27, 2017.

MWR Bered MK8.jpg

PKM

The PKM has been added to Modern Warfare Remastered via an update on March 14, 2017. It correctly feeds from the right side (unlike the PKP Pecheneg from Modern Warfare 3), but for some reason it shares ammo with the differently chambered M249 SAW.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R
The PKM in the armory menu.

See Also

World War II Games Call of Duty (United Offensive)  •  Call of Duty 2  •  Call of Duty 3  •  WWII
Modern Warfare Series Call of Duty 4: Modern Warfare  •  Modern Warfare 2  •  Modern Warfare 3
Black Ops Series World at War  •  Black Ops  •  Black Ops II  •  Black Ops III
Standalone Games Call of Duty Online  •  Ghosts  •  Advanced Warfare  •  Infinite Warfare



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