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Difference between revisions of "Call of Duty: Vanguard"
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=Pistols= | =Pistols= | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
− | A [[Colt M1911A1]] appears | + | A [[Colt M1911A1]] appears under the "1911" name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII. |
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | [[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | ||
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen. J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]] | [[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen. J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==M1A1 Thompson== | ==M1A1 Thompson== | ||
− | An [[M1A1 Thompson]] | + | An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a drum magazine, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). In what is most likely a reused asset from ''Modern Warfare'', the weapon is stated to fire "5.7x28mm" rounds. The initial draw animation involves the player letting the bolt go forward and chamber a round, then they flick the safety off |
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]] | [[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]] | ||
[[Image:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha.]] | [[Image:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha.]] | ||
==MP40== | ==MP40== | ||
− | + | The [[MP40]] is an SMG available in the game. During Alpha gameplay the weapon was stated to use "9mm Makarov" ammunition, which is incorrect and anachronistic, as 9x18mm Makarov ammo was made after the war in 1946, however this is likely a placeholder asset from ''Modern Warfare''. It is also known as the "MP-40". | |
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | [[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | ||
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]] | [[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]] | ||
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=Shotguns= | =Shotguns= | ||
==Becker revolving shotgun== | ==Becker revolving shotgun== | ||
− | The [[Becker revolving shotgun]] | + | The [[Becker revolving shotgun]] appears in the game as the "Revolving Shotgun". Its usage by anyone during WWII is highly improbable due to only about 100 examples being ever produced. In the Stalingrad Demo it is depicted with the correct 5 round cylinder and is used by German soldiers, as it is a German weapon. The lever used to pull the barrel out is incorrectly depicted as a regular charging handle, which also ejects the last round fired in an empty reload. |
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]] | [[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]] | ||
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to [[Rainbow Six Siege]].]] | [[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to [[Rainbow Six Siege]].]] | ||
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==Karabiner 98k== | ==Karabiner 98k== | ||
− | [[Karabiner 98k]] | + | The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)]]'', the rounds left on the stripper clip when reloading are tracked properly. Alpha versions of the game call the weapon "KAR98K". |
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | ||
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]] | [[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]] | ||
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==Mosin Nagant M1891/30== | ==Mosin Nagant M1891/30== | ||
− | + | The [[Mosin Nagant M1891/30]] appears in the game as the "3-Line Rifle". | |
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]] | [[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]] | ||
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]] | [[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
− | The [[Sturmgewehr 44]] | + | The [[Sturmgewehr 44]] appears in the game as the "STG44". The Alpha gameplay states the ammunition as "7.92 Mauser", similarly to the AK-47 in ''Modern Warfare'' firing "7.62 Soviet". An extended drum magazine appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz, which hods 45 rounds. It is used anachronistically in Stalingrad in August 1942 when in reality it was first issued in late 1943. |
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]] | [[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]] | ||
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==MG42== | ==MG42== | ||
− | The [[MG42]], fitted with a drum, | + | The [[MG42]], fitted with a drum, appears in the game. Said drum holds 125 rounds, which is incorrect, the MG42 had a 50 round drum. |
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]] | [[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]] | ||
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]] | [[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]] | ||
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==Vickers Mk. I== | ==Vickers Mk. I== | ||
− | A man-portable depiction of the [[Vickers|Vickers Mk. I]] is | + | A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a streak called the "Frankengun", and it functions in the same way as the "Death Machine" from past Treyarch Call of Duty titles. It has 100 rounds, which are explosive, as well as unusable AA sights. |
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]] | [[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]] | ||
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]] | [[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]] |
Revision as of 03:19, 28 August 2021
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change. |
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Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.
The following weapons appear in the video game Call of Duty: Vanguard:
Overview
Like Modern Warfare and Black Ops Cold War before it, Vanguard uses the Gunsmith system for its weapon attachments and customisation, which includes new upgrades such as incendiary ammo, seen on some weapons in Alpha gameplay.
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.
Pistols
Colt M1911A1
A Colt M1911A1 appears under the "1911" name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII.
Mauser C96 Hybrid
A hybrid of different Mauser C96 pistols is seen in the Alpha, listed under the same "Machine Pistol" moniker from WWII. It fires ".50 Pistol" ammo (Modern Warfare's name for .50 AE, and almost certainly a placeholder born of asset recycling), is full-auto despite its lack of a selector switch, and has a 10-round magazine by default.
Luger P08
A Luger P08 is seen in the reveal trailer.
Submachine Guns
M1A1 Thompson
An M1A1 Thompson appears in the Alpha as the default weapon in Champion Hill mode, fitted with a drum magazine, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). In what is most likely a reused asset from Modern Warfare, the weapon is stated to fire "5.7x28mm" rounds. The initial draw animation involves the player letting the bolt go forward and chamber a round, then they flick the safety off
MP40
The MP40 is an SMG available in the game. During Alpha gameplay the weapon was stated to use "9mm Makarov" ammunition, which is incorrect and anachronistic, as 9x18mm Makarov ammo was made after the war in 1946, however this is likely a placeholder asset from Modern Warfare. It is also known as the "MP-40".
MP41
The "Shredder" submachine gun in the Frontline weapons pack is a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.
Owen
The Owen Gun is carried by second lieutenant Riggs at the beginning of the trailer.
PPSh-41
Soviet Soldiers are seen carrying PPSh-41s at the beginning of the trailer.
Sten Mk II
In the teaser, a Sten Mk II can be seen lying on the ground. It is also featured in the reveal trailer, appearing multiple times.
Sten Mk I/Sten Mk VI Hybrid
The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.
Type 100
A Type 100 submachine gun is used by an Allied soldier.
Shotguns
Becker revolving shotgun
The Becker revolving shotgun appears in the game as the "Revolving Shotgun". Its usage by anyone during WWII is highly improbable due to only about 100 examples being ever produced. In the Stalingrad Demo it is depicted with the correct 5 round cylinder and is used by German soldiers, as it is a German weapon. The lever used to pull the barrel out is incorrectly depicted as a regular charging handle, which also ejects the last round fired in an empty reload.
Browning Auto-5
The Browning Auto-5 appears in the game as the "Auto-Loading Shotgun". The 10 round drum is taken straight from the Walther toggle-action shotgun from WWII.
Rifles
Lee-Enfield No.4 Mk. I
The Lee-Enfield No.4 Mk.I is seen in promotional media. It is also seen in the hands of British paratroopers as well.
Karabiner 98k
The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare (2019), the rounds left on the stripper clip when reloading are tracked properly. Alpha versions of the game call the weapon "KAR98K".
M1 Garand
M1 Garand rifles are used by US marines in the reveal trailer.
Mosin Nagant M1891/30
The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle".
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as the "STG44". The Alpha gameplay states the ammunition as "7.92 Mauser", similarly to the AK-47 in Modern Warfare firing "7.62 Soviet". An extended drum magazine appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz, which hods 45 rounds. It is used anachronistically in Stalingrad in August 1942 when in reality it was first issued in late 1943.
Machine Guns
Bren Gun
A British soldier is seen holding a Bren gun in the trailer of the Stalingrad Demo Play-through.
Charlton Automatic Rifle
A Charlton Automatic Rifle is fired by second lieutenant Riggs in the reveal trailer.
Degtyaryov DP-27
A Degtyaryov DP is briefly seen in the Stalingrad demo. It appears in the Alpha as the "DP27". The HUD correctly identifies the 7.62x54mm R ammo the weapon fires, but the pan magazine holds 63 rounds instead of 47. An upgraded version holds 105 rounds.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears is seen in the PlayStation Alpha trailer with a longer handguard, presumably an attachment of some sort. In the Alpha it is called the "BAR" and has the correct handguard by default. It is also depicted with a lethargic rate of fire around 300 RPM, indicating it is set to the slow ROF mode by default. Reused assets from Modern Warfare means this weapon is said to be chambered in 7.62 NATO in the Alpha. A 30 round curved magazine is available.
MG42
The MG42, fitted with a drum, appears in the game. Said drum holds 125 rounds, which is incorrect, the MG42 had a 50 round drum.
Type 96
The Type 96 LMG is briefly seen in the trailer.
Vickers Mk. I
A man-portable depiction of the Vickers Mk. I is available in the game as a streak called the "Frankengun", and it functions in the same way as the "Death Machine" from past Treyarch Call of Duty titles. It has 100 rounds, which are explosive, as well as unusable AA sights.
Grenades & Explosives
Mk 2 Grenade
American Mk 2 hand grenades can be seen in the African section of the trailer.
Mk.V CN Gas Grenade
The Mk.V CN Gas Grenade appears as the "Gas Grenade".
Model 24 Stielhandgranate
Model 24 Stielhandgranates can be seen lying on the ground next to a German helmet in the teaser trailer.
Mills Bomb
Mills Bomb are carried by British paratroopers in the reveal trailer.
No. 69 Mk. 1
The No. 69 Mk. 1 is seen in the Alpha as a stun grenade.
No. 82 "Gammon Bomb"
The No. 82 Gammon Bomb appears as the "Impact Grenade" in the Alpha.
S-Mine
The S-Mine returns in the Alpha as the "Proximity Mine", functioning like a M18 Claymore from other titles.
Unidentified smoke grenade
Unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.
Flamethrowers
Flammenwerfer 35
The German Flammenwerfer 35 is available as part of the "Flamenaut" streak, which also includes a heavy armoured suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health.
Mounted Weapons
3.7 cm Bordkanone
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen.
What appears to be a German 15 cm TbtsK C/36 naval gun is seen during the trailer.
Besa
The Besa machine gun is seen mounted in British Crusader Tanks.
Browning M2
Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.
Degtyaryov DT
A Soviet T-34/85 with a hull-mounted Degtyaryov DT is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.
MG 13
An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.
MG34
The MG34 is mounted on German tanks in the reveal trailer.
MG81
The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG151
The MG151 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG131
The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
Type 96 25 mm AT/AA Gun
A Type 96 25 mm AT/AA Gun is fired by Japanese soldiers in the reveal trailer.
Type 97 Aircraft Machine Gun
The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters.
Type 99 Cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons.