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Edits in Zastava M76
If you have problems with editing the table in Zastava M76, simply add this:
| ''[[ArmA Tactics]]'' || "Dragunov SVD" || || || 2013
- Thanks! Pyr0m4n14c (talk) 12:25, 15 April 2017 (EDT)
- Thanks,M8. Pyr0m4n14c (talk) 19:55, 17 April 2017 (EDT)
I heard you got OCD or something like that (hope not offensive). And you make a lot of grammar corrections on this site. Well look here : Passion Leads Army,The(aka Glorious Missions) can you help me fix it? And also wanna be my friend?--Dannyguns (talk) 13:31, 5 May 2017 (EDT)
Dont worry, take all the confidence (idiom) that you feel,like if you knew me from years. Well this is my e-mail : [email protected] (dont laught please) and my FB is on my user page. You can contact anytime you feel. --Dannyguns (talk) 13:08, 6 May 2017 (EDT)
"So that's how you format screenshots huh."
Am i supposed to be offended by that phrase?
Fallout: New Vegas weapons
Hi, it's Jspoel from the Fallout wiki. I created an account here because you made some mistakes in the edit summary links. I corrected them, you can check to see where it went wrong. I also uploaded the original size files, although I now see it won't show it enlarged. A pity but I guess that's your choice here.--Jspoel (talk) 11:05, 13 August 2017 (EDT)
RE: H3VR Categorization
I agree there's no easy way out on the Cx4 issue so we'll put that aside for the moment and instead just stick with the most recent issue - one that which my position is more-or-less typical practice, empirically backed on the site. What you're talking about in regards to the 'semi-auto only' TEC-9 is strictly a legal distinction, and it has been explicitly stated in the past that is something that we do not use as any basis for classification on pages. If we were to do it that way, then every semi-auto version of a otherwise automatic class 3 subgun/MP, not to mention certain semiauto-only ultra short 5.56 carbines and certain ultra short shotguns would all be listed under 'pistols' because that's how they're defined legally. It's just arbitrary and confusing to do it that way, hence, we don't. Look on almost any other page that has TEC-9s, as well as Kimels, M11/9s, etc - even those that are 'legal' semiauto-only 'pistols' - listed, and you'll see they're listed under SMGs because technically and aesthetically that's what they are. Same thing here: TEC-9 is listed once under SMGs - with a notation explaining there are separate semi- and full-auto versions in-game. Pretty much it. Keep in mind I don't mean to be a hardass, just pointing out this is how its done practically everywhere else on the site and there's really no serious reason to do it differently here as far as I see. StanTheMan (talk) 02:07, 4 September 2017 (EDT)
- No worries, live and learn and all that stuff. Take 'er easy. StanTheMan (talk) 22:40, 4 September 2017 (EDT)
New Vegas heavy weapons
They're imperfect matches, but I think your towed gun is an old US M101 105mm howitzer, and the Big MT guns are scaled-down versions of the guns from Operation Anchorage: from the barrel, I think based on the Schwerer Gustav. The AA gun is built out of the parts of the Big MT gun (exact same barrel, and part of the base is the same), though the concept rt shows it as what looks like a giant 40mm Bofors gun. Evil Tim (talk) 08:21, 25 September 2017 (EDT)
Yeah, this instance shows a good comparison between the standard and extended mag version, where the charging handle remains at the same place, and then when firing and empty-reloading it's still in open bolt. --Ultimate94ninja (talk) 09:23, 23 December 2017 (EST)
I preferred describing it as daft, a bit of a roasting isn't bad. But I do think the idea might be you're putting a MAHEM charge in the thing and then detonating it inside the launcher to fire a self-forging slug (which MAHEM charges can do), the shape of the ammo would just about make sense that way. The launcher having a barrel kind of wouldn't, though, since the slug would be subcalibre anyway. Evil Tim (talk) 02:02, 21 January 2018 (EST)
Yeah, I totally can do it. Except for my CS:GO Hammer Editor's been crashing and I've been trying to fix it. I'll upload a pic when I get it working again. -SeptemberJack (talk) 01:27, 23 April 2018 (EDT)
Can you help me ID some guns?
Hi friend! I seen your very remarkable work with H3VR and wow. You IDed even the most obscure guns. So I found this 2 guns but I cannot ID.
I thank you in advance. If you need some help, I will be happy to help you. (I can help you in linguistic stuff like correct Italian or Polish grammar or Georgian alphabet transliteration/translation or other stuff). Feel free to ask.--Dannyguns (talk) 11:31, 28 May 2018 (EDT)
The default animation isn’t really incorrect as the handle doesn’t appear to have a connection to the bolt, it should slide like that. The VG 1-5 in Forgotten Hope 2 functions the same way. --AgentGumby (talk) 16:21, 11 June 2018 (EDT)
- I think I see what you mean, although the character still does kind of use the handle by placing it between his fingers. To be fair, it'd probably snap off anyway given the quality of Germany's last ditch weapons.--AgentGumby (talk) 18:47, 11 June 2018 (EDT)
Yo, sorry about the delayed response. It's stated in the assault rifle category page that the M2 is actually ruled out, primarily due to the shorter effective range. I suppose the Thompson Carbine also has this issue, so both weapons should be pulled out of the AR section. And yeah, regarding the creation of a redirect, you might have seen it in the code that I've put; you basically start as if you were creating a page with the name that you want as a redirect (in that case H3VR), and the content you put in it is #REDIRECT [[Hot Dogs, Horseshoes & Hand Grenades]] - As for for linking a category page (or a file page, for that matter), you put a colon directly before "Category" or "File", i.e. [[:Category:Assault Rifle]]. Hope that was helpful! --Ultimate94ninja (talk) 13:15, 26 July 2018 (EDT)
Yo thanks for the help on the Fortnite page
I had a fuckton of college stuff to do so I completely neglected making most of the Fortnite page and that's why I completely disappeared since May. I do have a lot of stuff I compiled there and I'll be uploading more icons of the guns, but so far so good. DraconicSalad (talk) 20:18, 4 August 2018 (EDT)
RE: Carl Gustav on Fortnite Page
Uh, I'm pretty sure the gun that represents the lower tier burst ARs in Battle Royale look a lot closer to an AK-47 and an AKS-74U hybrid than either guns that were posted before, if the handguard, sights, gas piston and magazine weren't a dead giveaway. It also uses medium bullets in STW that often represent 7.62 bullets, which may hint it is probably something that some guy made on his kitchen by mixing various pieces of AK pattern rifles and a Carl Gustav grip (since the Fortnite world is pretty much post apocalyptic due to, ya know, angry sentient purple clouds).
Battle Rifle category
You were indeed right in removing the Spencer carbine from the category page (and maybe also the Maynard carbine? I don't think it meets the full-powered cartridge requirement either). However, in response to your edit summary here, I think that just because something is a carbine doesn't mean it can't be a battle rifle (the SA58 OSW and the G3KA4 are two good examples). As for the contents of the category page, last year I added images of most of the weapons that had the battle rifle category in them (except for some like the Winchester 1906 - being chambered in .22 Short/Long, it's clearly not a battle rifle; I'm removing the category from its page in a minute). Then I removed some weapons such as the SKS, Vz. 52, and Winchester 1907; multiple rifles including those had that category in the past, even though it's wrong. So, if you see more weapons that are listed in that category page yet don't meet the full-powered cartridge requirement (such as the Winchester 1873, as you've said), yeah, it makes sense to remove them. --Ultimate94ninja (talk) 08:43, 7 October 2018 (EDT)
- About having the M1918A2 BAR there (or even the earlier M1918 BAR), I'm not exactly sure, I suggest that you ask someone of the admins. As for changing the section to "Select-Fire" and putting the Breda PG in it, yeah that sounds good to me (in that case, you won't even need to retain the M1918A2 BAR image since we already have the M1918 in that section). --Ultimate94ninja (talk) 12:16, 7 October 2018 (EDT)
One problem with rebuilding of Category:Pistol
Hello! As a result of the rebuilding of Category:Pistol we got a problem with redirects Derringer, Derringers and Derringer (disambiguation) that lead to appropriate subcategory, currently removed from the page. These redirects are useful when some generic Derringer-style gun appears on screen. Maybe you would restore a subcategory for this specific kind of pistols? I tend to think that this would be useful. Thanks. Greg-Z (talk) 02:53, 23 November 2018 (EST)
- Yes, such page for Derringers looks like a good solution to the problem. Thanks for a good idea! Greg-Z (talk) 10:11, 23 November 2018 (EST)
.22 caliber guns in Category:Carbine
And one more issue: I see that you listed .22 guns, like Franchi Para, in subcategory Pistol caliber. While .22LR is used in pistols, it is generally rifle caliber. So I think that .22 carbines better fit in Rifle caliber subcategory (or maybe in a separate Small caliber). Greg-Z (talk) 02:57, 23 November 2018 (EST)
From what I've heard the issue wasn't that it would break if you ran a single mag through a well-maintained gun, but it would if you started trying to use it like a BAR: given it's half the weight of a BAR with a similar lack of weight in the operating components, sooner or later (usually sooner) something wouldn't be able to take it. I mean, Ian also had no problems running a Chauchat, so I think we can explain this through him being some sort of wizard. The FG42-derived M60 tends to do the same under runaway fire, the mechanism breaks before you run out of ammo.
The British report on the StG44 was postwar and was based on actual destructive testing of captured weapons: what they said was the quality of steel used due to production expediency requirements rendered the StG 44 unacceptably fragile compared to the MP 43. The same report was the one that recommended the British proceed with the development of an assault rifle chambered in .280, so it was hardly a condemnation of the weapon as a concept. Evil Tim (talk) 19:49, 6 December 2018 (EST)
- I don't think it fits, it's really just a select-fire battle rifle. Sure they wanted it to fulfil the role of machine gun, but you can't classify a weapon based on its implausible design brief. The alternative is like classifying the OICW as a weapon that weighed less than 15 pounds simply because the design brief said that's what it was supposed to do. Evil Tim (talk) 21:53, 6 December 2018 (EST)
- Yeah, but I'd say there's a difference between a weapon that's used for a different role to what it was designed for (a role which in the LSW's case it can certainly perform), and a weapon that never met the criteria of its original design brief (in the FG42's case, because they were impossible). Per the example above, a weapon that was supposed to weigh 15 pounds or less but ended up weighing 18 is not a 15-pound weapon. Or let's take the GCV, which was supposed to be light and air-portable but because of the Army's frankly ludicrous "must carry a 9-man squad, protected from all battlefield threats" requirement it ended up being an IFV that weighed more than an Abrams. I certainly wouldn't categorise that as a lightweight vehicle just because that's what the Army wanted it to be. Evil Tim (talk) 23:01, 6 December 2018 (EST)
Remington 721 Photo
Creating first Page
Hello. Would there be any opposition to me doing a page for the cult classic Samurai Cop?
the vid you wanted is made and uploaded https://youtu.be/OIFfG5dDYXI
i also got some extra bits (glock 19 now has glowing sights, m9a1's texture's a bit brighter) but i didn't get the turburgerts or the union pistol TheExplodingBarrel (talk) 05:05, 27 February 2019 (EST)
Suggestions for CSGO images
I have some suggestions for the CSGO images:
- Model inspection images for all weapons.
- Take screenshots of weapons in proper light conditions; many of the M249 images are inside shadows so they look awful.
- Reduce the amount of distracting elements on the images; that means taking the images in private games without bots, so there's no constant popups of bots in the background, kill notices, and chat messages from the bots.
- It may be a good idea to use a more minimalist HUD option or hide them entirely; for some reason, your game's HUD is not aligned to the edges and are closer to the center of the screen, and they sometimes block the weapon and generally make the image look messy.
- It is a good idea to take the images in areas with little "background noise"; basically the background shouldn't distract the weapon being shown.
- I personally prefer to take a series of screenshots with the same background (basically standing in one place, looking in one direction, and taking a bunch of screenshots) and then switching the background when I switch weapons to take a new set of screenshots, so there is variety in the images but consistency within the individual sets of screenshots (as to not distract the viewers). Just my preference though.
- I don't think weapon-on-ground images are necessary. Nor are third-person screenshots of weapons held by AIs. Unless there is truly something interesting, these shouldn't be needed.
I can address some of your concerns:
- Weapon-on-ground images aren't quite necessary. CSGO's third-person and first-person models are fairly consistent, the main difference is that the third-person models are low-poly. If you do notice some major discrepancy between the third-person and first-person models, sure, go ahead and screenshot it and upload it. I don't think there would be any major differences though. (the SG 553 "might" have its sights flipped up in third person, but I think they might've fixed that some time ago)
- No-bots is just a strong recommendation. With CSGO's nature as a competitive multiplayer game, the things that bots do would get repetitive quick across the whole page. Sure, it is interesting to see animals, enemies, and natural scenery in FC5, but CSGO doesn't have these. You'll just get a bunch of bots shooting each other on different maps.
- "Standing in one place and taking all the images" is also a strong recommendation. If it's executed well, both "moving around and screencapping" and "standing in one place and screencapping" can work, but like what I said, CSGO doesn't exactly offer that much for "moving around and screencapping". My "screenshotting philosophy" is primarily to document details about the weapon and its animations; I would take screenshots in-game for slow animations and take videos when the animations are quick, then slow down the videos and take screenshots from the videos. This way I can get a lot of screenshots of key moments like the MP5SD HK chop.
- If you want to leave the HUD on, that's fine. Just make it so that it actually goes on the borders and not at the center of the screen.
- For screenshotting, is the F5 key the Steams screenshot button? You might want to try the Steam screenshot key (default F12) if you've been using something else. Or you can try my video-screenshot strategy.
- Skins... I wouldn't really bother with that. No single skin can capture the diverse range of skins in CSGO.