Rainbow Six Siege
Tom Clancy's Rainbow Six Siege is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.
Players play as "Operators", a roster of characters divided between Attackers and Defenders, with each Operator coming from one counter-terrorist unit background. The five base game CTUs (SAS, GIGN, GSG 9, Spetsnaz, and FBI SWAT) each have 2 attackers and 2 defenders, while the DLC CTUs come with 1 attacker and 1 defender instead (barring the 2-attacker CRBN unit, and the 2-defender GIS). Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Weapon selections are divided by CTUs. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Sidearm options are generally shared between Operators of a CTU. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. With one exception, all weapons from any of the five base game CTU's "side" are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators). Recruit weapons cannot be customized.
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.
Free seasonal expansions were added post-release, with each expansion adding two new Operators from one new CTU, and new weapons for those Operators.
All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops.
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.
The following weapons can be seen in the video game Rainbow Six Siege:
The FN Five-seveN Mark 2 is issued to the FBI SWAT faction. It appears as the "5.7 USG". The Five-seveN has an appropriate 20+1 capacity, but it's overall effectiveness is offset by low stopping power.
The FN FNP-9 is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the "P9". Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.
The GSh-18 is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol.
Heckler & Koch USP Tactical
The P12 is the German equipment designation for the Heckler & Koch USP Tactical, used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.
The M45/MEU(SOC) is the other sidearm available to the FBI SWAT operatives. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.
Though referred to as the improved PMM, the in-game pistol is actually the older Makarov PM, and is issued to the Russian Spetsnaz. Likely due to balancing, the weapon is obscenely powerful, its currently the most powerful sidearm in the game, short of magnum handguns like the S&W 586 and the SEALs' Desert Eagle.
SIG-Sauer P226 Mk 25
The SAS faction uses the SIG-Sauer P226 Mk 25 as their default handgun of choice. The choice of this particular model is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational spec-ops group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.
Smith & Wesson Model 586
The base game's lone revolver, the Smith & Wesson Model 586 is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the Manurhin MR-73 revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard.
The Inglis Hi-Power, a Canadian-manufactured version of the Browning Hi-Power, is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It appears under the strange name "MK1 9mm".
Desert Eagle Mark XIX
The classically absurd Desert Eagle Mark XIX is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like Far Cry 3. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.
The Beretta 92 is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage Taurus PT92 handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92.
On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal more damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame).
SIG-Sauer P229 Elite
The P229 Elite is used by the SAT Operators from the Operation Red Crow expansion. It appears as simply the "P229".
Heckler & Koch USP Compact
The Heckler & Koch USP Compact is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the "USP40".
The 9x19mm variant of the Norinco QSZ-92 is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the "Q-929".
The Polish PR-15 Ragun was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the season after Blood Orchid). It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a SIG-Sauer P228 with a red-dot sight.
CZ 75 Automatic
The CZ 75 Automatic using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators. It is classified as Machine Pistol in-game.
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).
The Taurus 4510PLYFS is a sidearm option for Italian GIS Operators Alibi and Maestro, added in Year 3 Season 2 Operation Para Bellum. It is a .410 shotgun revolver that holds 5 rounds. In Siege, it is called the "Bailiff 410" and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.
Chiappa Rhino 40DS
The Chiappa Rhino 40DS, referred to in-game as the "KERATOS .357" ("keratos" being Greek for "horn"), was added in Operation Para Bellum, and can be used by both Alibi and Maestro. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the Nagant M1895, revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the Taurus 4510PLYFS and the Smith & Wesson Model 586, are both correctly shown as being unable to use a suppressor.
SIG-Sauer 1911 TACOPS
The SIG-Sauer 1911 TACOPS is the sidearm of Delta Force and GSUTR ("Grim Sky Urban Tactical Response Team", the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).
CZ P-10 C
The CZ P-10 C is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky. It features a permanently-attached SIG ROMEO1 red dot sight like the PR-15 Ragun, and a blue flat-faced HB Industries aftermarket trigger.
AMC Auto Mag
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an AMC Auto Mag as their sole sidearm option. It goes by the rather generic moniker ".44 Mag Semi-Auto" in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous Desert Eagle Mark XIX), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.
CZ P-09 in CAA Tactical RONI-G2
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion, can wield the "P10 RONI" as a primary weapon option under the submachine gun category; despite having "P10" in the name, it is actually a CZ P-09, converted to full-auto and mounted into a CAA Tactical RONI-G2 carbine conversion kit. It lacks the spare magazine holder, and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It has a unique Holographic Sight model.
Sphinx SDP Compact Duty
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the Sphinx SDP Compact Duty with a "Krypton" (OD green) frame, going by the name "SDP 9mm" in-game.
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.
FN P90 TR
The FN P90 TR is available to the GIGN Defenders. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI is also usable by the GIGN Recruit and Defense operators. It appears as the "MP5". Its one of the few SMGs capable of using an ACOG sight.
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW is available in the game. Its used by SAS recruits and Mute. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is issued to the GSG-9 Defense Recruit and Bandit. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in "Operation Black Ice" update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in the Far Cry 3 and Far Cry 4. It has a three-round burst option, even though the real UMP45 only has an optional 2-round burst mode.
The PP-19-01 Vityaz appears as the "9×19VSN" and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.
A MAC-10 with the upper receiver of a MasterPiece Arms MPA10SST appears as the "SMG-11," as in Watch_Dogs, where it is one of the few secondary SMGs available. The shape of the ejection port denotes it as the .45 ACP version. The weapon is used by all SAS members, except Thatcher.
The weapon uses a 32-round magazine, but for balancing reasons it only has half that at 16 rounds.
The "SMG-12" is a sidearm available to the Korean 707th SMB Operators, and appears to be a further development of the SAS's "SMG-11". It appears to be a hybrid of the MasterPiece Arms MPA935SST and MPA930DMG models with additional liberties taken with the design. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch.
While weaker than the SMG-11 due to it's smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.
The Magpul FMG-9 is available in the game, and is exclusively used by Smoke and the SAS Defender Recruit.
Despite being a completely different weapon, it performs exactly like the MP5K.
C1 Submachine Gun
The C1 Submachine Gun, the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost.
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to it's low recoil and slow firing rate; it still remains stable even at full auto).
The SIG-Sauer MPX is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the "MPX".
The Beretta M12, with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.
The weapon can be equipped with a long carbine-length barrel.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 is one of the weapons available to the SAT Defender Echo. It is referred to as the "MP5SD". The weapon performs similarly like the MP5 MLI, but is equipped with a built-in suppressor that does not reduce it's damage.
The Minebea M-9 is one of the few secondary SMGs available and usable by both Japanese SAT Operators: Hibana and Echo. It is referred to as the "Bearing 9".
Angstadt Arms UDP-9
The Angstadt Arms UDP-9 is available in the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO operator Jackal, the only SMG available to the attacker's side that is considered a primary weapon. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.
A Gen I / Gen II hybrid TDI Vector is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP" (the same name it goes by in the Far Cry games), and is exclusive to the GEO operator "Mira". It holds 25 + 1 rounds, and has a special 2-round burst firing mode like in reality.
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design "HK G56" by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell. It is referred to as the "V308".
Jianshe JS 9mm
The Jianshe JS 9mm is one of the weapons available to the SDU Defender Lesion. It is referred to as the "T-5 SMG", and is depicted with an incorrect closed bolt operation.
CZ Scorpion Evo 3 S1 Carbine
The CZ Scorpion Evo 3 S1 Carbine, a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.
Beretta Mx4 Storm
The Beretta Mx4 Storm is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.
Brügger & Thomet MP9-N
The Brügger & Thomet MP9-N is one of the sidearms available to the SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky. It is referred to as the "SPSMG9", uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the "AUG A3". It bizarrely has a capacity of 31 + 1.
Colt 9mm Submachine Gun
The Colt 9mm Submachine Gun, specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon; it is referred to in-game as the "Commando 9", and holds 25 + 1 rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.
Rifles & Carbines
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.
The 2013 prototype variation of the AK-12 is issued to the Spetsnaz recruit and operator Fuze.
The Enfield L85A2 is available in the game, and issued to all SAS Attackers. Despite having a long, railed handguard, it is not capable of using an angled foregrip.
It is also the primary weapon of the "White Mask" terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after it's improvement, as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.
The FAMAS F1 appears in the game as the "F2" and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.
Heckler & Koch G36C
The Heckler & Koch G36C is available in the game, and exclusively used by FBI Attacker Ash.
Heckler & Koch HK33A2
The Heckler & Koch HK33A2 appears as the "AR33", and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.
Heckler & Koch HK416C
The Heckler & Koch HK416C is appears as the "416-C Carbine". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.
The weapon can be equipped with a 14.5 inch extended barrel, which would technically make it a standard HK416.
Heckler & Koch HK417
The Heckler & Koch HK417 is available to the GIGN attacker recruit, Twitch, and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but the in-game capacity is only 10 rounds.
A Remington R4-C appears simply as the "R4-C" and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.
SIG SG 552
The SIG SG 552 is appears as the "552 Commando". Like in previous games, it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.
SIG-Sauer SIG556xi SWAT
The SIG-Sauer SIG556xi SWAT with a full-auto lower and a 16" barrel is available to operative Thermite and the FBI Recruit.
A fun little trivia: in the "Inside Rainbow" trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.
Steyr AUG A2
The Steyr AUG A2 is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode.
The SVU Dragunov appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the "BOSG. 12.2", being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map "Presidential Plane", which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the "HDS Flip Sight", which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.
Colt Model 933
A Colt Model 933 with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "C8 SFW", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an M203 grenade launcher.
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the "Skeleton Key". Details of it can be seen below.
The C1A1, the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the "C8-SFW", Buck's special gadget the "Skeleton Key" (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.
As it is essentially a Canadian L1A1: it is only capable of semi-auto fire.
FN SCAR-H CQC
The FN SCAR-H CQC has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB".
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.
Knight's Armament SR-25
The Knight's Armament SR-25 has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.
DSA SA58 OSW Carbine
A DSA SA58 OSW Carbine standing in for the for the real-world updated Brazilian-made IMBEL M964 A1 MD-1 ParaFAL is the main battle rifle available to BOPE operator Capitão, under the name of "PARA-308". It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.
Howa Type 89-F
The Howa Type 89-F has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the "Type-89".
Colt Canada C7
The Colt Canada C7 is used exclusively by GEO Operator "Jackal" who was added with the "Operation Velvet Shell" DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.
The Daewoo K1A is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the "K1A" and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.
Troy Industries Rock SOPMOD M14
The Troy Industries Rock SOPMOD M14 is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated "Mk 14 EBR" and locked in semi-automatic.
A heavily customized Beryl M762 is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as "M762". It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a photoshopped AK reported by The Firearms Blog, which is an AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped in.
A compact version of the Saritch design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel. The in-game model is modeled quite closely after concept art from the designer. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the "Spear .308".
M4A1 Block II
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the "M4" appears to be a customized M4A1 Block II. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked "M4A1 Carbine" on the left side of the mag-well where the usual roll marks would be.
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality this weapon would be restricted to single-shots as it would require the shooter to pull the gun's charging handle per shot.
Equipping the "M4" with the Heavy Barrel attachment gives it a longer (seemingly 16 inch) barrel, more in line the a normal M4A1, though still with the short DD forend.
Alexander Arms .50 Beowulf
The Alexander Arms .50 Beowulf is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the "AR-15.50", and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).
The weapon used Surefire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the Surefire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul handling loop; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.
The "AK-74M" is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual AK-74M, the in-game weapon the appears to be an AKM customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.
More bizarrely, the lower receiver is marked "WASR-10 Cal. 5.45×39mm"; the WASR-10 is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.
The Beretta ARX-200 is available for the GIGR attacker Nomad with the Operation Wind Bastion expansion. In comparison to her frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.
With exception to the mounted DP-28 (technically a special gadget) and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, most open bolt machine guns incorrectly track +1 in the chamber.
The Spetsnaz operator Tachanka can deploy a tripod-mounted Degtyaryov DP-28. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity – this would be correct for the DT variant, though – instead of 47) of the DP-28, and Tachanka does refer to it as "DP-28" sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after this particular shield, and marked with the Russian word for "Lord" acknowledging the Lord Tachanka meme), making its usage somewhat more viable. With the release of "Operation: Blood Orchid", the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.
Heckler & Koch G8A1
The G8A1, the German military version of the Heckler & Koch HK11A1, is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.
A PKP Pecheneg with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Recruit, Fuze, and Spetsnaz CBRN specialist Finka. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.
The second option for BOPE attacker Capitão is the M249 SAW. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber.
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round Surefire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly impossible, the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.
The Norinco QBB-95 is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.
Krytac Trident LMG-E
The same airsoft gun based on the Ares Shrike from Ghost Recon: Wildlands appears in Siege under the designation of "LMG-E". The "LMG-E" is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.
The CETME Ameli is added in Operation Para Bellum as the "ALDA 5.56". Being a primary option for Defense Operator Maestro, it is the only portable LMG available to Defenders.
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels, except for the ones that fire slugs.
Benelli M4 Super 90
The Benelli M4 Super 90 is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.
FABARM SDASS Compact
A FABARM SDASS Compact with ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne, who favors "Le Rock," a massive riot shield in exchange of a primary weapon.
A heavily customized Saiga-12K, most closely resembling ones customized by the Hatcher Gun Company, appears as the "SASG-12" (which The Division followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit and Finka may use it as well.
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.
Mossberg 590A1 Blackwater
The Mossberg 590A1 Blackwater is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.
The weapon lacks damage, but offers decent RoF and recoil control.
G&P M870 RAS
A cut-down Remington Model 870 equipped with what appears to be an M4 stock and back-up flip sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators. It is closely modeled after the G&P M870 RAS, an airsoft Remington Model 870.
The weapon is the second most powerful shotgun in the game, although someone "balanced" by the fact that it's efficiency diminishes greatly beyond point-blank range.
Benelli M3 Super 90 Shorty
The Benelli M3 Super 90 Shorty has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode.
M26 Modular Accessory Shotgun System
The JTF-2 operator Buck uses the M26 Modular Accessory Shotgun System as his gadget, equipped to whatever primary weapon (i.e. "C8-SFW" or "CAMRS") he is using. It is named the Skeleton Key, an obvious allusion to the Knight's Armament Masterkey's name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in Siege) shotgun. It has a very large spread that limits its use in combat and at range, but is very destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in previous games, the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.
The Franchi SPAS-12 was released in the Operation Dustline update as a possible loadout option for Navy SEAL operator Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the Franchi SPAS-15, used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.
The Benelli Supernova has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It's low damage and slow cycling speed takes a toll on it's damage output, but offers excellent recoil control.
FABARM STF 12
The FABARM STF 12 is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S". The ITA12S was the only secondary shotgun available in the game until the release of the "Super Shorty" in Operation Burnt Horizon of 2019.
FABARM STF 12 Pistolgrip F.E.
FABARM STF 12 Short Initial
Crye Precision Six12
The Crye Precision Six12 is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for Attack operator Ying and the integrally suppressed as "SIX12 SD" for Defense operator Lesion.
The Fostech Origin-12 is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase it's damage over distances.
The "BOSG.12.2" (BOSG presumably standing for Break-Open Shotgun, compare with how "SASG" likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the Mossberg Maverick HS-12 and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus it's ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, it's 2-round capacity and long reload time heavily punishes missed shots, plus it's ability to damage the environment is limited.
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the "Presidential Plane" map, something only Glaz's SVU can do, but this ability was later removed in the official release.
Added in Operation Para Bellum, the "ACS12" is a modified AA-12, and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the Mk 14 Enhanced Battle Rifle's Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).
Of note is that the addition of the "ACS-12" marks the appearance of Siege's first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.
Incidentally, the name "ACS-12" was first used for this weapon in a previous Ubisoft game, Splinter Cell: Blacklist. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.
Akdal Arms MKA 1919
GIGR defender Kaid can utilize a heavily customized Turkish-made Akdal Arms MKA 1919 semi-automatic shotgun. The customizations include the lower receiver being modified to fit a Bushmaster ACR stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13" barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines. Simply dubbed "TCSG12" in-game, it is available with the Operation Wind Bastion expansion. The weapon's only barrel attachment is the suppressor. The shotgun fires slugs, just like the "BOSG-12.2", and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else.
Remington 870 MCS
While referred to as a "Super Shorty", the secondary shotgun made available to both Australian operators in Operation Burnt Horizon is actually a Remington 870 MCS, in the short-barreled "Masterkey" configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, and Nomad's Airjab Launcher, not listed here for one reason or another.
Heckler & Koch M320
The Heckler & Koch M320, indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.
To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies; although getting directly struck with the shell deals a decent amount of damage. While the breaching round itself also has a small blast radius, getting caught in the explosion of an armed round deals a large amount of damage.
Grenades & Explosives
Equipment in this category are all non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.
T13 Beano grenade
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (infact you'd actually have to throw it directly at someone to get any kind of decent damage). Although, it's small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.
The C4 appears as "Nitro Cell" and is available for the defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.
The weapon is currently the most powerful explosive available, capable of instantly incapacitating or outright killing anyone caught in it's 5m blast radius. Although as a heavy explosive: it's throwing distance is considerably shorter than grenades. It also emits an faint beeping sound once deployed, which can potentially alert attackers to it's presence.
M18 smoke grenade
The M18 smoke grenade is available to attacking operators.
M67 hand grenade
The M67 hand grenade is given to some attacking operators.
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.
M84 Stun Grenade
The M84 stun grenade is another non-lethal grenade for attackers.
M18A1 Claymore Mine
The M18A1 Claymore was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.
A PP-19 Bizon is seen in the map "Clubhouse", in the basement, though it isn't available for use in-game.
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be AK-107 rifles.
Mk 19 Grenade Launcher
GSG-9 operative Jäger tests his trademark active defense system against a remote Mk 19 Grenade Launcher firing a training 40mm round in his introduction video.
An RPG-7 is seen in the map "Clubhouse", in the basement.
|Alec Baldwin||The Hunt for Red October (1990)|
|Harrison Ford||Patriot Games (1992) • Clear and Present Danger (1994)|
|Ben Affleck||The Sum of All Fears (2002)|
|Chris Pine||Jack Ryan: Shadow Recruit (2014)|
|Jack Ryan||Jack Ryan (2018-)|