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Call of Duty: Vanguard
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change. |
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Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.
The following weapons appear in the video game Call of Duty: Vanguard:
Overview
Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.
Pistols
Colt M1911
A Colt M1911 appears under the "1911" name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII.
Mauser C96 Hybrid
A hybrid of different Mauser C96 pistols is seen in the Alpha, listed under the same "Machine Pistol" moniker from WWII. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a "Red 9" grip. As of the Beta, it uses ".30 Jaeger" ammo, likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues; the word "Mauser" is however seen in other ammo types, confusing matters somewhat.
It has a 10-round magazine by default, and has various magazine options, including 20 round 9x19mm magazines, an 8 round 9x19mm "fast mag" that is reloaded with 10-round stripper clips (somehow being faster than reloading with magazines), a 40 round (looking for 12 rounds or so) for "7.62 Tokarev" (the C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol), and finally "8mm Nambu" 20 round magazines, a caliber that the C96 never used. Notably, Yugoslavia manufactured 9mm M712 pistols, giving some historical precedent to the 9mm conversion.
Luger P08
A Luger P08 is seen in the reveal trailer and in artwork for the Dead Silence field upgrade, fitted with a suppressor.
Tokarev TT-33
The Tokarev TT-33 is featured in the beta as the "RATT", taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default; additionally, the rear sight and recoil spring plug aren't attached to the slide, and float in place when it moves back.
Submachine Guns
M1A1 Thompson
An M1A1 Thompson appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).
In the beta a conversion to .30-06 is available; this appears to be based on this image of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version.
MP40
The MP40 is an SMG available in the game.
MP41
The "Shredder" submachine gun in the Frontline weapons pack is a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.
Owen
The Owen Gun is carried by 2nd Lieutenant Riggs at the beginning of the trailer.
PPSh-41
Soviet Soldiers are seen carrying PPSh-41s at the beginning of the trailer.
Sten Mk II
The Sten Mk II is featured in the game.
Sten Mk I/Sten Mk VI Hybrid
The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.
Type 100
A Type 100 submachine gun is used by an Allied soldier.
Shotguns
Becker revolving shotgun
The Becker revolving shotgun appears in the game as the "Revolving Shotgun". Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. In the Stalingrad Demo, it is seen being used by German soldiers. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.
A fictional 3-round detachable magazine is available as the "fast mag" for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.
Browning Auto-5
The Browning Auto-5 appears in the game as the "Auto-Loading Shotgun". The in-game Auto-5 anachronistically has the post-1953 Auto-5s' "Speed-load" features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional magazine from WWII's "Toggle-Action" shotgun as a 7 round detachable magazine.
Winchester Model 1897
The Winchester Model 1897 is seen in the Padmavati Balan intro trailer.
Rifles
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).
Breda PG
The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". As of the Beta, it incorrectly uses 7.92x57mm ammunition. A fictional 12 round fast magazine is available, and the weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM.
Gewehr 43
The Gewehr 43 is featured.
Lee-Enfield No.4 Mk. I
The Lee-Enfield No.4 Mk.I is seen in promotional media. It is also seen in the hands of British paratroopers as well.
Karabiner 98k
The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used.
A fictional 3 round detachable magazine exists as the fast mag option - detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system.
M1 Garand
The M1 Garand appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in Call of Duty: WWII, this is not a "sticky" Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip.
Using either the ".30-06 12 Round Mags" or the "16 Round Drum" option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life.
Mosin Nagant M1891/30
The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle".
A very anachronistic detachable 3 round magazine appears as the fast mag option for the Mosin (despite the fact that it is even longer than original).
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943.
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for ".30 Russian short", i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WW2, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.
Sudayev AS-44
The Sudayev AS-44 assault rifle is seen in the Polina Petrova intro trailer.
Volkssturmgewehr
The Volkssturmgewehr appears as the "Volk".
Machine Guns
Bren Gun
The Bren gun appears in the game as a light machine gun. It has a much more accurate fire rate than in Call of Duty: WWII, but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn you hand.
Charlton Automatic Rifle
The Charlton Automatic Rifle returns from WWII as an assault rifle, under the same "NZ-41" name. As with WWII, its model is mirrored. Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay.
Degtyaryov DP-27
A Degtyaryov DP-27 with the pistol grip of the DPM variant is indexed as the "DP27" in Vanguard. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.
An upgraded version holds 105 rounds, while the 30 round "speed belt" upgrade converts the weapon into effectively an RP-46, which is anachronistic, and also peculiar as a "speed" option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears in the Alpha with a longer handguard by default, while the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and fast full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. In the Beta it is classed as an assault rifle.
Anachronistic 10 round aftermarket magazines are available as the "12 round fast mags", which holds 2 rounds too many.
MG42
The MG42, fitted with a drum, appears in the game. Said drum holds 125 rounds, which is incorrect, the MG42 had a 50 round drum. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG.
Type 96
The Type 96 LMG is briefly seen in the trailer.
Vickers Mk. I
A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Frankengun" in the Alpha and "Deathmachine" in the Beta. It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells "Spinning up Deathmachine!" implying that the devs believe that Vickers Mk. I is some form of gatling gun, not unlike the M134 used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.
Grenades & Explosives
Mk 2 Grenade
American Mk 2 hand grenades can be seen in the African section of the trailer.
Mk.V CN Gas Grenade
The Mk.V CN Gas Grenade appears as the "Gas Grenade".
Model 24 Stielhandgranate
Model 24 Stielhandgranates can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.
Mills Bomb
Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.
No. 69 Mk. 1
The No. 69 Mk. 1 is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.
No. 82 "Gammon Bomb"
The No. 82 Gammon Bomb appears as the "Impact Grenade" in the Alpha.
S-Mine
The S-Mine returns in the Alpha as the "Proximity Mine", functioning like a M18 Claymore from other titles.
Unidentified smoke grenade
Unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.
Flamethrowers
Flammenwerfer 41
The German Flammenwerfer 41 is available as part of the "Flamenaut" streak, which also includes a heavy armoured suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health.
M2 Flamethrower
An M2 Flamethrower is seen in on a table in the buy round of the "Champion Hill" mode. One is also seen being used in the story trailer.
Launchers
M1 Bazooka
The M1 Bazooka appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.
Panzerschreck
The Panzerschreck appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.
"Warmachine"
The "Warmachine" killstreak appears to be some sort of cannon that fires impact-detonated grenades.
Mounted Weapons
3.7 cm Bordkanone
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen.
3 Inch/50 Mark 2 Model 4
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.
5cm Pak 38
A 5 cm Pak 38 Anti Tank gun can be seen on the multiplayer map.
What appears to be a German 15 cm TbtsK C/36 naval gun is seen during the trailer.
Besa
The Besa machine gun is seen mounted in British Crusader Tanks.
Browning M1919A4
M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.
Browning M2
Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.
Degtyaryov DT
A Soviet T-34/85 with a hull-mounted Degtyaryov DT is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.
MG 13
An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.
MG34
The MG34 is mounted on German tanks in the reveal trailer.
MG81
The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG131
The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG151
The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
Type 10 120mm Dual-Purpose Gun
Japanese aircraft carrier Akagi has several Type 10 120mm Dual-Purpose Guns.
A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 naval gun.
Type 96 25 mm AT/AA Gun
A Type 96 25 mm AT/AA Gun is fired by Japanese soldiers in the reveal trailer.
Type 97 Aircraft Machine Gun
The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters.
Type 99 Cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons.
Unusable Weapons
M2 Mortar
The M2 Mortar is present as the "Mortar Barrage" killstreak.