List of firearms used by Salvadoran Armed Forces (Complete... For Now)
Overview
Throughout its history, the Salvadoran army used a large number of weapons in an eclectic attempt to improve its external and internal defense capabilities, the army and police were in a semi-deplorable state, it was after the Salvadoran civil war, the army and police were equipped with new weaponry, but due to the corruption of past governments in the 2000s, this was either directly or indirectly sabotaged (the violent gangs did not help either), it was not until the 2019 presidential elections that the army and police received a much needed (and ongoing) re-armament, re-equipment and re-organization.
DISCLAIMER: This article is meant to be a comprehensive list and suppementary information regarding Fireams in service by the Armed forces of El Salvador as well as firearms that have been since phased out of service, NOT an Additional List of firearms page, as per IMFDB Rules, Standars and Principles, forbades to do so (check this page for more infomation). Copy-pasting this list is STRICTLY PROHIBITED, if you see this page with this exact format on any other site that is not IMFDB, report it to me or contact any IMFDB Admins ASAP, What you can, however, is link and use this page as reference and give credit as it is due, do NOT ask me to create an official page for a List of firearms used by the Salvadoran Army, we have MORE than enough of those on the internet.
PERIOD. NO. EXEPTIONS.
Handguns
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Beretta M9 |
9x19mm |
15 |
1998 - Present |
Unknown |
All Branches/Services (Optional backup sidearm) |
|
CZ-75 |
9x19mm |
16 |
1990s - Present (Still in inventory) |
Unknown |
All Branches/Services (Optional backup sidearm) |
|
Glock 17 |
9x19mm |
15 |
19?? - Present |
G17 |
Salvadoran Special Forces Special Counter-Terrorism Command Unit |
|
Glock 17C |
9x19mm |
15 |
19?? - Present |
G17C |
Salvadoran Special Forces Special Counter-Terrorism Command Unit |
|
Glock 17L |
9x19mm |
15 |
19?? - Present |
G17L |
Salvadoran Special Forces Special Counter-Terrorism Command Unit |
|
Glock 17M |
9x19mm |
15 |
19?? - Present |
G17M |
Salvadoran Special Forces Special Counter-Terrorism Command Unit |
Glock 17M Stand-in
|
SIG-Sauer P226 |
9x19mm .40 S&W |
15 12 |
19?? - Present |
All Variants |
Salvadoran Army (Optional backup sidearm) Salvadoran Special Forces |
|
SIG-Sauer P227 |
.45 ACP |
14 |
201? - Present |
All Variants |
Salvadoran Army (Optional backup sidearm) Salvadoran Special Forces |
|
SIG-Sauer P228 |
9x19mm |
13 |
20?? - Present |
All Variants |
Salvadoran Reaction Police Group |
|
Jericho 941 |
9x19mm |
15 |
???? - Present |
Unknown |
Salvadoran Army Officer Corps |
|
Out of Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Browning Hi-Power |
9x19mm |
13 |
1961 - 1992 1970s - ???? |
FN P35 |
National Guard (Dissolved) Salvadoran Army Salvadoran Army Officer Corps |
|
FN Browning 1903 |
9x20mm Browning Long |
7 |
19?? - ???? |
Unknown |
All Branches/Services |
|
M1911A1 |
9x19mm |
7+1 |
1961 - 1992 1970s - ???? |
Unknown |
National Guard (Dissolved) Salvadoran Army (seeing some later use)
|
|
Beretta 92SB |
9x19mm |
15 |
1990s - ???? |
Unknown |
All Branches/Services |
|
Shotguns
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Mossberg 500 |
12 Gauge |
8+1 |
1992 - Present |
Unknown |
All Branches/Services (Optional backup shotgun) |
|
Remington Model 870 |
12 Gauge |
7+1 |
1992 - Present |
Unknown |
All Branches/Services (Optional backup shotgun) |
|
Submachine Guns
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
FN P90 |
5.7x28mm |
30 or 50 |
2002 - Present |
P90 |
Special Counter-Terrorism Command Unit |
|
CZ Scorpion Evo 3 |
9x19mm |
30 |
20?? - Present |
Scorpion |
Salvadoran "Governmental Agencies" |
|
Heckler & Koch MP5A2 |
9x19mm |
30 |
1970s - Present |
MP5 |
National Guard (Dissolved), Salvadoran Army, Salvadoran Army Military Police (Formerly), Salvadoran Special Forces, Special Brigade of Military Security Border Guard Battalions |
Note: Refurbished in the late 1980s and early 1990s
|
Heckler & Koch MP5A3 |
9x19mm |
30 |
1970s - Present |
MP5 |
National Guard (Dissolved), Salvadoran Army, Salvadoran Army Military Police (Formerly), Salvadoran Special Forces, Special Brigade of Military Security Border Guard Battalions |
Note: Refurbished in the late 1980s and early 1990s
|
Heckler & Koch MP5SD3 |
9x19mm |
30 |
1970s - Present |
MP5 |
Salvadoran Special Forces |
Note: Refurbished in the late 1980s and early 1990s
|
Heckler & Koch MP5-PDW |
9x19mm |
30 |
19?? - Present |
MP5 |
Salvadoran Police Reaction Group |
|
Uzi |
9x19mm |
32 |
1975/9 - Present |
Uzi |
All Branches/Services (Second-Line Units) |
Note: Refurbished in the late 1980s and early 1990s
|
Mini Uzi |
9x19mm |
32 |
19?? - Present |
Uzi |
All Branches/Services |
|
Out of Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Steyr MP 34 |
9x19mm |
32 |
1931 - ???? |
Unknown |
All Branches/Services |
|
FMK-3 |
9x19mm |
32 |
1980s - 1992 (Still in inventory, seeing some later use) |
Unknown |
All Branches/Services (Second-Line Units) |
|
Colt Model 633 SMG DOE |
9x19mm |
32 |
198? - 1990s |
Unknown |
Salvadoran Army |
|
Madsen M50 |
9x19mm |
32 |
19??/1979 - 2008 |
Unknown |
All Branches/Services (Second-Line Units) |
Note: Refurbished in the late 1980s and early 1990s
|
MAC-10 |
9x19mm |
32 |
19?? - ???? |
Unknown |
Salvadoran Army |
|
Rifles
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
GAU-5/A |
5.56x45mm NATO |
20 |
1980s - Present (Still in inventory) |
CAR-15 |
Salvadoran Army |
|
XM177E1 |
5.56x45mm NATO |
20 |
1980s - Present (Still in inventory) |
CAR-15 |
Salvadoran Army |
|
XM177E2 |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Typified as the "M16A2" during the Salvadoran Civil War |
Salvadoran Army |
|
Colt Carbine |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
Colt Model 727 |
5.56x45mm NATO |
30 |
198? - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
Colt Model 733 |
5.56x45mm NATO |
30 |
198? - Present (Still in inventory) |
Unknown |
Salvadoran Army Immidieate Reaction Infantry Battalion (During Salvadoran Civil War) |
|
Colt Model 933 |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
M4 Carbine |
5.56x45mm NATO |
30 |
2007/8 - Present |
Unknown |
All Branches/Services |
|
M4A1 Carbine |
5.56x45mm NATO |
30 |
2007/8 - Present |
Unknown |
All Branches/Services |
|
M16A2 |
5.56x45mm NATO |
30 |
2007/8 - Present |
M16A2 |
All Branches/Services |
|
M16A4 |
5.56x45mm NATO |
30 |
2007/8 - Present |
M16A4 |
All Branches/Services |
|
M16 |
5.56x45mm NATO |
20 |
1981/4 - Present (being phased out by the IWI Arad) |
M16 |
Salvadoran Army |
|
XM16E1 |
5.56x45mm NATO |
20 |
1981/4 - Present (being phased out by the IWI Arad) |
M16 |
Salvadoran Army |
|
M16A1 |
5.56x45mm NATO |
20 |
1981/4 - Present (being phased out by the IWI Arad) |
M16 |
Salvadoran Army |
|
Diemaco C7 |
5.56x45mm NATO |
30 |
2000s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
HK416 |
5.56x45mm NATO |
30 |
2006 - Present |
Unknown |
Salvadoran Special Forces |
|
AK Type III |
7.62x39mm |
30 |
1992 - Present |
AK-47 |
Salvadoran Special Forces |
|
AKM |
7.62x39mm |
30 |
1992 - Present |
Unknown |
Salvadoran Special Forces |
|
MPi-KMS-72 |
7.62x39mm |
30 |
1992 - Present |
Unknown |
Salvadoran Special Forces |
|
AKM-63 |
7.62x39mm |
30 |
1992 - Present (Still in inventory) |
Unknown |
Salvadoran Army Salvadoran Special Forces |
|
Steyr AUG |
5.56x45mm NATO |
30 or 42 |
1990s - Present |
Unknown |
Salvadoran Special Forces |
|
T65 |
5.56x45mm NATO |
30 |
198? - Present (Still in inventory) |
T65K1 |
All Branches/Services |
|
HK33 |
5.56x45mm NATO |
40 |
1970s - Present (Still in inventory) |
Unknown |
All Branches/Services |
|
HK53 |
5.56x45mm NATO |
30 or 40 |
19?? - Present |
Unknown |
Salvadoran Reaction Police Group |
|
FN FNC |
5.56x45mm NATO |
30 |
2007/8 - Present |
Unknown |
Salvadoran Army Military Police Salvadoran Special Forces (Limited) |
|
G3 |
7.62x51mm NATO |
20 |
1968 - Present |
Unknown |
Salvadoran Army National Guard (Dissolved) |
Note: Refurbished in the late 1980s and early 1990s
|
G3A4 |
7.62x51mm NATO |
20 |
19?? - Present (Still in inventory) |
Unknown |
Paratrooper Battalion |
Note: Refurbished in the late 1980s and early 1990s
|
G3KA4 |
7.62x51mm NATO |
20 |
19?? - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
M14 |
7.62x51mm NATO |
20 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Army (As a ceremonial rifle) Paratrooper Battalion Salvadoran Special Forces |
|
M1 Garand |
.30-06 Springfield |
8 |
1961 - Present |
Unknown |
National Guard (Dissolved) Salvadoran Army (As a ceremonial rifle) |
|
M1903 Springfield |
.30-06 Springfield |
5 |
19?? - Present |
Unknown |
Salvadoran Army (As a ceremonial rifle) |
|
Galil AR |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Unknown |
All Branches/Services |
|
Galil ARM |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Unknown |
All Branches/Services |
|
Galil SAR |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Unknown |
All Branches/Services |
|
Galil MAR |
5.56x45mm NATO |
30 |
1980s - Present (Still in inventory) |
Unknown |
All Branches/Services |
|
Galil ACE 21 |
5.56x45mm NATO |
30 |
201? - Present |
Unknown |
All Branches/Services |
|
Galil ACE 22 |
5.56x45mm NATO |
30 |
201? - Present |
Unknown |
All Branches/Services |
|
Galil ACE 23 |
5.56x45mm NATO |
30 |
201? - Present |
Unknown |
All Branches/Services |
|
Galil ACE 32 |
7.62x39mm |
30 |
201? - Present |
Unknown |
All Branches/Services |
|
Galil ACE 52 |
7.62x51mm NATO |
30 |
201? - Present |
Unknown |
All Branches/Services |
|
Galil ACE 53 |
7.62x51mm NATO |
30 |
201? - Present |
Unknown |
All Branches/Services |
|
IWI Arad |
5.56x45mm NATO |
30 |
2023 - Present |
Unknown |
All Branches/Services |
DISCLAIMER: Arad Rifle Page Unavaliable.
|
Out of Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Remington Rolling Block |
8x50mmR |
1 |
1900s - 1920 |
Unknown |
All Branches/Services |
|
1895 Chilean Mauser |
7x57mm Mauser |
5 |
1920 - ???? |
Unknown |
All Branches/Services |
|
vz. 24 Czech Mauser |
7.92x57mm Mauser |
5 |
1961 - 1969 |
Unknown |
Salvadoran Army National Guard (Dissolved) |
|
1893 Spanish Mauser |
7x57mm Mauser |
5 |
19?? - 1961 |
Unknown |
Salvadoran Army National Guard (Dissolved) |
|
Karabiner 98k |
7.92x57mm Mauser (Converted to accept 7.62×51mm NATO) |
5 |
1940s - 1980s |
Unknown |
Salvadoran Army |
|
M1 Carbine |
.30 Carbine |
15 or 30 |
1961 - 1969 (Seeing some later use) |
Unknown |
Salvadoran Army National Guard (Dissolved) |
|
M2 Carbine |
.30 Carbine |
15 or 30 |
1945/65 - ???? (Seeing some later use) |
Unknown |
Salvadoran Army National Guard (Dissolved) |
|
FN FNC Paratrooper |
5.56x45mm NATO |
30 |
1998/9 - 2007/8 (Seeing some later use) |
Unknown |
Paratrooper Battalion |
|
PM md.63 |
7.62x39mm |
30 |
2000s - early 2010s |
Unknown |
Salvadoran Army |
Note: Initialy captured from gangs
|
Machine Guns
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Browning M2HB |
.50 BMG |
100 Round M2A1 ammunition can |
1980s - Present |
Unknown |
Salvadoran Army |
|
Diemaco C7A1 LSW |
5.56x45mm NATO |
Beta-C drum magazine or 40-Round box magazine |
2000s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
FN MAG 58 |
7.62x51mm NATO |
100 |
19?? - Present (Still in inventory) |
Unknown |
Salvadoran Army |
300px
|
M249 SAW |
5.56x45mm NATO |
100 or 200 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
M249 Para |
5.56x45mm NATO |
100 or 200 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Army Salvadoran Special Forces |
|
FN Minimi |
5.56x45mm NATO |
100 or 200 |
1980s - Present |
Unknown |
Salvadoran Army Paratrooper Battalion Salvadoran Special Forces |
|
FN Minimi Para |
5.56x45mm NATO |
100 or 200 |
19?? - Present |
Unknown |
Salvadoran Army Paratrooper Battalion Salvadoran Special Forces |
|
HK21 |
7.62x51mm NATO |
Disintegrating link belt |
1967 - Present |
Unknown |
Salvadoran Army National Guard (Dissolved) |
Note: Refurbished in the late 1980s and early 1990s
|
M60 |
7.62x51mm NATO |
100 or 200 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
Note: Some M60s were cut down from the front sights for CQB Purposes.
|
M60D |
7.62x51mm NATO |
100 or 200 |
1980s - Present (Still in inventory) |
Unknown |
Salvadoran Air Force |
|
Out of Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Hotchkiss M1914 |
8x50mmR Lebel 7.92x57mm Mauser 11x59mmR Gras |
24, 30 or 250-round belt box |
1920 - ???? |
Unknown |
Salvadoran Army |
|
Gatling Gun |
Various |
|
1900s - 1931 |
Unknown |
Salvadoran Army |
|
Madsen machine gun |
7.92x57mm Mauser (M1934) .30-06 Springfield (M1951) |
Belt fed or Magazine fed |
1934/51 - 1990s (Seeing some later use) |
Unknown |
Salvadoran Army Salvadoran Air Force National Guard (Dissolved) |
|
MG30 |
7.92x57mm Mauser |
30 |
1931 - ???? |
Unknown |
Salvadoran Army |
|
Madsen-Saetter Machine Gun |
.30-06 Springfield (Converted to accept 7.62×51mm NATO) |
Belt feed |
19?? - ???? |
Unknown |
Salvadoran Army |
DISCLAIMER: Madsen-Saetter Machine Gun Page Unavaliable.
|
Colt 1895 Machine Gun |
.30-40 Krag |
Belt feed |
1900s - 1940s |
Unknown |
Salvadoran Army |
|
Browning M1919A4 |
.30-06 Springfield |
24, 30 or 250-round belt box |
1977 - 1990s |
Unknown |
Salvadoran Army |
|
Browning M1919A6 |
.30-06 Springfield |
24, 30 or 250-round belt box |
1977 - 1990s |
Unknown |
Salvadoran Army |
|
Browning Automatic Rifle M1918A2 |
.30-06 Springfield |
20 |
19?? - ???? |
Unknown |
Salvadoran Army |
|
Browning M3 |
.50 BMG |
Belt-Feed |
1980s - 1990s |
Unknown |
Salvadoran Air Force |
|
Launchers
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Instalaza C90 |
90mm |
1 |
2010s - Present |
C90-CR (M3) |
Salvadoran Army |
|
M72 LAW |
66mm |
Single Shot |
1980s - Present |
Unknown |
Salvadoran Army Paratrooper Battalion |
|
RPG-7 |
40mm |
1 |
1990s - Present |
Unknown |
Salvadoran Army Salvadoran Special Forces |
|
FIM-43 Redeye |
40mm |
Single shot |
1980s - Present |
Unknown |
Salvadoran Army |
|
Strela-2 |
72mm |
1 |
1980s - Present |
Unknown |
Salvadoran Army |
|
Hawk MM-1 |
40x46mm |
12 |
1980s - Present |
Unknown |
Salvadoran Army |
|
M79 Grenade Launcher |
40x46mm |
1 |
1980 - Present |
Unknown |
Salvadoran Army Paratrooper Battalion |
|
M203 |
40x46mm |
1 |
1980s/90s - Present |
Unknown |
Salvadoran Army Special Operations Group Immidieate Reaction Infantry Battalion (During Salvadoran Civil War) |
|
M1 Mortar |
81mm |
1 |
1980s/90s - Present |
Unknown |
Salvadoran Army |
|
M29 Mortar |
81mm |
1 |
1980s/90s - Present |
Unknown |
Salvadoran Army |
|
UB M-52 Mortar |
120mm |
1 |
1980s/90s - Present |
Unknown |
Salvadoran Army |
DISCLAIMER: UB M-52 Mortar Page Unavaliable
|
M74 Mortar |
120mm |
1 |
1980s/90s - Present |
Unknown |
Salvadoran Army |
DISCLAIMER: M74 Mortar Page Unavaliable
|
M20 Recoilless Rifle |
75x408mm R |
1 |
1980s/90s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
M40 Recoilless Rifle |
.50 BAT (12.7x77mm) |
1 |
1980s/90s - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
Out of Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
M67 Recoilless Rifle |
40x46mm |
1 |
1980/90s - 2000s |
Unknown |
Salvadoran Army Salvadoran Special Forces |
|
Marksman, AMR, and Sniper Rifles
In Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
M24 Sniper Weapon System |
7.62x51mm NATO |
5 |
Late 1980s - Present |
Unknown |
Salvadoran Army |
|
SIG-Sauer SSG 3000 |
7.62x51mm NATO |
5 |
20?? - Present |
Unknown |
Salvadoran Reaction Police Group |
|
M82A1 |
.50 BMG |
10 |
2000s - Present |
Unknown |
Salvadoran Special Forces |
|
M95 |
.50 BMG |
5 |
2000s - Present |
Unknown |
Salvadoran Special Forces |
|
M21 |
7.62x51mm NATO |
20 |
1980s - Present |
Unknown |
Salvadoran Special Forces |
|
Out of Service
Weapon
|
Caliber(s)
|
Capacity
|
Service Years
|
Designation
|
Used By:
|
Image
|
Steyr SSG 69 |
7.62x51mm NATO |
5 |
1980s - ???? (Seeing some later use) |
Unknown |
Salvadoran Army |
|
M40 Sniper Rifle |
7.62x51mm NATO |
Internal or Box Magazine |
196? - ???? |
Unknown |
Salvadoran Army |
|
SVD Dragunov |
7.62x54mm R |
20 |
1990s - early 2010s |
Unknown |
Salvadoran Special Forces |
|
Grenades
In Service
Weapon
|
Service Years
|
Designation
|
Used By:
|
Image
|
M67 hand grenade |
19?? - Present |
Unknown |
Salvadoran Army |
|
M18 smoke grenade |
19?? - Present (Still in inventory) |
Unknown |
Salvadoran Army |
NOTE: Smoke color may varies depending on situation
|
AN/M14 incendiary grenade |
198? - Present (Still in inventory) |
Unknown |
Salvadoran Army |
|
Out of Service
Mines
In Service
Weapon
|
Service Years
|
Designation
|
Used By:
|
Image
|
M18A1 Claymore |
1980s - Present |
Unknown |
Salvadoran Army |
|
Out of Service
Weapon
|
Service Years
|
Designation
|
Used By:
|
Image
|
M14 anti-personnel mine |
1980s - ???? |
Unknown |
Salvadoran Army |
|
M26 anti-personnel mine |
1980s - ???? |
Unknown |
Salvadoran Army |
DISCLAIMER: M26 anti-personnel mine page unavaliable
|
Weapons that are present in El Salvador but their status is unknown
Current, Conluded or Canceled
Weapon
|
Caliber(s)
|
Capacity
|
Adoption Years
|
Designation
|
Will Be/Is Used By:
|
Image
|
AK-74 |
5.45x39mm |
30 |
???? - Present? (status unknown) |
Unknown |
Unknown |
|
IMI Negev |
5.56x45mm NATO |
150 or 200 |
???? - Present? (status unknown) |
Negev |
Unknown |
|
Weapon Inaccuracies in COD4 (2007)
Call of Duty 4: Modern Warfare, the first entry on the original Modern Marfare universe, the campaign was amazing (albeit nonsencical), multiplayer was, at the time of release, innovative, fun and enjoyable. Although there were a few exploits, bugs and glitches, other than that, it was fun.
Unfortunately, when it came to weapon variety and military accuracy... this is when the Call of Duty franchise began to fell apart.
To be fair, Infinity Ward, at the time of development of the game (2007), didn't have too much to work when designing the weapons for the game, most of the guns provided were airsoft replicas, which is understanable, as IW was unable to get real, genuine firearms for modeling and i thought "Hey, maybe someday they will fix the game in the future"... I couldn't have chosen a POOR choice of words...
Came 2016... and the Remaster of COD4 was released, bundled with that massive, planet-sized disaster that was Infinite Warfare... lets just say i don't want to talk about it.
Anyway, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for like... five factions in the game, this should be easy, LET'S GET INTO IT :)
LIST STATUS: COMPLETE.
WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!
Sidearms
Weapon in-game |
Notes
|
"M9" |
- Standing in for the M9, the Beretta 92SB appears in-game as the sidearm of:
- Al-Asad OpFor (it is unknown from which Middle Eastern army the OpFor was inspired or based on, it is presumably either the Iraqui Army or Saudi Arabian Army or even a combination of both, for the sake of simplicity, realism and weapon variety, i will use the Iraqi and Saudi Arabian Army arsenals for reference)
- Russian Army Loyalists
- U.S. Marine Corps (1st Reconnaissance Battalion specificaly)
- Zakhaev Ultranationalists (Incorrectly refered as the Spetsnaz in multiplayer)
- Model in-game of the Beretta 92SB is slighly smaller than its real life counterpart and the Magazine has a non-flat baseplate.
- Incorrectly classified as the M9.
- Incorrectly used by:
- Al-Asad OpFor
- Russian Army Loyalists
- U.S. Marine Corps (Kind of...)
- S.A.S. (Kind of, Is in the Holsters of Price and Gaz which magicaly changes into a USP .45 for some reason)
- Zakhaev Ultranationalists
- Better Choices:
- In General: Genuine Beretta M9.
- For the Al-Asad OpFor: Al-Qadissiya Tariq (Iraqi replica of the Beretta M1951), Caracal F, FN Five-Seven.
- For the Russian Army Loyalists: Makarov PMM, MP-443 Grach.
- For the U.S. Marine Corps: Beretta M9A1.
- For the Holster of Gaz: See "USP .45" notes section for details.
- For the Holster of Price: See "M1911 .45" notes section for details.
- For the Zakhaev Ultranationalists: Makarov PM, TT-33.
|
"USP .45" |
- The Heckler & Koch USP appears as the "USP .45" in-game as the secondary sidearm of:
- Al-Asad OpFor (a single "USP .45" appears on a table full of weapons on the first stage on the mission "Charlie Don't Surf")
- S.A.S. (22nd Regiment specificaly)
- Model in-game has some visual alterations including:
- An incorrect extended barrel
- An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
- A Mk 23 Rear Sight
- At some point during the development of Call of Duty 4: Modern Warfare, the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
- Incorrectly used by:
- Al-Asad OpFor (how did they even got one?)
- S.A.S.
- Better Choices:
- In General: Genuine Heckler & Koch USP.
- For the Al-Asad OpFor: Smith & Wesson M&P.
- For the S.A.S.: Browning Hi-Power Mark I/Mark III, SIG-Sauer P226/P226R/8/9, SIG-Sauer P230, Walther PP.
|
Desert Eagle |
- The IMI/MR Desert Eagle XIX appears in-game, one two-tone Desert Eagle appears in the Armory on the S.A.S. in the Training Mission "F.N.G." for no apparent reason, another one used by one single Ultranationalist in the Mission "Crew Expendable" and besides multiplayer, it is the only level in the game that the Desert Eagle can be used, one Desert Eagle is given by Imran Zakhaev to Khaled Al-Asad to execute President Yasir Al-Fulani and Imran Zakhaev uses the Desert Eagle as his sidearm of choice during the final Mission "Game Over".
|
"M1911 .45" |
- An "M1911 .45" appears in-game as the main sidearm of "Soap" McTavish, Price in the Mission "Hunted", Victor Zakhaev (Imran Zakhaev son) in the Mission "The Sins of The Father" and the U.S. Marine Corps in the Missions "The Bog" (albeit very rarely), "War Pig" and "Shock and Awe".
- In the Mission "Game Over" SSgt. Griggs uses a unique nickel plated "M1911 .45" in the final mission as well.
- Model in-game is a mix of several modern day M1911A1 produced models and parts, including:
- A Springfield Armory PX9109L "Loaded" frame model
- A Springfield Custom Professional slide
- A Novak LoMount three dot night sights
- A Kimber cocking hammer
- A Wilson Combat 47D 8-Round magazines (which has an incorrect capacity of 7-Rounds in the campaign, the multiplayer version of the "M1911 .45" has the correct capacity of 8-Rounds).
- Four aftermarket parts:
- A Stainless barrel bushing
- A Black guide rod
- A Black guide rod plug
- Brown Simonich Gunner grips
- Incorrectly used by almost all factions in the campaign and Victor Zakhaev.
- Why Victor Zakhaev would use a pseudo-M1911A1 hybrid lookalike?
- Better Choices:
- In General: Springfield Custom Professional 1911-A1.
- For SSgt. Griggs: Colt Rail Gun with Stainless Steel finnish.
- For Price and "Soap" McTavish: Ballester-Molina.
- For the U.S. Marine Corps: M45 MEU (SOC).
- For Victor Zakhaev: Actual in-game Desert Eagle.
|
Personal Defence Weapons/Sub Machine Guns
Weapon in-game |
Notes
|
MP5-N + MP5SD3 |
- The Heckler & Koch MP5-N, designated as the "MP5", appears in-game as the main SMG used by:
- S.A.S.
- U.S. Marine Corps (also used by Captain "Danger" Pelayo in the Mission "Shock and Awe")
- Zakhaev Ultranationalists
- Model in-game has the Navy trigger group, identifying as the MP5K-N and its slightly smaller compared to its real life counterpart.
- If the Silencer Attachment is equipped, the model will change to a MP5SD3.
- Correctly used by the U.S. Marine Corps in the campaign (In missions located in Russia only, for some unfathomable reason).
- Incorrectly used by by S.A.S. in the campaign.
- The British S.A.S. never adopted the MP5-N for service, it is only used by the U.S. Navy and U.S. Marine Corps Force Reconnaissance.
- Incorrectly used by the Zakhaev Ultranationalists in the campaign.
- The only reported use of the MP5 in Russian hands was with the former K.G.B. Alpha Group in the Soviet-Afghan War, in present times, it is used by the F.S.B. Special Rapid Response Unit and the Ministry of Internal Affairs, even if the Zakhaev Ultranationalists did got the MP5, it would be still out-of-place that they use such a high-grade SMG, let along the N Variant.
- Better (Additional) Choices:
- For the
- S.A.S.
- U.S. Marine Corps
- MP5A2/3/K/A1 (S.A.S. only)
- Colt 9mm SMG AKA RO635 (as an additional choice for the U.S. Marine Corps avaliable as a common weapon alongside the MP5-N)
- For the Zakhaev Ultranationalists: PPSh-41.
|
P90 |
- The FN P90 TR, simply known as the "P90", appears as a rare weapon used by the Zakhaev Ultranationalists in the campaign.
- Model in-game has a H&K Diopter sights instead of the original iron sights with an unusable laser sight attached to its side rail.
- The magazine of the P90 is incorrectly depicted as non-translucent.
- Anachronistic for the Mission "All Ghillied Up", the mission in question takes place in 1996, while the P90 was produced in 1993, the TR Variant of the P90 wasn't produced until 1999.
- Incorrectly used by the Zakhaev Ultranationalists in the campaign.
- Better Choices:
- In General: Original P90.
- For the Zakhaev Ultranationalists: PP-19 Bizon.
|
Škorpion |
- The Sa vz. 61 Škorpion, designated as the Skorpion, appears as the main Machine Pistol/SMG infrequently used by Russian Army Loyalists, Al-Asad OpFor and the Zakhaev Ultranationalists.
- Model in-game has markings on the side on the weapon that reads "ZASTAVA" and "YUGOSLAVIA", indicating that at some point during development, the Skorpion was the Cz vz. 61 E/M84, a Yugoslavian produced copy of the Skorpion, it is unknown if the developers confused the Skorpion with the Cz vz. 61 E/M84, forgotten to change the pistol grip texture to the black colored grip that is unique to the Cz vz. 61 E/M84 prior to the release of the game or change the texture and model to that to a genuine Cz vz. 61 E/M84.
- Correctly used by the Al-Asad OpFor in the campaign.
- Incorrectly used by the Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
- While the Skorpion was never officialy adopted for military service, it was used by the K.G.B. Alpha Group/Ninth Directorate, Security Guards at Top Secret Facilities and the Moscow municipal militia since 1974, but it has been since phased out in its entirety in the early or mid 2000s, also why the Zakhaev Ultranationalists, a paramilitary group that idolizes the Soviet Union would use a Czechoslovakian-made Machine Pistol/SMG?
- Better Choice for the Russian Army Loyalists: PP-2000.
- Better Choice for the Zakhaev Ultranationalists: Stechkin APS.
|
Mini-Uzi |
- The Mini-Uzi appears in-game as the Zakhaev Ultranationalists main compact SMG, it is also Victor Zakhaev preferred weapon of choice (equipped with a silencer for some reason).
- Incorrectly used by the Zakhaev Ultranationalists (but not Victor Zakhaev) in the campaign.
- Other than Victor Zakhaev, why the Zakhaev Ultranationalists, a paramilitary group that idolizes the Soviet Union would use a Israeli-made SMG?
- Better Choice for the Zakhaev Ultranationalists: PPS-43.
|
Assault/Battle Rifles/Carbines/DMRs
Weapon in-game |
Notes
|
"AK-47" |
- An "AK-47" appears in-game as the main rifle used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign, Price use one AK-47 in the Mission "One Shot, One Kill", only appearing as its secondary weapon if an "AK-47" has been picked prior in the Mission "All Ghillied Up".
- Model in-game of the "AK-47" is based on the original AK Type I while having a custom-modeled receiver cover.
- "Incorrectly" used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
- Incorrectly used by the Russian Army Loyalists in the campaign.
- The original AK Type I model was phased out of service/replaced in 1951.
- Better Choices:
- For the:
- Al-Asad OpFor
- Russian Army Loyalists
- Zakhaev Ultranationalists
- Original AK Type I, II and III Models (Avaliable for the Al-Asad OpFor and the Zakhaev Ultranationalists as uncommon or rare weapons in their arsenals)
- AKM, AK-74 (Al-Asad OpFor/Zakhaev Ultranationalists).
- AMM, Zastava M70B1 (Al-Asad OpFor only).
- AK-74M (Russian Army Loyalists only).
|
"AK-74u" |
- The JG "AK-BETA-F" AEG airsoft rifle, designated as the "AK-74u" appears in-game as the main carbine used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
- It is classified as the "AK-74u", even though the JG "AK-BETA-F" AEG airsoft rifle is based on the AKS-47, its designatation as the "AK-74u" imples that the "AK-74u" is, in theory, an AK-74 with a short barrel and handguard.
- Model in-game is a mix between an AKS-74U and the JG "AK-BETA-F" AEG airsoft rifle, which has several alterations, including an AKS-74U flash hider, rear sight, front sight/gas block with a black polimeter furniture and a RIS handguard.
- The magazines of the "AK-74u" are AKS-74-inspired bakelite magazines with a design resembling that of the Type 1 AKS-47 magazine, identifable by its magazine curve and its grooves on the magwell.
- Incorrectly classified as an SMG in-game.
- "(In)Correctly" used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
- While the use of an AK carbine by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists is correct, it is incorrect that all of the above factions use an airsoft replica of the outdated AKS-47.
- Better Choices:
- For the:
- Al-Asad OpFor
- Russian Army Loyalists
- Zakhaev Ultranationalists
- Original AKS Type I, II and III Models (Avaliable for the Al-Asad OpFor and Zakhaev Ultranationalists as uncommon or rare weapons in their arsenals).
- Genuine AKS-74U (Al-Asad OpFor/Russian Army Loyalists/Zakhaev Ultranationalists).
- AKMS (Al-Asad OpFor/Zakhaev Ultranationalists only).
- Kbk wz. 88 Tantal (Al-Asad OpFor only).
- AKS-74, AK-105 (Russian Army Loyalists only).
|
"M4 Carbine/M4A1/M4A1 Greandier/M4A1 SOPMOD" |
- A Colt AR-15A3 Tactical Carbine, designated as the M4A1/M4A1 SOPMOD (Special Operations Peculiar MODification) in the campaign and the M4 Carbine in multiplayer, appears in-game used by the S.A.S. (the M4A1 SOPMOD is only used by the S.A.S.) and the U.S. Marine Corps in the campaign.
- Model in-game is a Colt AR-15A3 Tactical Carbine, identifiable by its 16 inch non-stepped heavy barrel and two-position selector switch, it also has several visual alterations, including an M16A1-style pistol grip and flash hidder, an earlier four-position collapsible stock, an KAC RIS handguard that has six holes instead of seven and the foward assist and bayonet lug are missing, it is equipped with a KAC Foregrip by default, but it is not visible in the 3rd person model, the only visible thing regarding the KAC Foregrip are the KAC Rail that are in rails that are not in use, in this case, one rail is alwas present on the right side.
- Model in-game of the M4A1 SOPMOD is equipped with the next following attachments:
- A AN/PEQ-2A IR designator (in which the beam is incorrectly emmited from the barrel)
- An M203 underbarrel grenade launcher (including one unusable leaf sight)
- A Sightmark Sure Shot reflex sight
- A Suppresor (the M4A1 Grenadier does not use a Silencer)
- Since the M4A1 SOPMOD can be made with weapon attachments brought from the local gun store (minus the M203), it can be asumed that the M4A1 SOPMOD seen in-game was custom build by Armorers for "Soap" and the rest of the S.A.S. members for limited service, still incorrect because the base model of the M4A1 SOPMOD is based of the Colt AR-15A3 Tactical Carbine.
- If a M203 attachment is equipped, the M4 Carbine/M4A1 will magicaly scale down to fit the M203 in the 3rd person model, despite the model in 1st person having the correct size, in another note, if an ACOG attachment is equipped, the front sight/gas block will disappear, rendering the weapon bolt-action, this also applies to the "M16A4" below.
- The M4 Carbine/M4A1/M4A1 Grenadier/M4A1 SOPMOD incorrectly fires in full auto, the original M4 can only fire in semi-auto or burst modes, the M4A1 does fire in full auto, however, this is incorrect as well, since the M4 Carbine/M4A1/M4A1 Grenadier/M4A1 SOPMOD is based on the Colt AR-15A3 Tactical Carbine, a civilian version of the M16 model that can only fire in semi-auto.
- "(In)Correctly" used by the S.A.S. and the U.S. Marine Corps.
- While the S.A.S. and the U.S. Marine Corps correctly uses the Colt carbine platform, it is incorrect and out-of-place that they use a fictionalized/mockup version of the M4 and M4A1 carbines based on the Colt AR-15A3 Tactical Carbine.
- Better Choices:
- For the S.A.S.: Colt Canada C8 SFW, G3KA4, L85A2 with SOPMOD Modifications for "Soap" and S.A.S. units.
- For the U.S. Marine Corps: Genuine M4A1, M27 IAR.
|
"M16A4" |
- A Colt Sporter Competition, designated as the "M16A4", appears as the main rifle of the U.S. Marine Corps in the campaign.
- Model in-game is the Colt Sporter Competition, evidenced by its two-position selector switch and the bayonet lug is missing.
- Incorrectly fires in full-auto in the campaign and in burst-fire in multiplayer, which would be correct if the "M16A4" was a genuine M16A4 model.
- Unlike the M16A4 in MW2, the COD4 version of the M16A4 has an actual KAC M5 hanguard, however this is only avaliable in 1st person only (the front cutout for the M203 attachment is missing as well), as the M16A4 3rd person model has an incorrect M16A2 handguard instead.
- If the M203 Attachment is equipped, it will replace the KAC M5 handguard with the old M203 heatshield.
- Better Choices:
- In General: M16A2.
- For the the U.S. Marine Corps: M4 Carbine, Genuine M16A4.
|
"G3" |
- An Heckler & Koch HK91A3, designated as the "G3" in-game, appears as the main semi-automatic rifle of the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
- Model in-game is the HK91A3, identifiable by its lack of a paddle magazine release and two position selector, it is also equipped with a G3A4 collapsible stock.
- "Correctly" used by the Al-Asad OpFor in the campaign.
- Incorrectly used by the Zakhaev Ultranationalists in the campaign.
- There's no way that the Zakhaev Ultranationalists would use an civilian semi-auto version of the G3 as their main battle rifle.
- Better Choices:
- In General: Genuine G3.
- For the Al-Asad OpFor: Select-fire G3A3.
- For the Zakhaev Ultranationalists: SKS.
|
G36C |
- The Heckler & Koch G36C variant appears in-game as the Russian Army Loyalists, S.A.S. and the Zakhaev Ultranationalists as their main carbine in the campaign.
- By default in the campaign, the G36C is always equipped with a Tasco red dot scope by default.
- The magazine of the G36C is just a non-translucent flat texture and the front sight is missing.
- Anachonistic for the Missions "All Ghillied Up" and "One Shot, One Kill", while the G36 was produced in 1996, the same year the previously mentioned missions take place, the G36C wasn't produced until 2001.
- Correctly used by S.A.S. units (most notably "Gaz") in the campaign.
- Incorrectly used by Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
- Better Choices:
- For the S.A.S. (as an additional choice): L22A2.
- For the Russian Army Loyalists: SR-3 Vikhr.
- For the Zakhaev Ultranationalists: 9A-91.
|
"M14" |
- An "M14" appears in-game as one of two semi-automatic weapons avaliable only for multiplayer.
- Model in-game of the "M14" has moderate visual alterations, including a Knight's Armaments RAS, a silver colored RAS scope mount, a black stock, and the side rails are mounted with black side rail covers.
- The bayonet lug and the fire control leveler are missing from the 3rd person model, making it resemble the Springfield Armory M1A.
- Incorrectly classified as a assault rifle.
- Better Choice: M14 DMR without scope.
|
"MP44" |
- The StG 44, designated as the "MP44", appears only in multiplayer as the only WW2-era weapon in-game, as a nod from past WW2 Call of Duty Titles.
- Model in-game was ported from Call of Duty 2.
|
General Purpose/Light Machine Guns
Weapon in-game |
Notes
|
M60E3 |
- The E3 variant of the M60 appears in multiplayer and in the campaign as one of tree general purpose machine guns avaliable in-game.
- For some unfathomable reason, in the campaign, it is used by two Zakhaev Ultranationalists in the final Mission "Game Over", one Ultranationalist uses one after he leaves out his transport truck, after he is fill with lead, it can be picked up for usage, other than multiplayer, "Game Over" is the only mission in the campaign that the M60E3 can be used, the second Ultranationalist uses another one as part of Imran Zakhaev's bodyguards in the final stage of the mission as well.
- Incorrectly designated as the M60E4, model in-game is in fact the E3 variant, the E4 variant has a larger handguard and shorter barrel which the in-game model does not have.
- Incorrectly used by those two previously mentioned Zakhaev Ultranationalists in the campaign.
- How and Where did those two previously mentioned Zakhaev Ultranationalists even got American made M60E3? MW2 Makarov? The Black Market? Slavic Magic?
- Better Choices:
- In General: Genuine M60E4.
- For the two previously mentioned Zakhaev Ultranationalists: Actual in-game RPD.
|
M249 |
- The FN M249 SAW appears in-game as the main light machine gun used by the OpFor (mounted), S.A.S., U.S. Marine Corps (not mounted) and the Zakhaev Ultranationalists (also mounted).
- Correctly used by U.S. Marine Corps in the campaign.
- Incorrectly used by:
- OpFor (...to be fair, the M249 was exported to the Middle East... still...)
- S.A.S. (The S.A.S. never adopted the M249 SAW, kind of...)
- Zakhaev Ultranationalists (The black market excuse and MW2 Makarov WON'T save you Soviet Union Copycats)
- Better Choices:
- For the OpFor/Zakhaev Ultranationalists: RP-46 (avaliable as a mounted machine gun only).
- For the S.A.S.: FN Minimi/Para, FN MAG (with M240B Combat Ammo Pack), L86A2.
- For the U.S. Marine Corps (as additional choices): M60, M240 (also with M240B Combat Ammo Pack).
|
RPD |
- The RPD appears as the main light machine gun used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
- Correctly used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
- Incorrectly used by the Russian Army Loyalists in the campaign.
- The RPD was phased out of service in 1969.
- Better Choices:
- For the:
- Al-Asad OpFor
- Russian Army Loyalists
- Zakhaev Ultranationalists
- PKM (Al-Asad OpFor/Russian Army Loyalists/Zakhaev Ultranationalists)
- MG3, RPK (as additional choices for the Al-Asad OpFor only)
- PKP Pecheneg, RPK-74M (Russian Army Loyalists only)
- RPK-74 (Zakhaev Ultranationalists only)
|
Sniper Rifles
Weapon in-game |
Notes
|
Barrett M82A1 |
- The Barrett M82A1 appears in-game as the main heavy sniper rifle used by Price in the Mission "One Shot, One Kill", other than multiplayer, this is the only mission in the game that the M82A1 can be used.
- The M82A1 model in the Mission "One Shot, One Kill" has visual issues, including an additional bipod that is folded, the iron front sight is up despite being equipped with a scope that would obstruct the scope, and on top of that... it has the nonsensical capacity of floating midair on its bipod despite not resting on anything at all.
- On an additional note, the bullet mechanics on the previously mentioned mission are unrealistic (kind of), the bullets are depicted as slow moving projectiles (that behave in a similar way to the rocket projectiles of the MBA Gyrojet) instead of hitscans, Cpt. MacMillan tells Price to take into account the variable humidity, wind speed, bullet drop and the coriolis effect, only the wind speed and bullet drop are the only things that can affect the bullet, the variable humidity has no effect on the bullet and the coriolis effect only affects projectiles that travel as far as 915 m, the distance from Price position to Zakhaev is only 896.7 m, upon firing the M82A1 at Imran Zakhaev, it will always change its direction and hit Zakhaev, regardless in which direction the M82A1 was aimed at Zakhaev or not, all subsequent shots after Zakhaev is hit will always curve and miss, no matter what direction the M82A1 was aimed at.
- "Correctly" used by Price in the Mission "One Shot, One Kill".
- While the M82A1 is used by the British and appropiate for the mission, it is only used by the British Army and the Royal Marines, there is no reported usage of S.A.S. units using the M82A1.
|
"M21" |
- An "M21" appears in-game only in the campaign as the main sniper rifle used by the S.A.S. and the U.S. Marine Corps.
- Model in-game is in fact an M14, as the model in-game has a fire selector instead of a button lock like the real M21 has, in real life, the M14 can fire in semi or full-auto mode, however, most, if not all M21s were produced with a button lock, and it can only fire in semi-auto mode only, just like the above mentioned "M14", it is equipped with a Knight's Armaments RAS, a silver colored RAS scope mount, the side rails are mounted with black side rail covers, the model is mirrored, the fire control leveler are missing from the 3rd person model, again, making it resemble the Springfield Armory M1A, this time with an scope.
- Two versions of the "M21" are used in the campaign:
- The default version with no silencer and "Woodland" Camouflage, used by "Soap" in the Missions "Blackout" and "Heat", Price in the Mission "One Shot, One Kill" and "Smith" and "Scully", part of the U.S. Marine Corps Scout Sniper Team in the final stage of the Mission "Ultimatum".
- An unique variant avaliable only in the campaign, equuiped with what it appears to be an Custom-Made Ghillie Camouflage and a silencer, avaliable only in the Missions "Blackout" (used by "Soap") and "All Ghillied Up" (used by Price).
- Incorrectly used by the S.A.S. in the campaign.
- Incorrectly used by the U.S. Marine Corps Scout Sniper Team the Mission "Ultimatum".
- The S.A.S. never adopted the M21 for service, let along a modified M14, its use by the U.S. Marine Corps Scout Sniper Team is incorrect as the M21 was phased out of service in 1990.
- Better Choices:
- In General: Genuine M21.
- For the S.A.S. in the Missions:
- "All Ghillied Up" and "One Shot, One Kill": Heckler & Koch G3SG/1 (equipped with the same Custom-Made Ghillie Camouflage, silencer and "Woodland" Camouflage).
- "Blackout", "Heat" and "Ultimatum": L129A1.
- For the U.S. Marine Corps Scout Sniper Team in the Mission "Ultimatum": Mk 12 Special Purpose Rifle, M39 EMR (although their appearances would be very brief).
|
Dragunov |
- The Dragunov appears in the campaign used by the Al-Asad OpFor, Russian Army Loyalists and Zakhaev Ultranationalists.
- Model in-game of the bolt carrier, excluding the bolt handle is missing.
- Correctly used by the Al-Asad OpFor, Russian Army Loyalists and Zakhaev Ultranationalists.
- Better Additional Choices (for the sake of variety):
- For the Al-Asad OpFor: HK PSG-1, HK MSG-90, HK G28.
- For the Zakhaev Ultranationalists: SVT-40 (with PU Scope).
|
M40A3 |
- The M40A3 appears in-game, avaliable only in multiplayer, as one of two bolt-action rifles.
- Despite being in-game at launch, it is not used by the U.S. Marine Corps in the campaign in anyway, however, it would be technically incorrect and out-of-place that the U.S. Marine Corps used the M40A3, since the setting of COD4 takes place in 2011 (a "futuristic" 2011 but still), the M40A3 was phased out of service in 2009, the year COD4 was released, by that year, the U.S. Marine Corps switched to the M40A5.
|
R700 |
- The Remington Model 700P, desigated as the "R700" appears in-game as the main bolt-action sniper rifle used by "Soap" McTavish in the mission "The Sins of Our Fathers", this is the only mission in the campaign that the Remington Model 700 can be used.
- Model in-game is the P variant (the P meaning "Pakerized"), for Law Enforcement/Police Units and commmercial sale.
- The R700 ammo reserve can be refilled with the above mentioned HK91A3, this is correct, as both rifles are chambered with 7.62x51mm NATO rounds.
- Incorrectly used by... "Soap" McTavish?
- Well... the S.A.S. never adopted the Remington Model 700P for service, unless "Soap" personally purchased the Remington Model 700P for his own personal use, i don't know... still though....
- Better Choices:
- In General: M24 Sniper Weapon System, Original Remington Model 700.
- For "Soap" in the Mission "The Sins of Our Fathers": AI AW (L118A1).
|
Shotguns
Weapon in-game |
Notes
|
M1014 |
- The Benelli M4 Super 90, designated as the M1014, appears in the campaign "used" by the Al-Asad OpFor, "Soap" in the Mission "Safehouse" and Zakhaev Ultranationalists.
- Model in-game has an unusable shell ammo carrier on the left side of the weapon.
- Has an Incorrect capacity of 7-Shells in the campaign, but an correct 4-Shell capacity in multiplayer.
- "Correctly" used by the Al-Asad OpFor in the campaign.
- Correctly used by "Soap" in the Mission "Safehouse".
- Incorrectly used by the Zakhaev Ultranationalists in the campaign.
- Despite being in-game at launch and other than "Soap", it is not used by British S.A.S. units or the U.S. Marine Corps in the campaign in any way.
- Better Choices:
- For the Al-Asad OpFor (as an additional choice): Armsel Striker.
- For the Zakhaev Ultranationalists: MP-153, TOZ-87.
|
WM1200 |
- The Winchester Model 1200, labeled as the "W1200" in-game, appears as the main pump-action shotgun used by "Gaz" in the Mission "Crew Expenbable", Lt. Vasquez has an stockless WM1200 strapped on his bacpack that does not use at all (WTH Infinity Ward?), it is also used by the Al-Asad OpFor and the Zakhaev Ultranationalists as well.
- Model in-game has an ATI Shotgun Standard Forend on the manual pump, an ATI Classic Heatshield, including Sights, Speedfeed pistol grip stock and the sights are incorrectly mounted on the receiver instead of the Heatshield.
- Incorrectly used by:
- "Gaz?"
- The S.A.S. never adopted the WM1200 for service, unless "Gaz" personally purchased the WM1200 for his own personal use, as he adds in and i quote: "I like to keep this for close encounters", still though...
- Zakhaev Ultranationalists
- In the Mission "One Shot, One Kill" the Zakhaev Ultranationalists use the WM1200, intrestingly enough, the Winchester Shotgun was allowed as a private security company weapon in Russia, from the 14th of August, 1992 until March of 2006, but it was the 1300 model, not the 1200 model, so, its use by the Zakhaev Ultranationalists is out-of-place, incorrect and inapropiate.
- U.S. Marine Corps
- The WM1200 was used by the U.S. Marine Corps, but it has been since phased out of service in the early 1980s.
- Better Choices:
- In General: Genuine WM1200.
- For "Gaz" in the Mission "Crew Expendable" and the S.A.S. in General: Remington 870 Police Folder.
- For the Al-Asad OpFor (as additional choices): Norinco HP9-1, SPAS-12.
- For the U.S. Marine Corps: Mossberg 590A1, Remington M870.
- For the Zakhaev Ultranationalists: IZh-81, TOZ-94.
|
Grenade Launchers/Missile Launchers/Rocket Launchers
Weapon in-game |
Notes
|
RPG-7 |
- The RPG-7 appears in the campaign as the main rocket propelled grenade launcher used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists.
- Model of the RPG-7 rocket lacks its rear-mounted propelant charge, thus rendering the rocket kind of useless, on another note, when the rocket is fired, it does not deploy any of its stabalising fins, making the rocket fly out of control (which is undestandable for balancing reasons in multiplayer, but unrealistic for singleplayer for obvious reasons).
- Correctly used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
- Better Additional Choices for the Al-Asad OpFor: Instalaza C90, Panzerfaust-3.
|
Javelin |
- The FGM-148 Javelin appears in-game as the main anti-tank missile launcher in the campaign.
- Incorrectly depicted as a one man reloadable launcher, it requires two persons to reload and operate the Javelin in less than 20 seconds.
- The Javelin in-game takes 4 seconds to lock-on on the target instead of the real life 20 or 30 seconds.
- The missile of the of the Javelin is depicted as capable of practically climbing in a vertical direction instead of launching in a step diagonal direction.
- Correctly used by S.A.S. units and the U.S. Marine Corps in the campaign.
- In the Mission "All In", the Javelin fires in a short range, something impossible for the Javelin, as it can only fire from 160 meters it the Javelin is on indirect mode, or 65 meters if the Javelin is on direct mode.
- Incorrectly used by the Zakhaev Ultranationalists in the campaign.
- In the Missions "Safehouse", "Heat" and "All In", Several Javelin missile launchers are seen lying around these missions... how, when, where and why Javelin anti-tank missile launchers, made in the United States and used by the U.S. Armed Forces, somehow managed to end up all the way in Azerbaijan ("Safehouse"/"Heat") and Russia ("All In") in the hands of the Zakhaev Ultranationalists is mind-baffling at best.
- Better Choices for the Zakhaev Ultranationalists for the Missions "Safehouse", "Heat" and "All In": B-10 Recoilless Rifle.
|
Stinger |
- The FIM-92 Stinger appears in-game as the main anti-air rocket launcher used by the Zakhaev Ultranationalists in the campaign.
- Incorrectly depicted as capable to fire at close range, the Stinger is meant to be fire from a long, safe distance.
- Model in-game lacks the IFF (Identificator Frienly Foe) folding antenna on the right side of the weapon.
- The Stinger is not appropiately set up by "Soap" MacTavish in Mission "Hunted" and Price in the Mission "All Ghillied Up", you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking its target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking its aerial target.
- Incorrectly used by the Zakhaev Ultranationalists in the Missions "Hunted" and "All Ghillied Up".
- How, when, where and why Stinger anti-air rocket launchers, made in the United States and used by the U.S. Armed Forces, somehow managed to end up all the way in Russia ("Hunted") and Ukraine ("All Ghillied Up") in the Hands of the Zakhaev Ultranationalists is beyond logical explanation.
- Better Choice for the Zakhaev Ultranationalists in the Missions "Hunted" and "All Ghillied Up": 9K32 Strela-2.
|
GP-30 |
- The GP-30 appears in-game, avaliable only on the "AK-47" used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
- Incorrectly labeled as the GP-25 in-game, identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has its quadrant sight mounted on the left-hand side.
- Incorrectly fires western-made 40x46mm grenades instead of the proper VOG-25 caseless grenade.
- The GP-30s grenade reload animation reload is incorrectly depicted as cased (the character flicks the launcher), in reality the GP-30 can be reloaded as soon the VOG-25 caseless grenade leaves the tube.
|
"M203" |
- An "M203", appears in-game as the main underbarrel grenade launcher for almost all assault rifles, excluding the "AK-47" and the MP-44, and it is used by the S.A.S. and the U.S. Marine Corps in the campaign.
- Model in-game is an airsoft replica of the M203, identifiable by its RIS mount and lack of a trigger guard.
- If the "M203" is equipped on the "M4A1" and "M16A4", the 3rd person lower receiver model will magicaly strech, giving it a pseudo-goofy appereance.
- If the "M203" is reloaded, it will use the same unspent 40mm grenade model (because the devs were too lazy to make a spent model).
- Incorrectly used by S.A.S. units in the campaign.
- The M203 was phased out of service in the 2000s.
- Better Choices:
- For the U.S. Marine Corps: Genuine M203, M320 (as an standalone weapon or an underbarrel attachment).
- For the S.A.S.: H&K AG-C.
|
Emplaced Turrets/Vehicles with Manned Weaponry
Weapon in-game |
Notes
|
"Minigun" |
- A General Dynamics GAU-17/A, designated as the "Minigun", appears in-game avaliable only in the Mission "Heat", as "Soap" MacTavish use the Minigun that is mounted on a crashed UH-60 Blackhawk to repel the Ultranationalist couterattack in the mission.
- Model in-game has a Flash Hidder that is not slotted and it has additional barrel disks from an GAU-17 instead of the single clamp of the Dillon Aero model.
- In the previous Mission "Safehouse" in Azerbaijan, the same crashed Blackhawk is present with no pilots, crew or minigun in sight, how and why a U.S.-Made Blackhawk was flying Azerbaijani airspace is unknown, the Azerbaijan Air Force does not use Blackhaws (as far as my research goes) and it is also unknown why the minigun likely captured by the Zakhaev Ultranationalists is not used by them at all.
- On the subject of the crashed UH-60 Blackhawk and minigun, the somehow fully intact minigun that survived the crash funtions in the crashed Blackhawk with no issues at all, despite the electrical systems of the Blackhawk being completely non-functional, which is required to operate the minigun.
- In traditional Call of Duty logic, it has infinite ammunition and the model of the minigun lacks its ammunition belt.
- Better Choices:
- For the Mission "Safehouse": NSV Heavy Machine Gun.
- Replace crashed UH-60 Blackhawk with: Crashed Mil Mi-17.
|
Mk 19 |
- The Mk 19 Automatic Grenade Launcher is used by Sgt. Paul Jackson mounted onboard an CH-46 Sea Knight in the Mission "Shock and Awe", this is the only mission in the game that the Mk 19 can be used in-game.
- A dismounted Mk 19 can be seen in the S.A.S. Weapons armory in the Training Mission "F.N.G.", the presence of the Mk 19 in the S.A.S. Weapons armory can be considered incorrect, while it was used by U.K. Special Forces, it has been phased out of service in the 2000s in favor of the H&K GMG.
- In traditional Call of Duty logic (again), it has infinite ammunition, this time however, the model of the Mk 19 has its ammunition belt including its box.
|
"Spectre" AC-130 Weapons System |
- The Bofors 40mm Autocannon, General Electric GAU-12/U Gatling Cannon and the M102 105mm Howitzer, used in the "Spectre" AC-130, appears in the Mission "Death from Above".
- While fitting for the previously mentioned mission for gameplay purposes, theres no reported usage of the AC-130 by the British Air Force (as far as my research goes).
|
Explosives
Weapon in-game |
Notes
|
M67 Hand Grenade |
- The M67 Hand Grenade appears in-game as the main grenade used by all factions in the campaign.
- The grenade in-game bounces more greaterly than its real life counterpart.
- Correctly used by U.S. Marine Corps in the campaign.
- Incorrectly used by the Al-Asad OpFor, Russian Army Loyalists, S.A.S. (shocking, i know) and Zakhaev Ultranationalists in the campaign.
- Better Choices:
|
M18A1 Claymore |
- The M18A1 Claymore appears as the main anti-personel mine used by the S.A.S. in the campaign.
- Correctly used by S.A.S. units in the Missions "Blackout" and "One Shot, One Kill" in the campaign.
- Incorrectly depicted as proximity detonated, real life claymores are detonated via its M57 clacker hand detonator.
|
C4 Explosive |
- The Composition C-4 Explosive (or C4 for short), appears in-game as the main remote detonated charge used by the S.A.S. and the U.S. Marine Corps in the campaign.
- Correctly used by the S.A.S. and the U.S. Marine Corps in the campaign.
|
Non-Lethal/Tactical Grenades
Weapon in-game |
Notes
|
M83 Smoke Grenade |
- The M83 Smoke Grenade appears in-game as the main smoke grenade used by all factions in the campaign.
- Incorrectly has a M18 Smoke Grenade texture, M18 Smoke Grenades can only generate colored smoke.
- Better Choice: Genuine M83 Smoke Grenade (or just replace the texture in the game files).
|
M84 Stun Grenade |
- The M84 Stun Grenade appears in-game as both the flashbang and stun grenade.
- Flashbang grenades have a green stripe, while Stun grenades have a red stripe, it is imposible for the M84 Stun Grenade to have separated grenades that have separarated effects (both the blinding and stunning effect), as the grenade in question cause both effects at the same time upon detonation.
- Incorrectly used by the Zakhaev Ultranationalists in the campaign.
- In the middle of the mission "Ultimatum", several M84 Stun Grenades are seen laying on an crate... how, when, why and where the Ultranationalists got American made Stun Grenades?
|
Knifes and Bladed Weapons
Weapon in-game |
Notes
|
"Combat Knife" |
- An Combat Knife, based on the Rambo II Survival Knife, appears in-game as the only Combat Knife available in the game.
- Incorrectly used by all factions in the campaign.
|
Weapon Attachments
Attachment in-game |
Notes
|
"Red Dot Sight" |
- A Red Dot Sight appears in-game as the main attachment of almost all weapons in the game.
- Model in-game resembles the Adco SOLO Sight System or many of its clones/copies, most notably, the Sure Shot Reflex Sight.
- The Red Dot Sight is mounted on the P90 TR in the campaign, while the Adco SOLO Sight is not anachonistic (the company that created the Adco SOLO Sight was founded in 1986), it is out-of-place that a high grade weapon gunsight is mounted on an anachronistic P90 TR used by Ultranationalists (see P90 TR notes section above for details).
- Better Choices:
- In General: Genunine Adco SOLO Sight.
- For the Zakhaev Ultranationalists: Kobra Red Dot Sight.
|
"Reflex Sight" |
- A Reflex Sight appears in-game avaliable in the campaign only as attachment for the "M4A1" and the G36C.
- Model in-game resembles the Tasco Red Dot reflex scope.
- Incorrectly mounted on the "M4A1" and the G36C (No such Tasco Red Dot reflex scope-inspired design was ever used by the U.S. Army, British Army or any of its branches).
- Better Choices:
- In General: Genuine Tasco Red Dot reflex scope.
- For the Genuine M4A1 and the G36C: Trijicon 4x32 ACOG Gunsight.
|
"Holographic Sight" |
- The EOTech 512 appears in-game as the "Holographic Sight" used by S.A.S. and the U.S. Marine Corps in the campaign.
- Model in-game is the 512 model, evidenced by its lack of night vision switch on the control panel which is only avaliable on the 552 model.
- Incorrectly has its two adjusment knobs on the left side instead of the right side.
|
"Grip" |
- An Grip attachment appears in-game avaliable as an attachment for all GP/LMGs and Shotguns.
- Model in-game is the Advanced Technology (ATI) shotgun foregrip, it is also used as its HUD Icon.
- If the Grip Attachment is equipped on the RPD, the model of the handguard will change into a mix between of the RPD Handguard and the Romanian AIM Handguard, no such Hybrid Handguard was ever made for the RPD.
|
Closing Statement
And there you go guys, the first of mamy list of Weapon Inaccuracies focusing in COD, with many more to come, to be honest, this wasn't that dificult to make after all.
However, as i previously mentioned above, this is the game where weapon variety and military accuracy fell appart, while not as bad as BO1 or MW2, it is still a problem, fortunately, COD4 can be modded to be more or completely realistic (when it comes to weapon choices for the factions in the campaign), but the chances that a "Accurate Faction Weapons" mod is made by the COD4 modding community are slim, at the time of writing.
Anyway, this concludes the Weapon Inaccuracies in COD4 (2007) list, it was... easy to write, they were like... five factions, hope you enjoy reading the entries i wrote, did i write some mistake? have better choices than mine? Let your comments on my message board and i will correct them if i can.
Weapon Inaccuracies in MW2 (2009)
Call of Duty: Modern Warfare 2 (2009)... perhaps one of the most legendary entry in the COD franchise, its multiplayer was fun, although they were some bugs, exploits, glitches and weapon balance issues that made it unplayable most of the time, but other than that, it was an almost perfect gameing experience, so with that being said, campaign should be perfect... Right?
WRONG!
While some of the main characters personalities made them likeable and memorable, the story of the campaign is a narrative, nonsensical mess! the first two levels (not counting the tutorial mission) were ok, but after the second mission, you know, THAT ONE THIRD "MISSION"... it went downhill... what was Infinity Ward thinking!? How in their minds they though this mission, and the rest of them, was a good idea, NO, SERIOUSLY!?
Ok, im going tangent here, i could talk hours upon hours how badly writen the story was and how the layout for some of the levels make no sence at all (but if you like the story of the campaign and the level layout, good for you), but the biggest offender here in my opinion is the weapon choices for the factions in the campaign...
DEAR GOD ALLMIGHTY. THE WEAPONS CHOICES FOR THE FACTIONS... ARE ABYSMAL.
Don't get me wrong, these weapons are perfect for multiplayer, but it makes ZERO sence for almost all branches/factions/sides in the campaign, even for a Call of Duty game.
They have a chance to fix it with the remastered edition, but they blew it, all of the branches/factions/sides STILL use the nonsensical arsenal and for me, this is downright infuriating, so for that i say: !@#$. THE. REMASTER! (but if you like the remaster, good for you).
With that being said, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for almost all of the factions of the game for the Campaign and Special Ops modes: LET'S GET INTO IT :)
LIST STATUS: COMPLETE.
WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!
Sidearms/Machine Pistols
Weapon in-game |
Notes
|
"M9" |
- Standing in for the M9 (again), the Beretta 92SB appears in-game as the sidearm of:
- Afghan National Army
- "Brazilian Militia" (Three gunmen, which may or may not be undercover agents serving the Brazilian Federal Police, disguised as the Brazilian Militia, use the Beretta 92SB to try aprehend Rojas' Assistant, in which they fail... miserably)
- F.S.B. (Federal Security Service, Russian equivalent of the American F.B.I.)
- Inner Circle Ultranationalists (and Makarov Himself in THAT MISSION that must not be named)
- Middle Eastern OpFor (Since the Mission "Team Player" takes place in Afghanistan, for the sake of simplicity and weapon variety, i will use the pre-2016 taliban arsenal for reference)
- Shadow Company (General Shepherd's Personal P.M.C.)
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Zakhaev Airport Security Guards
- Model in-game of the Beretta 92SB (which was ported from COD4) is slighly smaller than its real life counterpart and the Magazine has a non-flat baseplate.
- The Extended Magazine attacment incorrectly holds 25-Rounds instead of 20-Rounds.
- Incorrectly classified as the M9.
- Incorrectly used by:
- Afghan National Army
- "Brazilian Militia"
- F.S.B.
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Zakhaev Airport Security Guards
- Why all of the branches, factions and sides in-game would use a 1980-era Beretta which was produced specifically for the U.S. Air Force?
- Better Choices:
- For the:
- Afghan National Army
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- Genuine Beretta M9 (A.N.A./Shadow Company/U.S. Army Rangers/U.S. Navy SEALs)
- Glock 17, Glock 19 (Shadow Company/Task Force 141/U.S. Army Rangers/U.S. Navy SEALs)
- Ruger SR9, Springfield Armory XD-M (Shadow Company only)
- SIG-Sauer P229, Walther P99AS (Task Force 141 only)
- For the "Brazilian Militia": Taurus PT-92.
- For the Inner Circle Ultranationalists: Fort-17, Zastava CZ99.
- For the Middle Eastern OpFor: Makarov PM, TT-33.
- For the:
- F.S.B.
- Spetsnaz
- VDV Airborne Troops
- Zakhaev Airport Security Guards
- Makarov PMM, MP-443 Grach (F.S.B./Spetsnaz/VDV Airborne Troops/Zakhaev Airport Security Guards)
- Serdyukov SPS (F.S.B. only)
- OTs-27 Berdysh (Zakhaev Airport Security Guards only)
|
"Desert Eagle" |
- A Desert Eagle Mark XIX appears in-game (again) designated simply as the "Desert Eagle", the main heavy sidearm of:
- Brazilian Militia + Rojas' assistant.
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- The in-game model of the Desert Eagle Mark XIX has several visual alterations, these include:
- A Trijicon 3-dot sight, which is misalingned
- The current model picatinny rail
- An unusable SureFire X400 Ultra WeaponLight underbarrel laser sight
- A M1911-inspired linearly-sliding trigger with 3 holes
- Incorrectly used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- Why all of the branches, factions and sides in-game would use would use such a heavy, cumbersome pistol? it should be a multiplayer only weapon.
- The Polish GROM and Portugal's SOG Police unit, are the only Special Forces that adopted the Desert Eagle for service, albeit in limited numbers.
- Better Choices (with armor piercing rounds for all .22 LR caliber pistols):
- In General: Desert Eagle L6 Model.
- For the Brazilian Militia/Rojas' Assistant: Colt Woodsman 3rd Series Match Target.
- For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: IZh-35M.
- For the Shadow Company: Kel-Tec PMR-30.
- For the Task Force 141: High Standard Victor.
- For the U.S. Army Rangers: Smith & Wesson M41.
- NOTE: Only the British, German and U.S. Army used .22LR caliber firearms, so i used that as inspiration and added .22LR pistols to fill a role for an "Plausible Heavy Caliber" pistol for the branches/factions/sides in-game.
|
"USP .45" |
- The Heckler & Koch USP appears (again) as the "USP .45" in-game as the secondary sidearm of:
- F.S.B.
- Inner Circle Ultranationalists
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Model in-game has (again) some visual alterations including:
- An incorrect extended barrel
- An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
- A Mk 23 Rear Sight
- At some point during the development of Call of Duty 4: Modern Warfare (in which the model was ported on), the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
- The Extended Magazine Attachment incorrectly holds 18-Rounds on a 12-Round capacity magazine, while 18-Rounds for the USP do exist, they are not available for the USP ingame, 18-Round Capacity magazines (chambered in 9x19mm) are only available for the Match, Expert and Elite models.
- Incorretly used by:
- F.S.B.
- Inner Circle Ultranationalists
- Shadow Company (kind of...)
- Task Force 141 (kind of...)
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Better Choices:
- In General: Genuine Heckler & Koch USP Model.
- For the Inner Circle Ultranationalists: ALFA Combat.
- For the F.S.B./VDV Airborne Troops/Zakhaev Airport Security Guards: GSh-18 (as an uncommon weapon).
- For the Shadow Company: SIG-Sauer GSR.
- For the Task Force 141: FNP-45.
- For the U.S. Army Rangers/U.S. Navy SEALs: Heckler & Koch Mk23.
|
"M1911 .45" |
- The M1911 appears (again) designated as the "M1911 .45" as another sidearm chambered in .45 as a mostly decorative/storywise/unusable (kind of) sidearm of:
- "Brazilian Militia" (in the Mission "Takedown", the "Brazilian Militia" use the "M1911 .45" to threaten Rojas' assistant, after they are gunned down, it magicaly switches into the Beretta 92SB).
- F.S.B. (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will swich to the "USP .45").
- Shadow Company (Appears in the Mission "Loose Ends" only).
- Task Force 141 ("Soap", Price and "Ghost" use the "M1911 .45", Price must have more than one "M1911 .45" in his Arsenal)
- VDV Airbone Troops (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will swich to the "USP .45")
- Zakhaev Airport Security Guards (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will switch to the the Beretta 92SB).
- Model in-game was ported from Call of Duty 4: Modern Warfare, but its apperance has been slightly changed, now it has a pale silver brushing with pale G-10 Gunner grips and it resembles the Springfield Armory Loaded M1911A1.
- The "M1911 .45" can only be used in the Bonus Mission "Museum".
- Better Choices:
- For "Soap" and Price: Ballester-Molina.
- For "Ghost": Remington 1911 R1.
- For the F.S.B./Shadow Company/VDV Airborne Troops/Zakhaev Airport Security Guards: See USP .45 notes above for details.
|
".44 Magnum" |
- The Colt Anaconda appears in-game designated as the ".44 Magnum" as the only revolver avaliable used by:
- General Shepherd (As his signature weapon of choice)
- Task Force 141
- U.S. Army Rangers
- The cylider of the 3rd person Model in-game incorrectly rotates counterclockwise used by General Shepherd during the cutscene in the final stage in the Mission "Endgame".
- Incorrectly used by:
- Task Force 141
- U.S. Army Rangers
- Better Choice for the Task Force 141: Chiappa Rhino 60DS.
|
"M93 Raffica" (93R Mockup) |
- A Beretta 92SB, visualy altered and modified to resemble the Beretta 93R, appears as the "M93 Raffica", the only burst-fire machine pistol in the game used by:
- Inner Circle Ultranationalists
- Shadow Company
- Task Force 141
- VDV Airborne Troops
- As previosly mentioned, the model in-game of the Beretta 92SB has moderate visual modifications including:
- A DLP Tactical UMP-1 Universal Pistol Scope Mount, the visual selection picture in the "Create-a-Class" menu however depicts the with a Survival Consultants International WOR4 TacRail attachment.
- A ficticious shoulder stock inspired by the real life shoulder stock.
- Equipping the Extended Magazine attachment gives the "M93 Raffica" a 30-Round capacity magazine, no such 30-Round capacity magazines were ever produced for the Beretta 93R in real life.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Shadow Company
- Task Force 141
- VDV Airborne Troops
- Better Choices:
- For the Inner Circle Ultranationalists/VDV Airborne Troops: OTs-23 Drotik.
- For the Shadow Company/Task Force 141: Genuine Beretta 93R.
|
"G18" |
- The Glock 17 appears in-game designated as the "G18", the only full-auto machine pistol in the game used by:
- Brazilian Militia
- Middle Eastern OpFor
- Shadow Company
- Spetsnaz
- U.S. Navy SEALs
- U.S. Army Rangers
- VDV Airborne Troops
- Model in-game is in fact the Glock 17, as evidenced by its model which has:
- An olive-drab green frame, which is only avaliable for the Glock semi-auto series.
- Despite being modeled after the 3rd generation of the Glock, its finger grooves and magazine release are missing.
- The selector switch on the left side of the back of the "G18" is missing.
- The sights of the "G18" are a hybrid/mix of the Glock white square U-notch and a modified aftermarket 3-dot Glock sight in which the middle dot of the sight was removed.
- Incorrectly used by:
- Brazilian Militia (How did a terrorist-alligned militia got ahold of a full-auto Glock?)
- Inner Circle Ultranationalists
- Middle Eastern OpFor (How did the OpFor got ahold of a full-auto Glock?)
- Shadow Company (out-of-place, kind of...)
- Spetsnaz
- Task Force 141 (out-of-place, kind of...)
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Has an incorrect capacity of 32-Rounds in the campaign but a correct capacity of 33-Rounds in multiplayer.
- Better Choices:
- For the Brazilian Militia/Middle Eastern OpFor: Vz. 61 Škorpion.
- For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: Stechkin APS.
- For the Shadow Company and Task Force 141: Genuine Glock 18.
|
Personal Defence Weapons/Sub Machine Guns
Weapon in-game |
Notes
|
TMP |
- The Brügger & Thomet MP9 appears in-game used by:
- F.S.B.
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Shadow Company
- Zakhaev Airport Security Guards
- Correctly used by:
- F.S.B.
- Zakhaev Airport Security Guards
- The F.S.B. Alpha Unit and Russian Law Enforcement adopted the MP9 as their PDW of choice.
- Incorrectly classified as the TMP, the TMP was originaly designed by Steyr, but the design was sold to Brügger & Thomet in 2001.
- Model in-game has minimal visual alterations including:
- A strangely designed ejection port
- Strangely designed left and right rails
- Has an incorrect capacity of 32-Rounds on a 30-Round magazine in the campaign, the MP9 has a correct capacity of 15-Round magazine in multiplayer, the extended attachment has a capacity of * 25-Rounds, this is correct as well.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Shadow Company
- Better Choices:
- In General: Proper MP9 model.
- For the Inner Circle Ultranationalists: Alka M-93 Kratka.
- For the Middle Eastern OpFor: PM-63 RAK.
- For the Shadow Company: Beretta Mx4 Storm.
|
MP5K |
- The Heckler & Koch MP5K appears in-game as the main SMG used by:
- Brazilian Militia
- F.S.B.
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Shadow Company
- Spetsnaz
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Model in-game has minor visual alterations including:
- An MP5K Rail Intregated System JG202 mounted on the MP5K which makes it resemble the Airsoft Jing Gong MP5K.
- The 3rd person model is incorrectly depicted with a 15-Round magazine, the 1st person model and the Create-a-Class icon menu has the correct 30-Round Capacity magazine.
- Incorrectly used by:
- Brazilian Militia
- F.S.B.
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Spetsnaz
- Task Force 141 (out-of-place, kind of...)
- U.S. Army Rangers
- U.S. Navy SEALs (kind of...)
- VDV Airborne Troops
- Better Choices:
- For the Brazilian Militia: Beretta M12, Mekanika Uru.
- For the Inner Circle Ultranationalists: Agram 2000.
- For the Middle Eastern OpFor: MP-40.
- For the F.S.B.: OTs-02 Kiparis.
- For the Spetsnaz/VDV Airborne Troops: PP-91 Kedr.
- For the Task Force 141: CZ Scorpion Evo 3.
- For the:
- Shadow Company
- U.S. Army Rangers
- U.S. Navy SEALs
- Proper MP5K Model (Shadow Company/U.S. Army Rangers/U.S. Navy SEALs)
- MP5KN (U.S. Navy SEALs only)
|
Vector |
- The KRISS Super Vector SMG appears in-game as the PDW used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- VDV Airborne Troops
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Navy SEALs
- VDV Airborne Troops
- Model in-game is the original prototype of the TDI Vector equipped with a TDI/KRISS Gen I Vector Stock with a KRISS 25+ round extended Glock magazines.
- Has an incorrect capacity of 30-Rounds in the campaign and multiplayer instead of 25-Rounds and the Extended Magazine has an incorrect capacity of 45-Rounds instead of 30-Rounds.
- Incorrectly used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Navy SEALs
- VDV Airborne Troops
- By the time the original Modern Warfare 2 was released in 2009, the Vector was still in prototype stage... so how all of these branches/factions/sides were able to get a American made Prototype SMG? What is this Black Ops 1? Also, the TDI Vector prototype would be outdated by 2016.
- Better Choices:
- For the Brazilian Militia: Walther MPK/L.
- For the Inner Circle Ultranationalists: Jatimatic SMG.
- For the Spetsnaz/VDV Airborne Troops: PP-19-01 "Vityaz-SN".
- For the Shadow Company/Task Force 141: 2015-era Vector Gen II Model.
- For the U.S. Navy Seals: MP7A1.
|
Mini Uzi |
- The IMI Mini Uzi appears (again) in-game as the compact SMG used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- Correctly used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Task Force 141
- It makes sence that the Mini Uzi is used by the Brazilian Militia and the Middle Eastern OpFor, as they acquired the Mini Uzi through the Black Market, as for Task Force 141, it also makes sence that an Elite Multi-National Task Force use the Mini Uzi as a reliable, backup SMG.
- Model in-game is incorrectly depicted as having a closed bolt and the chargeing handle is incorrectly depicted as reciprocating.
- The Extended Magazine has a Incorrect capacity of 48-Rounds on a 50-Round Magazine.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- U.S. Army Rangers
- VDV Airborne Troops
- Better Choices:
- For the Inner Circle Ultranationalists: PP-93.
- For the Spetsnaz: AEK-919K Kashtan.
- For the VDV Airborne Troops: OTs-22 Buk.
|
P90 |
- The FN P90 TR appears (again) in-game as the only caseless PDW used by:
- Inner Circle Ultranationalists
- Spetsnaz
- Shadow Company
- Task Force 141
- VDV Airborne Troops
- U.S. Army Rangers
- Correctly used by:
- Shadow Company
- Task Force 141
- It makes sence that both the Shadow Company and Task Force 141 use the P90 as their PDW of choice (for obvious reasons).
- Equipping the Extended Magazine attachment gives the P90 a 75-Round capacity magazine, no such 75-Round capacity magazines were ever produced for the P90 in real life.
- The magazine of the P90 is incorrectly depicted as non-translucent, again.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- U.S. Army Rangers
- VDV Airborne Troops
- According to this list, the P90 was used by the F.S.B. Alpha Group and the Spetsnaz as part of a test program in the 2000s, but it has been since phased out of service.
- Better Choices:
- For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: PP-19 Bizon-2.
|
UMP .45 |
- The Heckler & Koch UMP appears in-game as anoter additional SMG used by:
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- Zakhaev Airport Security Guards
- Correctly used by:
- Shadow Company
- Task Force 141
- It makes sence that both the Shadow Company and the Task Force 141 use the UMP chambered in .45 ACP as their PDW of choice.
- Model in-game is equipped with a RIS System.
- Incorrectly holds a 32-Round Magazine in multiplayer but correctly holds a 25-Round Magazine in the campaign.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- U.S. Army Rangers
- VDV Airborne Troops
- Zakhaev Airport Security Guards
- Better Choices:
- For the Inner Circle Ultranationalists: Arsenal Shipka.
- For the U.S. Army Rangers: MP5A3.
- For the Spetsnaz/VDV Airborne Troops/Zakhaev Airport Security Guards: PP-90M1 (with optional Magazine-fed variant).
|
PP2000 |
- The PP2000 appears in-game as the VDV Airborne Troops main PDW of choice.
- The Extended Magazine has an incorrect capacity of 30-Rounds instead of 44-Rounds.
- Despite being in-game at launch, it is not used by the F.S.B. or the Spetsnaz in the campaign in any way.
|
Assault/Battle Rifles/Carbines/DMRs
Weapon in-game |
Notes
|
"AK-47" |
- An "AK-47" appears in-game as the main assault rifle used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Spetsnaz
- Task Force 141
- Used by "Soap" in the Mision "Cliffhanger"
- Used by Price in the Mission "The Gulag"
- Used by "Roach" in the final stage of the Mission "Loose Ends"
- U.S. Army Rangers
- U.S. Navy Seals
- VDV Airborne Troops
- Model in-game is a mix of the Type III AK and the AK-74, including several major alterations, these include:
- The milled receiver of the Type III AK.
- The 90 degree gas block, front sight block and ribbed top cover of the AK-74.
- A weirdly bottom rear receiver, with only a single rivet similar to that of the AK Draco pistol, an export version of the Romanian AIMR.
- A LHV47 (or its King Arms replica) railed handguard.
- A IO Inc SCOP0040 scope mount.
- A T6 stock adapter.
- A Vltor IMod stock.
- A Saiga-12 muzzle brake.
- The magazines of the "AK-47" are Finnish-made AK Polymer Magazines.
- The final model in-game resembles the G&P AK Tactical Conversion Kit, which has similar attachments to the above mentioned items.
- Anachronistically and Incorrectly designated as the AK-47, that being the original western designation for the AK Rifle Series Type I, II and III.
- Incorrectly and Innacuarately used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Spetsnaz
- Task Force 141
- U.S. Army Rangers (...what?)
- U.S. Navy Seals (WHAT?!)
- VDV Airborne Troops
- Part of IMFDB's description of the "AK-47" states and i quote: "Its depiction is wildly inaccurate", stateing that the "AK-47" is inaccurate... is an F****** UNDERSTATEMENT! Why, in the merciful living, F***, would Infinity Ward, make a extremely inaccurate and completely out-of-place airsoft hybrid refurbished lookalike of the old AK and AK-74 models!? let along make all of the above mentioned branches/factions/sides in-game even use it!? Mikhail Kalashnikov must be TWISTING on his grave!
- Better Choices:
- For the:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Original AK Models Type I, II and III (avaliable for the Brazilian Militia, Inner Circle Ultranationalists and the Middle Eastern OpFor as uncommon or rare weapons in their arsenals).
- AKM, AK-74 (Brazilian Militia/Middle Eastern OpFor).
- Galil AR, Imbel MD-2 (Brazilian Militia Only).
- Arsenal AR-M1, Vz. 58 (Middle Eastern OpFor Only).
- For the:
- F.S.B. (they should be using AKs in the first place, no, not the one in-game)
- Inner Circle Ultranationalists
- Spetsnaz
- VDV Airborne Troops
- AK-74M (F.S.B./Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops)
- AK-100 Assault Rifle Models (F.S.B./Spetsnaz/VDV Airborne Troops)
- AN-94 (F.S.B./VDV Airborne Troops only)
- For the U.S. Army Rangers/U.S. Navy SEALs: Any of the above mentioned AKs used by the Russians as uncommon or rare captured equipment.
- For "Soap" in the Mision "Cliffhanger": HK416.
- For Price in the Mission "The Gulag" and "Roach" in the Mission "Loose Ends": Any of the above mentioned AKs used by the Russians as captured equipment, except the AN-94 for "Roach".
|
"M4A1" |
- An "M4A1" appears in-game as the main carbine used by:
- Afghan National Army
- Inner Circle Ultranationalists (Used by Pfc. Allen and Makarov's Goons in THAT ONE Mission that i shall not name)
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Marine Corps (Unplayable Faction in-game)
- VDV Airborne Troops
- Model in-game has several visual alterations, these include:
- An A.R.M.S. #50C-TR S.I.R. system
- A flip-up PRI front sight gas block
- An A.R.M.S. #40L rear back up iron sights including a triple loop ambi sling adapter receiver end plate
- A KAC foregrip which only visible in the 1st person model, the 3rd person model does not have the grip, for some unfathomable reason
- Final model in-game visualy resembles the Airsoft Tokyo Marui M4A1 S-System.
- Incorrectly used by:
- Afghan National Army
- Kind of, the M4A1 was only issued to A.N.A. Commandos and Special Forces units.
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Marine Corps
- VDV Airborne Troops
- The Spetsnaz GRU and the Alpha Group use several variants of the M4/M4A1, in very limited numbers, still incorrect that the VDV Airborne Troops adopted the M4/M4A1 for service, also an airsoft M4A1 Lookalike that all factions use? No thanks.
- Despite being in-game at launch, it is not used by the Shadow Company and U.S. Navy SEALs in the campaign in any way (an original M4A1, not the in-game airsoft one).
- Equipping the Extended Magazine attachment gives the M4 a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the M4 in real life.
- Better Choices:
- For the:
- A.N.A.
- Shadow Company
- U.S. Marine Corps
- U.S. Army Rangers
- U.S. Navy SEALs
- Genuine M4A1 (A.N.A./Shadow Company/Task Force 141/U.S. Army Rangers/U.S. Marine Corps/U.S. Navy SEALs)
- Barrett REC7, Remington R5 RGP (Shadow Company only)
- Mk 18 Mod 0 Close Quarters Battle-Receiver (U.S. Navy SEALs only)
- Heckler & Koch G3KA4, Heckler & Koch G36K, L119A2, L22A2 (Task Force 141 only)
- For the:
- F.S.B.
- Inner Circle Ultranationalists
- Spetsnaz
- VDV Airborne Troops
- AKS-74, AKS-74U (F.S.B./Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops)
- AK-100 Carbine Models (F.S.B./Spetsnaz/VDV Airborne Troops only)
- AKMS (Inner Circle Ultranationalists Only)
|
M16A4 |
- The M16A4 appears in-game as the main burst-fire rifle used by:
- Afghan National Army
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- Model in-game has a minor alteration, it is equipped with an incorrect IMI Defense MRS-M handguard in which is depicted with less ventholes that are slightly misplaced, instead of the KAC M5 RAS railed handguard.
- "Correctly" used by:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- While its use for the above mentioned factions is correct, it is strange that the M16A4 is equipped with a IMI Defense MRS-M handguard, thus making it a non-military variant.
- Better Choices:
- For the:
- A.N.A.
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- M16A4 with a proper KAC M5 RAS railed handguard model, M4 Carbine (A.N.A./Shadow Company/Task Force 141/U.S. Army Rangers)
- M16A2 (A.N.A. only)
- SR-15 E3 (Shadow Company only)
|
SCAR-H |
- The FN SCAR-H CQC rifle appears in the campaign as the assault rifle used by:
- Shadow Company
- Task Force 141
- U.S. Marine Corps
- U.S. Navy SEALs
- U.S. Army Rangers
- Model in-game is in fact the older 2nd generation model, and it has minor visual modifications, these include:
- A staight cheek rest on the stock
- The rear sight was chopped in a vertical half and they are mounted backwards.
- The magazine has a correct capacity of 20-Rounds in multiplayer, but an incorrect capacity of 30-Rounds on singleplayer and no 30-Round magazines were ever created for the SCAR-H, altough it can be converted to accept 5.56×45mm N.A.T.O. 30-Round Magazines.
- Incorrectly used by:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Marine Corps
- U.S. Navy SEALs
- Infinity Ward likely confused the CQC variant with the H variant of the SCAR rifle (i don't blame them, they look the same) and while it makes sence the a Multinational Task Force and an P.M.C. would use the SCAR-H, they would use the 3rd Generation model, not the older 2nd generation CQC variant.
- Better Choices:
- For the:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Marine Corps
- U.S. Navy SEALs
- 3rd Generation SCAR-H STD, (Shadow Company/Task Force 141/U.S. Army Rangers/U.S. Navy SEALs)
- SCAR-L (U.S. Army Rangers only)
- M27 IAR (U.S. Marine Corps only)
|
"FAL" |
- A modified FN-FAL, designated as the "FAL", appears in-game as the main semi-auto rifle used by:
- Brazilian Militia
- Middle Eastern OpFor
- VDV Airborne Troops
- Model in-game is a FN-FAL that has moderate alterations, these include:
- A ramp rear sight from the older FN-FAL
- An A.R.M.S. #18 M21/14 mounted on the reciever
- The ribbed metal handguard of the StG-58 (Austrian produced version of the FN-FAL)
- The stock is a mix between the FN-FAL 50.00 stock and the humped stock of the older FN-FAL.
- The chargeing handle and 30-Round Magazine of the DSArms SA58 FAL rifle.
- Incorrectly depicted as a semi-auto rifle.
- The magazine incorrectly holds 20-Rounds on a 30-Round Magazine in multiplayer (fixed by equipping the Extended Magazine Attachment), but it has a correct capacity of 30-Rounds in the campaign.
- Incorrectly used by:
- Brazilian Militia
- Middle Eastern OpFor
- VDV Airborne Troops
- Not another Airsoft Lookalike...
- Better Choices:
- In General: Genuine DSA SA58 OSW, Original select-fire FN-FAL.
- For the Brazilian Militia: FN Model 1949, M1 Carbine, M1 Garand.
- For the Middle Eastern OpFor: SKS, Vz. 52/56.
- For the VDV Airborne Troops: SVDS.
|
"ACR" |
- The Gen 2 Magpul Masada, designated as the ACR, appears in-game used by:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- Model in-game has moderate visual alterations, including:
- The Gen 2 Masada ambidextrous forward-mounted charging handle.
- The early version of the handle seen in the 2007 SHOT Show, it is also found on the the A&K Airsoft Magpul Masada.
- The rear sight of the Magpul MBUS.
- The Gen 1 Masada front sight and the handguard with mounting rails on the left and right sides and its equipped with a 10.5" barrel.
- The Gen 1 Masada PMags.
- Equipping the Extended Magazine attachment gives the "ACR" a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the Gen 2 Magpul Masada or the ACR in real life.
- Incorrectly used by:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- The U.S. Army Rangers never adopted the Magpul Masada for service or even used it as a training rifle, the Masada would be outdated by 2016, making its use by the Shadow Company and Task Force 141 out-of-place.
- Better Choice: Remington ACR.
|
F2000 |
- The FN F2000 Tactical appears in-game as the bullpup assault rifle used by the F.S.B. and Inner Circle Ultranationalists in the campaign.
- Equipping the Extended Magazine attachment gives the F2000 Tactical a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the F2000 or its Tactical variant in real life.
- Equipping the Red Dot Sight attachment, which is based on the 1.6x scope of the original F2000, can be mounted on the F2000 Tactical turning it into a pseudo-F2000, someting imposible for the F2000 Tactical due to the original F2000 1.6x scope being smaller for the F2000 Tactical mounting rail.
- Incorrectly used by the F.S.B. and the Inner Circle Ultranationalists in the campaign.
- Better Choice for the F.S.B. and the Inner Circle Ultranationalists: A-91M.
|
TAR-21 |
- The IMI Tavor TAR-21 appears in-game as an additional bullpup used by:
- F.S.B.
- Inner Circle Ultranationalists
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- Equipping the Extended Magazine attachment gives the TAR-21 a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the TAR-21 in real life.
- Correctly used by:
- Task Force 141
- Task Force 141 knew of the reliability, versatility and ease to mantain of the TAR-21 so, it makes sence that the Task Force 141 would also use the TAR-21, because of the previosly mentioned advantages.
- Incorrectly used by:
- F.S.B.
- Inner Circle Ultranationalists
- Spetsnaz
- U.S. Army Rangers
- VDV Airborne Troops
- It is my honest personal opinion that the F.S.B., Spetsnaz and the VDV Airborne Troops use of the TAR-21 is CONTROVERSIAL, even for the Inner Circle Ultranationalists, the Georgian Army used the TAR-21 during the Russo-Georgian War of 2008... i don't think i need to explain further why this is a issue...
- Better Choices:
- For the F.S.B.: Kalashnikov AS-1 and AS-2 (as rare weapons for the F.S.B.).
- For the Inner Circle Ultranationalists: Vepr.
- For the Spetsnaz/VDV Airborne Troops: OTs-14 Groza.
|
FAMAS |
- The FAMAS F1 apperrs in-game as yet another additional bullpup rifle used by the Inner Circle Ultranationalists, Spetsnaz and VDV Airborne Troops in the Campaign.
- Incorrectly holds 30-Rounds on a 25-Round Magazine.
- Equipping the Extended Magazine attachment gives the FAMAS F1 a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the FAMAS F1 in real life.
- Incorrectly used by the Inner Circle Ultranationalists, Spetsnaz and the VDV Airborne Troops in the Campaign.
- NO, the FAMAS was not used by the Russian Armed Forces, STOP ASKING.
- Better Choices:
- In General: FAMAS G2.
- For the Inner Circle Ultranationalists: Malyuk.
- For the Spetsnaz: Ash-12.
- For the VDV Airborne Troops: Above-Mentioned OTs-14 Groza.
|
AUG HBAR (AUG A2 mockup) |
- An AUG HBAR appears in the campaign as the bullpup Light Machine Gun used by:
- Cpt. John Price (The O.G.)
- Inner Circle Ultranationalists
- Spetsnaz
- U.S. Navy SEALS
- VDV Airborne Troops
- In the campaign, the model of the AUG HBAR has been visualy alterted to resemble the AUG A2, evidenced by its modified 20" barrel and its equipped with a Swarovski scope of the AUG A1 on a RIS System, something imposible for both the AUG A2 and the AUG-HBAR, as the Swarovski scope is intregated on the AUG A1 model.
- Incorrectly classified as an assault rifle (see AUG HBAR-T notes in the LMG Section for more details).
- The magazine has an correct capacity of 30-Round Magazines in the campaign (see AUG HBAR-T notes in the LMG Section below for more information on the magazines).
- Correctly used by:
- Cpt. John Price
- HE IS BRITISH RAMBO! so he can use the AUG HBAR whatever it feels like it!!! still though...
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- U.S. Navy SEALS
- VDV Airborne Troops
- According to this list (again), the FSB Spetsnaz and the VDV Airborne Troops used the AUG A1 as part of a test program in the 2000s and it would be briefly used in the Russo-Georgian War of 2008, but it has been since phased out of service, so, its (highly unlikely) usage by the Inner Circle, VDV Airborne Troops and Spetsnaz is incorrect and innacurate; in another two notes, the U.S. Navy SEALs never adopted the AUG for service and the AUG A2 would be outdated by 2016.
- Better Choices:
- In General: Steyr AUG A3, L85A2 Theatre Entry Standard.
- For the Inner Circle Ultranationalists: VHS-2.
- For the Spetsnaz: Above-Mentioned ASh-12.
- For the VDV Airborne Troops: Above-Mentioned A-91 and Groza.
- For the U.S. Navy SEALs: M16A3.
|
"M14 EBR" |
- The Mk 14 Mod 1 EBR appears designated as the "M14 EBR" in the campaign used by:
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- Zakhaev Airport Security Guards (briefly seen used by a Security Guard onboard on board an MH6 Little Bird)
- Incorrectly designated as the "M21 EBR" and incorrectly classified as a sniper rifle in multiplayer.
- Correctly used by:
- Task Force 141
- U.S. Navy SEALs
- The Task Force 141 uses the "M14 EBR" as their main DMR of choice, its use by the U.S. Navy SEALs is correct as well.
- Incorrectly used by:
- U.S. Army Rangers
- Zakhaev Airport Security Guards
- Russian Law Enforcement Units never adopted the Mk 14 Mod 1 EBR for service, the U.S. Army Rangers never adopted the Mk 14 Mod 1 EBR for service (as far as my research goes).
- Better Choices:
- For the U.S. Army Rangers: FN-SSR, LaRue Tactical OBR, Mk 12 Special Purpose Rifle, SR-25.
- For the Zakhaev Airport Security Guards: Saiga MK-03.
|
General Purpose Machine Guns/Light Machine Guns
Weapon in-game |
Notes
|
AUG HBAR-T |
- The Steyr AUG HBAR-T appears as the "AUG HBAR" available only in multiplayer.
- its the same AUG from the the campaign, with the only notable difference that the model in-game in multiplayer is correctly modeled after the AUG HBAR-T, albeit with some minor visual alterations, including:
- The standard AUG Foregrip is missing (fixed by equipping the Grip Attachment)
- An M240 carry handle mounted in the barrel
- An unusable bipod
- The multiplayer version of the AUG-HBAR-T comes with a extended capacity of 42-Rounds Magazine by default, but the Extended Magazine Attachment has an incorrect capacity of 63-Rounds on a 100-Round Extended Magazine (likely for balancing reasons).
|
MG4 |
- The Heckler & Koch MG4 appears as the one of three belt-feed general purpose machine guns avalliable in-game used by:
- Spetsnaz
- Shadow Company
- VDV Airborne Troops
- The pickup icon depicts the MG4 with the carry handle/scope combo which is not avalable in-game.
- Correctly used by:
- Shadow Company
- High capacity GPMG? Yes.
- Incorrectly used by:
- Spetsnaz
- VDV Airborne Troops
- *sigh*
- Better Choice for the Spetsnaz/VDV Airborne Troops: PKP Pecheneg.
|
M240 |
- The FN M240B General Purpose Machine Gun appears in-game used by:
- Afghan National Army
- Inner Circle Ultranationalists
- Used by Makarov's Goons in THAT ONE mission which name i refuse to mention, later appears in the Mission "Loose Ends" that ended up in the arsenal of the Inner Circle somehow.
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- The M240 uses a 100-Round Underside-Mounted Belt Box, someting impossible for the M240 beacuse of the following reasons:
- 1) No such 100-Round Bottom-Mounted Box Magazines were ever made for the M240 in real life
- 2) The M240 does not have a underside attachment point to attach an ammo box
- 3) Due to the design of the M240, mounting an underside-mounted belt box would block the underside casing ejection port
- The design of the underside-mounted belt box on the M240 is a mix of the M249 Belt Box with PKM-style grooves.
- Equipping the Extended Magazine attachment gives the M240 a 200-Round capacity belt-box, no such 200-Round capacity belt-box were ever produced for the M240 in real life.
- Correctly used by:
- Afghan National Army
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- Incorrectly used by:
- Inner Circle Ultranationalists (in the Mission "Loose Ends").
- Spetsnaz
- VDV Airborne Troops
- Better Choices:
- In General Design: Genuine 50-Round M240B Combat Ammo Belt Bag Pack with an optional custom made 100-Round Soft Belt Bag.
- For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: PKM.
- For the U.S. Army Rangers (as additional choices): Mk 46 Mod 1, Mk 48 Mod 1.
|
RPD |
- The RPD Light Machine Gun appears in-game used by:
- Brazilian Militia
- Inner Circle Untranationalists
- Middle Eastern OpFor
- Shadow Company
- Spetsnaz
- Task Force 141
- VDV Airborne Troops
- Model in-game is equipped with a modified IO Inc SCOP0040 scope mount, the same scope mount used in the "AK-47", it should be noted that the scope mount has been modified to facilitate the RPD reloading procedure.
- The RPD Has a correct 100-Round Drum-Magazine capacity in-game, but equipping the Extended Magazine attachment gives the RPD a 200-Round capacity magazine, no such 200-Round capacity magazines were ever produced for the RPD in real life, however, custom made 125-Round Drum-Magazines were used by MACV-SOG units in Vietnam.
- Correctly used by:
- Brazilian Militia
- Inner Circle Untranationalists
- Middle Eastern OpFor
- Incorrectly used by:
- Shadow Company
- Spetsnaz
- Task Force 141
- VDV Airborne Troops
- The RPD was phased out of service from the Russian Army and its branches since 1969 and its use by the Shadow Company makes no sence.
- Better (Additional) Choices:
- For the:
- Brazilian Militia
- Middle Eastern OpFor
- MG3 (Brazilian Militia/Middle Eastern OpFor)
- FN MAG (Brazilian Militia only)
- For the Spetsnaz/VDV Airborne Troops: Above-Mentioned PKM and PKP Pecheneg.
- For the Shadow Company: KAC Stoner LMG A1.
- For the Task Force 141: Ares Shrike LMG.
|
L86 LSW |
- The L86A1 Light Support Weapon, designated as the "L86 LSW", appears in-game in the campaign Mission "Loose Ends" and the SpecOps Mission "Estate Takedown", somehow, three L85 LSWs ended up in the armory of the Inner Circle Ultranationalists (...HOW!?).
- Model in-game is the A1 variant, identifiable by its round charging handle, the model also has moderate visual alterations, including:
- A modified L85 handguard
- A carry handle from the M240 mounted on the barrel
- A strip of Picatinny rails replaces the dovetail mount at thre top of the "L86 LSW"
- Another set of Picatinny rails on each side of the receiver
- The STANAG Magazine has been replaced by a MDG3 120-Round Drum Magazine which has an incorrect capacity of 100-Rounds, the drum-mag feed chute is too short to fit in the "L86 LSW"
- Equipping the Extended Magazine attachment gives the "L86 LSW" a 200-Round capacity belt-box, no such 200-Round capacity belt-box were ever produced for the L86A1 in real life.
- Incorrectly used by the Inner Circle Ultranationalists in the campaign.
- Despite being in-game at launch, it is not used by the Task Force 141 in the campaign in any way.
- Better Choices:
- In General: L86A2 with proper 30-Round STANAG Magazine and custom made 100-Round Beta C-Magazine.
- For the Inner Circle Ultranationalists: RPK-74.
|
Sniper Rifles
Weapon in-game |
Notes
|
"Barrett .50Cal" |
- The Barrett M82, classified in-game as the "Barrett .50Cal", appears as the main heavy sniper rifle used by:
- Inner Circle Ultranationalists
- Spetsnaz
- Task Force 141
- U.S. Navy Seals
- VDV Airborne Troops
- Model in-game has some minor visual alterations, including a M82CQ-style shorter barrel and incorrect ejection ports on both sides of the receiver.
- Equipping the Extended Magazine attachment gives the Barrett .50Cal a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the Barrett M82 in real life.
- Correctly used by:
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- VDV Airborne Troops
- While it would make sence that the Barrett M82 would be used as a captured weapon by VDV Airborne Troops, why the Inner Circle Ultranationalists and the Spetsnaz would use an american-made sniper rifle is mind-baffling at best.
- Better Choices:
- In General: Genuine Barrett M82 Model.
- For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: OSV-96.
|
SVD Dragunov |
- The SVD Dragunov, designated as the "Dragunov" in-game, appears in the campaign used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Spetsnaz
- VDV Airbone Troops
- Model of the Dragunov in-game has some minor alterations, these include:
- The flash hider is incorrectly depicted as a solid tube
- The fire selector is set to safe
- The scope has an incorrect overlay instead of the more correct PSO-1 scope overlay
- Correctly used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- Spetsnaz
- VDV Airbone Troops
- 'Nuff Said.
|
Intervention |
- The Cheyenne Tactical M200 Intervention, simply known as the "Intervention" for short, appears in-game as the main heavy bolt-action sniper rifle used by:
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy Seals
- VDV Airborne Troops
- Model in-game of the Intervention has a minor visual alteration: an unusable AN/PEQ-2 laser unit mounted on the RIS Rail system which magicaly disappears when the ACOG Sight Attachment is equipped.
- The intro of the Mission "Just Like Old Times" incorrectly states that the Intervention is an anti-material sniper rifle, in reality it is used as a anti-personnel sniper rifle.
- Correctly used by:
- Shadow Company
- Task Force 141
- Incorrectly used by:
- Spetsnaz
- U.S. Army Rangers
- U.S. Navy SEALs
- Altough, sources indicate that the Intervention is in use by the U.S. Navy SEALs, but this has not been corfirmed.
- VDV Airbone Troops
- It seems that the Americans and Russians tried to pull their inner MLg 360 nO ScoPe GaMeR nonsence into this game.
- Better Choices:
- For the Spetsnaz/VDV Airborne Troops: Lobaev DVL-10 M2 "URBANA".
- For the U.S. Army Rangers: Remington MSR, Remington SOPMOD Mk 13.
- For the U.S. Navy SEALs: Remington M2010 Enhanced Sniper Rifle, McMillan TAC-50.
|
WA2000 |
- The Walther WA 2000, designated as the "WA2000", appears in-game as the the only bullpup sniper rifle in the campaign used by:
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Incorrectly holds 10-Rounds on a 6-Round Magazine in the campaign, but has a correct 6-Round Capacity Magazine in multiplayer.
- Equipping the Extended Magazine attachment gives the WA2000 a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the WA2000 in real life.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Only 176 WA 2000s were produced and production of the WA 2000 ceased in November of 1988 and its five-digit price tag would discourage usage, because of that, its use by the above mentioned factions is incorrect and innacurate, even its use by the Inner Circle Ultranationalists makes no sence at all (and to be honest, the WA2000 should be a multiplayer only weapon in my opinion).
- Better Choices:
- For the Shadow Company: Kel-Tec RFB Target.
- For the Inner Circle Ultranationalists: Izhmash VS-121.
- For the Spetsnaz: SVU Dragunov.
|
Shotguns
Weapon in-game |
Notes
|
AA-12 |
- The AA-12 CQB, classified as the AA-12, appears in-game used by:
- Inner Circle Ultranationalists
- Spetsnaz
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Model in-game of the AA-12 has minimal visual alterations, including:
- A custom-made folding chargeing handle
- A rail system with custom-made flip-up front and rear sights
- The AA-12 has a correct capacity of 8-Shells Magazine in the game, but the Extended Magazine Attachment has an incorect capacity of 16-Shells instead of 20 or 32-Shells and the Extended Magazine Attachment is incorrectly depicted as a round box magazine instead of a round drum magazine.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- According to this list, in 2004, the AA-12 was demostrated for possible adoption by the U.S. Marine Corps, however, as of writing of this note and as far my research goes, it appears that the AA-12 was never adopted for any military service.
- Better Choices:
- In General: Genuine AA-12 with properly depicted extended round-drum magazines.
- For the Inner Circle Ultranationalists: Baikal MP-155K.
- For the Spetsnaz/VDV Airborne Troops: Saiga-12.
- For the Shadow Company/Task Force 141: Fostech Origin-12.
|
Model 1887 |
- The Winchester Model 1887 appears in-game as the only lever-action shotgun used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Spetsnaz
- Model in-game is on a Terminator II: Judgment Day-style modificaton.
- Incorrectly used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Spetsnaz
- The WM1887 has been out of production since 1931, it was never adopted for military service and its use by the Brazilian Militia, Inner Circle and the Spetsnaz makes no sence since the M1887 its too dated and unpractical to use.
- Better Choices:
- For the Brazilian Militia: Boito Pump, Smith & Wesson 916.
- For the Inner Circle Ultranationalists: Baikal MP-133, Fort-500.
- For the Spetsnaz: KS-23, RMB-93.
|
Double-Barrel Sawn-off Shotgun |
- A Double Barrel Sawn-off shotgun appears in-game used by the Brazilian Militia and the Task Force 141.
- Model in-game is based of the Sears Ranger, it is correcty depicted with two triggers for firing two shots at the same time or one at the time (if the Dual-Wield Attachment is equipped), but the Create-a-Class picture of the Ranger is depicted with only one trigger.
- Incorrectly depicted as able to eject the shells upon opening instead of manualy removing the shells upon opening.
- Incorrectly used by the Brazilian Militia and Task Force 141.
- its use by the Brazilian Militia and the Task Force 141 makes no sence since the Sears Ranger would be too dated and unpractical to use.
- Better Choices:
- For the Brazilian Militia: Ithaca 37 "Stakeout".
- For the Task Force 141: Serbu Super Shorty.
|
"Striker" |
- An "Striker" appears in-game as the high-capacity, drum-revolver shotgun used by:
- Inner Circle Ultranationalists (Used by one of Makarov's goons in THAT ONE Mission that i shall not name)
- Spetsnaz
- Task Force 141
- VDV Airborne Troops
- Model in-game is a mix of the original Armsel Protecta and the Sentinel Arms Striker-12 with some moderate visual alterations, these include:
- The automatic ejection capabilities and the large shell deflector of the Armsel Protecta
- The 12" Barrel of the Sentinel Arms Striker-12
- A weirdly designed spike-looking winding key
- A stangely modeled protruded muzzule
- The rear drum advance level that is avaliable in later models of the Striker-12 is missing on the in-game model
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- Task Force 141
- VDV Airborne Troops
- The "Striker" is on the same situation with the Ranger and WM1887 shotguns, too unpractical to use, the only countries that adopted the Striker-12 for use are Israel, Iraq and South Africa (as far as my research goes).
- Better Choices:
- In General: Genuine Penn Arms Striker-12.
- For the Inner Circle Ultranationalists/VDV Airborne Troops: MTs-255.
- For the Spetsnaz: Vepr-12.
- For the Task Force 141: Metal Storm MAUL Standalone Configuration Mode.
|
SPAS-12 |
- The Franchi SPAS-12 appears in-game as the pump-action shotgun used by:
- F.S.B.
- Inner Circle Ultranationalists
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- Model in-game has one minor alteration: A rail bolted top (...that's pretty much in).
- Equipping the Extended Magazine attachment gives the SPAS-12 a 16-Shells capacity tube, no such 16-Shells capacity tubes were ever produced for the SPAS-12 in real life.
- Incorrrectly depicted as pump-action only, the SPAS-12 is select fire in real life.
- Incorrectly used by:
- F.S.B.
- Inner Circle Ultranationalists
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- VDV Airbone Troops
- The SPAS-12 has been out of production since the year 2000 and adoption the SPAS-12 by the above mentioned branches/factions/sides would make no sence since the SPAS-12 was meant for Law Enforcement/Police use (its use by the F.S.B. does not count and to be honest, it should be a multiplayer-only shotgun in my personal opinion).
- Better Choices:
- In General: Proper Select-Fire SPAS-12.
- For the F.S.B./VDV Airborne Troops: Molot Bekas-12M.
- For the Inner Circle Ultranationalists: IZh-81, TOZ-194-02.
- For the Task Force 141: Benelli Supernova Tactical, FN Tactical Police.
- For the
- Shadow Company
- U.S. Army Rangers
- Mossberg 500, Remington Model 870 (Shadow Company/U.S. Army Rangers)
- Browning BPS, H&R Parndner Pump Protector (Shadow Company only)
|
M1014 |
- The Benelli M4 Super 90, classified as the "M1014" (again), appears in-game as the only semi-auto shotgun used by:
- Brazilian Militia
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Model in-game has some minor alterations, these include:
- A Surefire triple-rail receiver
- An unusable underbarrel flashlight
- An unusual 1st person flat sight plane
- In the campaign, it has an incorrect capacity of 7-Shells in the tube, the Extended Magazine Attachment has an incorrect capacity of 6-Shells in the tube intead of 5 or 7 Shells but overall its 4-Shell capacity tube is correct.
- "Correctly" used by:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- Incorrectly used by:
- Brazilian Militia
- The Brazilian Army adopted the M1014 as their main semi-auto shotgun for service, even if the Brazilian Militia did got the M1014, it would be still out-of-place that they use such a high-grade shotgun.
- Inner Circle Ultranationalists
- Spetsnaz
- VDV Airborne Troops
- Better Choices:
- In General: Proper Benelli M4 Super 90 model.
- For the Brazilian Militia: Remington Model 1100.
- For the Inner Circle Ultranationalists: Baikal MP-155.
- For the Spetsnaz/VDV Airborne Troops: MTs-21-12.
|
WM1200 |
- The Winchester Model 1200 appears only in the bonus Mission "Museum".
- The model in-game (which was ported from COD4) has an ATI Shotgun Standard Forend on the manual pump, an ATI Classic Heatshield, including Sights, Speedfeed pistol grip stock and the sights are incorrectly mounted on the receiver instead of the Heatshield.
- In the Trailer of Modern Warfare 2, the F.S.B. used the WM1200 as their main pump-action shotgun, as a placeholder that was changed with the very incorrect SPAS-12.
- The WM1200 was ported from Call of Duty 4: Modern Warfare.
- Strangely enough, in the Polish release of Modern Warfare 2, the WM1200 does appears in the campaign used by the Brazilian Militia and Inner Circle Ultranationalists, this is obviously incorrect and innapropiate.
|
Masterkey |
- The KAC Masterkey appears as an attachment mounted on the "AK-47", "FAL" and SCAR-H CQC used by:
- Brazilian Militia
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- In the campaign, it has an incorrect capacity of 7-Shells in the tube, in multiplayer, it has a semi-realistic but incorrect capacity of 4-Shells instead of 3+1-Shells.
- Correctly used by:
- Shadow Company
- Task Force 141
- Incorrectly used by:
- Brazilian Militia
- Spetsnaz
- U.S. Army Rangers
- VDV Airborne Troops
- According to this list (again), the KAC Masterkey was used as an experimental weapon in the 1980s and it was only used by the U.S. Delta Force and U.S. Marine Corps, but its experimental field testing phase has concluded and/or canceled since the 1990s, the U.S. Army Rangers never adopted the Masterkey for service.
- Better Choices:
- For the Brazilian Militia: Custom off-mount with zipties with a Gripless, Sawn-off, Stockless Smith & Wesson 916.
- For the Spetsnaz/VDV Airborne Troops: Custom rail mount with a Gripless, Sawn-off, stockless Molot Bekas-12M.
- For the U.S. Army Rangers: Stockless M26 Modular Accessory Shotgun System.
|
Grenade Launchers/Missile Launchers/Rocket Launchers
Weapon in-game |
Notes
|
AT4 |
- The Saab Bofors Dynamics AT4, classified as the "AT4" in the campaign and "AT4-HS" in multiplayer, appears in-game used by:
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- In multiplayer, it is incorrectly depicted as a rocket launcher (...kind of), able to be reloaded and having a heat-seeking function (the "AT4-HS" possibly stands for Heat Seeking), as its is able to lock on into aircraft, the AT4 in real life is a man-portable recoiless rifle and cannot lock into aircraft.
- Correctly used by:
- Shadow Company
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- Incorrectly used by:
- Spetsnaz
- In the Mission "The Only Easy Day... Was Yesterday" several AT4s are seen lying around the Oil Rig... where did the Spetsnaz got AT4s?
- Better Choices for the Spetsnaz: Actual in-game RPG-7, RPG-22, RPG-26.
|
"Thumper" |
- The M79 Grenade Launcher, labeled as the "Thumper", appears in-game used by:
- Brazilian Militia
- Inner Circle Ultranationalists (and Makarov Himself in THAT ONE mission which name i refuse to mention)
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- VDV Airborne Troops
- Correctly used by:
- Brazilian Militia
- The Brazilian Militia likely captured the M79 from an armory of the Brazilian Army, its use by the Navy SEALs is correct as well.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- Better Choices:
- For the Inner Circle Ultranationalists/VDV Airbone Troops: RGM-40 Kasket.
- For the Task Force 141: Heckler & Koch M320.
- For the U.S. Army Rangers/U.S. Navy SEALs: Milkor Mk 14 Mod 0.
|
RPG-7 |
- The RPG-7 appears as the main rocket launcher used by:
- Brazilian Millitia
- Inner Circle Ultranationalists
- Middle Eastert OpFor
- Shadow Company
- U.S. Army Rangers (Used in the Mission "Wolverines" only)
- VDV Airbone Troops
- The rocket equipped in the RPG-7 is a PG-7VM rocket, used against vehicles, tanks, fortifications and shelters.
- When the rocket is fired, it lacks the propelant charge and it does not deploy any stabalising fins.
- Correctly used by:
- Brazilian Millitia
- Inner Circle Ultranationalists
- Middle Eastern OpFor
- VDV Airbone Troops
- Incorrectly used by:
- Shadow Company
- U.S. Army Rangers
- Better Choices:
- For the Shadow Company: Actual in-game AT4, Mk 153 SMAW, M72A7 LAW.
- For the U.S. Army Rangers: Carl Gustaf M3, M141 SMAW-D.
|
Javelin |
- The FGM-148 Javelin appears in-game, as the main long-range AT Rocket launcher used by:
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- In multiplayer, it can incorrectly lock onto any area on the ground.
- Incorrectly depicted as a one man reloadable launcher, it requires two persons to reload and operate the Javelin in less than 20 seconds.
- The Javelin in-game takes 4 seconds to lock-on on the target instead of the real life 20 or 30 seconds.
- Correctly used by:
- Task Force 141
- U.S. Army Rangers
- Incorrectly used by:
- VDV Airborne Troops
- It takes two weeks of training to properly use the Javelin, unless the VDV was trained beforehand somehow.
- Better Choices for the VDV Airborne Troops: 9K135 Kornet, 9K111 Fagot, 9M113 Konkurs, 9K115-2 Metis-M.
|
Stinger |
- The FIM-92 Stinger appears as the main anti-air rocket launcher used by:
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- VDV Airbone Troops
- Model in-game lacks the IFF (Identificator Frienly Foe) folding antenna on the right side of the weapon.
- The Stinger is not appropiately set up by the character, you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking its target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking its aerial target.
- Correctly used by:
- Task Force 141
- U.S. Army Rangers
- Incorrectly used by:
- Spetsnaz
- VDV Airbone Troops
- In the Missions "Wolverines" and "The Only Easy Day... Was Yesterday", several Stingers are seen lying around these missions... where did the Spetsnaz and the VDV Airbone Troops got Stingers?
- Better Choices for the Spetsnaz/VDV Airborne Troops: 9K32 Strela-2, 9K34 Strela-3, 9K333 Verba, 9K38 Igla.
|
M203 |
- An airsoft replica of the M203 underbarrel grenade launcher, mounted on the ACR, M4A1, M16A4 and SCAR-H CQC, (again) appears as the main underbarrel grenade launcher used by:
- Afghan National Army
- Inner Circle Ultranationalists
- Shadow Company
- Spetsnaz
- Task Force 141
- U.S. Army Rangers
- U.S. Navy SEALs
- U.S. Marine Corps
- VDV Airborne Troops
- In multiplayer, in can be attached to almost all rifles in the game, which is almost incorrect, excluding the "AK-47".
- Model in-game is an airsoft replica (again), identifiable by its lack of a RIS mount and lack of a trigger guard.
- (Kind of) Correctly used by:
- Afghan National Army
- Task Force 141
- U.S. Army Rangers
- U.S. Marine Corps
- U.S. Navy SEALs
- Incorrectly used by:
- Inner Circle Ultranationalists
- Spetsnaz
- VDV Airbone Troops
- Better Choices:
- In General: Genuine M203.
- For almost all assault rifles: Any apropiate underbarrel greande launcher attachment for its parent weapon.
|
GP-30 |
- The GP-30 appears (again) in-game as the main underbarrel grenade launcher that can only be equipped on the "AK-47" used by:
- Brazilian Militia
- Middle Eastern OpFor
- Spetsnaz
- VDV Airbone Troops
- Incorrectly labeled as the GP-25 in-game (again), identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has its quadrant sight mounted on the left-hand side.
- Incorrectly uses a western-made 40MM grenade instead of the more adecuate VOG-25 40mm grenade.
- Correctly used by:
- Brazilian Militia
- Middle Eastern OpFor
- Spetsnaz
- VDV Airbone Troops
|
Emplaced Turrets/Vehicles with Manned Weaponry
Weapon in-game |
Notes
|
FN M249 SAW |
- The FN M249 SAW appears in the Missions "The Hornet's Nest" and "Whiskey Hotel" in-game as a mounted Machine Gun used by the U.S. Army Rangers.
- Not much else to say to be honest...
|
Browning M2HB |
- The Browning M2HB appears first and only in the Mission "The Hornest Nest" used by the Brazilan Militia mounted on the back of a Technical truck in the campaign.
- Model in-game lacks the ammunition box and, if used, has infinite ammo and the 1st person model hands are missing.
- Roach must be a Psyker to fire and feed the M2HB Browning... HerEsY!
- Despite being in-game at launch, it is not mounted on the Humvees in the Mission "Team Player" in any way (for some unfathomable reason).
|
GAU-17/A |
- The GAU-17/A, designated as the "Minigun" in the campaign and the "M61 Vulcan" in the SpecOps mode, appears in-game used by:
- Inner Circle Ultranationalists (Several Miniguns are seen dismantled in the Safe House in the Mission "Loose Ends")
- Shadow Company (mounted on their Little Birds and SUVs)
- Task Force 141
- U.S. Army Rangers
- VDV Airborne Troops
- The GAU-17/A is also mounted on the ficticious "M-5 Sentry Gun" mobile turret emplacement used by the above last three factions.
- Incorrectly designated as the M61 Vulcan in the SpecOps mode.
- Incorrectly mounted on Humvees in the Mission "Team Player".
- In the Mission "Team Player", the GAU-17/A mounted on the Humvee stangely fires on a circular, pepperbox-like spread.
- Correctly used by:
- Shadow Company
- Task Force 141
- Incorrectly used by:
- Inner Circle Ultranationalists
- How the Inner Circle got ahold of U.S. made Miniguns that they don't seem to use at all?
- VDV Airborne Troops
- No such "M-5 Sentry Gun" was ever created in real life (its a good concept, albeit poorly executed).
- Better Choices:
- In General: Glagolev-Shipunov-Gryazev GShG-7.62 (Mounted on a NVU-1UM mount).
- For the Inner Circle Ultranationalists/VDV Airborne Troops: DShKM Heavy Machine Gun, Kord Heavy Machine Gun.
|
AGM-114 Hellfire |
- The AGM-114 Hellfire, mounted on the MQ-1 Predator, appears in-game as the main remote piloted aircraft used by the VDV Airborne Troops and the U.S. Air Force.
- "Correctly" used by the U.S. Air Force in the campaign (As support for the Task Force 141 and the U.S. Army Rangers).
- Incorrectly used by the VDV Airborne Troops in the campaign.
|
"Spectre" AC-130 Weapons System |
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Explosives
Weapon in-game |
Notes
|
M67 Hand Grenade |
- The M67 Hand Grenade appears as the main fragmentation grenade used by all Branches/Factions/Sides in the campaign.
- Correctly used by All U.S. Branches/Factions/Sides, Afghan National Army, Shadow Company.
- Incorrectly used by All Russian Branches/Factions/Sides, Brazilian Militia, Inner Circle Ultranationalists, Middle Eastern OpFor, Task Force 141 (kind of), VDV Airborne Troops.
- Better Choices:
- For the Brazilian Militia: Mk 2 Grenade.
- For the Inner Circle Ultranationalists: Soviet F-1 Grenade.
- For the Middle Eastern OpFor: Arges Type HG 84 Grenade.
- For the Spetsnaz/VDV Airborne Troops: RGO/RGN Grenade, RGD-5 Grenade.
- For the Task Force 141: L109 Grenade.
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M18A1 Claymore |
- The M18A1 Claymore appears in the campaign and multiplayer used by Task Force 141 and the U.S. Army Rangers.
- Correctly used by Task Force 141 and the U.S. Army Rangers.
- Incorrectly depicted as proximity detonated, real life claymores are detonated via its M57 clacker hand detonator.
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C4 Explosive |
- The Composition C-4 Explosive (or C4 for short), appears in-game as the main remote detonated charge used by the Task Force 141 and the U.S. Army Rangers in the campaign.
- Bizzardly enough, the M57 firing device AKA Clacker, is used to call in some of the killstreaks in multiplayer as it was a radio (which doesen't makes sence, even for a Call of Duty game).
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"Breaching Charge" |
- A "Breaching Charge" refered in-game as the "Frame Charge", appears in the Campaign and SpecOps modes, used by Task Force 141 (not much else to say).
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Non-Lethal/Tactical Grenades
Weapon in-game |
Notes
|
M84 Stun Grenade |
- The M84 Stun Grenade appears in-game as taking the role of both the Flashbang and Stun grenade used by all Branches/Factions/Sides.
- Flashbang grenades have a green stripe, while Stun grenades have a red stripe, it is imposible for the M84 Stun Grenade to have separated grenades that have separarated effects (both the blinding and stunning effect), as the grenade in question cause both effects at the same time upon detonation.
- Correctly used by All U.S. Branches/Factions/Sides, Shadow Company and Task Force 141.
- Better Choices for actual Flashbang grenades: Drofa Flashbang grenade, M7290 Flashbang grenade.
- Better Choices for actual Stun grenades: Fakel Stun grenade, M1A1 Stun grenade.
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M83 Smoke Grenade |
- The M83 Smoke Grenade appears in-game as the standard smoke grenades for all factions in the campaign, SpecOps and multiplayer.
- Incorrectly has a M18 Smoke Grenade texture, M18 Smoke Grenades can only generate colored smoke.
- Correctly used by All U.S. Branches/Factions/Sides.
- Better Choice: Genuine M83 Smoke Grenade (or just replace the texture in the game files).
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Unknown Smoke Grenade |
- An unknown smoke grenade of indeterminate origin appears attached on several models of the Inner Circle Ultranationalists.
- The labels on the unknown grenade reads "MA 10 SMOKE GREEN", no such MA 10 Smoke grenade has even been produced or exists in real life.
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Knifes and Bladed Weapons
Weapon in-game |
Notes
|
Blackhawk Tatang |
- The Blackhawk Tatang appears in-game avaliable used by all Branches/Factions/Sides in the campaign and multiplayer, it is also an optional secondary for the left hand for all pistols in multiplayer and also avaliable as a trowable knife taking the grenade slot as well.
- Correctly used by: Shadow Company, Task Force 141.
- Incorrectly used by All Branches/Factions/Sides.
- Better Choice: Any Branch/Faction/Side accurate standard issue knife (placeholder until i figure it out).
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Boker Plus Tactical Tanto Fixed |
- The Boker Plus Tactical Tanto Fixed appears first and only in the campaign and the "Combat Knife", used by General Shepherd in the final stage of the Mision "Endgame".
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Weapon Attachments
Weapon in-game |
Notes
|
"Red Dot Sight" |
- A ficticious Red Dot Sight appears in-game as an attachment for almost all weapons used by all Branches/Factions/Sides in the campaign.
- Model in-game is a model mix of the Docter and Burris Fastfire 3 red dot sights, in real life, both of these sights are meant to be mounted into pistols, the model has been enlarged to pass it as a red dot sight for almost all weapons.
- If the "Red Dot Sight" attachment is equipped on the F2000 or TAR-21, the F2000 wil be equipped with its teplescopic sight which uses an incorrect red dot sight (see F2000 notes for details) and the TAR-21 will be equipped with the MARS Sight which is correct.
- Better Choices:
- In General: Elbit Falcon MK II Optical Gunsight, Aimpoint CompM2 Gunsight.
- For all Branches/Factions/Sides: Any accurate red dot sight or equivalent attachment for its parent weapon (placeholder until i figure it out).
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EOTech551 |
- The EOTech551 sight appears in-game as the "Holographic Sight" used by all Branches/Factions/Sides in the campaign.
- Model in-game has the night vision mode button on the control panel, indicating that this is the 551 model of the EOTech sight.
- Incorrectly has its two knobs on the left side and its protective shroud is missing.
- Better Choices:
- In General: Genuine EOTech551 Holographic Sight, Bushnell HOLOsight.
- For all Branches/Factions/Sides: Any accurate holographic sight or equivalent attacment for its parent weapon (placeholder until i figure it out).
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Trijicon ACOG 4x32 ECOS |
- An Trijicon ACOG 4x32 ECOS sight appears in-game as the "ACOG Sight" used by all Branches/Factions/Sides in the campaign.
- Model in-game is based on a airsoft model, as evidenced by its Trijicon TA51 mount, real life AGOG Sights use the ECOS Scope Mount, its back up rear sight is missing, instead, its BUIS its (for some unfathomable reason) mounted backwards and modeled to be taller to compesate its lack of the red dot mount.
- If the "ACOG SIght" is equipped on the L86 LSW, it will be the SUSAT Scope model, this is correct.
- Better Choices:
- In General: Genuine Trijicon ACOG 4x32 ECOS sight.
- For all Branches/Factions/Sides: Any accurate ACOG sight or equivalent attacment for its parent weapon (placeholder until i figure it out).
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Swarovski Scope |
- The Swarovski Scope from the AUG A1 appears incorrectly mounted on a ficticious rail mounting system on the "AUG HBAR" (AUG A2 mockup) in the campaign.
- Better Choice: Genuine AUG A3 Swarovski Scope (see "AUG HBAR" notes section for details).
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"Heartbeat Sensor" |
- A "Heartbeat Sensor" appears in the game as the main "Infantry Detection Device" used by:
- Spetsnaz
- Shadow Company
- Task Force 141
- VDV Airborne Troops
- Model in-game is inspired by the M314 Motion Tracker from the Alien movie franchise.
- Heartbeat Sensors do exist in real life, but not in the way is depicted in-game, tecnology is (well... was, at the time of 2009 and 2016) not advanced enough to make a "Heartbeat Sensor" that portable, no Army in real life has ever adopted a "Heartbeat Sensor" for military service.
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Miscellaneous Inaccuracies in MW2 (2009, Completed, for now)
Russia (MW2):
The VDV Airborne Troops are incorrectly depicted as the Main Ground Forces of the Russian Federation in all of the missions taking place on the U.S. East Coast, it is also incorrectly refered as the Spetsnaz in both the campaign in multiplayer, while their uniform and gear looks adecuate for the untrained eye, they are however innacurate, including:
- The Kaska 2M Helmet with a PASGT nylon chin-cup, it also has an cover with the below-mentioned semi-ficticional camo pattern, this helmet is also used by the Ukranian Army... yeah... i don't think i need to explain further why this is an issue...
- The Gorka-R jacket and pants with ficticious variants with the below-mentioned semi-ficticional black/gray/red/white camo, other than the camo, it is incorrectly depicted as a common piece of cloting among VDV, the Gorka-R is rarely used by Russian Special Forces in reality.
- A semi-ficticional black/gray/red/white camo based on the VSR 3-TsV camo pattern, which is only used by the Russian Ministry of Emergency Situations, with the notable differences is the urban camo is orange in color instead of red, and the white coloring is based on the commercial M81 "red" camo.
- Semi-Ficticious combat boots based on the Winter Boots used by Soviet Officers, Combat Boots used by Soviet Air Forces and Combat Boots used by Russian Air Forces.
- A bear insignia patch in the helmet that is from the PSKR Murmansk, an ice-breaker class ship, another insignia is the sphinx insignia patch used by the Russian Interior Troops in the northwestern district, these insignia patches are entirely unrelated to the VDV.
- Soviet TS-1 goggles which were only used by Russian Naval Infantry Forces.
- A white colored soviet GP-5 Gas Mask equipped with a N.A.T.O. 40mm filter.
- An ficticious black-colored backpack based on an airsoft black pack and a 5.11 rush assault pack.
- A ficticional black-colored vest based on the Russian-made Defender, Bagarii and Korund vests with an American PS-930 Ranger Body Armor plate.
- ESS Profile NVGs.
- Ficticional/Generic gloves, the 1st person model of the gloves resemble the Oakleys gloves.
- American M67 grenades.
- Ficticious/Unidentified gear:
- Night vision goggles with an mount including an american L2 G01 braket/shorud
- Helmet light
- Rail mounts
- Strobe light
- Radio with pouch
- Magazine pouches
- Knee pads
- Black combat boots
The VDV Airborne Troops should be reinforced with the Actual Ground Forces of the Russian Federation in common numbers and the Spetsnaz in few numbers, while wearing proper uniforms and gear from the Ratnik program adopted in 2015 (since the game takes place in 2016) which consist of:
- An 6B47 helmet for Russian Ground Forces, Spetsnaz and VDV, while VDV units use an optional VDV (DSh) jump helmet and the Spetsnaz use an optional LShZ 1+, a Russian copy of the FAST Helmet.
- An 6SH122 Reversible Suit should replace or appear alongside the Gorka-R jacket and pants.
- The semi-ficticional black/gray/red/white camo based on the VSR 3-TsV camo pattern should be replaced with the EMR camo pattern in Leto (Summer), Gorod (Urban) variants (for all missions taking place in the U.S. East Coast) and the Pixelated EMR Flectarn pattern should appear among VDV units.
- M94 Sapogi Boots with/or/alongside VKBO Summer boots replacing the semi-ficticious combat boots and the ficticious/unidentified black combat boots.
- The Soviet TS-1 goggles and ESS Profile NVGs should be replaced with the 6B50 Goggles.
- A PMK-3 Gas Mask with a proper KB-2 filter should replace the GP-5 Gas Mask.
- Proper Russian Ground Forces and VDV Airborne Troops insignia patches.
- NOTE: According to the COD Wiki, since the Russian Goverment is in Ultranationalist control in the original MW universe, it uses a different coat of arms design instead of the original one so, for the sake of the in-universe "realism" of MW2, the RGF and VDV two-headed golden eagle insignia should be changed to the three-headed golden eagle one mentioned in the link, but this is completely optional.
- The 6Sh122 Gloves replacing the generic/ficticious-inspired Oakleys gloves.
- A 6Sh116/7 Vest incliuding an 'butt pack' and a patrol backpack replacing the ficticious black-colored backpack.
- The 6B45 Body Armor replacing the black-colored vest.
- The Ficticious/Unidentified gear should be replaced with the following:
- Night vision goggles > 1PN140 and 1PN141 night vision and thermal vision goggles/sights.
- Mount including the american L2 G01 braket/shorud > remove the L2 G01 braket/shorud, the 6B47 helmet has a built-in braket/shorud for googles.
- Helmet/strobe light > FSS-014 Light that can be monted in the 6B47 helmet.
- Rail mounts > Remove them.
- Radio with pouch > R-187P1 Azart radio with pouch.
- Magazine pouches > The 6Sh116/7 Vest has optional magazine pouches.
- Knee pads > 6B51 Knee and elbow pads.
- M67 grenades > Proper russian-made grenades mentioned in the grenade section above.
United States:
The U.S. Army Rangers, and other than the U.S. Marine Corps, are somewhat incorrectly depicted as the only ground forces in all of the missions taking place on the U.S. East Coast, their uniform and gear is mostly innacurate (or just completely made up), which include:
- An Advanced Combat Helmet, Peltor Comtac II/III, Hatch KP250 Centurion knee pads and Army Combat Uniform jacket and pants with the Universal Camouflage Pattern, all of it accurate for the U.S. Army Rangers.
- A Desert Locust Military Goggle System which has an strap attachment method similar to that of the ESS Goggles
- An Middle Eastern Keffiyeh (Wait what?).
- A set of ficticious combat gloves with embossed leather elements.
- A Foretrex 201 GPS which is only visible in the 1st person model.
- A set of Army Combat Boots Temperate Weather incorrectly appears in the Missions "S.S.D.D." and "The Red Zone" worn by U.S. Army Rangers in Afghanistan.
- Several Ficticious/Unidentified equipment and gear:
- Helmet cover
- Goggles with cover
- Glasses
- Helmet strobe and light
- Vest
- Pouches
- Flares
- Grenades
- Holster
The U.S. Army Rangers uniforms and gear should be changed, as well with some additions, with the following:
- An additional Ops-Core FAST Maritime helmet alongside the Advanced Combat Helmet.
- The Middle Eastern Keffiyeh and Foretrex 201 GPS must be removed.
- The set of Army Combat Boots Temperate Weather for the missions in Afghanistan should be replaced with the Hot Weather variant of the Army Combat Boot in these two missions.
- The US Army Legacy Combat Glove Type II Capacitive should replace the ficticious combat gloves.
- While the Army Combat Uniform jacket and pants with the Universal Camouflage Pattern is correct, U.S. Forces in Afghanistan since mid-to-late 2010 were additionaly using the MultiCam Pattern, as it was better suited for the country's terrain, the Operational Camouflage Pattern was also used by U.S. Army Rangers in Afghanistan as well.
- The Ficticious/Unidentified equipment and gear should be replacing with the following:
- Helmet cover > Proper Advanced Combat Helmet and Ops-Core FAST Maritime helmet covers.
- Goggles with cover > G.I. Sun, Wind & Dust SWDG Military Goggles.
- Glasses > Any U.S. Army autorized glasses.
- Helmet strobe and light > LThyzszb Tactical IR Strobe and HIGOO Tactical Flashlight.
- Vest > Improved Outer Tactical Vest.
- Pouches > M.O.L.L.E. (Modular Lightweight Load Carrying Equipment).
- Flares > Proper standard military-issue flares (if any).
- Grenades > Proper M67 Grenades.
- Holster > Beretta M9 and Glock holsters.
As previously stated, the U.S. Army Rangers and the U.S. Marine Corps are somewhat incorrecly depicted as the only ground forces in all of the missions on the U.S. East Coast, there should be ground forces of the the U.S. Army and the District of Columbia National Guard, their uniform and gear of the National Guard is the same as the U.S. Army.
Afghanistan:
The Afghan Natioanl Army Troops/Commandos/Special Forces (?) uniform and gear is just staight up fiction, generic or just completely made up (even the ANA insignia and flag patches are missing from their uniforms, seriously what the hell infinity ward?), their uniform and gear is basicaly the same as the U.S. Army, including:
- The Advanced Combat Helmet and FAST Helmet.
- The Army Combat Uniform jacket and pants with the Universal Camouflage Pattern.
- The Hot Weather variant of the Army Combat Boot.
The only differences is that the Afghan Natioanl Army uses the M81 Woodland Camouflage Pattern and Spec4ce Afghan Forest Camo Pattern for their conventional forces and the older Woodland BDU Shirt & Pants for the Afghan Natioanl Army Commandos/Special Forces, in addition the PAGST and MICH Helmets were used alongside the Advanced Combat and FAST Helmets, the Modular Tactical Vest and Interceptor Multi-Threat Body Armor System, both of them including a Pouch Attachment Ladder System, which was also used by the ANA as well.
Despite being in-game at launch, the Afghan Natioanl Army barely appears in the mission "The Red Zone", the presence of the ANA should be increased in this mission as well.
OpFor (MW2)
The Middle Eastern "OpFor" are equipped with older uniforms and gear, including:
- A keffiyeh with grey and red color variations
- A white colored headband with (untranslated) arabic inscriptions
- Black BDU shirts and pants
- An undentified variant of the M.O.L.L.E. vest (Modular Lightweight Load-carrying Equipment)
- BDU shirts and pants with woodland camo pattern
- An LC-1 Individual Equipment Belt with LC-2 Individual Equipment Belt Suspenders
- An AK47 Triple Magazine Shingle
- Generic and Undentified Gear:
- Black colored beret
- Gray colored balaclava
- Aviator glasses
- AK47 magazine pouches
- Canteen
- Combat Boots
- Knife
- Gloves (resembing the Camelbak gloves in the 1st person model)
While the OpFor in Afghanistan is "ficticious" (it could be possible that the Middle Eastern OpFor in the mission could be in fact the Taliban or the same OpFor from the previous game somehow), they do not wear helmets of any kind at all and suffer of a lack of variation on their uniforms, it would make sence if the OpFor were wearing the soviet-era SSh-68 helmet or the PASGT helmet (as captured equipment), in addition, the Soviet-era First Pattern Lifchik chest rig, Afghan Shalwar-Kameez style cloting with Traditional Afghan Sandals mixed with common civilian cloting with the above mentioned uniforms and gear would make a more accurate and realistic depiction of an actual Insurgent force seen in Afghanistan around 2016.
Inner Circle Ultranationalists
The Inner Circle Ultranationalists, Makarov's Personal Black Market Arms Dealers/P.M.C.s/Terrorist Army is flatout ficticious so i wont bother listing the uniforms and gear used by them, but the fact they do not use helmets of any type is... disturbing, the older 6B27 Helmet would fit well with Inner Circle Operators, theres also the camo patterns they use, some weird red mixed with greenish and blue camo pattern that they do not fit the enviorments in the the missions that the Inner Circle Forces supposedly operates, like the "Loose Ends" and "The Enemy of My Enemy", just like the Shadow Company (but different), the Inner Circle would most likely use the same camo patterns used by the Russian Federation Armed Forces, or optionaly, commercialy avaliable camo patterns avaliable in Russia, such as the Spekter-S spring and summer camo patterns for the "Loose Ends" mission and the Magellan (Russian firm) Sand camo pattern for the "The Enemy of My Enemy" mission.
Shadow Company
The Shadow Company PMC is General Shepherd personal army, they are depicted as this "Ultra-Elite" PMC army, well armed, well equipped and fiercely loyal to General Shepherd, their uniforms and gear however has some... odd choices though, these include:
- A Pro-tec helmet, classic model (You dont simply go to war with a literal skating helmet, EDUCATE INFINITY WARD!!! HIJO DE LA GRAN-)
- The same Desert Locust Military Goggle System which has an strap attachment method similar to that of the ESS Goggles used by the U.S. Army Rangers in the game
- A generic black-colored balaclava
- An MS-2000(M) helmet strobe
- A set of Emdom Universal Goggle Retention Straps
- An INOVA tactical strobe
- An HL1-A-TN helmet light
- The same Peltor Comtac II/III used by Task Force 141
- A black-colored Army Combat Uniform jacket with the collar resembleing the ECWCS GEN-2 parka
- A black-colored Army Combat Uniform Pants
- A ficticious vest resembling the C.I.R.A.S. (Combat Integrated Releasable Armor System) vest which is a mix of the Condor Quick Release Plate Carrier and the Eagle Maritime CIRAS.
- A set of HSGI and TACT pistol mag pouches
- The same set of ficticious combat gloves with embossed leather elements used by the U.S. Army Rangers in the game
- A MBITR Radio with pouch
- A S10 NBC Respirator
- A rope with fuse igniters?
- A set of Tan-colored Hatch KP250 Centurion knee pads
- A set of Black-colored Wellco Flight Deck Temperate Weather boots
- A set of Black-colored Wellco Combat Infantry Boots
- A set of M84 stun grenades
- A set of M18 smoke grenades
- Ficticious/undentified gear:
- Belt
- Helmet flashlight
- Hydration pack
- Night vision goggles attached to an L2 G01 shroud
- Pouches
- Pistol holster resembleing the Condor Universal Leg Holster
- Red road flares
Now, most of the uniforms and gear is somewhat okay, but the rest must be changed with proper uniforms and gear:
- Pro-tec helmet > FAST Helmet
- Ficticious vest resembling the C.I.R.A.S. > Genuine C.I.R.A.S. vest
- Ficticious combat gloves with embossed leather elements > M-Pact 3 Gen II Gloves
- Night vision goggles attached to an L2 G01 shroud > ATN PS15HPT Night vision goggles and/or ATN PVS73 Night vision goggles (models can be randomized)
- S10 NBC Respirator > M51 Gas Mask
- Black-colored Wellco Flight Deck Temperate Weather boots > Aprropiate for the "Loose Ends" mission, innacurate for any missions post "Loose Ends", it should be the Wellco T180 X-4ORCE Desert Tan Tactical Boots for any missions taking place in Afghanistan
- Black-colored Wellco Combat Infantry Boots > Aprropiate for the "Loose Ends" mission, innacurate for any missions post "Loose Ends", the model should remain unchanged, but switch the color from black to proper Desert Tan/Sand/Beige color
- Black-colored Army Combat Uniform jacket with the collar resembleing the ECWCS GEN-2 parka > Genuine Army Combat Uniform jacket
- NOTE: For some unfathomable reason, the Shadow Company use a Black-colored ACU jacket and pants on a forest enviorment ("Loose Ends" mission) and a desert enviorment ("The Enemy of My Enemy", "Just Like Old Times" and "Endgame" missions), the Shadow Company would most likely use the same camo patterns used by the U.S. Army in 2016 or any commercialy avaliable camo patterns, such as the 5.11 Tactical Woodland or Kryptek K3 Mandrake camo patterns for the "Loose Ends" mission and the 5.11 Tactical Desert Digital or Kryptek K2 Highlander camo patterns for the "Just Like Old Times" and "Endgame" misions.
Task Force 141
The Task Force 141 is depicted as a Multi-National Task Force possibly based or inspired on the real life S.H.A.E.F. created in order to deal with Makarov's Inner Circle Ultranationalists, as always their uniforms and gear consist of:
- An MICH 2000 Helmet
- Oakley brand A-Frame Assault goggles, M-Frame glasses and radar glasses
- A tan balaclava
- Goggle retention straps
- Peltor brand Comtac I/II/III headphones and microfone (the Comtac I is worn by ghost)
- A Greenish colored keffiyeh (Not Again...)
- A ficticious ranger hoodie, which was possibly based on the Tad Gear ME Brown Ranger Hoodie
- A ficticious set of gloves, in which the 1st person models are a mix of Camelbak gloves, fuel handler gloves and Hatch operator tactical gloves
- A Chase-Durer Special Forces wrist watch SF1000XL UDT with NATO straps that are black and green in color
- A U.S. Army Third Infantry Division Insignia Patch (What?)
- Generic/Unindentified Gear:
- Chest rig
- Helmet light
- Knife
- Knee pads
- Jacket
- NVG mount
- Pants
- Pouches
- Radio with pouch
- Shirt
- Vest
Now, Ghost, Price and Soap use the above mentioned uniforms and gear, minus the headgear, but since these guys are SLY MAR- i mean RAMBOS, they can use them as much as they like it, however, the way the rest of Task Force 141 are depicted and their lack of variation in their special forces puts this "multinational task force" theme into question, and according to the COD Wiki, the Task Force 141 is a multinational task force is composed of American, Australian, British, Canadian special forces with some Russian Loyalist Remanents, the generic-looking Task Force 141 should be replaced and reinforced with actual, real life special forces with their proper uniforms (with proper camo patterns depending of their environment) and gear mentioned below:
- American Delta Force
- Australian Special Air Service Regiment
- Austrian EKO Cobra unit
- Brazilian Special Operations Brigade (in missions taking place on Brazil only, although they can appear in uncommon numbers thoughout the campaign)
- British Special Air Service
- Bulgarian 68th Special Forces Brigade
- Canadian Joint Task Force 2
- Czechs 601st Special Forces Group
- Danish Huntsmen/Jaeger Corps
- Ducth Commando Corps
- French 1st Marine Infantry Parachute Regiment
- German Special Forces Command
- Italian 9th Parachute Assault Regiment
- Irish Army Ranger Wing
- Polish JW GROM Military Unit
- Norwegian Special Operations Command
- Scottish Black Watch, 3rd Battalion, Royal Regiment
- Swedish Special Operations Group
All of the above forces should be using a (optional) custom-made insignia patch based on the Task Force 141 logo alongside their country flag, also the Russian Loyalist Remanents can appear as Russian Loyalist "Spetsnaz", PMCs or Security Forces as well.
Kazakhstan (Cliffhanger mission location)
According to the description of the mission, the airbase that Roach and Soap infiltrate is located in the Tian Shan Mountain Range in Kazakhstan, no such snowy, mountainous air base in the Shan Mountain Range in Kazakhstan exist, so, for the sake of realism, the base seen here is a russian military airbase built with permission of the Goverment of Kazakhstan (normaly i would not take into account the map location, as the map was made in mind for gameplay purposes, but i have to make an exception for this one for the sake of realism), as of the personel in the base, only the Russian Spetsnaz are present here, based on information avaliable online, this base should at least have a mix of Kazak and Russian personnel, more specifiicaly:
- In the 1st stage of the mission, the generic-looking Spetsnaz should be replaced with the Kazak Army as guards and personnel
- In the 2nd stage of the mission, forces of the previously mentioned Kazak Army with Airmobile Troops, Kazak Special Forces (in uncommon numbers) and F.S.B. Spetsnaz (also in uncommon numbers) stationed at the base and the Kazak National Guard appearing as reinforcements later on in the mission
- Finaly, the presence of the Border Service Troops of Kazakhstan with Russian F.S.B. Border Guard Troops appearing in uncommon or rare numbers thoughout the mission as well
That mission which title i will not name
No... Just no.
Brazilian Militia
The Brazilian Militia is... well... honestly, the brazilian militia is perhaps of of the most irrelevant armed groups i have seen in a COD game, they have literaly zero lore other than being allied to Makarov's Inner Circle, anyway, their "uniform" consist of common civilan clothing and their gear mixed with:
- A generic bandana
- A Bandolier
- A generic black colored beret
- A generic jacket with an unknown camo pattern
- An middle eastern style keffiyeh
- An (hybrid/unknown/unidentified) C.I.R.A.S./M.O.L.L.E. vest model hybrid?
- Sport Shoes (exact model unknown)
Improvments? a few, the C.I.R.A.S. vest and M.O.L.L.E. is depicted as a piece of common gear used by the militia, in reality the C.I.R.A.S. and M.O.L.L.E. would be difficult to acquire in brazil, it would make sence if the C.I.R.A.S./M.O.L.L.E. vest model hvbrid was replaced with captured Modular Tactical Vests and Interceptor Multi-Threat Body Armor Systems avaliable in rare numbers.
The Only Easy Day... Was Yesterday
For reasons that i will never begin to conprehend, the Ultranationalist Russian Spetsnaz (which are entirely unrelated to Makarov's Inner Circle Ultranationalists) have took hostages and literaly strapped explosives on them, not to mention their winter uniform and gear is straight up fiction, it would make sence if these spetsnaz were wearing the above mentioned uniform and gear with the zima (winter) camo pattern equipped on them, in addition, the spetsnaz are depicted as the only infantry in the oil platform, it would make sence if the Russian Navy Coastal Troops also appeared as well, however, since the whole "Hostages with Bombs" is a thing in this mission, perhaps the "Spetsnaz" in the oil platform are in fact Makarov's Inner Circle Ultranationalists, which could explain why the winter uniform and gear just doesn't match, in order to solve this, add or replace the "Spetsnaz" with Inner Circle PMCs equipped with a winter variant of their uniforms with the Tactic-9 "Frost" camo pattern.
The Gulag
For yet another reason that i will never begin to conprehend, Makarov's Inner Circle Ultranationalists and the Russian Army Spetsnaz are working together, despite that the Inner Circle at this point could have been designated as a terorist organization by the Russian Ultranationalist Goverment (it can be argued that these soldiers have gone rouge and joined the inner circle, but there is no evidence to back up this claim), it would make sence if it was initialy a two-way battle between forces of the Inner Circle and the Russian Army; and speaking of which, the uniforms and gear do not match up to that of the Russian Army, i already pointed out what uniforms and gear the Inner Circle and Russian Forces should be using in the Inner Circle, Russia and the above mentioned mission sections above, but since it takes in a Gulag (even though the gulag system was shut down in 1960 by order of Nikita Khrushchev following the death of Stalin), the Russian Army should be reinforced with forces of the Ministry of Internal Affairs (M.V.D.) Spetsnaz in uncommon numbers.
Closing Statement
And there you go guys a list noting every weapon innacuracies and factual errors in MW2 and suggesting better Branch/Faction/Side-Military/Themed accurate choices of weapons, uniforms and gear for the game, honestly this was a lot harder than i thought, i knew that MW2 had a lot of weapon mistakes, but not this BIG amount of mistakes, seriously, did Infinity Ward even bother to investigate at all? However, all of my research make me realize one important point...
Why having Branches/Factions/Sides using incorrect and inapropiate depiction of weaponry, uniforms and gear in videogames based in real life is a VERY SERIOUS PROBLEM and why having Branches/Factions/Sides using Military/Theme accurate weaponry, uniforms and gear DOES. MATTER.
Now, you maybe thinking: "But VolkNet, its just a videogame, factions using incorrect weapons in the campaign is not a big issue at all" and... yes, you are right, it is just a videogame and its not a big issue and if you have no problems with this, good for you... HOWEVER!!! If MW2 was a multiplayer only game i would have no issues with this, you see, back in 2009, people would play any FPS videogame campaign, regardless if any real life X Branch/Faction/Side (or ficticious X Branches/Factions/Sides inspired by real life Y Branches/Factions/Sides) used incorrect Z weapon(s) in the campaign, but as years went on, gameing standars went higher and higher, to the point that the whole "make any branches/factions/sides use any weapon, uniforms and gear, regardless of their country of origin in the campaign" doesn't work anymore.
Take for example the Russian Ultranationalists (AKA Soviet Union 2.0, not to be confused by Makarov's Inner Circle Ultranationalists), for a Faction calling themselves Ultranationalists... they use a lot of Western/European N.A.T.O. Weaponry, that doesn't sound very Ultranationalist to me, i mean c'mon... the name ULTRANATIONALIST is a BIG giveaway, while some of their Internal Troops (such as the F.S.B. and Police/Law Enforcement/Special Forces Units) use western/european-made weaponry, they use them in very few, very limited numbers for testing and protection purposes, the Ultranationalist party either won the previous war or won the Elections in the Original Modern Warfare universe, they have access to the entire Russian arsenal and manufacture, yet Infinity Ward, in their infinite wisdom and for some unfathomable reason (probably because Bobby Kotick AKA: The Satan of Videogames, AKA Greedy Mother******, AKA That colossal ****, ordered to rush the development of the game), have them use Western/European N.A.T.O. made weaponry, the real life Russian Army and Internal Troops have a nationalistic pride in using their domesticaly made weaponry, without having a single shadow of a doubt against using their own country-made weaponry on the battlefield, in short, the Ultranationalist controlled army and its branches should be using weapons MADE. IN. RUSSIA. NOT Western/European N.A.T.O. Weaponry.
Another example is Makarov's Inner Circle Ultranationalists (AKA Soviet Union Copycats) they fall in this category as well, but since they were ousted from the new Ultranationalist goverment (because Makarov and its followers radicalism was way too extreme, even for the new Ultranationalist goverment), lost all access to the Russian Army arsenal, they have to go resouceful mode, AKA becoming gun smuggling terrorists, giving them access to foreigner weapons mentioned in the above article, they should also have access to firearms used by the Russian Army as well, but in very limited quantities.
Yet another example is the Brazilian Militia and the Middle Eastern OpFor (again, potentialy the Taliban), these groups are also armed with a lot of high grade Western/European N.A.T.O. Weaponry that should not be avaliable for these groups, as they would not be able to afford said weapons, they should be using localy avaliable weapons from their respective countries, if these groups indeed got Western/European N.A.T.O. weaponry, it should be in very rare, very limited quantities.
Even yet another example more is the Shadow Company and Task Force 141, for Task Force 141, a supposedly multinational elite task force and the Shadow Company, a supposedly elite PMC/Private Army, using out-of-place weapons mentioned in the above article as well, these groups have full support from the respective goverments, or investors in the case of the Shadow Company (i have no idea how PMC funding works), Task Force 141 should have access to the best high-grade weapons that they countries of origin (or N.A.T.O. Members) should offer, and the Shadow Company should have access only to the best high-grade weapons they can get.
One last example is the Afghan National Army, U.S. Marine Corps (why these guys are not playable...) U.S. Navy SEALs and the U.S. Army Rangers, the arsenal of these factions is mostly okay, with a few errors here and there mentioned in the above article, just a few corrections and replacements here and there via modding and that's it, problem solved.
However, if you, for some reason or another, still don't see or think that this is not a serious problem, just look at any Call of Duty or any game released before COD4 and afterwards, we have the Africa Militia from MW3 using the FAD, a peruvian-made bullpup rifle, the FAD was never exported outside Peru... how did they even got ahold of those?! The Federation of the Americas (AKA Every Central and South America Country Unified with the Communist Venezuelan Idelology), the main antagonist faction of COD: Ghosts using out-of-place weapons, such as the outdated and out-of-place AK-12 prototype, the American LSAT LMG, the Korean Daewoo K7, the German Panzerfaust-3 IT and a very incorrect depiction of the VSSK Vykhlop, even the supposedly "ultra-realistic" MWI-2019, MWII-2022 and its dlc, MWIII-2023, fall in this category as well.
And the same thing can be said about their uniforms and gear.
BUT WAIT! Still not conviced!? well... how about: this, or this... THING...
Anyway, this concludes the Weapon Inaccuracies in MW2 (2009) list, it was fun but downright infiuriating to write, hope you enjoy reading the entries i wrote, did i write some mistake? have better choices than mine? Let your comments in my message board and i will correct them if i can.
Weapon Innacuracies in MW3 (2011)
Call of Duty: Modern Warfare 3, the final game of the original Modern Warfare Franchise, now this is the point that i would talk about how good the game is (apart of obvious issues, such as bugs, glitches and exploits).
Unfortunately, MW3 is, in my personal opinion, the most mediocre game of the Modern Warfare Franchise (and it would herald the prelude of the downfall of the Call of Duty Franchise as a whole), while the Campaign was not as bad as the first two games, it left a lot to be desired, Multiplayer was stale, SpecOps was... ok for the most part, but it had its flaws.
The story had its moments, good characters here and there, but that just- ok i going tangent here, you came looking for the juice, the weapons of the game, obiously you have questions, did infinity Ward finaly fixed the Inaccuracies from the previous game? we will finaly get that realistic millitary feel that we (and i) were looking for?
YES... AND NO.
While Infinity Ward attempted to fix the weapon innacuracies in the game, they f***** up... REALY BAD, by attempting to fix the problem, they somehow made it worse (i dare to say, even worse than MW2 and COD4 combined).
Anyway, with that being said, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for almost all of the factions of the game for the Campaign and Special Ops modes: LET'S GET INTO IT :)
LIST STATUS: IN PROGRESS.
WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!
Sidearms/Machine Pistols
Weapon in-game |
Notes
|
"USP .45" |
- The Heckler & Koch USP, labeled as the "USP .45" appears in the Campaign (yet again) as the main pistol used by:
- Africa Militia (The locations in which the militia operate are Somalia and Sierra Leone so, for the sake of variety, i will use ALL of the weapons present in africa for reference... well... almost all of them, just a few)
- Disavowed Task Force 141 (Since they were disavowed in MW2, thank Shepherd for that, this would mean they lost all access to their arsenal, so, for the sake of the disavowed theme, most, if not all of the weapons used in the previous game will be downgraded, as suvirving members would go into hiding and/or go resourceful mode, i wiil be including british weaponry that was phased out of service as well)
- F.S.O. (Federal Security Office, Russian equivalent of the American Secret Service)
- Inner Circle Ultranationalists
- Russian Army (unlike MW2, where the VDV Airbone Troops were incorrectly depicted as being the main Ground Forces, the actual Russian Ground Forces now correctly appears in the Campaign, alongside the VDV Airborne Troops)
- Russian Loyalist PMC (Russian Loyalist remanents from the first game turned Private Military Contractors)
- S.A.S.
- Spetsnaz
- U.S. Delta Force (1st SFOD-D specificaly)
- VDV Airborne Troops
- Model in-game was ported from MW2 and (yet again) has some visual alterations including:
- An incorrect extended barrel
- An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
- A Mk 23 Rear Sight
- At some point during the development of Call of Duty 4: Modern Warfare (in which the model was ported on, and ported again from MW2 to MW3), the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
- The Extended Magazine Attachment incorrectly holds 18-Rounds on a 12-Round capacity magazine (again), while 18-Rounds for the USP platform does exist, they are not available for the USP ingame, 18-Round Capacity magazines (chambered in 9x19mm) are only available for the Match, Expert and Elite models.
- Incorrectly used by:
- Africa Militia
- Disavowed Task Force 141
- F.S.O.
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- S.A.S.
- Spetsnaz
- U.S. Delta Force
- VDV Airborne Troops
- For reasons i will never begin to comprehend, Infinity Ward replaced the "standard issue" 9mm Beretta 92SB for an .45 caliber USP pistol... even for the standars of a Call of Duty game, how does that even makes sence?
- Better Choices:
- In General: Genuine Heckler & Koch USP Model.
- For the Africa Militia: Makarov PM, TT-33.
- For the:
- Disavowed Task Force 141
- S.A.S.
- U.S. Delta Force
- Browning Hi-Power Mark III (Disavowed Task Force 141 only)
- SIG-Sauer P226/P228, SIG-Sauer P230 (S.A.S. only)
- Glock 17, Glock 19 (S.A.S./U.S. Delta Force)
- Heckler & Koch Mark 23, M1911A1 (U.S. Delta Force only)
- For the:
- F.S.O.
- Russian Army
- Spetsnaz
- VDV Airborne Troops
- Makarov PMM, MP-443 Grach (F.S.O./Russian Army/Spetsnaz/VDV Airborne Troops)
- PSM Compact Pistol (F.S.O. Only)
- For the Inner Circle Ultranationalists: CZ 97B, Fort-12.
- For the Russian Loyalist PMCs: Arsenal Firearms AF-1 Strike One.
|
USP Tactical |
- An USP Tactical appears in-game avaliable only in SpecOps mode as the starting pistol in Missions in Regular difficulty maps, it is also the sidearm of S.A.S. unit Burns in the SpecOps mission "Mind The Gap".
- Model in-game has a more correct USP rear sight, in a similar way like the above mentioned USP .45, it is equipped with a unusable Streamlight TLR 2 HL flashlight/laser combo, it is also has an extended barrel that is incorrectly more longer that the standard USP Tactical barrel.
- Incorrectly used by S.A.S. Unit Burns.
- Better Choices:
- In General: Genuine USP Tactical model.
- For Burns: See USP .45 notes section for more details.
|
Walther P99 |
- The Walther P99 apprears in-game as another sidearm used by:
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- "Yuri"
- U.S. Delta Force
- VDV Airborne Troops
- Zakhaev Airport Security Guards (on a flashback in THAT mission that i shall not name)
- Model in-game has a silver slide with an oversized "P99" and the Walther trademark is missing.
- It has a magazine capacity of 12-Rounds, meaning the P99 is chambered in .40 S&W.
- Incorrectly used by:
- Disavowed Task Force 141 (kind of)
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- U.S. Delta Force
- VDV Airborne Troops
- Zakhaev Airport Security Guards
- Better Choices:
- For the Disavowed Task Force 141: Smith & Wesson Sigma SD40.
- For the Inner Circle Ultranationalists: CZ P-09.
- For the Russian Army/Spetsnaz/VDV Airborne Troops: GSh-18 (as an uncommon weapon).
- For the U.S. Delta Force: Glock 22.
- For the Zakhaev Airport Security Guards: OTs-27 Berdysh.
|
Desert Eagle |
- The Desert Eagle appears (yet again) as the main heavy sidearm used by:
- Africa Militia
- Disavowed Task Force 141 (and the O.G. himself, Cpt. Price)
- G.I.G.N. (Groupe d'Intervention de la Gendarmerie Nationale, French Counterterrorist/Tactical Unit equivalent of the American F.B.I.)
- Inner Circle Ultranationalists (including Makarov and "Volk")
- Russian Loyalists PMCs
- U.S. Delta Force
- Model in-game is vastly different from the two previous games, the M1911-inspired linearly-sliding trigger with 3 holes, unusable SureFire X400 Ultra WeaponLight underbarrel laser sight has been removed, making it resemble a more genuine Desert Eagle, it has the original darker metallic finish as opposed to the original nickel finish from the previous games, however, the original model from MW2 is used by Price in the Mission "Return to Sender" as a nod for the previous game.
- During the Mission "Bag And Drag", "Volk" fires his Desert Eagle on full auto, someting impossible for the Desert Eagle, a possible explanation is that the Desert Eagle was used as a placeholder that was never changed in the final release of MW3.
- Has an incorrect capacity of 8-Round magazine in Multiplayer and SpecOps, but an correct capacity of 7-Round magazine in the Campaign.
- Incorrectly used by:
- Africa Militia
- Disavowed Task Force 141 (but not Price, the model should be replaced for the actual in-game one, still though...)
- G.I.G.N.
- Inner Circle Ultranationalists (but not Makarov, "Volk" on the other hand...)
- Russian Loyalists PMC
- U.S. Delta Force
- As i already stated, the Polish GROM and Portugal's S.O.G. Police unit, are the only Special Forces that adopted the Desert Eagle for service, albeit in limited numbers.
- Better Choices (with armor piercing rounds for all .22 LR caliber pistols):
- For the Africa Millitia: Colt Woodsman 3rd Series Match Target.
- For the Disavowed Task Force 141: Ruger Mk III.
- For the G.I.G.N.: Beretta U22 Neos.
- For the Inner Circle Ultranationalists/Russian Loyalists PMC: IZh-35M.
- For the U.S. Delta Force: Smith & Wesson M41.
- For "Volk": CZ 75 Machine Pistol.
|
FN Five-Seven |
- The FN Five-seveN appears in the Campaign as yet another sidearm used by:
- Africa Militia
- Disavowed Task Force 141
- F.S.O.
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- S.A.S.
- Spetsnaz
- U.S. Delta Force
- Model in-game is the Five-seveN USG FDE (Flat Dark Earth) model with the finish of the original Five-seveN USG.
- Incorrectly holds 15-Rounds on a 20-Round magazine in the Campaign and 16-Rounds on Multiplayer.
- Correctly used by:
- G.I.G.N.
- Incorrectly used by:
- Africa Militia
- Disavowed Task Force 141 (kind of)
- F.S.O.
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- S.A.S.
- Spetsnaz
- U.S. Delta Force
- VDV Airborne Troops
- Better Choices:
- For the Africa Militia: Browning Hi-Power, MAB PA-15.
- For the Disavowed Task Force 141: Para-Ordnance P-18.
- For the Inner Circle Ultranationalists: Zastava CZ99.
- For the F.S.O./Russian Army/Spetsnaz/VDV Airborne Troops: PL-15 Lebedev.
- For the Russian Loyalist PMCs: Arex REX Zero 1.
- For the S.A.S.: Steyr M9-A1.
- For the U.S. Delta Force: Smith & Wesson M&P.
|
".44 Magnum" |
- The Colt Anaconda appears in-game as the main revolver used by G.I.G.N. Units and designated as the ".44 Magnum" in the Campaign.
- Model in-game is vastly different from MW2, it now has a black synthetic finish, a cropped hammer, wooden grips and for some reason, a golden medalion below the frame cylinder release.
- Incorrectly, but rarely used, by the G.I.G.N. in the Mission "Bag and Drag", other than Multiplayer and SpecOps, this is the only mission in the Campaign that the Colt Anaconda can be used.
- Better Choice for the G.I.G.N.: Manurhin MR-73.
|
MP-412 REX |
- The MP-412 REX appears in-game as another additional revolver used by:
- F.S.O.
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- U.S. Delta Force
- VDV Airborne Troops
- During the reload procedure, the automatic extractor, which ejects the spent rounds upon break-opening the weapon, does not function.
- Incorrectly used by:
- F.S.O.
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- U.S. Delta Force
- VDV Airborne Troops
- The MP-412 REX never left the prototype stage, it was never used/adopted for military use or mass-produced, as the Clinton-Yelstein Export Ban of the mid-1990s was put into effect, preventing the export of Russian-made firearms, thus leading to its cancelation, the lack of a commercial market also attributed to its cancelation as well.
- Better Choices:
- For the U.S. Delta Force: Colt Python.
- For the G.I.G.N.: Above-mentioned Manurhin MR-73.
- For the:
- F.S.O.
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- VDV Airborne Troops
- OTs-20 Gnom (As an uncommon weapon for the F.S.O./Russian Army/Spetsnaz/VDV Airborne Troops).
- Nagant M1895 (Inner Circle Ultranationalists).
|
"M9" |
- The Beretta 92SB (yet again) appears in-game as another additional sidearm in the Campaign that appears only in the Mission "Goalkeeper" used by:
- U.S. Army Rangers
- U.S. Delta Force
- U.S. Marine Corps
- Model in-game is ported from MW2, which was ported from COD4.
- If the Beretta 92SB is picked from fallen friendlies, it (still) has the same 1st person animations and is (still) incorrectly designated as the "M9".
- Incorrectly used by:
- U.S. Army Rangers
- U.S. Delta Force
- U.S. Marine Corps
- The Beretta 92SB was briefly used by the U.S. Air Force, the above mentioned branches never adopted the Beretta 92SB for service.
- Better Choices:
- In General: Genuine Beretta M9.
- For the U.S. Army Rangers/U.S. Marine Corps/U.S. Delta Force: See USP .45 and P99 notes section for details.
|
G18 |
- The Glock 18 appears in the Campaign as the main automatic pistol used by:
- Africa Militia
- G.I.G.N.
- Inner Circle Ultranationalists
- Oasis Hotel Security Guards (Makarov's Personal Guards)
- Russian Army/Navy
- Spetsnaz
- U.S. Delta Force
- Unlike MW2, where the model was a Glock 17 modified to fire in full auto, the model of MW3 is an actual Glock 18, the model has some visual alterations however, includiung:
- A flared magazine well
- The fire selector is mounted backwards
- A weirdly designed rear sight
- Incorrectly has a magazine capacity of 20-Rounds in Multiplayer instead of 22-Rounds, the extended magazine has a incorrect capacity of 30-Rounds instead of 31 or 33 Rounds.
- The magazine capacity of the Glock 18 in the Campaign is 32-Rounds, indicating that the magazine is from the 2nd generation Glock 17.
- Incorrectly used by:
- Africa Militia
- G.I.G.N.
- Inner Circle Ultranationalists
- Oasis Hotel Security Guards
- Russian Army/Navy
- Spetsnaz
- U.S. Delta Force
- *sigh*
- Better Choices:
- In General: Genuine Glock 18 (with properly depicted extended magazines).
- For the Africa Militia: Mauser M712 Schnellfeuer.
- For the Oasis Hotel Security Guards: TiSAS Zigana F.
- For the Inner Circle Ultranationalists/Russian Army/Navy/Spetsnaz: Stechkin APS.
|
Personal Defence Weapons/Sub Machine Guns
Weapon in-game |
Notes
|
MP5 |
- The MP5A2 appears in-game as the main submachine gun used by:
- Disavowed Task Force 141
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Army
- S.A.S.
- Spetsnaz (Suvirval mode only)
- U.S. Delta Force
- U.S. Navy SEALs
- VDV Airborne Troops
- Model in-game is vastly different from COD4, it now has a fixed stock, it is equipped with a KAC rail system on the handguard. but the fire selector is set into empty space between the semi and auto fire modes, meaning that, at some point, the MP5A2 was supposed to have a burst mode, but the MP5A2 does not have a burst mode, the only models that are capable of burst fire are the A4 and A5 models of the MP5.
- Correctly used by:
- Disavowed Task Force 141
- S.A.S. (kind of...)
- Incorrectly used by:
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- U.S. Delta Force
- U.S. Navy SEALs
- VDV Airborne Troops
- The G.I.G.N., U.S. Delta Force and U.S. Navy SEALs never adopted the MP5A2 for service.
- Better Choices:
- In General: Proper MP5A4 model with burst fire mode.
- For the:
- G.I.G.N.
- S.A.S. (as additional choices)
- U.S. Delta Force
- U.S. Navy SEALs
- MP5A3 (G.I.G.N./S.A.S./U.S. Delta Force/U.S. Navy SEALs)
- MP5A5, UMP-9 (G.I.G.N. only)
- For the Inner Circle Ultranationalists: K6-M.
- For the Russian Army/Spetsnaz/VDV Airborne Troops: PP-19-01 "Vityaz-SN".
|
UMP .45 |
- The HK UMP .45 appears in-game as the main submachine gun used by:
- Inner Circle Ultranationalists
- Russian Army
- U.S. Delta Force
- In the Mission "Mind the Gap", the model of the UMP .45 is the new model avaliable in MW3, however, the model in-game of the UMP .45 in the Mission "Stronghold", for some unfathomable reason, reuses the model from MW2.
- The magazine of the UMP .45 holds 25-Rounds in the Campaign, which is correct, but it has an incorrect capacity of 32-Rounds in Multiplayer and the extended magazine attachment has an incorrect capacity of 48-Rounds.
- Despite being in-game at launch, it is not used by the Disavowed Task Force 141 in the Campaign in any way.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Russian Army
- U.S. Delta Force
- Better Choices:
- For the Inner Circle Ultranationalists: Arsenal Shipka.
- For the Russian Army: See MP5 notes section for details.
- For the U.S. Delta Force: See FMG-9 notes section for details.
|
MP7 |
- The MP7A1 appears as a submachine gun avaliable only in Multiplayer and SpecOps mode used by:
- S.A.S. (in their holsters, unusable)
- U.S. Delta Force
- Model in-game is almost correct, with the only difference is that the magazine tab is instead on the base of the grip.
- The MP7 has a permanent 40-Round magazine, the magazine capacity is correct (although an optional 30-Round magazine could have been correct as well).
- Incorrectly used by the S.A.S. and the U.S. Delta Force.
- Despite being in-game at launch, it is not used by the U.S. Navy SEALs in the Campaign in anyway.
|
MP9 |
- The Brügger & Thomet MP9 appears in-game as another sub machine gun avaliable only in Multiplayer and suvirval mode.
- Unlike its predesesor from MW2, the model no longer has the weirdly ejection port and left and right rails, and it is now correctly labeled as the MP9, however, it still has the incorrect capacity of 32-Rounds on a 30-Round magazine.
|
P90 |
- The FN P90 TR appears (yet again) in-game as the one of two caseless PDW used by:
- Inner Circle Ultranationalists
- Russian Army
- S.A.S.
- U.S. Delta Force
- Equipping the Extended Magazine attachment gives the P90 a 75-Round capacity magazine (again), no such 75-Round capacity magazines were ever produced for the P90 in real life.
- The magazine of the P90 is (yet again) incorrectly depicted as non-translucent.
- Despite being in-game at launch, it is not used by the G.I.G.N. in the Campaign in anyway.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Russian Army
- S.A.S.
- U.S. Delta Force
- According to this list, the P90 was used by the F.S.B. Alpha Group and the Spetsnaz as part of a test program in the 2000s, but it has been since phased out of service, on another note, neither the S.A.S. nor the U.S. Delta Force adopted the P90 for service.
- Better Choices:
- For the Inner Circle Ultranationalists/Russian Army: PP-19 Bizon-2.
- For the S.A.S./U.S. Delta Force: AR-57.
|
FMG-9 |
- The Magpull FMG-9 appears only in the Mission "Turbulence" as the F.S.O. and the Inner Circle Ultranationalists concealed submachine gun, appearing in Multiplayer and later as the main submachine gun used by the U.S. Delta Force in Survival mode only.
- Incorrectly has a 36-Round magazine capacity in Multiplayer and survival but it has an correct magazine capacity of 33-Rounds in singleplayer, the FMG-9 uses the magazines of the Glock 18.
- Incorrectly used by the F.S.O. and the Inner Circle Ultranationists in the Campaign.
- Incorrectly used by the U.S. Delta Force in Survival mode.
- By the time MW3 was released in 2011 and prior to 2022, the FMG-9 never entered mass production, as it was, at the time, a concept weapon only, making its use by the above mentioned factions impossible.
- Better Choices:
- In General: PP-90M.
- For the F.S.O.: SR-2 Veresk.
- For the Inner Circle Ultanationalists: Jaitimatic SMG.
- For the U.S. Delta Force: AA UDP-9 PDW (Survival mode only).
|
Skorpion |
- The Skorpion appears in-game as the compact submachine gun avaliable only in Multiplayer and survival modes.
- Model in-game is the CZ vz. 61 E/Yugoslavian M84, identifable by its black grips.
- Incorrectly classified as an machine pistol (kind of).
- If any type of optic gunsight is equipped, a rail bracket will be mounted on top of the unfolded stock, effectively blocking the stock from being unfolded, it also blocks the chargeing handle, which would prevent the Skorpion from chambered or cycling, it also blocks the ejection port, that would cause the weapon to instantly jam.
- Despite being in-game at launch, it is not used by the Africa Militia, Czech Resistance and the Inner Circle Ultranationalists in the Campaign in anyway.
|
PM-9 |
- The Minebea PM-9 appears only once in the Campaign in the hands of one Makarov's Inner Circle Ultranationalist mercenary in the Mission "Stronghold", it also appears in Multiplayer and survival modes as well.
- In Survival, it appears on the hands of "Claymore Specialists" which belong to the Inner Circle Ultranationalists, Russian Army and Spetsnaz (Claymore Specialists varies from map to map).
- Incorrectly used by the Inner Circle Ultranationalists, Russian Army and Spetsnaz in the game.
- It is impossible that the Inner Circle Ultranationalists, Russian Army and Spetsnaz got their hands on the PM-9 for their own usage, Japan, which is the country that produced the PM-9, has a strict law that forbades the export of military-grade firearms outside their country.
- Better Choices:
- For the Inner Circle Ultranationalists In General: Alka M-93.
- For the Russian Army/Spetsnaz: PP-2000, PP-91 Kedr.
|
PP-90M1 |
- The PP-90M1 appears in the Campaign and survival mode as another submachine gun used by:
- Africa Militia
- G.I.G.N. (albeit rarely)
- Inner Circle Ultranationalists
- Russian Army/Navy
- Russian Loyalist PMCs
- Spetsnaz
- In survival, it is used by "Chemical Trooper" enemies, belonging to the Inner Circle Ultranationalists and Russian Army.
- Corrrectly used by:
- Inner Circle Ultranationalists
- Russian Army/Navy
- Russian Loyalist PMCs
- Spetsnaz
- Altough, its 32-Round Box/Stick Magazine in not avaliable as an attachment in-game.
- Incorrectly used by:
- Africa Militia
- G.I.G.N.
- You got to be kidding me...
- Better Choices:
- For the Africa Militia: PPSh-41, Sa 23.
- For the G.I.G.N.: Actual in-game P90 TR.
|
Assault/Battle Rifles/Carbines/DMRs
Weapon in-game |
Notes
|
"AK-47" |
- An "AK-47" appears in-game as the main assault rifle used by:
- Africa Militia
- Czech Resistance
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Army/Navy
- Russian Loyalist PMCs
- Spetsnaz
- VDV Airborne Troops
- Model in-game is similar to the one in MW2, however it is vastly different from the previous game, these include:
- The same milled receiver of the Type III AK.
- The ribbed top cover of the AK-74.
- An AK-style gas block with the bayonet lug on the front resembling later AK variants.
- An AKM-style barrel trunnion, front sight block and rivet positions at the rear of the receiver.
- A different crane stock, RIS Hanguard with RIS Covers.
- A AK-74-style muzzle brake
- A ProMag waffle magazine
- It makes an anachronistic appeareance in a Flashback to the Mission "One Shot, One Kill" set in 1996.
- Anachronistically and Incorrectly designated as the AK-47, again.
- Innacurately and Incorrectly used by:
- Africa Militia
- Czech Resistance
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Oasis Hotel Security Guards
- Russian Army/Navy
- Russian Loyalist PMCs
- Spetsnaz
- VDV Airborne Troops
- Oh My... GOD! NOT AGAIN! WHY!? Infinity Ward, you Idiots! you only have one job to do!
- Better Choices:
- For the:
- Africa Militia
- Inner Circle Ultranationalists
- Oasis Hotel Security Guards
- Original AK Models Type I, II and III (avaliable for the Africa Militia, Inner Circle Ultranationalists, Oasis Hotel Security Guards and Russian Loyalist PMCs as uncommon or rare weapons in their arsenals).
- AKM, AK-74 (Africa Militia/Inner Circle Ultranationalists/Oasis Hotel Security Guards/Russian Loyalist PMCs)
- SAR-80, Type 56 (Africa Militia only)
- FN FAL, Pindad SS2 (Oasis Hotel Security Guards only)
- Arsenal AR, Arsenal AR-M1 (Russian Loyalist PMCs only)
- For the Czech Resistance: CZ 805 BREN, Vz. 58 + Any AK rifles used by the Russian Army as captured equipment.
- For the Disavowed Task Force 141: Any AK rifles used by the Russians as captured equipment.
- For the:
- Russian Army/Navy
- Spetsnaz
- VDV Airborne Troops
- AK-74M, AK-100 Assault Rifle Models (Russian Army/Navy/Spetsnaz/VDV Airborne Troops)
- AN-94 (VDV Airborne Troops only)
|
"AK-74U" |
- The JG "AK-BETA-F" AEG airsoft rifle, designated as the "AK-74u" (again) appears in-game avaliable only in the Campaign and SpecOps as the main carbine used by:
- Czech Resistance
- F.S.O.
- Inner Circle Ultranationalists
- Russian Army/Navy
- Spetsnaz
- U.S. Delta Force
- It is classified as the "AK-74u" (again), even though the JG "AK-BETA-F" AEG airsoft rifle is based on the AKS-47, It's designatation as the "AK-74u" imples that the "AK-74u" is, in theory, an AK-74 with a short barrel and handguard.
- Model in-game is a mix between an AKS-74U and the JG "AK-BETA-F" AEG airsoft rifle, which has several alterations, including an AKS-74U flash hider, rear sight, front sight/gas block with a black polimeter furniture and a RIS handguard.
- The magazines of the "AK-74u" have been replaced with the same magazines used on the "AK-47".
- Incorrectly classified as an SMG in-game (again).
- Incorrectly used by:
- Czech Resistance
- F.S.O.
- Inner Circle Ultranationalists
- Russian Army/Navy
- Russian Loyalist PMCs
- Spetsnaz
- U.S. Delta Force
- They literaly copy-pasted that AKS-74U airsoft knockoff from COD4 into this game... GG Infinity Ward.
- Better Choices:
- For the Czech Resistance: Ak 5, Vz. 58 V.
- For the:
- Africa Militia (That should be using the AKS-74U in the first place)
- F.S.O.
- Inner Circle Ultranationalists
- Russian Army/Navy
- Russian Loyalist PMCs
- Spetsnaz
- Original AKS-47 Models Type I, II and III (Avaliable for the Africa Militia and the Inner Circle Ultranationalists as uncommon or rare weapons in their arsenals).
- Genuine AKS-74U (Africa Militia/F.S.O./Inner Circle Ultranationalists/Russian Army/Navy/Russian Loyalist PMCs/Spetsnaz).
- AKMS, AKS-74 (Africa Militia/Inner Circle Ultranationalists/Russian Army/Russian Loyalist PMCs)
- Arsenal AR-SF, Arsenal AR-M4SF (Russian Loyalist PMCs only).
- AK-100 Carbine Models (Russian Army/Spetsnaz only).
- Type 56-1 (Africa Militia only)
- For the U.S. Delta Force: Mk 18 Mod 0 Close Quarters Battle-Receiver.
|
"M4A1" |
- An "M4A1" appears in-game as the main carbine used by:
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Loyalist PMCs
- S.A.S.
- U.S. Army Rangers
- U.S. Delta Force
- Model in-game is vastly different from the previous game, having undergone several modifications, including:
- A 20-Round STANAG magazine (that has an incorrect capacity of 30-Rounds)
- Flip-up iron sights
- A KAC railed handguard equipped with KAC rail covers
- A Magpul MOE Carbine Stock
- An M16A1-style pistol grip
- An ISS "Non Gun"-style flash hidder
- The fire selector is set to semi-auto (despite firing in full-auto in-game).
- Equipping the Extended Magazine attachment gives the M4 a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the M4 in real life.
- Incorrectly used by:
- Disavowed Task Force 141 (kind of)
- Inner Circle Ultranationalists
- Russian Loyalist PMCs
- S.A.S.
- U.S. Army Rangers
- U.S. Delta Force
- Another M4A1 airsoft lookalike? F*** off.
- Better Choices:
- For the Disavowed Task Force 141: Colt Canada C8A1.
- For the Inner Circle Ultranationalists: 9A91.
- For the Russian Loyalist PMCs: Arsenal AR-F, Arsenal AR-M1F.
- For the S.A.S.: Colt Canada C8 IUR, G3KA4, L85A2.
- For the U.S. Army Rangers/U.S. Delta Force: Genuine M4A1.
|
M16A2 |
- The M16A2 appears in the Campaign as the main rifle used by:
- U.S. Army Rangers
- U.S. Delta Force
- U.S. Marine Corps
- Model in-game has a few minor differences, the flash hidder seems to have been based on the ISS "Non Gun" replica and the front sight is modeled as being part of the handguard, indicating that the gas block may (or may not be) inside the hanguard.
- Better Choices:
- In General: Genuine M16A2.
- For the U.S. Army Rangers/U.S. Delta Force/U.S. Marine Corps: M4 Carbine, M16A4.
|
CM901 |
- The Colt CM901 appears only in Multiplayer and survival modes as another colt based rifle avaliable in-game.
- In Survival, it is used by U.S. Delta Force units, there no reported usage of the CM901 in U.S. Delta Force hands.
- It is equipped with 20-Round Magpul magazine instead of an propetary 20-Round magazine or SR-25 magazines.
- Equipping the Extended Magazine attachment gives the CM901 a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the CM901 in real life.
|
SCAR-L |
- The FN SCAR-L appears as an additional rifle used by:
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- U.S. Army Rangers
- U.S. Delta Force
- Model in-game is based on the SCAR 16S, the civilian version of the SCAR, identifable by its "S" and "1" fire-selector markings and the magazines are equipped with Magpul Ranger Plates, however, due to the reload animation being reused from MW2, the plates cannot be seen in 1st person.
- "Correctly" used by:
- U.S. Army Rangers
- U.S. Delta Force
- Incorrectly used by:
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Better Choices:
- For the Disavowed Task Force 141: L1A1 SLR (later model).
- For the Inner Circle Ultranationalists: AEK Rifle Series (excluding the A-545).
- For the U.S. Army Rangers: Genuine SCAR-L STD.
- For the U.S. Delta Force: 3rd Generation SCAR-H STD.
|
ACR |
- The Remington ACR appears in-game, designated as the "ACR 6.8," as yet another automatic rifle used by:
- Russian Army
- Spetsnaz
- U.S. Delta Force
- In the Campaign, it is used by U.S. Delta Force units, there is no reported usage of Delta Force units using the Remington ACR, the ACR was only used by some Polish Special Forces.
- In Survival mode, it is incorrectly used by the Russian Army and the Spetsnaz.
- Model in-game appears to have a shorter barrel and it has a very visible "REMINGTON" on the top left side of the gun.
- Incorrectly holds a 30-Round capacity on a Magpul 5.56mm PMAG magazine, while 6.8mm PMAG 30-Round magazines exist in real life, they were introduced with the LWRC Six8 rifle series that were not avaliable at the time MW3 was released.
- In General: Proper Remington ACR model.
- For the Russian Army and the Spetsnaz: AK-107.
|
F.A.D. |
- The Fusil Automatico Doble (Spanish for Dual Automatic Rifle or F.A.D. for short) appears in-game as the main bullpup rifle used by:
- Africa Militia
- Russian Army
- Spetsnaz
- In Survival mode it is used by 5th-Tier heavy armored enemies, belonging to the Russian Army and the Spetsnaz.
- Model in-game has "CAL 5.56 NATO 6.8 SPC" stamped on the magazine well, the FAD cannot be chambered in both calibers at the same time.
- Incorrectly used by:
- Africa Militia
- Russian Army
- Spetsnaz
- How, when, where and why the FAD, a Peruvian bullpup rifle, made specificaly for the Peruvian Army, not meant to be exported outside Peru, made it all the way to Africa, Europe, Russia, into the hands of the Africa Militia, Russian Army and the Spetsnaz eh?
- Better Choices:
- For the Africa Militia: Vektor CR-21.
- For the Russian Army/Spetsnaz: OTs-14 Groza.
|
Mk 14 Mod 0/1 EBR |
- Both the Mk 14 Mod 0 EBR ("M14 EBR") avaliable only in the Campaign and the Mk 14 Mod 1 EBR ("MK14") also avaliable in the Campaign, Multiplayer and survival appears in-game as the main DMR used by:
- Africa Militia (Mk 14 Mod 1 EBR)
- Disavowed Task Force 141 (the model was ported from MW2, the Mk 14 Mod 1 EBR is also seen in the hands of several Non-Playable Characters, likely a placeholder that was never replaced)
- U.S. Delta Force (the Mk 14 Mod 0 EBR is used by Derek "Frost" Westbrook AKA one of the many playable characters in-game and "Grinch" in the Campaign as well)
- For some unfathomable reason, the Mk 14 Mod 0 EBR cannot be equipped with a sniper scope in survival mode.
- Both the Mk 14 Mod 0 EBR and Mk 14 Mod 1 EBR are incorrectly depicted as semi-auto, and they are incorrectly classified as a assault rifle.
- Equipping the Extended Magazine attachment gives the Mk 14 Mod 0 EBR a 30-round capacity magazine, no such 30-rounds capacity magazines were ever produced for the Mk 14 Mod 0 EBR in real life.
- Incorrectly used by:
- Africa Militia (HOW!?)
- Disawoved Task Force 141
- U.S. Delta Force (neither the Mk 14 Mod 0 EBR nor the Mk 14 Mod 1 EBR was adopted by the U.S. Delta Force, as far as my research goes)
- Better Choices:
- In General: Genuine Select-Fire Mk 14 Mod 1 EBR.
- For the Africa Militia: SKS, SVT-40 (with PU Sniper Scope).
- For the Disawoved Task Force 141: Original M21, M14 DMR.
- For the U.S. Delta Force: FN-SSR, LaRue Tactical OBR 7.62, Mk 12 Mod 0/1 SPR, SR-25.
|
G36C |
- The Heckler & Koch G36C appears in-game as the main compact assault rifle used by:
- Disawoved Task Force 141
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- S.A.S.
- Spetsnaz
- Moidel in-game of the fire selector is incorrectly set to semi-auto, has a non-translucent, opaque magazine, it also has labels that reads "G36KE1", "EUROPE & STERLING, VA" and "POODER & CHERNOOSKY", no such "Pooder & Chernoosky" company exists and no such "G36KE1" variant was ever created as well.
- Equipping the Extended Magazine attachment gives the G36C a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the G36C in real life.
- Correctly used by:
- S.A.S.
- Incorrectly used by:
- Disawoved Task Force 141
- G.I.G.N. (The G.I.G.N. never adopted the G36C)
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- Better Choices:
- In General: Proper G36C Model.
- For the Disawoved Task Force 141: HK53.
- For the G.I.G.N.: FAMAS F1.
- For the Inner Circle Ultranationalists: Valmet M76F.
- For the Russian Loyalist PMCs: AMD-65.
- For the Russian Army/Spetsnaz: SR-3 Vikhr.
|
MG36 |
- The HK G36KV appears in-game on a pseudo-MG36 modification and designated as the "MG36" used by:
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- As previously mentioned, model in-game is on a pseudo-MG36 modification, featuring the 15.4 inch barrel and the 4-vent K-variant handguard of the G36KV, has a custom-made drum-mag instead of the original C-Mag, it is equipped with a werirdly designed aftermarket bipod hanguard instead of the HK-issue bipod handguard, however, since the "MG36" is equipped with the 15.4 inch barrel and the 4-vent K-variant handguard of the G36KV, the lenth of the HK-issue bipod handguard won't be able to fit into the pseudo-MG36 anyway, on top of all of this, it is equipped with the ironsights from the MP7 submachine gun instead of the original G36 front post/rear aperture sight and the flash hider is incorrectly depicted as a solid tube.
- Incorrectly classified as a light machine gun, the MG36 is not a standalone weapon, is a configuration/modification of the G36 platform.
- Incorrectly used by:
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- The MG36 was prototyped in 1995, but it was cancelled in the previously mentioned year, it was never put into production and it was never adopted into military service.
- Better Choices:
- In General: Genuine MG36 configuration model.
- For the Inner Circle Ultranationalists/Russian Loyalist PMCs: RPK-74.
- For the Russian Army/Spetsnaz: RPK-74M.
|
OBZ-97A |
- The QBZ-97A appears in-game avaliable only in the Multiplayer survival modes as yet another additional rifle.
- Model in-game is the OBZ-97A, the export version of the QBZ-95, indentifable by its deeper magazine well, QBZ-97 trigger guard and STANAG magazine.
- Incorrectly designated as the "Type 95".
- Equipping the Extended Magazine attachment gives the QBZ-97A a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the QBZ-97A in real life.
- The QBZ-97A fires in burst-fire mode only, which is correct, however, the QBZ-97A semi-auto and full-auto modes are missing from the weapon in-game.
|
General Purpose Machine Guns/Light Machine Guns
Weapon in-game |
Notes
|
M249 Para SAW |
- The M249 Para SAW appears in-game, classified as the "Mk 46" as the main light machine gun used by:
- Disawoved Task Force 141
- G.I.G.N.
- "Truck" (U.S. Delta Force operator)
- "Yuri" (used in the final Mission "Dust to Dust")
- Model in-game is in fact an M249 Para SAW, with the Mk 46 Mod 0 RIS handguard, a modification seen in the "Mk 46" airsoft guns.
- Incorectly designated as the Mk 46.
- The extended magazine attachment incorrectly holds 150-Rounds on a 200-Round drum mag (likely done for balancing reasons for Multiplayer, but unrealistic for the Campaign for obvious reasons).
- Incorrectly used by:
- Disawoved Task Force 141
- G.I.G.N. (the G.I.G.N. does not use an airsoft Mk 46 airsoft lookalike)
- "Truck" (since "Truck" is part of the Delta Force, it is incorrect that he uses a airsoft Mk 46 airsoft lookalike)
- "Yuri" (it just doesn't fit)
- Better Choices:
- For the Disawoved Task Force 141/G.I.G.N.: FN Minimi Para.
- For "Truck": Mk 46 Mod 1 (it should be avaliable as a common weapon used by Army Rangers and Delta Force units, alongside the M240B and the Mk 48 Mod 1 as well).
- For "Yuri": Actual in-game PKP Pecheneg.
|
M60E3 |
- The E3 variant of the M60 (again) appears in-game as the main general purpose machine gun used by the Africa Militia in the Campaign.
- Incorrectly designated as the M60E4 (again), model in-game is in fact the E3 variant, the E4 variant has a larger handguard and shorter barrel which the in-game model does not have.
- Incorrectly used by the Africa Militia.
- It is unlikely that the Africa Militia got ahold on a stock of M60E3's.
- Better Choices:
- In General: Genuine M60.
- For the Africa Militia: RPD.
|
M240 |
- The M240B (again) appears in-game as the main light machine gun used by:
- Inner Circle Ultranationalists (during a flashback in the Mission "Blood Brothers", the M240 appears in THAT ONE mission that i shall not name)
- U.S. Army Rangers
- U.S. Marine Corps
- Russian Army "Juggernaut" Troops (appearing in the SpecOps Mission "Special Delivery" only)
- Model in-game was ported from MW2.
- The M240 is unavaliable in the PC release of MW3 (for some unfathomable reason), however, in the Nintendo Wii verson of MW3, it is avaliable, appearing first and only in the Mission "Goalpost", used by U.S. Army Rangers and U.S. Marine Corps.
- The M240 (again) uses a 100-Round Underside-Mounted Belt Box, someting impossible for the M240 beacuse of the following reasons:
- 1) No such 100-Round Bottom-Mounted Box Magazines were ever made for the M240 in real life
- 2) The M240 does not have a underside attachment point to attach a ammo box
- 3) Due to the design of the M240, mounting an underside-mounted belt box would block the casing ejection port
- The design of the underside-mounted belt box on the M240 is a mix of the M249 Belt Box with PKM-style grooves
- Correctly used by the U.S. Army Rangers and U.S. Marine Corps in the Campaign.
- Incorrectly used by Russian Army "Juggernaut" Soldiers in the SpecOps mode.
- No such "Juggernaut" Soldier exists in real life.
- Despite being in-game at launch, it is not used by the U.S. Delta Force in the Campaign in anyway.
- Better Choices:
- In General (Design): M240B with Genuine 50-Round M240B Combat Ammo Belt Bag Pack.
- For the Russian Army "Juggernaut" Soldiers (whatever!): Actual in-game PKP Pecheneg.
- For the U.S. Army Rangers: See M249 Para SAW notes section regarding "Truck" better choice for more details.
- For the U.S. Marine Corps (as additional choices): M60, M249 Para (not the in-game ugly looking airsoft one), M249 SAW.
|
L86A1 |
- The L86A1 Light Support Weapon, designated as the "L86 LSW", (again) appears in-game in the Campaign, Multiplayer and SpecOps modes used by:
- Inner Circle Ultranationalists
- Russian Army
- Spetsnaz
- U.S. Delta Force
- The model of the L86 is the new model avaliable in MW3, however, the in-game model of the L86 in the Mission "Stronghold", for some unfathomable reason, reuses the model from MW2.
- Equipping the Extended Magazine attachment gives the "L86 LSW" a 150-Round capacity belt-box, no such 150-Round capacity belt-box were ever produced for the L86A1 in real life.
- Despite being in-game at launch, it is not used by the Disawoved Task Force 141 in the Campaign in anyway.
- Incorrectly used by:
- Inner Circle Ultranationalists (NOT AGAIN)
- Russian Army
- Spetsnaz
- U.S. Delta Force
- Better Choices:
- In General: L86A2.
- For the Inner Circle Ultranationalists, Russian Army and Spetsnaz: See MG36 notes section for details.
|
PKP Pecheneg |
- The PKP Pecheneg appears in-game as the main GPMG used by:
- Africa Millitia
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Oasis Hotel Security Guards
- Russian Army
- Russian Loyalist PMCs
- S.A.S.
- Spetsnaz
- U.S. Delta Force
- Model in-game of the PKP Pecheneg chargeing handle and feeding mechanism is reversed (for no apparent reason other than showning the belt).
- The reload animation of the main character does not use the release button on the rear of the feed tray cover.
- The extended magazine incorrectly has a capacity of 150-Rounds instead of 200 or 250-Rounds.
- Correctly used by:
- Russian Army
- Spetsnaz
- Incorrectly used by:
- Africa Millitia
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Oasis Hotel Security Guards
- Russian Loyalist PMCs
- S.A.S.
- U.S. Delta Force
- There's no evidence of the PKP Pecheneg being exported to Africa and the United Arab Emirates.
- Better Choices:
- In General: Proper PKP Pecheneg Model.
- For the Disavowed Task Force 141: Ares Shrike LMG.
- For the:
- Africa Militia
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- VDV Airbone Troops
- PKM (Africa Militia/Inner Circle Ultranationalists/Russian Army/Russian Loyalist PMCs/Spetsnaz/VDV Airbone Troops)
- Vektor SS-77 (Africa Militia/Russian Loyalist PMCs only)
- MG42 (Africa Militia only)
- For the Oasis Hotel Security Guards: HK23E.
- For the S.A.S.: FN MAG (Equipped with 50-Round M240B Combat Ammo Belt Bag Pack).
- For the U.S. Delta Force: LSAT LMG (as an uncommon weapon among Delta Force units).
|
Sniper Rifles
Weapon in-game |
Notes
|
AI AS50 |
- The Accuracy International AS50, designated as the "AS50", appears in-game avaliable only in Multiplayer, SpecOps and Survival modes.
- The model in-game of the AS50 has ejection ports on each side.
- Despite being in-game at launch, it is not used by the Delta Force in the Campaign in anyway.
- The model of the round of the AS50 is bigger than the smaller magazine (as big as a soda can), likely an modeling oversight.
|
AI AWM |
- The Accuracy International Arctic Warfare Magnum (L115A2) appears in-game, avaliable only in Multiplayer and survival modes.
- Incorrectly designated as the "L118A", these are the British military designation of the L118A1 and L118A2, which are chambered in 7.62x51mm NATO Arctic Warfare, the AI AWM is chambered in .338 Lapua Magnum, also, the model in-game of the "L118A" has a fluted barrel, the L118A1 and L118A2 models doesn't have a fluted barrel, however, it has a folding stock, indicating that this is the L115A2 model.
- The model of the magazine in-game is incorrectly depicted as solid.
- Despite being in-game at launch, it is not used by the S.A.S. in the Campaign in anyway.
|
SVD Dragunov |
- The SVD Dragunov appears in-game as the main sniper rifle used by the Africa Militia in the Mission "Return to Sender".
- Model in-game has a "Tiger"-style synthetic furniture, the Tiger is the late-production model of the SVD, as it has an synthetic furniture, but the Tiger doest not have a ribbed cover, as opposed to its smooth receiver cover.
- Despite being in-game at launch, it is not used by the Inner Circle Ultranationalists, Russian Army, Spetsnaz and the VDV Airbone Troops in the Campaign in any way, but it would be the original SVD Dragunov with the wood furniture, not the "Tiger"-style synthetic furniture copy/replica.
- "Correctly" used by the Africa Militia in the Campaign.
- Better Choice: Original SVD Dragunov.
|
Remington MSR |
- The Remington MSR appears in-game as the main bolt-action rifle used by the U.S. Delta Force in the Campaign, it also appears in multipalyer and survival mode as well.
- Correctly used by the U.S. Delta Force in the Campaign (albeit only used in the Mission "Iron Lady").
- Model in-game of the MSR has a rather large "REMINGTON" logo, it is also equipped with what it appears to be an unusable diagonally mounted RIS rail mount, similar to the Remington RSASS in-game, it is unknown if this was a modeling mistake or the MSR was supposed to have an canted sight attachment in either Campaign, multipalyer and survival modes that was cut in the final release.
|
Remington RSASS |
- The Remington R11 RSASS appears in-game as the main sniper rifle used by:
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- Model in-game of the RSASS has a rather large "REMINGTON" logo on the back left side on the gun.
- Equipping the Extended Magazine attachment gives the RSASS a 30-rounds capacity magazine, no such 30-rounds capacity magazines were ever produced for the RSASS in real life.
- It makes an anachronistic appeareance in a Flashback to the Mission "One Shot, One Kill" set in 1996.
- Incorrectly used by:
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- Better Choices:
- For the Disavowed Task Force 141: Heckler & Koch HK33SG/1.
- For the Inner Circle Ultranationalists/Russian Loyalist PMCs: Izhmash VS-121.
- For the Russian Army/Spetsnaz: SVDK.
|
Barrett M107 |
- The Barrett M107 appears in-game avaliable in multtiplayer, SpecOps and survival modes.
- Model in-game has some minor visual alterations, including incorrect ejection ports on both sides of the receiver, in a same way as with the Barrett M82 in MW2.
- Equipping the Extended Magazine attachment gives the Barrett M107 a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the Barrett M107 in real life.
- In the intro cutscene of the Mission "Blood Brothers", the Barrett M107 can be seen on the sniper nest at the start of the mission, in the final release however, it has been replaced with the in-game RSASS instead.
- Better Choice: Proper Barrett M107 model.
|
Shotguns
Weapon in-game |
Notes
|
SPAS-12 |
- The Franchi SPAS-12 appears in-game as the main pump-action shotgun used by:
- British Metropolitan Police Service
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- Model in-game of the SPAS-12 has its stock unfolded in the 1st person model, but its missing on its 3rd person model.
- Has an incorrect capacity of 7-Shells instad of 8+1-Shells the Campaign, but the previously mentioned capacity of 8-Shells is correct in Multiplayer, however, it can be equipped with a extended tube of 15-Shells, no such extended tube capacity of 15-Shells was ever made for the SPAS-12 in real life.
- Incorrrectly depicted as pump-action only, the SPAS-12 is select fire in real life.
- Despite being in-game at launch, it is not used by the G.I.G.N. in the Campaign in anyway.
- Correctly used by:
- Disavowed Task Force 141
- Incorrectly used by:
- British Metropolitan Police Service
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- The SPAS-12 has been out of production since the year 2000 and other than the Disavowed Task Force 141, the adoption of the SPAS-12 by the above mentioned branches/factions/sides would make no sence since the SPAS-12 was meant for Law Enforcement/Police use (its use by the British Metropolitan Police Service does not count)
- Better Choices:
- In General: Proper Select-Fire SPAS-12.
- For the British Metropolitan Police Service: Remington M870 Police Folder.
- For the Inner Circle Ultrantionalists: Fort-500, MP-133.
- For the Russian Army: Molot Bekas-12M.
- For the Russian Loyalist PMCs: Maverick Model 88.
- For the Spetsnaz: KS-23.
|
M1887 |
- The Winchester Model 1887 (again) appears in-game as the main lever action shotgun used by:
- Africa Militia
- Russian Army
- Spetsnaz
- U.S. Delta Force (Survival mode only)
- As previously mentioned, it is used by Tier-1 enemies, belonging to the Russian Army and the Spetsnaz.
- Model in-game is vastly different from MW2, it is now equipped with ghost ring sights, has a synthetic furniture similar to the Chiappa Firearms 1887 T-Series, and the hammer has the an engraveing that reads: "HASTA LA VISTA", this is an (obvious) reference to Terminator II: Judgment Day.
- Incorrectly used by:
- African Militia
- Russian Army
- Spetsnaz
- U.S. Delta Force
- The WM1887 has been out of production since 1931, it was never adopted for military service and its use by the Africa Militia would make sence if it was the original M1887 model, not the pseudo-Chiappa Firearms 1887 T-Series modernized copy/replica, in addition, neither the Russian Army, Spetsnaz nor the U.S. Delta Force adopted the M1887, let along a pseudo-Chiappa Firearms 1887 T-Series modernized copy/replica for service since the M1887 its too dated and unpractical to use.
- Better Choices:
- For the Africa Militia: Original M1887 Model.
- For the Russian Army: Above-mentioned Molot Bekas-12M.
- For the Spetsnaz: RMB-93.
- For the U.S. Delta Force: Mossberg 500, Remington M870.
|
Penn Arms Striker-12 |
- The Penn Arms Striker-12 appears in-game as the main high-capacity shotgun used by:
- Africa Militia
- Inner Circle Ultranationalists
- Russian Army/Navy
- Spetsnaz
- Model in-game of the Striker-12 is vastly different from the "Striker" from MW2, it is no longer a mix of the original Armsel Protecta and the Sentinel Arms Striker-12, it is now a genuine Penn Arms Striker-12 model, however, it now has a longer barrel in a reverse of the "Striker" seen in MW2 and it is equipped with a RIS mount and it's foldable stock is missing.
- Incorrectly used by:
- Africa Militia
- Inner Circle Ultranationalists
- Russian Army/Navy
- Spetsnaz
- It's use by the Africa Militia would make sence if it was the original Armsel Striker or it's improved variant, the Armsel Protecta, not the American-made Penn Arms Striker-12, even if the Penn Arms Striker-12 made it's way to the black market and the Africa Militia got ahold of some Striker-12 shotguns, it would be still out-of-place that the Africa Militia use a modified Striker-12 that has no foldable stock which defeats it's purpose of preventing the kick of the shotgun, in addition, the Inner Circle Ultranationalists, Russian Army, Russian Navy and the Spetsnaz would never use an Striker-12 (or a modified one for that matter), as the Striker-12 it's too unpractical to use.
- Better Choices:
- For the Africa Militia: Armsel Striker/Protecta.
- For the Russian Army/Navy: MTs-255.
- For the Spetsnaz: Saiga-12.
|
AA-12 |
- The AA-12 (again) appears in-game as the main automatic shotgun used by:
- F.S.O.
- Inner Circle Ultranationalists
- Russian Navy
- U.S. Delta Force
- Model in-game has some visual alterations different from MW2, these include:
- A RIS mount with a label claiming that it was made by "KNIGHTS ARMOR INC", no such "Knights Armor INC" company exists in real life.
- A Remington 870 MCS forend on the foregrip.
- A spare shell holder mounted on the left side of the weapon which is purely cosmetical and unusable.
- A zip-up bag attached to the stock that has a label that reads: "U.S. ARMY", also purely cosmetical and unusable.
- The AA-12 can be equipped with a extended magazine capacity of 12-Shells, no such extended magazine capacity of 12-Shells was ever made for the AA-12 in real life.
- Incorrectly used by:
- F.S.O.
- Inner Circle Ultranationalists
- Russian Navy
- U.S. Delta Force
- As i previously stated, in 2004 the AA-12 was demostrated for possible adoption by the U.S. Marine Corps, however, as of writing of this note and as far my research goes, the AA-12 was never adopted for any military service.
- Better Choices:
- In General: Proper AA-12 model with properly depicted extended round-drum magazines.
- For the F.S.O./Russian Navy: Vepr-12.
- For the Inner Circle Ultranationalists: Izhmash KS-K.
|
USAS-12 |
- The USAS-12 appears in-game avaliable only in Multiplayer and survival modes.
- In survival mode it is used by "Suicide Bombers", appearing alongside the Russian Army and the Spetsnaz.
- The magazine incorrectly holds 6-Shells instead of 10-Shells.
- Model in-game has a RIS Mount that is strangely mounted on it's carry handle.
|
KAC Masterkey |
- The Masterkey underbarrel shotgun appears in-game as an attachment used by the Inner Circle Ultranationalists and the Russian Army.
- Incorrectly holds 7-Shells in the Campaign, but has a correct capacity of 4-Shells in Multiplayer.
- Incorrectly used by the Inner Circle Ultranationalists and the Russian Army in the Campaign.
- Better Choices:
- For the Inner Circle Ultranationalists: Custom rail mount with a Gripless, Sawn-off, stockless Fort-500 and/or MP-133.
- For the Russian Army: Custom rail mount with a Gripless, Sawn-off, stockless Molot Bekas-12M.
|
Grenade Launchers/Missile Launchers/Rocket Launchers
Weapon in-game |
Notes
|
Mk 153 SMAW |
- The Mk 153 SMAW (Shoulder-launched Multipurpose Assault Weapon) apperars in-game as the "SMAW" used by the U.S. Delta Force in the Missions "Goalpost" and "Iron Lady".
- Incorrectly depicted as a one-shot disposable rocket launcher, while it does have a capacity of one rocket, the SMAW in real life can be reloaded.
- In Multiplayer, it has the incorrect ability to lock on onto aircraft, in SpecOps it has another incorrect ability to lock on tanks and it can, bizarrely enough, generate digital target boxes, even if the SMAW is only equipped with it's default iron sights (What is this, Black Ops 2?).
- Incorrectly used by the U.S. Delta Force in the Missions "Goalpost" and "Iron Lady".
- The U.S. Delta Force never adopted the SMAW for service (as far as my research goes).
- Better Choice for the U.S. Delta Force in the Missions "Goalpost" and "Iron Lady": Carl Gustav M3.
|
RPG-7 |
- The RPG-7V appears in-game as the main rocket propeled grenade used by:
- Africa Militia
- Czech Resistance
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- The model in-game of the RPG-7 rear sight is incorrectly mounted backwards.
- Correctly used by:
- Africa Militia
- Czech Resistance (it makes sence, as the Czech Resistance would likely use captured equipment from fallen Russian Army soldiers)
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- Better Additional Choices (for the sake of variety):
- For the Africa Militia: RPG-2.
- For the Czech Resistance: RPG-NH-75.
- For the
- Inner Circle Ultranationalists
- Russian Army
- Russian Loyalist PMCs
- Spetsnaz
- RPG-18, RPG-22, RPG-26 (Inner Circle Ultranationalists/Russian Army/Russian Loyalist PMCs/Spetsnaz)
|
FIM-92 Stinger |
- The FIM-92 Stinger appears in-game as the main anti-air missile launcher avaliable in the Campaign, used by one Russian Loyalist PMC on the mission "Persona Non Grata", later avaliable in Multiplayer and SpecOps as well.
- The in-game model of the pistol grip of the Stinger is incorrectly depicted as being backward instead of frontward.
- The Stinger is not appropiately set up in Multiplayer and SpecOps, you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking it's target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking it's aerial target.
- Just like the above mentioned SMAW, it can bizarrely enough, generate digital target boxes, even if the Stinger is only equipped with it's default iron sights.
- In the SpecOps Mission "Vertigo", an Stinger variant is avaliable for use, equipped with a nonsensical, logic defying 10-Missile capacity with laser-guided missiles (even for the standards of a Call of Duty game, it doesn't makes sence), labeled as the "Starstreak", which is entirely unrelated to the actual Starstreak HVM, no such Stinger "Starstreak" variant was ever made in real life.
- As previously mentioned, one Russian Loyalist PMC uses the Stinger, that for some UNFATHOMABLE reason, uses the 3rd person model of the AT4, the "Stinger" can only be obtained via console commands, if picked however it magicaly changes into an Stinger, but cannot be used at all.
- "Incorrectly" used by that one Russian Loyalist PMC in the previously mentioned mission, the fact that it has the 3rd person model of the AT4 doesn't help at all.
- Better Choices:
- For that one Russian Loyalist PMC: 9K38 Igla.
- For the SpecOps Mission "Vertigo": B-10 Recoilless Rifle.
|
FGM-148 Javelin |
- The FGM-148 Javelin appears in-game as the main anti-tank rocket launcher appearing in the Mission "Iron Lady" and later appearing in Multiplayer and SpecOps modes as well.
- Incorrectly depicted as a one man reloadable launcher, it requires two persons to reload and operate the Javelin in less that 20 seconds.
- The Javelin in-game takes 4 seconds to lock-on on the target instead of the real life 20 or 30 seconds.
- The missile of the of the Javelin is depicted as capable of practically climbing in a vertical direction instead of launching in a step diagonal direction.
- In the Mission "Iron Lady", the Javelin has a temporal but logic defying, nonsensical infinite ammo ability and not having a reload animation (WTH infinity Ward?).
|
XM-25 |
- The Heckler & Koch XM25 appears in-game as the main high-capacity airbursting grenade launcher appearing in the Campaign Mission "Black Tuesday", later in Multiplayer and SpecOps as well.
- Incorrectly depicted as bolt-action in the campaign and incorrectly depicted as full-auto in Multiplayer and SpecOps, the XM-25 in reality is semi-auto only.
- In the campaign, the rounds are incorrectly depicted as firing proximity/impact detonated rounds and the HEAB funtion of said grenade rounds are missing.
- In Multiplayer and SpecOps, it needs to lace a target before firing and it will always explode one metre futher than the laced distance (this design choice was made likely to prevent the players mass-spam the XM25 in multiplayer).
- As previously mentioned, the XM25 appears in the Mission "Black Tuesday", but the model in-game of the XM25 is the Pre-2015 production model, by the time of 2011, the year MW3 was released, five pre-production models were field tested and used by the U.S. 101st Airborne Division in Afghanistan and, by the time of 2016 (the timeframe of MW3), the U.S. Govt. was discussing whatever if the XM25 should continue its field test phase or be fully adopted for service, following a double-feed malfucntion which caused a out-of-battery detonation (the XM25 used in question LITERALY exploded, thankfuly the guy using it only suffered minor, non-life treating injuries), causing the U.S. Army to remove the XM25 for service, so, taking all of this information in consideration, it is somewhat anachronistic and/or out-of-place that the XM25 is present in the Mission "Black Tuesday", as the older pre-2015 model would have been outdated by 2016 and replaced since, and there is no reported usage of the XM25 by U.S. Delta Force units.
- Better Choice: Updated 2015 XM25 model.
|
M203 |
- An "M203" (yet again) appears in-game as the main underbarrel grenade launcher for the M4A1 and the M16A4, excluding the "AK-47" and most rifles use the M320 instead, it is used by:
- Disavowed Task Force 141
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Loyalists PMCs
- Model in-game is (yet again) an airsoft replica of the M203, identifiable by it's RIS mount and lack of a trigger guard.
- If the "M203" is reloaded, it will use the same unspent 40mm grenade model (because the devs were too lazy to make a spent model, yet again).
- Correctly used by:
- Disavowed Task Force 141
- U.S. Delta Force (kind of)
- Incorrectly used by:
- G.I.G.N.
- Inner Circle Ultranationalists
- Russian Loyalist PMCs
- Better Choices:
- For the G.I.G.N./U.S. Delta Force: Genuine M203.
- For the Inner Circle Ultranationalists/Russian Loyalist PMCs: Actual in-game GP-30.
|
GP-30 |
- The GP-30 appears in-game (yet again) as the main underbarrel grenade launcher that can only be equipped on the "AK-47" used by:
- Africa Militia
- Disavowed Task Force 141
- Inner Circle Ultranationalists
- Russian Loyalist PMCs
- Incorrectly labeled as the GP-25 in-game (yet again), identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has it's quadrant sight mounted on the left-hand side.
- Incorrectly uses a western-made 40MM grenade (yet again) instead of the more adecuate VOG-25 40mm grenade.
- Correctly used by:
- Africa Militia
- Disavowed Task Force 141 (See "AK-47" notes section for more details)
- Inner Circle Ultranationalists
- Russian Loyalist PMCs
|
Explosives
Weapon in-game |
Notes
|
M67 Hand Grenade |
- The M67 Hand Grenade appears (yet again) as the main grenade used by all factions in the campaign.
- On a rare display of realism (on a Call of Duty game no less), the ping on the 1st person model is actualy pulled and the 3rd person models doesn't have any ping and safety levers.
- Correctly used by All U.S. Factions and the Oasis Hotel Security Guards, but incorrectly used by the rest of the factions in the campaign.
- Better Choices:
- For the Africa Militia/Disavowed Task Force 141/Russian Loyalist PMCs: M26 Hand Grenade.
- For the G.I.G.N.: Alsetex SAE-310.
- For the Czech Resistance: Universal Hand Grenade Vz. 86.
- For the Inner Circle Ultranationalists: Soviet F-1 Hand Grenade.
- For the Russian Army/Spetsnaz/VDV Airborne Troops: RGD-5 Hand Grenade.
- For the S.A.S.: Ruag HG 85.
|
M18A1 Claymore |
- The M18A1 Claymore appears (yet again), only avaliable in multiplayer and survival modes as the only anti-personnel mine in-game.
- Model in-game has its "scisor" legs incorrectly depicted as solid stakes.
- Incorrectly depicted as proximity detonated (yet again), real life claymores are detonated via it's M57 clacker hand detonator.
- Despite being in-game at launch, it is not used by the S.A.S. or the U.S. Delta Force in the campaign in anyway.
|
AN/M14 Inciendary Grenade |
- The AN/M14 Incendiary Grenade appears in the campaign mission "Black Tuesday" as Derek "Frost" Wesbrook places four of the previously mentioned grenades attached together with duct tape and rigged with a M57 clacker hand detonator, later in the SpecOps Mission "Over Reactor", Russian navy sailors attached the same duct tape rigged Incendiary Grenades (that they were able to got ahold somehow) to the bow hatch of an Russian Oscar II-class submarine, for no apparent reason.
- Model in-game is an airsoft copy, identifable by its bright red coloring, real AN/M14 Incendiary Grenades have a pale, brick-like red coloring.
- Better Choice: Genuine AN/M14 Incendiary Grenade.
|
MK3 CLAM |
- An MK3 CLAM limpet mine (page 39) appears first and only in the Mission "Hunter Killer", as U.S. Delta Force alongside U.S. Navy SEALs plant one on an Oscar-class Russian Submarine.
|
Non-Lethal/Tactical Grenades
Weapon in-game |
Notes
|
M84 Stun Grenade |
- The M84 Stun Grenade (yet again) appears in-game as both the flashbang and stun grenade.
- Flashbang grenades have a white stripe (as opposed to the previous two games, which have a green stripe), while Stun grenades have a red stripe, it is imposible for the M84 Stun Grenade to have separated grenades that have separarated effects (both the blinding and stunning effect), as the grenade in question cause both effects at the same time upon detonation.
- Better Choices:
- For a Flashbang Grenade: M7290 Flashbang grenade.
- For a Stun Grenade: M1A1 Stun Grenade.
|
M83 Smoke Grenade + "9 Bang" Flashbang Grenade |
- The M83 Smoke Grenade (yet again... this is getting old) appears in-game as the main smoke grenade used by U.S. Delta Force Operator "Frost", alongside an "9 Bang" flashbang variant avaliable as well.
- Incorrectly has a M18 Smoke Grenade texture, M18 Smoke Grenades can only generate colored smoke.
- As prevously mentioned, an "9 Bang" grenade is avaliable in the Mission "Black Tuesday", as "Frost" uses the "9 Bang" grenade to clearout enemy positions as well.
- The "9 Bang" grenade has the label of the M12 Flash Grenade, an airsoft model.
- Incorrectly depicted as a "9 Bang" grenade and a Flashbang grenade.
- While 9 Bang grenades do exist, no such 9 Bang grenades based on the M83 smoke grenade were ever made in real life, and real life 9 bang are stun grenades, not flashbang grenades.
- Better Choices:
- In General: Genuine M83 Smoke Grenade (just replace the texture in the game files, how difficult is that?)
- For an actual "9 Bang" grenade: Rheinmetall "9-Bang" Stun Grenade.
|
Knifes and Bladed Weapons
Weapon in-game |
Notes
|
Blackhawk Tatang |
- The Blackhawk Tatang (again) appears in-game avaliable used by all Branches/Factions/Sides in the campaign and multiplayer, it is also an optional secondary for the left hand for all pistols in multiplayer and also avaliable as a trowable knife taking the grenade slot as well.
- Incorrectly used by almost all Branches/Factions/Sides, except the Russian Loyalist PMCs.
- Better Choices: Any Branch/Faction/Side accurate standard issue knife.
|
Spyderco Military |
- An Spyderco Military Knife appears in-game used by U.S. Delta Force Operator "Sandman" in the Mission "Black Tuesday" and later used by Price (The O.G.) in the last Mission "Dust to Dust" which uses to kill one MH-6 Little Bird pilot aboard that Makarov tries to use to escape.
|
Weapon Attachments
Attachment in-game |
Notes
|
"Red Dot Sight" |
- A Red Dot Sight (again) appears in-game as the main attachment of almost all weapons in the game.
- Since the model was ported from COD4 (albeit slightly modified), it resembles the Adco SOLO Sight System or many of it's clones/copies, most notably, the Sure Shot Reflex Sight.
- Better Choices:
- In General: Genuine Adco SOLO Sight.
- For All Russian Forces: Kobra EKP-8-18 Gunsight.
- For All British/U.S. Forces: Sparc II Red Dot Gunsight.
|
Aimpoint CompM2 Gunsight |
- An Aimpoint CompM2 appars first and only in the SpecOps Mission "Kill Switch" mounted of the "AK-47" of the Inner Circle Ultranationalists alongside their own "Juggernaut" Soldiers.
- Incorrectly depicted as an ACOG Sight.
- Incorrectly used by the Inner Circle Ultranationalists alongside their own "Juggernaut" Soldiers.
- Better Choice for the SpecOps Mission "Kill Switch": Izhmash PSO-1 Gunsight.
|
EOTech EXPS3 Gunsight |
- The EOTech EXPS3 appears in-game as the "Holographic Sight" avaliable for almost all guns and used by all factions in the campaign.
- Model in-game has an quick detach lever which is only avaliable on the EOTech 553 Gunsight.
- Better Choices:
- In General: Genuine EOTech EXPS3 Gunsight.
- For All U.S. Forces: EOTech 552 Gunsight.
|
EOTech MPO III Gunsight |
- The EOTech MPO III appears in-game as the "Hybrid Sight" avaliable in the campaign, used by "Frost" on it's "M4A1" on the Mission "Black Tuesday" and later in the Mission "Scorched Earth" mounted on it's "ACR 6.5" and used by "Yuri" on it's RSASS on the Mission "Eye of The Storm".
|
Leupold Mark 4 HAMR Gunsight |
- The Leupold Mark 4 HAMR appears in-game as the "HAMR Sight" avaliable to all weapons in the game.
|
Trijicon ACOG TA31 |
- The Trijicon ACOG TA31 appears in-game as the "ACOG Scope" avaliable for almost all weapons in the game.
|
"Thermal Scope" |
- An "Thermal Scope" appears in-game as the main thermal scope avaliable to all Assault Rifles, GPMGs/LMGs, SMGs and Sniper Rifles.
- The design of the model in-game of "Thermal Scope" appears to be based on the SPI CORP T14 Thermal Scope and the Nivisys TAM-14 Thermal Acquisition Monocular.
|
"Heartbeat Sensor" |
- A "Heartbeat Sensor" (again) appears in the game as the main "Infantry Detection Device" used by "Yuri".
- Model in-game is inspired by the M314 Motion Tracker from the Alien movie franchise, but it has been slightly modified and it's dectection rate has been decreased, but other than that, it's function remains unchanged.
- While Heartbeat Sensor technology does exist in real life, it is nowhere near that portable as the game is trying to depict, by the time of MW3 release in 2011 and at the time of writing this note, no such "Heartbeat Sensor" attachment exists for military use, no Army in real life has ever adopted a "Heartbeat Sensor" for military service.
|
Miscellaneous Innacuracies in MW3 (SOMEDAY)
Anachronisms and Inaccuracies in Black Ops 1
''So... they removed the "Inaccuracies + Better Choices" from the BO1 page eh? Fine... i'll do it myself.''
Call of Duty: Black Ops 1, perhaps one of the most legendary entries in Treyarch's Call of Duty Series, the campaign was nothing short of amazing (albeit way over the top sometimes), multiplayer was great, while they were some balancing issues, bugs, exploits and glitches (like in every call of duty game), BO1 multliplayer was the most time i played in my free time, but 2 years later BO2 was released, and it was great as well, so naturaly, i moved on from BO1 to BO2, and... kind of forgotten BO1 existed in the first place.
8 years later i decided to replay BO1 for nostalgia reasons, but the more i played the game i could feel someting was... off, like if someting was out-of-place, but i could not figure it out what exactly what it was.
The setting? No.
The characters? No.
The Maps? No.
I was clueless, so out of boredoom, i checked youtube for BO1 gun sound packs so i could use for my personal projects, and i stumbled with a YouTube user named FrostTreat48 AKA "frot" (miss you frot), his content was nothing out of the ordinary, just a video showing BO1 gun animations and sounds... until i read the comments things like: "turn on the subtitles", "check the subtitles", etc.
So, i did just that... and imagine my complete SURPRISE AND SHOCK when i readed the subtitled notes regarding BO1 weaponry... ASP pistols made in 1975 that used by the cuban army and police? Soviet Russian KS-23 shotguns made in 1971 used by the Viet Cong? German-made G11s made in 1991 in the hands of a British mad scientist... in Hong Kong of all places? an AK-47 made up of seven ak parts from four ak variants? And perhaps the most mind-baffling of them all: The Famas Valorisé prototype made in france for french FELIN troops in the hands of Soviet Spetsnaz? Anyway, Up untill i discovered FrostTreat48, i didn't know what the word anachronistic was, at first i thought "hey, maybe they will fix it in the future".
I was wrong... DEAD WRONG.
That's when the whole facade of "Call of Duty being ultra-realistic" fell apart, but it wasn't just the call of duty franchise that had this problem, more or less every game had this problem as well, so i begin researching almost all games that i played thoughout the years, using sites such as IMFDB, Military Factory and Small Arms Ilustrated for reference, and comparing them to the firearms featured in the games i played, i was astonished by the amount of anachronisms, inaccuracies and mistakes that the firearms featured in the games i had played, thats when i decided: "Ok, time to put standars... Triple AAA HIGH QUALITY AND QUANTITY STANDARS".
So i started learning, reading and studing everything i could regarding firearms, then i started writing this very list you are either about to read or you already readed, then by popular vote: Modern Warfare 2 (2009) was next, responses were positive, with feedback by Evil Tim (kudos for the M249 infomation) and Thunderlord37 (also kudos as well), and i will continue to write lists like this, and have no plans of stopping anytime soon, but before we continue, i would like you to read this very important...
DISCLAIMER: THIS LIST SUGGESTS EXPERIMENTAL/EXOTIC/RARE/PROTOTYPE WEAPONS THAT WERE NEVER EXPORTED OUTSIDE THEIR COUNTRY OF ORIGIN, NEVER ADOPTED INTO SERVICE, NOT MASS PRODUCED, WERE RARELY USED OR WERE PRODUCED IN VERY LIMITED QUANTITIES, THE WEAPONS SUGGESTED IN THIS LIST WERE ADDED NOT FOR THE SAKE OF REALISM, BUT FOR GAMEPLAY REASONS AND TO FIT BO1 "BATTLEFIELD PROTOTYPES" THEME.
With that being said, this list will include what weapon is in the game, which weapon is anachronistic and which weapon is not, what is right and wrong, and suggest better choices for all of the factions of the game for the Campaign, Multiplayer and Zombies modes: LET'S GET INTO IT :)
LIST STATUS: IN PROGRESS
WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!
Sidearms
Weapon in-game |
Notes
|
ASP |
- The ASP appears first in the Mission "Operation 40" set in 1961 as the Cuban Army and Police, Mason (main protagonist) and company main sidearm.
- Anachronistic, the ASP was not produced until the 1970s.
- Incorrectly used by the Cuban Army and Police, Mason and company.
- The rounds in the trasparent magazine are just a flat texture.
- Better Choices:
- For the Cuban Army and Police: Browning Hi-Power, Below-mentioned M1911A1.
- For Mason and company: Smith & Wesson Model 39, Walther PPK.
|
"Makarov" |
- An "Makarov" appears first in the Mission "Vorkuta" set in 1963 used by Prisioners of Vorkuta and Soviet Prision Guards, later as the sidearm of the Spetsnaz and the People's Army of Vietnam (NVA).
- The model in-game is a mix of the original Makarov and the adjustable rear sight of the IJ-70, a civilian version of the Makarov produced by Izhmekh, thus making it Anachronistic, as the IJ-70 was not produced until the 1990s.
- Equipping the Extended Magazine attachment gives the "Makarov" a 12-Round capacity magazine which is anachronistic, as 12-Round magazines were released alongside the PMM, a modernized Makarov introuduced in 1990.
- Rounds in the semi-exposed magazine are just a flat texture (yes, again).
- Better Design Choice: Proper iron sights for the Makarov model.
|
CZ 75 |
- Both the semi-auto and full-auto machine gun variants of the CZ 75 appears first in the Missions:
- "Numbers" and "Crash Site" (set in 1968 as the Spetsnaz main sidearm, Dr. Daniel Clarke also have some CZ 75 in his weapon stash and Hudson use Dual-Wield CZ 75 as its starting loadout)
- "Victor Charlie" and "Payback" (also set in 1968, as the S.O.G. and the Viet Cong main sidearm)
- "Redenption" (Dragovich use one CZ 75 at the final stage of the Mission)
- Anachronistic, the original CZ 75 was not produced until 1976, the "Pre-B" model (the one used in the game) was not produced until the 1980s and the full-auto machine pistol model was not produced until 1992.
- Incorrectly used by Dragovich and the Soviet Spetsnaz in the campaign.
- Incorrectly used by Hudson and S.O.G. Units in the campaign.
- Incorrectly used by the Viet Cong in the campaign.
- Incorrectly holds 12-Rounds in the campaign, multiplayer (18 rounds with the Extended Magazine Attachment equipped) and 15-Rounds in zombies instead of 16 (semi-auto), 20 or 26 rounds (full-auto).
- Better Choices:
- For Dragovich: Baltiets Pistol.
- For Hudson: Above-mentioned Smith & Wesson Model 39.
- In General and for the Spetsnaz: CZ 52, Stechkin APS.
- For S.O.G. Units: Beretta M1951 with M1951 Raffica variant (equipped with custom-made extended magazines).
- For Clarke weapon(s) stash and the Viet Cong: SACM M1935A, Mauser M712 Schnellfeuer.
|
Python |
- The Colt Python appears in-game in the Missions:
- "Executive Order" (as Mason's revolver of choice)
- "S.O.G." (pulls one out of the air to save Woods)
- "Victor Charlie" (as Mason's revolver during the tunnel rat section)
- "Payback" (with a snub nose attachment that the Viet Cong uses to play Russian Roulette)
- The Colt Python is not anachronistic or out-of-place for the game in anyway, it was mostly personally purchased and used by U.S. Army Soldiers in uncommon or rare quantities and it was used by the Ambassador’s Personal Security Unit during the Tet Offensive (the U.S Embassy in Saigon was attacked by the Viet Cong), but there is no evidence of S.O.G. units or the Viet Cong using the Colt Python in Vietnam (as far as my research goes).
- Better Choices:
- For the Missions "S.O.G." and "Victor Charlie": Colt Model 1917, Smith & Wesson Model 1917.
- For the Mission "Payback": Nagant M1895.
|
"M1911" |
- An "M1911" appears first in the Mission "U.S.D.D." and later in the rest in the campaign.
- The in-game model is a mix between an M1911A1 (slide and trigger) and an Anachronistic MK IV Series 80 frame (straight housing with a short trigger) which wasn't produced until the 1980s.
- Has a anachronistic 8-Rounds magazine instead of the more proper 7+1-Rounds magazine, 8-Rounds magazines for the M1911 would not be produced until the 1980s.
- In the campaign, it has a pakerized finnish, in multiplayer and zombies mode, it has a nickel finnish.
- The Extended Magazine attachment has an incorrect capacity of 14-Rounds instead of 15-Rounds.
- Despite being in-game at launch, it is not used by the British commandos, Brigade 2506, Cuban Army and Police, People's Army of Vietnam (NVA in-game) or the Viet Cong (captured from American and South Vietnamese forces) in the campaign in anyway.
- Better Choice: Proper M1911A1 Model.
|
TT-33 |
- The Tokarev TT-33 appears first and only in the Mission "Project Nova" as Reznov standard pistol.
- Despite being in-game at launch, it is not used by the People's Army of Vietnam (NVA) or the Viet Cong in the campaign in anyway.
- Incorrectly used by British commandos in the campaign.
- Better Choice for the British commandos: Above-mentioned M1911A1.
|
Personal Defence Weapons/Sub Machine Guns
Weapon in-game |
Notes
|
Škorpion |
- The Škorpion appears first in the Mission "Operation 40" set in 1961, as the Brigade 2506, Cuban Army main SMG, and later in 1968 as the Soviet Spetsnaz and the Viet Cong main machine pistol/SMG in the campaign.
- While the Škorpion is not anachronistic, as it was designed in 1959 and produced in 1961, it would not be produced en-masse until 1963 however, it is not anachronistic for the rest of the game.
- It lacks the folding stock by default.
- Correctly used by the Viet Cong in the campaign.
- Incorrectly used by the Brigade 2506 in the campaign.
- Incorrectly used by the Cuban Army in the campaign.
- Incorrectly used by the Spetsnaz in the campaign.
- According to this list, the Skorpion was never officialy adopted for Soviet military service, however, it was used by the K.G.B. Alpha Group/Ninth Directorate, Security Guards at Top Secret Facilities and the Moscow municipal militia since 1974, even if the Spetsnaz did got the Skorpion, it would be out-of-place that it was used by them, as they have already use the Stechkin APS, a machine pistol of similar purpose.
- Despite being in-game at launch, it is not used by the People's Army of Vietnam (NVA) in the campaign in anyway.
- Better Choice for the Brigade 2506 and the Cuban Army: Sa. 23/25.
|
MP5K |
- The MP5K #0001 prototype appears first in the Mission "Executive Order" set in 1963 as Mason and Woods SMGs of choice.
- Anachronistic (x3):
- The HK54 (MP5 prototype) would not be produced until 1964.
- The final model of the MP5 would not be produced until 1966.
- The MP5K prototype would not be produced until 1976.
- Equipping the Extended Magazine attachment gives the MP5k a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the MP5K in real life.
- Better Choices:
- In General: Above-mentioned HK54 (Anachronistic for a year in the mission "Executive Order", but acceptable).
- For the Mission "Executive Order": M3A1 "Grease Gun", Carl Gustav M/45.
|
MPL |
- The MPL variant of the Walther MP appears only in multiplayer and zombies modes in-game.
- Has a correct capacity of 32-rounds in multiplayer but an incorrect capacity of 24-rounds in zombies.
- It lacks the folding stock by default.
- Despite being a weapon correct for the time-period of the game and being in-game at launch, it is not used in the Mission "Executive Order" or any post-1963 Missions in the campaign in anyway.
|
Uzi |
- The IMI Uzi appears first in the Mission "Payback" set in 1968 as the Spetsnaz main Sub-machine gun.
- In-game model of the Uzi has a olive drab paintjob for some unexplained reason, has an incorrect closed bolt and it has the markings "IZI" and "IWI" on the rear label the gun, IZI Stands for nothing, but the IWI stands for Israel Weapon Industries which is anachronistic, as Israel Weapon Industries wasn't established untill 2005, it also has the markings "SEMI AUTO", "MODEL B" and "A-F-S" on the fire selector, indicating that the Uzi in-game is a civilian variant converted to full auto.
- It lacks the folding stock by default.
- The Extended Magazine attachment incorrectly holds 48-Rounds instead of 50-Rounds.
- Despite being in-game at launch, it is not used by the S.O.G. (the Uzi was used by S.O.G. units in Vietnam) in the campaign in anyway.
- Incorrectly used by Soviet Spetsnaz in the campaign.
- According to this list (again), the only reported usage of Uzi in Soviet hands was with the K.G.B. (Soviet-era equivalent of the American C.I.A.), even if the K.G.B. supplied the Uzi to the Spetsnaz, it would be still out-of-place that the Uzi was used by them.
- Better Choices:
- In General: Proper IMI Uzi Model.
- For the Spetsnaz: Actual in-game PM-63, ZK 476.
|
PM-63 |
- The PM-63 RAK appears first in the Mission "Executive Order" set in 1963 and later in the Mission "Numbers" set in 1968 in Clarke's weapon stash.
- The apperance of the PM-63 is "correct" within the time frame of the Mission "Executive Order", while the PM-63 was designed in the 1950s, it wasn't mass produced until 1964, it is not Anachronistic for the rest of the Missions set in 1968 within the game.
- It lacks the folding stock by default.
- Incorrectly holds a capacity of 20-rounds in the campaign and multiplayer instead of 15-rounds and an incorrect capacity of 30-rounds with the Extended Magazine attachment equipped instead of 25-rounds.
- Better Choice for the Mission "Executive Order": Rukavishnikov submachine gun.
|
Kiparis |
- The OTs-02 Kiparis appears first in the Mission "Numbers" used by Soviet Spetsnaz, Clarke weapon stash and later in "Rebirth"; all of them set in 1968.
- Anachronistic, the Kiparis was not designed until 1972 and not produced until 1991.
- Pseudo-(In)correctly used by the Spetsnaz in the campaign.
- While the Kiparis was made in Russia, the Spetsnaz never adopted the Kiparis for service, it is only used by the Ministry of Internal Affairs, Security Guards of the Central Bank of the Russian Federation, Security Guards of the Sberbank and Russian Law Enforcement units.
- It lacks the folding stock by default.
- Better Choices:
- In General and for Clarke weapon stash: SIG MP-310.
- For the Spetsnaz: PPK-42, TKB-486.
|
Spectre |
- The Spectre M4 appears first in the Mission "Numbers" in Dr. Daniel Clarke weapon stash and later in the hands of C.I.A. operative "Shabs".
- Anachronistic for the previously mentioned Mission, the Spectre was not designed until 1980 and it wasn't produced until 1984.
- The Extended Magazine attachment incorrectly holds 45-Rounds instead of 50-Rounds.
- It lacks the folding stock by default.
- Better Choices:
- In General: Beretta PM12.
- For Clarke weapon stash and "Shabs": Franchi LF-57.
|
MAC-11 |
- The MAC-11 appears in the final Mission "Redemption" set in 1968 as Mason secondary weapon.
- Anachronistic for the previously mentioned Mission, the MAC-11 was not produced until 1972.
- "Incorrectly" used by Soviet Spetsnaz in the campaign (they drop one MAC-11 as ammo refil for mason).
- Incorrectly used by American Navy SEALs in the campaign.
- It lacks the folding stock by default.
- Has a incorrect capacity of 20-rounds in the campaign and multiplayer instead of 16-rounds and an incorrect capacity of 30-rounds with the Extended Magazine attachment equipped instead of 32-rounds.
- Better Choices:
- In General: Atchisson M57.
- For the Spetsnaz: Sa. 24/26.
- For the U.S. Navy SEALs: Above-mentioned HK54, Smith & Wesson 76.
|
Sten |
- The Sten MkII appears first and only in the Mission "Project Nova" used by British commandos in the campaign.
- The use of the Sten MkII by Brittish commandos would be out-of-place, by 1945, the Sten MkII was replaced with the Sten MkV.
- While the 32-Round Magazine capacity is correct, Sten's magazines were usually loaded with 28 or 30 Round due to spring failiures, the same thing applies with the MP-40 mentioned below.
- Despite being in-game at launch, it is not used by the Viet Cong in the campaign in anyway.
|
MP-40 |
- The MP-40 appears first in the Mission "Project Nova" used by Nazi German Troops in the campaign and later in zombies mode as a buyable weapon.
- It has a blued finnish in zombies, similar to the M1911A1 in zombies as well.
- Despite being in-game at launch, it is not used by the People's Army of Vietnam (NVA) (captured from the French Army during the First Indochina War) or the Viet Cong in the campaign in anyway.
|
Type 100 |
- The Type 100 is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the People's Army of Vietnam (NVA) (captured from the French Army during the First Indochina War) in the campaign in anyway.
|
Thompson M1A1 |
- The Thompson M1A1 is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Model in-game is equipped with a cutts compensator an a 20-round magazine.
- Despite being added in-game via DLC content, it is not used by the Brigade 2506, Cuban Army, U.S. Army or the Viet Cong in the campaign in anyway.
|
PPSh-41 |
- The PPSh-41 appears first and only used by Reznov and the Red Army the Mission "Project Nova".
- The PPSh-41 is depicted with a 35-Round Box magazine only, in reality the 71-Round Drum Magazine was avaliable at the time and it was used alongside the 35-Round Box magazine.
- Despite being in-game at launch, it is not used by the Cuban Army, People's Army of Vietnam (NVA) or the Viet Cong in the campaign in anyway.
|
Assault/Battle Rifles/Carbines/DMRs
Weapon in-game |
Notes
|
M16 |
- The Colt Model 604, also known as the Colt U.S.A.F. M16, appears first in the Mission "Operation 40" set in 1961 as Mason and company main assault rifle, the cinematic Mission "U.S.D.D." set in 1963 in the hands of the U.S. Secret Service Agents and later in the Missions "S.O.G." and "Crash Site", both set in 1968 as the U.S. Army main assault rifle during in the campaign.
- Model in-game is the Colt U.S.A.F. M16, identifable by it's lack of forward assist and M16E1 type partial magazine fence lower.
- It correctly fires in automatic in the campaign, but incorrectly fires in 3-burst mode in multiplayer and zombies mode.
- Initialy anachronistic for the Mission "Operation 40", but not for the rest of the game, the U.S.A.F. M16 variant in specific wasn't produced until the years between 1963 and 1964.
- It is depicted as being the main assault rifle of the U.S. Army in the campaign, in reality the use of the U.S.A.F. M16 in Vietnam was very scarce.
- Despite being in-game at launch, it is not used by the Viet Cong or the People's Army of Vietnam (NVA) (captured from US and South Vietnamesse forces during the Vietnam war, but it was the original M16A1, not the U.S.A.F. M16) in the campaign in anyway.
- Incorrectly holds 30-Rounds in a 20-Round magazine.
- The Extended Magazine Attachment holds 45-Rounds, but the model of the extended magazine is based on the 30-Round Magazine.
- If an ACOG Sight attachment is equipped, the front sight/gas block will disappear, rendering the weapon bolt-action, this also applies to the "Commando" below.
- Josh Olin, Former Treyarch Community Manager/Developer, stated the the Colt Model 604 was (and i quote): "an early prototype".
- Mr. Olin, if you are somehow reading this, you are wrong.
- Better Choices:
- In General: Colt Model 601 (Original M16 from Project AGILE produced in 1959), Colt Model 605B (short-barreled M16 with a four position selector switch with an actual Burst fire mode tested in 1964... well, 2-Burst fire mode, but still).
- For the Mason and Company/Secret Service Agents: AR-10, AR-15.
- For the U.S. Army: M16A1.
|
"Commando" |
- A visualy altered and modified GAU-5A/A, designated as the "Commando", appears in-game as Mason, S.O.G. and the U.S. Marine Corps main carbine in the campaign.
- It appears in the Missions "The Defector", "Crash Site" and in "Victor Charlie" with a "Tiger" (orange and black srtipes) camouflage, painting a gun that does not match the enviroment of the battlefield is reprenhensible.
- The model in-game has several alterations which include:
- An Anachronistic rail-mounted Troy Battle sight, in which the rear sight is backwards (...what?).
- The moderator has been replaced with a bird-caged flash hidder, a modification only used by the U.S. Air Force.
- The original carry handle has been chopped and replaced with a ficticius, yet Anachronistic 1980-era inspired Olimpic Arms flat top receiver, a modification that was never used by the U.S. Army, although Colt did manufacture flat-tops receivers for the CAR-15 series.
- An "ACOG Sight" attachment (see ACOG Sight notes section for details) can also mounted on said flat top receiver, this is not Anachronistic, as Rock Island Arsenal modified an AR-15, designated as the Colt Model 656, with an integral Weaver scope rail, still incorrect because of the ficticius, yet Anachronistic flat top receiver.
- The model of the "Commando" has a sling that is around the bolt release button, thus rendering the weapon inoperable.
- Has an incorrect and Anachronistic capacity of 30 rounds on a 20 round magazine, 30 round magazines were made for the XM177E2 in the 1970s.
- The model in-game in it's final form resembles the XM4, the original M4 Carbine prototype which was made between 1983 and 1984 from a modified XM177E2, thus making it Anachronistic.
- Incorrectly depicted as Mason, S.O.G. and the U.S. Marine Corps main carbine in the campaign.
- No such XM4-Style modified GAU-5A/A was ever used by the S.O.G. (or Mason for that matter) or the U.S. Marine Corps in the Vietnam War.
- Better Choices:
- In General: Genuine GAU-5A/A.
- For Mason and S.O.G. units: XM177E2.
- For the U.S. Marine Corps: Above-mentioned M16A1.
|
FN-FAL |
- The FN-FAL appears first in "Operation 40" set in 1961 as the Cuban Army standard semi-automatic rifle and later the People's Army of Vietnam (NVA) in the Mission "The Defector" in the campaign.
- It is somewhat correct that the FN FAL is used by the Cuban Army, a shipment of Belgian-made FALs were ordered prior to the end of the Battista regime, but the shipment was later captured and used by cuban communist rebels against military forces loyal to Battista, the FN-FAL would be later used during the Bay of Pigs invasion as well.
- Model in-game is the "G-Series", the civilian, semi-auto version of the FAL, identifiable by it's wooden handguard.
- Model in-game has the L1A1 "Hythe" foldable rear sight with an enlarged aperture with the front leaf of the sight missing.
- "(In)Correctly" used by the Cuban Army in the campaign.
- While the Cuban Army used the FAL, it was the Original FN-FAL 50.00, not the "G-Series" one.
- Incorrectly used by the People's Army of Vietnam (NVA) in the Mission "The Defector".
- The People's Army of Vietnam (NVA) never adopted or captured the FN-FAL (as far as my research goes).
- Better Choices:
- In General: Original select-fire FN-FAL 50.00.
- For the Cuban Army: Vz. 52/57.
- For the People's Army of Vietnam (NVA): MAS-49.
|
"AK-47" |
- An "AK-47" appears as the main assault rifle of the Prisioners of Vorkuta, People's Army of Vietnam (NVA), S.O.G., Soviet Prision Guards, Spetsnaz, and the Viet Cong during the campaign.
- The in-game model of the "AK-47" is a mash-up mix of seven different AK parts from four AK variants including:
- The main receiver of the AKS-74.
- The early steel magazine of the AK-74 Prototype.
- The front sight and gas block of the AKM.
- The metal ferrule and wooden stock of the AK Type II.
- The reciever-mounted rear sling loop of the AK Type III.
- The handguard and grip is modeled after the ATI/GSG AK47 .22LR rifle.
- The "Extended magazine" (optional attachment in-game) is the AG-4S lightweight magazine AKA Bakelite Magazine of the RPK-74.
- The final model in-game an appearance similar to that of the Romanian WASR-2.
- The ATI/GSG AK47 .22LR inspired handguard and grip lacks any venting holes, this would cause the "Franken-AK" to overheat (and literaly F******* explode).
- Anachronistic (x5):
- The AK-74, AKS-74 and RPK-74 were not produced until 1974.
- The Bakelite Magazine wasn't fully developed until the years between 1965 and 1968, making its appearance in the mission "Executive Order" anachronistic, but not for the rest of the game.
- German Sport Guns GmbH, which designed and produced the ATI/GSG AK47 .22LR, was not founded until 2002.
- Anachronistically and Incorrectly depicted as the main assault rifle of all communist and non-communist forces (minus the Cuban Army), and S.O.G. units in the campaign.
- No such AK rifle made from parts from other AK rifles were ever made or ever used by the above mentioned factions in real life.
- In-game S.O.G. units use captured "Franken-AK" rifles, this is almost correct, as S.O.G. units in real life used captured AK rifles... original AK-47, AKM and Type 56 rifles, not the in-game "Franken-AK" rifle.
- Better Choices:
- For the:
- Cuban Army (that should be using AKs in the first place)
- People's Army of Vietnam (NVA)
- Prisioners of Vorkuta
- Spetsnaz
- Soviet Prision Guards
- S.O.G. (as captured equipment)
- Viet Cong
- Original AK Type I, II and III Models (avaliable as uncommon or rare weapons for all communist forces arsenals, also avaliable as an uncommon or rare captured weapon for the Prisioners of Vorkuta and S.O.G. units as well).
- AKM (Cuban Army/People's Army of Vietnam (NVA)/Prisioners of Vorkuta/Spetsnaz/Soviet Prision Guards/S.O.G./Viet Cong).
- Vz. 58 (as an additional choice avaliable only for the Cuban Army).
- PM md. 63/65 (People's Army of Vietnam (NVA)/Viet Cong only).
- Type 56 (People's Army of Vietnam (NVA)/S.O.G./Viet Cong only).
- Type 58 (AK type rifle produced in North Korea, avaliable as an uncommon weapon for the People's Army of Vietnam (NVA) and the Viet Cong)
- AO-38, AO-62 (Spetsnaz only).
|
"M14" |
- An "M14" appears first in the Mission "S.O.G." set in 1968 as the U.S. Army main battle rifle despite being largely replaced by the M16A1 by early 1967.
- Model in-game is a mix between the original M14 with the M14E2 pistol grip and bipod.
- The Grip attachment is modeled after the M14E2 folding grip.
- Incorrectly holds 8-Rounds on a 20-Round magazine and is incorrectly depicted as only having semi-auto mode.
- It makes sense for multiplayer because of balancing reasons, but not for the campaign for obvious reasons.
- Better Choice: Genuine select-fire M14 model.
|
G11 |
- The G11 K2 appears first and only in the Mission "Numbers" set in 1968 in Dr. Clarke weapon stash.
- Anachronistic for the previously mentioned Mission, not only the G11 was not designed (with working prototypes not produced) until the early 1970s, but the G11 wasn't fully developed until the 1980s and the K2 model (the one used in-game) was not produced until 1989.
- Model in-game has two unusable ammunition cartridges above of the weapon barrel.
- The in-game 1st person animation doesn't use the magazine release (big button on top on the back of the gun).
- In multiplayer, it has a Anachronistic rali-mounted Troy Battle Sights by default (see Weapon Attachments notes section for details), the "Low Powered Scope" attachment is in fact the original G11 K2 scope while the "Variable Zoom" attachment is a rail-mounted sniper scope.
- Has an incorrect capacity of 48-Rounds on a 45-Round Magazine.
- Better Choices:
- In General: Project SALVO Prototypes, SPIW Prototypes, Tula Arms Prototypes.
- For Clarke weapon stash: HGUP Model 66.
|
Enfield |
- The XL64E5 IW, designated as the "Enfield" in-game, appears first in the Mission "Rebirth" set in 1968 as Hudson and the American C.I.A. Special Activities Division main assault rifle in the game.
- Anachronistic for the previously mentioned mission, while the XL64E5 IW was designed in 1964, its final model, the Enfield, wasn't produced until 1976.
- Incorrectly used by the C.I.A. Special Activities Division and Hudson in the campaign.
- Better Choices:
- In General: EM-2.
- For the Mission "Rebirth": Cook automatic rifle.
|
AKS-74U |
- The AKS-74U appears in-game as the Spetsnaz and the Viet Cong main carbine in the Missions "Crash Site", "Rebirth" and "Redemption", all of them set in 1968.
- Incorrectly classified as a SMG in-game.
- It is labeled as the "AK-74u", that would be, in theory, an AK-74 with a short barrel and handguard.
- Model in-game has a black handguard, slightly longer gas tube, steel magazine and the stock is missing.
- Anachronistic, not only the AK-74 (in which the AKS-74U was based on) wasn't produced until 1974, but the AKS-74U wasn't produced until 1979.
- Anachronistically, but pseudo-correctly used by Soviet Spetsnaz in the campaign, while the AKS-74u is used by the Spetsnaz, it would not be adopted into service until 1979.
- Incorrectly used by the Viet Cong in the campaign.
- Better Choices:
- In General: AMD-65, AKMS (as common weapons among the Spetsnaz and the Viet Cong), Original AKS-47 Type I, II and III Models (avaliable as uncommon or rare weapons for all communist forces arsenals).
- For the Spetsnaz: Bulkin AB-46 with folding stock variant.
- For SMGs that were actualy used by the Viet Cong: K-50M, MAS-38, MAT-49, PPS-43.
|
Famas |
- The Famas Valorisé appears in-game in the Missions "WMD" as the Soviet Spetsnaz main assault rifle and in "Redemption" as Mason and the U.S. Navy SEALs main assault rifle, both Missions are set in 1968.
- Extremely anachronistic and completely out-of-place, even for the standards of a Call of Duty game: The Famas F1, the base model of the Famas Valorisé, wasn't produced until 1978, and the Famas Valorisé was not produced until the early 2000s.
- The Famas has a marking that reads: "MAS .223" this refers to the civilian, semi automatic model of the Famas made by Century Arms which is anachronistic, this model was not produced until the late 1980s.
- Has an incorrect capacity of 30-Rounds on a 25-Round Magazine.
- Incorrectly used by American Navy SEALs in the campaign.
- Incorrectly used by Soviet Spetsnaz in the campaign.
- Better Choices:
- For the Navy SEALs: FA-MAS 55B.
- For the Spetsnaz: TKB-011, TKB-022 (as uncommon or rare weapons for the Spetsnaz).
|
Stoner 63 |
- The Stoner 63A on it's assault rifle configuration appears in the final Mission "Redemption" set in 1968 as the U.S. Navy SEALs main assault rifle.
- Incorrectly holds 30-Rounds by default on a 20-Rounds magazine, the Extended Magazine Attachment has an incorrect 60-Rounds on a 30-Round magazine.
- Correctly used by U.S. Navy SEALs in the final Mission.
- Despite being in-game at launch, it is not used by the U.S. Army in the campaign in anyway
- The U.S. Army tested the Stoner 63A, both the Assault Rifle Configuration and the Magazine-fed Light Machine Gun Configuration, in limited numbers during the Vietnam War in 1967.
- Technically incorrectly classified as a LMG.
- The Icon menu has a bipod that is missing from the Stoner 63 in-game model.
- Better Additional Choices:
- For the U.S. Army: Stoner 63A Light Machine Gun Configuration Mode (XM207).
- For the U.S. Navy SEALs: Stoner 63A Commando LMG Configuration Mode (Mark 23 Mod 0).
|
"Galil" |
- An "Galil" appears in the Missions "Payback" and "Redemption" both set in 1968 as the Spetsnaz additional assault rifle.
- The in-game model of the "Galil" is a mix of the original Galil ARM and the handguard of the Galil AR but it lacks the underside cutoff for the bipod, the carry handle is on the left side instead of the right side and it also has a tritium flip-up night sight instead of the flip-peep sights.
- Anachronistic, the Galil AR/ARM was not produced until 1972.
- Incorrectly used by Soviet Spestnaz in the campaign.
- Better Choices:
- In General: AR-18.
- For the Spetsnaz: Rk. 62.
|
AUG |
- The AUG A2 model appears first and in campaign in the Mission "WMD" as Hudson and "Kilo One" (Hudson's Team) main bullpup rifle, while the AUG A2 appears in multiplayer as well.
- It can be converted into the A1 Variant if the ACOG Sight is equipped (see AGOG Sight section for details).
- Anachronistic, not only the final model of the AUG was not produced until 1978, but the AUG A1 was not introduced until 1982 and the AUG A2 was not introduced until 1997.
- Better Choices:
- In General: Model 45A Experimental Bullpup RIfle.
- For Hudson and "Kilo One": HK33, SIG SG 510.
|
FG 42 |
- The FG42 is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the Viet Cong in the campaign in anyway (used by North Vietnamese forces, given by the Soviets as lend lease during the Vietnam War).
|
StG 44 |
- The StG 44 appears first in the Mission "Project Nova" used by Nazi German Troops in the campaign and later appears in zombies mode as a buyable weapon.
- Despite being in-game at launch, it is not used by the People's Army of Vietnam (NVA) or the Viet Cong in the campaign in anyway (the People's Army of Vietnam (NVA) received a large quantity of StG 44s given by the Soviets as lend lease, also captured in small numbers by the Viet Cong during the Vietnam War).
|
M1 Carbine |
- The M1 Carbine is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the Brigade 2506, Cuban Army, U.S. Army, Viet Cong or the People's Army of Vietnam (NVA) (first captured from the French Army during the First Indochina War and captured for a second time from American and South Vietnamese forces during the Vietnam War) in the campaign in anyway.
|
M1 Garand |
- The M1 Garand is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the Brigade 2506, Cuban Army, People's Army of Vietnam (NVA) (First captured from the French Army during the First Indochina War and captured for a second time from American and South Vietnamese forces during the Vietnam War), U.S. Army and the Viet Cong in the campaign in anyway.
|
Gewehr 43 |
- The Gewehr 43 is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
|
General Purpose Machine Guns/Light Machine Guns
Weapon in-game |
Notes
|
"HK21" |
- An "HK21" appears in-game in the Missions:
- "Numbers" (in Clarke weapon stash)
- "WMD" (as the Spetsnaz main LMG)
- "Rebirth" (as Hudson and the U.S. C.I.A. Special Activities Division main LMG)
- The model in-game is a mix of the original HK21 and the hooked buttstock, carry handle and the bipod of the HK21E which is Anachronistic, while the HK21 was produced in 1961, the HK21E wasn't intoduced until the 1980s.
- The model of the HK21 has a magazine of the G3 rifle with a rare magazine adaptor despite the model in-game being configurated for belt-feed, drum magazine use.
- Despite being in-game at launch, it is not used by the Navy SEALs in the Mission "Redemption" in the campaign in anyway (the HK21 was used by Navy SEALs units in Vietnam).
- Incorrectly used by Soviet Spetsnaz in the campaign.
- The Extended Magazine incorrectly holds 80-Rounds on a 50-Round Magazine (The HK21 reuses the Magazines of the G3).
- Better Choices:
- In General: Original HK21 (with belt-feed drum-mags and optional magazine adaptor attachment).
- For the Spetsnaz: PK Machine Gun, RPD Light Machine Gun.
- For the C.I.A. S.A.D. (as additional weapons): M14E2 SAW, Colt Machine Gun-2.
- For Clarke weapon stash: Lahti-Saloranta LS/26.
|
M60 |
- The E3 variant of the M60 appears in the Missions:
- "Operation 40" (Mounted in a plane that somehow has infinite ammunition and fires explosive bullets in the final stage of the Mission)
- "Vorkuta" and "Rebirth" (Incorrectly mounted on a Russian Mi-8 helicopter)
- "S.O.G" (On it's portable mode that is available only on this Mission)
- "The Defector" (Mounted on the final stage of the Mission)
- "Crash Site" (Mounted in the boat controlable by Mason)
- Model in-game has a few vsiual modifications, the foward pitol grip has been removed and its equipped with a Matrix aluminum duckbill flash hider.
- Anachronistic (x2), the M60E3 was not introduced until 1986 and Matrix wasn't founded until 2001.
- Better Choices:
- In General: Genuine M60.
- For the Mission "Operation 40": FN MAG.
- For the Mission "Crash Site": M60D.
- For the MI-8: PKB Machine Gun.
|
"RPK" |
- An "RPK" appears as the main light machine gun of the Brigade 2506 (Op. 40 in-game), Cuban Army and Police (the ugly sounding SFX is a giveaway), People's Army of Vietnam (NVA), Spetsnaz and the Viet Cong in the campaign.
- The "RPK" in-game is a mash-up mix of five different RPK variants which include:
- The Original RPK reinforced truunion and drum magazine (optional "Extended magazine" attachment).
- The Saiga semi-auto rilfle series folding stock including the hardware of the AK/Saiga folding stock.
- The original RPK-74, ribbed hanguard and synthetic stock, the handguard is depicted as wooden for some reason.
- The Zastava M72 base barrel.
- The PM md. 64 carry handle.
- Anachronistic (x4):
- The PM md. 64 was not produced until 1964.
- The Zastava M72 was not produced until 1972.
- The RPK-74 wasn't produced until 1974.
- The Saiga Semi-auto rifle series wasn't produced until the 1990s.
- The Extended Magazine Attachment correctly holds 75-Rounds in the campaign, but incorrectly holds 80-Rounds in multiplayer.
- Better Choices:
- For the:
- Brigade 2506
- Cuban Army and Police
- People's Army of Vietnam (NVA)
- Spetsnaz
- Viet Cong
- Original RPK (Brigade 2506/Cuban Army and Police/People's Army of Vietnam/Spetsnaz/Viet Cong)
- Browning M1919A6 (as an additional choice for the Brigade 2506)
- FM-24/29, MG-34, ZB vz. 26 (as additional choices for the Viet Cong)
|
"Minigun" |
- The GAU-2B/A, a Minigun used in the Vietnam war-era AC-47D "Spooky" Gunship (predesesor of the "Spectre" AC-130 Gunship) appears in-game as the "Death Machine" in the campaign Mission "Vorkuta" set in 1963.
- In the campaign, it is on a Terminator II/Predator I-Inspired handheld modification, the GAU-2B/A was meant to be used on the previously mentioned "Spooky" gunship, not for portable use.
- Model in-game lacks the ammo box and power source to properly operate and on top of that, it has a logic defying, nonsensical capacity of 999 rounds on campaign and 499 in multiplayer.
- While not Anachronistic, it's appeance in Vorkuta, a Soviet-era prision camp is completely out-of-place (like, how the Soviets even got ahold of a U.S. made Minigun?).
- Better Choices:
- In General: XM124 Microgun.
- For the Mission "Vorkuta": Berezin-UBT, ShKAS, Slostin Machine Gun (on deployable, portable turret configuration modes).
|
M1918A2 BAR |
- The M1918A2 BAR is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the Brigade 2506, Cuban Army, People's Army of Vietnam (NVA), U.S. Army or the Viet Cong (captured from the French Army during the First Indochina War) in the campaign in anyway.
|
Sniper Rifles
Weapon in-game |
Notes
|
"Dragunov" |
- A "Dragunov" appears in-game as the Spetsnaz, People's Army of Vietnam (NVA) and the Viet Cong main sniper rifle in the campaign.
- Model in-game is a mix between the original Dragunov and the receiver of the AKS-74, making it resemble the PSL, the Romanian replica of the Dragunov, it is also incorrectly equipped with a civilian POSP Scope instead of the more adecuate PSO-1 Scope.
- While the original Dragunov is not anachronistic, the AKS-74 is, as it wasn't produced until 1974.
- Equipping the Extended Magazine attachment gives the "Dragunov" a 15-Rounds capacity magazine, no such 15-Round capacity magazine were ever produced for the "Dragunov" in real life.
- "Correctly" used by the Spetsnaz in the Campaign.
- Incorrectly used by the the Viet Cong in the Campaign, the Dragunov was not used by the North Vietnamese until 1972.
- Better Choices:
- In General: Genuine SVD Dragunov Model.
- For the Spetsnaz (as an additional choice): TKB-579.
- For the Viet Cong: SKS Rifle (equipped with a sniper scope).
|
WA2000 |
- The WA2000 appears in the campaign as Mason secondary weapon in the Mission "Victor Charlie" set in 1968.
- Anachronistic for the previously mentioned Mission, the WA2000 wasn't produced until 1982.
- Equipping the Extended Magazine attachment gives the WA2000 a 12-Rounds capacity magazine, no such 12-Round capacity magazine were ever produced for the WA2000 in real life.
- Better Choice: XM21 SWS.
|
AI AWM |
- The AI AWM (L115A2), appears in the game as the only bolt action sniper rifle available in multiplayer.
- It is incorrectly labeled as the L96A1 (AI PM), the model in-game is in fact the L115A2, identifiable by it's folding stock.
- Anachronistic, not only the AI PM wasn't produced until 1988, but the AI AWM was not produced until 1996.
- Better Choice: MAS FR F1.
|
"PSG-1" |
- A "PSG-1" appears first and only in the Mission "Numbers" set in 1968 in Clarke's weapon stash.
- Model in-game is a mix of the original PSG-1 and the tropical handguard, attached bipod and shorter barrel of the G3, which were modeled after the SR9.
- Anachronistic, while the G3 (in which the PSG-1 was based on) is not Anachronistic, the PSG-1 wasn't produced until 1972 and the SR9 was not produced until 1990.
- Better Choices:
- In General: HK41.
- For Clarke weapon stash: G3A3 with ZF1 Scope.
|
Mosin-Nagant |
- The Mosin-Nagant M38 Carbine appears first and only in the Mission "Project Nova" set in 1945 as the Soviet Red Army main bolt-action sniper rifle in the campaign.
- Model in-game is the M38 Carbine, which is "Incorrecty" used by Soviet Red Army, this model of the Mosin-Nagant was only used by rear echelon troops.
- Better Choices: Proper Mosin Nagant M91/30 model.
|
Karabiner 98k |
- The Karabiner 98k is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the People's Army of Vietnam (NVA) or the Viet Cong (First captured from the French Army during the First Indochina War and later given by the Soviets as lend lease during the Vietnam War) in the campaign in anyway.
|
Type 99 |
- The Arisaka Type 99 is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
|
Shotguns
Weapon in-game |
Notes
|
KS-23 |
- The KS-23 appears only in the campaign as the main pump-action shotgun of the Cuban Army and Police, Prisioners of Vorkuta, Soviet Prison Guards/Spetsnaz and the Viet Cong.
- In the Mission "Vorkuta", a KS-23 has been modified with a makeshift harpoon modification to shoot down an Mi-8 helicopter, the OTs-06 "Koshka" (The Cat), a harpoon launcher modification for the KS-23 muzzle, inspired the KS-23 makeshift harpoon.
- Has a incorrect capacity of 7-Shells instead of 3+1-Shells in the chamber.
- Anachronistic, not only the KS-23 was not produced until 1981, but the OTs-06 harpoon launcher attachment wasn't conceptualized until 1993.
- Anachronistically, but correctly used by Soviet Prison Guards and Spetsnaz in the campaign, while the KS-23 was used by the Soviet Police and Spetsnaz, the demand for a pump-action shotgun for military and police use did not exist in Russia back in the 1960s.
- Incorrectly used by the Cuban Army and Police in the campaign.
- Incorrectly used by the Viet Cong in the campaign.
- Better Choices:
- For the Cuban Army and Police: Marlin Model 1898, Below-mentioned Remington Model 870 and Winchester Model 1912.
- For the Prisioners of Vorkuta/Soviet Prison Guards/Spetsnaz: IZh-21 (Clone of the earlier model of the Remington 870 made by Izhmekh in 1964, Anachronistic by one year for the Missions "Vorkuta" and "Executive Order", but aceptable).
- For the Viet Cong: Remington Model 10.
|
Stakeout |
- The Ithaca 37 "Stakeout" variant appears in-game in the Mission "S.O.G." as the U.S. Army main pump-action shotgun.
- Model in-game has a heatshield and a sling that holds two unusable shells.
- Has a correct capacity of 4-Shells in the campaign and multiplayer, but an incorrect capacity of 6-Shells in zombies mode.
- While the Ithaca 37 is not Anachronistic, serial numbers indicate that the Stakeout variant is, as it was not produced until 1981.
- Better Choices:
- In General: Original Ithaca 37, Ithaca 37-S Prefix "Trench Gun" variant.
- For the U.S. Army: Remington Model 870, Stevens Model 520/620/77E, Winchester Model 1200, Winchester Model 1912 (with sawn-off, stockless modifications avaliable for S.O.G. units and the U.S. Army as well).
|
SPAS-12 |
- The SPAS-12 appears as the main semi-auto shotgun of the Soviet Spetsnaz and the People's Army of Vietnam (NVA) in the Missions "Numbers" and "The Defector" both set in 1968.
- It can fire "Dragon's Breath" inciendary shells in the Mission "The Defector", even though the "Dragon's Breath" ammunition is meant for recreational and entretaiment purpurses and not for military use.
- Both the presence of "Dragon's Breath" inciendary ammunition and the SPAS-12 are anachronistic, while the concept of inciendiary ammo was introduced and tested in the 1st World War and later the 2nd World War, "Dragon's Breath" inciendary shells in specific were not introduced until the years of the 1970s and the 1980s, in addition, the SPAS-12 wasn't designed until 1972 and not produced until 1979.
- Incorrectly used by People's Army of Vietnam (NVA) in the campaign.
- Incorrectly used by Soviet Spetsnaz in the campaign.
- Better Choices:
- In General: Franchi AL-48.
- For the People's Army of Vietnam (NVA): Remington Model 1100, Savage Model 720.
- For the Spetsnaz: MTs 21-12, IZh-20 (Clone of the Remington Model 1100 made by Izhmekh in 1964).
- For Mason: Remington Model 7188.
|
HS-10 |
- The HS-10B appears only in multiplayer as the one of two semi-auto shotguns in the game.
- It can be dual wielded in the game if the "Dual Wield" attachment, even though the HS-10 is not meant to be used left handed as it ejects spent hot plastic shells form the left ejection port (even the model in-game has the real life warning on the left side that reads: "CAUTION: DO NOT FIRE FROM LEFT SHOULDER").
- Has an incorrect capacity of 4-Shells in-game despite being having the extended version that has a capacity of 6+1-Shells, no Extended Magazine attachment exists for the HS-10 in-game, but it has a correct capacity of 6-Shells in zombies mode.
- While not Anachronistic or out-of-place, the HS-10 was never used in any war or adopted by any faction durning the cold war at all (as far as we know), as it was meant for law enforcement and police use in mind.
|
Beretta Model 682 |
- The Beretta Model 682 appears first in the campaign in the Mission "Payback" set in 1968 and later in multiplayer as the only Over and Under shotgun in the game.
- It is incorrectly classified as the "Olympia", another Over and Under shotgun.
- Both the Model 682 and the Olympia are Anachronistic, not only the Olympia wasn't produced until 1972, but the Model 682 wasn't produced until 1984.
- Better Choices:
- In General: Browning O/U, Winchester Model 101.
- For the Mission "Payback": MTs-8, TOZ-34.
|
WM1887 |
- A Winchester Model 1887, on a very out-of-place Terminator II sawn-off style modification, somehow made it all the way to the Vorkuta Prison camp, right into the hands of Mason as his main lever-action, left handed shotgun in the final stage of the Mission "Vorkuta" set in 1963.
- By the time of the campaign, production of the M1887 ceased over 40 years ago and commercial replicas would not be produced until the 1980s.
- M1887s can be still be found in Russia, the normal full-size shotgun, not the Terminator II-style one.
- It is depicted as having infinite ammo, capable of firing two shots before rechambering without reloading (even for the standards of a Call of Duty game, it doesn't makes sense).
- Better Choice for the Mission "Vorkuta": Sawn-off TOZ-BM.
|
Masterkey |
- The KAC Masterkey appears in-game in both campaign and multiplayer.
- In multiplayer, it is available as a buyable attachment for almost all assault rifles in the game.
- In the campaign, it appears as a rare attachment for almost all assault rifles for almost all of the factions in the game, including the U.S. Army, on Hudson's Enfield in the Mission "Rebirth", Soviet Army, Viet Cong and the People's Army of Vietnam (NVA), it has a correct capacity of 4 rounds in both campaign and multiplayer, but the masterkey attached to the "AK-47s" used by the Viet Cong has an incorrect capacity of 8 rounds.
- Anachronistic, the Masterkey project was not initiated until the 1980s.
- Better Choices:
- In General: CQC Bayonet.
- For the U.S. Army and Hudson's EM-2 or Cook Rifle: Custom made XM148 underbarrel like mount ziptied with any of the above-mentioned shotguns in Gripless, sawed-offs, stockless modificatons.
- For the Spetsnaz: Custom made OKG-40 Iskra underbarrel like mount ziptied with a Gripless, sawed-off, stockless IZh-21.
- For the People's Army of Vietnam (NVA) and the Viet Cong: Makeshift underbarrel off-mount with zipties with a Gripless, sawed-off, stockless Remington Model 31.
|
WM1897 |
- The Winchester Model 1897 is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon.
- Despite being added in-game via DLC content, it is not used by the U.S. Army (initialy used in limited numbers during the Vietnam War) in the campaign in anyway.
|
Double-Barrel Shotgun |
- A generic Double-Barrel shotgun, alongside a sawn-off version, is included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable weapon, the sawn-off version shotgun appears in the cinematic intro of the Zombies map "Call of the Dead" as Michael Rooker dual wields the weapons in question and, in traditional Call of Duty logic, fires more than two shots from the two capacity shotguns somehow.
- Better Choice for Mr. Rooker (at least in the intro cutscene): Striker shotgun.
|
Missile Launchers/Rocket Launchers
Weapon in-game |
Notes
|
M72 LAW |
- The M72 LAW (Light Anti-tank Weapon) appears first in the Mission "S.O.G." as Mason "Fire and Forget" rocket launcher, later avaliable in multiplayer and zombies modes.
- While not Anachronistic, it is incorrectly depicted as reloadable and able to lock into aircraft in both the campaign and multiplayer.
|
RPG-7 |
- The RPG-7 appears as the Soviet Army, Cuban Army, Brigade 2506 (Op. 40), Viet Cong and the People's Army of Vietnam (NVA) in the campaign and later multiplayer.
- While it's not Anachronistic for the start of the game, it was first used by the Egyptian Army in the Arab-Israeli War of 1967.
- Correctly used by the Spetsnaz in the campaign.
- Correctly used by the People's Army of Vietnam and the Viet Cong (NVA) in the campaign.
- Incorrectly used by the Cuban Army in the campaign.
- Better Choices:
- For the Brigade 2506 (Op. 40) and the Cuban Army: M20A1 Super Bazooka, RPG-2.
|
9K34 Strela-3 + ficticius "Valkyrie" variant |
- The 9K34 Strela-3 appears first in the Mission "Rebirth" set in 1968 in both campaign and multiplayer of the game.
- A ficticius variant of the Strela-3, labeled as the "Valkyrie", appears in the Missions "Executive Order", "Redemption" and multiplayer, equipped with a (very wrong, very incorrect, very out-of-place) MCLOS (Manual Command to Line of Sight) from the BGM-71 TOW made in America that allows the player to guide the missile durning flight.
- Anachronistic, the Strela-3 was not introduced until 1974 and no such "Valkyrie" variant was ever created.
- Better Choices:
- In General: FIM-43 Redeye.
- For the Mission "Executive Order": B-10 Recoilless Rifle.
- For the Mission "Rebirth": 9K32 Strela-2.
- For the Mission "Redemption": SPG-9 Recoilless Rifle, Grad-P Light Portable Rocket System.
|
"Grim Reaper" |
- The M202A1 FLASH (FLame Assault SHoulder) quad rocket launcher, labeled as the "Grim Reaper" in-game, appears in the campaign and multiplayer of the game.
- In the campaign, it appears in the Missions "Numbers" (in Clarke weapon stash on china of all places) and "Victor Charlie", in the Mission "Crash Site" however, Woods and Bowman both use the M202 in a boat which are controlable by Mason, it also has an incorrect trigger-hold burst fire mode that can charge up to four rockets, the M202 can only fire in semi-auto, which is correct in multiplayer, but it also can incorrectly lock on aircraft.
- It fires High Explosive Rockets despite being designed to fire Incendiary Rockets in mind.
- Anachronistic, the M202 was not produced until 1978.
- Better Choices for all missions: Any Vietnam War-era appropiate rocket launcher(s) used in 1968.
|
Panzerschreck |
- The RPzB 54 Panzerschreck appears only on the Mission "Project Nova" as Nazi German Troops rocket launcher in the game.
- Reznov is somehow able to reload the 65 inch long Panzerschreck without digging a hole on the ground or using a box, also Reznov does not connect the electric wire to the rocket in order to fire.
|
Grenade Launchers
Weapon in-game |
Notes
|
China Lake |
- The China Lake pump-action grenade launcher appears in-game in the campaign and multiplayer.
- In the campaign it appears in the Missions:
- "S.O.G." (appearing in US weapon caches and later used by Mason in the final stage of the Mission onboard a Jeep)
- "Numbers" (in Clarke weapon stash... how did a American made experimental grenade launcher made it all the way to China?)
- "Crash Site" (inside a weapons crate that the Soviets captured somehow)
- Has an incorrect capacity of 4-Grenade Rounds instead of 3+1-Grenade Rounds in the campaign and another incorrect capacity of 2-Grenade Rounds in multiplayer and zombies mode.
- While not Anachronistic and used in the Vietnam War, it is depicted as a commonly avaliable weapon used by the U.S. Army in the campaign, in reality only 24 known examples of this weapon were produced and it was only tested in very limited numbers by U.S. Navy SEALs, Marines FORECON and the 5th Special Forces Group in Vietnam.
- Better Choices:
- For Clarke weapon stash: Kulakov Grenade Launcher.
- For the S.O.G. and the U.S. Army: M79 Grenade Launcher.
- For the sake of realism, the China Lake should appear as an uncommon weapon used by in-game S.O.G. and Navy SEALs only.
|
BS-1 |
- The BS-1 "Tishina" underbarrel grenade laucher appears in the campaign first in the Mission "Rebirth" and multiplayer unique for the AKS-74u in the game.
- Anachronistic, while the BS-1 was designed in the 1960s, it wasn't produced until the 1970s.
- Better Choice: Device "D" noiseless grenade launcher.
|
M203 |
- The M203A1 appears as the underbarrel grenade launcher of almost every rifle used by the Brigade 2506 (on their M16s) Cuban Army (on their FN-FALs), People's Army of Vietnam ( also on their FN-FALs), Soviet Spetsnaz (on their Famases, which makes no sense for obvious reasons), and the U.S. Army in the campaign (on their M16s as well).
- Anachronistic, while it was designed between the years 1967 and 1968, the M203 was not produced until 1969.
- Better Choices:
- In General: Experiment X-1 Grenade Launcher (predesesor of the XM148 made in the early 1960s by Springfield Armory's for the M14 Rifle)
- For the Brigade 2506 (Op. 40), Cuban Army and Mason + company and the People's Army of Vietnam (NVA): M79 Grenade Launcher (as a secondary weapon).
- For the Spetsnaz: Above-mentioned Device "D" noiseless grenade launcher and Below-mentioned OKG-40 Iskra (with custom-mounts ziptied to TKBs prototypes).
- For the U.S. Army: XM148 Grenade Launcher.
|
GP-25 |
- A GP-25, incorrectly labeled as the GP-30, appears as the main underbarrel grenade launcher on the "AK-47" and the "Galil" used by the Soviet Prision Guards and Spetsnaz and the Viet Cong in the game.
- Anachronistic, not only the GP-25 was not produced until 1978, but the GP-30 was not produced until 1989.
- Better Choices:
- For the Soviet Prision Guards: Kalashnikov (cup) Grenade Launcher.
- For the Spetsnaz: OKG-40 Iskra.
- For the Viet Cong: Type 10 Grenade Discharger, Type 89 Grenade Discharger (as secondary weapons).
|
Flamethrowers
Weapon in-game |
Notes
|
"Flamethrower" |
- A ficticious underbarrel flamethrower made from a M203 trigger mechanism and a modified GP-30 nuzzle with an igniter appears in-game available for almost all assault rifles in both campaign (used by the U.S. Army, People's Army of Vietnam (NVA) and the Soviet Spetsnaz) and multiplayer.
- Underbarrel flamethrowers did exist in real life (believe it or not), but no underbarrel flamethrowers were used in the Vietnam War.
- Since the underbarrel flamethrower is a mix of the GP-30 and the M203, it is Anachronistic (see grenade launchers section for details).
- Better Choices:
- For the U.S. Army: M2 and M9 Flamethrowers.
- For the People's Army of Vietnam and the Spetsnaz: LPO-50 Flamethrower.
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Emplaced Turrets/Vehicles with Manned Weaponry
Weapon in-game |
Notes
|
Afanasev A-12.7 and UB-32 Rocket Pods |
- The Afanasev A-12.7 and UB-32 Rocket Pods are mounted on the Mi-24A "Hind" Proptotype, seen in the Mission "Crash Site" as the main attack helicopter used by the Soviet Airforce and later Mason and Woods hijack one "Hind" in the Mission "Payback".
- While the Afanasev A-12.7 and the S-5 Rockets used in the UB-32 Rocket Pods are not anachronistic, the UB-32 Rocket Pod is, as it wasn't developed and produced until 1970.
- Better (Design) Choices:
- Replace UB-32 Rocket Pods with: UV-16-57 Rocket Pods.
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M21 Armament System (M134 Minigun/M148 Rocket Launcher) + M75 Grenade Launcher |
- The M21 Armament System, mounted on the American Bell UH-1 "Huey" Iroquois helicopter, appears in-game as a aerial support unit for Mason and company in the Missions "S.O.G.", "The Defector" and later used in the Mission "Redemption" avaliable as Mason and Hudson use the Huey helicopter to raid the Rusalka.
- The M134 Minigun is chambered in 7.62x51mm NATO rifle cartridge, which is incorrectly depicted as capable of armor piercing heavy tanks, the cartridge in question was designed as an anti-infantry and anti-light vehicles in mind.
- The Model of the "Huey" helicopter has an M75 Grenade Launcher mounted on it's nose ball turret which is unusable, while the gun itself is not anachronistic, it is (kind of) out-of-place that is mounted on a "Huey" helicopter, by the time between the years of 1965-1967 and 1968 onwards, most (if not all) of the M75 Grenade Launchers have been redesigned and replaced by the M129 Greanade Launcher.
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FN M249 SAW |
- An M249 appears only in the Mission "Vorkuta" set in 1963 used by Soviet prison guards as their main emplaced machine gun.
- Anachronistic:
- The FN Minimi Prototypes (in which the M249 was based on) were not created until the 1970s.
- The XM249 (Minimi Prototype Configuration Test Model) was not finalized until 1982.
- It would not receive it's classification as the M249 until it was adopted by the U.S. Army in 1984, and it would not see combat until Operation Just Cause (American Invasion of Panama) in 1989.
- Incorrectly used the Soviet prison guards in the Mission "Vorkuta".
- Better Choice: SG-43 Goryunov.
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BGM-71 TOW |
- A BGM-71 TOW appears first and only in the Mission "S.O.G." set in 1968 mounted on a Jeep Wrangler.
- Incorrectly uses a MCLOS (Manual Command Line of Sight) instead of the appropiate SACLOS (Semi Active Command Line of Sight).
- The sight unit on the TOW has been modeled after the Anachronistic ITAS Scope from the TOW M41 made in 1998, the missile has a marking that reads "TOW 2B", indicating that this is the Anachronistic BGM-71F variant made in 1987, but it did not see combat until 1991, it also has written "NOSE END" on the back of the missile tube (for no apparent reason).
- Anachronistic, the BGM-71 TOW was not intrroduced until the 1970s, the U.S. Army did not use the BGM-71 TOW in Vietnam until 1972.
- Better Choices:
- In General: SS.10 (MGM-21A), ENTAC (MGM-32A), 9M14 Malyutka.
- For the Mission "S.O.G.": M40 Recoilless Rifle.
|
DShK |
- The DShK, fitted with an anti-aircraft sight, appears first and only in the campaign as the Cuban Army and the Soviet Prison Guards Heavy Machine Gun in the game.
- Despite being in-game at launch, it is not used by Soviet prison guards in the Mission "Vorkuta" as their main emplaced machine gun in the campaign in anyway.
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Mk 19 |
- Two dual-jointed Mk 19 grenade launchers with extended barrels are, for some unfathomable reason, mounted on a Soviet BTR-60 APC in the Mission "Rebirth" set in 1968.
- The right gun fires bullets rather than the standard 40x53mm grenades, the Mk 19 was created to fire grenades in mind, not bullets.
- Anachronistic, while the Mk 19 Mod 0 was designed in 1966 and field tested in the Vietnam War in 1968, the model in-game is the Mk 19 Mod 3 (in which the model is ported from Call of Duty 4: Modern Warfare), which was not designed until 1976 and not produced until 1981.
- Better Choices: AGS-17 Plamya (Turret), KPV (Coaxial secondary MG).
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FIM-92 "Stinger" on D.M.S. mockup |
- Two FIM-92 "Stinger" are mounted in a mockup of the D.M.S. (Dual Mounted System) based on the Strela-3 appears only in multiplayer as the "Sam Turret Killstreak".
- Anachronistic, while the FIM-92 "Stinger" was designed in 1967, it wasn't produced until 1978 and the D.M.S. in which the FIM-92 is mounted on wasn't developed until the late 1990s.
- Incorrectly depicted as a autonomous turret instead of being manualy operated via sighting system.
- Better Choices: FIM-43 Redeye or Strela-2 (on a makeshift, manualy operated turret).
|
Type 92 |
- The Type 92 on a dual turret mode appears first in the Mission "Victor Charlie" used by the Viet Cong, later in "WMD" one is fired against Hudson and "Kilo One" team and it also appears in zombies mode as a buyable utility in the form of an automated sentry turret.
- Incorrectly used by only one lonely soviet in the final stage of the previously mentioned Mission (how did a Japanesse-made weapon even made it all the way to the Ural Mountains in Russia?).
- Model in-game has AGS-17 like drums.
- Better Choices:
- For the Viet Cong (as an additional choice): Dual Mounted MG-34.
- For that only one lonely soviet in the prevously mentioned Mission: DS-39 Machine Gun.
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MG 42 |
- A few mounted MG 42 appears first and only in the Mission "Project Nova" as Nazi German Troops main emplaced machine gun and one used by one Soviet Red Army soldier at the start of the Mission.
- While not anachronistic or out-of-place, the MG 42 (used by that one Soviet Red Army soldier) was mostly used by as a trophy weapon by the Soviet Army.
- Better Choice for the Mission "Project Nova" for that one Soviet Red Army soldier: RD-44 (predesesor of the RPD Light Machine Gun).
|
Explosives
Weapon in-game |
Notes
|
M67 Hand Grenade |
- The M67 Grenade appears as the main trowable grenade in the campaign and multiplayer.
- Incorrectly used by all factions in the campaign.
- Anachronistically, but pseudo-(in)correctly depicted as being the U.S. Army main standard issue grenade in the campaign, while it was designed in the 1950s, the M67 was not adopted by the U.S. Army for service until 1969.
- Better Choices for All Factions:
- M26/61 and Mk. 2 Grenades for the U.S. Army and V40 Mini Grenades avalable for S.O.G. units only.
- RGD-5 and RG-42 Grenades for the Cuban Army and Soviet Army.
- Soviet F-1 hand grenade and Type 67 Stick Grenades for the People's Army of Vietnam (NVA) and the Viet Cong.
|
"Semtex Grenade" |
- The "Semtex Grenade" from Call of Duty: Modern Warfare 2 appears in-game first in the Mission "Victor Charlie" set in 1968 as Mason puts several of these then they are detonated remotely, Hudson uses one "Semtex Grenade" as well in the Mission "WMD" also set in 1968, later available in multiplayer and zombies as a trowable explosive weapon.
- The Semtex Plastic Explosive was created in 1964 and it was exported and used by North Vietnam durning the Vietnam War, but no such thing as a "Semtex Grenade" exists in real life (which is only a thing seen in movies, TV series and videogames).
- Better Choice: No. 74 ST "Sticky" Grenade Mk. II.
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M18A1 Claymore |
- The M18A1 Claymore appears in the campaign, multiplayer and zombies as the main anti-personnel mine in the game.
- It appears in the final stage in the Mission "The Defector" set in 1968 as Mason landmine available in the campaign.
- In the Zombies map "Shangri-La", a variant appears in the map jury-rigged with Punji Stakes classified as the "Spikemore" as a buyable weapon available only in the previously mentioned map.
- Incorrectly depicted as proximity detonated via laser-proximity detonators (which was inspired by the claymore from *cough* M E T A L G E A R S O L I D *cough* *cough* S N A K E ! *cough*) instead of being remote detonated via its M57 hand clacker detonator or being rigged to self-detonate with a manualy set tripwire, laser tecnology wasn't advanced enough at the time to equip a Claymore with laser-proximity detonators (which is undestandable for multiplayer and gameplay reasons, but unrealistic and out-of-place for the campaign for obvious reasons).
- Anachonistic (kind of), while the Claymore was adopted in 1960, the M18A1 was not used in combat until 1966, in other words, by the time the Battle of Huế took place, the event of the Mission "The Defector", the M18A1 wasn't widely avaliable for use.
- Better Choice for the Mission "The Defector": Original M18 Claymore (with optional jurry-rigged or hand clacker detonator modes).
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RGD-33 Stick Grenade |
- The RGD-33 Stick Grenade appears first and only in the mission "Project Nova" as the main grenade of the Soviet Army in the game.
- Despite being in-game at launch, it is not used by the Viet Cong in the campaign in anyway.
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Model 24 Stielhandgranate |
- The Model 24 Stielhandgranate appears first in the Mission "Project Nova" as Nazi German Troops main grenade in the campaign and later in zombies mode included in the Rezurrection DLC for Black Ops 1, available only in zombies mode as a buyable primary equipment.
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Non-Lethal/Tactical Grenades
Weapon in-game |
Notes
|
M34 White Phosphorous Grenade |
- The M34 White Phosphorous Grenade (AKA "Willy Pete" in-game) appears first in the Mission "Project Nova" set in 1945 as Reznov secondary smoke grenade for marking enemy positions for friendly mortar teams to destroy, later avaliable in the Mission "Executive Order" also set in 1963 as Mason secondary tactical smoke grenade and finaly appears strapped in several of the character models, including the Soviet Army soldiers gear (...WHAT!?).
- Semi-Incorrectly depicted as a Smoke grenade, while it does emit a smoke screen, the smoke screen of the real life M34 has phosphoric particles that causes a inciendiary effect upon contact.
- The M34 expells smoke that lasts between 8-9 seconds, the real life M34 expells 60 or so seconds of smoke.
- Anachronistic for the Mission "Project Nova", the M34 was not produced until the 1950s.
- Incorrectly used by the Red Army and Reznov in the campaign.
- The 3rd Person model of the M34 in the Mission "Project Nova" uses the M84 stun grenade which is anachronistic (see M84 Stun Grenade notes section for details).
- Anachronistically and Incorrectly has a green casing which is only available in the M34 model post NATO STANAG 2321 (North Atlantic Treaty Organization standarization agreement of ammunition greater than 20mm with colored casings for grenades for the ease of identification adopted in 1987), the original M34 Grenades produced in the 1950s had a white colored casing.
- Better Choices:
- In General: AN-M8 White Smoke Grenade.
- For the Mission "Project Nova": RGD-1 Smoke Grenade, Nebelhandgranate 39 (As captured equipment).
- For the Mission "Executive Order": RGD-2 Smoke Grenade.
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M7 CS Gas Grenade |
- The M7A3 CS Gas Grenade appears in-game as the "Nova Gas" grenade avaliable only in multiplayer as well as being strapped in several of the character models in the game.
- The M7 grenade appears to have been modified to expell "Nova-6" Nerve Toxin Gas instead of Tear Gas somehow.
- The real life Tear Gas and the ficticius "Nova-6" Gas have similar effects, most notably, coughing, nausea and vomiting, however, according to the in-game lore of the game, the "Nova-6" loaded within the M7 grenade should kill the player (as weaver puts it and i quote: "before the body can even hit the floor") between 30 and 40 seconds upon inhaling the gas (this being the enhanced Soviet version of the nerve agent captured from the Nazis in "Project Nova"), instead, it causes a thirteen percent of damage per second effect depending if the player is on the "Nova-6" gas cloud expelled from the grenade or not in multiplayer, taking all of the information in consideration, it is, for a in-game lore point of view, an in-universe incorrect depiction of the "Nova-6" Nerve Toxin Gas.
- Incorrectly has a Yellow casing with a white stripe instead of the proper white casing with the red "M7A3 RIOT CS" and lower stripe markings.
- Better Choice: XM58 Riot Control Grenade.
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M84 Stun Grenade |
- The M84 Stun Grenade (AKA Flashbang grenade) appears in the campaign used by the Spetsnaz against Hudson in the Missions "Numbers" and "WMD" and later as a Secondary grenade for Mason for the Missions "Crash Site" and "Redemption", all of the missions are set in 1968, it also appears in multiplayer as well.
- Anachronistic, the M84 stun grenade wasn't designed until the 1980s and it wasn't produced until 1995.
- Incorrectly used by the Spetsnaz in the campaign.
- Anachronistically, but pseudo-correctly used by Mason in the campaign.
- Better Choice: Wz. 24 Offensive Grenade.
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MK3 Offensive Hand Grenade |
- The MK3A2 Offensive Hand Grenade (AKA Concusion Grenade) appears only in multiplayer as the only concussion grenade in the game.
- The 1st person model of the MK3 Grenade is correct, but the 3rd person model and icon menu are from the above mentioned M84 Stun Grenade which has a incorrect red paint stripe.
- Despite being a weapon correct for the time-period of the game and being in-game at launch, it is not used in the Missions "Crash Site" and "Redemption" or any pre-1960s Missions in the campaign in anyway.
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Knifes, Bladed Weapons + Crossbow
Weapon in-game |
Notes
|
"Crossbow" |
- A "Crossbow" appears in the game in the campaign Missions "Executive Order" set in 1963 used by Mason, "WMD" set in 1968 used by Hudson and later appears in multiplayer as well.
- The design of the "Crossbow" appears to be inspired by several models of Crossbows from the 2000s, while having been equiped with the stock and the pistol grip of the AR-18 rifle.
- The "Crossbow" can shoot time-delayed, explosive tipped arrows (which were inspired by the movie Rambo: First Blood Part II, which make a *beep* sound for no reason before exploding) or normal bows that are only avaliable in the campaign, while the "Crossbow" in multiplayer is limited to shoot explosive tipped bows only.
- Better Choices (with impact-detonated explosive-tipped bows for the campaign):
- In General: WHAM-O Powermaster Crossbow.
- For the Mission "Executive Order": Ruegg Crossbow.
- For the Mission "WMD": Barnett "DeLuxe" Crossbow.
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Ballistic Knife |
- The Ballistic Knife, which is in fact the American produced version which was inspired by the Soviet-made NRS-2 Scout Firing Knife reported in the 1970s, appears first in the campaign as an unusable prop in the Mission "Numbers" set in 1968 and later available in multiplayer as well.
- Anachronistic, the NRS-2 was produced in the 1970s for the Spetsnaz and the US-made Ballistic Knife (the one used in the game) was not produced until the 1980s.
- Better Choices:
- Right Hand: Hubertus Wurfmesser Throwing Knife.
- Left Hand: Any faction-themed period-accurate combat knife.
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Rambo II Survival Knife |
- The Rambo II Survival Knife appears in-game as the only Combat Knife available in the game.
- Anachronistic, this knife in specific was made for the movie Rambo: First Blood Part II relased in 1985.
- Incorrectly used by all factions in the campaign.
- Better Choices for the 1st Person Models for each faction:
- In General: Gerber Mark II Combat Knife.
- For the U.S. Army: KA-BAR Combat Knife.
- For the Cuban Army and Soviet Army: NR-40 Combat Knife.
- For the Viet Cong and the People's Army of Vietnam (NVA): Type 30 Bayonet.
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Karambit Knife |
- The Karambit Knife appears first and only in the Mission "Executive Order" set in 1963 as Mason and Woods main knife.
- The Karambit Knife in-game is based on the Emerson Karambit Knife Series which is Anachronistic, the Emerson Knife Company, which designed and produced the Karambit Knife, was not founded until 1996.
- Better Choice: Below-Mentioned Model 14 Randall "Attack" Knife.
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"S.O.G. Knife" |
- The Model 14 Randall "Attack" Knife appears first and only in the Mission "Victor Charlie" set in 1968 as the "S.O.G. Knife" in the game.
- Despite being in-game at launch, it is not used in any of the missions set in the 1960s (excluding "Vorkuta", " U.S.D.D." and "Victor Charlie") in the campaign in anyway.
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Strider Hatchet |
- The medium variant of the Strider Hachet, labeled as the "Tomahawk", appears first in the campaign in the Mission "Rebirth" set in 1968 and later in mutiplayer as an optional primary tactical equipment replacing the grenade slot available in the game.
- Anachronistic, the Strider Hachet was not produced until 2006.
- Better Choices:
- In General: Norlund Tomahawk Axe.
- For the Mission: ZIK Lumberjack Axe or "Trud Vacha" hatchet.
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"Prision Knife" |
- An improvised knife made of scrap metal(?) appears first and only in the Mission "Vorkuta" set in 1963 as the "Prision Knife".
|
Bowie Knife |
- The Bowie Knife appears in-game appears only in zombies mode as a buyable weapon replacing the standard knife in the game mode.
- Model in-game has a WWII-era US MK1 marked knuckle duster trench knife grip and knuckle instead of the standard grip.
- Despite being in-game at launch, it is not used in any of the missions set in the 1960s (excluding "Vorkuta" and "U.S.D.D.") in the campaign in anyway.
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Weapon Attachments
Attachment In-Game |
Notes
|
Troy Battle Sight |
- The Troy Battle Sight appears mounted on some of of the weapons in the game.
- Anachronistic, the Troy Battle Sight was not produced until the foundation of Troy Industries in 2003.
- Better Choice: Any time-period accurate iron sights for their parent weapon.
|
Red Dot Sight |
- The Red Dot Sight appears in-game depending of the weapon model, including:
- The Elbit Falcon sight available for almost all western weapons, it also appears on Mason's MP5k on the Mission "Executive Order" set in 1963.
- A fiticious design of the Kobra Red Dot sight available for almost all soviet bloc weapons.
- Anachronistic, not only the Elbit Falcon sight was not produced until the 1980s, but the Kobra Red Dot sight was not produced until 1996.
- Better Choices:
- In General: Nydar Model 47 Sight or Giese Electric Gunsight.
- For all Western weapons: Custom-made mount with a modified Bell & Howell Reflector Gun Sight Mk VIII connected to a external portable battery power supply.
- For all Soviet bloc weapons: Custom-made mount with a modified PBP-1B Gunsight connected to a external portable battery power supply.
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Reflex Sight |
- The Aimpoint Electronic/Mark II appears as the Reflex Sight available for almost all weapons in the game.
- Anachronistic, the Aimpoint Electronic/Mark II was not designed until 1974 and not produced until 1975.
- Better Choices for all weapons: Gibbs Magnifying Sight or Martin Galilean Sight.
|
ACOG Sight |
- The ACOG Sight appears in several of the weapons of the game depending of the weapon model, including:
- The Colt 3x20 Scope available for almost all western weapons, it is also equiped in Mason's U.S.A.F. M16 in the Mission "Operation 40" set in 1961.
- The PK-A Russian scope available for almost all soviet weapons including the Galil.
- The Swarovski scope available only for the AUG converts it into the A1 variant.
- The XL 64 version of the SUSAT Scope available only for the Enfield.
- Anachronistic (x4):
- The Colt 3x20 Scope was not produced until 1962, altough it would be later used in Vietnam.
- The PK-A Scope was not produced until 2004.
- The Swarovski Scope, alongside the entire AUG Platform, is anachronistic (see AUG section for details).
- The SUSAT Scope, alongside the Enfield, is anachronistic (see Enfield section for details).
- Better Choices:
- For all Western weapons: Zeiss Glasvisier 16 Sight.
- For all Soviet bloc weapons: PGO-7 Sight.
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Infrared Scope |
- The Infrared Scope appears in several of the weapons of the game depending of the weapon model, including:
- The AN/PVS-3A night vision sight available for almost all western weapons, including Hudson's Enfield in the Mission "Rebirth" set in 1968.
- The NSPU 1PN34 scope available for almost all soviet weapons, including the Dragunov in the Missions "Vorkuta" set in 1963, "Numbers" set in 1968, "Rebirth" (on Hudson's Enfield) set in 1968 and mounted in the "Galil" and "RPK" in the Mission "Redemption" also set in 1968.
- Anachronistic (x6):
- Both the AN/PVS-3A and the NSPU 1PN34 were not produced until the 1970s, altough it would be later used in Vietnam mounted on American M16s and the XM21 SWS.
- The AN/PVS-3A has a anachronistic and incorrect AN/PVS-4 reticle.
- Anachronistically and incorrectly depicted as dual-band thermal/night vision optics, the concept of a dual-band thermal/night vision optics was not introduced until the early 2000s with the introduction of the AN/PSQ-20 enhanced night vision goggle.
- Both the AN/PVS-3A and the NSPU 1PN34 have a anachronistic and incorrect pale blue color image effect instead of a monochrome green image effect, indicating they are equipped with white phosphor image intensifiers which were not introduced until the 1990s, alongside the AN/AVS-9 night vision goggles produced in 1992.
- Better Choices:
- For All Western weapons: Custom-made mount equiped with a AN/PAS-4 Infrared Scope connected to a external portable battery power supply.
- For All Soviet bloc weapons: Custom-made mount equiped with a NSP-2 Infrared Scope connected to a external portable battery power supply.
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Grip |
- The Knight Armament Company Grip appears in-game available in the campaign in the Mission "S.O.G." set in 1968 on all Steakeout Shotguns and multiplayer for almost all weapons, excluding some SMGs.
- Anachronistic, the KAC rail adapter and grip wasn't available until 1997.
- Better Choice: Underbarrel mount with zipties equiped with a custom-made grip.
- The grip model changes depending of the weapon model.
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BO1 Miscellaneous Anachronisms (and other nonsensical BS, On Hiatus)
Cuba
- The Cuban "Tropas" (Ficticious, it should be the period-accurate Cuban FAR, Fuerza Armada Revolucionaria or Armed Revolutionary Forces in spanish) are using the french-made TAP Modéle 1947/56 camo uniform with Mle 1961 French boots, while not anachonistic, the uniform and boots was never used by the Cuban FAR and, for some unfathomable reason, the cuban "tropas" do not use helmets or headgear of any kind.
- The Cuban "Police" are using an inspired but anachronistic modern day cuban police standard uniforms with ficticious insignias on the arms and beret, in which the beret and shirt is sky blue in color and the pants are dark blue in color.
- The Cuban "Police" cars are the soviet-made GAZ-13 Chaika, while not anachonistic, it was at the time, a high-end, very limited, very reciently produced, limousine-class luxury car which was not used by the cuban police.
- The Brigade 2506 (Brigada 2506 in english) And/or "Carlos Men's"/"Op 40" Operatives are wearing ficticious uniforms, gear, caps and insignias.
- A ZPU-4 Anti-Air gun can be seen in the final stage of the mission, while not anachronistic, it is somewhat out-of-place that one lonely cuban is using it (and with no crew in sight none the less... also floating FN-FAL G-Series...).
- An BTR-PB appears in the final stage of the mission as well, the BTR-PB is anachronistic, as it was produced in 1966.
- The Douglas A-26/B-26 Invader, a plane Bowman mentions two times in the mission, supposedly appears, however, upon closer inspection of the model, the B26 is in fact an C-130 transport plane, on top of that, the landing gear is open.
- Several MiG-17 fighter jets are seen flying in the final stage of the mission, as well as being parked in their hangars, the appearance in the mission is anachronistic, as this jet did not arrive in cuba until 1964, on top of that, the MiG-17 have North Vietnamese insignias.
The Cuban Army and Police uniforms, gear, vehicles, etc. shoud be changed with the following:
- The regular field greenish uniform and field cap with insignia and black combat boots replacing the french-made TAP Modéle 1947/56 camo uniform and Mle 1961 French boots, which was used by the Cuban FAR at the time.
- The Cuban Revolutionary Police Force uniforms which was used by "Castro's Auxiliary Forces", which were khaki shirts, olive-drab pants and caps and period accurate insignias should replace the modern day cuban police inspired uniforms.
- The Pontiac Chieftain Model 1954, which was actualy used by the cuban police should replace the GAZ-13 Chaika.
- The civilian-made KAMO duck hunter colorfast field uniform and cap with geniuine insignias, with the camo based on the WW2-era M1942 spot pattern shopuld replace the ficticious uniforms, gear, caps and insignias, which was provided by the C.I.A. and Special Operations advisors for the Brigade 2506.
- The Vz. 53 Anti-Air gun should replace the ZPU-4 Anti-Air gun, as it was the most common AA gun used by the the Cuban FAR at the time.
- The BTR-152 fpr a plausible choice or, for realistic choices, a BTR-60P or a Soviet T-34-85 Tank should replace the BTR-PB, which were used by the Cuban FAR during the Bay of Pigs invasion.
- An actual B-26 model should replace the C-130, as the C.I.A. provided the Pro-US Brigade 2506 with B-26s in an attempt to hide American involvement in the Bay of Pigs invasion, as the Cuban Airforce at the time used the B-26 as well.
- The Lockheed T-33 Shooting Star alongside the Hawker Sea Fury should replace the MiG-17 for the Cuban Airforce, as they were used during the Bay of Pigs invasion.
Russia (BO1)
The Soviet-era Spetsnaz (G.R.U.) are incorrectly depicted as being the main ground forces in all missions within Russia and the Rusalka (excluding Vorkuta and any missions outside Russia), the Spetsnaz is also refered as a specific military unit, in reality the word "Spetsnaz" is a Russian word/term for "Special Force(s)".
The uniform and gear of the Spetsnaz are highly anachronistic, which includes the following:
- The SSh-68 Helmet, while it was produced in 1968, it was at the time, an earlier produced helmet and rarely available, it also makes an anachronistic appearance in the mission "Executive Order" set in 1963.
- The 6B50 Goggles is attached to the SSh-68 Helmet, which is anachronistic, this goggles were not produced sometime after the 2000s.
- The KZS camo suit, not made until 1975.
- The M88 Olive Afghanka Jacket and Pants were not introduced sometime between 1983 and 1985, also, the camo pattern inprinted on it is the "flora"/VSR-98/"arbuz" pattern, not inplemented until 1998.
- The Krapoviy/Crimson (or possibly Maroon) Colored Beret was introduced in possibly mid to late 1960s, used by Soviet Paratroopers AKA VDV Airborne Troops and later implemented into its special forces in 1978, anachronistic for the mission "Executive Order", the red star with hammer and sickle insignia is missing as well.
- In the final stage of the Mission "Executive Order", the Spetsnaz are using a ficticious Gas Mask in which the design resembles the Soviet MM-1 and the civilian GP-5 gas masks which is connected with an GP-5 filter canister or worse, the ANP M51/53 gas mask made in france.
- The SSh-68 Helmet, KZS camo suit, a weird looking suit with hood, M88 Olive Afghanka Jacket and Pants have ficticious winter variants in the "WMD" mission.
- The Soviet 2nd pattern lifchik chest rig is anachronistic, this chest rig did not enter production until 1988, it is also used by Woods, Bowman, Cuban "Tropas", "Carlos Men's"/"Op 40" soldiers, and the N.V.A.
- A set of Combat, Leather, Black, Direct Molded Sole boots, while not anachronistic, it is out-of-place that the Spetsnaz use them, as these are boots were produced in the United States.
The Spetsnaz should be wearing period-accurate uniforms and gear which includes the following:
- The Earlier SSh-60 Helmet + its Variants should replace the SSh-68 Helmet, including a ficticious winter variant and an RKKA Ushanka for the mission "WMD".
- The KLMK uniform with hood and optional face mask with the "Splatter/Splotch" camo pattern, optional "Sunshine Rays" camo pattern with ficticious winter variants for the mission "WMD" should replace the KZS camo suit for the missions in 1968.
- The 6B50 Goggles, M88 Olive Afghanka Jacket and Pants must be removed.
- The Krapoviy/Crimson Colored Beret should be removed from the mission "Executive Order", the ingsignia must be added, and made only avaliable to VDV Airborne Troops in any post-1963 missions onwards.
- The original 1954 RD-54 Backpack should replace the 2nd pattern lifchik chest rig, additionaly, an RPG-7 rocket backpack should be avaliable to all RPG wielding soviet forces in the campaign.
- An actual MM-1 or an SMh-41 gas masks with EO-16 filters connected with a standard soviet hose should replace the ficticious gas masks, the MM-1, GP-5 and the PMG gas masks should appear as common gear avaliable in the mission "Rebirth" among soviet army and personnel as well.
- The WW2-era two piece winter camo suit for the "WMD" mission should be avaliable for the Spetsnaz and other personnel as well.
- WW2-era or Early Cold War-era Sapogi Boots should replace the Combat, Leather, Black, Direct Molded Sole boots.
The Spetsnaz presence as the main ground forces must be reduced, and should be removed, reinforced or replaced with the following:
- Regular Soviet Army Soldiers Wearing M43 khaki uniforms, SSh-60 Helmet + variants, 1950/60s casual or ceremonial shoulder boards and WW2-era or Early Cold War-era Sapogi Boots, they also should appear as the "Strategic Rocket/Missile Forces" stationed in the Baikonur Cosmodrome and the "Military Unit 25484" stationed in Rebirth Island (excluding missions taking place in Hong Kong, Vietnam and Laos for obvious reasons), this unit used the same above-mentioned uniform, with the only notable difference that the shoulder boards were black in color, which signify this unit is serving in a biological and chemical protection unit.
- Soviet-era VDV Airborne Troops, which uniforms consisting of an 1959 VDV Jumping Suit, SSh-60 Helmet + variants, Pilotka cap, Telnyanshka (an horizontally striped undershirt, blue and white in color) and an optional RD-54 Backpack, as for their apperance in the "Executive Order" mission and all Post-1963 missions onwards, according to historical sources, Spetsnaz units were dressed like VDVs during the Invasion of Prague in 1968, so the Spetsnaz using VDV uniforms and gear is historicaly accurate as well.
- K.G.B. Enlisted Troops appearing in uncommon numbers in the "Executive Order", "WMD", "Rebirth" and "Redemption" missions, since the above-mentioned missions take place in sensitive facilities/top-secret bases within the Soviet Union (the Underwater facility beneath the Rusalka can be cosidered a Top Secret base), their uniforms of the K.G.B. Enlisted Troops consists of an M43 (slightly) darker khaki uniforms, K.G.B. Enlisted Visor Cap, K.G.B. Shoulder Boards (field, casual or ceremonial + blueish version) and WW2-era or Early Cold War-era Sapogi Boots.
- K.G.B. Border Guard Enlisted Troops appearing in rare numbers in the "Rebirth" and "Redemption" missions only as for the K.G.B. Border Guard Enlisted Troops, as for their uniforms, they used the same M43 dark khaki uniform and Sapogi Boots, with the only notable difference that K.G.B. Border Guards had an slightly different cap, the visor is more rounded and the cap had a greenish coloring and their Shoulder Boards are the same as previously mentioned, with the only difference is that they are greenish in color.
- The Soviet Prision Guards and Spetsnaz "Juggernaut" soldiers appearing in the later stages of the missions "Vorkuta" and "Redemption" are wearing ficticious body armor, the older SN-42 body armor or the 6B1 vest among M.V.D. Internal Troops and the Spetsnaz mixed with the above mentioned uniforms and gear would be more appropiate for an plausible "Juggernaut" soldier, still though, no such soviet "Juggernaut" soldier existed during the 1960s period of the cold war.
Vorkuta
The Prisioners of Vorkuta are wearing plain shirts and pants, since Vorkuta is located in the north of the Arctic Circle and the mission takes place during autumn, some or almost all of the prisioners should be wearing wool padded jackets and ushankas in the exterior of prision camp, as seen in historical photos of gulags at the time.
The Soviet Prision Guards are just plain ficticious, their uniforms are ficticious, their ushankas are the swedish-made Vintermössa m/1943 which was never used by the soviets, on top of that (and just like in World at War), it has an WW2-era soviet hammer and sickle insignia that is backwards for no apparent reason, the Ministry of Internal Affairs (M.V.D.) Internal Troops are a historicaly and period-accurate choice for Prision Guards in Vorkuta, it should also come as reinforcements during the later half of the mission, as according to historical sources, the M.V.D. dispersed the actual riot in 1953, as for their uniforms and gear, they consist of an SSh-60 Helmet + variants with a proper soviet RKKA ushanka hat with a proper hammer and sickle insignia, either a WW2-era M43 Dark khaki uniform, WW2-era or cold war era M43 Shinel/Greatcoat, M.V.D. Enlisted Visor Cap, M.V.D. Shoulder Boards (the great coat has his own version of the shoulder board, but it can be both), M.V.D. Overcoat with a collar tab and WW2-era or Early Cold War-era Sapogi Boots.
Several GAZ-66 trucks appears in the mid-to-late stages of the "Vorkuta" mission, the GAZ-66 wasn't produced until 1964, the GAZ-51 is more appropiate for the mission.
A Mi-8 "Hip" helicopter appears in Vorkuta, while it was first flown in 1961, it was not put into service until 1967, for plausible realistic choices, the Mi-6 "Hook" (1959) or the Mi-4 "Hound" (1953) would be more appropiate for these mission as well, the Mi-8 "Hip" is not anachronistic for the rest of the game.
U.S.D.D.
The same soviet-made GAZ-13 Chaika innapropiately appears in the cinematic mission escorting Mason to the Pentagon, this time, it is an enlarged version on it, theres also the Military Police motorbikes, these are in fact soviet Dnepr M-72 motorbikes with American Military Police textures added on them, said bike also appears in the "Vorkuta" mission as well, for a proper american made limusine, an 1957 Chevrolet Bel Air Limousine should replace the enlarged GAZ-13 Chaika, as for the motorbikes, an 1960 Harley-Davidson Duo Glide or an 1950 Indian Chief Black Hawk should replace the Dnepr M-72 motorbikes for the Military Police.
Executive Order
The Nazi Scientists AKA "The Ascension Group", other than the Spetsnaz, are the only personnel seen in the later stages in the mission, in reality the Baikonur Cosmodrme had a large amount of personnel at the time, including Rocket, Engineering and other crews with black insignias, Soviet Airforce and Cosmonaut personnel with Soviet-era Airforce uniforms, motorized and armored troops, and assigned personnel with Raspberry/Red Color armbands.
An UAZ-3161 truck appears in the mission, which is a slight modernization of the UAZ-469, anachronistic, as it was introduced in 1985, the GAZ-69 would be more appropiate for the mission.
A Mi-8 "Hip" helicopter (again) appears, this time, in the Baikonur Cosmodrome, for plausible realistic choices, see above.
Vietnam
The U.S. Army uniform is correct, but the gear they are using is the M1967 M.L.C.E. (Modernized Load-Carrying Equipment), while not anachronistic and used in vietnam, it was an uncommon set of gear and a complete set would be a rare sight in the war, another gear that appears is the A.L.I.C.E. (All-Purpose Lightweight Individual Carrying Equipment), the A.L.I.C.E. is anachronistic, this gear wasn't adopted by the U.S. Army until 1973, the M1956 L.C.E. (Load-Carrying Equipment) was the then-standard, more common and aprropiate issued gear used by the U.S. Army in Vietnam, theres also U.S. Personnel wearing medical red cross insignias, which is rare for the war, as it could result into the opposing force making the medic a target priority, the medical red cross insignias should be removed.
The People's Army of Vietnam (P.A.V.N.), also known as the North Vietnamese Army (N.V.A.) and the National Liberation Front (N.L.F.) AKA Viet Cong uniforms and gear mostly correct, with some Inaccuracies, including:
- The base uniform and headgear of the N.V.A. is white colored, while the N.V.A. did wear white colored uniforms and headgear, it is incorrectly depicted as the only color avaliable, in 1964 the NVA uniforms and headgear were khaki-colored, sometime after 1964, they changed their khaki uniforms to green, however, the N.V.A. constant washing of their uniforms caused variations of colors on their uniforms, based on information avaliable online, and since the missions in vietnam takes place in 1968, the N.V.A. should have multiple variations of colors in their uniforms, including variations of khaki colors alongside yellow, white, green(ish) among other variations of colors.
- The N.V.A. uniform has an ficticional shoulder board/strap based on the soviet shoulder board, no such shoulder boards/straps were ever used by the N.V.A.
- The Viet Cong "Uniform" and gear is mostly okay, but they are Inaccuracies, first they use a bandana as their sole headgear, in reality they used captured N.V.A. headgear mixed with a vietnamesse conical hat alongside other headgear, theres also an Viet Cong model with a black pyjama, appropiate for the setting, but severely underused in-game, also, there should be a mix of rare captured military gear alongside common civilian clothing (which is, for a lack of a better word, anachronistic-proof, so i won't bother) among Viet Cong units.
- As previously mentioned, the Soviet 2nd pattern lifchik chest rig is incorrectly used by the N.V.A., the Chicom Chest Rig is a more historicaly-accurate choice, as it was used by the N.V.A. and the Viet Cong.
There should be forces of the Vietnam People's Self-Defense Force present in the missions "Victor Charlie" and "Crash Site" since this missions takes place in South Vietnam and Laos respectively, appearing in rare numbers, the militia civil defence force was almost compromised of womens, as at least 1.5 million women served in north vietnam, mostly as a auxiliary military, police and defence force.
On the subject of Laos, there should be forces of the Pathet Lao present on the missions "Crash Site" and "Payback" alongside the Soviet forces and the Viet Cong in common numbers, as it was a non-state ally during the war, for the unaware, the Pathet Lao was a military organization supported by China and the Soviet Union during the duration of the Laotian Civil War AKA The Secret War in Laos, their uniforms consist of the same as the Chinese and N.V.A. ones, with the only differences being that the chinese uniforms used by the Pathet Lao had no epaulettes and the pants had no rear pockets, on an intresting note, the Pathet Lao received weapons earlier than the Viet Cong, such as the Vz. 58 and the Dragunov SVD.
S.O.G.
The T-55 tank appears among the N.V.A. durning the initial siege of Khe Sahn, this is anachronistic, this tank was not delivered to vietnam until 1973, in reality the PT-76 amphibious light tank was used by the N.V.A. during the siege.
A Jeep Wrangler appears in the final stage of the mission "S.O.G." which is (that's right, you guess it) anachronistic, the first model of the Jeep Wrangler was not produced until 1986 and the model of the Jeep Wrangler used in-game wasn't produced between the years 2009 and 2011, because Jeep asked Treyarch to promote the new Wrangler model back in 2010...
PRAISE OUR REPTILIAN SHAPESHIFTING OVERLORDS AT ACTIVISION AND TREYARCH FOR CurSiNg uS--- I MEAN BLESSING US WITH THIS GIFT.
But in all seriousness though, a Jeep M151 MUTT is a more appropiate choice for the "S.O.G." mission.
The Defector
There's little to no presence of the U.S. Defenders at the M.A.C. V compound, only two dead bodies of U.S. servicemen are present, by the time of the Battle of Hue, the U.S. Marines Alpha Company/1st Battalion Regiment, Golf Company and Fox Company of the 2nd Battalion/5th Battalion Regiment that reinforced the area should appear as defenders, including Austrailian and American advisors as well, on the other side, the Viet Cong 1st and 2nd Sapper Divisions should appear fighting alongside the N.V.A. in few numbers, the N.V.A. 4th Regiment, 804th Battalion and 815th Battalion should appear as attackers in the mission, also, prior to the events of the Battle of Hue, the M.A.C. V compound was reinforced with M48A3 Patton Tanks and the M67A2 Flametrower Tanks, none of these tanks appear in the mission, not even their wreckage.
Some AM General M35A2 trucks appears stationed after leaving the M.A.C. V compound, while not anachronistic, it is or out-of-place that the M35A2 truck appears in the mission, during the Vietnam war, the original M35 Truck made by ERO was used by the U.S. Army in Vietnam at the time.
The above-mentioned T-55 appears in the mission "The Defector", one in the mid-stage of the mission and another one in the final stage of the mission, the above-mentioned T-34-85, T-54 and the above-mentioned PT-76 were used by the N.V.A. as their main tanks.
Kowloon
The Spetsnaz are wearing civilian cloting mixed with the above-mentioned anachronistic Soviet 2nd pattern lifchik chest rig, the also above-mentioned RD-54 Backpack would be more appopiate.
Project Nova
The same Vintermössa m/1943 ushanka and the outdated M41 Telogreika wool-padded jacket is incorrectly used by soviet soldiers, said wool-padded jacket also has the ficticional insignia on the collar tab and, just like in World at War, the same star belt bucle appears among soviet soldiers, the star belt buckle was only used by NCO and officers only, the RKKA ushanka hat alongside the SSh-40 helmet and the M43 Telogreika wool-padded jacket are a more historical and accurate choice, the star belt buckle must be removed.
The Nazi German soldiers winter coat is completely fictional (no much else to say), a better choice could have been the Parka winter coat alongside the M43 Kharkiv parka coat, as it was used by Nazi forces in the winter theater during WW2.
The British commandos uniform seems to be a ficticious winter variant of the regular paratrooper jacket, the all-white camoflage uniform used by British forces in the winter theater during WW2 would be appropiate.
Crash Site/Payback
In the "Crash Site" mission, the supposed soviet cargo plane is in fact the same american C-130 cargo plane appraring in the "Operation 40" mission, which has an red star painted on the tail, the soviet airforce in the 1960s used several cargo plane models, but either an Antonov An-12, An-24 or an An-22 would be appropiate choices for the mission.
The Mi-24A "Hind" Prototype appears in the missions "Crash Site" and "Payback" which is anachronistic, the Mi-24A "Hind" Prototype was first flown in September 19th of 1969, evaluated for adoption in June of 1970 and it would not enter into service until 1972, the actual in-game Mi-8 "Hip" or the above mentioned Mi-4 "Hound" would be more accurate for the mission.
The ZSU-23-4 "Shilka" Anti-Air tank armed with an ZSU-4 quad barreled anti-air cannon appears in the "Payback" mission, while not anachronistic, the Shilka was not deployed in Vietnam until 1975, the ZPU-2 mounted on an BTR-40 is a more fittiong choice (altough the ZPU-2 is a twin barreled anti-air cannon).
Rebirth Island
C.I.A. Operatives are wearing an ficticious (and way too futuristic, as in, BO2 futuristic) N.B.C. Suit and gas mask, an ABC-M17 with an ABC-M6A2 Protective Mask Hood with rubber gloves mixed with the above-metioned U.S. Army uniform and gear would be more appropiate, the ficticious N.B.C. suit is incorrectly referred as an Hazmat Suit, the term "Hazmat" is used on civilian versions of the N.B.C. suits.
The Spetsnaz are using also an ficticious N.B.C. Suit and gas mask, the above mentioned SMh-41 gas mask with an OZK protective coverall, consisting of a OP-1 coat, overboat and gloves are a more appropiate choice for the Spetsnaz as well.
Redemption
The same The Mi-24A "Hind" Prototype appears, this time, two of them in the first stage of the mission... do i realy i have to point this out?
The Spetsnaz are inaccuarately depicted as the main crew of the Rusalka and the underwater/submarine base, the Rusalka is supposed to be an undercover cargo ship, the appearance of the Spetsnaz defeats the purpose of being undercover, if would make sence if:
- In the 1st stage of the mission, the crew onboard of the Rusalka should be Spetsnaz and VDV were using civilian cloting, posing as civilian ship crew, no uniforms and gear of any sort.
- Later in the lower deck of the Rusalka and later in the underwater base, it should be a mix of Spetsnaz and VDVs, fully equipped with uniforms and gear.
Closing Statement
And there you go guys, a list noting every anachronisms and inaccuracies in BO1 and suggesting better alternatives to the game in the case BO1 gets rebooted or remastered in the future, honestly this was a lot of fun to write, wish the MW2 one was fun to write as well.
I do still like the game, is just the weapons, uniforms and gear that they included in the game that makes me question how much Treyarch reseached for the game like, did they even researched at all? however, there is a potential explanation why there's so many anachronistic weapons in the campaign, presumably, the BO1 campaign was supposedly to take place in the entirety of the Cold War from 1947 to 1991, how they would be able to pull that one i don't know, but Bobby Kotick (AKA: The Satan of Videogames, AKA Greedy Mother******, AKA That colossal ****), presumably gave the order to rush the development of BO1, thus giving Treyarch no time to research and complete the arsenal for the factions to use.
Anyway, this concludes this Anachronisms and Inaccuracies in Black Ops 1, did i write some mistake? have better choices than mine? Let your comments on my message board and i will correct them if i can.
Weapopn Inaccuaracies in Battlefield: Bad Company 1
Battlefield: Bad Company 1 is probaly one of the somewhat less know FPS Shooters for the PS2 and the Xbox, but still popular none the less, the campaign was... generic to say at least (seriously what is going on?), but the weapons... THE WEAPONS, while they have some flaws, they have what i have consider in my personal opinion, the best animation and sound design ever made for a videogame, the weapons are depicted as being heavy and chunky to handle, dont believe me? Here, have a look and listen, thats pretty much in.
Before we continue, i would like to point out that there is no established year in which the "First Russo-American War" (BF1 Campaign) takes place so, for the sake of realism, i will use the north american release date of the game (2008) as base.
LIST STATUS: IN PROGRESS.
Anyway, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for like... five factions in the game- wait... this sound familiar, LET'S GET INTO IT :)
WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME (OR WATCHED THE CAMPAIGN GAMEPLAY ON YOUTUBE SINCE THE GAME WAS DELISTED, CURSE YOU EA), DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!
Sidearms
Weapon in-game |
Notes
|
Beretta M9 |
- The Beretta M9 appears as the sidearm avaliable to the U.S. Recon (Sniper) kit and the (BF1 Equivalent of MW2 2009 Inner Circle or Shadow Company) Legionnaire Mercenaries in the campaign.
- Incorrectly has a magazine capacity of 12-Rounds instad of 15.
- The casings incorrectly ejects from the gloves.
- The slide does not lock back once empty.
|
MP-443 Grach |
- The MP-443 Grach appears as the sidearm avaliable to the Russian Recon kit and the Ficticious Serdaristan Army in the campaign.
- Incorrectly has a magazine capacity of 12-Rounds instad of 18.
- The casings incorrectly ejects from the gloves.
- The slide does not lock back once empty.
|
MP-412 REX |
- The MP-412 REX appears as the main revolver used by the (BF1 Equivalent of COD4 Al-Asad OpFor or MW2 OpFor, but more organized) Middle Eastern Coalition Recon kit and as a rare sidearm used by the M.E.C. in the final mission "Ghost Town", it is also the sidearm of choice of "Legionnaire", the leader of the Legionnaire Mercenaries (and BF1 Equivalent of MW2 2009 Makarov).
- During the reload procedure, the automatic extractor, which ejects the spent rounds upon break-opening the weapon, does not function.
- Incorrectly depicted used as the main sidearm of the M.E.C.
- The MP-412 REX never left the prototype stage, it was never used/adopted for military use or mass-produced, as the Clinton-Yelstein Export Ban of the mid-1990s was put into effect, preventing the export of Russian-made firearms, thus leading to its cancelation, the lack of a commercial market also attributed to its cancelation as well, making its use by the M.E.C. impossible (unless it was mass produced for M.E.C. use, but there is no evidence to back up this claim), its use by "Legionnaire" is acceptable... sort of, as it could be argued that the MP-412 REX was personaly custom-built for his own personal use, but there is no evedence to back up this claim.
- Better Choice for the M.E.C. Recon Kit: CZ 85B.
|
Personal Defence Weapons/Sub Machine Guns
Weapon in-game |
Notes
|
Heckler & Koch UMP |
- The Heckler & Koch UMP appears in-game as the main submachine gun rarely used by Legionnaire Mercenaries in the campaign.
- It is equipped with a supressor that cannot be removed, for no apparent reason.
- Incorrectly classified as a "compact" assault rifle.
- Incorrectly has a capacity of 60-Rounds on either a 30 or 25 round magazine (the caliber is never stated).
|
PP-2000 |
- The PP-2000 appears in-game as yet another submachine gun rarely used by Legionnaire Mercenaries in the campaign.
- It is equipped with a supressor that cannot be removed, for no apparent reason (again).
- Incorrectly classified as a "compact" assault rifle.
- Incorrectly has a capacity of 60-Rounds on a 44-Round magazine.
|
Uzi |
- The IMI Uzi submachine gun appears in multiplayer which is only avaliable though the "Find-All-Five!" unlock series, it is used in the Specialist kit.
- It is equipped with a supressor that cannot be removed, for no apparent reason (yet again).
- Incorrectly classified as a "compact" assault rifle.
- Incorrectly has a capacity of 60-Rounds on a 50-Round magazine.
|
Assault Rifles/Battle Rifles/Carbines/DMRs
Weapon in-game |
Notes
|
M16A4 |
- The M16A4 appears in game as the main rifle uncommonly used by Legionnare Mercenaries in the mission "Par for the Course".
- It is equipped with a M203 Grenade launcher that cannot be removed, for no apparent reason (nevermind...).
- Incorrectly depicted as being able fire in full-auto instead of 3-Round burst-fire.
- Incorrectly has a capacity of 50-Rounds on a 30-Round magazine.
|
AEK-971 |
- The AEK-971 appears in as a common weapon used by the Russian Army and Serdaristan Army in the campaign, a golden-plated AEK-971 is seen hanging in the panic room of Zavimir Serdar, the Dictador of Serdaristan.
- Model in-game is the prototype model, evidenced by its grennish grip, handguard and stock.
- It is equipped with a GP-30 Grenade launcher that cannot be removed, for no apparent reason.
- Incorrectly has a capacity of 50-Rounds on a 60-Round magazine.
- Incorrectly depicted as the main assault rifle on the Russian Army and (even) the Serdaristan Army.
- By the time BF1 was released, the Russian Army did not consider replacing the below-mentioned choice with the AEK-971, let along the prototype model for service, as it would be outdated by 2008, even its use by the Serdaristan Army makes no sence (unless it was mass produced for Serdaristan Army use, but there is no evidence to back up this claim), as only a small batch of AEK-971s were adopted by the Ministy of Internal Affairs (M.V.D.) Internal Troops and the Alpha Group in 1990.
- Better Choices:
- In General: AEK-973.
- For the Russian and Serdaristan Army's Assault Kit: AK-74M.
|
F2000 |
- The FN F2000 Tactical appears in-game multiplayer which is only avaliable though the "Find-All-Five!" unlock series, it is used in the Assault kit.
- Unfortunaly, due to an error with the coding of the game related with the veteran ranking system, the F2000 cannot be unlocked by any means.
- Model in-game is equipped with the FN EGLM used on the standard model of the F2000 that cannot be removed, for no apparent reason.
- Incorrectly has a capacity of 50-Rounds on a 30-Round magazine (the F2000 uses M16 magazines).
|
Steyr AUG A3-CQC |
- The Steyr AUG A3-CQC apprears in game used by Middle Eastern Coalition Assault kit, it also appears in the final mission "Ghost Town" used by M.E.C. forces as well.
- Incorrectly has a capacity of 50-Rounds on a 30-Round magazine.
- It is equipped with a M203 Grenade launcher that cannot be removed, for no apparent reason.
- Incorrectly depicted as the main rifle of the M.E.C.
- By the time BF1 was released, this variant in specific of the AUG was never mass produced, only five prototypes were ever made and it was never adopted into service, making its use by the M.E.C. impossible (unless it was mass produced for M.E.C. use, but there is no evidence to back up this claim).
- Better Choice for the M.E.C. Assault Kit: DIO KH2002 Khaybar.
|
XM8 |
- The Heckler & Koch XM8 appears in-game, first as a battle pickup used by Preston in the tutorial mission "Welcome to Bad Company", later used by Legionnare Mercenaries in the campaign.
- Model in-game has one visua modification, the XM8 intregrated scope has been replaced with the G36 rear sights, this also applies to the XM8C.
- Incorrectly has a capacity of 50-Rounds on a 30-Round magazine.
- Incorrectly depicted as the main assault rifle of the Legionnare Mercenaries.
- The XM8 was tested as a possible replacement for the M4 and M16 rifle series, but the XM8 was never adopted into service, with its experimental phase ending in 2005... so how the Legionnare Mercenaries were able to procedure such large amounts of XM8s eh? Unless it was mass produced for Legionnare use, but there is no evidence to back up this claim.
- Better Choices:
- For the Battle Pickup (ironicaly): M4A1 Carbine.
- For the Legionnare Mercenaries: Above-mentioned AK-74M and AEK-973.
|
FN SCAR-L CQC |
- The FN SCAR-CQC appears in-game as a battle pickup in the missions "Welcome to Bad Company" and "Acta Non Verba".
- Incorrectly has a capacity of 60-Rounds on a 30-Round magazine.
- Incorrectly classified as a "compact" assault rifle.
- The descriiption states that the SCAR-L was adopted in 2003, in reality the SCAR-L was not adopted into service until 2009.
|