|Join our Discord!|
|If you have been locked out of your account you can request a password reset here.|
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare (also known as CoD4:MW, CoD4, Modern Warfare 1, and MW1) is the fourth main installment of the Call of Duty series, and first installment of the Modern Warfare trilogy, officially released on November 5, 2007 in North America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.
The first game in the series to be set in modern times, Call of Duty 4 taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name "OpFor"), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant "Soap" MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.
A remastered version titled Call of Duty: Modern Warfare Remastered was released on November 4, 2016 as a bonus alongside the deluxe editions of Call of Duty: Infinite Warfare. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Call of Duty 4: Modern Warfare:
Call of Duty 4 reuses the standard two slot inventory system from Infinity Ward's previous Call of Duty installment, Call of Duty 2. In most missions and in multiplayer, the player starts with a longarm primary weapon and a sidearm, but through the use of the "Overkill" perk in multiplayer, it allows the player to carry both longarm primary weapons, though in all cases, it does not stop the player from picking another weapon from the game world to switch their sidearm. New to the series (that would be later added in all installments afterwards) is a basic attachment system, allowing players to attach various modifications that enhance the weapon through various ways, and some attachments (such as the grip and the UBGL) take up the perk 1 slot. Only one attachment can be fit to a gun in multiplayer; singleplayer ignores the limit, as some weapons (especially the "M4 SOPMOD") have more than one accessory to them. All weapons are unlocked through an experience point system, while attachments are unlocked through reaching a certain milestone of killing enemy players.
Instead of the weapons being restricted to a loadout in multiplayer as in previous games, CoD4 gives the player freedom into choosing on how would their loadout be through the "Create-a-Class" system. The primary weapons are divided into five categories, assault rifles, submachine guns, sniper rifles, shotguns, and light machine guns (the latter of which is a misnomer that would later apply in other titles of the series). Secondary weapons are restricted to pistols only and other tactical explosive equipment (such as the RPG-7 or the C4 charge) are restricted to the perk 1 slot. The singleplayer campaign forgoes this system, giving the player a set loadout (sometimes even retaining weapons from the prior level) and other weapons are found in fixed locations in levels or through dead NPCs.
In addition to functional accessories, primary weapons can be customized through cosmetic camouflages which are unlocked by killing enemies with headshots while some are unlocked by default. Secondary weapons cannot accept camouflages, except the Desert Eagle. Performing melee attacks are done through the use of a combat knife, instead of bludgeoning with the current weapon, with one exception.
Modern Warfare Remastered features the same arsenal and weapon gameplay mechanics as its predecessor, barring higher quality (and sometimes altered) models and slightly modified animations. However, starting with the February 2017 depot update, the remastered version of the game features new multiplayer-exclusive weaponry, which are unlocked by completing its required collection. New items specifically made for the game (such as calling cards, emblems, character customization and more; all of these are cosmetics) are either unlocked through the randomized lootbox supply drop system or buying them through "parts" from duplicate items. Obtaining all of the items in a collection earns a "bounty", which unlocks the weapon (or otherwise) in question.
Once the weapon from a particular bounty is unlocked, the weapon is permanently available in multiplayer without any level restrictions and will still be available even if the player goes to Prestige Mode. As with Black Ops III, a selection of melee weapons are available barring the standard knife, and these can be selected as a standalone weapon. Along with weapon camouflages, "Weapon Kits" were introduced, which alters the weapon's base appearance with a new base texture, with some greatly altering the model entirely. New melee weapons and most weapon kits are also unlocked through bounties.
For the first time in the series, firearms can be inspected through a dedicated keybind which allows a greater look of the weapon along with its customizations (this was previously limited to melee weapons and/or higher rarity weapons in previous entries). This can only be done in multiplayer.
All handguns in Call of Duty 4 are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. Modern Warfare Remastered fixes most of the hammer animation problems.
Notable weapon kits (Remastered version only):
- Competition: "Racegun" weapon appearance; the handgun is painted with a bright glossy finish at the slide (or for the case of the Model 689 revolver, the metal frame) of the handgun, in reference to various competition or racegun pistols.
- Battle-Tested: "Worn" weapon appearance; the handgun is worn and dirty from excessive use, as if the handgun hasn't been cleaned in a long time. They also have tape wrapped around it.
- Spec Ops: "Tactical" weapon appearance, with pistols having some sort of tactical light or laser underneath, which is entirely cosmetic. The Model 689 does not use a laser nor a light module.
The Beretta 92SB stands in as the M9, identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.
The "M9" is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an MEU(SOC) pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the "Shock and Awe" level, where Jackson's secondary weapon and most marines is an M1911 variant.
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.
Beretta M9 (remastered version)
In Modern Warfare Remastered, the weapon is correctly modeled after a Beretta M9.
Heckler & Koch USP45
The H&K USP45 is the sidearm of "Soap" MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using SIG-Sauer P226, SIG-Sauer P228 or Browning Hi-Power. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.
It appears that at some stage in design this weapon was going to be a Heckler & Koch Mark 23 rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the Modern Warfare 2 USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.
The USP45 model is used for the unused "Brick Blaster" weapon when using the developer console or through modding the game, it essentially shares the same animations (with slight differences), but meleeing the weapon is done through pistol whipping with it instead of using the knife.
The "Competition" weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the "Spec Ops" kit gives it a barrel weight similar to that of the USP Match, this also changes the suppressor model.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence ("The Coup"), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique "fluted" barrel, which the in-game model lacks) and magazine capacity.
The original game's Gold Desert Eagle has been replaced in the Remaster with the "Commander Desert Eagle," still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.
A version of the M1911 makes an appearance in-game as the "M1911 .45". It consists of a Springfield Armory PX9109L, more commonly known as the "Loaded" model, frame combined with a Springfield Custom Professional slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Novak LoMount three dot night sights, Kimber cocking hammer and Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. It can be acquired by console commands on the PC version; the slide bears Colt text markings with some liberties.
The "M1911" as it appears in the Remastered Version is now properly depicted with the hammer cocked. It is also the primary sidearm of the supply drop contact in multiplayer.
Notable weapon kits (Remastered version only):
- Battle-Scarred: "Worn" weapon appearance; same as "Battle-Tested" above, this weapon kit makes the weapons look dirty for long-time use, along with added tape and string wrapped around various parts.
- Urban Operator: "Tan" weapon appearance; the gun receives a tan-colored or desert finish, along with added slings around the weapon.
- Kingpin: "Bling" weapon appearance; some metal parts of the weapon are gold, along with a darker finish on some of the other parts. This weapon kit removes the stock of the gun, but it does not hamper performance in any way. The stock-removing attribute does not apply to the P90 and the "PK-PSD9".
- Reactive: "Tactical" weapon appearance; as with "Spec Ops", the weapon's appearance will be more modern to a tactical appearance, often with added laser/light modules and sometimes customized muzzle attachments.
FN P90 TR
The FN P90 TR, a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&K Diopter sights as default iron sights.
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole "special" appearance in singleplayer is in the 1996 mission "All Ghillied Up" with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons.
The Remastered P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired. The "Reactive" weapon kit notably gains a brass catcher, in addition to a laser module and a compensator/flash hider.
Heckler & Koch MP5N
The H&K MP5N is often used by "Soap" MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.
Applying camouflages to the weapon will paint over the weapon's selector markings, but the "Whiteout" weapon kit keeps them intact. The "Urban Operator" kit will change its solid stock into a collapsing one, akin to the MP5A3. The "Battle-Scarred" and "Masterpiece" variants apply wood furnishing to the stock and handguard (with the latter variant also applying to the pistol grip).
Heckler & Koch MP5SD3
"Soap" MacTavish and other SAS soldiers wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.
IMI Mini Uzi
Many enemies use the Mini Uzi. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic.
Skorpion Sa vz. 61
Some enemies use the Sa vz. 61 Skorpion. The side of the weapon reads "Zastava" and "Yugoslavia", despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).
Notable weapon kits (Remastered version only):
- Liquidator: "Tactical" weapon appearance, the weapon's appearance will look more sleek than its original counterparts.
- Obsidian: "Sleek" weapon appearance; unlike the "tactical" series of weapon kits, this weapon kit intends to make the weapon sleeker and modern, but not "tactical". It does not use cosmetic attachments. It often skeletonizes one part of the weapon, usually the stock.
- War-Scarred: "Worn" weapon appearance.
- Competitor: "Racegun" weapon appearance; this variant also alters the foregrip of the gun if attached.
Benelli M4 Super 90
The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire (though the pre-alpha versions available online show the player correctly inserting a shell in the chamber, however this happens all of the time instead of only empty reloads). It is not possible to load the weapon's tube magazine when the gun is emptied, as the shell lifter is blocked due to the bolt being locked back. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding "fire" to the mouse scroll wheel).
This gun is one of six weapons in multiplayer that can have a gold finish.
The "Urban Warfare" weapon kit notably removes the shell holders, as it would otherwise interfere with the wrapped sling around the weapon.
The Winchester 1200 appears as the "W1200" and is outfitted with ATI Shotgun Standard Forend, ATI Classic Heatshield with Sights and Speedfeed pistol grip stock and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in "Crew Expendable." Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the Mossberg 590/590A1.
Assault Rifles & Battle Rifles
Notable weapon kits (Remastered version only):
- Don: "Bling" weapon appearance; this one makes the weapon finish gold but removes the stock. Both M16 and M4 will have its buffer tube remain. This does not apply to the "BOS14" and the Honey Badger (despite logically, it should have its buffer tube).
- Tactical Fighter and Center Mass: "Tactical" weapon appearance; both weapon kits make the weapon more modern and heavily customized, the difference between those two are the colors of the kit chosen.
- Challenger: "Racegun" weapon appearance.
- Battleworn: "Worn" weapon appearance; it sometimes make the gun use an older variant of its counterpart.
Most enemies and incorrectly Russian soldiers use the AK-47 instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-30 40mm muzzle-loaded grenade launchers mounted on them.
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.
AKM (remastered version)
In Modern Warfare Remastered, the AK-47's weapon model has been changed to that of an AKM, as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings "АВ" meaning "Автоматический" (Auto) and "ОД" meaning "Одиночный" (Single) which indicates Russian manufacture.
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name "AK-74u." Conceptually based on the AKS-74U, it is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.
AKS-74U (remastered version)
In Modern Warfare Remastered, the weapon is modeled after an actual AKS-74U, but it is still has the original model's underfolding stock and black furniture. With the "Whiteout" weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings "AB" and "OД".
The civilian Colt AR-15A3 (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the "M4A1" and fires in full auto in singleplayer, but as the "M4 Carbine" (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.
The weapon features the earlier four-position collapsible stock, an M16A1 pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the "M16A4" below.
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "All In."
M4A1 (remastered version)
In Modern Warfare Remastered, the weapon is correctly modeled after an M4A1. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.
Colt Sporter Competition
The "M16A4" in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the "M16A4" in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.
M16A4 (remastered version)
In Modern Warfare Remastered, the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an M4 barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the "Battleworn" weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.
Some variants that alter the M16's model including the "Battleworn" kit do not use a heatshield when the M203 is equipped.
Heckler & Koch G36C
The H&K G36C is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission "Safehouse" and by many enemies late in the game. It anachronistically appears in "All Ghillied Up" and "One Shot, One Kill", both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.
It has slightly heavier recoil than the "M4A1", but a higher rate of fire and much less sight sway, and deals the same damage per shot.
Heckler & Koch HK91A3
The Heckler & Koch HK91A3, designated as a "G3" in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock Heckler & Koch G3A4, which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).
Whereas most of the other weapons were replaced with the proper models they were named after for Remastered, the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the Heckler & Koch G3. Nevertheless, the "Battleworn" weapon kit gives it an early G3 wooden buttstock and a CETME Model C handguard.
The M14 with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the Springfield Armory M1A civilian version.
In Modern Warfare Remastered, the weapon has the bayonet lug, and the select-fire lever is replaced by a button lock (which is now properly seen in third person). The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the "Battleworn" weapon kit. Like in the original game, the bolt does not lock back upon being emptied.
The Sturmgewehr 44 only appears in multiplayer, referred to as the "MP44" (as it was in earlier Call of Duty games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from Call of Duty 2. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.
A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticle) rather than their own; the game files contain seven other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition, though the M200 Intervention does use a unique reticle of its own by default. Sniper scope reticles can be customized akin to red dot sights in the remaster.
Notable weapon kits (Remastered version only):
- Slate: "Sleek" weapon appearance, often finished in black. The scopes are sometimes customized with a cosmetic ballistics computer.
- Assassin: "Tactical" weapon appearance, with its furniture changed.
- Ghille: Outfits the weapon in a ghillie camouflage, akin to the unique M21 in the singleplayer campaign.
The Barrett M82 appears in both singleplayer and multiplayer as the "Barrett .50cal". It appears only once in the single player campaign, during the level "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.
Much is made of the supposedly realistic ballistics in "One Shot, One Kill;" a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd "force field" is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.
In Modern Warfare Remastered’s multiplayer, the "Assassin" weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the Barrett M107.
All enemy snipers use the SVD Dragunov. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.
The "M21" sniper rifle in-game is actually modeled after a scoped M14, as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the "M14"), making the weapon resemble a scoped Springfield Armory M1A.
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a "Leupold Mark 4 6.5-20x50mm ER/T" scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.
A unique suppressed and camouflaged ghillie M21 is used by both Soap in "Blackout" and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.
M21 sniper rifle (remastered version)
The weapon in Modern Warfare Remastered is now correctly modeled after an M21, and the third-person model properly displays the button lock.
The M40A3 is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.
In Modern Warfare Remastered’s multiplayer, the "Assassin" weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.
Remington Model 700P
The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by "Soap" MacTavish at the beginning of "Sins of the Father." It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.
Similarly to the M40A3, the "Assassin" weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.
As mentioned before, the game and its remaster classifies all machine guns as "light machine guns" in multiplayer menus, which is incorrect. The M60E3 featured in the game is a general-purpose machine gun, as well as the PKM in the remastered version of the game.
Notable weapon kits (Remastered version only):
- Czar: "Bling" weapon appearance; golden appearance, but with a removed stock (with the PKM and the "Bered MK8" being exceptions).
- Warfighter: "Tactical" weapon appearance, with its furniture changed. This alters the foregrip attachment on some weapons.
- Wartorn: "Worn" weapon appearance, often with tape attached around it.
The RPD is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse," which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the PKM decades before.
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.
The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in the single player campaign, at the very end of the final mission, dropped by an Ultranationalist getting out of a troop transport truck. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun in the game, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.
The M249 SAW appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer. Extremely powerful and fast-firing mounted M249 machine guns can be found on some multiplayer maps - like the mounted RPD in the campaign, these mounted guns never run out of ammunition.
Assault rifles in COD4 can be equipped with underbarrel grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range (especially with the "Sonic Boom" perk) with either a direct hit or an explosion has earned them the derogatory nickname "Noob Tube".
GP-30 Grenade Launcher
The GP-30 grenade launcher is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an "AK-74u" in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a "casing"; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade.
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the "grenade" is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being "fired." These launchers are often compatible with standard Western-style 40mm "grenades" for Airsoft M203s.
Due to what is likely a case of aggressive asset recycling, all VOG-25 grenade launchers' reload animations in the series up to Ghosts involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games (barring the updated remasters and the 2019 Modern Warfare reboot and its sequels, nine years later) have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's Black Ops games using a correct VOG-25 model with the incorrect casing ejection animations.
M203 Grenade Launcher (Airsoft)
An airsoft version of the M203 grenade launcher, distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the AK-47 (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the "M4A1" and "M16A4", the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.
The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on "All In." In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.
FIM-92 Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety.
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.
Some Marine NPCs have an M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in "Shock and Awe" through the "Give All" cheat.
The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called "Danger Close". One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.
The RPG-26 is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.
M67 Hand Grenade
The frag grenades seen in-game are M67 hand grenades. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.
M83 Smoke Grenade
The Smoke Grenade in COD4 is the M83 smoke grenade; they feature incorrect M18 smoke grenade textures. In singleplayer, they only appear in "All In" and "Heat." In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the "Special Grenades x3" perk.
It is likely that the smoke grenade model is a retextured version of the AN/M8 HC smoke grenade model from Call of Duty 2. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into Modern Warfare 3.
M18 (remastered version)
In Modern Warfare Remastered, the M83 is replaced with the M18 smoke grenade.
M84 Stun Grenade
M84 stun grenades appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark AN/M8 HC smoke grenade, a model likely recycled from Call of Duty 2.
The M18A1 Claymore appears in the single-player levels "Blackout" and "One Shot, One Kill." They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.
The M240C can be seen mounted coaxially on the M1A1HA Abrams.
The M240D is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.
The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A appears as a usable stationary weapon mounted on a downed helicopter in the mission "Heat" and is used by a door gunner on a Black Hawk in both "Crew Expendable" and "The Sins of the Father." That the M134 in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook Razor 03 could not return fire with its miniguns due to damaged electrical systems. Unlike later Modern Warfare games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.
KPV heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in "The Bog" in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of "Shock and Awe".
That very same ZPU model would be later reused in three more Call of Duty games.
Mk. 19 Automatic Grenade Launcher
The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission "Shock and Awe," its use governed by a heat gauge.
M242 Bushmaster Chaingun
An M242 Bushmaster Chaingun can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map "Ambush".
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial PKTM machine gun, although they only appear to use the 2A42 autocannon.
Kurzer 8 cm Granatwerfer 42
An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in "FNG." This model is actually lifted directly from Call of Duty 2.
The Shipunov 2A42 is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions "All Ghilled Up" and "One Shot, One Kill" that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.
General Dynamics M197 Vulcan
The M197 Vulcan is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.
General Electric GAU-12/U
A GAU-12/U is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the Bofors 40mm and M102 Howitzer.
The Bofors 40mm is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and M102 Howitzer.
M102 105mm Howitzer
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and 40mm Bofors.
Yakushev-Borzov Yak-B machine guns are mounted in the nose turrets of Mi-24 "Hind" gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.
M-21 Field Rocket System
BM-21 self-propelled multiple rocket launcher vehicles complete with M-21 Field Rocket Systems are used by the Ultranationalists in the level "Blackout".
Beretta 92-series pistol
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.
The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.
In the remastered version, what appear to be SIG-Sauer P226 pistols can be seen in the holsters of SAS soldiers.
In the intro for "The Coup", soldiers carrying Al-Fulani are carrying AK-74Ms, which switch to AK-47s (AKMs in Modern Warfare Remastered) in-game.
In some levels, "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an M1928A1 Thompson can be found in various buildings, one being the SAS armory.
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.
RGD-5 hand grenade
The RGD-5 hand grenade is added to the models of some enemies in Modern Warfare Remastered. It is unusable in gameplay.
Modern Warfare Remastered exclusive weapons
A Luger P08 with some minor cosmetic alterations has been added to Modern Warfare Remastered via an update on August 8, 2017; it is referred to as the "BR9". Its trigger and trigger guard are slightly similar to those of the Walther P5. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.
The "Prokolot" (which means "[he has been] punctured" in Russian) is a three-round burst pistol that was added to Modern Warfare Remastered via an update on May 2, 2017. It is a hybrid weapon featuring parts of the Arsenal Firearms Strike One and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the MP-443 Grach. According to its designer, it was intended to be "some kind of Russian Glock". While the Glock and the MP-443 are not anachronistic for its design elements featured in the pistol, both Arsenal Firearms pistols were made after 2012.
In a surprising detail, the "Prokolot" is animated with the barrel tilting upwards whenever the slide moves back; while many real-world pistols (the Glock pistol it was ostensibly meant to evoke included) use this system, the Strike One/Stryk-B does not, instead using a linearly-moving barrel and a vertically-shifting locking block in its locking mechanism.
Taurus Model 689
An 8 inch barrel Taurus Model 689 with rubber grips was added to Modern Warfare Remastered via an update on February 7, 2017. Like the Colt Anaconda from Modern Warfare 2 and Modern Warfare 3, it is referred to as ".44 Magnum", although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.
The "Fang 45" is a fictional AR15-style submachine gun, chambered in .45 ACP and added among Modern Warfare Remastered’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an LWRC SMG-45 and a Patriot Ordnance Factory PSG. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip. It has the rather bizarre property of, similar to Black Ops II's "HAMR", having a higher fire rate for the first 5 rounds; unlike that weapon, however, the Fang's fire rate boost only applies to the first 5 rounds in each magazine, not each burst. Precisely how this works is not entirely clear.
Both weapons that inspired the Fang 45 were introduced in 2015, which makes the weapon's design elements anachronistic by a couple of years.
The MAC-10 has been added to Modern Warfare Remastered via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 (or the .380 MAC-11) was actually planned for the original game, and did make it into the Nintendo DS version.
The "PK-PSD9" is a three-round burst weapon that was added among Modern Warfare Remastered’s submachine guns via an update on August 8, 2017. It consists of the aforementioned "Prokolot" fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder. The design of the conversion kit itself is fictional, but takes cues from the CAA Micro RONI (front magazine holder, style of charging handle), FAB Defense KPOS G1 (style of rails), and FAB Defense KPOS G2 (style of "muzzle brake").
The carbine conversion kits inspired that inspired the weapon were introduced after 2012. A year after the game took place, or a few years after the original game's launch.
A heavily embellished Saiga 12K converted to full-auto was added to Modern Warfare Remastered via an update on February 7, 2017. It is referred to as the "Kamchatka-12", and has a stock similar to the SLR-95 Thumbhole stock. Kamchatka is the name of a peninsula in the Russian Far East.
Dual-wielded Sears Rangers were added to Modern Warfare Remastered via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in the remaster.
AAC Honey Badger
An AAC Honey Badger with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name "Lynx CQ300". The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.
The Honey Badger itself, while borderline anachronistic (since it was introduced in real life in late 2011, when the game takes place though at an unknown month), seems unlikely that it would be fielded out to soldiers when it was newly introduced. It contradicts the pre-2007 weaponry presented in the game, however.
The "BOS14" is an assault rifle that was added to Modern Warfare Remastered via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the SCAR-H, though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. Similar to the "Fang 45" (albeit even less comprehensible), the first 5 rounds from each of the BOS14's magazines deal increased damage.
Given that the Ultralight bullpup conversion and the pistol grip for it were made in around 2013-2014, it is anachronistic to the game's 2011 setting. It also contradicts the pre-2007 weaponry featured in the game.
The "XM-LAR" is an FAL-type/ACR hybrid fully-automatic rifle that was added to Modern Warfare Remastered via an update on February 7, 2017.
It consists of an FN FAL lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a DSA SA58 OSW handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).
Cheyenne Tactical M-200 Intervention
A Cheyenne Tactical M-200 Intervention with some cosmetic alterations was added to Modern Warfare Remastered via an update on June 27, 2017, called the "S-Tac Aggressor". It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.
The "D-25S" is a semi-automatic sniper rifle that has been added to Modern Warfare Remastered, via an update on March 14, 2017. It appears to consist of an F&D Defense FD308 upper receiver and a Heckler & Koch G28 lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as "DMR-25" in the game files. "CAL .308" and "MADISON WI USA" can be seen written on the magazine well.
The "Bered MK8" is a magazine-fed light machine gun taking cues from the IMI Negev Commando and the Ultimax 100 series. It was added to Modern Warfare Remastered via an update on June 27, 2017.
The name "Bered" refers to a Biblical location mentioned in Genesis 16:14, usually cited as a location in the Negeb (Negev) south of Palestine, evoking the name of the Negev which also took its name from the Negev desert. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.
The PKM has been added to Modern Warfare Remastered via an update on March 14, 2017. It correctly feeds from the right side (unlike the PKP Pecheneg from Modern Warfare 3), but for some reason it shares ammo with the differently chambered M249 SAW.