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Call of Duty: Vanguard
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change.
Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision. It was released on November 5th, 2021 for Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.
Most of the post-release weapons added to the game are anachronistic to Vanguard's base WWII setting, though its Warzone live-service story ventures into the 1960s.
The following weapons appear in the video game Call of Duty: Vanguard:
Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customization, this time however, the mod slots have been increased from 5 in previous games to 10, allowing more attachments to be equipped on the weapon on a single time (but with attachments only serving a minor benefit compared to previous titles). Magazines/Calibers and ammunition type can be changed individually compared to the earlier games, instead of restricting the caliber to its own magazine. Weapon perks are expanded under two separate modifications, weapon proficiencies and weapon kits. As with BOCW, attachments once again feature poor attachment descriptions, inaccuracies, anachronisms and functions that would simply not work that way in real life.
Caliber conversions return from Modern Warfare and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds. Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.
It is worth noting that prior to Season 3 of the game, almost all "fast/speed mag" attachments decrease magazine capacity, it was eventually changed after the update as fast magazines now hold the same rounds as with the base gun. While it corrected some weapons that used to hold too low of a capacity compared to the model, it made others incorrect as a result. Machine gun "fast mags" that have damage benefits are not changed.
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed "point-shooting" and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.
The Colt M1911 appears under the "1911" name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated M1911A1 variant with a 7 round magazine. Magazine options include a 8 round speed mag (which used to hold 5 rounds before Season 3 began) and an 18 round extended magazine based on the .45 ACP extended magazine made by Monarch Arms & Manufacturing Sales in the 20s and 30s. The "Cooper Full-Auto" barrel tuns the weapon into a machine pistol, with the "Strife Compensator" attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples. While 9mm conversions (and clones) of the M1911/M1911A1 exist after WWII, a .30 Russian Short (7.62x39mm) conversion would simply be absurd.
Fired casings have struck primers, seen if you look at an ejected case on the ground.
Dumonthier Cutlass Revolver
A Dumonthier Cutlass Revolver was added with Season 5 as the "Valois Revolver", chambered in .45 ACP as a stand-in for 11mm Pinfire. It is a combination based on a handgun sold by Antique Associates at West Townsend and another example auctioned by Rock Island Auction. It does not come nor support with any attachments (beyond its functional, pre-attached bayonet) or even weapon perks (as a result, it cannot be dual-wielded unlike every other handgun). The use of a revolver from the 1900s during WWII or post-WWII would be obviously unlikely.
The Luger P08 is available in-game as the "Klauser". While it was replaced by the Walther P38 in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The 32 round Trommelmagazin 08 is available for the weapon (under the name "9mm 12 Round Mags"), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the ".45 ACP 8 Round Mags" or ".45 ACP 12 Round Mags" (the latter is also a Trommelmagazin, but fitted with a sling wrapped around the winding arm of the drum, which would prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The "Fitzherbert 200mm BL" barrel is a significantly shortened Luger Carbine barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.
The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.
Mauser C96 Hybrid
As in WWII, a hybrid of different Mauser C96 pistols appears, listed under the generic moniker of "Machine Pistol". It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a "Red 9" grip (despite not being chambered in 9mm by default). It uses ".30 Klauser" ammunition in 10 round magazines (".30 Jaeger" during the Beta), a rename of .30 Mauser (i.e. 7.63x25mm Mauser) per Activision's new tendencies to avoid any real equipment names.
A 20 round magazine is available as the "7.62 Gorenko Extended Mags" attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free "Gorenko" name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The "9mm Extended Mags" uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The "VDD 140mm HE" barrel gives it a shorter version of the barrel seen on the M1917 Trench Carbine.
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as "Tokarev" changing to "Gorenko") - an 8 round 9x19mm "fast mag" that is reloaded with 10-round stripper clips (somehow being faster than reloading with magazines) and "8mm Nambu" 20 round magazines, a caliber that the C96 never used.
The Tokarev TT-33 appears as the "RATT", presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights. The TT pistol in-game can accept .45 ACP 12-round magazines, a caliber that the TT pistol (or its copies) cannot chamber.
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.
Type 54 / Model 213
Equipping the "9mm Fast Mag" or the "9mm Extended Mags" turns the pistol into a Type 54 / Model 213, minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic for the majority of the maps. Note both magazines have incorrect capacities of 9 (6 prior to Season 3) and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.
Webley Mark VI
The Webley Mk VI appears in Vanguard, simply called the "Top Break" due to its break-action chamber. It is shown using .45 ACP ammunition (anachronistic for the WWII campaign, as the .45 ACP modifications for Webley revolvers were made after the war). It can also be rechambered in 9mm and ".30 Russian Short" (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for Call of Duty.
The Armaguerra OG-43 was added in Season 2, as the "Armaguerra 43". While not anachronistic, the use of the OG-43 is very unlikely, given the small number of prototypes existed in real life, and it's exclusively chambered in 9mm, not 7.62x39mm or even 7.92×33mm Kurz ("8mm Kurz" in-game) intermediate rifle calibers.
The BSA Welgun was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the M3 Grease Gun, reading "SUB-MACH.GUN" and "CAL .46 M3"; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an M1 Carbine magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized Trommelmagazin 08 attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an MG15 drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.
Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the "120mm Gawain Short" barrel and "SA 43 Folding"/"SA 43M Pack" stocks appear to be taken from the Carl Gustav M/45, while the "Gawain Skeletal" stock and "320mm SA Shrouded" and "300mm Wilkie Custom" barrels are from production Sterling variants (the former barrel being from a Sterling L2A3, and the latter being a slightly shorter version of an L34A1's).
Carl Gustaf m/45
A Carl Gustaf m/45 with a shortened receiver and stock was added during Season 3 as the "H4 Blixen". .45 ACP and 7.62x25mm Tokarev chamberings do not exist for the m/45 or its copies.
The Franchi LF-57 was added in Season 4 as the "Marco 5". It can be dual-wielded. It is anachronistic to the original World War II setting (being developed in 1956), though most of the seasonal weapons added to the game are moreso set in the Warzone live service story that goes into the 1960s.
An M1A1 Thompson appears as the "M1928", fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on this image of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. At the time of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. This however was incorrectly changed to 50 rounds (as with the drum magazine) after the Season 3 update, for the usual balance changes. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customization options include the ability to remove the stock, the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.
In a December 2021 update, the Warzone incarnation of the weapon was bizarrely renamed to "M1912", despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII. The name was eventually reverted to "M1928" in a May 2022 update.
The MP40 is an SMG available in the game. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round (which holds 32 rounds after the Season 3 update) "fast mags", or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.
The "VDD 34M" stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the MP41 (though it retains the MP40's underbarrel resting plate).
The "Shredder" submachine gun in the Frontline weapons pack is a blueprint for the MP40, turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.
The Owen Gun is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.
The PPSh-41 is featured in the game. The PPS-43 magwell is no longer present from the WWII model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization. The early 35-round box magazine is inaccurately featured as the "7.62mm Gorenko 71 Round Mags" and the later 35-round box magazine is available as the ".30 Russian Short 35 Round Mags" and rather inaccurately as the "8mm Nambu 71 Round Mags". There is also a fictional shortened late 35 rounder as the "7.62mm Gorenko 25 Round Mags".
The "Zac 280mm Light" barrel and "Zac Folding" stock turn the genuine PPSh-41 into an approximation of a PPS-43.
The "Empress 140mm Rapid" barrel and the "Ovalevskaya Skeletal" stock turn the PPSh-41 into an anachronistic K-50M.
The Sa 25 was added with Season 5 as the "RA 225". Curiously, the game files refer to it as "sm_salpha26", even though it has the Sa 25's vertical pistol grip and 9x19mm default chambering. While a 7.62x25mm rechambering for the Sa submachine gun series (specifically for the Sa 24/26) exists, a .45 ACP conversion isn't.
Sten Mk II
The Sten Mk II is featured in the game with the top of the rear sight chopped off. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the Lanchester Mk. I. While .45 ACP conversions of the Sten available in-game are not available outside of heavily modifying or rebuilding the weapon outright, 7.62x25mm chamberings made by the Chinese do exist.
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign.
Sten Mk I/Sten Mk VI Hybrid
The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.
The Type 100 submachine gun returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in World at War its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.
The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an "8mm Kurz" (7.92x33mm) conversion, a caliber much too large for the Trommelmagazin 08. For whatever reason, a slightly shorter AKS-74 stock appears as the "Warubachi Skeletal" stock attachment.
Becker revolving shotgun
The Becker revolving shotgun appears in the game as the "Einhorn Revolving", changed from the more generic "Revolving Shotgun" name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.
A fictional 5-round (3 rounds before Season 3) detachable magazine is available as the "fast mag" for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.
The Browning Auto-5 appears in the game as the "Gracey Auto", replacing the generic "Auto-Loading Shotgun" name from the beta. The in-game Auto-5 anachronistically (for most maps) has the post-1953 Auto-5s' "Speed-load" features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from WWII's Walther toggle-action, with a rather optimistic 7-round capacity.
Lincoln Jeffries Double Barreled Shotgun
A full-length double-barreled shotgun with exposed hammers is available as simply the "Double Barrel". It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its "sh_lindia98" game file name (Vanguard, like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named "sm_mpapa40" and the M1 Garand is the "mr_m1golf").
Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens faster than the regular reload, which is preposterous.
Winchester Model 1897
The Winchester Model 1897 appears under the "Combat Shotgun" name. Despite having the same name as in Call of Duty: WWII, it is actually the riot gun variant rather than the "Trench Gun" variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. The proper "Trench Gun" barrel can be equipped via the Gunsmith, named the "Framble No. 3". In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action" in WWII.
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.
Arisaka Type 38
The Arisaka Type 38 long rifle is featured as the "Type 99", though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.
The weapon can be modified to use the 7.7x58mm ammunition of the real Type 99, albeit in a detachable magazine; this is done with the "8mm Klauser mags" attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an MG13 magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name ("5.6mm", which is normally used for .22 LR attachments of the game). The "fast mags" attachment adds a Gew.43 or SMLE style magazine (which used to contain an absurdly small 3 rounds). A completely fictional 20-round drum magazine is also available.
The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.
The Fedorov Avtomat returns from WWII, again as the "Automaton", a literal translation of its Russian name. It has a much higher rate of fire than in WWII (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as "M1912" in many sources). Another barrel mod makes the gun fire in five-round bursts.
FN F2000 Tactical
The FN F2000 Tactical, of all things, was added during Season 5 as the "BP50". The (bullpup!) rifle has a "no stock" attachment that literally chops the rear end of the gun off, making it all kinds of mechanically impossible, on top of the obvious anachronism issue (it was developed in the late 1990s, long after World War II and the live service Warzone events that go until the 1960s). In addition to this, its unique ejection system is not depicted in game, as the weapon eject cases out right and upward instead of right and forward and will always eject rounds regardless of how many casings there are in the ejection tube as the gun fires; making the gun not ambidextrous-friendly (like the real rifle) as a result.
In-game, it can be rechambered with the nonsensical "5.6mm", 7.62x39mm, and somehow 7.62x54mmR, all of which the real life F2000 cannot fire.
The Gewehr 43 is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The "fast mag" Gunsmith option fixes this by replacing it with a proper magazine (prior to the Season 3, this was down-loaded to 8 rounds). A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.
The "Wyvern 570mm Full Auto" barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.
The Gustloff Volkssturmgewehr returns from WWII. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. It is depicted with a selector switch, which enables full-auto fire, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing "Volks-sturmgewehr" (lit. "people-assault rifle") rather than "Volkssturm-gewehr" (lit. "Volkssturm-rifle"). The weapon in-game is slightly visually modified, with a thicker magazine and slightly rounded handguard.
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the Grossfuss Sturmgewehr's extended magazine in WWII.
Hyde 1944 Carbine
The Hyde 1944 Carbine was added in Season 1 as the "Cooper Carbine". The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the ".30 Carbine" attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.
The "22" Cooper Custom" barrel appears to be taken from an M1 Carbine, handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The "Cooper 45RS" and "Cooper Custom Padded" stocks are anachronistic wooden Heckler & Koch G3 stocks, while the "Cooper 45W" stock is from a Mark 2 Bren (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the "Ragdoll G45 Skeletal" and "Removed Stock" options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.
The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The "Krausnick IS98K" iron sight attachment gives the gun a Gewehr 98 Lange Visier style of rear sight.
A fictional 5-round detachable magazine (prior to Season 3, it used to hold 3 rounds) exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder Gewehr 98 trench magazine, but is incorrectly depicted as detachable.
The Korovin AK-45 was added in Season 3 as the "Nikita AVT". It can be rechambered in 7.62x54mmR, .30-06 or 6.5x50mmSR.
Lee-Enfield No.4 Mk. I
The Lee-Enfield No.4 Mk.I appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.
The M1 Garand appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in Call of Duty: WWII, this is not a "sticky" Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip.
Using either the ".30-06 12 Round Mags" or the "16 Round Drums" modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for WWII's "Toggle-Action"). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. Formerly, a ping sound effect would still play when the weapon is empty with a magazine even though obviously no clip is ejected; this was patched in a later update. In Warzone all magazines have their capacity increased by four rounds.
Mauser Selbstlader M1916
The Mauser Selbstlader M1916 was added into the game with Season 3 and appears as the "M1916". Aside from 7.92x57mm, a fictional 6.5x50mm Arisaka chambering is available.
The MBC-2, the 1952 prototype that would later become the VAHAN, was added in Season 4 as the "Vargo-S".
Mosin Nagant M1891/30
The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle". A scoped variant called "Requiem" is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.
A very anachronistic detachable magazine appears as the fast mag option for the Mosin; this originally held 3 rounds, despite being longer than the 5-round internal magazine. A version of this magazine with a larger floorplate (holding 5 rounds of .303 British) and a larger detachable magazine (holding 20 rounds of .30-06 Springfield) are also available; the former conversion is fictional, while the latter has at least some basis in reality (with the Bannerman company having converted some surplus US-made Mosins to this caliber in the 1920s for the American commercial market), though neither saw use in combat. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one; this could conceivably explain the lower capacity in a longer magazine (as a single-stack magazine would hold fewer rounds for a given length than a double-stack one), were it not for the fact that a Mosin's magazine is already a single-stack, and couldn't really be made any narrower. Additionally, the magazine release the magazines is attached to the back of the magazine itself, rather than the magazine well; while such magazines do exist (e.g. on the MAS-49), the magazines shown in-game have no obvious way for the catch to interface with the rifle in any way.
The PTRS-41 was added in Season One under the name "Gorenko Anti-Tank Rifle". It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in Call of Duty: WWII, alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to "spruce up" the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game (though the sound report was appropriately updated in later patches).
Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the "420mm Empress", which features a Lahti L-39-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the "240mm ZAC Rapid", also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's "stealth" option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the "400mm Kovalevskaya Wrap" barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the "ZAC Adjustable" (a Degtyaryov DT stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the "Anastasia Type 3B Stoyat" (seemingly taken from a Mark 1 Boys anti-tank rifle). The three fictional magazine options are all supposedly in "13mm AM" (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.
SIG Stgw 57
A stylized SIG Stgw 57 was added during Season 5 as the "Lienna 57", under the light machine guns class.
The Sturmgewehr 44 appears as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.
There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, Wolfenstein). The others all rechamber the weapon - either to "7.62 Gorenko" (7.65x25mm Tokarev) or to ".30 Russian Short" (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.
The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a "Krausnick S11S Folding" stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The "VDD 34S Weighted" stock is mechanically plausible, but appears to be inspired by the H&K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.
The Sudayev AS-44 assault rifle returns from WWII, and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.
The SVT-40 returns from WWII, being used by Soviet soldiers and Partisans. It features a short "fast mag" and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT-40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.
The Bren Mk2 appears in the game as a light machine gun. It has a much more accurate fire rate than in Call of Duty: WWII, but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from WWII also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.
ZB vz. 26
Equipping the "Queen's 775 Scepter" barrel, "6.5 Sakura 30 Rounds Mags", and "Oak & Shield 12B" stock gives the Bren the general appearance of a ZB vz. 26, just with the later Bren rear sight.
Charlton Automatic Rifle
The Charlton Automatic Rifle returns from WWII, again named the "NZ-41" and classified as an assault rifle. As with WWII, its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to WWII's also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.
A Degtyaryov DP-27 with the pistol grip of the DPM variant is indexed as the "DP27" in Vanguard. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.
An upgraded pan magazine holds 105 rounds, while the 30 round "speed belt" (which unlike most "fast mag" capacity buffs after Season 3, machine guns are not affected) upgrade converts the weapon into effectively an RP-46, which is anachronistic (although given later seasons in the game that add multiplayer maps that take place after 1946, it may not be), and also peculiar as a "speed" option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the PKM, which is anachronistic by a few decades.
Kg m/40 Automatic Rifle
The Kg m/40 automatic rifle was added in Season Two, classified as an assault rifle.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the "8mm Klauser" magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21's 20-rounders and an experimental 40-round curved magazine made for AA purposes during WWI, respectively. Both are labeled as being in .50 BMG, a rather ludicrous choice - if nothing else, a .50 BMG round is over two inches longer than a .30-06 one, so a .50 BMG round wouldn't even be able to fit into the BAR's receiver without modifying it heavily enough to bring up some serious Ship of Theseus discussions.
Anachronistic 10 round aftermarket magazines are available as the "20 round fast mags"; as the name would imply, these hold twice as many rounds as they ought to (prior to Season 3, it used to hold 12 rounds, still too many). The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.
Marlin Model 1917
The Marlin Model 1917 was added in Season 2 as a fictional handheld version known as the "Whitley". As with the BAR, a fictional (and ridiculous) ".50 BMG" conversion is available as well as a conversion to .303 British (which did exist).
The MAS AA-52 was added in Season 4 as the "UGM-8".
The MG42 returns from WWII with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, 13.2x92mm TuF. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war MG3. The "VDD 680mm 31M" barrel attachment makes the weapon resemble the Rheinmetall MG 39 Rh.
In the campaign, the MG42 is used extensively, both in man-portable form by "Jagermorders" or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.
The Type 11 light machine gun is available. It reloads in a very similar manner to Battlefield V's default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional ZB-26-style straight magazine holding 20 rounds; fictional drum magazines are also available. Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission "Phoenix", set in Germany.
Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.
Vickers Mk. I
A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Deathmachine" (or "Frankengun" during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells "Spinning up Deathmachine!" implying that the developers believe that the Vickers is some form of Gatling gun, not unlike the M134 used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.
Grenades & Explosives
AN/M14 incendiary grenade
The AN/M14 incendiary grenade is used by Kingsley to disable a naval gun in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task. It is also available in multiplayer as the "Thermite".
A Bangalore Torpedo is used by Kingsley to destroy a naval gun in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.
F-1 hand grenade
Several F-1 hand grenades can be seen hanging on Soviet soldiers' uniforms.
M18 Smoke Grenade
The M18 smoke grenade is used by Evans to neutralize a German naval gun crew in Operation Tonga. While featuring a new and appropriate yellow model unlike the faux white one from Call of Duty: WWII, it appears that the additional pseudo German version from WWII is also reused in the campaign. It is also featured in multiplayer as the "Smoke Grenade".
The M18A1 Claymore is featured as a component of the fictional trophy system which was be added with Season Three. Its appearance in WWII is heavily anachronistic as it was developed in the 50s, adopted by the US military in 1960 and saw first combat usage in 1966 during the Vietnam War.
Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.
Mk 2 Grenade
American Mk 2 hand grenades are used by US forces during the campaign. It is also the standard grenade in multiplayer.
Mk. V CN Gas Grenade
The Mk.V CN Gas Grenade appears as the "Gas Grenade".
Model 24 Stielhandgranate
Model 24 Stielhandgranates can be used in the campaign, called "Model 24 Hand Grenade". It is also carried by Nazi zombies.
The multyplayer character Constanze carries a bag full of Nebelhandgranate 39 smoke grenades.
No. 69 Mk. I
The No. 69 Mk. 1 returns from WWII, once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.
No. 74 Mk. I S.T. Grenade
The British No. 74 S.T. Grenade is available via Season 2.
No. 77 Mk. I Grenade
The No. 77 Smoke Grenade Mk. I is notably used by the British paratroopers to flush out a German bunker in Operation Tonga. It was also added to multiplayer with Season One as the "Incendiary Grenade".
No. 82 "Gammon Bomb"
The No. 82 Gammon Bomb appeared as the "Impact Grenade" in the Alpha; the release build of the game changed this to "Gammon Bomb".
RGD-33 stick grenade
Some RGD-33 stick grenades are also seen carried by Soviet soldiers during the campaign. They are also part of Polina's multiplayer outfits.
RPG-40 anti-tank grenade
An RPG-40 anti-tank grenade is seen tucked on Polina Petrova's belt.
The S-Mine returns as the "S-Mine 44" (being generically referred to as the "Proximity Mine" in the Alpha); gameplay-wise, it is analogous to the M18 Claymore from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.
Type 97 Hand Grenade
The Type 97 hand grenade can be used during the Pacific single-player campaign.
The German Flammenwerfer 35 is available as part of the "Flamenaut" streak, which also includes a heavy armored suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health.
The M2 Flamethrower is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the "Champion Hill" multiplayer mode.
Bomb Thrower, 2 inch, Mk I
The Bomb Thrower, 2 inch, Mk I appears as the "MK11 Launcher". The "Warmachine" killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the AGS-17 Plamya's belt box.
The M1 Bazooka is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.
The Panzerfaust appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a "disposable launcher".
The Panzerschreck appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.
Webley & Scott No. 1 Mk. V Signal Pistol
The Webley & Scott No.1 Mk. V Signal Pistol is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.
The USS Enterprise (CV-6) aircraft carrier has several 1.1-Inch/75 Caliber Naval Guns.
2 cm FlaK 38
Several 2 cm FlaK 38 anti-aircraft guns can be seen outside the multiplayer maps "Dome" and "Hotel Royal".
2 cm KwK 30
Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm Kampfwagenkanone 30.
2 Inch Mk. VIII Mortar
The Mk VIII. 2" Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.
20 mm Oerlikon Cannon
Many Oerlikon 20mm Cannons are mounted on the USS Enterprise (CV-6) aircraft carrier and USS Texas (BB-35) battleship.
3 Inch/50 Mark 2 Model 4
The stranded American navy cargo ship has several 3-Inch/50 Caliber Naval Gun Mark 2 Model 4 deck guns. Some of these guns are also mounted on the USS Texas.
3.7 cm Bordkanone
A German Stuka dive bomber in the trailer can be seen with two Rheinmetall Bordkanone 3.7. In the final level, gun pods not yet mounted on planes can be seen in the airbase.
3.7 cm-FlaK 43
The Type VII U-boat at the end of the mission "Phoenix" has a mounted 3.7-cm-FlaK 43 AA-gun.
40 mm Bofors
Several Bofors 40mm AA guns are seen on the map "USS Texas 1945".
5 cm Pak 38
Four 5 cm Pak 38 Anti Tank guns can be seen outside the multiplayer map "Red Star". Several Pak 38 are also seen in the single-player missions "Lady Nightingale" and "Fourth Reich".
Some Mark 12 5-Inch/38 Caliber Naval Guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.
8 cm Granatwerfer 34
During the mission "Battle of El Alamein", Lucas encounters three Granatwerfer 34 Mortars.
8.8 cm Flak 18
Various Flak 18 AA cannons can be seen throughout the campaign and on multiplayer maps.
The Type VII U-boat in the mission "Phoenix" is also armed with an 8.8 cm SK C/35 Naval Gun.
The main armament of the USS Texas are ten 14-Inch/45 Caliber Naval Gun mounted in five turrets.
15 cm sFH 18
A German 15 cm schwere Feldhaubitze 18 is seen on the multyplayer map "Berlin".
German 15 cm TbtsK C/36 Naval Gun are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.
The Besa machine gun is seen mounted in British Crusader Tanks.
BL 4.5-inch medium field gun
A British BL 4.5-inch medium field gun is seen on a promotional picture for the "Caldera" Warzone map.
Breda Modello 38
Some Italian Carro Armato M13/40 Tanks on the multiplayer map "Desert Siege" are equipped with hull-mounted Breda Modello 38 machine guns.
M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.
Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific. It is also mounted on the B-25 Mitchell bomber in Warzone.
Cannone da 47/32 M35
The main armament of the Italian M13/40 tank is a Cannone da 47/32 M35.
Soviet T-34/85 medium tanks have hull-mounted Degtyaryov DT machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.
An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.
At Tempelhof airport in "Fourth Reich", Ju 87 dive bombers can be seen armed with rear-mounted MG15s.
During a cutscene of "Rats of Tobruk", a wing-mounted MG17 of a Stuka is seen.
The MG34 is mounted on German tanks.
The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
Winchester Model 1885
The same scoped Winchester Model 1885 from Advanced Warfare is seen hanging on a wall inside a hut on the multiplayer map "Demyansk".
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted Shpitalny-Komaritski ShKAS is seen as the Firebombing Run killstreak
Type 10 120 mm Dual-Purpose Gun
Japanese aircraft carrier Kaga has several Type 10 120 mm Dual-Purpose Gun.
Type 41 75mm Mountain Gun
Several Japanese Type 41 75 mm Mountain Gun are seen in the single-player campaign.
A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 Naval Gun.
Type 96 light machine gun
The Type 96 LMG is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason MG42s.
Type 96 15 cm Howitzer
A destroyed Type 96 15 cm Howitzer can be seen in a disabled bunker on the multiplayer map "Numa Numa".
Type 96 25 mm AT/AA Gun
Two Type 96 25 mm AT/AA Guns in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.
Type 97 Aircraft Machine Gun
The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters and Aichi D3A dive bombers.
Type 97 light machine gun
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted Type 97 light machine guns.
Type 97 81mm Infantry Mortar
The Type 97 Infantry Mortar appears during the campaign.
Type 99 Cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons.
Arisaka Type 99
An Arisaka Type 99 is seen on the "Patient Shot" calling card.
The M2 Mortar is present as the "Mortar Barrage" killstreak.
An M1903 Springfield rifle fitted with an Unertl scope is seen on the "Killer Foliage" calling card.
Marlin Model 1895
A modified version of the Marlin Model 1895 from Call of Duty: Modern Warfare is used by the T-800 in the "Trust Me" highlight intro from Season 4.