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Difference between revisions of "Call of Duty 4: Modern Warfare"
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'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country (which happens to be where Saudi Arabia is), their forces simply known as "OpFor." The player takes the roles of Sergeant "Soap" MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion. | '''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country (which happens to be where Saudi Arabia is), their forces simply known as "OpFor." The player takes the roles of Sergeant "Soap" MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion. | ||
− | A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, "Weapon Kits" were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. | + | A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, "Weapon Kits" were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. |
'''Warning: Major plot spoilers in some of the weapon descriptions.''' | '''Warning: Major plot spoilers in some of the weapon descriptions.''' | ||
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[[Image:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[Image:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]] | [[Image:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]] | ||
− | [[Image:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on | + | [[Image:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]] |
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here an OpFor soldier chamber-checks his M9.]] | [[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here an OpFor soldier chamber-checks his M9.]] | ||
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[[Image:Codmwr Heckler & KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr Heckler & KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[Image:Codmwr Heckler & Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]] | [[Image:Codmwr Heckler & Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]] | ||
− | [[Image:Codmwr Heckler & Koch USP45 world.jpg|thumb|none|600px|A USP45 | + | [[Image:Codmwr Heckler & Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]] |
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]] | [[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]] | ||
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A version of the [[Springfield Armory Loaded|1911]] makes an appearance in-game as the "M1911 .45". The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the "Loaded" model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. | A version of the [[Springfield Armory Loaded|1911]] makes an appearance in-game as the "M1911 .45". The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the "Loaded" model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. | ||
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position. | It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position. | ||
− | [[Image: | + | [[Image:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L "Loaded" - .45 ACP. Nearly identical to the one in-game.]] |
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling "Soap" MacTavish to cover. After running out, he drops the pistol to use his M249E2.]] | [[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling "Soap" MacTavish to cover. After running out, he drops the pistol to use his M249E2.]] | ||
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]] | [[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]] | ||
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[[Image:Codmwr Heckler & Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a "Tropical" forend that's more "Tropical" than it is "Slimline" in terms of thickness, shorter sights, and is less anorexic across its length.]] | [[Image:Codmwr Heckler & Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a "Tropical" forend that's more "Tropical" than it is "Slimline" in terms of thickness, shorter sights, and is less anorexic across its length.]] | ||
[[Image:Codmwr Heckler & Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[Image:Codmwr Heckler & Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
− | [[Image:Codmwr Heckler & Koch MP5N reloading 1.jpg|thumb|none|600px| | + | [[Image:Codmwr Heckler & Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]] |
− | [[Image:Codmwr Heckler & Koch MP5N reloading 2.jpg|thumb|none|600px| | + | [[Image:Codmwr Heckler & Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]] |
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]] | [[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]] | ||
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]] | [[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]] | ||
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[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]] | [[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr Heckler & Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' | + | [[Image:Codmwr Heckler & Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]] |
[[Image:Codmwr Heckler & Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr Heckler & Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]] | ||
− | [[Image:Codmwr Heckler & Koch MP5SD3 reloading 11.jpg|thumb|none|600px| | + | [[Image:Codmwr Heckler & Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]] |
− | [[Image:Codmwr Heckler & Koch MP5SD3 reloading 2.jpg|thumb|none|600px| | + | [[Image:Codmwr Heckler & Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]] |
− | [[Image:Codmwr Heckler & Koch MP5SD3 world 1.jpg|thumb|none|600px| | + | [[Image:Codmwr Heckler & Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]] |
[[image:Codmwr Heckler & Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]] | [[image:Codmwr Heckler & Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]] | ||
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the "FNG", he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]] | [[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the "FNG", he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]] | ||
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[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in "Mile High Club".]] | [[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in "Mile High Club".]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' | + | [[Image:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]] |
[[Image:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]] | [[Image:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]] | ||
[[Image:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]] | [[Image:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]] | ||
− | [[Image:Codmwr mini uzi reloading 2.jpg|thumb|none|600px| | + | [[Image:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, "ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING."]] |
− | [[Image:Codmwr mini uzi world.jpg|thumb|none|600px| | + | [[Image:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]] |
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]] | [[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]] | ||
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]] | [[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]] | ||
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==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding "fire" to the mouse scroll wheel). | The [[Benelli M4 Super 90]] appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding "fire" to the mouse scroll wheel). | ||
− | [[Image:M4Super90.jpg|thumb|none|350px|Benelli | + | [[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]] |
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]] | [[Image:M1014.jpg|thumb|none|600px|M1014 information screen]] | ||
[[Image:M1014-CoD4.jpg|thumb|none|600px|An "M1014" in "Safehouse", having just been used to put several holes in the text at the top of the screen.]] | [[Image:M1014-CoD4.jpg|thumb|none|600px|An "M1014" in "Safehouse", having just been used to put several holes in the text at the top of the screen.]] | ||
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[[Image:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]] | [[Image:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]] | ||
[[Image:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]] | [[Image:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]] | ||
− | [[Image:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|Benelli | + | [[Image:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]] |
− | [[File:MWRM1014.jpg|thumb|none|600px| | + | [[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]] |
==Winchester 1200== | ==Winchester 1200== | ||
− | The [[ | + | The [[Winchester 1200]] appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in "Crew Expendable." Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]]. |
[[Image:WinM1200B.jpg|thumb|none|350px|Heavily modified Winchester 1200 - 12 gauge]] | [[Image:WinM1200B.jpg|thumb|none|350px|Heavily modified Winchester 1200 - 12 gauge]] | ||
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]] | [[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]] | ||
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[[Image:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200.]] | [[Image:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200.]] | ||
[[Image:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]] | ||
− | [[Image:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px| | + | [[Image:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]] |
[[Image:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading.]] | [[Image:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading.]] | ||
− | [[Image:Codmwr Winchester 1200 world.jpg|thumb|none|600px| | + | [[Image:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery.]] |
=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
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===AKM (remastered version)=== | ===AKM (remastered version)=== | ||
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings "АВ" meaning "Автоматический" (Auto) and "ОД" meaning "Одиночный" (Single) which indicates Russian manufacture. | In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings "АВ" meaning "Автоматический" (Auto) and "ОД" meaning "Одиночный" (Single) which indicates Russian manufacture. | ||
− | [[File:AKMRifle.jpg|thumb|none|350px| | + | [[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] |
− | [[Image:Codmwr AKM holding.jpg|thumb|none|600px|Holding the ''Remastered'' | + | [[Image:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]] |
[[Image:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[Image:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds. This is accurate; AK-type weapons are not designed to feed brass-cased ammunition, and feed steel-cased rounds far more reliably. Also note the factory markings on the receiver meaning the rifle was built in 1970.]] | [[Image:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds. This is accurate; AK-type weapons are not designed to feed brass-cased ammunition, and feed steel-cased rounds far more reliably. Also note the factory markings on the receiver meaning the rifle was built in 1970.]] | ||
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[[Image:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979.]] | [[Image:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979.]] | ||
[[Image:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]] | [[Image:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]] | ||
− | [[Image:Codmwr AKS-74U world.jpg|thumb|none|600px|AKS-74U lies on | + | [[Image:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]] |
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]] | [[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]] | ||
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The "Whiteout" kit; note the magazine.]] | [[File:whiteoutaksumwr.jpg|thumb|none|600px|The "Whiteout" kit; note the magazine.]] | ||
==Colt AR-15A3== | ==Colt AR-15A3== | ||
− | The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an "[[M4A1]]" (a full-auto firing weapon) in singleplayer, but as an "M4 Carbine" (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in-game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco | + | The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an "[[M4A1]]" (a full-auto firing weapon) in singleplayer, but as an "M4 Carbine" (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in-game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|Colt Canada C8]] four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is ''not'' visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above. |
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called "M4 SOPMOD," that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "All In." | Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called "M4 SOPMOD," that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "All In." | ||
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|350px|Colt AR-15A3 - 5.56x45mm NATO]] | [[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|350px|Colt AR-15A3 - 5.56x45mm NATO]] | ||
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In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. | In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. | ||
[[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]] | [[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]] | ||
− | [[Image:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in | + | [[Image:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in "Charlie Don't Surf", still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]] |
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]] | [[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]] | ||
[[Image:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an EOtech holographic sight and an M203.]] | [[Image:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an EOtech holographic sight and an M203.]] | ||
[[Image:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]] | [[Image:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]] | ||
− | [[Image:Codmwr Colt M4A1 world.jpg|thumb|none|600px| | + | [[Image:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing, and how the front sight gas block is still attached in third-person, rather than the low-profile one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult.]] |
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original.]] | [[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original.]] | ||
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[[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C - 5.56x45mm NATO]] | [[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C - 5.56x45mm NATO]] | ||
− | [[Image:MW1-G36-1.jpg|thumb|none|600px|"Soap" MacTavish holds a G36C fitted with a Tasco red dot scope during the mission "FNG" as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the '' | + | [[Image:MW1-G36-1.jpg|thumb|none|600px|"Soap" MacTavish holds a G36C fitted with a Tasco red dot scope during the mission "FNG" as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]] |
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The "translucent" magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]] | [[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The "translucent" magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]] | ||
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==Heckler & Koch HK91A3== | ==Heckler & Koch HK91A3== | ||
− | The [[Heckler & Koch G3#Heckler & Koch HK91|Heckler & Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a "[[G3]]" in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire ( | + | The [[Heckler & Koch G3#Heckler & Koch HK91|Heckler & Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a "[[G3]]" in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing. |
[[Image:HK91A3.jpg|thumb|350px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]] | [[Image:HK91A3.jpg|thumb|350px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]] | ||
[[Image:COD4G3.jpg|thumb|none|600px|"G3" as in-game.]] | [[Image:COD4G3.jpg|thumb|none|600px|"G3" as in-game.]] | ||
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[[Image:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]] | [[Image:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]] | ||
[[Image:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]] | [[Image:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]] | ||
− | [[Image:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the | + | [[Image:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]] |
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]] | [[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]] | ||
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]] | [[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the "MP44" (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage. | The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the "MP44" (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage. | ||
− | [[Image:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44(MP44) - 7. | + | [[Image:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]] |
− | [[Image: | + | [[Image:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]] |
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]] | [[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]] | ||
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, "Countdown". Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]] | [[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, "Countdown". Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]] | ||
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[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]] | [[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]] | ||
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]] | [[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]] | ||
− | [[File:MWRMP44 2.jpg|thumb|none|600px| | + | [[File:MWRMP44 2.jpg|thumb|none|600px|Ejecting the magazine]] |
− | [[File:MWRMP44 4.jpg|thumb|none|600px|]] | + | [[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]] |
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]] | [[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]] | ||
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44.]] | [[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44.]] | ||
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[[Image:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]] | [[Image:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]] | ||
[[Image:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]] | [[Image:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]] | ||
− | [[Image:Codmwr Dragunov SVD world.jpg|thumb|none|600px|SVD | + | [[Image:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]] |
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]] | [[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]] | ||
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=Machine Guns= | =Machine Guns= | ||
− | == | + | ==RPD== |
− | The | + | The [[RPD light machine gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before. |
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD Light Machine Gun - 7.62x39mm]] | [[Image:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD Light Machine Gun - 7.62x39mm]] | ||
[[Image:COD4RPD.jpg|thumb|none|600px|In-game description]] | [[Image:COD4RPD.jpg|thumb|none|600px|In-game description]] | ||
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===Remastered version=== | ===Remastered version=== | ||
An excellent attention to detail in the remastered version is the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds. A break from most FPS games where the ammo belt will always be full and then either suddenly disappear when the weapon is empty, or simply never run out as the player character replaces it just to play fair. | An excellent attention to detail in the remastered version is the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds. A break from most FPS games where the ammo belt will always be full and then either suddenly disappear when the weapon is empty, or simply never run out as the player character replaces it just to play fair. | ||
− | [[Image:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' | + | [[Image:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]] |
[[Image:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[Image:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]] | [[Image:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]] | ||
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[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]] | [[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]] | ||
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]] | [[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]] | ||
− | [[File:MWRM60 5.jpg|thumb|none|600px|Closing the | + | [[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]] |
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]] | [[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]] | ||
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[[Image:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[Image:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]] | [[Image:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]] | ||
− | [[Image:Codmwr M249E2 reloading 2.jpg|thumb|none|600px| | + | [[Image:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]] |
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]] | [[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]] | ||
− | [[Image:Codmwr M249E2 world.jpg|thumb|none|600px| | + | [[Image:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249E2 SAW.]] |
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]] | [[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]] | ||
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]] | [[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]] | ||
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[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]] | [[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr GP-30 holding.jpg|thumb|none|600px|GP-30 | + | [[Image:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]] |
[[Image:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Nine years after its introduction to the series, the GP-30 ''finally'' gets to load with a proper VOG-25 grenade, as well as not being flicked anymore as if it could eject a spent casing.]] | [[Image:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Nine years after its introduction to the series, the GP-30 ''finally'' gets to load with a proper VOG-25 grenade, as well as not being flicked anymore as if it could eject a spent casing.]] | ||
[[Image:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]] | [[Image:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]] | ||
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==M203 Grenade Launcher (Airsoft)== | ==M203 Grenade Launcher (Airsoft)== | ||
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard. | An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard. | ||
− | [[Image:G& | + | [[Image:G&P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]] |
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]] | [[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]] | ||
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]] | [[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the | + | [[Image:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]] |
− | [[Image:Codmwr m203 reloading 1.jpg|thumb|none|600px| | + | [[Image:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing.]] |
− | [[Image:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new | + | [[Image:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]] |
− | [[Image:Codmwr m203 2.jpg|thumb|none|600px|M203 | + | [[Image:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]] |
==FGM-148 Javelin== | ==FGM-148 Javelin== | ||
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[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in "Shock and Awe" after using the "Give All" cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]] | [[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in "Shock and Awe" after using the "Give All" cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|M136 AT4 | + | [[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]] |
− | [[File:Codmwr M136 AT4 2.jpg|thumb|none|600px| | + | [[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]] |
==RPG-7== | ==RPG-7== | ||
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[[Image:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]] | [[Image:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]] | ||
[[Image:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]] | [[Image:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]] | ||
− | [[Image:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px| | + | [[Image:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload.]] |
− | [[Image:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px| | + | [[Image:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]] |
− | [[Image:Codmwr RPG-7 world.jpg|thumb|none|600px|RPG-7 | + | [[Image:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7 with additional rockets on a table.]] |
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]] | [[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]] | ||
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[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]] | [[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr M67 Hand Grenade.jpg|thumb|none|600px| | + | [[Image:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]] |
− | [[Image:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px| | + | [[Image:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]] |
− | [[Image:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px| | + | [[Image:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]] |
==M83 Smoke Grenade== | ==M83 Smoke Grenade== | ||
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In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]]. | In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]]. | ||
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
− | [[Image:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin | + | [[Image:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]] |
− | [[Image:Codmwr M18 smoke 1.jpg|thumb|none|600px| | + | [[Image:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]] |
− | [[Image:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades on his belt.]] | + | [[Image:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]] |
[[Image:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]] | [[Image:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]] | ||
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[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, "Crash".]] | [[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, "Crash".]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px| | + | [[Image:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]] |
− | [[Image:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px| | + | [[Image:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]] |
− | [[Image:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px| | + | [[Image:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]] |
==M18A1 Claymore Mine== | ==M18A1 Claymore Mine== | ||
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[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in "One Shot, One Kill".]] | [[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in "One Shot, One Kill".]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr c4.jpg|thumb|none|600px|C4 | + | [[Image:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]] |
[[File:MWRC4.jpg|thumb|none|600px|Looking a C4 pack in hand.]] | [[File:MWRC4.jpg|thumb|none|600px|Looking a C4 pack in hand.]] | ||
=Mounted Weapons= | =Mounted Weapons= | ||
==M240C== | ==M240C== | ||
− | The [[ | + | The [[FN MAG#M240 Machine Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams. |
[[Image:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]] | [[Image:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]] | ||
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]] | [[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]] | ||
==M240D== | ==M240D== | ||
− | The [[ | + | The [[FN MAG#M240 Machine Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions. |
[[Image:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]] | [[Image:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]] | ||
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]] | [[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]] | ||
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[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]] | [[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]] | ||
===Remastered version=== | ===Remastered version=== | ||
− | [[Image:Codmwr M2HB 1.jpg|thumb|none|600px| | + | [[Image:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]] |
− | [[Image:Codmwr M2HB 2.jpg|thumb|none|600px| | + | [[Image:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]] |
− | [[Image:Codmwr M2HB 3.jpg|thumb|none|600px| | + | [[Image:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]] |
==General Dynamics GAU-17/A== | ==General Dynamics GAU-17/A== | ||
− | The [[ | + | The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission "Heat" and is used by a door gunner on a Black Hawk in both "Crew Expendable" and "The Sins of the Father." That the M134 in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model |
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | [[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | ||
− | [[Image: | + | [[Image:Minigun2 4.png|thumb|none|600px|"Soap" MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here "GAU" is even printed on the top of the weapon.]] |
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]] | [[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]] | ||
===Remastered Version=== | ===Remastered Version=== | ||
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==Mk. 19 Automatic Grenade Launcher== | ==Mk. 19 Automatic Grenade Launcher== | ||
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission "Shock and Awe," its use governed by a heat gauge. | The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission "Shock and Awe," its use governed by a heat gauge. | ||
− | [[Image: | + | [[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]] |
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]] | [[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]] | ||
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]] | [[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]] | ||
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[[Image:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]] | [[Image:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]] | ||
[[Image:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]] | [[Image:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]] | ||
− | [[Image:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px| | + | [[Image:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]] |
− | [[Image:Codmwr Mk. 19 world.jpg|thumb|none|600px| | + | [[Image:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]] |
==M242 Bushmaster Chaingun== | ==M242 Bushmaster Chaingun== | ||
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==PKT== | ==PKT== | ||
− | Opfor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PKM|PKTM]] machine gun, although they only appear to use the 2A42 autocannon. | + | Opfor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon. |
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | [[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | ||
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]] | [[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]] | ||
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==Shipunov 2A42== | ==Shipunov 2A42== | ||
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions "All Ghilled Up" and "One Shot, One Kill." The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996. BMP-2 IFVs also use the Shipunov 2A42. | The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions "All Ghilled Up" and "One Shot, One Kill." The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996. BMP-2 IFVs also use the Shipunov 2A42. | ||
− | [[Image:800px- | + | [[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]] |
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission "Safehouse" Soap can call upon the services of an Mi-28N "Havoc" gunship to <s>accidentally blow himself up</s> provide fire support with missiles and its Shipunov 2A42 autocannon.]] | [[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission "Safehouse" Soap can call upon the services of an Mi-28N "Havoc" gunship to <s>accidentally blow himself up</s> provide fire support with missiles and its Shipunov 2A42 autocannon.]] | ||
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==Bofors 40mm== | ==Bofors 40mm== | ||
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and M102 Howitzer. | The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and M102 Howitzer. | ||
− | [[Image: | + | [[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]] |
==M102 105mm Howitzer== | ==M102 105mm Howitzer== | ||
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==AK-74== | ==AK-74== | ||
In the intro for "The Coup", soldiers carrying Al-fulani are carrying [[AK-74]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game. | In the intro for "The Coup", soldiers carrying Al-fulani are carrying [[AK-74]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game. | ||
− | [[File:AK- | + | [[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74]] |
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74s by their magazine slant and flash hiders.]] | [[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74s by their magazine slant and flash hiders.]] | ||
Revision as of 11:09, 8 November 2017
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Call of Duty 4: Modern Warfare (also known as CoD4:MW, CoD4, Modern Warfare 1, and MW1) is the fourth main installment of the Call of Duty series, and first installment of the Modern Warfare trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country (which happens to be where Saudi Arabia is), their forces simply known as "OpFor." The player takes the roles of Sergeant "Soap" MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.
A remastered version titled Call of Duty: Modern Warfare Remastered was released on November 4, 2016 as a bonus alongside the deluxe editions of Call of Duty: Infinite Warfare. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, "Weapon Kits" were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model.
Warning: Major plot spoilers in some of the weapon descriptions.
The following weapons appear in the video game Call of Duty 4: Modern Warfare:
Handguns
Beretta 92SB
The Beretta 92SB, incorrectly appears in-game as the "M9", is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an M45 / MEU(SOC) would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the "Shock and Awe" level, where Jackson's secondary weapon is a Springfield Armory Loaded instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.
Beretta M9 (remastered version)
In Modern Warfare Remastered, the weapon is correctly modeled after a Beretta M9.
Heckler & Koch USP45
The H&K USP45 is the sidearm of "Soap" MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using SIG-Sauer P226, SIG-Sauer P228 or Browning Hi-Power. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. The hammer stays down at all times, which is possible since some variations of the USP do have a DAO setup in reality.
It appears that at some stage in design this weapon was going to be a Heckler & Koch Mark 23 rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the Modern Warfare 2 USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.
Remastered version
The "Competition" weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the "Spec Ops" kit gives it a barrel weight similar to that of the USP Match.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle, chambered for .50 Action Express in-game, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model and magazine capacity.
Remastered Version
The original game's Gold Desert Eagle has been replaced in the Remaster with the "Commander Desert Eagle," still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks
Springfield Armory PX9109L
A version of the 1911 makes an appearance in-game as the "M1911 .45". The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the "Loaded" model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.
Remastered Version
Submachine Guns
The "Whiteout" weapon kit exclusive to the SMG category paints them in glossy white and black.
FN P90 TR
The FN P90 TR, a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole "special" appearance is in the 1996 mission "All Ghillied Up" with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later. In "Heat" and the epilogue mission "Mile High Club" it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&K Diopter sights if it does not have a special sight.
Remastered Version
The Remastered P90 TR is once again equipped with HK diopter sights and the unusable LAM. A new addition, however, is the translucent depleting magazine.
Heckler & Koch MP5N
The H&K MP5N is often used by "Soap" MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.
Remastered version
Applying camouflages to the weapon will paint over the weapon's selector markings, but the "Whiteout" weapon kit keeps them intact.
Heckler & Koch MP5SD3
"Soap" MacTavish and other SAS soldiers wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.
Remastered version
IMI Mini Uzi
Many enemies use the Mini Uzi. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.
Remastered version
Skorpion SA Vz. 61
Some enemies use the SA Vz.61 Skorpion. The side of the weapon reads "Zastava" and "Yugoslavia", despite being modeled after the original Czech Vz. 61 Skorpion and not the Vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).
Remastered Version
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding "fire" to the mouse scroll wheel).
Remastered version
Winchester 1200
The Winchester 1200 appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in "Crew Expendable." Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the Mossberg 590/590A1.
Remastered version
Assault Rifles & Battle Rifles
AK-47
Most enemies and incorrectly Russian soldiers use the AK-47 instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later AKM. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-30 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.
AKM (remastered version)
In Modern Warfare Remastered, the AK-47's weapon model has been changed to that of an AKM, as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings "АВ" meaning "Автоматический" (Auto) and "ОД" meaning "Одиночный" (Single) which indicates Russian manufacture.
"AK-74u"
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name "AK-74u." While it handles like the other SMGs and its damage is modeled equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.
AKS-74U (remastered version)
In Modern Warfare Remastered, the weapon is modeled after an actual AKS-74U, but it is still has the original model's underfolding stock and black furniture. With the "Whiteout" weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings "AB" and "OД".
Colt AR-15A3
The civilian Colt AR-15A3 (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an "M4A1" (a full-auto firing weapon) in singleplayer, but as an "M4 Carbine" (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in-game, its fire selector switch is always set to semi-auto. The weapon features a Colt Canada C8 four-position collapsible stock, an M16A1 pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is not visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above. Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called "M4 SOPMOD," that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "All In."
M4A1 (remastered version)
In Modern Warfare Remastered, the weapon is correctly modeled after an M4A1.
Heckler & Koch G36C
The H&K G36C is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission "Safehouse" and by many enemies late in the game. It anachronistically appears in both missions set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the Colt AR-15A3, but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47. It is clearly missing the front sight and because of how low the red dot sits, you should be able to see the rear sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight.
Remastered Version
Heckler & Koch HK91A3
The Heckler & Koch HK91A3, noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a "G3" in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.
Remastered version
Whereas most of the other weapons were replaced with the proper models they were named after for Remastered, the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the Heckler & Koch G3. Nevertheless, the "Battleworm" weapon kit gives it an early G3 wooden buttstock and a CETME Model C handguard.
M14
The M14 with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the Springfield Armory M1A civilian version.
Remastered Version
In Modern Warfare Remastered, the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the "Battleworn" weapon kit. Like in the original game, the bolt does not lock back upon being emptied.
M16A4
The M16A4 is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and the "G3", despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an M16A1 flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped). In the campaign, it is portrayed to fire in full auto and only burst in multiplayer. The same still applies to the Remastered edition.
Remastered version
The M16A4 in Modern Warfare Remastered comes standard with 2 less rail covers on the 3 and 9 o'clock rails, the fire selector properly set to "Burst", and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the "Battleworn" weapon kit equipped. Like the M4A1, the front sight is replaced with a low-profile gas block when using optics.
Sturmgewehr 44
The Sturmgewehr 44 only appears in multiplayer, referred to as the "MP44" (as it was in earlier Call of Duty games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from Call of Duty 2. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.
Remastered Version
Sniper Rifles
A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticle) rather than their own; the game files contain seven other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.
Barrett M82A1
The Barrett M82 appears once in the single player mission "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in "One Shot, One Kill;" a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd "force field" is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.
Remastered version
In Modern Warfare Remastered's multiplayer, the "Assassin" weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the Barrett M107.
Dragunov SVD
All enemy snipers use the Dragunov SVD. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.
Remastered version
M21
The M21 Sniper Rifle appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a "Leupold Mark 4 6.5-20x50mm ER/T" scope. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. Similarly to the M14, the third-person model lacks the fire selector (though it actually has a bayonet lug), making it resemble a scoped Springfield Armory M1A.
Remastered Version
The third-person model in Modern Warfare Remastered now correctly displays the fire selector in third-person.
M40A3
The M40A3 is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.
Remastered version
In Modern Warfare Remastered's multiplayer, the "Assassin" weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.
Remington Model 700P
The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by "Soap" MacTavish at the beginning of "Sins of the Father." It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.
Remastered version
Similarly to the M40A3, the "Assassin" weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.
Machine Guns
RPD
The RPD light machine gun is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the PKM decades before.
Remastered version
An excellent attention to detail in the remastered version is the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds. A break from most FPS games where the ammo belt will always be full and then either suddenly disappear when the weapon is empty, or simply never run out as the player character replaces it just to play fair.
M60E3
The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.
Remastered Version
M249E2 SAW
The M249E2 appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.
Remastered version
Launchers
GP-30 Grenade Launcher
The GP-30 grenade launcher is seen on the AK-47 only and is mislabelled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an "AK-74u" in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.
Remastered version
M203 Grenade Launcher (Airsoft)
An airsoft version of the M203 grenade launcher, distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the AR-15A3 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.
Remastered version
FGM-148 Javelin
The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on "All In." In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.
Remastered version
FIM-92A Stinger
FIM-92A Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety.
Remastered Version
M136 AT4
Some Marine NPCs have an M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in "Shock and Awe" through the "Give All" cheat.
Remastered version
RPG-7
The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.
Remastered version
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called "Danger Close". One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.
RPG-27
The RPG-27 is seen strapped to the packs of several Ultranationalists.
Explosives
M67 Hand Grenade
The frag grenades seen in-game are M67 hand grenades. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.
Remastered version
M83 Smoke Grenade
M83 smoke grenades only appear in single player in "All In" and "Heat." Smoke grenades in multiplayer cannot be used in conjunction with the "Special Grenades x3" perk.
M18 (remastered version)
In Modern Warfare Remastered, the M83 is replaced with the M18 smoke grenade.
M84 Stun Grenade
M84 stun grenades appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.
Remastered version
M18A1 Claymore Mine
The M18A1 Claymore Mine appears in the single-player levels "Blackout" and "One Shot, One Kill." They are also available in multiplayer, where a player can equip two Claymores as a perk.
Remastered Version
C4
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.
Remastered version
Mounted Weapons
M240C
The M240C can be seen mounted coaxially on the M1A1HA Abrams.
M240D
The M240D is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.
Browning M2HB
The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug.
Remastered version
General Dynamics GAU-17/A
The General Dynamics GAU-17/A appears as a usable stationary weapon mounted on a downed helicopter in the mission "Heat" and is used by a door gunner on a Black Hawk in both "Crew Expendable" and "The Sins of the Father." That the M134 in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later Modern Warfare games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model
Remastered Version
Mk. 19 Automatic Grenade Launcher
The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission "Shock and Awe," its use governed by a heat gauge.
Remastered version
M242 Bushmaster Chaingun
An M242 Bushmaster Chaingun can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map "Ambush".
PKT
Opfor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial PKTM machine gun, although they only appear to use the 2A42 autocannon.
Kurzer 8 cm Granatwerfer 42
An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in "FNG." This model is actually lifted directly from Call of Duty 2.
Shipunov 2A42
The Shipunov 2A42 is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions "All Ghilled Up" and "One Shot, One Kill." The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996. BMP-2 IFVs also use the Shipunov 2A42.
Remastered Version
General Dynamics M197 Vulcan
The M197 Vulcan is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.
General Electric GAU-12/U
A GAU-12/U is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the Bofors 40mm and M102 Howitzer.
Bofors 40mm
The Bofors 40mm is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and M102 Howitzer.
M102 105mm Howitzer
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission "Death From Above," alongside the GAU-12/U and 40mm Bofors.
Not Usable
Glock 17
The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.
AK-74
In the intro for "The Coup", soldiers carrying Al-fulani are carrying AK-74s, which switch to AK-47s (AKMs in Modern Warfare Remastered) in-game.
AKM
In some levels, "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.
M1928A1 Thompson
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an M1928A1 Thompson can be found in various buildings, one being the SAS armory.
PPSh-41
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.
RGD-5 hand grenade
The RGD-5 hand grenade is added to the models of some enemies in Modern Warfare Remastered. It is unusable in gameplay.
Modern Warfare Remastered exclusive weapons
Luger P08
A Luger P08 with some minor cosmetic alterations has been added to Modern Warfare Remastered via an update on August 8, 2017; it is referred to as the "BR9". Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 44 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.
"Prokolot"
The "Prokolot" (which means pierce in Russian) is a three-round burst pistol that was added to Modern Warfare Remastered, via an update on May 2, 2017. It is a hybrid weapon featuring parts of the Arsenal Strike One and the Arsenal USA Stryk-B, though its length is intermediate between the two. It also seems to have a custom Glock trigger. The grip is also similar in appearance to the MP-443 Grach.
Taurus Model 44
A Taurus Model 44 with 8" barrel has been added to Modern Warfare Remastered via an update on February 7, 2017. Like the Colt Anaconda from Modern Warfare 2 and Modern Warfare 3, it is referred to as ".44 Magnum" and incorrectly ejects the spent casings by simply holding the weapon up rather than using the ejector rod. It also inappropriately has the ability to equip a suppressor. Additionally, it shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.
"Fang 45"
The "Fang 45" is a fictional AR15-style pistol caliber carbine chambered in .45 ACP that was added to Modern Warfare Remastered via an update on May 2, 2017. It appears to be a mixture of an LWRC SMG-45 and a Patriot Ordnance Factory PSG.
MAC-10
The MAC-10 has been added to Modern Warfare Remastered via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the M9, MP5 and Mini Uzi. During empty reloads, the open bolt is pulled back before changing the magazine. On a side note and interesting bit of trivia, the MAC-10 was originally featured in the Nintendo DS version of Call of Duty 4.
"PK-PSD9"
The "PK-PSD9" is a three-round burst submachine gun that was added to Modern Warfare Remastered via an update on August 8, 2017. It consists of the aforementioned "Prokolot" fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the CAA Tactical RONI, but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.
Saiga 12K
A heavily embellished Saiga 12K converted to full-auto has been added to Modern Warfare Remastered via an update on February 7, 2017. It is referred to as "Kamchatka-12" in-game, and has a stock similar to the SLR-95 Thumbhole stock. Kamchatka is the name of an eastern peninsula region in Russia.
Sears Ranger
Dual-wielded Sears Ranger double barreled shotguns were added to Modern Warfare Remastered via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in Remastered.
AAC Honey Badger
The "Lynx CQ300" is a new assault rifle that was added on the August 8, 2017 update. It resembles the AAC Honey Badger that was featured in Call of Duty: Ghosts, and it also reuses the same reload animation. The Honey Badger's integrated suppressor is replaced with a custom muzzle brake, and it also has a grip stop resembling the Lanco Tactical Grip Stop 2.
"BOS14"
The "BOS14" is an assault rifle that was added to Modern Warfare Remastered via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the SCAR-H, though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L.
"XM-LAR"
The "XM-LAR" is a FAL-type fully-automatic rifle that was added to Modern Warfare Remastered via an update on February 7, 2017. It consists of an FN LAR lower receiver and rear sight, a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a DSA SA58 OSW handguard and charging handle, as well as a custom stock. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game).
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention was added to Modern Warfare Remastered via an update on June 27, 2017.
"D-25S"
The "D-25S" is a semi-automatic sniper rifle that has been added to Modern Warfare Remastered, via an update on March 14, 2017. It appears to consist of an F&D Defense FD308 upper receiver and a Heckler & Koch G28 lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as "DMR-25" in the game files. "CAL .308" and "MADISON WI USA" can be seen written on the magazine well.
"Bered MK8"
The "Bered MK8" is a magazine-fed light machine gun taking clues from the IMI Negev and the Ultimax 100 series. It was added to Modern Warfare Remastered via an update on June 27, 2017.
PKM
The PKM has been added to Modern Warfare Remastered via an update on March 14, 2017. It correctly feeds from the right side (unlike the PKP Pecheneg from Modern Warfare 3), but for some reason it shares ammo with the differently chambered M249 SAW.