We frown upon users purposely creating incomplete pages, especially pages for games. Since you obviously already own the game and have played it, then it only makes sense for you to complete the page rather than forcing someone else to purchase it. --Funkychinaman (talk) 17:20, 22 July 2013 (EDT)
While it's fielded in the SAW role, it's mechanically just an assault rifle, so it's really best off there. As for your other question; the problem with trying to have a chambered round in a bolt-action clip-fed rifle is that you chamber a round by the action of pushing the bolt forward. Obviously, you can't load the rifle if the bolt is closed, and opening it would eject any chambered round. Evil Tim (talk) 08:32, 31 August 2013 (EDT)
- Just to add, a lot of the early bolt action service rifles (including the Springfield 1906 you asked about along with the Lebel Model 1886, Krag-Jørgensen, and early Lee Enfields) were fitted with something called a magazine cut off. This interrupted feeding from the magazine so that you could close the bolt without picking up a round from the mag. The purpose of these was to have a full magazine loaded and activate the cut off, and use the rifle as a single shot saving the rounds in the magazine for an emergency. Theoretically though you could load a magazine, activate the cut off, manually insert a round into the chamber, close the bolt and then deactivate the cut off, which would result in you having the full magazine plus one in the chamber. I doubt this was rarely, if ever, actually done though and experience in actual wars led to the magazine cut off being dropped as an unnecessary complication on most service rifles. The idea of a magazine cut off has survived in shotguns though, where it is useful when loading a round of a different ammunition as opposed to whatever is currently in the magazine, or if you want to make the gun safe. --commando552 (talk) 12:51, 31 August 2013 (EDT)
Half-Life 2 Alyx Gun
I dont wish to be a dickhead but please explain me how can the Alyx gun be partially based on the TDI Kard if that game was released in 2004?? Not sure about the VBR but I think it did not exist back then as well. --bozitojugg3rn4ut (talk) 15:47, 3 September 2013 (EDT)
I used to do exactly what you do and I just figured I'd point it out so you can watch yourself for it; when you put something in brackets, make sure it's an aside connected to the previous thought, not a completely different thought. In general you'll find 50% of the things you thought should go in brackets are actually fine as new sentences. Evil Tim (talk) 07:20, 3 December 2013 (EST)
With fully automatic open bolt weapons it is the case that you do not need to cock the bolt if you are changing a half empty magazine. It would also be true for an empty magazine, but only if you happened to let your finger off of the trigger after the bolt had started moving forward on the last shot, but before the bolt cycled back again which would be difficult to do, particularly on weapons with a high rate of fire. The AA-12 and Thompson feed from drum magazine which do not operate any differently to box magazines (as far as the gun is concerned) meaning that if you swap one out with the bolt in the rear position, you will not need to cock it again.
For belt fed machine guns I am not 100% sure, but I believe that if the bolt was to the rear you would simply need to open the feed tray, swap out the existing belt and close the tray again. However this is not the case with all machine guns. For example, on the PKM due to the fact that it fires a rimmed case the operation is more complicated, whereby as the bolt moves backwards it strips a round from the belt, and then chambers/fires it when the bolt goes forward. This means that the bolt needs to be cycled when a new belt is inserted even if the bolt is already to the rear, as the first new round needs to be stripped off of the belt and put into the feedway. This is how a lot of earlier machine guns opperated (including the M2HB for example) as is called "two stage", whereas more modern machine gun ten to use single stage "push through" mechanism. I think it might be the case that if you were to reload a two stage machine gun when there was still a round in the feedway you would not need to cock it again, but am not sure about that and would also depend on the gun probably.
As for the rocket thing, yes, most modern shoulder launched rockets and missiles will have a minimum arming distance which is normally determined by an amount of revolutions after it is fired. However this is not necessarily always the case, as for example there are currently some companies that manufacture RPG-7 round which omit this feature. --commando552 (talk) 18:23, 11 January 2014 (EST)
The reason doesn't fit in the edit box. Moving the information on marksman rifles to a section after them makes no sense, the shotgun reload can be started for any number of rounds and therefore could be interrupted normally if they'd wanted it to, you shouldn't re-pipe the link to the VSSK to a title we don't use for it. The rest of the edits are just fiddling that's the same either way around and isn't necessary. Evil Tim (talk) 17:44, 12 January 2014 (EST)
Are there pieces of media that you have in mind that feature the Milkor Mk-4 or VHS-BG UBGL? If not, we do not allow users to make pages for or add images of weapons (or specific variants) which have appeared in no documented media, hence they will be deleted. --commando552 (talk) 18:35, 27 September 2014 (EDT)
If you want change captions, you can write new ones, but placing "Ditto" is not acceptable. Unfortunately, when a "rollback" is made, all edits that were made are automatically reverted. --Ben41 (talk) 19:56, 27 September 2014 (EDT)
When a change has to be made, admins don't want to have to go into every single entry and have to make single changes. So users have to be careful because sometimes this can happen. --Ben41 (talk) 20:16, 27 September 2014 (EDT)
Couple of things on your wiki
XMG can equip Extended Mags and Laser Sight in Exo Survival (I made the mistake of picking the one that was utterly useless in my caps), not sure if you can put anything on the NA-45 because a two-shot rifle didn't strike me as a decent upgrade over an ACOG-equipped Lynx (if not, it's worth noting that the menu screen for Exo Survival shows a Specialist with an ACOG scope on an NA-45). As I put on our page, all pistols start Exo Survival with extended mags and if you actually buy extended mags for one it doesn't do anything. Also the weapon in the image for the Gung-Ho perk is actually an Atlas 45 with no magazine well, I guess it originally wasn't going to be a space C96 with no barrel. Evil Tim (talk) 14:30, 14 November 2014 (EST)
- No, that's what I mean, the attachment is still selectable and you're still charged for buying it, but it doesn't actually do anything if you do, you just burn the upgrade points for nothing. I know this because I was hoping I'd get 33 or so rounds for the PDW and was denied. Evil Tim (talk) 06:50, 15 November 2014 (EST)
- Just went in and checked: if you buy a pistol it doesn't get extended mags. The downed Atlas 45 does get it automatically, as do all three class' starting pistols. It either changed or I didn't remember it right: what currently happens is it says "equipped" but if you click on the word it charges you two upgrade points, makes you draw your weapon again, and does absolutely nothing. It let me buy it twice in a row, maybe it just doesn't disable the ability to buy attachments you already have. Which is dumb. Evil Tim (talk) 08:28, 15 November 2014 (EST)
Sorry, when I canceled your edit on Thierry Lhermitte page, I didn't understand that you meant the poster. But as it seems to me, we don't include firearms that the actors hold on posters. Only the ones that are seen in the film (and sometimes on promo images) are included. Do you agree? Thanks. Greg-Z (talk) 02:17, 13 January 2015 (EST)
- OK, let's keep it. This poster looks detailed enough to be equal to a promo still. Greg-Z (talk) 02:17, 14 January 2015 (EST)
Please keep in mind that the official US release date for Hardcore Henry is still five days away, so unless your images are from trailers, please don't post them to the page. --Funkychinaman (talk) 14:24, 21 July 2016 (EDT)
- If they're not from the trailers or from otherwise public sources, please hold off on posting them. Thanks. --Funkychinaman (talk) 15:08, 21 July 2016 (EDT)
Firstly, found your list of machine pistols a very handy reference as have been looking for something similar myself. One you might want to add is the Grand Power K105. Its a full auto pistol, although i am sure i read there is a 2 round burst variant. Also is the gonzac pistol featured in the original total recall capable of select fire? Finally there is the experimental VAG72 but I don't know much about that. --Forrest1985 (talk) 15:03, 1 November 2016 (EDT)
Thought this might interest you. Its so far a 3pt series with part 1 being the full auto browning i mentioned previously.Argentinas Full Auto Pistols
On gta wiki...
Well I was very bored, so I checked the gun list. And 2 things : The MPX is Swiss, as is made by Sig Sauer and the US Army use the Type 56-2 only when you violate the base, and use it alongside the AR-15. In mission they use the AR-15, (at least on old gen). The US Army got Types 56 for training. Can they use it as emergency gun? --Dannyguns (talk) 04:52, 27 November 2016 (EST) aka ROBOMASTER
http://tvtropes.org/pmwiki/pmwiki.php/GrandTheftAutoV/GeneralTropes I found it! Was here! Artistic Licence Military section.--Dannyguns (talk) 15:40, 26 May 2017 (EDT)
Thank you, sorry for annoying. :)
- I'll restore the film entry. Please cap and upload the TV entries. --Funkychinaman (talk) 10:43, 20 February 2017 (EST)
The classification is a little vague, but in general the criteria are:
- LMG: designed for short bursts of fire with a bipod or from the hip / shoulder, by an individual soldier. Modern versions usually use intermediate rounds. Can be belt or magazine fed.
- MMG: crew-served and designed for sustained fire from a tripod. Must be rifle calibre, almost always belt fed.
- GPMG: Can be used in either role, usually functionally a lightweight MMG.
I can kind of see what Modern Firearms is getting at with the M60E3 since it was notorious for its problems with overheating and breakages and wouldn't be much use for sustained fire, and I think it was generally issued in the light machine gun role even though it was technically a GPMG. There's a difference between what the weapon functionally is and what it's issued as that makes this confusing, but since a military could issue a semi-automatic pistol in the light machine gun role if it wanted to, it's not really a good idea to use "issued as" to define what the weapon is. But yes, all the weapons you've listed are functionally GPMGs since there's no functional reason they couldn't be used in the medium machine gun role. This also applies to some weapons which are officially classified as light machine guns, like the PKP Pecheneg. Evil Tim (talk) 20:16, 28 February 2017 (EST)
Two-Round Burst Weapon
If you want to add a weapon to the Two-Round Burst category, there is the Russian AN-94 "Obokan" prototype/military rifle. It fires a weird and complex mechanism that reduces recoil while allowing for a two-round burst. -SeptemberJack (talk) 18:57, 5 June 2017 (EDT)
- It'd be one thing if these screenshots were hard to obtain, but given how easy it would be to obtain these screenshots on our own, there's no reason to use stolen screenshots. Cropping out the watermark doesn't feel right. The owner obviously felt it was important enough to watermark in the first place. --Funkychinaman (talk) 11:54, 25 June 2017 (EDT)
Oh, that's totally fictional, there's no way an antipersonnel mine would ever need to be that size, and I can't even begin to imagine what kind of forces you'd need to place it under to get that thing up in the air without blowing it up. It's definitely the same design, though, and the same incorrect depiction of the mine going off at head height (real mines aren't designed by such charitable people and so explode at groin height). Evil Tim (talk) 10:18, 30 June 2017 (EDT)
Well if the hammer's always cocked it would be more accurate to point out it's technically a single-action revolver with some kind of magic double-action-er that cocks the hammer without the user pulling the trigger or any mechanical component acting on it.
I just would like to say, if you don't want to leave a redirect when renaming a file you can uncheck the box "Leave a redirect behind". Hope it would be useful. Greg-Z (talk) 15:35, 15 September 2017 (EDT)
Category: Sniper Rifle
I think what he was actually talking about was that the pistol that was being auctioned at RIA was a lot that included the pistol and 7 rounds of ammunition, not that you could put 7 rounds inside the gun at once. Evil Tim (talk) 05:57, 1 October 2017 (EDT)
- I was going to block you for 1 second as punishment, but I'm not sure if it works like that :P Evil Tim (talk) 06:42, 24 October 2017 (EDT)
Some battle rifles in Category:Rifle
I think that Lorenz Rifle, Remington 1863 Zouave, Wänzl Rifle, Murata Rifle and maybe Volkssturmgewehr 1-5 and Nock Gun would be more correct listed in Category:Battle Rifles, as they were designed specially for military use. Greg-Z (talk) 07:32, 23 October 2017 (EDT)
Le Deuxième Souffle
Sorry, I have a question concerning your last edits in Le Deuxième Souffle. I was the creator of this page, and now I'm in confusion: what was the reason of changing the order of pistols? I sorted them by significance, first those that were used by main character, then secondary ones, and so on. Now they are sorted by name, right? I'm not sure that this is a good idea. Not that I would insist on my order, but I would like to make the best decision.
Also I have a question about your edit in Unidentified revolvers section: "one of the criminals is armed with a similar snub nose revolver, and Gu (Daniel Auteuil) is armed with a different revolver." Can you add a screenshot of this different revolver? Currently I lost all screenshots for this (and many other) movie after the hard disk of my computer malfunctioned, so I ask you for help. Thanks. Greg-Z (talk) 06:49, 30 November 2017 (EST)
- Thanks. OK, let it be in current state, it's not a problem. Concerning Nothing to Declare: I think that you are right, and the revolvers are MR-73s, including Ducatel's revolver. Greg-Z (talk) 05:09, 2 December 2017 (EST)
- For 4:3, 500px is specified. --Funkychinaman (talk) 20:09, 7 December 2017 (EST)
Just FYI, it is not true to say that the term "world model" only "denotes the isolated model of the weapon i.e. in game files". The term "world model" just refers to the model of the object that is used when it is seen in 3rd person view, held by someone else, or laying on the ground. The reason for this terminology is that for 1st person games generally the model of the gun that you see as the player when using the gun in 1st person is a different one to what you see in 3rd person or otherwise. The name of the model used in first person is generally called the "view model". For example, in the M1 Carbine section on the COD WW2 page it would be correct so say that the first 4 images are of the "view model" and the last image is of the "world model". The reason that there are two different models used is that you want a highly detailed model for the gun that is in the players hands, but you can get away with a simpler one causing less graphics strain for when it is being held by others. In some games this terminology and differentiation can be important, as occasionally there are omissions of parts or changes to the world model that can actually make them be ID'd as a slightly different gun. --commando552 (talk) 13:47, 18 December 2017 (EST)
- Yeah, IIRC the two common terms for first and third person are Vmodel (view model) and Wmodel (world model). I mean I usually use "in-world model" which makes a bit more sense anyway. Evil Tim (talk) 14:30, 18 December 2017 (EST)
Hey, so I saw your edits on the CoD:WWII page. Would you mind showing me your source for this? I'm not trying to be confrontational or anything, and I apologize if it seems that way, but I've seen videos of the MG15 firing in-game both with and without Extended Mags, and I could swear that when it has the standard magazine, its charging handle starts out at the rear and goes forward, and when it has the extended one, it starts out forward and goes to the rear. I could very well be wrong, but I'd like to be sure, if that's okay with you. Pyr0m4n14c (talk) 09:11, 23 December 2017 (EST)
Good work there
- That's the first time I've got that Localstore upload error while trying to delete something. Evil Tim (talk) 10:09, 26 December 2017 (EST)
Much as it's a really stupid bullet, .50 Beowulf is 12.7x42mm, which means the case is actually shorter than a 5.56 (see here). It's rather like the .50 AE for the Deagle Arms Deagle Pistol which is 12.7x33mm and so is still a pistol cartridge.
That said, I think you're right about the Alexander Arms one only being semi-auto, I can't find anything on their site about a select-fire version and even the sample gun they lent to Ultimate Weapons was semi only. Evil Tim (talk) 11:07, 30 December 2017 (EST)
- The rifle in that video is semi-only. It has a 3 position selector markings, but it lacks the telltale pin hole that would be above the selector switch for the auto sear which is there on real select fire ARs. It is quite common for people to use lowers with fake FA settings just for looks. --commando552 (talk) 12:47, 30 December 2017 (EST)
- Yeah, that, I've seen a gun which has auto selector markings despite using a 45-degree safety before, it's just a mall ninja thing. While it would theoretically be possible to make a fully automatic one (since the Alexander Arms upper should fit on an NFA lower, the .50 Beowulf mag uses the standard magwell) I don't see anyone doing that. Evil Tim (talk) 21:32, 30 December 2017 (EST)
- Yes. Also am I crazy, or is the belt moving to the right rather than the left when the gun fires? Evil Tim (talk) 05:04, 16 January 2018 (EST)
Le Deuxième Souffle - 2
Thanks for additional screenshots of Ripa's rifle. Now I see that I was wrong, and this isn't MAS-36. Maybe MAS FR F1? The shape of the buttstock is slightly different from standard F1 but all other details are very close. Greg-Z (talk) 10:50, 1 February 2018 (EST)
- OK, I'll make more search for versions of MAS-36. Just now I cannot find any that has a pistol grip. Concerning revolvers: I think that you are right about Revolver-8, -9 and -11, and Revolver-10 seems to look like S&W Model 10. And I still think that Revolver-4 is Model 65-5, it has same ramp front sight and shrouded rod, and the shape of ejector rod shroud also matches (as for me). Greg-Z (talk) 14:51, 1 February 2018 (EST)
- About rifle: the buttstock and pistol grip of the screen rifle look very similar to MAS-49/56 MSE. I have no idea if a custom version of MAS-36 could be fitted with the furniture of MAS-49/56 MSE, but if it is possible then maybe such crossover could be the right guess. For now, I think that we'll better change the description from "Sporterized MAS-36" to "MAS-36 style rilfe", a more general formulation. And yes, I agree that the barrel is fitted with a compensator (similar to the one used on FR F1) rather than a suppressor.
- About revolvers: as I can see on IMFDB and across internet, Model 13 has unshrouded ejector rod, and all images of 13-4 with shrouded rod also have bobbed hammer (maybe a custom version but I couldn't find any image of 13-4 that match screen gun better that 65-5). We need to ask one of our revolver experts.
- About 6P62: the case need some explanation. Russian classification of machine guns lists ruchnoy (= LMG, like DP-27 or RPK), ediniy (= GPMG, like PK), stankoviy (= HMG of rifle caliber, like Maxim) and krupnokaliberniy (= HMG of large caliber, like DShK or KPV). In case of 6P62 it is krupnokaliberniy, but as in English classification machine guns are listed as heavy despite their caliber, "handheld heavy machine gun" seems a decent description.