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Difference between revisions of "Call of Duty: Black Ops II"

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== LSAT Light Machine Gun ==
 
== LSAT Light Machine Gun ==
A barely visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo.
 
  
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]
+
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions.
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]
+
 
 +
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]
 +
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Team mission, the target "high value individual" reloads her LSAT light machine gun. Note that this gun was apparently made by "Hobotronics Inc."]]
  
 
== Browning M2HB ==
 
== Browning M2HB ==

Revision as of 09:44, 14 November 2012

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops II for current discussions. Content is subject to change.

Call of Duty: Black Ops II (2012)

Call of Duty: Black Ops II is the latest installment in the Call of Duty franchise that was released on November 13, 2012. Despite what the name suggests this new title appears to not be a direct sequel to the first Black Ops as it takes place in the future in the year 2025.

The following weapons are seen in the video game Call of Duty: Black Ops II:


Pistols

"B23R"

A fictional automatic handgun called the "B23R" is available in the future levels. It appears to be intended as a "futurised" version of the Beretta 93R seen in previous Call of Duty games, but most of the weapon's actual design cues come from custom M1911 pistols, particularly the Safari Arms .45 and Strayer Voigt Infinity.

Safari Arms with custom grips - .45 ACP
Strayer Voigt Infinity 1911 - .45 ACP
Section reloads his "B23R" as he commences his assault on a disused set from Crysis.

Callsign Handguns

Two handguns were seen on a callsign in the Cargo map preview.

FN FNP-45 Tactical

Called the "Tac-45" in the multiplayer demo the FN FNP-45 Tactical with a black slide is set to appear in the game.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP

Taurus Raging Judge

A Taurus Raging Judge is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version.

Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.
During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.

TDI Kard

A fully automatic handgun based on the TDI Kard called the KAP-40 is available in the future levels.

TDI Kard - .45 ACP
Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.

Colt M1911A1

A nickel plated M1911A1 is briefly seen in the holster of a solider in the reveal trailer. It is also seen in the gallery of Zombie weapons on the zombie section of ELITE, but with a standard finish.

Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.
Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.

FN Five-seveN

A returning weapon from Modern Warfare 3. While it's still held with one hand, it now has its correct 20-round capacity.

FN-FiveSeven USG.jpg

Colt Python

The Python returns from Black Ops in Zombies mode.

Colt Python - .357 Magnum.

Submachine guns

CZ SCORPION EVO 3

The CZ SCORPION EVO 3 appeared in the "Aftermath" multiplayer map preview.

CZ SCORPION EVO 3 - 9x19mm

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is set to appear in the zombies mode.

Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 was used in the "Cargo" multiplayer map preview.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm

IMI Uzi

The Uzi can be seen during the Behind the Scenes video.

IMI Uzi with buttstock collapsed - 9x19mm

Jian She Type-05

The Jian She Type-05 appearing as the "Chicom QCB" was first seen in the Los Angeles Gameplay Trailer. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.

Jian She Type-05 - 9x19mm

MSMC

The Modern Sub Machine Carbine was seen in the Gamescom demo for the map "Turbine".

Modern Sub Machine Carbine - 5.56×30mm MINSAS

"PDW-57"

This fictional submachine gun bears a strong resemblance to the P90, and is probably intended to represent a "futurised" version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.

TDI Vector

The TDI Vector is expected to return from Modern Warfare 2, now called the Vector K10. It also has a black finish as opposed to the tan finish from MW2.

TDI Vector SMG - .45 ACP

Shotguns

Beretta Model 682 Shotgun

The Beretta 682 returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.

Beretta Model 682 Gold E - 12 Gauge.
File:Olympia Reloading BOII.jpg
The "Olympia" being reloaded.

Kel-Tec KSG

The Kel-Tec KSG is seen in the hands of LAPD officers multiple times in the E3 demo.

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge

M1216

The SRM Arms Model 1216 is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).

SRM Arms Model 1216 - 12 Gauge

Remington 870 MCS

The Remington 870 MCS with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called "Long Barrel" will be available. Named the "R-870 MCS" in game and was first seen at Gamescon.

Remington 870 MCS - 12 Gauge

Saiga 12S

A blurry HUD icon for the Saiga 12S can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo. Modeled with a left-handed ejection port/bolt handle.

Saiga-12S - 12 Gauge

Assault Rifles

AK Variant

During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown AK variant. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game

WASR-2 5.45x39mm

AN-94

Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their AN-94 assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025. Later release gameplay demos show the rifle will have green furniture.

AN-94- 5.45x39mm.
File:BlOps2 AN-94.jpg
AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.
File:AN-94 BOII.jpg
Reloading the AN-94, as seen in the Multiplayer Reveal. Note how, unlike in previous games, the cartridges in the magazine are actually three-dimensional. Also, these are clearly 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 uses.

DSA SA58 Para Tactical Carbine

The DSA SA58 Para Tactical Carbine appears in the multiplayer demo as the "SA-58".

DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO

FN FAL "G Series"

A G Series FN FAL returns from the first Black Ops, this time as a fully-automatic battle rifle. Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.

FN FAL "G Series" - 7.62x51mm NATO
File:FNFALBOII.jpg
The FN FAL "G Series" seen at E3.
File:CODBO2FALGSeries.jpg
The FN FAL "G Series" seen in the hands of Jonas Savimbi.
File:Blackops2FAL.jpg
Hudson about to drop his FAL.

FN SCAR-L

The SCAR-L with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR".

Third Generation FN SCAR-L - 5.56x45mm NATO
FN HAMR IAR - 5.56x45mm NATO

FN SCAR-H

An FN SCAR-H first appeared in the second behind the scenes video.

File:2fff2537c0.jpg
Third Generation FN SCAR-H CQC - 7.62x51mm NATO
File:CODBO2SCARH.jpg
The player holding a SCAR-H.
File:BO2SCARL.jpg
Harper's SCAR primed and ready.

Heckler & Koch HK416

The HK416 is incorrectly listed as the "M27".

Heckler & Koch HK416 5.56x45mm with Heckler & Koch AG-C / GLM grenade launcher 40mm
Heckler & Koch M27 IAR - 5.56x45mm NATO
Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?

Heckler & Koch XM8

Multiple soldiers in the reveal are seen wielding weapons which appear to be Heckler & Koch XM8s with short handguards and thick carrying handles seemingly based on one used by the M41A Pulse Rifle in Aliens. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the "M8A1".

Older version of Heckler & Koch XM8 - 5.56x45mm
File:Blackops2 XM8.jpg
A soldier wielding the XM8.
File:Blackops2 XM82.jpg
Harper running with his XM8. Note the older open-front "duckbill" flash hider rather than the "birdcage" of late-production XM8s.
File:Blackops2 rifle.jpg
Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.

IMI Galil ARM

A slightly modified version of the IMI Galil ARM model from the original Call of Duty: Black Ops is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.

IMI Galil ARM - 5.56x45mm
Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.

IMI MTAR-21

The MTAR-21, appears in the game as the "MTAR".

IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm
Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.

QBZ-97

The pickup symbol of the "Type 95" appeared in the E3 demo, most likely being the same QBZ-97 with 95-style trigger guard seen in "Call of Duty: Modern Warfare 3". However, it has not since made any appearances in any trailers, and the same pickup was later used for the "Type 25" rifle, so it is likely that the "Type 95" was a placeholder name for it, and that it will not appear in-game along with the Type 25.

Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm
File:BO2QBZ97.jpg
The QBZ-97's HUD icon.

Saritch 308

The Saritch 308 was first seen in one of the multiplayer reveals.

Saritch 308 - 7.62x51mm NATO
File:CODBO2SMRCAC.jpg
The SMR in the multiplayer demo. In the final game, it is fully automatic with a low rate of fire.

SIG SG 556

The brand new SIG SG 556 with green furniture was seen in a demo video for the multiplayer map "Turbine". According to the weapon selection, the SIG incorrectly fires in three-round bursts.

SIG SG 556 with green furniture - 5.56x45mm.

"Type 25"

A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the QBZ-95 with a slightly modified exterior, which is evidenced by the form of the magazine.

Norinco QBZ-95 - 5.8x42mm
File:CODB02Type25CAC.jpg
The Type 25 in the multiplayer demo.

M16A1

An M16A1 can be seen in the hands of a soldier possibly during one of the "flashback eras" of the game identified by the 20-round magazine and the handguard.

M16A1 - 5.56x45mm.
File:Bom16.jpg
A soldier "Tebows" while wielding the M16A1

Colt M4A1 Carbine

An M4A1 is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game.

Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:M4A1 BLOPS II.jpg
A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.

M14 Rifle

The M14 Rifle is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.

M14 rifle - 7.62x51mm NATO.
M14E2 Light Machine Gun - 7.62x51mm NATO.

AKS-74U

The AKS-74U is set to reappear from the previous games in zombies mode.

AKS-74U - 5.45x39mm.

Sniper Rifle

FN Ballista

The FNH Ballista is a bolt-action sniper rifle that is available without a scope attachment.

FN Ballista - .338 Lapua Magnum
File:CODBO2FNBallistaScoped.jpg
The FN Ballista with a scope.

SVU-AS Dragunov

The SVU-AS Dragunov with a finish similar to the SVU was seen in the gamescon video of the map "Aftermath".

SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R
File:CODBO2SVUAS.jpg
Idling with the SVU-AS
File:CODBO2SVUASReload.jpg
Reloading the SVU-AS

DSR-50

The DSR-50 is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.

DSR-50 - .50 BMG
Section reloads a DSR-50 with a "dual band" sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large "V" on it represents this). Note the "DSR Precision" marking on the side of the weapon.

"XPR-50"

A semi-automatic sniper rifle likely chambered in .50 BMG, it bears a large resemblance in design to the semi-automatic .338 Barrett M98 Prototype.

Barrett M98 Prototype Rifle - .338 Lapua Magnum

"Storm PSR"

The Storm PSR is a fictional anti-material rifle fitted with an x-ray scope to view targets through solid barriers. Unlocked at the loadout selection before starting the mission "Cordis Die" (featured during the E3 demo), it features a unique ability to charge up its shots to penetrate through thick, solid cover, at the cost of using more units of ammunition (up to 5 units of ammo per shot). On the side of the weapon, it indicates that this uses Metal Storm technology; this is confirmed by the fact that the reloading animation has the player insert a single stack of bullets into the rear of the weapon (as Metal Storm technology uses superposed ammunition).

File:StormPSRSight.jpg
Zoom on X-ray scope. The meter on the right is the PSR's charge meter.

Machine Guns

Mk 48 Mod 1

Several soldiers are also seen wielding Mk 48 Mod 1s in the reveal and in the E3 demo.

FN Mk 48 Mod 1 - 7.62x51mm NATO
File:Black ops2 SAW.jpg
A soldier aiming his Mk 48 Mod 1.
File:Blackops2 M249 2.jpg
A soldier aiming his Mk 48 Mod 1 while standing.

Norinco QBB-95

A Norinco QBB-95 was seen in the multiplayer demo as the "QBB LSW". It has been modified with bulkier furniture, and the trigger guard of the QBZ-95.

QBB-95 - 5.8x42mm
File:CODBO2QBBLSW.jpg
The QBB-95 in the multiplayer demo.

LSAT Light Machine Gun

The LSAT Light Machine Gun is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions.

AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless
During a Strike Team mission, the target "high value individual" reloads her LSAT light machine gun. Note that this gun was apparently made by "Hobotronics Inc."

Browning M2HB

[[Browning M2HB]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from Modern Warfare 2 which has no belt or ammo box, and not the more detailled version seen in Modern Warfare 3.

Browning M2HB on vehicle mount - .50 BMG
While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.
Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.

DShK

A DShK heavy machine gun was seen in the second behind the scenes video.

DShKM on tripod - 12.7x108mm
File:BO2DSHK&UnRifle.jpg
The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.

General Dynamics GAU-19/A

A General Dynamics GAU-19/A was seen in the preview for the multiplayer map "Turbine" as a mounted weapon then a day later it was confirmed to be the new "Death Machine" killstreak..

General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.
File:CODBO2GAU19A.jpg
The mounted GAU-19/A in first person.
File:CODBO2GAU19ADeathMachine.jpg
The GAU-19/A as the "Death Machine" killstreak.

General Dynamics GAU-12/U

A General Dynamics GAU-12/U was seen in the villain trailer mounted on a CLAW AI weapon.

General Dynamics GAU-12/U with unfired rounds - 25mm.
File:CODBO2GAUCLAW.jpg
The GAU-12/U mounted on a CLAW.

Launchers

FIM-92A Stinger

The FIM-92A Stinger can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is very inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on.

File:-0976t.jpg
FIM-92A Stinger - 70mm
Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.
With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.
Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.
Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.

"FHJ-18 AA" Launcher

A fictional anti-air launcher similar in appearance to a FIM-92A Stinger is seen in the Multiplayer trailer.

Hawk MM1 grenade launcher

The Hawk MM1 grenade launcher is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armoured truck, and can be unlocked on the loadout screen by completing challenges.

MM1 grenade launcher - 40mm
Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.

MGL Mk 1S

The MGL Mk 1S was seen at Gamescon as the new "War Machine" killstreak.

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
File:CODBO2MikorMGL.jpg
The Milkor MGL Mk 1S at Gamescon.
File:CODBO2MilkorSight.jpg
The sight of the Milkor MGL Mk 1S.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW from MW3 is returning and even has the same model.

Mk 153 Mod 0 SMAW - 83mm
File:CODBO2SMAW.jpg
The Mk 153 Mod 0 SMAW.

RPG 7

The RPG-7 is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the Airtronic RPG-7.

RPG-7 - 40mm
Airtronic RPG-7 - 40mm

Explosives

Bouncing Betty

The same fictional Bouncing Betty land mine from past COD games was seen in the multiplayer demo.

File:CODBO2CACGrenades.jpg
The Bouncing Betty in the bottom right corner.

C4

C4 was seen in the multiplayer demo.

File:CODBO2CACGrenades.jpg
The C4 under the Semtex.

Combo Grenade

A fictional grenade was seen in the multiplayer demo. It appears to be a cross between a M67 hand grenade and an Mk 2 hand grenade.

M67 hand grenade
Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
File:CODBO2CACGrenades.jpg
The Grenade in the top left corner.

M18A1 Claymore

The M18A1 Claymore returns with a new paint job.

M18A1 Claymore anti-personnel mine
File:CODBO2CACGrenades.jpg
The Claymore in the bottom left corner.

Mounted Weapons

Gryazev-Shipunov GSh-30-2

Same conglomerate of Mi-35M and Mi-24P seen in the Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.

Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
File:BlOps2 AK+Mi-24hybrid.jpg
As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.

Metal Storm Redback RWS

The fictional "Assault Sentry Drone" tracked UCVs mount a Metal Storm Redback RWS four-barrel repeating grenade launcher in a module on their left-hand side.

Metal Storm Redback RWS - 40mm
File:Blops2-RWS-1.jpg
Two Assault Sentry Drones advance, armed with Redback RWS units.

Yakushev-Borzov Yak-B

Same conglomerate of Mi-35M and Mi-24P seen in the Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.

Yakushev-Borzov Yak-B
File:BlOps2 AK+Mi-24hybrid.jpg
Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody really needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions

Other


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