Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Call of Duty: Black Ops II"
Line 3: | Line 3: | ||
[[Image:Black-ops2_Logo.jpg|thumb|301px|right|''Call of Duty: Black Ops II'' (2012)]] | [[Image:Black-ops2_Logo.jpg|thumb|301px|right|''Call of Duty: Black Ops II'' (2012)]] | ||
− | '''''Call of Duty: Black Ops II''''' is the | + | '''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise. The game has variously been developed by Infinity Ward, Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360. |
+ | |||
+ | The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his David "Section" Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. | ||
+ | |||
+ | For purposes of this article, Alex Mason is referred to as "Mason" and David Mason as "Section." | ||
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':''' | '''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':''' | ||
+ | |||
+ | '''Note: spoilers are present in some descriptions.''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | |||
+ | = Overview = | ||
+ | |||
+ | ''Modern Warfare 3'' uses the standard system of granting the player two "slots" for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission. | ||
+ | |||
+ | The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into "past" weapons for the Cold War setting, and "future" weapons for the 2025 setting, each with their own accessories. | ||
= Pistols = | = Pistols = | ||
Line 154: | Line 166: | ||
== AN-94 == | == AN-94 == | ||
− | |||
− | [[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm | + | The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode. |
− | [[File: | + | |
− | [[File: | + | [[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]] |
+ | [[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camoflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]] | ||
+ | [[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]] | ||
==DSA SA58 Para Tactical Carbine== | ==DSA SA58 Para Tactical Carbine== | ||
Line 223: | Line 236: | ||
== QBZ-97 == | == QBZ-97 == | ||
+ | |||
The pickup symbol of the "Type 95" appeared in the E3 demo, most likely being the same [[QBZ-97]] with 95-style trigger guard seen in "[[Call of Duty: Modern Warfare 3]]". However, it has not since made any appearances in any trailers, and the same pickup was later used for the "Type 25" rifle, so it is likely that the "Type 95" was a placeholder name for it, and that it will not appear in-game along with the Type 25. | The pickup symbol of the "Type 95" appeared in the E3 demo, most likely being the same [[QBZ-97]] with 95-style trigger guard seen in "[[Call of Duty: Modern Warfare 3]]". However, it has not since made any appearances in any trailers, and the same pickup was later used for the "Type 25" rifle, so it is likely that the "Type 95" was a placeholder name for it, and that it will not appear in-game along with the Type 25. | ||
Line 243: | Line 257: | ||
=="Type 25"== | =="Type 25"== | ||
+ | |||
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine. | A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine. | ||
Line 251: | Line 266: | ||
== M16A1 == | == M16A1 == | ||
+ | |||
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the "flashback eras" of the game identified by the 20-round magazine and the handguard. | An [[M16A1]] can be seen in the hands of a soldier possibly during one of the "flashback eras" of the game identified by the 20-round magazine and the handguard. | ||
Line 257: | Line 273: | ||
== Colt M4A1 Carbine == | == Colt M4A1 Carbine == | ||
+ | |||
An [[M4A1]] is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game. | An [[M4A1]] is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game. | ||
Line 263: | Line 280: | ||
== M14 Rifle == | == M14 Rifle == | ||
+ | |||
The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun. | The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun. | ||
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]] | [[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]] | ||
Line 268: | Line 286: | ||
== AKS-74U== | == AKS-74U== | ||
+ | |||
The [[AKS-74U]] is set to reappear from the previous games in zombies mode. | The [[AKS-74U]] is set to reappear from the previous games in zombies mode. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]] | [[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]] | ||
Line 275: | Line 294: | ||
==FN Ballista== | ==FN Ballista== | ||
+ | |||
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment. | The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment. | ||
Line 456: | Line 476: | ||
= Other = | = Other = | ||
+ | == "Titus 6" == | ||
+ | |||
+ | A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards. | ||
+ | [[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]] | ||
+ | [[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a "Titus-6" as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]] | ||
+ | [[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]] | ||
+ | [[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to "Titus-6 Buckshot," folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]] | ||
+ | [[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]] | ||
+ | [[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]] | ||
{{Call of Duty Series}} | {{Call of Duty Series}} |
Revision as of 11:03, 14 November 2012
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops II for current discussions. Content is subject to change. |
Call of Duty: Black Ops II (also known as CoD:Blops 2) is the ninth installment in the Call of Duty series, and the third main entry in the Black Ops sub-franchise. The game has variously been developed by Infinity Ward, Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.
The story continues from Call of Duty: Black Ops and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his David "Section" Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past.
For purposes of this article, Alex Mason is referred to as "Mason" and David Mason as "Section."
The following weapons are seen in the video game Call of Duty: Black Ops II:
Note: spoilers are present in some descriptions.
Overview
Modern Warfare 3 uses the standard system of granting the player two "slots" for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.
The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into "past" weapons for the Cold War setting, and "future" weapons for the 2025 setting, each with their own accessories.
Pistols
"B23R"
A fictional automatic handgun called the "B23R" is available in the future levels. It appears to be intended as a "futurised" version of the Beretta 93R seen in previous Call of Duty games, but most of the weapon's actual design cues come from custom M1911 pistols, particularly the Safari Arms .45 and Strayer Voigt Infinity.
Callsign Handguns
Two handguns were seen on a callsign in the Cargo map preview.
FN FNP-45 Tactical
Called the "Tac-45" in the multiplayer demo the FN FNP-45 Tactical with a black slide is set to appear in the game.
Taurus Raging Judge
A Taurus Raging Judge is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version.
TDI Kard
A fully automatic handgun based on the TDI Kard called the KAP-40 is available in the future levels.
Colt M1911A1
A nickel plated M1911A1 is briefly seen in the holster of a solider in the reveal trailer. It is also seen in the gallery of Zombie weapons on the zombie section of ELITE, but with a standard finish.
FN Five-seveN
A returning weapon from Modern Warfare 3. While it's still held with one hand, it now has its correct 20-round capacity.
Colt Python
The Python returns from Black Ops in Zombies mode.
Submachine guns
CZ SCORPION EVO 3
The CZ SCORPION EVO 3 appeared in the "Aftermath" multiplayer map preview.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is set to appear in the zombies mode.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 was used in the "Cargo" multiplayer map preview.
IMI Uzi
The Uzi can be seen during the Behind the Scenes video.
Jian She Type-05
The Jian She Type-05 appearing as the "Chicom QCB" was first seen in the Los Angeles Gameplay Trailer. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.
MSMC
The Modern Sub Machine Carbine was seen in the Gamescom demo for the map "Turbine".
"PDW-57"
This fictional submachine gun bears a strong resemblance to the FN P90, and is probably intended to represent a "futurised" version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.
TDI Vector
The TDI Vector is expected to return from Modern Warfare 2, now called the Vector K10. It also has a black finish as opposed to the tan finish from MW2.
Shotguns
Beretta Model 682 Shotgun
The Beretta 682 returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.
Kel-Tec KSG
The Kel-Tec KSG is seen in the hands of LAPD officers multiple times in the E3 demo.
M1216
The SRM Arms Model 1216 is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).
Remington 870 MCS
The Remington 870 MCS with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called "Long Barrel" will be available. Named the "R-870 MCS" in game and was first seen at Gamescon.
Saiga 12S
A blurry HUD icon for the Saiga 12S can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo. Modeled with a left-handed ejection port/bolt handle.
Assault Rifles
AK Variant
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown AK variant. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game
AN-94
The AN-94 assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode.
DSA SA58 Para Tactical Carbine
The DSA SA58 Para Tactical Carbine appears in the multiplayer demo as the "SA-58".
FN FAL "G Series"
A G Series FN FAL returns from the first Black Ops, this time as a fully-automatic battle rifle. Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.
FN SCAR-L
The SCAR-L with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR".
FN SCAR-H
An FN SCAR-H first appeared in the second behind the scenes video.
Heckler & Koch HK416
The HK416 is incorrectly listed as the "M27".
Heckler & Koch XM8
Multiple soldiers in the reveal are seen wielding weapons which appear to be Heckler & Koch XM8s with short handguards and thick carrying handles seemingly based on one used by the M41A Pulse Rifle in Aliens. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the "M8A1".
IMI Galil ARM
A slightly modified version of the IMI Galil ARM model from the original Call of Duty: Black Ops is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.
IMI MTAR-21
The MTAR-21, appears in the game as the "MTAR".
QBZ-97
The pickup symbol of the "Type 95" appeared in the E3 demo, most likely being the same QBZ-97 with 95-style trigger guard seen in "Call of Duty: Modern Warfare 3". However, it has not since made any appearances in any trailers, and the same pickup was later used for the "Type 25" rifle, so it is likely that the "Type 95" was a placeholder name for it, and that it will not appear in-game along with the Type 25.
Saritch 308
The Saritch 308 was first seen in one of the multiplayer reveals.
SIG SG 556
A SIG SG 556 is available late in the singleplayer campaign. While early footage showed it called "SIG556," in the final game it is instead called the "SWAT556."
"Type 25"
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the QBZ-95 with a slightly modified exterior, which is evidenced by the form of the magazine.
M16A1
An M16A1 can be seen in the hands of a soldier possibly during one of the "flashback eras" of the game identified by the 20-round magazine and the handguard.
Colt M4A1 Carbine
An M4A1 is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game.
M14 Rifle
The M14 Rifle is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.
AKS-74U
The AKS-74U is set to reappear from the previous games in zombies mode.
Sniper Rifle
FN Ballista
The FNH Ballista is a bolt-action sniper rifle that is available without a scope attachment.
SVU-AS Dragunov
The SVU-AS Dragunov with a finish similar to the SVU was seen in the gamescon video of the map "Aftermath".
DSR-50
The DSR-50 is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.
"XPR-50"
A semi-automatic sniper rifle likely chambered in .50 BMG, it bears a large resemblance in design to the semi-automatic .338 Barrett M98 Prototype.
"Storm PSR"
The "Storm PSR" is a fictional three-barrelled sniper rifle based on Metal Storm technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.
Machine Guns
Mk 48 Mod 1
Several soldiers are also seen wielding Mk 48 Mod 1s in the reveal and in the E3 demo.
Norinco QBB-95
A Norinco QBB-95 was seen in the multiplayer demo as the "QBB LSW". It has been modified with bulkier furniture, and the trigger guard of the QBZ-95.
LSAT Light Machine Gun
The LSAT Light Machine Gun is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions.
Launchers
FIM-92A Stinger
The FIM-92A Stinger can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is very inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on.
"FHJ-18 AA" Launcher
A fictional anti-air launcher similar in appearance to a FIM-92A Stinger is seen in the Multiplayer trailer.
Hawk MM1 grenade launcher
The Hawk MM1 grenade launcher is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armoured truck, and can be unlocked on the loadout screen by completing challenges.
MGL Mk 1S
The MGL Mk 1S was seen at Gamescon as the new "War Machine" killstreak.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW from MW3 is returning and even has the same model.
RPG 7
The RPG-7 is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the Airtronic RPG-7.
Explosives
Bouncing Betty
The same fictional Bouncing Betty land mine from past COD games was seen in the multiplayer demo.
C4
C4 was seen in the multiplayer demo.
Fictional Grenade
The future hand grenade is a cross between a M67 hand grenade and the Mk 2 hand grenade. Strangely, this is the model used for all grenade pickups, even those in the past levels.
M18A1 Claymore
The M18A1 Claymore returns with a new paint job.
Mounted Weapons
Browning M2HB
Browning M2HBs can be seen mounted on technicals at various points during the campaign; strangely, these are the model from Modern Warfare 2 which has no belt or ammo box, and not the more detailled version seen in Modern Warfare 3.
DShK
A DShK heavy machine gun was seen in the second behind the scenes video.
General Dynamics GAU-19/A
A General Dynamics GAU-19/A was seen in the preview for the multiplayer map "Turbine" as a mounted weapon then a day later it was confirmed to be the new "Death Machine" killstreak..
General Dynamics GAU-12/U
A General Dynamics GAU-12/U was seen in the villain trailer mounted on a CLAW AI weapon.
Gryazev-Shipunov GSh-30-2
Same conglomerate of Mi-35M and Mi-24P seen in the Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.
Metal Storm Redback RWS
The fictional "Assault Sentry Drone" tracked UCVs mount a Metal Storm Redback RWS four-barrel repeating grenade launcher in a module on their left-hand side.
Yakushev-Borzov Yak-B
Same conglomerate of Mi-35M and Mi-24P seen in the Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.
Other
"Titus 6"
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a Steyr AUG A3, with an underbarrel shotgun very slightly resembling an M26 MASS with the magazine slanted backwards.