Battlefield 4

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Battlefield 4 for current discussions. Content is subject to change.


Battlefield 4
Battlefield 4.jpg
Promotional artwork
Release Date: 29 October 2013
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
Playstation 3
XBOX One
XBOX 360
Genre: First-Person Shooter


Battlefield 4 is the latest installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29.


The following weapons are seen in the video game Battlefield 4:

Contents


Handguns

Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.

Beretta M9

The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the M9A1 variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for "93R", albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip.

Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum
The player draws an M9. Note the ghost ring sight, an optional sidearm attachment.
The player aims down the sights. Unlike many games, including the Bad Company series, the slide profile and proportions are accurate.
Stock M9 in the loadout menu.
Stock "93R" in the loadout menu. Note that this is a re-used M9 model with the front grip attached.

Chiappa Rhino 40DS

The Chiappa Rhino revolver appears in the DLC Naval Strike, called "SW40". It is the 4 inch barrel version. Unlike the other two revolvers in the game, there is no delay between pulling the trigger and firing the gun, thus the animation where the hammer travels back does not appear.

Chiappa Rhino 40DS (4" barrel version) - .357 Magnum
Stock Chiappa Rhino 40DS in the loadout screen..
The Rhino being held.
The Rhino's iron sight.

CZ 75 SP-01 SHADOW

The CZ 75 SP-01 SHADOW chambered in .40S&W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.

CZ 75 SP-01 SHADOW - 9x19mm Parabellum
Stock CZ 75 in the loadout menu, engravings on the slide says "Made in Czech Republic".
CZ 75 being held.
CZ 75 iron sight.

FN Five-seveN

The FN Five-seveN has been seen in multiple public multiplayer events. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.

FN Five-seveN - FN 5.7x28mm
Stock Five-Seven in the loadout menu.
Five-Seven being held.
Five-Seven iron sight.

Glock 17

The soldier in the promo picture seems to be holding a Glock 17 with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.
Glock 17 3rd Generation - 9x19mm Parabellum
The Glock 17 is attached with a flashlight.

Glock 18

The Glock 18 has been seen in multiple public multiplayer events. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock.

Glock 18 - 9x19mm Parabellum
Stock Glock 18 in the loadout menu.
Glock 18 being held.
Glock 18 iron sight.

Heckler & Koch HK45C

The Heckler & Koch HK45C is the very last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". It uses 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size HK45, but shares some characteristics with the 9x19mm HK P2000. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.

Heckler & Koch HK45C with standard 8-round magazine - .45 ACP
The player reloads the HK45C.
Stock HK45C in the loadout menu.
HK45C being held.

MP-412 REX

During the Singleplayer campaign, Dunn gives Recker an MP-412 REX to shoot the windshield of the car. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.

MP-412 REX - .357 Magnum
Dunn giving the MP-412 REX to Recker.
Recker about to shoot the windshield of the car.
Stock MP-412 REX in the loadout menu.

MP-443 Grach

The MP-443 Grach returns from Battlefield 3 and is unlocked in multiplayer by earning 13000 points with pistols.

MP-443 Grach - 9x19mm Parabellum
Stock MP-443 in the loadout menu
MP-443 being held
MP-443 iron sights

Norinco QSZ-92-5.8

The QSZ-92-5.8 appears in Battlefield 4. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. However, a recent patch gave the gun a 20 round mag once again. The QSZ-92 requires 8000 points earned with pistols to unlock.

Norinco QSZ-92 - 5.8x21mm DAP92
Stock QSZ-92 in the loadout menu.
QSZ-92 being held.
QSZ-92 iron sight.

SIG-Sauer P226R

The SIG-Sauer P226R is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the M1911A1 as the standard service pistol of the United States military (eventually won by the Beretta 92F due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the "R" designation was later dropped. In the game it uses standard 15-round magazines, features an extended threaded barrel for suppressors, and has a stainless slide and controls, although they're fairly matte in color.

SIG-Sauer P226R - 9x19mm Parabellum
The player holds the "SIG-Sauer P226R.
The player holds the "SIG-Sauer P226R".
The player aims to "SIG-Sauer P226R".
The player reloads "SIG-Sauer P226R".
The player reloads "SIG-Sauer P226R".
Customization view "SIG-Sauer P226R".
Customization view "SIG-Sauer P226R".
Customization view "SIG-Sauer P226R".

Taurus Model 44

The Taurus Model 44 (once again listed as the ".44 Magnum") is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.

Taurus Model 44 - .44 Magnum
The Taurus Model 44 in the multiplayer weapon customization menu.
The Taurus Model 44 in the hands of the player.
The player reloads the Taurus Model 44.

Vickers Tactical Custom 1911

A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically made for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.

This handgun requires 34000 points earned with handguns to unlock.

Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter fitted with a Surefire X300 light - .45 ACP
Stock Vickers Tactical 1911 in the loadout menu
Vickers Tactical 1911 being held
Vickers Tactical 1911 iron sight

Submachine Guns

Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as "PDWs". Their once-exclusive carbines are now all-kit weapons.

Beretta Mx4 Storm

The Beretta Mx4 Storm, the select-fire military variant of the Cx4 has been seen in multiple public multiplayer events. It is listed simply as the "Mx4". It is the starting weapon of all three factions' Engineer classes.

Beretta Mx4 Storm - 9x19mm Parabellum
The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.
The Mx4 Storm in the hands of the player.
The player reloads the Mx4 Storm.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears as the "CZ-3A1", and has been seen in multiple public multiplayer events. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.

CZ Scorpion Evo 3 A1 - 9x19mm Parabellum
The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.
The CZ Scorpion Evo 3 A1 in the hands of the player.
The player reloads the CZ Scorpion Evo 3 A1.

FN P90 TR

The FN P90 is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.

FN P90 TR - FN 5.7x28mm
Hanna wielding the FN P90 TR.
Note the P90 pick-up just above the mini-map.
The P90 TR in a promo picture.
The P90 TR in the multiplayer weapon customization menu.
The P90 TR in the hands of the player.
The player reloads the P90 TR.

Heckler & Koch MP7A1

The MP7A1 is featured in the China Rising DLC.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm
Stock MP7A1 in the loadout menu.
MP7A1 being held.
MP7A1 iron sight.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.

Heckler & Koch UMP45 - .45 ACP
The UMP45 in the multiplayer weapon customization menu. (Note that the "Heavy Barrel" attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)
The UMP45 in the hands of the player.
The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.

Heckler & Koch UMP9

The Heckler & Koch UMP9 is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon.

Heckler & Koch UMP9 - 9x19mm Parabellum
The UMP9 in the multiplayer weapon customization menu.
The UMP9 in the hands of the player.
The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.

Jian She Type-05

The Jian She Type-05 appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the QCQ-05's 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.

Jian She Type-05 - 9x19mm Parabellum
Jian She QCQ-05 - 5.8x21mm
The Type-05 in the multiplayer weapon customization menu.
The Type-05 in the hands of the player.
The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.

PP-2000

The PP-2000 has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.

PP-2000 - 9x19mm Parabellum
The PP-2000 in the multiplayer weapon customization menu.
The PP-2000 in the hands of the player.
The player reloads the PP-2000.

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.

Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS
A CBJ-MS in the multiplayer weapon customization menu.
The CBJ-MS in the "Levolution" trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.
Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.

TsNIITochMash SR-2M Veresk

The TsNIITochMash SR-2M Veresk appears as the "SR-2" in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.

SR-2M - 9x21mm
Stock "SR-2" in the loadout menu.
"SR-2" being held.
"SR-2" iron sight.

Shotguns

Benelli M1014

The M1014 is an unlockable shotgun in the game. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock. The M1014 requires 11000 score with shotguns to unlock.

Benelli M4 Tactical - 12 Gauge
Stock M1014 in loadout menu.
M1014 being held.
M1014 iron eight.

Cobray Street Sweeper

The SWD/Cobray Street Sweeper, named DAO-12 in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.

Stock "DAO-12" in the loadout menu.
"DAO-12" being held.
"DAO-12" iron sight.
The player inserts a shell into the drum...
... and then turns the key in front of the drum.

Daewoo Precision Industries USAS-12

The Daewoo Precision Industries USAS-12 appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.

Daewoo Precision Industries USAS-12 - 12 gauge
The USAS-12 in the hands of the player.

DBV-12

The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.

The DBV-12 in the "Paracel Storm" trailer, fitted with an EOTech sight.
The DBV-12 in the hands of the player.
The player reloads the DBV-12.
Stock DBV-12 in the loadout menu.

Franchi SPAS-12

The Franchi SPAS-12 has been seen in multiple public multiplayer events. It is pump-action, just like in the Bad Company series and Battlefield 3. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.

Franchi SPAS-12 - 12 gauge
Stock SPAS-12 in the loadout menu.
SPAS-12 being held.
SPAS-12 iron sight.

Hawk 97-2

The Hawk 97-2 shotgun is seen in an E3 trailer. It is called the "Hawk 12G". It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.

Hawk Pump Tactical Shotgun - 12 gauge
The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.
The Hawk 97-2 in the hands of the player.
The player reloads the Hawk 97-2.
Stock Hawk 97-2 in the loadout menu.

M26 Modular Accessory Shotgun System

The M26 Modular Accessory Shotgun System appears in the "This is Battlefield 4 Multiplayer" trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a "Mastery" Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight.

M26 Modular Accessory Shotgun System - 12 gauge
The M26 MASS can here be seen mounted on an HK416 that is being reloaded.
The player fires the M26 MASS, mounted on an HK416.
M26 MASS attached to a HK416 in the loadout menu.
M26 MASS held stand-alone.

QBS-09

The QBS-09 is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity. It requires 16000 score with the Support kit to unlock.

QBS-09 - 18.4mm(12 gauge)
Stock QBS-09 in loadout menu.
QBS-09 being held.
QBS-09 iron sight.

Remington 870 MCS

The Remington 870 MCS appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon requiring 4000 shotgun score, and has a "Mastery" Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.

Remington 870 MCS - 12 gauge
Stock Remington 870 MCS in the loadout menu.
Remington 870 MCSbeing held.
Stock Remington 870 MCSiron sight.

Saiga-12K

Recker uses a Saiga-12K in the "Angry Sea" trailer. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.

Saiga-12K - 12 gauge
Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.
Stock Saiga-12K in the loadout menu.

Serbu Super Shorty

An 870-based Serbu Super Shorty appears in BF4. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight. Has a correct 2+1 capacity, and as with the 870MCS in Battlefield 3, is chamberloaded when empty. It is called the "Shorty 12G" in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.

Serbu Super Shorty (Remington 870) - 12 gauge
Recker holds the Serbu Super Shorty.
The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive Remington 870 trigger guard, distinguishing it from the more common Mossberg 590-based Super Shorty.
The Serbu Super Shorty in the hands of the player.

UTAS UTS-15

The UTAS UTS-15 appears in the "Levolution" trailer. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website, and is labled as "UTS-15". It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.

UTAS UTS-15 - 12 gauge
The UTS-15 in the "Levolution" trailer, with a night vision optic and canted ironsights.
The UTS-15 in the multiplayer weapon customization menu.
The UTS-15 in the hands of the player.
The player reloads the left magazine tube ...
... and then the right one.

Assault Rifles & Battle Rifles

5.56A-91

The 5.56A-91 has been seen in multiple public multiplayer events. It once again has the incorrect designation of "A-91", but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.

5.56A-91 - 5.56x45mm NATO
Stock A-91 with Hexagon Naval paint in the loadout menu.
A-91 being held.
A-91 iron sight.

AEK-971

When Recker is falling through the building, an AEK-971 is seen on the ground. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.

AEK 971.
AEK-971 world model on the ground.
The AEK-971 in the multiplayer weapon customization menu.
The AEK-971 in the hands of the player.
The player reloads the AEK-971.

Izhmash AK-12

The Izhmash AK-12 has been seen in multiple public multiplayer events. It appears to replace the AK-74M from Battlefield 3. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM.

Izhmash AK-12 - 5.45x39mm
The player holds the "Izhmash AK-12".
The player holds the "Izhmash AK-12".
The player aims to "Izhmash AK-12".
The player reloads "Izhmash AK-12".
The player reloads "Izhmash AK-12".
Customization view "Izhmash AK-12".
Customization view "Izhmash AK-12".
Customization view "Izhmash AK-12".

AKU-12

A carbine version of the AK-12 with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.

AKU-12 - 5.45x39mm
The AKU-12 in the hands of the player.
The player reloads the AKU-12.
Stock AKU-12 in the loadout menu.

AS Val

The AS Val appears as an PDW accessible only to Engineers. Uses a 20 round magazine.

AS Val - 9x39mm
Stock AS Val in the loadout menu.
AS Val being held.
AS Val iron sight.

Beretta ARX-160

The Beretta ARX-160 appears in the Naval Strike DLC as "AR-160". The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes.

ARX-160 - 5.56x45mm
The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.
Stock ARX-160.
ARX-160 being held.
ARX-160 iron sight.
A teensy weensy wifle... and a CZ805 BREN for scale.

Bofors Ak 5C

The Bofors Ak 5C is seen during "Angry Sea" singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.

Ak 5C - 5.56x45mm NATO
Ak 5C seen in the player's hands during the "Angry Sea" singleplayer trailer, equipped with an ACOG sight.
Another shot of the Ak 5C in the player's hands during the "Angry Sea" singleplayer trailer.
The Ak 5C in the multiplayer weapon customization menu.
The Ak 5C in the hands of the player in multiplayer.
The player reloads the Ak 5C.

Bushmaster ACR

The Bushmaster ACR with 14.5" barrel returns from Battlefield 3 named "ACW-R", but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score.

Bushmaster ACR - 5.56x45mm NATO
Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO
Stock "ACW-R" in the loadout menu.
"ACW-R"being held.
"ACW-R" iron sight.

CIS SAR 21

The CIS SAR 21 is seen in the "Battlelog" trailer and in the "Levolution" trailer, as well as in multiple public multiplayer events. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.

SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO
The player holding a SAR 21 in the "Levolution" trailer.
A SAR 21 in the multiplayer weapon customization menu.
The SAR 21 in the hands of the player.
The player reloads the SAR 21.

Colt M16A4

In the early gameplay footage released in early 2013, Recker is seen using an M16A4 with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the FN SCAR-H. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.

M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.
Recker looking at an empty STANAG magazine.
Recker reloads his M16A4, still set to semi as in BF3 ...
... and slaps the bolt release to chamber the first round.
When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.
Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.
An M16A4 in the multiplayer weapons customization menu
The M16A4 in the hands of the player.
The player reloads the M16A4.

Colt M4/M4A1 Carbine

Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
Pac firing off the M4A1.
Stock M4 in the loadout menu.
M4 being held.
M4 iron sight.

CZ 805 BREN

The CZ 805 BREN is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.

CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO
The CZ 805 BREN with optics and grenade launcher.
The CZ 805 BREN being reloaded.
The CZ 805 in the multiplayer weapon customization menu.

Enfield L85A2

The L85A2 is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.

L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm
The L85A2 in the loadout menu.
L85A2 being held.
L85A2 iron sight.

FAMAS FELIN

The FAMAS FELIN is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.

FAMAS FELIN - 5.56x45mm NATO
The FAMAS FELIN in the multiplayer weapon customization menu.
The FAMAS FELIN in the hands of the player.
The player reloads the FAMAS FELIN.

FN F2000 Tactical

The FN F2000 is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
Stock F2000 with 1.6x magnification sight in the loadout menu.
F2000 with 1.6x magnification sight being held.
F2000 zoomed in on the 1.6x magnification sight.
F2000 with iron sight being held.
F2000 iron sight.

FN SCAR-H

The FN SCAR-H appears in the "Battlelog" trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game — an assault rifle version and a longer-barreled designated marksman rifle version, called the "SCAR-H SV" in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.

FN SCAR-H (16" barrel) - 7.62x51mm NATO
FN SCAR-H (20" barrel) - 7.62x51mm NATO
The SCAR-H in the multiplayer weapon customization menu.
The SCAR-H in the hands of the player.
The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.
Stock "SCAR-H SV" DMR in the loadout menu.

Heckler & Koch G36C

The Heckler & Koch G36C is shown at multiple public multiplayer events. Also shown in the kill feed in the "Paracel Storm" trailer. It requires a carbine score of 48000.

Heckler & Koch G36C - 5.56x45mm NATO
The G36C in the hands of the player.
Stock G36C in the loadout menu.
G36C being held.
G36C iron sight.

Heckler & Koch HK416

Seen in the "Fishing in Baku" gameplay demo. Notably, the HK416 now has a longer barrel (probably a 14.5"), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous Battlefield titles, it was outfitted with a 10.4" barrel and standard M4 furniture. It is still called the "M416". It requires an assault rifle score of 11000.

Heckler & Koch HK416 - 5.56x45mm NATO
An HK416 in the multiplayer weapon customization menu
The HK416 in the hands of the player.
The player reloads the HK416.

IMI Galil ACE 21

The IMI Galil ACE 21 appears in the hands of the player in the "Paracel Storm" trailer as the "ACE 21 CQB". It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the "ACE" variants at 35+1 rounds. It requires a carbine score of 71000.

IMI Galil ACE 21 - 5.56x45mm NATO
The ACE 21 as seen in the "Paracel Storm" trailer.
The ACE 21 in the hands of the player.
The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.
Stock "ACE 21 CQB" in the loadout menu.

IMI Galil ACE 23

The IMI Galil ACE 23 has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the "Assault Expert" assignment.

IMI Galil ACE 23 - 5.56x45mm NATO
The ACE 23 in the multiplayer weapon customization menu.
The ACE 23 in the hands of the player.
The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.

IMI Galil ACE 52

The IMI Galil Ace 52 has been seen in multiple public multiplayer events. It appears as the "ACE 52 CQB" and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7,62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.

IMI Galil ACE 52 - 7.62x51mm NATO
The ACE 52 in the hands of the player.
The player reloads the ACE 52.
Stock "ACE 52 CQB" in the loadout menu.

IMI Galil ACE 53

The IMI Galil Ace 53 appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the "ACE 53 SV" and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.

IMI Galil ACE 53 - 7.62x51mm NATO
Stock "ACE 53 SV" in the loadout menu.
"ACE 53 SV" being held.
"ACE 53 SV" iron sight.

IWI X95

The IWI X95 is a weapon that is included in the China Rising DLC, named "MTAR-21". It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.

IWI X95R with 13-inch barrel and tan body - 5.45x39mm
Stock "MTAR-21" in the loadout menu.
"MTAR-21" being held.
"MTAR-21" iron sight.

Kel-Tec RFB Target

The 32" barreled Target variant of the Kel-Tec RFB is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.

Kel-Tec RFB Target - 7.62x51mm NATO
Stock "RFB" in the loadout menu.
"RFB" being held.
"RFB" iron sight.

M59/66 SKS

The Yugoslavian M59/66 variant of the SKS rifle returns from Battlefield 3 as a designated marksman rifle in Battlefield 4, as shown in the Gamespot video showing off all the weapons and gadgets in the game. A "Mastery" Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.

Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm
Stock SKS in the loadout menu.
SKS being held.
SKS iron sight.

Magpul PDR-C

The Magpul PDR-C returns from Battlefield 3, this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock.

Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO
The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.
The PDR-C in the hands of the player.
The player reloads the PDR-C.

Norinco QBZ-95-1

The Norinco QBZ-95-1 appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barreled version called the "Type 95B-1", and is the last carbine unlocked, requiring 83000 carbine score.

Norinco QBZ-95-1 - 5.8x42mm DBP10
The QBZ-95-1 in the multiplayer weapon customization menu.
The QBZ-95-1 in the hands of the player.
The player reloads the QBZ-95-1.
Stock "Type 95B-1" in the loadout menu.

SIG SG 553

The SIG SG 553 appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.

SIG SG 553 - 5.56x45mm NATO
Stock SG 553 in the loadout menu.
SG 553 being held.
SG 553 iron sight.

Steyr AUG A3

The Steyr AUG A3 is seen in the "Battlelog" trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.

Steyr AUG A3 - 5.56x45mm NATO
The AUG A3 in the multiplayer weapon customization menu.
The AUG A3 in the hands of the player.
The player reloads the AUG A3.

SVD-12

A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual SVD Dragunov. It requires a DMR score of 19000.

AK-12 - 7.62x51mm NATO
The SVD-12 in the hands of the player.
The player reloads the SVD-12.
Stock SVD-12.

Machine Guns

This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike Medal of Honor: Warfighter, there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.

AAI LSAT Light Machine Gun

The LSAT LMG (Lightweight Small Arms Technologies) returns from Battlefield 3. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the Battlefield series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.

AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless
The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.
The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.
The player reloads the LSAT LMG.

Ares-16 MCR

The Ares-16 MCR appears as a weapon introduced in Naval Strike DLC, it appears as the "AWS". It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun.

Ares defense Ares-16 MCR - 5.56x45mm NATO.
The "AWS" in the loadout menu.
"AWS" being held.
"AWS" iron sight.

Heckler & Koch MG4

The Heckler & Koch MG4 is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.

Heckler & Koch MG4 - 5.56x45mm NATO
The MG4 in the multiplayer weapons customization menu.
The MG4 being fired at an enemy.
The player fires an MG4 fitted with an EOTech 552 holographic sight in the "Paracel Storm" trailer.
The player holds an MG4 fitted with a night vision optic in the "Levolution" trailer.

FN M240B

The M240B returns from Battlefield 3. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the FN MAG, one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.

FN M240B - 7.62x51mm NATO
The M240B in the multiplayer weapons customization menu.
The M240B in the hands of the player. Note the "Bravo Team" labeling on the box magazine.
The player reloads the M240B.

FN M249

The FN M249 returns from Battlefield 3. A derivative of the FN Minimi, it is the standard light machine gun of the various branches of the United States military. While featuring an updated retractable stock, a Mk 46 Mod 0 handguard rail assembly, and short barrel, it must still be classified as an M249 due to the presence of the 30-round magazine feed mechanism. Interestingly, the United States Marine Corps, as shown in this game, currently fields the M27 Infantry Automatic Rifle (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.

Mk 46 Mod 0 - 5.56x45mm
M249 with retractable stock and short barrel - 5.56x45mm
Irish sporting an M249. Note the KAC rail cover on the side.
The M249 in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.
The M249 in the hands of the player.
The player reloads the M249.

M60E4

The M60E4 is an MG that is released with the Second Strike DLC.

M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO
Stock M60E4 in the loadout menu.
The M60E4 being held.
The M60E4 iron sight.

Norinco QBB-95-1

The Norinco QBB-95-1 returns from Battlefield 3. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It, like the M249, is unlocked through a specific action in single-player.

Norinco QBB-95-1 - 5.8x42mm DBP87
The QBB-95-1 in the multiplayer weapons customization menu.
The QBB-95-1 in the hands of the player.
The player reloads the QBB-95-1. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.

Norinco QJY-88

The Norinco QJY-88 returns from Battlefield 3. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle (Norinco QBU-88) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.

Norinco QJY-88 - 5.8x42mm DBP87
A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.
The QJY-88 in the multiplayer weapons customization menu.
The QJY-88 in the hands of the player.

PKP Pecheneg

The PKP Pecheneg is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the Bad Company series of weapons. It requires 19000 LMG score.

PKP Pecheneg - 7.62x54mmR
The PKP Pecheneg in the multiplayer weapon customization menu.
The PKP Pecheneg in the hands of the player.

RPK-12

The RPK variant of the AK-12 is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the "Support Expert" assignment.

RPK-12 with a new stock design and drum magazine - 5.45x39mm
A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the "Levolution" trailer.
The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.
The RPK-12 in the hands of the player.
The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.

RPK

The "RPK-74M" returns from Battlefield 3 as part of the China Rising DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.

RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm
RPK with 30-round box magazine and bipod deployed - 7.62x39mm M43
Stock RPK.
RPK being held
RPK iron sight

STK Ultimax 100 Mark 5

The Ultimax 100 Mark 5 appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.

STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO
Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.
Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.
Stock Ultimax.

Sniper Rifles

Accuracy International L96A1/AWM-F

The AWM-F will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.

Accuracy International AWM-F - .300 Winchester Magnum
The "L96A1" in the loadout menu.
"L96A1" being held.

AMR-2

The AMR-2 appears as a battle pickup in the game.

AMR-2 - 12.7x108mm
AMR-2 being held.
Left side of AMR-2.
AMR-2 as a battle pickup.

Barrett M82A3

The Barrett M82A3 is a so-called "Battle Pickup" in the game, called the "M82A3", "M82A3 MID", or "M82A3 CQB", depending on its configuration. It can be seen in the "Paracel Storm" trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.

Barrett M82A3 - .50 BMG
The Barrett M82A3 in the "Paracel Storm" trailer. Note the "US Army" markings on the receiver - in the final build this is changed to "USMC" to match the American forces depicted in game.
The Barrett M82A3 as a battle pickup.

Barrett Model 98 Bravo

The Barrett Model 98 Bravo has been seen in multiple public multiplayer events, once again called the "M98B". This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.

Barrett Model 98 Bravo - .338 Lapua Magnum
The Barrett M98B in the hands of the player.
Stock Barrett M98B with bi-pod.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention has been seen in the "This is Battlefield 4 Multiplayer" trailer, as well as in an "Only in Battlefield 4" video and in multiple public multiplayer events. It is called the "SRR-61" in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.

Cheyenne Tactical M-200 Intervention - .408 CheyTac
The M-200 Intervention in the hands of the player.
The player reloads the M-200 Intervention.
An American Recon player holds an M-200 Intervention in the "This is Battlefield 4 Multiplayer" trailer.
Stock "SRR-61".

Desert Tactical Arms Stealth Recon Scout

The Desert Tactical Arms Stealth Recon Scout has been seen in multiple public multiplayer events. It's called the "338 Recon" in-game and requires a sniper rifle score of 27000.

Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum
The Stealth Recon Scout in the hands of the player.
The player reloads the Stealth Recon Scout.
Stock Stealth Recon Scout with bi-pod.

F&D Defense FD338

The F&D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only recons can get access to it. It is called the "SR338" in the game.

Stock F&D Defense FD338 in the loadout menu.
The "SR338" being held.

FY-JS

The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.

GOL sniper rifle

The GOL sniper rifle, called the "GOL Sniper Magnum" is back from Bad Company 2, returning in the Second Strike DLC.

GOL-Sniper - .338 Lapua
Stock GOL in the loadout menu.
The GOL being held.

Izhmash SV-98

The Izhmash SV-98 appears in the hands of the Russian Recon character in one of the three images showing off the different classes. It requires 13000 sniper rifle score.

Izhmash SV-98 - 7.62x54mmR
Stock SV-98.
SV-98 being held.

Jian She CS/LR4

The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.

CS/LR4 - 7.62x51mm NATO
The CS/LR4 in the hands of the player.
The CS/LR4 in the loadout menu.

M39 EMR

In the promo picture the soldier is holding what appears to be an M39 EMR attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle and requires a 37000 score with DMRs to unlock.

M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.
M39 EMR with sound suppressor and bipod.
M39 EMR being held.
Stock M39 EMR.
M39 EMR iron sight.

M40A5

The M40A5 appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon that requires 3000 sniper rifle score.

M40A5 - 7.62x51mm NATO
The M40A5 in the hands of the player.
The player reloads the M40A5.
Stock M40A5.

Mk 11 Mod 0

The Mk 11 Mod 0 is seen in a Gamespot video showing off all the weapons and gadgets in the game and requires 4000 DMR points.

Mk 11 Mod 0 - 7.62x51mm NATO
Stock Mk 11 Mod 0 in the loadout menu.
Mk 11 Mod 0 being held.
Stock Mk 11 Mod 0 iron sight.

MKEK JNG-90

The MKEK JNG-90 has been seen in multiple public multiplayer events. It requires a sniper rifle score of 20000.

MKEK JNG-90 - 7.62x51mm NATO
The JNG-90 in the hands of the player.
Stock JNG-90 with bi-pod in the loadout menu.

Steyr Elite

In the Battlefield 4 live stream, the Steyr Elite is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version. Bizarrely, it only holds 5+1 rounds but is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.

Steyr Elite - 7.62x51mm NATO
A player holding the Steyr with iron sights only.
A soldier is taking aim from the top of a building with his Steyr Elite.
Stock Steyr Elite.

Launchers

FGM-148 Javelin

The FGM-148 Javelin has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit.

FGM-148 Javelin - 127mm
The player holds the FGM-148 Javelin.

FGM-172 SRAW

The FGM-172 SRAW returns from Battlefield 2 and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the "Levolution" trailer, and has also been seen in multiple public multiplayer events.

FGM-172 SRAW - 139.7mm
The player holds the FGM-172 SRAW.

FIM-92A Stinger

After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an FIM-92A Stinger. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons.

FIM-92A Stinger - 70mm
The Stinger in the hands of the player.
A soldier carries an FIM-92 Stinger.

Heckler & Koch M320

Near the end of the singleplayer demo, the player fires a Heckler & Koch M320 from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gain the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called "M320 3GL".

H&K M320 - 40x46mm
Irish gives a H&K M320 to Recker to shoot down the Mi-28 Havoc
Recker takes aim with the H&K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background
The M320 in the hands of the player.
The player reloads the M320.
M320 mounded under a HK416 in the loadout menu.

Heckler & Koch XM25

In the live stream of Battlefield 4 during E3, players can be seen equipped with an Heckler & Koch XM25. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.

Heckler & Koch XM25 - 25x40mm
A player reloading an XM25

MBT LAW

The MBT LAW has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).

MBT LAW - 150mm
The MBT LAW in the hands of the player.

Milkor MGL Mk 1S

Recker is also seen wielding a Milkor MGL Mk 1S with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.
"M32 MGL" as a battle pickup.
"M32 MGL" sights.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers possessing the flattest trajectory over a distance.

Mk 153 Mod 0 SMAW - 83mm
The SMAW in the hands of the player.

RPG-7

The RPG-7 has been seen in multiple public multiplayer events, once again called the "RPG-7V2". It is the most powerful of unguided Anti-Tank launchers but is also the hardest due to the arcing trajectory of the rocket in flight.

RPG-7 - 40mm
The RPG-7 in the hands of the player.
The player reloads the RPG-7.

M136 AT4

The M136 AT4 appears as a battle pickup. Referred to as "M136 CS" in game.

M136 AT4
"M136 CS" bring held.
"M136 CS" sights.
"M136 CS" battle pickup.

SA-18 Grouse

The SA-18 Grouse has been seen in multiple public multiplayer events. It is once again called the "SA-18 Igla". In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight.

SA-18 Grouse - 72mm
The player holds the SA-18 Grouse.

Starstreak HVM

The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor.

Starstreak HVM
The player holds the Starstreak HVM.
Starstreak HVM as a battle pickup.

Explosives

M2 SLAM

The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.

M2 deployed and held.

M15 anti-tank mine

The M15 anti-tank mine appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class.

M15 anti-tank mine
M15 being held.
M15 deployed.

M18 smoke grenade

The M18 smoke grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade.

M18 smoke grenade
M18 smoke grenade being held.
M18 smoke grenade deployed.

M18A1 Claymore

The M18A1 Claymore appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.

M18A1 Claymore
M18A1 Claymore being held.
M18A1 Claymore with trip wires deployed.

M34 White Phosphorous grenade

The M34 White Phosphorous grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the "M34 Incendiary".

M34 2-1-.jpg
"M34 Incendiary" being held.

M67 fragmentation hand grenade

M67 hand grenades are used in the 17-minute gameplay.

M67 fragmentation hand grenade
Recker is seen pulling the pin of a M67 grenade.

M84 stun grenade

The M84 stun grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the "M84 Flashbang".

M84 stun grenade
M84 being held.

Mounted Weapons

2A38M autocannon

Two 2A38M autocannon are mounted on both the Pantsir AA and Tunguska Mobile AA.

2A38M autocannon 30mm
Pantsir Stationary AA
Tunguska Mobile AA

9M133 Kornet

The 9M133 Kornet is launched from the 9K123 missile system as a stationary anti-tank weapon.

AT-14 Spriggan launcher and missile - 152mm

BGM-71 TOW

The BGM-71 TOW appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.

BGM-71 TOW on M220 tripod - 152mm

Bofors 40mm

The Bofors 40mm L/60 cannon is on the AC-13 gunships.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR

Browning M2HB

The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks.

Browning M2HB heavy machine gun in vehicle mount - .50 BMG
Browning M2HB Mounted on a Growler.
Player using the M2HB.
Remote controlled M2HB.

Bushmaster M242 chaingun

In the background appears an LAV-25 fitted with an M242 Bushmaster chaingun.

M242 Bushmaster Chain Gun - 25x137mm.
LAV-25.
Up close of the LAV-25's M242.

General Electric GAU-8/A Avenger

The General Electric GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.

GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm
GAU-8 ounted on an A-10.
A destroyed A-10 with the GAU-8 in its nose section.

General Dynamics GAU-12/U

The GAU-12/U is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.

General Dynamics GAU-12/U with unfired rounds - 25mm
A GAU-12/U mounted on an LAV-AD.

General Dynamics GAU-17/A

In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of GAU-17/A's can be briefly seen mounted on each side of the helicopter. The same gun is also depicted as being mounted on Little Birds.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The GAU-17/A is mounted on the UH-1Y Venom.
GAU-17/A mounted on a Little Bird.

General Dynamics M197 Vulcan

In several trailers and promo pictures, the M197 Vulcan is seen mounted on a AH-1Z Viper.

General Dynamics M197 Vulcan - 20mm.
The AH-1Z Viper seen with the General Dynamics M197 Vulcan.
Up close of the General Dynamics M197 Vulcan.

HJ-8 Red Arrow

The HJ-8 Red Arrow appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.

HJ-8 Red Arrow launcher and missile - 120mm.

H/PJ-12

The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.

LD-2000 mounting the H/PJ-12.

Kord

The Kord heavy machine gun is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.

Kord heavy machine gun with ammo box - 12.7x108mm
Kord mounted on a vehicle.
Kord mounted on a train.
Recker firing the Kord at enemy infantry.

M102 105mm Howitzer

The M102 105mm howitzer is mounted on AC-130 gunship.

Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

Mk 19 Grenade Launcher

The Mk 19 grenade launcher is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.

Mk 19 grenade launcher on vehicle mount - 40mm
DPV mounting a Mk 19.
Using the Mk 19 on a DPV.
Firing the Mk 19 on a AAVP7A1.
Mk 19 on a AAVP7A1.

M61 Vulcan

The M61 Vulcan appears in the game on Phalanx CIWS and C-RAM installation.

M61 Vulcan - 20mm
M61 Vulcan on a Phalanx CIWS

NSVT Heavy Machine Gun

The NSVT Heavy MG appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.

Tripod-mounted NSV HMG with ammo box and belt - 12.7x107mm
NSV mounted on a T-90 tank.
A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.


QJZ-89

The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.

QJZ-89 on a buggy.
Mounting a QJZ-89.

Shipunov 2A42

During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a Shipunov 2A42 autocannon.

Shipunov 2A42 30mm automatic cannon - 30x165mm.
Mi-28 with a Shipunov 2A42.
Close up of the Mi-28 with a Shipunov 2A42.
Close up BTR-90 with a Shipunov 2A42.

Type-85 HMG

The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.

Type-85 on a tank.

Type-87

Four Type-87 are mounted on the Type-95 Mobile AA.

Chinese Mobile AA mounting Type-87 guns.

See Also

Battlefield Franchise
Main series Battlefield: Vietnam (2004)  •  Battlefield 2 (2005)  •  Battlefield 3 (2011)  •  Battlefield 4 (2013)
Bad Company Series Battlefield: Bad Company (2008)  •  Battlefield: Bad Company 2 (2010)
Modifications/Spin-Offs Battlefield: 1918 (2003)  •  Forgotten Hope (2003)  •  Forgotten Hope 2 (2005)  •  Battlefield: 1943 (2009)  •  Project Reality (2005)  •  Project Reality: Falklands (2012)  •  Project Reality: Vietnam (2012)  •  Project Reality: Normandy (2013)
Free-to-Play Battlefield Heroes (2009)  •  Battlefield Play4Free (2011)


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