Battlefield 4

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Battlefield 4 for current discussions. Content is subject to change.


Battlefield 4
Battlefield 4.jpg
Promotional artwork
Release Date: 29 October 2013
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
Playstation 3
XBOX One
XBOX 360
Genre: First-Person Shooter


Battlefield 4 - China Rising (2013)
Battlefield 4 - Second Assault (2014)
Battlefield 4 - Naval Strike (2014)
Battlefield 4 - Dragon`s Teeth (2014)

Battlefield 4 is the latest installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29.


The following weapons are seen in the video game Battlefield 4:

Contents


Handguns

Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.

Beretta M9

The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst "93R".

Beretta M9 - 9x19mm Parabellum
Beretta M9 in game.
The player holds the Beretta M9.
The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.
The player reloads "Beretta M9".
The player reloads "Beretta M9". A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.
Stock "93R" in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.

Chiappa Rhino 40DS

The Chiappa Rhino revolver appears in the DLC Naval Strike, called "SW40". It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).

Chiappa Rhino 40DS (4" barrel version) - .357 Magnum
Stock Chiappa Rhino 40DS in the loadout screen..
The Rhino being held.
The Rhino's iron sight.
Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.

CZ 75 SP-01 SHADOW

The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.

CZ 75 SP-01 SHADOW - 9x19mm Parabellum
Stock CZ 75 in the loadout menu. The engravings on the slide say "Made in Czech Republic".
CZ 75 being held.
CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.

IMI Desert Eagle MK XIX - .44 Magnum
Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
Desert Eagle Mark XIX in the customization menu.
Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.
Desert Eagle Mark XIX iron sight.
Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.

FN Five-seveN

The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.

FN Five-seveN - FN 5.7x28mm
Stock Five-Seven in the loadout menu.
Five-Seven being held.
Five-Seven iron sight.

Glock 17

On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai.

Glock 17 3rd Generation - 9x19mm
Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the "Baku" level.

Glock 18

The Glock 18 has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.

Glock 18 - 9x19mm Parabellum
Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.
Glock 18 being held.
Glock 18 iron sight.

Heckler & Koch HK45C

The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size HK45, but shares some characteristics with the 9x19mm HK P2000. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.

Heckler & Koch HK45C with standard 8-round magazine - .45 ACP
The player reloads the HK45C.
Stock HK45C in the loadout menu.
HK45C being held. The modelers forgot to give the HK45C a firing pin.

Mateba Model 6 Unica

The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.

Mateba Model 6 Unica with 5" Barrel - .357 Magnum
Mateba Model 6 Unica in the loadout menu.
Mateba Model 6 Unica being held.
Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.
Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.

MP-412 REX

During the singleplayer campaign, Dunn gives Recker an MP-412 REX to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, "Baku", to unlock it.

MP-412 REX - .357 Magnum
MP-412 REX in game.
The player holds the MP-412 REX.
The player aims to MP-412 REX.
The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.
The player reloads MP-412 REX.

MP-443 Grach

The MP-443 Grach returns from Battlefield 3 and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.

MP-443 Grach - 9x19mm Parabellum
MP-443 Grach in game.
The player holds the MP-443 Grach.
The player aims the MP-443 Grach.
The player reloads the MP-443 Grach.
The player reloads the MP-443 Grach.

Norinco QSZ-92-5.8

The Norinco QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.

Norinco QSZ-92-5.8 - 5.8x21mm DAP92
Norinco QSZ-92-5.8 in game.
The player holds the Norinco QSZ-92-5.8.
The player aims to Norinco QSZ-92-5.8.
The player reloads Norinco QSZ-92-5.8.
The player reloads Norinco QSZ-92-5.8.

SIG-Sauer P226R

The SIG-Sauer P226R is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the "R" designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' "Compensator" attachment was modeled specifically for the P226.

SIG-Sauer P226R - 9x19mm Parabellum
SIG-Sauer P226R in game.
The player holds the P226R.
The player aims the P226R.
The player reloads the P226R.
The player reloads the P226R.

Taurus Model 44

The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.

Taurus Model 44 - .44 Magnum
The Taurus Model 44 in the multiplayer weapon customization menu.
The Taurus Model 44 in the hands of the player.
The player reloads the Taurus Model 44.

Vickers Tactical Custom 1911

A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.

Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter fitted with a Surefire X300 light - .45 ACP
Stock Vickers Tactical 1911 in the loadout menu.
Vickers Tactical 1911 being held.
Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.

Submachine Guns

Unlike the previous game, SMGs and any other weapons that appeared under the "PDW" category are now exclusive to the Engineer class. Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights. Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).

Beretta Mx4 Storm

The Beretta Mx4 Storm, the select-fire military variant of the Cx4 is available in multiplayer. It is listed simply as the "Mx4". It is the starting weapon of all three factions' Engineer classes.

Beretta Mx4 Storm - 9x19mm Parabellum
Beretta Mx4 Storm in game. Note the lack of any muzzle device.
The Mx4 Storm in the hands of the player.
The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears as the "CZ-3A1", and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.

CZ Scorpion Evo 3 A1 - 9x19mm Parabellum
The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.
The CZ Scorpion Evo 3 A1 in the hands of the player.
The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.

FN P90 TR

The FN P90 TR is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.

FN P90 TR - FN 5.7x28mm
FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.
The player holds the "FN P90 TR".
The player aims to "FN P90 TR". These are the factory CZ Scorpion Evo 3 A1 sights.
The player reloads "FN P90 TR".
The player reloads "FN P90 TR".

Heckler & Koch MP7A1

The MP7A1 is featured in the China Rising DLC. It is unlocked with the completion of the "Make a Dent" assignment. The MP7A1, as in Battlefield 3, is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm
Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.
MP7A1 being held.
MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.
Reloading the MP7A1. The player thumbs the slide release to chamber a new round.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is an available PDW in the game. Unlike Battlefield 3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.

Heckler & Koch UMP45 - .45 ACP
The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.
The UMP45 in the hands of the player.
The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...

Heckler & Koch UMP9

The Heckler & Koch UMP9 is an unlockable PDW in the game, through the "Engineer Expert" assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.

Heckler & Koch UMP9 - 9x19mm Parabellum
The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.
The UMP9 in the hands of the player.
The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.

Jian She Type-05

The Jian She Type-05 appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the QCQ-05's 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.

Jian She Type-05 - 9x19mm Parabellum
Jian She QCQ-05 - 5.8x21mm
The Type-05 in the multiplayer weapon customization menu.
The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.
The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.

PP-2000

The PP-2000 is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.

PP-2000 - 9x19mm Parabellum
PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.
The PP-2000 in the hands of the player.
The player reloads the PP-2000.

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.

Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS
A CBJ-MS in the multiplayer weapon customization menu.
The CBJ-MS in the "Levolution" trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.
Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.

SIG-Sauer MPX

The SIG-Sauer MPX appears in the Dragon's Teeth DLC, and is chambered in .40 S&W and in the standard 6.5" barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the "Not the Weakest Link" assignment.

SIG-Sauer MPX - 9x19mm
Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.
SIG-Sauer MPX being held. To balance the increased power of the .40 S&W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.
SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.
The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.

TsNIITochMash SR-2M Veresk

The TsNIITochMash SR-2M Veresk appears as the "SR-2" in the Naval Strike DLC, requiring the completion of the "Packing a Punch" assignment to acquire it.

SR-2M - 9x21mm
Stock "SR-2" in the loadout menu.
"SR-2" being held.
"SR-2" iron sight.
"SR-2" reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.

Shotguns

Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.

Benelli M1

A Benelli M1 with a fixed stock and top rail incorrectly replaces the the proper Benelli M4 with a collapsible stock from BF3 as the "M1014". It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.

Benelli M1 in similar configuration to the one seen in-game - 12 Gauge
Actual M1014 for comparison - 12 Gauge
Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.
Benelli M1 being held.
Benelli M1 iron sights.

Cobray Street Sweeper

The SWD/Cobray Street Sweeper, called "DAO-12" in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge
Stock "DAO-12" in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.
"DAO-12" being held.
"DAO-12" iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.
The player inserts a shell into the drum...
... and then turns the key in front of the drum.

Daewoo USAS-12

The Daewoo USAS-12 appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the "Laser Light Combo" (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the "South China Sea" level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.

Daewoo USAS-12 - 12 Gauge
The USAS-12 in the hands of the player.

"DBV-12"

The DBV-12 (an AK-12 modified to fire shotgun shells, like the the original AK's Saiga 12) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.

The AK-12/76 Shotgun variant - 12 Gauge
The DBV-12 in the "Paracel Storm" trailer, fitted with an EOTech sight.
The DBV-12 in the hands of the player.
The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.
Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.

Franchi SPAS-12

The Franchi SPAS-12 has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the Bad Company series and Battlefield 3. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.

Franchi SPAS-12 - 12 Gauge
Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.
SPAS-12 being held.
SPAS-12 iron sight.

Hawk 97-2

The Hawk 97-2 shotgun appears as the "Hawk 12G". It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.
Hawk Pump Tactical Shotgun - 12 Gauge
The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.
The Hawk 97-2 in the hands of the player.
The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.
Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.

M26 Modular Accessory Shotgun System

The M26 Modular Accessory Shotgun System is once again an unlockable shotgun "gadget" exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight.

M26 Modular Accessory Shotgun System - 12 Gauge
The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.
The player fires the M26 MASS, mounted on an HK416.
M26 MASS attached to a HK416 in the loadout menu.
M26 MASS held stand-alone.

QBS-09

The QBS-09 is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.

QBS-09 - 18.4mm(12 Gauge)
QBS-09 in game. The front sight assembly is removed when an optic is attached.
QBS-09 being held.
QBS-09 iron sight.

Remington 870 MCS

The Remington 870 MCS returns and now holds 7+1 rounds, indicating an 18" barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.

Remington 870 MCS - 12 Gauge
Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.
Remington 870 MCS being held.
Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.

Saiga-12K

Recker uses a Saiga-12K in the "Angry Sea" trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.

Saiga-12K - 12 Gauge
Stock Saiga-12K in the loadout menu.
The player holds a Saiga-12K.

Serbu Super Shorty

A Remington 870-based Serbu Super Shorty appears in BF4. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the "Shorty 12G" in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.

Serbu Super Shorty (Remington 870) - 12 Gauge
Serbu Super Shorty in game.
The player holds the "Serbu Super Shorty".
The player reloads "Serbu Super Shorty".
The player reloads "Serbu Super Shorty".

UTAS UTS-15

The UTAS UTS-15 appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.

UTAS UTS-15 - 12 Gauge
The UTS-15 in the "Levolution" trailer, with a night vision optic and canted ironsights.
The UTS-15 in the multiplayer weapon customization menu.
The UTS-15 in the hands of the player.
The player reloads the left magazine tube ...
... and then the right one, apparently opening and closing the dust cover every time.

Assault Rifles & Battle Rifles

This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.

5.56A-91

The 5.56A-91 returns in multiplayer as a carbine. It once again has the incorrect designation of "A-91", but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.

5.56A-91 - 5.56x45mm NATO
Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.
A-91 being held.
A-91 iron sight.

AEK-971

When Recker is falling through the building, an AEK-971 is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.

AEK-971 - 5.45x39mm
AEK-971 in game.
The player holds the AEK-971.
The player aims the AEK-971.
The player reloads the AEK-971.
The player reloads the AEK-971.

AK-12

The AK-12 is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from Battlefield 3. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM.

AK-12 - 5.45x39mm
AK-12 in game.
The player holds the AK-12.
The player aims the AK-12.
The player reloads AK-12.
The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.

AK-12U

The AK-12U, a carbine version of the AK-12 with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as "AKU-12" in-game, and requires 19000 carbine score to unlock.

AK-12U - 5.45x39mm
AK-12U in game.
The AK-12U in the hands of the player.
The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.

AS Val

The AS Val appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the "Co-pilot" assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.

AS Val - 9x39mm
Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.
AS Val being held.
AS Val iron sight. Note the green tritium dots that glow in dark environments.
Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.

Beretta ARX-160

The Beretta ARX-160 appears in the Naval Strike DLC as the "AR-160" assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the "Spare Time Sniper" assignment.

Beretta ARX-160 - 5.56x45mm
The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.
Stock ARX-160.
ARX-160 being held.
ARX-160 iron sight.
Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.
A teensy weensy wifle... and a CZ 805 BREN for scale.

Bofors Ak 5C

The Bofors Ak 5C is seen during the "Angry Sea" singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.

Ak 5C - 5.56x45mm NATO
Bofors Ak 5C in game.
The player holds the Ak 5C.
The player aims the Ak 5C.
The player reloads the Ak 5C.
The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.

Bushmaster/Remington ACR

The Bushmaster ACR with the 14.5" barrel returns from Battlefield 3 as the "ACW-R" carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score.

Bushmaster ACR (civilian legal) - 5.56x45mm NATO
The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.
The player holds the ACR.
The player aims the ACR.
The player reloads the Bushmaster ACR.
The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.

CIS SAR 21

The CIS SAR 21 is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.

CIS SAR 21 - 5.56x45mm NATO
CIS SAR 21 in game.
The player holds the SAR 21.
The player aims the SAR 21.
The player reloads the SAR 21.
The player reloads SAR 21.

Colt M16A4 MWS

The Colt M16A4 MWS returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level "Baku"; in the final game, Recker's starting rifle is the FN SCAR-H. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.

Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO
Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.
The player holds the M16A4.
The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.
The player reloads the M16A4.
The player reloads the M16A4.

Colt M4/M4A1 Carbine

Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.

Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
Pac firing off the M4A1.
Stock M4 in the loadout menu.
M4 being held.
M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.

CZ 805 BREN A1

The CZ 805 BREN A1 appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.

CZ 805 BREN A1 - 5.56x45mm NATO
CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.
The player holds the CZ 805 BREN A1.
The player aims the CZ 805 BREN A1.
The player reloads the CZ 805 BREN A1.
The player reloads the CZ 805 BREN A1.

Enfield L85A2

The L85A2 is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the "Open Fire" assignment to unlock.

L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm
The L85A2 in the loadout menu.
L85A2 being held.
L85A2 iron sight.
Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.

FAMAS FELIN

The FAMAS FELIN is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.

FAMAS FELIN with EOTech infrared scope - 5.56x45mm
FAMAS FELIN in game.
The player holds the FAMAS FELIN.
The player aims to FAMAS FELIN.
The player reloads the FAMAS FELIN.
The player reloads the FAMAS FELIN.

FN F2000 Tactical

The FN F2000 is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the "Express Train" assignment

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
Stock F2000 with 1.6x magnification sight in the loadout menu.
F2000 with 1.6x magnification sight being held.
F2000 zoomed in on the 1.6x magnification sight.
F2000 with backup iron sights being held.
F2000 backup iron sights.
Reloading the F2000. The player uses the "HK-slap" technique for a reload from empty.

FN SCAR-H

The FN SCAR-H appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the "SCAR-H SV" in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from Battlefield 3, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.

FN SCAR-H (16" barrel) - 7.62x51mm NATO
FN SCAR-H (20" barrel) - 7.62x51mm NATO
Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.
The player holds the SCAR-H.
The player aims the FN SCAR-H.
The player reloads FN SCAR-H.
The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.
Stock "SCAR-H SV" DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.

Heckler & Koch G36C

The Heckler & Koch G36C is an ultra-compact carbine variant of the Heckler & Koch G36. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.

Heckler & Koch G36C - 5.56x45mm NATO
The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.
Stock G36C in the loadout menu. Note the selector switch set to safe.
G36C being held.
G36C iron sight.

Heckler & Koch HK416

The Heckler & Koch HK416 returns from Battlefield 3 and now has a longer 14.5" barrel and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of current HK416 iterations. It is still called the "M416", presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.

Heckler & Koch HK416 - 5.56x45mm NATO
Heckler & Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.
The player holds the HK416.
The player aims the Heckler & Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.
The player reloads the Heckler & Koch HK416.
The player reloads the Heckler & Koch HK416. Note the selector switch set to auto.

IMI Galil ACE 21

The IMI Galil ACE 21 appears as the "ACE 21 CQB" and is classified as a carbine. It is the highest capacity of the "ACE" variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.

IMI Galil ACE 21 - 5.56x45mm NATO
The ACE 21 as seen in the "Paracel Storm" trailer.
The ACE 21 in the hands of the player.
The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.
Stock ACE 21 CQB in the loadout menu.

IMI Galil ACE 23

The IMI Galil ACE 23 appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the "Assault Expert" assignment.

IMI Galil ACE 23 - 5.56x45mm NATO
IMI Galil ACE 23 in game.
The player holds the Galil ACE 23.
The player aims the Galil ACE 23.
The player reloads the Galil ACE 23.
The player reloads the Galil ACE 23.

IMI Galil ACE 52

The IMI Galil Ace 52 appears as the "ACE 52 CQB" and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.

IMI Galil ACE 52 - 7.62x51mm NATO
The ACE 52 in the hands of the player.
The player reloads the ACE 52.
Stock "ACE 52 CQB" in the loadout menu.

IMI Galil ACE 53

The IMI Galil Ace 53 appears as the "ACE 53 SV" and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.

IMI Galil ACE 53 - 7.62x51mm NATO
Stock "ACE 53 SV" in the loadout menu.
"ACE 53 SV" being held.
"ACE 53 SV" iron sight.

IWI X95/MTAR-21

The IWI X95 is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the "Multi Talent" assignment to unlock.

IWI X95R with 13-inch barrel and tan body - 5.45x39mm
Stock X95 in the loadout menu.
X95 being held.
X95 iron sight.
Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.

Kel-Tec RFB Target

The 32" barreled Target variant of the Kel-Tec RFB is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.

Kel-Tec RFB Target - 7.62x51mm NATO
Kel-Tec RFB Target in game.
The RFB being held.
The RFB iron sight.

M59/66 SKS

The Yugoslavian M59/66 variant of the SKS rifle returns from Battlefield 3 as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.

Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm
Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).
SKS being held.
SKS iron sight.

Magpul PDR-C

The Magpul PDR-C returns from Battlefield 3, this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock.

Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO
The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.
The PDR-C in the hands of the player.
The player reloads the PDR-C.

Norinco QBZ-95-1/QBB-95 Hybrid

The so called "QBZ-95-1" in Battlefield 4 is actually an Norinco QBB-95 using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the "To Valhalla" campaign assignment. There is also a short-barreled version of this hybrid called the "Type 95B-1", and is the last carbine unlocked, requiring 83000 carbine score.

Norinco QBB-95 - 5.8x42mm
A real Norinco QBZ-95-1 - 5.8x42mm
QBZ-95-1/QBB-95 hybrid in game.
The player holds the QBZ-95-1/QBB-95 hybrid.
The player aims the QBZ-95-1/QBB-95 hybrid.
The player reloads the QBZ-95-1/QBB-95 hybrid.
The player reloads the QBZ-95-1/QBB-95 hybrid.

SIG SG 553

The SIG SG 553 returns from Battlefield 3 as an unlockable carbine. It requires a carbine score of 11000.

SIG SG 553 - 5.56x45mm NATO
SIG SG 553 in game. Note the strange upwards cant of the stock.
SG 553 being held.
SG 553 iron sight.

SRSS BullDog 762

The SRSS BullDog 762 appears as the "Bulldog" in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the "Lions and Tigers and Bea..." assignment.

SRSS BullDog 762 - 7.62x51mm NATO
Stock SRSS BullDog 762 in the customization menu.
Player holding the Bulldog.
Bulldog's iron sight.
Reloading is done by flicking away the old magazine with a fresh one.

Steyr AUG A3

The Steyr AUG A3 returns again as an assault rifle, holding 30+1 rounds. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.

Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.
Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.
The player holds the AUG A3.
The player aims the AUG A3. This appears to be a reversed A2-style rear sight.
The player reloads the AUG A3.
The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.

SVK-12

The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the "SVD-12" and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the SVD Dragunov. It requires a DMR score of 19000 to unlock.

AK-12 - 7.62x51mm NATO
The SVD-12 in the hands of the player.
The player reloads the SVD-12. Note the selector switch correctly set to semi.
Stock SVD-12.

Machine Guns

This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike Medal of Honor: Warfighter, there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.

AAI LSAT Light Machine Gun

The AAI LSAT Light Machine Gun (Lightweight Small Arms Technologies) returns from Battlefield 3. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the Battlefield series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.

AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless
AAI LSAT Light Machine Gun in game.
The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.
The player reloads the LSAT LMG.

Ares-16 MCR

The Ares-16 MCR appears as the "AWS" and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the "Swiss Cheese" assignment.

Ares Defense Ares-16 MCR - 5.56x45mm NATO
The "AWS" in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.
"AWS" being held.
"AWS" iron sight. The windage adjustment knob on the right side should probably have serrated edges.
Reloading the "AWS". With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.

Heckler & Koch MG4

The Heckler & Koch MG4 is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.

Heckler & Koch MG4 - 5.56x45mm NATO
The MG4 in the multiplayer weapons customization menu.
The MG4 being fired at an enemy.
The player fires an MG4 fitted with an EOTech 552 holographic sight in the "Paracel Storm" trailer.
The player holds an MG4 fitted with a night vision optic in the "Levolution" trailer.

FN M240B

The M240B returns from Battlefield 3. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the FN MAG, one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the "RAWR", Battlefield 4's version of the MAARS robot.

FN M240B - 7.62x51mm NATO
The M240B in the multiplayer weapons customization menu.
The M240B in the hands of the player. Note the "Bravo Team" labeling on the box magazine.
The player reloads the M240B.
The "RAWR" mounting a M240 variant.

FN M249 SAW PIP

The FN M249 SAW returns from Battlefield 3. A derivative of the FN Minimi, it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the M27 Infantry Automatic Rifle (previously in Battlefield 3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the "Final Duty" campaign achievement.

FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm
FN M249 SAW PIP in game.
The M249 SAW PIP in the hands of the player.
The player reloads the M249 SAW.

M60E4/MK43 MOD1

The M60E4 is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the "Dust Devil" assignment to unlock.

M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO
Stock M60E4 in the loadout menu.
The M60E4 being held.
The M60E4 iron sight. Note the ridiculous misalignment.
Reloading the M60E4.

Norinco QBB-95

The Norinco QBB-95 returns from Battlefield 3 as the "QBB-95-1". It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.

Norinco QBB-95 - 5.8x42mm DBP87
Norinco QBB-95 in game.
The QBB-95 in the hands of the player.
The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.

Norinco QJY-88

The Norinco QJY-88 returns from Battlefield 3. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle (Norinco QBU-88) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.

Norinco QJY-88 - 5.8x42mm DBP87
Norinco QJY-88 in game.
The QJY-88 in the hands of the player.

PKP Pecheneg

The PKP Pecheneg is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.

PKP Pecheneg - 7.62x54mmR
PKP Pecheneg in game.
The PKP Pecheneg in the hands of the player.

RPK

The "RPK-74M" returns from Battlefield 3 as part of the China Rising DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.

Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm
RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43
Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.
RPK being held.
RPK iron sight.
Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.

RPK-12

The RPK-12 is the light machine gun variant of the AK-12, although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the "Support Expert" assignment.

RPK-12 - 7.62x39mm
A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the "Levolution" trailer.
The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.
The RPK-12 in the hands of the player.
The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.

STK Ultimax 100 Mark 5

The STK Ultimax 100 Mark 5 appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected.

STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO
Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.

Sniper Rifles

This category spans all of Battlefield 4's bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.

Accuracy International AWM-F

The AWM-F is an unlockable weapon in the China Rising DLC. It is again improperly named as "L96A1".

Accuracy International AWM-F - .338 Lapua
The "L96A1" in the loadout menu.
"L96A1" being held.
Reloading the "L96A1".

AMR-2

The AMR-2 appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the "AMR-2", "AMR-2 MID", or "AMR-2 CQB", depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).

AMR-2 - 12.7x108mm
AMR-2 being held.
Left side of AMR-2.
AMR-2 as a battle pickup.

Barrett M107

The Barrett M107 in-game is incorrectly dubbed as the "M82A3", despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the "M82A3", "M82A3 MID", or "M82A3 CQB", depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).

Barrett M107 - .50 BMG.
The M107 in the "Paracel Storm" trailer. Note the "US Army" markings on the receiver - in the final build this is changed to "USMC" to match the American forces depicted in game.
The M107 as a battle pickup.

Barrett Model 98 Bravo

The Barrett Model 98 Bravo returns from Battlefield 3, once again called the "M98B". This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the "fat rail segment" ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.

Barrett Model 98 Bravo - .338 Lapua Magnum
The Barrett M98B in the hands of the player.
Stock Barrett M98B with bipod.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention is an unlockable bolt-action sniper rifle and is called the "SRR-61" in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.

Cheyenne Tactical M-200 Intervention - .408 CheyTac
The M-200 Intervention in the hands of the player.
The player reloads the M-200 Intervention.
An American Recon player holds an M-200 Intervention in the "This is Battlefield 4 Multiplayer" trailer.
Stock "SRR-61".

Desert Tactical Arms Stealth Recon Scout

The Desert Tactical Arms Stealth Recon Scout is called the "338 Recon" in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.

Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum
The Stealth Recon Scout in the hands of the player.
The player reloads the Stealth Recon Scout.
Stock Stealth Recon Scout with bipod.

F&D Defense FD338

The F&D Defense FD338, available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the "SR338" in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy). The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.

Stock F&D Defense FD338 in the loadout menu.
The "SR338" being held.
Reloading the "SR338".

GOL Sniper Rifle

The GOL Sniper Rifle, called the "GOL Sniper Magnum" makes a return from Battlefield: Bad Company 2 with the Second Assault DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.

GOL-Sniper - .338 Lapua
Stock GOL in the loadout menu.
The GOL being held.
Reloading the GOL.

Izhmash SV-98

The Izhmash SV-98 appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.

Izhmash SV-98 - 7.62x54mmR
Izhmash SV-98 in game.
SV-98 being held.

Jian She CS/LR3

The Jian She CS/LR3, also known as the "FY-JS" in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.

Jian She CS/LR3 - 5.8×42mm

Jian She CS/LR4

The Jian She CS/LR4 is the starting weapon for the Recon class. It has a capacity of 10+1 rounds and is a well-rounded sniper rifle in game.

CS/LR4 - 7.62x51mm NATO
Jian She CS/LR4 in game.
The CS/LR4 in the hands of the player.

M39 EMR

On the cover art, Recker is armed with an M39 EMR attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.

M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.
M39 EMR being held.
Stock M39 EMR.
M39 EMR iron sight.

M40A5

The M40A5 appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.

M40A5 - 7.62x51mm NATO
M40A5 in game.
The M40A5 in the hands of the player.
The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.

McMillan CS5

The McMillan CS5 appears as the "CS5" in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.

McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester
Stock McMillan CS5 in the loadout menu.
McMillan CS5 being held.
Reloading the McMillan CS5.

MK 11 MOD 0

The Mk 11 Mod 0 in multiplayer requires 4000 DMR points to unlock.

Mk 11 Mod 0 - 7.62x51mm NATO
Stock Mk 11 Mod 0 in the loadout menu.
Mk 11 Mod 0 being held.
Stock Mk 11 Mod 0 iron sight.

MKEK JNG-90

The MKEK JNG-90 is in multiplayer. It requires a sniper rifle score of 20000.

MKEK JNG-90 - 7.62x51mm NATO
The JNG-90 in the hands of the player.
Stock JNG-90 with bipod in the loadout menu.

Norinco QBU-88

The Norinco QBU-88 appears in the game.

Norinco QBU-88 - 5.8x42mm
Stock QBU-88.
QBU-88 being held.
QBU-88 iron sight.

Steyr Elite

the Steyr Elite appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the "Bipod" attachment. It requires 8000 points with sniper rifles to unlock.

Steyr Elite - 7.62x51mm NATO
Steyr Elite in game.
A player holding the Steyr with iron sights only.

Launchers

FGM-148 Javelin

The FGM-148 Javelin has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit.

FGM-148 Javelin - 127mm
The player holds the FGM-148 Javelin.

FGM-172 SRAW

The FGM-172 SRAW returns from Battlefield 2 and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the "Levolution" trailer, and has also been seen in multiple public multiplayer events.

FGM-172 SRAW - 139.7mm
The player holds the FGM-172 SRAW.

FIM-92A Stinger

After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an FIM-92A Stinger. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons.

FIM-92A Stinger - 70mm
The Stinger in the hands of the player.
A soldier carries an FIM-92 Stinger.

GP-30M

If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a GP-30M.

GP-30M - 40mm
GP-30M attached to a AEK-971.
The player holding an AK-12 with a GP-30M attached underneath.
Reloading the GP-30M.

Heckler & Koch M320

Near the end of the singleplayer demo, the player fires a Heckler & Koch M320 from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.

H&K M320 - 40x46mm
Irish gives a H&K M320 to Recker to shoot down the Mi-28 Havoc
Recker takes aim with the H&K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background
The M320 in the hands of the player.
The player reloads the M320.
M320 mounded under a HK416 in the loadout menu.

"M320 3GL"

The Naval Strike DLC added a fictional variant known as the "M320 3GL". It functions in a similar way to the real-world Metal Storm 3GL (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.

The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the "M320 3GL" model which appears in the game


Heckler & Koch XM25

In the live stream of Battlefield 4 during E3, players can be seen equipped with an Heckler & Koch XM25. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.

Heckler & Koch XM25 - 25x40mm
A player reloading an XM25

M136 CS

The M136 AT4 appears as a battle pickup. Referred to as "M136 CS" in game, CS standing for "confined space".

M136 AT4 Anti-Tank recoilless launcher - 84mm
"M136 CS" bring held.
"M136 CS" sights.
"M136 CS" battle pickup.

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted the "RAWR", only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.

M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm
Four M203 grenade launchers mounted on a "RAWR".

MBT LAW

The MBT LAW has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).

MBT LAW - 150mm
The MBT LAW in the hands of the player.

Milkor MGL Mk 1S

Recker is also seen wielding a Milkor MGL Mk 1S with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.
"M32 MGL" as a battle pickup.
"M32 MGL" sights.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.

Mk 153 Mod 0 SMAW - 83mm
The SMAW in the hands of the player.

RPG-7V2

The RPG-7V2 returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight.

RPG-7 - 40mm
The player holds the "RPG-7V2".
The player aims to "RPG-7V2".
The player reloads "RPG-7V2".
The player reloads "RPG-7V2".

SA-18 Grouse

The SA-18 Grouse has been seen in multiple public multiplayer events. It is once again called the "SA-18 Igla". In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight.

SA-18 Grouse launcher and missile - 72mm
The player holds the SA-18 Grouse.

QW-2 Vanguard 2

The QW-2 Vanguard 2 appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.

QW-2 Vanguard 2 launcher and missile 72mm
Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.

Starstreak HVM

The shoulder launched Starstreak HVM launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor.

Starstreak HVM
The player holds the Starstreak HVM.
Starstreak HVM as a battle pickup.

Explosives

M2 SLAM

The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.

SLAM
M2 deployed and held.

M15 anti-tank mine

The M15 anti-tank mine appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class.

M15 anti-tank mine
M15 being held.
M15 deployed.

M18 smoke grenade

The M18 smoke grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade.

M18 smoke grenade
M18 smoke grenade being held.

M18A1 Claymore

The M18A1 Claymore appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.

M18A1 Claymore
M18A1 Claymore being held.
M18A1 Claymore with trip wires deployed.

M34 White Phosphorous grenade

The M34 White Phosphorous grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the "M34 Incendiary".

M34 2-1-.jpg
"M34 Incendiary" being held.

M67 fragmentation hand grenade

M67 hand grenades are the standard grenade of the game.

M67 fragmentation hand grenade
The player holds the "M67 fragmentation hand grenade".

M84 stun grenade

The M84 stun grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the "M84 Flashbang".

M84 stun grenade
M84 being held.

RGO fragmentation grenade

The RGO fragmentation grenade.

RGO fragmentation grenade
The player holds the "RGO fragmentation grenade".

V40 Mini-Grenade

The V40 Mini Grenade.

V40 Mini-Grenade
The player holds the "V40 Mini-Grenade".

Mounted Weapons

2A38M autocannon

Two 2A38M autocannon are mounted on both the Pantsir AA and Tunguska Mobile AA.

2A38M autocannon - 30mm
Pantsir Stationary AA
Tunguska Mobile AA

9M133 Kornet

The 9M133 Kornet is launched from the 9K123 missile system as a stationary anti-tank weapon.

AT-14 Spriggan launcher and missile - 152mm
9M133 Kornet launcher.

BGM-71 TOW

The BGM-71 TOW appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.

BGM-71 TOW on M220 tripod - 152mm
BGM-71 TOW launcher.

Bofors 40mm

The Bofors 40mm L/60 cannon is on the AC-13 gunships.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR

Browning M2HB

The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks.

Browning M2HB heavy machine gun in vehicle mount - .50 BMG
Browning M2HB Mounted on a Growler.
Player using the M2HB.
Remote controlled M2HB.

Bushmaster M242 chaingun

In the background appears an LAV-25 fitted with an M242 Bushmaster chaingun.

M242 Bushmaster Chain Gun - 25x137mm.
LAV-25.
Up close of the LAV-25's M242.

General Electric GAU-8/A Avenger

The General Electric GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.

GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm
GAU-8 mounted on an A-10.
A destroyed A-10 with the GAU-8 in its nose section.

General Dynamics GAU-12/U

The GAU-12/U is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.

General Dynamics GAU-12/U with unfired rounds - 25mm
A GAU-12/U mounted on an LAV-AD.

General Dynamics GAU-17/A

A pair of GAU-17/A's are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The GAU-17/A is mounted on the UH-1Y Venom.
GAU-17/A mounted on a Little Bird.

General Dynamics GAU-19/A

A General Dynamics GAU-19/A is mounted on the "XD-1 Accipitor", a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel

General Dynamics GAU-19/A - .50 BMG
The "XD-1 Accipitor", the source of ammo for this weapon is still a mystery unsolved.

General Dynamics M197 Vulcan

In several trailers and promo pictures, the M197 Vulcan is seen mounted on a AH-1Z Viper.

General Dynamics M197 Vulcan - 20mm.
The AH-1Z Viper seen with the General Dynamics M197 Vulcan.
Up close of the General Dynamics M197 Vulcan.

HJ-8 Red Arrow

The HJ-8 Red Arrow appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.

HJ-8 Red Arrow launcher and missile - 120mm.
"My name is Commander Shepard and this is my favorite rocket launcher on the Citadel."

H/PJ-12

The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.

LD-2000 mounting the H/PJ-12.

Kord

The Kord heavy machine gun is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.

Kord heavy machine gun with ammo box - 12.7x108mm
Kord mounted on a vehicle.
Kord mounted on a train.
Recker firing the Kord at enemy infantry.

M102 105mm Howitzer

The M102 105mm howitzer is mounted on AC-130 gunship.

Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

Metal Storm Launcher

A turret utilizing the Metal Storm technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It fires off four volleys before having to reload.

The business end of the "Schipunov 42" Metal Storm turret.

Mk 19 Grenade Launcher

The Mk 19 grenade launcher is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.

Mk 19 grenade launcher on vehicle mount - 40mm
DPV mounting a Mk 19.
Using the Mk 19 on a DPV.
Firing the Mk 19 on a AAVP7A1.
Mk 19 on a AAVP7A1.

M61 Vulcan

The M61 Vulcan appears in the game on Phalanx CIWS and C-RAM installation.

M61 Vulcan - 20mm
M61 Vulcan on a Phalanx CIWS

NSVT Heavy Machine Gun

The NSVT Heavy MG appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the Kord heavy machine gun.

Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm
NSV mounted on a T-90 tank.
A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.

QJZ-89

The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.

QJZ-89 on a buggy.
Mounting a QJZ-89.

Shipunov 2A42

During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a Shipunov 2A42 autocannon.

Shipunov 2A42 30mm automatic cannon - 30x165mm.
Mi-28 with a Shipunov 2A42.
Close up of the Mi-28 with a Shipunov 2A42.
Close up BTR-90 with a Shipunov 2A42.

Type-85 HMG

The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.

Type-85 on a tank.

Type 87

Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian ZU-23, are mounted on the Type-95 Mobile AA.

Type 87 25mm
Chinese Mobile AA mounting Type 87 guns.

See Also

Battlefield Franchise
Main series Battlefield: Vietnam (2004)  •  Battlefield 2 (2005)  •  Battlefield 3 (2011)  •  Battlefield 4 (2013)
Bad Company Series Battlefield: Bad Company (2008)  •  Battlefield: Bad Company 2 (2010)
Modifications/Spin-Offs Battlefield: 1918 (2003)  •  Forgotten Hope (2003)  •  Forgotten Hope 2 (2005)  •  Battlefield: 1943 (2009)  •  Project Reality (2005)  •  Project Reality: Falklands (2012)  •  Project Reality: Vietnam (2012)  •  Project Reality: Normandy (2013)  •  Battlefield Hardline (2014)
Free-to-Play Battlefield Heroes (2009)  •  Battlefield Play4Free (2011)


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