Work In Progress
Battlefield 4 is the latest installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29.
The following weapons are seen in the video game Battlefield 4:
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.
The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst "93R", and both versions have a 15+1 round capacity.
Chiappa Rhino 40DS
The Chiappa Rhino revolver appears in the DLC Naval Strike, called "SW40". It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.
The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.
On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.
The Glock 18 is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.
Heckler & Koch HK45C
The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size HK45, but shares some characteristics with the 9x19mm HK P2000. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.
Marlin Model 1894
The lever action rifle "Marlin Model 1894" is included in the Spring 2015 Patch and is modernized with rails, metallic finish, sawed off stock and barrel. Refereed in game as Mare's leg
Mateba Model 6 Unica
The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.
During the singleplayer campaign, Dunn gives Recker an MP-412 REX to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, "Baku", to unlock it.
The Norinco QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.
The SIG-Sauer P226R is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the "R" designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' "Compensator" attachment was modeled specifically for the P226.
Taurus Model 44
The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.
Vickers Tactical Custom 1911
A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.
Unlike the previous game, SMGs and any other weapons that appeared under the "PDW" category are now exclusive to the Engineer class. Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights. Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).
Beretta Mx4 Storm
The Beretta Mx4 Storm, the select-fire military variant of the Cx4 is available in multiplayer. It is listed simply as the "Mx4". It is the starting weapon of all three factions' Engineer classes.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears as the "CZ-3A1", and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.
FN P90 TR
The FN P90 TR is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.
Heckler & Koch MP7A1
The MP7A1 is featured in the China Rising DLC. It is unlocked with the completion of the "Make a Dent" assignment. The MP7A1, as in Battlefield 3, is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is an available PDW in the game. Unlike Battlefield 3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.
Heckler & Koch UMP9
The Heckler & Koch UMP9 is an unlockable PDW in the game, through the "Engineer Expert" assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.
Jian She Type-05
The Jian She Type-05 appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.
The PP-2000 is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.
The SIG-Sauer MPX appears in the Dragon's Teeth DLC, and is chambered in .40 S&W and in the standard 6.5" barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the "Not the Weakest Link" assignment.
TsNIITochMash SR-2M Veresk
The TsNIITochMash SR-2M Veresk appears as the "SR-2" in the Naval Strike DLC, requiring the completion of the "Packing a Punch" assignment to acquire it.
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.
A Benelli M1 with a fixed stock and top rail incorrectly replaces the the proper Benelli M4 with a collapsible stock from BF3 as the "M1014". It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.
Cobray Street Sweeper
The SWD/Cobray Street Sweeper, called "DAO-12" in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.
The Daewoo USAS-12 appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the "Laser Light Combo" (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the "South China Sea" level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.
The DBV-12 (an AK-12 modified to fire shotgun shells, like the the original AK's Saiga 12) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.
The Franchi SPAS-12 has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the Bad Company series and Battlefield 3. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.
Hawk 97-2The Hawk 97-2 shotgun appears as the "Hawk 12G". It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.
M26 Modular Accessory Shotgun System
The M26 Modular Accessory Shotgun System is once again an unlockable shotgun "gadget" exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight.
The QBS-09 is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.
Remington 870 MCS
The Remington 870 MCS returns and now holds 7+1 rounds, indicating an 18" barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.
Recker uses a Saiga-12K in the "Angry Sea" trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.
Serbu Super Shorty
A Remington 870-based Serbu Super Shorty appears in BF4. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the "Shorty 12G" in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.
The UTAS UTS-15 appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.
Assault Rifles & Battle Rifles
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.
The 5.56A-91 returns in multiplayer as a carbine. It once again has the incorrect designation of "A-91", but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.
When Recker is falling through the building, an AEK-971 is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.
The AK-12 is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from Battlefield 3. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM.
The AK-12U, a carbine version of the AK-12 with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as "AKU-12" in-game, and requires 19000 carbine score to unlock.
The AN-94 debuts in the Spring 2015 Patch. The burst fire is set to 1000 rounds per minutes and when it's on fully automatic mode, the first 2 shots does not fire at burst speed, unlike in the previous game.
The AS Val appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the "Co-pilot" assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.
The Beretta ARX-160 appears in the Naval Strike DLC as the "AR-160" assault rifle, holding 30+1 rounds.The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling. It requires the completion of the "Spare Time Sniper" assignment.
Bofors Ak 5C
The Bofors Ak 5C is seen during the "Angry Sea" singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.
The Bushmaster ACR with the 14.5" barrel returns from Battlefield 3 as the "ACW-R" carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score.
CIS SAR 21
The CIS SAR 21 is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.
Colt M16A4 MWS
The Colt M16A4 MWS returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level "Baku"; in the final game, Recker's starting rifle is the FN SCAR-H. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.
Colt M4 Carbine
Pac uses an M4A1 in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.
CZ 805 BREN A1
The CZ 805 BREN A1 appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.
The L85A2 is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the "Open Fire" assignment to unlock.
The FAMAS Surbaissé is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.
FN F2000 Tactical
The FN F2000 is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the "Express Train" assignment
The FN SCAR-H appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the "SCAR-H SV" in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from Battlefield 3, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.
Heckler & Koch G36C
The Heckler & Koch G36C is an ultra-compact carbine variant of the Heckler & Koch G36. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.
Heckler & Koch HK416
The Heckler & Koch HK416 returns from Battlefield 3 and now has a longer 14.5" barrel and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of current HK416 iterations. It is still called the "M416", presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.
IMI Galil ACE 21
The IMI Galil ACE 21 appears as the "ACE 21 CQB" and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.
IMI Galil ACE 23
The IMI Galil ACE 23 appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the "Assault Expert" assignment.
IMI Galil ACE 52
The IMI Galil Ace 52 appears as the "ACE 52 CQB" and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.
IMI Galil ACE 53
The IMI Galil Ace 53 appears as the "ACE 53 SV" and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.
The IWI X95 is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the "Multi Talent" assignment to unlock.
Kel-Tec RFB Target
The 32" barreled Target variant of the Kel-Tec RFB is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.
The Yugoslavian M59/66 variant of the SKS rifle returns from Battlefield 3 as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.
The Magpul PDR-C returns from Battlefield 3, this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock.
Norinco QBZ-95-1/QBB-95 Hybrid
The so called "QBZ-95-1" in Battlefield 4 is actually an Norinco QBB-95 using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the "To Valhalla" campaign assignment. There is also a short-barreled version of this hybrid called the "Type 95B-1", and is the last carbine unlocked, requiring 83000 carbine score.
The OTs-14 Groza in included in the Spring 2015 Patch as a PDW called Groza-4 for the Engineer. It has a suppressor permanently attached. the 7.62x39 version of the gun is listed as a carbine name Groza-1.
SIG SG 553
SRSS BullDog 762
The SRSS BullDog 762 appears as the "Bulldog" in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the "Lions and Tigers and Bea..." assignment.
Steyr AUG A3
The Steyr AUG A3 returns again as an assault rifle, holding 30+1 rounds. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the "SVD-12" and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the SVD Dragunov. It requires a DMR score of 19000 to unlock.
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike Medal of Honor: Warfighter, there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.
AAI LSAT Light Machine Gun
The AAI LSAT Light Machine Gun (Lightweight Small Arms Technologies) returns from Battlefield 3. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the Battlefield series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.
The Ares-16 MCR appears as the "AWS" and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the "Swiss Cheese" assignment.
Heckler & Koch MG4
The Heckler & Koch MG4 is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.
The M240B returns from Battlefield 3. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the FN MAG, one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the "RAWR", Battlefield 4's version of the MAARS robot.
FN M249 SAW PIP
The FN M249 SAW returns from Battlefield 3. A derivative of the FN Minimi, it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the M27 Infantry Automatic Rifle (previously in Battlefield 3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the "Final Duty" campaign achievement.
The L86A2 returns from BF3 in the Spring 2015 Patch.
The M60E4 is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the "Dust Devil" assignment to unlock.
The Norinco QBB-95 returns from Battlefield 3 as the "QBB-95-1". It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.
The Norinco QJY-88 returns from Battlefield 3. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle (Norinco QBU-88) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.
The PKP Pecheneg is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.
The "RPK-74M" returns from Battlefield 3 as part of the China Rising DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.
The RPK-12 is the light machine gun variant of the AK-12, although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the "Support Expert" assignment.
STK Ultimax 100 Mark 5
The STK Ultimax 100 Mark 5 appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected.
This category spans all of Battlefield 4's bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.
Accuracy International AWM-F
The AWM-F, in British military service as the L115A3, is an unlockable weapon in the China Rising DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the "L96A1", which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.
China South Industries Group AMR-2
The AMR-2 appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the "AMR-2", "AMR-2 MID", or "AMR-2 CQB", depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).
The Barrett M107 in-game is incorrectly dubbed as the "M82A3", despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the "M82A3", "M82A3 MID", or "M82A3 CQB", depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).
Barrett Model 98 Bravo
The Barrett Model 98 Bravo returns from Battlefield 3, once again called the "M98B". This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the "fat rail segment" ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention is an unlockable bolt-action sniper rifle and is called the "SRR-61" in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout is called the "338 Recon" in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.
F&D Defense FD338
The F&D Defense FD338, available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the "SR338" in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy). The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.
GOL Sniper Rifle
The GOL Sniper Rifle, called the "GOL Sniper Magnum" makes a return from Battlefield: Bad Company 2 with the Second Assault DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.
The Izhmash SV-98 appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.
Jian She CS/LR3
The Jian She CS/LR3, also known as the "FY-JS" in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.
Jian She CS/LR4
The Jian She CS/LR4 is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.
On the cover art, Recker is armed with an M39 EMR attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.
The M40A5 appears in multiplayer and is built on the Remington Model 700 platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.
The McMillan CS5 appears as the "CS5" in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.
MK 11 MOD 0
The Mk 11 Mod 0 in multiplayer requires 4000 DMR points to unlock.
The MKEK JNG-90 is in multiplayer. It requires a sniper rifle score of 20000.
The Norinco QBU-88 appears in the game.
the Steyr Elite appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the "Bipod" attachment. It requires 8000 points with sniper rifles to unlock.
The FGM-148 Javelin has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit.
The FGM-172 SRAW returns from Battlefield 2 and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the "Levolution" trailer, and has also been seen in multiple public multiplayer events.
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an FIM-92A Stinger. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons.
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a GP-30M.
Heckler & Koch M320
Near the end of the singleplayer demo, the player fires a Heckler & Koch M320 from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.
The Naval Strike DLC added a fictional variant known as the "M320 3GL". It functions in a similar way to the real-world Metal Storm 3GL (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.
Heckler & Koch XM25
In the live stream of Battlefield 4 during E3, players can be seen equipped with an Heckler & Koch XM25. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.
The M136 AT4 appears as a battle pickup. Referred to as "M136 CS" in game, CS standing for "confined space".
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted the "RAWR", only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.
The MBT LAW has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).
Milkor MGL Mk 1S
Recker is also seen wielding a Milkor MGL Mk 1S with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.
The RPG-7V2 returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight.
The SA-18 Grouse has been seen in multiple public multiplayer events. It is once again called the "SA-18 Igla". In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight.
QW-2 Vanguard 2
The QW-2 Vanguard 2 appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.
The shoulder launched Starstreak HVM launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor.
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.
M15 anti-tank mine
The M15 anti-tank mine appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class.
M18 smoke grenade
The M18 smoke grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade.
The M18A1 Claymore appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.
M34 White Phosphorous grenade
The M34 White Phosphorous grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the "M34 Incendiary".
M67 fragmentation hand grenade
M67 hand grenades are the standard grenade of the game.
M84 stun grenade
The M84 stun grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the "M84 Flashbang".
RGO fragmentation grenade
The V40 Mini Grenade.
Two 2A38M autocannon are mounted on both the Pantsir AA and Tunguska Mobile AA.
The 9M133 Kornet is launched from the 9K123 missile system as a stationary anti-tank weapon.
The BGM-71 TOW appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.
The Bofors 40mm L/60 cannon is on the AC-13 gunships.
The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks.
Bushmaster M242 chaingun
In the background appears an LAV-25 fitted with an M242 Bushmaster chaingun.
General Electric GAU-8/A Avenger
The General Electric GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.
General Dynamics GAU-12/U
The GAU-12/U is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.
General Dynamics GAU-17/A
A pair of GAU-17/A's are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.
General Dynamics GAU-19/A
A General Dynamics GAU-19/A is mounted on the "XD-1 Accipitor", a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.
General Dynamics M197 Vulcan
In several trailers and promo pictures, the M197 Vulcan is seen mounted on a AH-1Z Viper.
A Gryazev-Shipunov GSh-30-2 appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.
HJ-8 Red Arrow
The HJ-8 Red Arrow appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.
The Kord heavy machine gun is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.
M102 105mm Howitzer
The M102 105mm howitzer is mounted on AC-130 gunship.
Metal Storm Technology Demonstrator
A turret utilizing the Metal Storm technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the "Bertha" one million rpm concept demonstrator: this is a little strange, since "Bertha" was never intended to be a practical weapon system. It fires off four volleys before having to reload.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.
The M61 Vulcan appears in the game on Phalanx CIWS and C-RAM installation.
Mystery Chinese Attack Chopper Nose Cannon
It's a mystery, and everyone loves those.
Mystery Chinese IFV Cannon
It's a mystery, and everyone loves those.
NSVT Heavy Machine Gun
The NSVT Heavy MG appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the Kord heavy machine gun.
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a Shipunov 2A42 autocannon.
Type-85 Heavy Machine Gun
The Type 85 heavy machine gun is mounted as an remote controlled machine gun on the Type 99 MBT.
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian ZU-23, are mounted on the Type-95 Mobile AA.
Rorsch Mk-1 Railgun
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in Battlefield: 2142, which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.