Call of Duty: Black Ops III
Nice, but where's the trigger?
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Call of Duty: Black Ops III is the twelfth installment in the Call of Duty series, and the fourth main entry in the Black Ops sub-franchise (the first being World at War). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.
DLC updates have since added a number of new weapons, though like in Advanced Warfare (and unlike previous installments) simply owning the DLC does not unlock the weapon: instead, it must be unlocked using the "supply drop" mechanic.
See the discussion page for fictional weapon information.
The following weapons were used in the videogame Call of Duty: Black Ops III:
A massive, single action revolver that fires the fictitious ".467 SwS Depleted" round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one shot kills to any part of the body at any range. It is also unlockable in campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the Taurus Raging Bull from Call of Duty: Ghosts was used as a base model.
The "Bloodhound" is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very similarly to it. However, the in-game weapon is not silent and has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38 Stechkin's 5-round cylinder that swings out to the right. It is referred to as "revolver38" in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the Webley-Fosbery and the Mateba, but these ones have a slide, which is not the case for the "Bloodhound".
A movie poster in the campaign levels "Rise and Fall" and "Lotus Towers" features a man holding what appears to be a Colt 1851 Navy.
The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the VBR-Belgium PDW. The data vault reveals it is chambered in the fictional "5.58x33mm" round and is of American origin.
Mauser M712 Schnellfeuer
The Mauser M712 Schnellfeuer is available in the remastered edition of the Zombies map "Origins", in the "Zombies Chronicles" DLC. Like in Black Ops II, it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto.
Unlike its counterpart in the previous game, the hammer is never cocked in-game, which would be mandatory in order to fire since it has a single-action trigger mechanism.
Remington 1858 New Army
The Remington 1858 New Army is used by Dempsey in the intro cutscene of the remastered Zombies map "Origins", in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.
Seems to be loosely based on the Heckler & Koch USP Match with an extended magazine and appears to be two-toned. Fires in three round bursts. The data vault states it is from the United Kingdom and is chambered for "5.58x33mm", the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the "Fast Mags" attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process..
Springfield Armory Loaded 1911
The Springfield Armory Loaded 1911 was added via an update on May 23, 2017, and is simply referred to as "1911".
The TDI Kard model from Black Ops II is seen on the "Immortal" outfit for the campaign's female playable character. Other than that, it is not available for use in-game.
The "Bootlegger", a submachine gun exclusive to Zombies mode, is primarily based on the Sten Mk III, but has a pistol grip similar to that of the Australian Austen Mk I variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten Mk II in previous Call of Duty games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the "Ein Sten", a play on the actual Sten submachine gun and Einstein's name.
Heckler & Koch MP7A1
The exact same MP7A1 model from Call of Duty: Black Ops II is seen in an armory of the map "Rift" from the Eclipse DLC. The weapon also appears as a "hidden" weapon in the PC files, and was a placeholder.
The "Kuda" is a "futurised" Heckler & Koch UMP. The data vault states it is South African in origin and is chambered for the "5.58x33mm" round, making it a weird futuristic submachine gun firing a rifle like round.
The MP40 is usable in five of the remastered Zombies maps from previous games, available in the "Zombies Chronicles" DLC. It was also seen in the animated intro cuscene of the Zombies map "Der Eisendrache", used by German soldiers in the truck.
Prior to the availability of the aforementioned MP40, a futuristic version of it called "HG 40" was available via a March 2016 update.
The Modern Sub Machine Carbine was added via an update on August 15, 2017, and is referred to as "XMC".
The "Pharo" is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the "Chicom CQB" in Black Ops II.
Visually, it mostly resembles the Ruger MP9, and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for "9x24mm".
The PPSh-41 became first available in the Zombies map "Gorod Krovi" from the Descent DLC, with the 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017, and then to the remastered Zombies maps "Verrückt" and "Shi No Numa". In multiplayer it uses the 35-round stick magazine, but equipping the extended magazine attachment gives it the 71-round drum magazine. The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be inadvisable for normal humans due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.
The Thompson M1921AC is available in the Zombies map Revelations and in the remastered edition of Origins. Like in Black Ops II, it is referred to as the "M1927", but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.
The "Vesper" is an even more futuristic version of the modified Jian She Type-05 that appeared in Black Ops II, though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in Black Ops 2: an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in "5.58x33mm". Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.
A sub-machine gun based on the Beretta Mx4 Storm. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in "5.58x33mm" and is Italian in origin.
The general shape of the "Weevil" appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and FN P90 TR with a suppressor and LAM reminiscent of the Heckler & Koch Mark 23 added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the Modern Warfare series, and seems to be a futuristic successor to it; it is stated to be chambered in "5.7x29mm" and is Belgian in origin.
Beretta Model 682
The Beretta 682 was added via an update on August 15, 2017. Like in the prequels, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map "Origins".
The Haymaker 12 is a fully-automatic shotgun that feeds from a 16-round drum. However, its appearance is based more on an assault rifle such as the Bushmaster ACR. The data vault states it is American in origin and fires 12 gauge shotshells. It reuses the reload animation of the HAMR light machine gun from Black Ops II.
The "KRM-262" appears to be somewhat based on the FP6 from Call of Duty: Ghosts. Interesting to note is that the shells are stored on the right side of the gun, covering the ejection port. In another interesting design choice, the shells are inserted on top of the gun, à la the shotguns from the Halo series, except the receiver opens up for the shells to be inserted, rather than using a traditional loading gate. Precisely why one would design a manually-operated shotgun with a receiver that seemingly opens up via electric power to reload is not at all clear. The data vault states it is Italian in origin and fires 12 gauge shells. Notably, the weapon re-uses the firing animation of the Remington 870 from Call of Duty: Black Ops II.
The exact same custom Remington 870 model from Black Ops II is seen in the armory of the map "Rift". It is also another hidden weapon from the PC files like the MP7, and was a placeholder.
Assault Rifles / Battle Rifles
The AKS-74U was added via an update on May 23, 2017. Like in all Call of Duty games, it is incorrectly classified as a submachine gun. An AKS-74U's silhouette is also visible on the "Wall Power" and "Secret Shopper" GobbleGums in Zombies mode.
Colt XM16E1 (Colt Model 603)
The XM16E1 has been added via an update on February 7, 2017. It uses the reloading animation of the FN SCAR from other games. Unlike the USAF M16 in the two prior games, this is an XM16E1, as it is modeled with a forward assist. However, it still incorrectly fires in three-round burst mode, holds 30 rounds in a 20-round magazine and once again has the carrying handle erroneously removed when optics are equipped. "CAL .223 5.56" can be seen written on the magazine well, and for some reason the description in the selection menu contradicts itself by stating that the weapon is "semi-automatic with three round burst fire".
A futurized version of the FAMAS F1 Valorisé has been added via a May 2016 update. It is called "FFAR" in-game, but the game files actually refers it to as a FAMAS.
The SCAR-L model from Black Ops II (where it was labeled as "HAMR") is seen in the armory of the map "Rift" from the Eclipse DLC.
Heckler & Koch HK416
Several unobtainable Heckler & Koch HK416s are present in a crate in the campaign mission "Lotus Towers", as well as being seen in the armory of the map "Rift". The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.
The "ICR-1" is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the "M27" from Black Ops II and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.
The "HVK-30" appears to be a carbine FN FAL derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the SC-2010 or DSA SA58 OSW and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.
IMI Galil ARM
The IMI Galil ARM has been added via an update on March 16, 2017.
The "KN-44" is a futuristic successor to the AK platform; it was formerly known as the "ARAK" in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and "ARK-7" in the beta. It is chiefly based on the AK-200 prototype of the AK-12, but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original AK-47 and a deeper magazine well.
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin (despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in "Belfast, UK"). The latter is somewhat justified by the data vault's statement of precisely what a "KN-44" is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think "Luty submachine gun") that can be 3d printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size. When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine. The "Fast Mags" attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the Black Ops II AN-94; without either magazine attachment, the reload is based on that first used with the FAL in Modern Warfare 2, with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it was emptied.
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the Heckler & Koch SL8, though its name implies it is a descendant of the identically functioning M8A1 from Black Ops II, which was based more on the Heckler & Koch XM8, though the weapon has a side mounted charging handle instead of a top mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.
A futuristic version of the M1 Garand has been added via a February 2016 update; it is called the "MX Garand" in-game. Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected, nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round. Unlike its counterpart in World at War, Black Ops and Advanced Warfare, a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur. Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip, but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the two previously mentioned games which somewhat accurately depicts a non-empty reload with a different, and longer animation.
The Sturmgewehr 44 is available in the remastered edition of the Zombies map "Origins", in the Zombies Chronicles DLC.
A futuristic bullpup rifle loosely based on the Tavor (or rather more precisely Call of Duty: Advanced Warfare's "IMR", which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a "double-hop" system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for ".308mm"; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the Steyr ACR) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, "XR" supposedly stands for "Experimental Rifle".
Like in several Call of Duty installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as "light machine guns". This contradicts the data vault describing the "48 Dredge" as a medium machine gun and the "Gorgon" as a .50 caliber heavy machine gun.
The "48 Dredge" is a futuristic FN Minimi-based design that is loosely based on the M249-E2 (despite the name alluding to the Mk 48 Mod 0), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small ".308mm" as the XR-2, features a similar "double-hop" burst system and is from the United Kingdom.
Another Minimi-based design, this time having a sliding stock like the Paratrooper variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to Black Ops II's Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 "Brimstone" ammunition.
Oddly, during the campaign two "BRMs" can be found mounted on technicals that somehow fire grenade rounds without any external alteration.
The "Death Machine" is an even more futuristic version of the man-portable General Dynamics GAU-19/A that appeared in Black Ops II. This time however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall". They are also used as remote controlled sentry guns.
The Maxim MG08/15 is available in the remastered edition of the Zombies map "Origins", in the Zombies Chronicles DLC.
This odd-looking sniper rifle appears to be a combination of the FG42 and WA2000, along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in "7.63x54mm". Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges.
Primarily based on the PGM Mini-Hecate. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops II. Its appearance is primarily based on the Kel-Tec RFB carbine. Data vault info reveals it is Swiss in origin and is chambered for "7.8x50mm RAR".
The "RSA Interdiction" is a futuristic bullpup sniper rifle that has been added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the Crye Precision Six12 revolving shotgun.
China Lake Grenade Launcher
The China Lake Launcher was added via an update on July 11, 2017. It is referred to as the "MAX-GL", and is the only non-Specialist grenade launcher in the game.
In the animated intro cuscene of the Zombies map Der Eisendrache, one of the German soldiers uses a Panzerschreck.
Based on the Carl Gustav M3, with a Heckler & Koch XM25-style barrel and an M320 style side opening action. In campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a "76x126mm" warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the territory "heavy weapon" ones that can be picked up throughout certain levels) known as the "XM-53 DF", the "DF" standing for "dumb-fire", as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's mandatory).
8.8cm Flak 18/36
A Flak 88mm is usable during the easter egg of the Zombies map Zetsubou No Shima.
The giant "mothership" encountered at the end of the level "Lotus Towers" is armed with upside-down RIM-116 Rolling Airframe Missile launchers and Phalanx CIWS installations on its underside.
MG34 Panzerlauf machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within."
MG42s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag halftracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. Mounted MG42s are also available in some Zombies DLC maps.
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable World at War model, and rather apathetically coughs ammunition out of a position just behind its ejection port.
An MG131 machine gun is mounted on a downed German aircraft in the zombies map Gorod Krovi.
Mk 47 Mod 0 Grenade Launcher
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of "48 Dredge" machine guns and a pair of barely-altered Mk 47 Mod 0 Grenade Launchers. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.
Model 24 Stielhandgranate
German soldiers in the campaign level "Demon Within" throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character.
A Colt M1911A1's silhouette is visible on the "Arms Grace", "Armamental Accomplishment", "Near Death Experience" and "Respin Cycle" GobbleGums in Zombies mode. While the Springfield Armory Loaded 1911 is available for use in-game, this particular Colt M1911 isn't.
A Franchi SPAS-12's silhouette is visible on the "Respin Cycle" GobbleGum.
An AK-47's silhouette is visible on the "Always Done Swiftly", "Arms Grace", "Bullet Bound", "Shopping Free" and "Head Drama" GobbleGums.