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Difference between revisions of "Call of Duty: Black Ops II"

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(Corrected the in-game names)
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== Remington 870 MCS ==
 
== Remington 870 MCS ==
  
The [[Remington Model 870|Remington 870 MCS]] is referred to as the "R-870 MCS" in game, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.
+
The [[Remington Model 870|Remington 870 MCS]] is referred to as the "Remington 870 MCS" in game, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.
  
 
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]
 
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]
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== Colt USAF M16 (Colt Model 604) ==
 
== Colt USAF M16 (Colt Model 604) ==
  
The USAF M16 returns from ''Black Ops''; though it is called the "M16A1" it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, "Suffer With Me."
+
The USAF M16 returns from ''Black Ops''; though it is called the " Colt M16A1" it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, "Suffer With Me."
  
 
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm.]]
 
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm.]]

Revision as of 00:21, 19 November 2012

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops II for current discussions. Content is subject to change.


Call of Duty: Black Ops II
Black-ops2 Logo.jpg
Official Box Art
Release Date: 2012
Developer: Treyarch
Publisher: Activision
Series: Call of Duty
Platforms: Windows
PlayStation 3
Xbox 360
Genre: First-Person Shooter



Call of Duty: Black Ops II (also known as CoD:Blops 2) is the ninth installment in the Call of Duty series, and the third main entry in the Black Ops sub-franchise (the first being World at War). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.

The story continues from Call of Duty: Black Ops and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David "Section" Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past.

For purposes of this article, Alex Mason is referred to as "Mason" and David Mason as "Section."

The following weapons are seen in the video game Call of Duty: Black Ops II:

Note: spoilers are present in some descriptions.


Overview

Black Ops II uses the standard system of granting the player two "slots" for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.

The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into "past" weapons for the Cold War setting, and "future" weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible "accessory" for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both).

Pistols

"B23R"

A fictional three-round burst-firing handgun called the "B23R" is available in the future levels. It appears to be intended as a "futurised" version of the Beretta 93R seen in previous Call of Duty games, but most of the weapon's actual design cues come from custom M1911 pistols, such as the Strayer Voigt Infinity. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.

Strayer Voigt Infinity 1911 - .45 ACP
Section reloads his "B23R" as he commences his assault on a disused set from Crysis.

Beretta 92SB

Soldiers can sometimes be seen with holstered Beretta 92SB handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.

Beretta Model 92SB - 9x19mm

Browning Hi-Power

The Browning Hi-Power is first available in the first mission of the game, Pyrrhic Victory, used by the MPLA.

Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm

Colt M1911A1

A nickel plated M1911A1 is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.

Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.
Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.

Colt Python

The Colt Python returns from Black Ops in Zombies mode, and is seen in Jonas Savimbi's holster in "Pyrrhic Victory."

Colt Python - .357 Magnum

FN Five-seveN

The FN Five-seveN is a returning weapon from Modern Warfare 3. While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights.

FN Five-seveN USG (US Government) model - 5.7x28mm
Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.

FN FNP-45 Tactical

Called the "Tac-45," the FN FNP-45 Tactical has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, but gains the proper 15-round capacity when "Extended Clip" is chosen.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP
Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.
Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a "long barrel," which uses futuristic technology to be completely invisible. ".45 AUTO" and "FNP-45 Tactical" can be made out on the slide.

Makarov PM

The Makarov PM returns from Black Ops and is available starting with the mission "Old Wounds."

Makarov PM - 9x18mm Makarov

Taurus Raging Judge

A Taurus Raging Judge is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in "Celerium." The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.

Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.
During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.

TDI Kard

A fully automatic handgun based on the TDI Kard called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.

TDI Kard - .45 ACP
Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.

Submachine guns

CZ SCORPION EVO 3

The CZ SCORPION EVO 3 is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.

CZ SCORPION EVO 3 - 9x19mm

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is available in the single-player campaign and in Zombies mode.

Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 returns from Modern Warfare 3, and is used by the Yemeni Army in "Achilles' Veil." Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm

IMI Uzi

The Uzi is used by cartel and PDF troops in Nicaragua in "Time and Fate." As with most of the SMGs, for some reason if this weapon is fitted with a grip accessory the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.

IMI Uzi with buttstock collapsed - 9x19mm
Mason uses THE NUMBERS to determine that the "grip" accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an "IZI" SMG, and quite clearly based on a civilian non-NFA weapon since it has the words "semi auto" printed on the receiver.

Jian She Type-05

The Jian She Type-05 appearing as the "Chicom CQB". It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM).

Jian She Type-05 - 9x19mm

MSMC

The Modern Sub Machine Carbine is available, commonly used by Cordis Die mercenaries. Does the most damage at close range than any other weapon in its class, making it and the PDW-57 (second in close range damage) the only SMGs capable of a 3-hit kill at close range (every other SMG requires 4 hits to kill at close range), at the cost of having the lowest ROF (tied with the PDW-57), and smallest magazine capacity.

Modern Sub Machine Carbine - 5.56×30mm MINSAS

"PDW-57"

This fictional submachine gun bears a strong resemblance to the FN P90 TR, and is probably intended to represent a "futurised" version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. At 720RPM, it's tied with the MSMC for the lowest rate-of-fire for a submachine gun, with every other weapon in its class capable of pushing out at least 900 rounds a minute and the JS Type-05 and SCORPION EVO 3 entering the 4-digit range.

FN P90 TR - 5.7x28mm
P90 magazine, showing the spiral feed ramp.
Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.

TDI Vector

The "Vector K10" in the game is actually a standard TDI Vector; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model. It has a black finish as opposed to the tan finish from MW2.

TDI Vector SMG - .45 ACP
KRISS K10 - .45 ACP / 9x19mm Para / .40 S&W. Note differences in the magazine well, flat-sided upper and lack of pins.
Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS Obama.
Reloading the Vector; ".45 ACP" can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company "Buster Arms."

Shotguns

Beretta Model 682 Shotgun

The Beretta 682 returns from the first Black Ops in campaign and zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.

Beretta Model 682 Gold E - 12 gauge

Franchi SPAS-12

The SPAS-12 is used by the Panama Defense Force during the raid in "Time And Fate." Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.

Of note is that during the brief section of "Time and Fate" where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.

Franchi SPAS-12 combat shotgun with stock removed – 12 gauge

Kel-Tec KSG

The Kel-Tec KSG is seen in the hands of LAPD officers in "Cordis Die" and is found in the armoury of the USS Obama. Unlike in Modern Warfare 3, shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube.

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.
Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!

M1216

The SRM Arms Model 1216 is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.

SRM Arms Model 1216 - 12 gauge

Remington 870 MCS

The Remington 870 MCS is referred to as the "Remington 870 MCS" in game, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.

Remington 870 MCS - 12 gauge

Saiga 12K

The Saiga 12K is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.

Saiga-12K - 12 gauge

Assault Rifles

AKS-74U

The AKS-74U can be found in the past levels and appears in zombies mode; it is still referred to as the "AK-74u" and incorrectly classified as a submachine gun, but as in Black Ops is not based on a JG Beta-F Airsoft gun, since it is a slightly altered version of the same model.

AKS-74U - 5.45x39mm

AK Variant

Starting from the beginning of the game, an AK is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in Black Ops.

WASR-2 5.45x39mm

AN-94

The AN-94 assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.

AN-94 - 5.45x39mm
Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.
Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.

Colt USAF M16 (Colt Model 604)

The USAF M16 returns from Black Ops; though it is called the " Colt M16A1" it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, "Suffer With Me."

Colt Model 604 (USAF M16) - 5.56x45mm.
Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.

Colt M4A1 Carbine

An M4A1 is seen in a reveal poster, but is not available in the game itself.

Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:M4A1 BLOPS II.jpg
A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.

DSA SA58 Para Tactical Carbine

The DSA SA58 Para Tactical Carbine is available as the "FAL OSW" for the 2025 missions.

DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO

FN FAL "G Series"

The FN FAL is the same G Series model from the original Black Ops, this time able to fire in full-auto mode. It is available from the first mission onwards.

FN FAL "G Series" - 7.62x51mm NATO
Jonas Savimbi, having lost his Hawk MM-1 in some unspecified but no doubt awesome way somewhere along the line, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.

FN SCAR-L

The SCAR-L with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR", which was a light machine gun version of the rifle.

Third Generation FN SCAR-L - 5.56x45mm NATO
FN HAMR IAR - 5.56x45mm NATO

FN SCAR-H

An FN SCAR-H is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible "Extended Clip" is chosen.

File:2fff2537c0.jpg
Third Generation FN SCAR-H CQC - 7.62x51mm NATO

Heckler & Koch HK416

The HK416 is incorrectly listed as the "M27," which is the designation for the automatic rifle version used by the USMC.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm
Heckler & Koch M27 IAR - 5.56x45mm NATO
Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?

Heckler & Koch XM8

The "M8A1" appears to be a Heckler & Koch XM8 with a short handguard and a thick carrying handle seemingly based on one used by the M41A Pulse Rifle in Aliens. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The "M8A1" designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops.

Older version of Heckler & Koch XM8 - 5.56x45mm
File:Blackops2 XM82.jpg
Harper running with his XM8. Note the older open-front "duckbill" flash hider rather than the "birdcage" of late-production XM8s.
File:Blackops2 rifle.jpg
Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.

IMI Galil ARM

A slightly modified version of the IMI Galil ARM model from the original Call of Duty: Black Ops is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. It now uses the same animations as the other AK-type rifles.

IMI Galil ARM - 5.56x45mm
Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.

IWI X95 Flattop

The IWI X95 Flattop, an improved variant of the MTAR-21, appears in the game as the "MTAR".

IWI X95 Flattop with various accessories - 5.56x45mm
Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.

M14 Rifle

The M14 Rifle is set to reappear from Black Ops in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.

M14 rifle - 7.62x51mm NATO
M14E2 Light Machine Gun - 7.62x51mm NATO

SIG SG556

A SIG SG 556 is available late in the singleplayer campaign. While early footage showed it called "SIG556," in the final game it is instead called the "SWAT556." It fires in three-round bursts and fully automatic if the Select Fire attachment is equipped.

SIG SG 556 with green furniture - 5.56x45mm

"SMR"

A fictional bullpup battle rifle called the "SMR," resembling the Tula Saritch 308, is a common weapon among enemy soldiers in the future levels.

Saritch 308 - 7.62x51mm NATO
Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called "EOTech sight" by the game rather than using the generic "holo sight" label.

"Type 25"

A fictional rifle based on the QBZ-95 (which evidenced by the form of the magazine) with a slightly modified exterior.

Norinco QBZ-95 - 5.8x42mm

Sniper Rifles

DSR-50

The DSR-50 is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.

DSR-50 - .50 BMG
Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.
Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a "dual band" sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large "V" on it represents this). Note the "DSR Precision" marking on the side of the weapon.

FN Ballista

The FNH Ballista is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.

FN Ballista - .338 Lapua Magnum
Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.

"Storm PSR"

The "Storm PSR" is a fictional three-barreled sniper rifle based on Metal Storm technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.

Section holds a "Storm PSR" during the attack on downtown Los Angeles. Note the text on the receiver is "Metalstorm Multishot Rifle," meaning the "P" in "PSR" is apparently short for "M."
Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.
After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.

SVD-M Dragunov

The SVD-M Dragunov is first available halfway through the first mission. It is a modified version of the Black Ops SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.

Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R
Mason holds his SVD-M as he takes a relaxing stroll through the jungle.

SVU-AS Dragunov

The SVU-AS Dragunov with a finish similar to the SVU is available as a 2025 sniper rifle.

SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R
File:CODBO2SVUAS.jpg
Idling with the SVU-AS
File:CODBO2SVUASReload.jpg
Reloading the SVU-AS

"XPR-50"

A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the Barrett Model 98 Bravo, though the latter is bolt-action rather than semi-automatic.

File:0129481.jpg
Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum

Machine Guns

Handheld GE M134 Minigun

The same handheld M134 Minigun model from Black Ops returns as an unlockable for the campaign. As before it has an oddly slanted overhead front grip. This model is also used as a door mount on a gunship in "Achilles' Veil."

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm

LSAT Light Machine Gun

The LSAT Light Machine Gun is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as "M250," presumably indicating it has been adopted as a replacement for the M249 SAW.

AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless
During a Strike Force mission, the target "high value individual" reloads her LSAT light machine gun. Note that this gun was apparently made by "Hobotronics Inc."

M60E3 Machine Gun

The M60E3 is available for the 1980s missions.

M60E3 machine gun - 7.62x51mm NATO

Mk 48 Mod 1

The Mk 48 Mod 1 is available in the 2025 levels as a light machine gun.

FN Mk 48 Mod 1 - 7.62x51mm NATO
File:Black ops2 SAW.jpg
A soldier aiming his Mk 48 Mod 1.
File:Blackops2 M249 2.jpg
A soldier aiming his Mk 48 Mod 1 while standing.

Norinco QBB-95

A Norinco QBB-95 is available as the "QBB LSW". It has been modified with bulkier furniture, and the trigger guard of the QBZ-95.

QBB-95 - 5.8x42mm
File:CODBO2QBBLSW.jpg
The QBB-95 in the multiplayer demo.

RPD light machine gun

The RPD is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.

RPD Light Machine Gun - 7.62x39mm
Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of "Pyrrhic Victory." The RPD model is lifted from Modern Warfare 2, hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.

Launchers

FIM-92A Stinger

The FIM-92A Stinger can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is very inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout "Old Wounds."

File:-0976t.jpg
FIM-92A Stinger - 70mm
Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.
With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.
Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.
Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.

"FHJ-18 AA" Launcher

A fictional anti-air launcher similar in appearance to a FIM-92A Stinger is available for the 2025 missions.

GP-30 Grenade Launcher

GP-30 grenade launchers are mounted on Russian weapons equipped with launchers in both the past and future levels.

GP-30 grenade launcher mounted on an AK-74 - 40mm & 5.45x39mm

Hawk MM1 grenade launcher

The Hawk MM1 grenade launcher is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges.

MM1 grenade launcher - 40mm
Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.

Heckler & Koch M320

Most of the future assault rifles will mount Heckler & Koch M320 grenade launchers if a grenade launcher accessory is selected.

Heckler & Koch M320 with optional telescoping stock - 40x46mm

M203 Grenade Launcher

The M203 grenade launcher used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.

M203 grenade launcher - 40x46mm

"M360"

This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as "EX-31," but the launcher itself has "M360" printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.

MGL Mk 1S

The MGL Mk 1S is available as the new "War Machine" killstreak in multiplayer and is unlocked for single player by completing challenges..

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
File:CODBO2MikorMGL.jpg
The Milkor MGL Mk 1S at Gamescon.
File:CODBO2MilkorSight.jpg
The sight of the Milkor MGL Mk 1S.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW uses the same model as in Modern Warfare 3; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.

Mk 153 Mod 0 SMAW - 83mm

RPG 7

The RPG-7 is seen in both the past and future levels, both times simply called the "RPG;" the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the Airtronic RPG-7 and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.

RPG-7 - 40mm
Airtronic RPG-7 - 40mm
One-off character Farid holds the future version of the RPG-7.

SA-14 Gremlin

The same fictional "Valkyrie" MCLOS (Manual Command Line Of Sight) SA-14 Gremlin seen in Black Ops turns up during the second half of "Pyrrhic Victory," and is used to shoot down an attacking Mi-24 Hind gunship.

SA-14 Gremlin launcher and missile - 70mm
Mason holds the "Valkyrie" MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.
Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.

Explosives

40lb Cratering Charge

A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during "Old Wounds."

40lb Cratering Demolition Charges.
Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.

Fictional Grenade

The future hand grenade is a cross between a M67 hand grenade and a Mk 2 hand grenade. Strangely, this is the model used for all grenade pickups, even those in the past levels.

M67 hand grenade
Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
File:CODBO2CACGrenades.jpg
The Grenade in the top left corner.

M18 smoke grenade

M18 smoke grenades are often seen on NPCs in the past levels.

M18 smoke grenade

M112 C4 Demolition Charge

While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in "Old Wounds" is primed with four M112 demolition charges.

M112 C4 demolition charge

M18A1 Claymore

The M18A1 Claymore used in the game is a "futurised" version, regardless of which era it is used in.

M18A1 Claymore anti-personnel mine

M26 hand grenade

M26 hand grenades can be seen on the chest rigs of various NPCs during the campaign.

M26 High-Explosive Fragmentation hand grenade

M34 White Phosphorous grenade

American NPCs in the past levels frequently have M34 White Phosphorous grenades on their chest rigs.

M34 White Phosphorous grenade

M84 stun grenade

The future "flashbang" is a dressed-up M84 stun grenade, which becomes a completely normal M84 body after detonating.

M84 stun grenade

Mecar M72 hand grenade

Mecar M72 hand grenades can be seen on the chest rigs of various NPCs during the campaign.

Mecar M72 High-Explosive Fragmentation hand grenade

MK3 offensive hand grenade

MK3 offensive hand grenades can be seen on the chest rigs of various NPCs during the campaign.

MK3A2 offensive hand grenade

RGD-5 hand grenade

RGD-5 hand grenades can be seen on the chest rigs of various NPCs during the campaign.

RGD-5 High-Explosive Fragmentation hand grenade

Mounted Weapons

Browning M2HB

Browning M2HBs can be seen mounted on technicals at various points during the campaign; strangely, these are the model from Modern Warfare 2 which has no belt or ammo box, and not the more detailed version seen in Modern Warfare 3.

Browning M2HB on vehicle mount - .50 BMG
While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.
Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.

DShK

DShK heavy machine guns can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.

DShKM on tripod - 12.7x108mm
Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.

General Dynamics GAU-19/A

A General Dynamics GAU-19/A is available as the new "Death Machine" killstreak as a handheld Gatling gun, and can be used in the campaign by completing challenges. It is also used as the remote turret gun.

General Dynamics GAU-19/A - .50 BMG
File:CODBO2GAU19ADeathMachine.jpg
The GAU-19/A as the "Death Machine" killstreak.

GE M134 Minigun

Non-handheld GE M134 Miniguns are seen mounted on CLAW vehicles.

General Electric M134 - 7.62x51mm NATO

Gryazev-Shipunov GSh-6-23

Throughout "Old Wounds," Soviet Su-24 "Fencer" attack aircraft can be seen making bombing runs, armed with Gryazev-Shipunov GSh-6-23 in their starboard ventral fairings.

Gryazev-Shipunov GSh-6-23 - 23mm

Gryazev-Shipunov GSh-30-2

The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.

Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
File:BlOps2 AK+Mi-24hybrid.jpg
As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.

KPVT heavy machine gun

Soviet BTR-60 APCs seen in "Old Wounds" mount KPVT heavy machine guns in their turrets.

KPVT heavy machine gun - 14.5x114mm

Kurzer 8 cm Granatwerfer 42

The Kz 8cm GrW 42 mortar model, which dates way back to Call of Duty 2, returns once again, this time used by mortar crews in the first level of the campaign.

Kurzer 8 cm Granatwerfer 42 - 81.4mm

M61 Vulcan

M61 Vulcan cannons in Phalanx installations can be seen mounted on the USS Barack Obama during the mission "Odysseus."

GE M61 Vulcan in a Phalanx mounting - 20x102mm

MAS AA-52 NF-1

MAS AA-52 NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.

MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.

Metal Storm Redback RWS

The fictional "Assault Sentry Drone" tracked UCVs mount a Metal Storm Redback RWS four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.

Metal Storm Redback RWS - 40mm
File:Blops2-RWS-1.jpg
Two Assault Sentry Drones advance, armed with Redback RWS units.

Yakushev-Borzov Yak-B

The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.

Yakushev-Borzov Yak-B
File:BlOps2 AK+Mi-24hybrid.jpg
Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody really needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions

Other

"Titus 6"

A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a Steyr AUG A3, with an underbarrel shotgun very slightly resembling an M26 MASS with the magazine slanted backwards.

Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
Section holds a "Titus-6" as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.
Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.
Switching to the shotgun barrel changes the weapon's displayed name to "Titus-6 Buckshot," folds down the reflex optic for no apparent reason, and prevents the use of the aim button.
Reoading the Titus' lower barrel.
Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.

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