(→Accuracy International AWM-F)
|Line 558:||Line 558:|
==Accuracy International AWM-F==
==Accuracy International AWM-F==
The [[Accuracy International AWM|Accuracy International AWM-F]] is included in the ''Back to Karkand'' expansion pack as the "L96", and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.
The [[Accuracy International AWM|Accuracy International AWM-F]] is included in the ''Back to Karkand'' expansion pack as the "L96" , and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]
Revision as of 08:57, 16 August 2018
Battlefield 3 (also known as BF3) is the twelfth installment of the Battlefield series, and direct sequel to Battlefield 2. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the Bad Company games.
The following weapons appear in the video game Battlefield 3:
In the beginning of the single-player mission "Semper Fidelis" and "The Great Destroyer", Blackburn acquires a Beretta M9. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in Battlefield: Bad Company 2 and Medal of Honor's multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.
The M9's model is also modified to be the "93R" in the game. The weapon is given a 93R's muzzle brake and folding foregrip, as well as being able to fire 3-round bursts, and uses 20 round magazines, can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score.
The Glock 17 is shown in an official screenshot for the Battlelog. Called "G17C", although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time without either being a DICE developer, or having a certain DLC package. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.
Glock 18 Generation 3
The Glock 18 Generation 3 appears as the "G18". It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.
The USMC variant of the M1911, the M45, can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments (named M1911 S-TAC) exist, but prior to the release of the End Game DLC, it was available only to DICE employees. For those with the DLC, a series of assignments need to be completed in order to unlock a final assignment, called "All about precision". After completing it (which require 20 headshots with pistols), the pistol is unlocked.
The MP-412 REX revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in Bad Company 2, the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to "flicking" them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to its larger .44 cousin.
The MP-443 Grach returns from Bad Company 2 and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon. Its 17-round capacity can be considered anachronistic, as Russian forces have switched to 18-round magazines in 2004.
Taurus Model 44
The .44 version of the Taurus Model 44, the Model 44, appears as an unlockable sidearm, and can be fitted with a scope. Appears as ".44 Magnum", one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44. It has a slow rate of fire, but is a powerful weapon.
Dog Tag Weapons
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found only on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.
Beretta "93R" Dog Tag 100/500 kill - Beretta 93R / Fake "92R"
Beretta M9 Dog Tag 100/500 kill - Beretta M9 / Beretta M9
Beretta M9 Suppressed Dog Tag 100/500 kill - Beretta M9 / Beretta M9
Glock 17 Dog Tag 100/500 kill - Glock 17 / Glock 17
Glock 18 Dog Tag 100/500 kill - Glock 18 / Glock 18
MEU (SOC) Dog Tag 100/500 kill - M1911A1 / MEU (SOC)
MP-442 REX Dog Tag 100/500 kill - MP-412 REX / MP-412 REX
MP-443 Grach Dog Tag 100/500 kill - MP-443 Grach / MP-443 Grach
MP-443 Grach Suppressed Dog Tag 100/500 kill - Makarov PB / MP-443 Grach
Taurus Model 44 Dog Tag 100/500 kill - Taurus Model 44 / Taurus Model 44
Handgun Mastery Dog Tag Handgun Medal 1 Time - Single Action Army 1873
"toe2toe" Dog tag - Beretta M9 / MP-443 Grach
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.
Heckler & Koch MP7A1
The H&K MP7A1 can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed). The "reload-from-empty" animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever.
Heckler & Koch UMP45
The H&K UMP45 can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.
FN P90 TR
The FN P90 TR boasts a large ammo capacity at 50+1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.
The PP-19 Bizon-2 is included in the Back to Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (+ 1 in the chamber), whereas the real life 9x19mm Parabellum helical magazine has a max capacity of 53. However, the PP-19 in-game is chambered in the 9x18mm Makarov, although the lower magazine capacity could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.
The PP-2000 returns from Bad Company 2, feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.
The MP5KA4 is added to BF3 via Close Quarters DLC, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count. Note that in Battlelog, its render is a MP5KN with the fire selector on safe, but in-game it is a MP5KA4 with the fire selector on full-auto. A correct three-round burst mode was added in a patch around the time of release for the Armored Kill expansion.
For the first time in a main Battlefield series game (excluding spinoffs like Battlefield Play4Free), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective.
The Benelli M1014 features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.
The SPAS-12 is one of the 10 guns appearing in the Close Quarters expansion pack. Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS and has the same standard (4+1) and extended (6+1) capacities, but has a slower per-shell reload speed and each shell contains one less pellet than those of the 870. However, it's offset by a maximum rate of fire that is high enough to the point that the next shot can be fired way before the pump animation can finish, specifically at the brief moment where the action is fully to the rear.
The SPAS is also one of the strangest weapons to appear on a different weapon's Dog Tag; it appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by "-12", both being 12-gauge, and that they were both in the Battlefield: Bad Company series, they have little in common. The Close Quarters DLC, which adds the SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.
The M26 MASS can be used only in the Assault kit in the "Gadget 1" slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails, possibly because it would interfere with both weapon's particular reload animation. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.
The Pancor Jackhammer, called the "MK3A1", is included in the Back to Karkand expansion pack, and can be used by any kit. The appearance is highly unrealistic since only two fully automatic prototypes were ever produced; obviously, it does not emulate the real weapon's problems with failing to cycle in full-auto. It feeds from a 8-round magazine or a 12-round extended magazine, both incorrect; the real weapon feeds from a 10-round revolver style cylinder and does not chamber a round to gain a +1 as portrayed in the game.
Remington 870 MCS
The Remington 870 MCS appears as the "870MCS". The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.
The Saiga-12K returns from Battlefield 2 and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 6+1, or an extended 10+1 (originally 5+1 standard, and 8+1 extended, following the maximum factory capacity, changed after the 4th update).
SWD/Cobray Street Sweeper
The SWD/Cobray Street Sweeper is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the "DAO-12" in material advertising the game's pre-order rewards, as it was in Battlefield 2; this stands for "double action only, 12 gauge" and is a description of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.
The USAS-12 is the only full-auto shotgun in-game, barring the MK3A1 Jackhammer in Back to Karkand. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes modeled after a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments.
Dog Tag Weapons
Benellli M1014 Dog Tag 100/500 kill- Benelli M1014 / Benelli M1014
Franchi SPAS-12 Dog Tag 100/1000 kill - SPAS-12 / SPAS-12
M26 MASS Dog Tag 100/500 kill - M26 MASS / M26 MASS
Pancor Jackhammer Dog tag 100/500 kill - Pancor Jackhammer / Pancor Jackhammer
Remington 870 MCS Dog Tag 100/500 kill - Remington 870 MCS / Remington 870 MCS
Saiga 12K Dog Tag 100/500 kill - Saiga-12K / Saiga-12K
SWD / Cobray Street Sweeper Dog Tag 100/500 kill - SWD/Cobray Street Sweeper / SWD/Cobray Street Sweeper
USAS-12 Dog Tag 100/500 kill - SPAS-12 / USAS-12
Assault Rifles & Battle Rifles
The 5.56A-91 appears as part of the incredibly vague "Compact Assault Rifle" classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the 9A-91 from Bad Company 2, albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called "A-91" in the game, which refers to the 7.62x39mm variant.
The AEK-971 is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to the reload animation, a trait shared with the AN-94.
The AK-74M is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It is very accurate and has minimal recoil, but suffers from reduced damage compared to the M16A3.
The AKS-74U has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.
The AN-94 returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. An interesting note is that the player character uses the Speed Reload technique when reloading the AN-94, where he pushes the mag release and flicks the magazine out with another magazine, the same applies to the AEK-971.
The AS Val appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit. The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders. However, the gun is still modelled with a 20-round magazine even with the extended magazine equipped.
The M4A1 Carbine is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It comes in both the M4A1 (full-auto) and M4 (3-round burst) for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.
DIO KH2002 Sama
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO KH2002 Sama assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the Norinco CQ assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer. The in-game model fires 30 rounds form a 20 round STANAG magazine, however.
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score.
A FAMAS Valorisé (FAMAS Upgraded) is included in the Back to Karkand expansion pack, and can be used by the Assault kit. The weapon is incorrectly fitted with a G1/G2 trigger guard rather than the correct F1 style one and has had the bipod removed. In-game, the FAMAS uses the correct 25 round straight magazines.
FN F2000 Tactical
The FN F2000 returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.
FN MK 16 Mod 0 (SCAR-L)
The first generation FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a slightly higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.
FN Mk 17 Mod 0 (SCAR-H CQC)
The first generation FN Mk 17 Mod 0, or FN SCAR-H CQC, can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.
Heckler & Koch G36 ("MG36")
A hybrid of the Heckler & Koch G36 and G36C, mislabeled as "MG36" (a no longer produced weapon with a production run of around 100 units, facts that were even mentioned in the description) is included in the Back to Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle of the G36C, as well as having a C-Mag fitted. The C-Mag is limited to 50+1 and requires the "Extended Magazines" attachment in order to use its full 100+1 capacity.
Heckler & Koch G36C
A Heckler & Koch G36C is seen in single player in the mission "Comrades". The model is based from 2008's DICE game Mirror's Edge. It can fire semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.
Heckler & Koch G3A3
The G3A3 is available in both single and multiplayer. It is an actual H&K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.
Heckler & Koch HK416
The HK416 returns from Bad Company and Bad Company 2 having a 10.4" barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the "M416," seemingly just because that's what it was called in the Bad Company games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 and PS3 version's M416 has it removed as well. The BF3 HK416 uses the older M4 Gen II style stock and a Tangodown pistol grip. Newer variants utilize HK's in-house stock and grip designs.
Heckler & Koch HK53
The HK53 is included in the Back to Karkand expansion pack as the G53. It was listed in game under its original "HK53" name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.
The L85A2 is included in the Back to Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to its 650 RPM rate of fire. It also cannot mount an underslung M320 like it can in real life.
The M16A4 rifle was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game; they both utilize the M16A4 model, despite the real M16A3 having a non-removable carrying handle (like the M16A2). They have M16A1 flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit.
The Magpul PDR, a compact bullpup assault rifle development of which was abandoned the year the game came out, appears as an all kit weapon. For unknown reasons, it appears as the "PDW-R" (most likely standing for Personal Defence Weapon-Rifle). Uses either 20 or 30 round polymer magazines, with 20 being the default option.
The QBZ-95B is included in the Back to Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.
SIG SG 553
The SIG SG 553 appears in Battlefield 3. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in "Comrades", where a police officer exiting the van has one, and the other one being found by the player after the train crashes in "The Great Destroyer".
The Remington ACR joins the arsenal of Battlefield 3 as part of the Close Quarters expansion pack and was first seen in the "Ziba Tower" gameplay video. Inaccurately appears as the "ACW-R" (likely meaning 'Adaptive Combat Weapon - Rifle') much like the "PDW-R". It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.56mm PMAG magazine. Developers have stated that the "ACW-R" in-game is chambered for 6.5x38mm Grendel, which explains the round capacity. Newer revisions of the Remington ACR have features not reflected in this game model, such as an angled / folding charging handle and an updated lighter-weight rail.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC was added in the Close Quarters expansion pack. It serves a similar role to the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3-CQC is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the "Ziba Tower" gameplay trailer and in pre-release screenshots. It is very accurate and has controllable recoil, making it an effective assault rifle. It is unlocked by completing the "Shepard" assignment which involves 10 squad revives and 30 kills with assault rifles.
The IMI Micro Tavor MTAR-21 is a carbine added in the Close Quarters expansion pack. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to its 900 rpm rate of fire, but the recoil severely limits its long range capabilities.
Dog Tag Weapons
The Dog Tag the player receives for 500 kills with the M16A3/A4 shows an M16A2 instead.
A FAMAS (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.
FN Mk 16 Mod 0 (SCAR-L)
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag. The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.
Heckler & Koch HK416
SIG SG 553
Heckler & Koch M27 IAR
The Heckler & Koch M27 IAR is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.
LSAT Light Machine Gun
The LSAT Light Machine Gun is a light machine gun added to Battlefield 3 through the Close Quarters expansion pack. In-game it uses the configuration that loads polymer-cased ammunition. It is unlocked by completing the "Point Blank" assignment, which involves 10 kills with C4 and 10 knife takedowns.
The M240B appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.
M249E3 Para SAW / Mk 46 Mod 0 Hybrid
An M249E3 Para SAW is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft "Mk 46" guns which have Mk 46 features but retain their STANAG wells.
The M60E4 is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.
The QBB-95 is included in the Back to Karkand expansion pack, and can be used by the Support kit. It uses 75-round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs.
The Norinco QJY-88 returns from Bad Company 2, once again called the "Type 88". This isn't wrong per se (the weapon is named "Type 88 GPMG" in Chinese), but quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper "QB" designations.
The PKP Pecheneg appears in the game. It features high stopping power like other 7.62 weapons, and is more accurate than other LMGs, but has a sharp vertical recoil and less than optimal mobility due to its weight.
The RPK light machine gun is the starting weapon for the Russian Support class. It is referred to in game as an "RPK-74M", a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is shown with a 7.62x39mm magazine and no flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.
The Enfield L86A1 is a weapon added as a part of the Close Quarters DLC. In game it's named the "L86A2" and features a 45+1 magazine, despite being modelled with a 30 round one. Like in Call of Duty: Modern Warfare 2 its rear foregrip is unused. In game it handles much like the L85A2. Its low rate of fire is balanced by its low recoil. It comes with a bipod by default.
Dog Tag Weapons
Despite the fact that BF3's "MG36" is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.
The M98B is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used. For balance reasons the magazine capacity is limited to 5 rounds instead of the real world's 10.
The Barrett M107 is available in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level "Kaffarov", where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.
Accuracy International AWM-F
The Accuracy International AWM-F is included in the Back to Karkand expansion pack as the "L96" (the British designation of the Accuracy Internation Precision Marksman; the actual British designation of the AWM is L115A3), and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.
The MKEK JNG-90 was included for the Recon class in the Close Quarters expansion pack. To acquire it, the player would have to complete an assignment.
M14 with Sage stock
An M14 with a Sage stock appears as a sniper rifle in the "Recon" class, though it is incorrectly referred to as the M39 EMR. It is unlocked when the player receives 58,000 Co-Op Score.
The M40A5 Sniper Rifle is the second bolt-action rifle unlocked for the Recon class. It has lower muzzle velocity than the other bolt-action rifles, but benefits from the fastest cycle time between shots and moderately low sway.
The Heckler and Koch HK417 is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It comes correctly equipped with early-production 20-round HK417 magazines, but are colored grayish instead of transparent. This can be easily seen by looking at the magazine while crawling.
Mk 11 Mod 0
The Mk 11 Mod 0 can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.
The .308 variant of the Norinco NDM-86 returns from Battlefield Play4Free, once again appearing as the SVD It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.
The QBU-88 is included in the Back to Karkand expansion pack, and can be used by the Recon kit.
The Yugoslavian M59/66 variant of the SKS appears in-game, with synthetic Tapco furniture and uses 20 round magazines. It can be identified as the Yugoslavian variant by the design of the front sight with an integrated grenade sight, and by its muzzle device. It is a good choice for close range compared to other Recon-class rifles due to its higher mobility/low weight, 20-round capacity and low recoil, at the cost of less hitting power and range.
The SV-98 returns as the first unlockable bolt action rifle, with the best mobility and close-up performance among bolt-action rifles.
The Javelin appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during "Operation Guillotine;" here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a GP-30. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.
Heckler & Koch M320
The Heckler & Koch M320 is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.
The Pansarskott m/86, a Swedish version of the M136 AT4 with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an "RPG".
At the start of "Operation Guillotine," Blackburn is tasked with briefly carrying an M224 Mortar as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW appears as the American Engineer's unguided rocket launcher.
The RPG-7 is featured as the Russian Engineer's unguided rocket launcher. It incorrectly shows it as 83 mm, which a PG-VL HEAT is 93 mm.
The weapon's Battlelog description states that it fires "GP-7VL" rocket propelled grenades, presumably a corruption or a typo of PG-7VL, even though the in-game weapon uses PG-7V grenades.
The SA-7 Grail appears as the Russian Engineer's anti-air launcher, misnamed as an SA-18 Grouse (Russian: 9K38 Igla). As in the previous Battlefield games the name is given as "SA-18 Igla", using the US designation, but the Russian nickname.
Training Set Guided Missile M134
The "FIM-92 Stinger" in the game is actually an M134 training set with the rear-mounted performance indicator removed: it has "Tracking rainer" written on the gripstock unit (apparently referenced from a photograph where one T was not visible), a blue marking on the BCU well, and has a training battery that projects clear of the underside of the gripstock fitted instead of a normal BCU. It appears as the American Engineer's anti-air launcher. A Training Set with an infinite number of reloads is also found in the singleplayer mission "Rock and a Hard Place."
Amusingly, the "TRACKING RAINER" mark was later copied onto fake Stinger missiles fabricated by a group of Ukrainian separatist rebels, the Lugansk People's Republic, in 2015, who claimed these "weapons" were proof that the United States had been supplying military aid to the Ukrainian government.
Dog Tag Weapons
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.
The M203 appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the Bad Company series.
M15 Anti-Tank mine
The M15 anti-tank mine can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect, however Explosive FRAG rounds fired from shotguns will detonate the mine. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.
M18A1 Claymore anti-personnel mines can also be used by the Support kit.
M67 Hand Grenade
The M67 hand grenade is the primary grenade seen in Battlefield 3, used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the "FRAG" specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually "cook" the grenade's fuse.
M84 stun grenade
Blackburn uses an M84 stun grenade to disorient a group of PLR fighters at the bottom of an elevator shaft.
The AT-14 Spriggan appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.
The BGM-71 TOW appears in the game as an emplaced anti-tank missile launcher for the US faction.
The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.
DShK heavy machine gun (mounting)
Mountings for the DShK heavy machine gun can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.
The General Electric GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.
GE M134 Minigun
The GE M134 Minigun is seen mounted on AH-6 Little Birds in both single and multiplayer.
General Dynamics GAU-17/A
Two GAU-17/A miniguns are mounted on the sides of UH-1Y helicopters and the Russian faction's Kamov Ka-60 helicopter.
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.
The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.
The Kord heavy machine gun is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the Browning M2HB heavy machine gun: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.
The M61 Vulcan appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornet's M61A1 as being operated by the WSO, when in reality the gun is operated by the pilot.
The M197 Vulcan appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.
The GAU-12/U is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.
The GAU-22/A appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.
The M240C machine gun is coaxially mounted on the M1A2 Abrams MBT.
The M242 Bushmaster chaingun is the main gun of the LAV-25.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.
The Norinco QLZ-87 appears in the Aftermath DLC, mounted on the Russian "Barsuk" (Badger) modification of the GAZ 3937 Vodnik truck.
The PKT machine gun is coaxially mounted on the T-90A and T-72 MBTs.
The Shipunov 2A42 appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.