Nice, but where's the trigger?
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The following weapons appear in the video game Battlefield: Vietnam:
It appears most shoulder arms in this game have been modeled with their bolts and ejection ports on the left side of the firearm.
The M1911A1, called "M1911" in-game, is the standard US/ARVN sidearm, with a 9-round magazine (Note that the Standard USGI M1911A1 actually has a 7-Round Magazine). In the reload animation you can see the player putting a magazine in, the slide moves forward and then he pulls the slide again. In reality he would waste one round by doing that.
Smith & Wesson Model 19
The 6-inch barrel Smith & Wesson Model 19, called "M-19" is the standard US Special Forces sidearm, replacing the M1911A1. It is more powerful than the other handguns, killing in one shot to the head and two to the body. Holds six rounds in its cylinder and reloads using a speedloader.
Norinco Model 54
The Norinco Model 54 pistol is the Chinese copy of the Tokarev TT-33 Pistol, except that the Chinese model has a frame mounted safety. The Model 54 is the standard NVA/VC sidearm, the magazine holds 8 rounds of 7.62x25mm Tokarev.
The MAT-49 is the only sub-machine gun in the game and is used by NVA and VC Engineers. Also the only shoulder arm to have a correct bolt and ejection port location.
The M16A1 Rifle is used by US Army, US Marine and ARVN Assault classes as their main choices. A semi-auto only variant with a scope is used by all of the US Factions and ARVN and is issued to the scout as a sniper weapon, both have 20-round mags. The scoped variant has a silencer in the menu and sounds like a silenced M16 but has no visible silencer while playing. Also, note how the weapon has been reversed, with having the ejection port on the left side.
The XM177E2, called "CAR-15" in-game, is used by the Assault classes of the ARVN and US Special Forces. A version with an attached XM148 grenade launcher is used by US Special Forces as an alternative to the CAR-15.
Type 56 Assault Rifle
The Type 56 Assault Rifle is the Standard NVA weapon and the underfolding bayonet cannot be used. The NVA uses standard-stocked Type 56s (called "AK-47" in-game) while the Vietcong uses underfolder-stock Type 56-1s (called "AKMS"). Note that there is no disassembly push-button on the rear upper end of the receiver, no post within the sight, and the bolt location on the left.
The M14 Rifle is used by the Engineers and Heavy Assault of the ARVN and all US forces. Holds only 10 rounds despite being modeled with 20 round magazine and has its bolt handle on the left.
The Springfield Armory M21 is a choice for the ARVN and US Army Scout class. Stat wise, it is similar to the M14 (including the 10-round magazine modeled after a 20-rounder) except it has a scope and is more accurate. Unlike the other sniper rifles, it comes with only a single reserve magazine, for a total of 20 rounds.
Norinco Type 56 Carbine (SKS)
The Type 56 Carbine (AKA Chinese SKS) is used by the NVA and Vietcong Heavy Assault and Scout classes. Like the Type 56 rifles, the bayonet cannot be used, no post is present within the sight and the bolt once again, has been placed to the left.
The SVD Dragunov is one of two NVA sniper weapons and once again, it has an empty front sight and incorrect bolt location.
Mosin-Nagant M1891/30 Sniper
The M1891/30 Sniper Rifle is used by Vietcong Scouts. Note the left handed bolt and how it is seen as a mainstream weapon despite no left handed Mosins ever being produced. Similar thing can be seen on the poster of Enemy at the Gates
The M40 Sniper Rifle is a rifle used by US Marine and Special Forces Scouts, and holds five rounds. Note how the gun is a left-handed shooter's rifle.
One of two US Army and US Marine Assault-class weapons, the Mossberg 500 Shotgun is available with a sawed-off pistol grip and heat shield. It holds 6 shells in its magazine. Note the incorrect (left side) ejection port.
The M60 machine gun is issued to the ARVN and all US force's Heavy Assault. It is is perhaps the most infamous weapon in the game due to a well-known early balance issue; the release version of the game featured a US kit with the M60 and LAW, with the M60 extremely damaging (you pointed it at people and they died) and accurate enough to be used for sniping. This essentially meant games boiled to to re-enactments of Rambo: First Blood Part 2, only with the same number of John Rambos as Vietnamese. This was quickly addressed in patches; the M60 was placed in a kit with the M79 rather than the much more powerful LAW, and both machine guns were made drastically less accurate, unless used while prone.
The Vietcong infantry machine gun issued to the Assault is the Type 53 (DPM).
The RPD is the standard NVA machine gun issued to the Assault. It performs the same way as the M60, and is only really effective while lying prone.
Mark 2 Fragmentation Grenade
The Mk 2 hand grenade is used by the ARVN and all US forces, with four of them being issued to the Assault class.
Type 67 Stick Grenade
The Type 67 stick grenade by the NVA and Vietcong Assault and sometimes Heavy Assault classes.
The S-Mine is used in the game, called "Bouncing Betty" issued to the NVA and VC Scouts.
The B40 (Vietnamese copy of the Soviet RPG-2) is the standard Vietcong Anti-Tank Weapon.
M79 Grenade Launcher
The M72 LAW is the standard US/ARVN Anti-Tank Weapon.
The RPG-7 is the standard NVA Anti-Tank Weapon, fitted with a PGO-7 scope.
The SA-7 Grail, called "SA-7", is issued to NVA and Vietcong Heavy Assault classes. It doesn't actually lock on to aircraft, but will rather follow and fly into aircraft that fly nearby when it is fired. It is also a surprisingly effective anti-tank weapon.
The BGM-71 TOW is seen mounted on some Ford M151 MUTT vehicles. Up to a certain patch it incorrectly fired unguided rockets. Later on these rockets were replaced by just-as-incorrect heat-seeking missiles, just like the Strela-2, making it an effective SAM launcher instead of an anti-tank guided missile.
M40A1C Recoilless Rifle
The M50 "Ontos" light tank is armed with six M40A1C recoilless rifles, a special version of the M40 Recoilless Rifle. The driver can choose to fire the guns one at a time or all together, with the Ontos' four spotting rifles not usable and its usual hatch-mounted 30 cal not present. Thankfully, the game does not replicate the real vehicle's need to get out in order to reload, and the Ontos simply reloads itself after 5 seconds.