See also Squad, a spiritual successor made by the same developers.
The following weapons appear in the video game Project Reality:
The Beretta M9 is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike Battlefield 2, where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in Project Reality, and there are no suppressed versions.
The PAMAS G1 appears as the main sidearm for the French Armed forces.
IMI Jericho 941 R
The Jericho 941 appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.
The Browning Hi-Power serves as the sidearm for the Canadian Armed Forces in the game under the British "L9A1" designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older Inglis Hi-Power instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi insurgent officer.
The Tokarev TT-33 appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.
The M1911A1 appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.
The Glock 17 appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.
The SIG-Sauer P226R was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the "L105A1" designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.
The Makarov PM pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and an optional sidearm for the Militia, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate MP-444 "Baghira" from previous versions and finally eliminating the MP-444 from the game altogether.
The Norinco QSZ-92-5.8 is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from BF2 was used, but it has been replaced by the 5.8x21mm version.
Heckler & Koch P8
The Heckler & Koch P8 appears in the game as the main sidearm of the German Bundeswehr faction.
The WIST-94 appears as the sidearm of the Polish Army in the game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes like the Scout. A simple SMG, the MP5 is reliable as a backup or a main arm.
The PPSh-41 submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment. The perfect weapon for close encounters bar a shotgun, the PPSh's rate of fire makes it devastating in short engagements and in putting down impromptu suppressing fire.
The MAT-49 appears in the game as an available weapon for the African Resistance faction. A holdover from the Colonial Era, the MAT-49 is an efficient if archaic submachine gun for the close quarters combat that the African Resistance tend to be in. With a relatively decent rate of fire and a ton of mags on spare, it's quite a handful in the right situations.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears being used primarily by the Iraqi Insurgent's Medic class and the Militia's crewman class, with a 20-round magazine. A lightweight fast-firing SMG, the Vz. 61 is really only intended for super close engagements so its best to simply take cover when dealing with extended ranges with one of these.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game being used by the German Bundeswehr's Crewman and AA kits. As of 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.
Lee-Enfield No. 1 Mk.III*
The Lee-Enfield No. 1 Mk.III* appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage. It retains power well beyond average rifles and can easily drop the enemy in a single shot.
Lee-Enfield No. 4 Mk.I
The Lee-Enfield No. 4 Mk.I has been brought back from older versions for use by the Taliban (alongside the older SMLE). It has identical stats to the SMLE No. 1 Mk.III*.
The SKS rifle appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available to the Militia classes Marksman role. A simple rifle for roles who aren't intended for direct combat, the SKS is efficient at shooting bullets and not much else.
The Mosin-Nagant M91/30 appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened "Obrez" variant also appears in the game, used by the Militia faction as their new sidearm alongside the Skorpion. What it lacks for in accuracy it makes up for in sheer oomph power, a well placed Mosin shot is deadly. And for the Obrez? Well you'd be lucky to hit someone with it and not be blinded by the muzzle flash.
The AK-47 appears in the game being used by the Hamas, Taliban, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.
The AKS-47 appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.
The AKM appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.
The AKMS appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.
The AK-74 appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (same used by the Dragunov) and a PGO-7 (same used by the RPG-7) as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover.
The AKS-74 appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.
The AKS-74U appears as part of the game being used by the Militia, Taliban, African Resistance, and Russian Army factions.
The AIM is available as of the latest update to the Insurgent, Militia and Syrian rebels, referred to as the PM md.63.
The Galil SAR rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.
The FN FAL appears in the game, being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions. Both the classic 50.00 and "G Series" variants are used.
Heckler & Koch G3A3
The Heckler & Koch G3A3 appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails. An interesting thing to note is, like with the MP5, the insurgent, Hamas and factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.
Heckler & Koch G36
The Heckler & Koch G36 appears in the game as the "G36A1", and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.
Heckler & Koch G36K
The Heckler & Koch G36K appears in the game as the "G36KA1", and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map "Silent Eagle". As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.
The FAMAS F1 appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot & SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.
The L85A2 appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler & Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.
The L22A2 appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.
The M16A1 rifle appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the "M16A2". It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the "M16A1 DMR") as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG.
The M16A4 rifle appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.
As of 1.4.12, the C7NLD rifle has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.
The C7A2 rifle appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.
As of 1.4.12, the C8NLD has replaced the older C8 as a secondary weapon for the Dutch forces. Like its full-size variant, the C7NLD, it always appears fitted with an Aimpoint sight (with an optional 3x magnifier), a Grippod foregrip and a polymer magazine.
The C8A3 carbine appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.
The M4 carbine is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot & ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, & EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army & Marines in Project Reality, the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.
Colt Model 653 Carbine
The Colt Model 653 carbine with the barrel cut down to 13" appears in the game as the "M16A1 Menosar", used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below. As of 1.4, certain classes can use a Model 653 with a Mepro M21 reflex sight.
Colt Model 733 Carbine
The Colt Model 733 carbine appears in the game as the "M16A1 Mekotzar", used by the Hamas faction. It should be noted that the real-life "Mekotzar" is just the above "Menosar" with the barrel cut down to 10" and a added recoil compensator.
M231 Firing Port Weapon
The M231 Firing Port Weapon appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other M16-based weapons in the game, further reinforcing this.
Heckler & Koch HK416
Players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.
Norinco Type 56
The Norinco Type 56 was introduced to the game in the latest version (1.4), available to the Syrian Rebels, African Resistance Fighters, Iraq Insurgents and Taliban. Both the full-length Type 56 and folding stock Type 56-1 variants are used.
The Norinco QBZ-95 appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in BF2. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.
The Norinco QBZ-95B is the main weapon for the Chinese Vehicle Crewman class.
The Sturmgewehr 44 appears in-game, available to the African Resistance and Syrian Rebel spotter class.
The Tavor CTAR-21 appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler & Koch G36 and G36K mentioned above.
Lee-Enfield No.1 Mk.III* (HT)
The Lee-Enfield No.1 Mk.III* (HT), the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.
The M14 EBR-RI appears as the main weapon of the US Army's Designated Marksman class, replacing the M21 Designated Marksman Rifle from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.
The Armalite AR-10T appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.
Mk 12 Mod 1 SPR
The Mk 12 Mod 1 SPR appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.
Accuracy International Arctic Warfare Magnum
The Accuracy International AWM is used as the main weapon of the British Army & German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the "L115A3" and "G22", respectively.
Izhmash SV-98 Sniper Rifle
M24 Sniper Weapon System
The M24 Sniper Weapon System is the main weapon for the U.S. Army & IDF Sniper classes, listed as the "M24 SWS" in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from BF2 was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army & IDF snipers.
M40A3 Sniper Rifle
The M40A3 sniper rifle appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).
Mosin Nagant M91/30 Sniper Rifle
The Mosin-Nagant M91/30 Sniper Rifle appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.
The C14 Timberwolf appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.
Steyr SSG 69
The Steyr SSG 69 sniper rifle appears as the primary weapon of the MEC and Miltia factions' Sniper classes, referred to as the "SSG-P1" in-game and features a Harris bipod.
MAS FR F2
The MAS FR F2 appears in the game as the primary weapon of the French faction's Sniper class.
The Norinco QBU-88, with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.
The Tavor STAR-21 appears as part of the game, and was used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original Tavor TAR-21 (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).
Heckler & Koch G3SG/1
The Heckler & Koch G3SG/1 appears as part of the game, being used by the MEC & Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler & Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)
Heckler & Koch HK417
the Heckler & Koch HK417 appears in the game as the primary weapon of the French, Dutch, & German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.
The SVD Dragunov is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction.
Benelli M4 Super 90
The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the "M1014 JSCS" and "L128A1" by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.
The Mossberg 590 appears in the game as the "Mossberg 590A1" in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).
The Norinco 982 shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).
Remington Model 870
The Remington Model 870 shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original BF2 version of the weapon as the "M11-87", complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.
The Saiga-12K semi-automatic shotgun, fitted with an AKS-74 style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.
The paratrooper version of the M249 SAW appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.
FN Minimi Para
The FN Minimi Para, the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or SCROME J4 scope. The British variant is the "L110A1" and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.
FN C9A2 Light Machine Gun
The FN C9A2 light machine gun appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.
FN MAG 58
The FN MAG 58 appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their "C6" designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.
M240 Machine Gun
The game features four different versions of the American M240 machine gun; the M240B and M240G appear in the game as the primary weapon of the US Army & USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated "L37A1" on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).
L7A2 Machine Gun
The L7A2 machine gun appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British & Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.
MG3 Machine Gun
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.
Heckler & Koch MG4 Machine Gun
The Heckler & Koch MG4 appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.
The Norinco QBB-95 is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.
L86A2 Light Support Weapon
The L86A2 Light Support Weapon appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.
The IMI Negev appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.
PKM/PKT Machine Gun
The PKM machine gun appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, & Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, & BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.
The PKP Pecheneg appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes, fitted with an optional PK-A scope. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the Norinco QJY-88 at a later time.
M60 Machine Gun
The M60 machine gun appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.
RPK Light Machine Gun
The RPK light machine gun appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured "Al Quds" variant (an Iraqi copy of the Zastava M72).
RPK-74 Light Machine Gun
The RPK-74 light machine gun appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.
The Degtyaryov DP-28 appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.
Type 85 Heavy Machine Gun
The Type 85 heavy machine gun appears as the Chinese heavy machine gun, mounted on Type 98 tanks, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.
The Norinco QJC-88 vehicle heavy machine gun is found on the WZ551 APCs.
The M61 Vulcan cannon appears in the game as the secondary armament of U.S. Army & IDF's F-16C Fighting Falcon & F-15E Strike Eagle, and the USMC & Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.
The General Electric GAU-8/A Avenger appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.
General Dynamics GAU-12/U
The General Dynamics GAU-12/U appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.
General Dynamics GAU-22/A
The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.
Norinco Type 23-2K
The Norinco Type 23-2K, a Chinese clone of the Nudelman-Rikhter NR-23, appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.
The Nudelman-Rikhter NR-30 appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.
The GIAT 30 appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.
The Mauser BK-27 appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since PR reuses the Typhoon model from BF2, the BK-27 is mounted in the wrong location on that aircraft.
The Gryazev-Shipunov GSh-23 appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the BF2 model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC & Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker & Su-34 Fullback.
The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary weapon of the Su-39 & Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.
The Yakushev-Borzov Yak-B appears in the game as the secondary armament of the Russian Army & MEC factions' Mi-24V Hind-E helicopter.
The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.
The Shipunov 2A42 appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 & BMD-2 APC's on some maps.
Browning M2HB Heavy Machine Gun
The Browning M2HB heavy machine gun is mounted on most U.S. Army & Marine Corps land vehicles including the M1A1 & M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 & Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance & Free Syrian Army's Technicals, the British Army & Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike BF2 where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, Project Reality gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.
Browning M3 Heavy Machine Gun
The Browning M3 heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook & MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.
GE M134 Minigun
The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army & Marine Corps.
The Berezin UBK appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.
Kord Heavy Machine Gun
The Kord heavy machine gun appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.
DShK Heavy Machine Gun
The DShK heavy machine gun appears as part of the game, mounted in the backs of pickup trucks ala Black Hawk Down used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 & T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.
NSV Heavy Machine Gun
The NSV heavy machine gun appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.
KPV Heavy Machine Gun
The KPV heavy machine gun appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted KPVT heavy machine gun also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC & Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.
M242 Bushmaster Chaingun
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.
The L21A1 RARDEN appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.
The MK30-2/ABM appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.
M230 Chain Gun
The M230 chain gun appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. & British Army and IDF factions.
Type 87 Autocannon
The Type 87 autocannon, a 25mm Chinese clone of the Russian ZU-23, appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.
The ZU-23 appears in the game in a quad mount on the ZSU-23-4 "Shilka" anti-aircraft vehicle used by the MEC faction. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction.
A pair of 2A38M autocannons appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.
Type 99 Cannon
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' Type 99 cannons mounted in the remaining wing, though it's not usable.
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an M252 mortar. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.
M18 Smoke Grenade
One of the few non-lethal grenades in the game is the M18 smoke grenade. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.
M83 Smoke Grenade
The M83 smoke grenade appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.
GR MA FUM 56 Smoke Grenade
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the "FUM-F1", most likely referring to the fuze it uses, it only emits white smoke.
M67 Hand Grenade
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the "C13" designation.
L109 Hand Grenade
The L109 hand grenade appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.
DM51 Hand Grenade
The DM51 hand grenade appears in the game being used by the German Bundeswehr.
Type 82 Hand Grenade
The Type 82 hand grenade appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.
F-1 Hand Grenade
The F-1 hand grenade appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the "grenade trap" IED.
OF 37 Hand Grenade
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.
RKG-3 Anti-Tank Grenade
The RKG-3 anti-tank grenade appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.
RGO Hand Grenade
The RGO appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.
One of several anti-tank missile launchers available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, & IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in BF2, those in PR require several moments to "warm up" before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in BF2. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.
The RPG-26 appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.
The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
The MILAN appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.
The Spike missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.
The AT-3 Sagger appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.
The AT-5 Spandrel appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.
The AT-14 Spriggan appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.
The M72 LAW appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.
The M136 AT4 appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the "M136 AT4 CS" designation, the British use the "L2A1 ILAW" designation, and the French use the "ABL" designation.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.
The PF-89 appears as part of the game, being used by the Chinese PLA faction.
The PF-98 appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.
The FGM-172 SRAW is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the "NLAW" designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.
The MATADOR missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.
The Panzerfaust 3 appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.
HJ-8 Red Arrow
Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the BF2 model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.
SPG-9 Recoilless Rifle
The SPG-9 recoilless rifle appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.
The RPG-7 appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.
One of several SAM (Surface to Air Missiles) available in the game is the FIM-92 Stinger, mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.
The SA-7 Grail appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.
The second Soviet-made SAM seen in the game is the SA-18 Grouse, mounted in a twin turret at Chinese, Russian, and MEC bases.
QW-2 Vanguard 2
The QW-2 Vanguard 2 appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.
GP-25 Grenade Launcher
The GP-25 grenade launcher appears in the game mounted on the AK-47 & AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, & Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.
LG-1 Grenade Launcher
The LG-1 grenade launcher appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.
Heckler & Koch HK79 Grenade Launcher
The Heckler & Koch HK79 grenade launcher appears as part of the game, mounted on the Heckler & Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive, smoke, and illumination rounds.
Heckler & Koch AG36 Grenade Launcher
The Heckler & Koch AG36 grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as "L17A2"; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the "M203A1" on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.
Heckler & Koch GMG
The Heckler & Koch GMG appears in the game as an available primary weapon on the Dutch faction's Boxer APC.
M15 Anti-Tank Mine
One of several land mines in the game is the M15 anti-tank mine, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.
TM-62 Anti-Tank Mine
The TM-62 anti-tank mine appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.
One of two anti-personnel mines in the game is the M18A1 Claymore, used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in BF2. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.
MON-50 Anti-Personnel Mine
The MON-50 anti-personnel mine appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.