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Battlefield V

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Battlefield V
Battlefield V Cover Art.jpg
Release Date: November 20, 2018
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
Genre: First-Person Shooter

Battlefield V is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale Battlefield FPS series, and is the third entry to be set chiefly in World War II (the first since Battlefield: 1943).

The following weapons appear in the video game Battlefield V:


Like in previous Battlefield games, players can select one from four classes:

  • The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.
  • The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.
  • The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.
  • The Recon class, returning from Battlefield 4, uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), pistol carbines, and anti-materiel rifles.

These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities).

In Battlefield V, weapon customization has been expanded on since Battlefield 1. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.

Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.

As with every series game since Battlefield 4, empty reload animations in Battlefield V have staged progression. Empty animations will continue from the last step when interrupted, such as the new magazine insertion or rechambering animation when re-equipping a weapon after it is partway through an empty reload.


Colt M1911A1

The Colt M1911A1 is one of the sidearms in the game. In single-player, an M1911 is used by the machine gunner in the final scene of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in Battlefield 1, the hammer never moves and stays in the cocked position. The earlier grip part can be seen on the British "Red Devil" uniform.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
Holding the M1911A1 on an Axis hay barn.
A look down the .45's sights.
The reload animation is mostly the same as Battlefield 1's, though this time the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.
Putting in a new one while empty. Note that the slide isn't locked open at the correct position (the slide lock catch), but rather the takedown notch forward of it.
Powerstroking the slide.
Inspecting the "M1911 Silver Plated" variant.
Right side.
The suppressed M1911A1.
Original Colt M1911 (dated 1913) - .45 ACP
The "Red Devil" with his holstered Colt. Also, note the M1918 (Mark I) Trench Knife right below the Colt.

FN M1903

An unusable FN M1903 is seen lying on top of the gun rack of the pistol section at the test range.

FN Browning Model 1903 - 9x20mm Browning Long

FP-45 Liberator

The FP-45 Liberator is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. Also note that the Liberator has a visual bug where it ejects a spent shell casing when fired.

FP-45 Liberator - .45 ACP
The FP-45 Liberator in-game.
"Aiming" the pistol.
Reloading. First, the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.
Grabbing another round from the pistol grip compartment.
Twisting the cocking knob back into place.

Luger P08

The Luger P08 returns from Battlefield 1. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in Battlefield 1, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed.

Luger P08 - 9x19mm
Holding the Luger.
Aiming. Due to extraordinarily irritating animation error, the player's hands are slightly too far left, with the right side of the gun clipping into your palm and the left side a few millimeters away from your supposedly closed fingers.
Reloading. The reload animations for the Luger are reused from Battlefield 1. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.
Chambering the Luger.
A German officer holds the Luger in the Nordlys war story.
Müller holds a P08 at the end of "The Last Tiger."

Luger Carbine/Luger LP08 "Artillery" Hybrid

A slightly edited version of the Luger Carbine-Luger LP08 "Artillery" hybrid from BF1 was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". The in-game weapon model is mostly a Luger Carbine, but with a Trommelmagazin 08 snail drum magazine like an LP08 Artillery (some rare variants under 7.65x21mm Luger also apparently existed; although the weapon in the game is still described as 9x19mm Parabellum), and also lacks a grip safety like the P08. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.

Luger Carbine with Trommelmagazin 08 "snail" drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum
Luger LP08 "Artillery" with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum
The Luger P08 Pistol Carbine in idle.
Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.
Removing a magazine during a non-empty reload.
Inserting a new one.
When empty, the magazine release is pressed...
..then a new magazine is inserted from the right. Note that the left thumb in this animation will actually clip through some of the alternate sight options.
Pulling the toggle lock mechanism to chamber a round.
A view of the snail drum magazine; for whatever reason, it is fitted with a stopper meant for the MP18's magwell, which would prevent the magazine from fully seating in a Luger.

M1917 Trench Carbine

The M1917 Trench Carbine has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its World War I counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has also been increased.

Mauser M1917 Trench Carbine - 9x19mm Parabellum
The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.
Aiming down the sights.
Removing the 40-round box magazine...
...then inserting a new one.
Pulling the charging handle to chamber a round.

Nambu Type 94

The Japanese Type 94 pistol was added as a chapter reward for the "War in the Pacific" chapter. It has the lowest capacity of all pistols, only holding 7 rounds (6+1), and fires at 450 RPM, as fast as the Steyr M1912.

Nambu Type 94 - 8x22mm Nambu
The Nambu Type 94 above a ship.
Iron sights.
Performing a mag flip in the tactical reload.
In the empty reload, the bolt is pushed with the trigger before inserting a new magazine.
Inserting a new magazine.
Chambering a round.


The Ruby is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. It is Deme Cisse's default secondary weapon in the "Tirailleur" War Story.

Gabilondo Ruby - .32 ACP
Holding the Pistolet Ruby in game.
Aiming down the rudimentary iron sights.
Reloading the Ruby.
Pulling the slide to chamber a .32 round.
When crouched, the player character will adopt a two-handed grip on pistols in Battlefield V. This has actually been present in the third person animations in DICE's previous games since Star Wars Battlefront, though V is the first game to make this consistent between viewpoints.

Smith & Wesson Model 27

The Smith & Wesson Model 27 revolver was added as a chapter reward for the "War in the Pacific" chapter, unlocked at Chapter Rank 30, and is dubbed the "Model 27". It fires slower than the Webley at 106 RPM, but has better damage, control, and accuracy.

Smith & Wesson Model 27 - .357 Magnum
When equipping the S&W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in Battlefield 1.
The Model 27 in American hands in the map "Pacific Storm".
Aiming down the sights.
Letting spent .357 Magnum rounds free by pushing the ejector.
Loading new rounds with a New York "Revolver Cartridge Clip Corp" speedloader, a 1930s era device that was used with S&W revolvers in WWII.
Forcefully pushing the cylinder to the right after loading, which is unsafe to do.

Steyr M1912

The Steyr M1912 returns from Battlefield 1, again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. However, in the non-empty reload, when the player locks the slide back, the chambered round somehow doesn't eject with the slide, which it would have in reality. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this after a shot has been fired.

Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr
Holding the "Repetierpistole M1912".
The player character releasing unfired rounds into his hand during the mid-reload.
Loading a full stripper clip.
About to yank out the clip.

Walther P38

The Walther P38 is the default sidearm in multiplayer. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm, this is the only time it is available in a War Story as NPCs do not use handguns and none of the weapon caches have pistols outside of the suppressed 1911. The game correctly portrays the P38 ejecting its casings to the left.

Walther P38 - 9x19mm
A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.
Looking down the Walther's sights.
Reloading the P38.
Reloading from empty.

Walther PPK

The Walther PPK was added in the Summer Update, with an identical fire rate to the other German service sidearms (P38 and P08) at 450 RPM. It holds 8 rounds. A suppressed version is also available.

Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.
Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.
The little Walther PPK.
Holding the PPK.
Aiming down the sights.
Letting the magazine go.
Inserting a new magazine.
Rechambering the PPK.
Walther PPK fitted with brown factory grips and a sound suppressor - .380 ACP
Inspecting a suppressed PPK.

Webley Mk VI

The Webley Mk VI returns from Battlefield 1 as the "Mk VI Revolver". It is unlocked by reaching Rank 15 with any class and had the highest damage output of any sidearm at launch.

Webley Mk VI - .455 Webley
Holding the Mk VI, note that it is held much further out than in Battlefield 1.
Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.
Inserting the 6 round speed loader.
Holding the Webley at the ready.


The Welrod Pistol appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in Battlefield 1. The Welrod's capacity is incorrectly always six rounds, despite the fact that it should hold seven rounds on spawn and after partially-loaded reloads; this is in line with many of the weapons added in the final Summer update lacking animation/technical polish, in the interest of simply getting them into the game at all.

The "Irregular" torso cosmetic for the UK faction features a holstered Welrod pistol.

Welrod pistol Mark II - .32 ACP.
Welrod pistol Mark I - 9x19mm
The hybrid model Welrod. Note the Mk II front sight and the trigger guard of the Mk I.
Aiming down the sights.
Cycling the bolt.
Removing the .32 ACP grip magazine.
Inserting a new one.

Submachine Guns

Beretta Model 38A

The Beretta Model 38A was added in the twelfth week of the Trial By Fire chapter as the "MAB 38". It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.

The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon does have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.

Beretta Model 38A - 9x19mm
Standing near a Luftwaffe DFS 230 glider with the Model 38A.
View down the iron sights of the SMG.
Reloading a 20-rounder magazine.
Pulling the bolt back open.

BSA Welgun

The BSA Welgun, a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and was finally added in the last Summer Update. It fires at 568 RPM with a 32 round magazine, similar to the Erma EMP in terms of speed.

Birmingham Small Arms Welgun - 9x19mm
Inspecting the Welgun.
The Welgun in hand.
Aiming down the sights, looking similar to the Sten.
Removing the 32-round magazine.
Inserting a new one.
Charging the weapon by pulling on the ribbed cylindrical sleeve.

Erma EMP

The Erma EMP is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.

Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.
Holding the ERMA
Inserting a fresh magazine.
Working the charging handle.
A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.

Haenel-Schmeisser MP28/II

The Haenel-Schmeisser MP28/II (an improved version of the Bergmann MP18 Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.

Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm
Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself, and there are historic photographs showing soldiers gripping Bergmanns in such a way.
Loading a new magazine.
Pulling the charging handle.
An MP28 with the 50-round magazine from the British Lanchester.

LAD machine gun

The Soviet LAD was added to the game with the 7.2 November 2020 update, but was only available on the Practice Range. It was later removed in a subsequent hotfix and never added into the game proper. It is only available through modding or through hacking the game.

LAD machine gun (second prototype) - 7.62x25mm Tokarev
Inspecting the right...
... and the left side.
Holding the LAD machine gun.
Throwing away the empty drum magazine. The non-empty reload has the top cover opened first to pull out the remaining ammunition, in a more typical manner for belt fed reload animations.
About to open the top-cover after latching in a new belt box.
Placing the belt of the new drum magazine.
Closing the top-cover.
Charging the LAD.


The MP40 is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the MP41.

MP40 with brown bakelite lower receiver - 9x19mm
Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.
Holding the MP40.
Aiming down the iron sights.
Empty reload. The player character withdraws the magazine, then locks the bolt back...
...inserts a fresh mag...
...then sends the bolt back into place.
Schröder holds an MP40 at the end of "The Last Tiger."

M1928A1 Thompson

The M1928A1 Thompson is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update.

The cutts compensator of the M1928A1 Thompson is used as a visual modification to the "muzzle" component of various weapons. The original M1928's vertical foregrip can be seen on a British soldier's Thompson in the game's infamous reveal trailer, but the foregrip is conspicuously absent as a cosmetic or specialization despite being present on several other weapons and the Annihilator/M1919 in BF1.

M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP
M1928A1 Thompson with 50-round drum magazine - .45 ACP
The M1928A1 Thompson with a 20-round magazine held by a British soldier...
...and another one with the 50-round drum magazine. Note that the position in which the weapon is held has changed compared to the previous shot, possibly to represent the increase in weight.
Aiming down the sights.
Pulling the open bolt when empty...
...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one. The barrel is also completely smooth akin to the later variants.
Removing the drum magazine to the right...
...and inserting a fresh drum to the left.
M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP
The "Sandstorm", "Patches", and "Countryside" sight customization options give the M1928A1 an M1-style simplified rear sight.
Looking down the M1-style sights.

M3 "Grease Gun"

The M3 Grease Gun was added in the 5.2 patch of the "War in the Pacific" chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.

The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the "muzzle" component of various weapons.

M3 "Grease Gun" with M9 flash hider - .45 ACP
When equipping the Grease Gun, the character removes the safety, which is the gun's dust cover.
View of the Grease Gun.
The Grease Gun in hand.
Aiming down the wide aperture iron sight.
Removing the 30-round magazine.
Inserting a new one.
Pulling the charging handle.
M3A1 "Grease Gun" with an attached suppressor - .45 ACP
The suppressor specialization for the M3A1 Grease Gun. When an enemy is hit by a suppressed Grease Gun, damage indicators are not revealed at the receiving end.
The "Ghost" muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.

Nambu Model 1

The obscure Nambu Model 1 SMG has been added in the 5.2 patch of the "War of the Pacific" chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name "Nambu Type 2A". It incorrectly fires at 1,028 RPM (the real fire rate was around 500 - 600 RPM) from a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or to use the real 50-round magazine.

The Nambu Model 1 is incorrectly animated as firing from a closed bolt, with the barrel shroud and bolt sitting in the forward position after the weapon is cocked and only reciprocating upon firing. In reality, the barrel shroud and bolt locked back together when cocked, and the weapon fired from an open bolt, with the barrel shroud springing forward upon the trigger being pulled and carrying the bolt with it (the bolt is pinned to the interior of the barrel shroud).

Nambu Model 1 (sketch) - 8x22 Nambu
Inspecting the Nambu Model 1.
The Nambu Model 1 in hand, held like the PP-2000 in Battlefield: Bad Company.
Iron sights.
Removing the magazine...
...then inserting a new one, and...
Pulling the barrel shroud tab to operate the bolt and chamber the weapon. The barrel shroud incorrectly returns forward after being pulled back.

Sten Mk II

The Sten Mk II is used by the Medic class at Rank 0. The game treats the name "Sten" as an acronym and renders it in all-caps; more accurately, it is actually a portmanteau of "Shepherd", "Turpin", and either "Enfield" or "England" (sources differ). Contemporary manuals and records do not treat it as an acronym. In the singleplayer campaign, it anachronistically appears in the 1939 (as a cutscene) and 1940 parts of the level "My Country Calling", one year before it was produced. The integrally-suppressed Mk II(S) variant appears in the Tirailleur campaign.

Sten Mk II - 9x19mm Parabellum
When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.
Holding the Sten Mark II while the soldier does his best to obscure it with his breath.
Aiming down the Sten's basic sights.
Reloading the Sten.
Empty reloads have the bolt pulled back at the end.
Sten Mk II(S) - 9x19mm Parabellum
A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.
View of the suppressor.
The suppressed Sten in a weapon crate.

Steyr MP34

The Steyr MP34 is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so.

Steyr-Solothurn S1-100
Holding the "MP34".
Reloading the 20 round magazine.
Pulling the bolt back into firing position.
An MP34 with the thirty round mag and a bayonet, pressed against a fence.

Suomi KP/-31

The Suomi KP/-31 is the second available SMG for the Medic class with a 20-round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). An anachronistic suppressed version can be found in the Nordlys War Story.

Suomi KP/-31 - 9x19mm
A German medic holds a KP/-31.
Removing the 20-round stick magazine.
Working the bolt handle after an empty reload.
Inserting a 50-round magazine into a KP/-31 equipped with a Nydar optic.
The Gold-Plated stock of the Suomi equipped with a foregrip which was attached to some of these guns. This is a solely cosmetic addition and does not change the gun's animations; the foregrip is never touched by the player character.

Type 100

The Japanese late model of the Type 100 submachine gun was added as part of the "War in the Pacific" chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization. It is incorrectly depicted as mounting a bipod, a feature that was only present on the early model Type 100 and was eliminated in the late model.

Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu
The Type 100 SMG in hand. Note that "Type 100" in kanji is written on the upper receiver.
Looking at the sights.
Reloading "tacticooly" with two magazines pressed together...
...Locking in the new one.
Dumping out an empty magazine...
Inserting the fresh mag.
Pulling the open-bolt charging handle.
View of the thin bipod, a feature not present on the late model Type 100 in reality.


The ZK-383 was added to multiplayer in the first week of the "Lightning Strikes" chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.

ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.
A promotional image for the "Lightning Strikes" chapter, showing a German soldier holding a ZK-383.
The ZK-383 from the chapter 2 trailer.
Holding the ZK-383.
Aiming down the sights.
Reloading the ZK-383.
Pulling back the charging handle.
The ZK-383 with its bipod deployed.
The ZK-383 with a 40 round magazine.


Browning Auto-5

The Browning Auto-5 returns from Battlefield 1 with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.

Browning Auto-5 with 23" barrel - 12 gauge
Going bird hunting in the Twisted Steel swamp with the Browning A-5.
ADS view of the Auto-5.
Chamber-loading the shotgun, basically the same procedure as in the last game.
Loading the magazine tube with the bolt release correctly depressed.
The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.

Ithaca Model 37

An Ithaca Model 37 shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the "Into the Jungle" chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.

When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.

Ithaca 37 long barrel Hunting Version - 12 gauge
Inspecting the Ithaca Model 37.
Pumping the shotgun, ejecting a brass shell downwards.
Loading more shells.
Ithaca 37 with extended magazine tube - 12 gauge
An Ithaca with an extended magazine tube. Note the Tirpitz battleship in the background.
Ithaca 37 Trench Gun - 12 gauge
Inspecting a mint M37 Trench Gun.

M30 Luftwaffe Drilling

The M30 Luftwaffe Drilling is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in Call of Duty: WWII, the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles. While its appearance in the singleplayer level "Under No Flag" is somewhat understandable as it takes place near an airfield in North Africa, other appearances of the weapon in future singleplayer levels are inappropriate.

Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR
Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.
Aiming the M30 Luftwaffe.
Feeling that something is missing, the character pushes the selector notch up...
...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!
Reloading another rifle round into the Drilling. Note that unlike Call of Duty: WWII, the bullet is a correct roundnose.
Dumping out (not-so) spent shotgun shells. The reload animation is pretty similar in both games.
Loading some more into the barrels.


A player character in the "The Company" trailer can be seen holding a Sjögren semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for Battlefield V. It fires at 120 RPM, 43 RPM slower than in Battlefield 1, but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.

Sjögren - 12 gauge
Inspecting the Sjögren inertial semiautomatic shotgun.
Aiming down the sights.
When empty, the action opens, allowing a shell to be inserted in the chamber.
Closing the chamber.
Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in BF1.

Winchester Model 1897 "Trench Gun"

The Winchester Model 1897 "Trench Gun" returns from Battlefield 1 for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in BF1). However, it can be upgraded to fire slugs, which none of the variants in BF1 could do.

A bayonet can be equipped at rank 4.

Winchester Model 1897 "Trench Gun" - 12 gauge
Holding the Trench gun.
Loading a single shell.
Firing a bayonet-equipped Winchester 1897.
Pumping the shotgun.
The pumping animation as seen in the from-empty reload.

Self-Loading Rifles

In Battlefield V, stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that Battlefield 1 side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.

Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole "Semi-Auto Rifle" available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its full-auto rifles, while the latter name differentiates the Recon's rifles from its manually-operated rifles.

Ag m/42

The Ag m/42 was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. Previously, it fired at 450 RPM, on par with the M1A1 Carbine, but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.

Automatgevär m/42 with magazine removed - 6.5x55mm
The "Ag m/42" out in the desert.
View down the Ljungman's iron sights.
Engaging the safety at the start of a non-empty reload.
And then pulling the bolt back to expose the magazine.
Reloading with a clip.
Reloading with loose rounds.
Withdrawing a magazine on a variant with a ZF41 scope.
Pinching the bolt to release it when empty.

Breda M1935 PG

The Costa Rican contract Breda M1935 PG has been added in the twelfth week of the "Defying The Odds" chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the time of each shot in a single burst at 464 RPM, or reducing the time between bursts at 540 RPM.

Interestingly, the "Battered" weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.

Breda M1935 PG (Costa Rican contract) - 7x57mm Mauser
The Breda M1935 PG in hand.
Aiming down the sights.
The Breda M1935 mid-burst, ejecting a spent casing.
Removing the open magazine in a similar manner to the KE7 and Volkssturmgewehr. Like the Chauchat, it tracks the number of bullets remaining.
Inserting a fresh mag.
Yanking the open-bolt charging handle, which reveals the chambered round.
The Breda M1935 PG in the hands of the Red Devil, the British para in the middle. Note the 20-round magazine.
Inspecting a Battered Breda PG in definitely-not Costa Rica.
Letting out another burst, which shows the rear end of the bolt.

FG 42

The second pattern FG 42 is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped. It anachronistically appears in the 1940 part of the level "My Country Calling" and "Under No Flag" as one of the weapons incorrectly used by British paratroopers and Germany Heer infantrymen respectively, with the real weapon produced in 1942 and fielded in 1943.

The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons.

FG 42/II - 7.92x57mm Mauser
FG 42 in hand. On this level, the second pattern model is anachronistic by about two years.
Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.
Removing a 20-round magazine...
...and loading a new one.
Pulling the open bolt charging handle.
‎FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)
The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.
The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.

Gewehr 43

The Gewehr 43 is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its predecessor), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942.

Gewehr 43 - 7.92x57mm Mauser
The Gewehr 43 in-game, on Narvik.
Aiming down the iron sights.
Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.
Reloading a Mauser stripper clip.
Topping off with single rounds.
Gewehr 43 with ZF4 scope - 7.92x57mm Mauser
Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.
Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.
Not to be outdone by the left arm, the right arm takes care of empty reloads.

Gustloff Volkssturmgewehr MP 507

The Gustloff Volkssturmgewehr MP 507 is featured as the "Gewehr 1-5", which is the final weapon unlock for the Assault class in the multiplayer mode. It fires in semi-automatic at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game.

Gustloff Volkssturmgewehr MP 507 - 7.92x33mm Kurz
When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.
The Volkssturmgewehr in idle.
Reloading in a similar manner to the KE7 machine gun.
The left hand is used to rechamber this variant.
Right side of the Volkssturmgewehr.

The rare version of the Gustloff Volkssturmgewehr MP 507, is featured as the "Sturmgewehr 1-5". It is the experimental select-fire version (of disputed existence) of the more common (and verifiably existing) above-mentioned MP 507. In the opposite side of its semi-auto sibling, the MP 507 is featured as the starting primary unlock for the Assault class in the multiplayer mode. It fires at 670 RPM, and is statistically identical to the Sturmgewehr 44 in most areas.

Both Volkssturmgewehr firearms are bizarre choices as release weapons; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon. They are also anachronistically present in some singleplayer levels.

Gustloff "Volkssturmgewehr" MP 507 with semi-pistol stock and a vertical foregrip - 7.92x33mm Kurz
The "Sturmgewehr 1-5" in-game.
Aiming the rifle.
Reloading the StG magazine.
Pulling the charging handle and sliding top cover assembly back.

Luger rifle

The prototype Luger rifle returns from Battlefield 1 as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906", and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in Battlefield 1 (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.

Luger rifle - 7.92x57mm Mauser
The Luger rifle in-game.
Looking down the rifle's sights.
Loading with a five-round stripper clip.
Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.
Opening the toggle action on a partial reload.
Reloading individual rounds, although the long eye relief ZF41 scope still allows for usage of a stripper clip when empty.

M1A1 Carbine

The M1A1 Carbine is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in Battlefield Hardline, the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in Hardline. It is odd that the M1's default variant is the "paratrooper" stocked variant, considering standard M1 Carbines were ubiquitous by comparison.

The carbines are inappropriately present in caches during the "Under No Flag" and in the "Tirailleur" level, it is inaccurately used by Senegalese troops.

Some soldiers in promotional art for the game wield M1 Carbines with solid stocks, though none appear in the current game.

M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine
World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.
The M1A1 Carbine in-game.
Iron sights; by default it uses the 1945-pattern of adjustable rear iron sights, which are anachronistic for most of the setting in-game.
Reloading the fifteen round box mag.
Pulling the charging handle. Note the bayonet lug, which further indicates a 1945 upgrade.
Loading a 30-round magazine.
A customized M1A1 with an "Blued" handguard and "Backwoods" iron sights. The "Urban Blue" handguard, along with the "Blued" one, gives it a perforated metal heatshield. The "Urban Blue", "Mint", and "Gold Plated" iron sights give it an earlier-pattern rear sight.
Aiming down the earlier-pattern rear sight.

M2 Carbine

The M2 Carbine, the select-fire version of the M1 Carbine, with a metal heatshield appeared in the "Defying the Odds" trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the "Into the Jungle" chapter due to a bug. It fires at 830 RPM, uses 30-round box magazines, and features a foregrip and muzzle brake by default.

M2 Carbine with sling and muzzle brake - .30 Carbine
M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.
The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.
Inspecting the M2 Carbine in the Solomon chain of islands.
The M2 Carbine in hand. Note the modified receiver with the fire selector.
Aiming down the sights.
Removing the 30-round magazine.
Inserting a fresh one.
Performing an underhand reload to chamber the round.

M3 Carbine

The Okinawa-tested M3 Carbine with its infrared scope (called "M3 Infrared") has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15-round magazine, a bulky infrared scope, a foregrip, a suppressor, and a bipod. The specialisations are the same as the M1A1, minus the extended magazine specialisation, replaced with the option for a quicker reload. The description incorrectly states the weapon is an M1A1 with the infrared scope mounted, it is not an M1A1 because it has the full wood stock instead of the folding paratroop stock of the M1A1.

M3 Carbine with 6-volt battery/transformer and scope - .30 carbine
The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.
Inspecting the M3 Carbine
View of the infrared scope.
Reloading the 15-rounder in a similar way to the M2 Carbine.
Inserting a new magazine.
Rechambering the M3 in the same manner as the M2.

M1 Garand

The iconic battle rifle of the Americans, the M1 Garand, has been added in the latest patch as one of four weapons prior to the first week of the "War in the Pacific" chapter, as a semi-auto rifle for the Assault class. It fires at 360 RPM akin to the Ljungman, and can be specialized to use the M7 Grenade Launcher at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.

There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.

M1 Garand with leather M1917 sling - .30-06
The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.
The M1 has a unique spawn/initial-equip animation where the user disengages the safety.
The M1 Garand in hand. Note the receiver engravings, which list the model designation, caliber, and manufacturer of the weapon. While the manufacturer is fictional, the rest of the markings are accurate, which is a nice design detail.
Aiming down the sights. Note the rear aperture is much larger than in reality, though this is common in BFV as well as many other shooters, presumably because without the optical illusion provided by a small peep rendered ingame, it would be difficult and frustrating to use such a small sight in a video game.
Ejecting a non-empty clip with the release button...
...then inserting a new one. There are three known events that can happen after inserting the clip:
One, the bolt fails to close by itself, requiring a manual push,
Two, it closes by itself (as it should be), or...
Yikes, Garand thumb.
M1C with M84 scope - .30-06
Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position. This scope attachment method was never explored with the M1 in reality and would have required much more modification to the design than the M1C and M1D did.
A "Mint" M1 Garand in-game (here in the hands of a German; the M1 Garand is incidentally also known as the Selbstladegewehr 251(a) in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.

M1941 Johnson rifle

Battlefield V's final chapter includes the M1941 Johnson rifle as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.

M1941 Johnson Rifle - .30-06
The Johnson Rifle on Wake Island.
Aiming through the M1941's sights.
Stripping in .30-06 cartridges.
Topping off the magazine with single rounds.
Charging the Johnson.


The MAS-44 was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.

MAS-44 - 7.5x54mm French
The MAS-44 in the chapter 2 trailer.
The MAS-44 in British hands.
Loading individual 7.5x54 French rounds.
Loading a 5-round stripper clip.
Pulling back the iconic plastic charging handle.
Reloading the MAS's box magazine.

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 returns from Battlefield 1, unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.

All of the reload animations are done with the right hand, unlike in the previous game.

Mauser Selbstlader M1916 - 7.92x57mm Mauser
A Selbstlader 1916 on "Devastation."
ADS view of the rifle.
Taking out a magazine by dropping the triggerguard assembly.
Putting in a new one.
Charging the M1916.

Remington Model 8

The .35 Remington version of the Remington Model 8 returns from Battlefield 1, unlocked at Recon Rank 1, this time under the name "Model 8". Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game; this may have been a planned specialization at one point, but it isn't usable in the final game.

Remington Model 8 - .30 Remington
The Model 8 in-game.
Looking down the iron sights.
Withholding an ejecting round in a mid-reload.
Loading loose rounds.
Reloading with a stripper clip.
A screenshot of the early Armory showing the "Captured" skin for a Model 8 with the detachable magazine from the previous game.

Ribeyrolles 1918

The Ribeyrolles 1918 Automatic Carbine returns from Battlefield 1 for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.

While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.

Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles
The Ribeyrolles 1918 in-game.
Pulling back the bolt handle.

R.S.C. Mle 1917

The R.S.C. Mle 1917 semi-automatic Rifle returns from Battlefield 1, available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.

R.S.C. Model 1917 - 8x50mmR Lebel
The R.S.C. in the game.
Aiming down the sights.
Popping the magazine cover open.
Topping up with a 5-round enbloc clip.
Pulling the charging handle.

Sturmgewehr 44

The Sturmgewehr 44 is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston; the original StG has its recoil spring located below, in line with the bolt.

The "Mint" and "Gold Plated" iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt. Some of the stock customization options, such as the "Gold Plated" or "Waterproof" stocks, give it the larger MP 43/I style of stock.

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about three years.
Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.
About to remove the magazine using the mag release.
Pulling the charging handle.
The "Night Owl" stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.
Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz
Reloading a StG-44 in the beta, with the "Night Owl" customization option giving it a MKb barrel assembly (specifically, the "Night Owl" ZF4 scope includes the different front sight).
Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.
Aiming down the MKb 42(H)-style sights.

Turner SMLE Conversion

The prototype semi-auto conversion for the SMLE by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's Howell Automatic Rifle.

The Turner conversion appears in the "Tirailleur" war story, but its appearance there is impossible as the conversion was never adopted within military units.

Prototype Turner-conversion SMLE - .303 British
Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.
Aiming the Turner SMLE.
Pulling the bolt back to reload.
Reloading with loose .303 rounds.
Reloading with a clip.
Changing out the magazine for another with the specialization.
Rechambering from empty after a magazine swap.
A view of the "trench" mag upgrade on a scoped Turner Conversion.

Winchester Model 1907

The fictional select-fire converted Winchester Model 1907 returns from BF1 as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to rate of 770 RPM, which is balanced with lower lethality than its BF1 counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in BF1), and prior to the Lightning Strikes update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree. The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.

Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester
The Winchester Model 1907 in-game.
Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.
Inserting a new magazine on a reload.
Pressing in the charging handle. Apparently, Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.
Reloading a 20 round extended mag.

Wz. 38M Maroszek

The Polish Kbsp wz. 38M Maroszek was added in the third week of the "Defying the Odds" chapter as a semi-auto rifle for the Assault class, called the "Karabin 1938M" ("Karabin" being Polish for "carbine", and what the "Kb" in "Kbsp" stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Wz. 38M's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.

Wz. 38M Maroszek - 7.92x57mm Mauser
The Wz. 38M Maroszek in German hands in North Africa.
Aiming down the sights.
A very close-up look on the use of the hand to block ejecting bullets in a tactical reload.
Reloading individual 8mm Mauser rounds.
Using the charging handle to chamber a round in a tactical reload.
Inserting a 5-round clip.
Using the trigger to chamber a round in an empty reload.


The ZH-29 is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines. This Czech rifle incorrectly appears in "Nordlys", which is under German occupation.

ZH-29 with 5-round magazine - 7.92x57mm Mauser
A ZH-29 in-game.
Aiming the ZH-29.
Pulling the bolt back on a partial reload.
Loading individual cartridges.
About to reload with a stripper clip.
Swapping out mags on a scoped version.
Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.

Manually-Operated Rifles/Carbines

Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to aim, somewhat similar to the T-Gewehr in BF1, and "Bolt-Action Carbines", available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.

Arisaka Type 99

An Arisaka Type 99 short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.

Arisaka Type 99 short rifle with monopod - 7.7x58mm
The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.
The Type 99 Arisaka rifle in-game. Note that the bolt handle is bent.
Aiming down the iron sights.
Working the bolt of the Type 99.
Loading individual 7.7 Arisaka rounds.
Inserting a 5-round clip.
Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka
The scope of the Arisaka mounted to the side. Note the front part and the rubber eyeshade of the scope which identify it as the 4-Power NTC Kogaku Scope, in-game, however, it is a 6x magnification.
Looking at the reticle of the Arisaka scope, which is a copy of the British scope reticles and incorrect for the real Kogaku reticle.

Boys Mk. I Anti-Tank Rifle

The Boys anti-tank rifle was added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.

Boys Mark I Anti-Tank Rifle - .55 Boys (13.9x99mmB)
The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.
Idle position.
Aiming down the sights with the bipod deployed. They are set for 300 yards.
Slowly cycling the bolt at 22 or 26 RPM.
Removing the magazine...
...and inserting a new one, while the barrel does its level best to create perspective illusions with the river. It's long, but not that long.

Carcano M91 TS Carbine with attached Tromboncino M28

A Carcano M91 TS Carbine with an attached Tromboncino M28 grenade launcher was added in the sixth week of the "Trial by Fire" chapter as a primary weapon for the Medic class. Unlike its Battlefield 1 predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.

The weapon is named "M28 con Tromboncino" in-game, literally "M28 with Tromboncino", which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.

Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade
Holding the "M28 con Tromboncino".
Aiming down the sights of the rifle.
Working the bolt of the Carcano.
Removing a semi-full en-bloc clip using a button. Like in Battlefield 1 (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.
Inserting a new en-bloc clip.
Swapping the bolt from the carbine to the launcher.
The grenade launcher with bolt inserted, ready to fire.
Aiming down the "sights" with the grenade launcher function.
Inserting a new grenade.
Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.
Looking down with the launcher enabled reveals the chamber is modeled solid, without a cutout to the magazine.

De Lisle Carbine

The De Lisle Carbine appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections (its appearance in "Under No Flag" is inappropriate as it first sees combat use in 1944), but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the single-player campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the "Machined Bolt" specialization), making it the fastest bolt-action weapon in the game.

De Lisle Carbine - .45 ACP
The De Lisle Carbine in the hands of Solveig.
Aiming down the sights.
Cycling the bolt. The bolt head incorrectly tilts up with the bolt.
Reloading the .45 ACP magazine.
The De Lisle on a weapon crate.

Karabiner 98k

The Karabiner 98k is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.

Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late-war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended.

Some German soldiers use the Kar98K in the single-player. The Free French sniper controlled by the player is issued with one in the "My Country Calling" 1942 segment, in place of a French rifle. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.

The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
The Kar98k in Wehrmacht hands.
Aiming down the sights.
Cycling the bolt.
Blocking the round from ejecting in a tactical reload.
Topping up with individual rounds.
Loading a 5-round stripper clip. This is not possible when a scope is equipped.
Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser
The Kar98k with the swept-back mount and ZF4 scope.
A suppressed Kar98k with the ZF4 scope in the "Nordlys" singleplayer story.
Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
The Kar98k with the ZF42 scope and bipod.
The suppressed Kar98k in the ZF42 "Under no Flag" mission.
Holding the suppressed variant.
The Kar98k with the "Aperture Sight", which is based on the Parker Hale model 4 rear sight. Its appearance is anachronistic as it was introduced in 1946 in reality.
Aiming down the "Aperture Sight". The game simulates what it feels like to actually view through an aperture sight, hence the large view picture with blurred edges.
A "Mint" Karabiner 98k with a bayonet equipped. The "Mint" iron sights option removes the hood from the front sight.
ADS view of the hood-less front sight.
Deme holds up a Kar 98k in his Red Dawn victory cry impression.

Krag-Jørgensen M1894

The Krag-Jørgensen M1894 is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.

Norwegian Krag Model 1894 - 6.5x55mm SE
The Krag-Jørgensen in-game.
Putting the first round in the chamber...
...and the second and third rounds in the magazine. This animation repeats with the character grabbing another three rounds to finish loading the weapon.
Patting the loading gate.
Working the bolt on a scoped Krag.
When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.

Lee-Enfield No. 1 Mk. III

Some unusable Lee-Enfield No.1 Mk.III rifles are seen on the shooting range.

Lee-Enfield No. 1 Mark III - .303 British
The SMLE in-game.

Lee-Enfield No. 4 Mk. I

The Lee-Enfield No. 4 Mk I is the starter Recon rifle in Battlefield V. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.

It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.

Lee-Enfield No. 4 Mark I - .303 British
A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.
Iron sights of the No. 4.
Cycling the Lee-Enfield's action.
Reloading with a charger clip.
Placing a single round in the rifle.
Running with a "Mint" Lee-Enfield equipped with its spike bayonet.
Lee-Enfield No. 4 Mk I (T) - .303 British
A proper sniper build of the Lee-Enfield as shown in the customization menu.
The Lee-Enfield No. 4 Mk I (T) in-game.

Lee-Enfield No. 5 Mk I "Jungle Carbine"

The Lee-Enfield No. 5 Mk I "Jungle Carbine" has been added as a chapter reward for "War in the Pacific" chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent.

Lee-Enfield No. 5 Mk I "Jungle Carbine" - .303 British
The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.
Aiming down the sights.
Working the bolt of the Jungle Carbine.
Inserting individual .303 rounds.
Loading a 5-round stripper clip.

Mannlicher M1895

The Mannlicher M1895 returns from Battlefield 1 which should actually be the period-appropriate M95/30 variant but chambered in the pre-1930 8x50mmR Mannlicher cartridge. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the en-bloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in BF1 despite both games having the correct audio for the clip dropping out of the magazine.

In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle and is used by elite enemy snipers that show off scope glint when in use.

Infanterie Repetier-Gewehr M.95, System Mannlicher - 8x50mmR Mannlicher
Infanteriegewehr Modell 1895/30, System Mannlicher - 8x56mmR Steyr
Drawing the "Gewehr M95/30" shows the top side without a marking on the receiver and the lack of the large "S" stamped on the barrel shank. The rear leaf sight is graduated to 17,000 meters which is a feature for the M95/30 variant.
Holding the Mannlicher rifle which has side-mounted sling swivels.
Aiming down the sights.
Bringing up a simplified smooth en-bloc clip with round-headed 8x50mmR as used on BF1's M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.
Inserting the en-bloc clip. The noticeable ping noise is also present after the fourth repeating of the bolt handle.
Finishing off the reload by pushing the bolt handle forward.
Working the bolt on a scoped variant with a 3x "Medium Range Scope" which is a German ZF 41 telescopic sight.
Pushing out the en-bloc clip during a mid-reload. This rifle has a mounted ZF 42 or a 6x "Long Range Scope" as it is called in the game.
Removing a partially-used en-bloc clip. Note the "Arras" skin which could be obtained by completing tasks during BF1's "Road to Battlefield" community missions.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the Battlefield 1 level "Storm of Steel". Unusable G98s can be seen on the shooting range.

Mauser Gewehr 1898 - 7.92x57mm Mauser
A memorial statue seen in the intro, depicting a scene from BF1.
The original scene from the BF1 level "Storm of Steel".
An unusable G98 in-game.

Panzerbüchse 39

The Panzerbüchse 39 has been added in multiplayer as a Recon primary in the eleventh week of the "Defying the Odds" chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in Battlefield 1. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.

PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92x94 mm (Patrone 318)
The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.
Aiming down the sights with the bipod deployed.
The falling-block action opened after each shot, then a bullet is taken from the ammo box, and is tracked.
Inserting a Patrone 318 bullet in the chamber.
Individually filling the ammo box up with new bullets.
Taking away the empty ammo box...
...then replaced with a new one. The chambering process happens once again after replacing the box.

Ross Mk. III

Bizarrely, the Ross Mk III is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the MAS-36 or the Lebel 1886 from the previous game, or even the RSC 1917.

The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.

Ross Mk III Model 1910 - .303 British
The Ross rifle in-game.
Aiming down the cropped iron sights.
Working the straight-pull bolt.
Loading individual .303 rounds.
Loading a wobbly stripper clip, similar to Battlefield 1.
A Tirailleur holds a Ross rifle.
Deme Cisse holds a Ross.
The Ross from the chapter 2 trailer.

W+F Bern K31/43

The K31/43 is included in the final Summer Update. Similar to Battlefield 4's hybrid sights, the K31/43 allows for the player to switch between an integral scope with 3x default magnification (that can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.

Unfortunately, the K31 suffers from several bugs. Neither the scope nor the iron sights are accurately zeroed, and the reload animations have some issues as well. By default, the user will eject and leave an unfired round when topping of the rifle with loose rounds. The non-empty reload with detachable magazines shows the character unnecessarily opening up the action whilst covering it, with a bugged cartridge floating in the chamber while the magazine is swapped.

Karabiner Modell 1931 (K. 31/Kar. 31) - 7.5x55mm Swiss (GP11)
Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.
Holding the K31/43.
Aiming down the iron sights.
Switching perspectives to its integral scope.
Cycling the straight-pull bolt.
Inserting individual 7.5x55 rounds.
Inserting 6 rounds through a stripper clip. Note the clip's single-material design; while clips of this type are currently available (generally made of polymer or stamped metal, with the in-game sound effects suggesting the latter), period Swiss clips were of two-piece construction, with a metal strip around the base and the rest made of cardboard. As such, this clip design is anachronistic.
Rather oddly covering the action at the start of a non-empty magazine swap.
Loading in the new mag, note the bugged round floating in the open action. The empty reload for detachable magazines is shown correctly.
The scope is shown flipped down in the customization menus, and in the third person world model.

Winchester Model 1895 (Russian Contract)

Unusable Winchester Model 1895 rifles appear at the shooting range.

Winchester Model 1895 (Russian Contract) - 7.62x54mmR
The Winchester on the left.

Machine Guns

Machine Guns in Battlefield V are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.

In the final version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.

Bren Mk. I

The Bren Mk. I is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the stock of the Mark 2, and the barrel and sight assembly of the Mark 3, respectively.

The Bren's muzzle is also used as a visual modification of the "muzzle" component of other weapons.

Bren Mark I - .303 British
The Bren Gun in the hands of a British commando.
Aiming the Bren. Note that the front sight's protective wings have been removed.
Locking the bolt back on an empty reload.
Tossing in a fresh magazine.
Handling the Bren's bipod.
Bren Mark II - .303 British
The Mk2 stock as seen in customization.
A customized Bren in-game. Note the "Mint" iron sights, which give the gun the shorter Mk3 barrel and sight assembly, as well as the front sight's wings.
Aiming down the Mk3 barrel's iron sights.

Browning M1919A6

The Browning M1919A6 with a stock has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.

Browning M1919A6 with stock - .30-06 Springfield
The M1919A6 in hand.
Aiming down the sights with the bipod deployed.
When overheated, the character fixes the belt before racking the closed-bolt charging handle.
Removing a belt of .30-06 rounds. Note the belt feed cover is open to allow the belt to be free.
Inserting a new belt, then closing the feed cover.
Pulling the charging handle when overheated or empty reloading.

Chauchat Mle. 1915

The Chauchat Mle 1915 Light Machine Gun returns from Battlefield 1. It was previously exclusive in the "Tirailleur" singleplayer War Story, as well as the Combined Arms game mode following the "Lightning Strikes" update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job."

The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM, which is lowest in its class; prior to this, it could also be found on a weapon crate in the "Harbor Headquarters" co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.

On the receiver, the inscriptions "SA", "H.Z.L.G", and "861102" can be seen. The "SA" may stand for "Suomen Armeija", which represents that this Chauchat once belonged to the Finnish army. The "H.Z.L.G" should be the copyright avoidance for "C.S.R.G". The "861102" is somewhat confusing as it far exceeds the nearly 250000 pieces of 8mm Chauchat produced.

Chauchat Mle. 1915 - 8x50mmR Lebel
Holding the Chauchat.
Reloading. Note the bipod is folded by default, unlike in BF1; and the SP version here does not have a flash hider.
Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).
A Chauchat seen on a weapons station, with a seemingly intangible magazine.
Collapsing the Chauchat's bipod. Notice the inscriptions near the grip.

Darne machine gun

The Darne machine gun was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.

Darne M1922 - 8x50mmR Lebel
The M1922 MG in German hands.
Aiming down the sights with the bipod deployed.
Pulling the charging handle when overheated or reloading.
Removing the disintegrating belt after pulling the charging handle.
Inserting a new belt.

Lahti-Saloranta LS/26

The Finnish Lahti-Saloranta LS/26 was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.

Lahti-Saloranta LS/26 - 7.62x54mmR
The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.
Aiming down the sights.
Removing a 20-round magazine.
Pulling the bolt after an empty reload.
Inserting a new magazine.

Lewis Gun

The Lewis Gun LMG returns from Battlefield 1 for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.

The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.

Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British.
Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.
The Lewis in idle.
Aiming down the iron sights.
Reloading the pan magazine.
Rechambering the Lewis.
Lewis Gun - .303 British
The Lewis Gun with the "Arras" skin and 97-round magazine.
In Berlin, Müller finds a very rusty Lewis Gun.
Holding the rusty Lewis Gun.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle has been added in the latest 5.2 patch of the "War in the Pacific" chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in Battlefield 1, it has a fire rate selector. It features a carry handle, which never saw combat usage in WWII.

M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.
Inspecting the mighty M1918A2 BAR.
Holding the BAR.
Aiming down the sights. The sight picture is wider than its World War I incarnation.
Pulling the open bolt when empty...
...then removing the 20-round magazine...
...and inserting a new one.
Laying prone with the bipod deployed.
Working the BAR's fire rate selector with the left hand, whereas it was done with the right hand in BF1.
The BAR in the EA Play preview for Chapter 5. Note that the aperture sight is flipped up; the third-person model has the sight flipped up, while in first-person it's folded. The bipod is also absent here.
One of the two US Marines featured in Jack Culver's introductory video is armed with the BAR.
Under Culver's leadership, the trio combine fire to take down a strafing Japanese Zero. Note the bipod is not present in this cutscene.

Madsen machine gun

A shortened version of the Madsen machine gun has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from Battlefield 1), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.

Short-barreled Dutch East Indies Madsen machine gun - 6.5x53mmR
The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.
Aiming down the sights. It is less obstructive than its World War I incarnation.
Removing the 25-round magazine...
...then inserting a new one.
Pulling the crank-style charging handle with the palm facing up, a bit different from BF1.
A deployed Madsen with 40-round magazine at the "U-Bahnstation" Rathausplatz.
The Madsen in the Chapter 4 trailer.

Maxim MG 08/15

Unusable Maxim MG08/15s are seen on the shooting range.

Maxim MG08/15 - 7.92x57mm Mauser
The Maxim on the ground.

MG 34

The MG 34 is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG 34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100-round belt or a 75-round Patronentrommel drum. The latter removes the top cover and has a faster reload time.

It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.

The non-disintegrating belt of the MG 34 is not depicted in-game, with the belt simply disappearing as the weapon is fired.

MG 34- 7.92x57mm Mauser
An MG 34 on the "Twisted Steel" map.
Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.
Unlike the previous games, the charging handle is only pulled on empty reloads.
Waving around the top cover while reloading. Note that the bolt appears to be in the forward position, with the slot in the feed tray being blocked and the recoil spring being visible. The bolt stays like this throughout the entire reload animation, even in the empty reload animation (where the user gives the charging handle a pull before opening up the top cover, which should pull back the bolt), which would in reality prevent the MG 34 from firing after the reload since the gun is open bolt. The top cover's pivot feed arm also appears to be set in the wrong position (it should be oriented to the right).
Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.
Inserting a replacement barrel.
MG 34 - 7.92x57mm Mauser. With Patronentrommel 34 - 75 round saddle drum magazine.
The MG 34 with the Patronentrommel saddle drum magazine.
Removing the twin drums...
...and replacing them with a new set.

MG 42

The MG 42 is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.

The icon for the MG 42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts. As with the MG 34, the non-disintegrating nature of the belts are not depicted in-game.

The model of the MG 42 in-game lacks the mounting set for AA sight, and this is a characteristic of the Zastava M53.

A special post-1943 muzzle brake for the MG 42, shown in the book Tactical and Technical Trends, No. 57, April 1945, is available as the "Gold Plated" visual modification of the "muzzle" component of the MG 42. Other weapons also have it available as a muzzle option.

MG 42 - 7.92x57mm Mauser
The MG 42 in game. The map is set during the Battle of Arras, so it is anachronistic by two years.
Aiming down the sights with the bipod deployed.
Pulling the charging handle in an empty reload in a similar manner to the MG 34. Notice the place that should be the sight mount is plain.
Loading a fresh belt of 7.92mm. Unlike the MG 34, the bolt is correctly in the rear position in the reload animations, though the pivoting lever inside the top cover also appears to be set in the wrong position.
Using a used brass casing to pull out a piping hot barrel.
Installing a replacement barrel.
Closing the barrel assembly.
The "Gold Plated" barrel modification for the MG 42. Other barrel modifications also use the post-1943 muzzle brake.


The SIG KE7 light machine gun is the default Support class weapon, unlocked at the start of the game. As the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.

SIG KE7 with 25-round magazine - 7.92x57mm Mauser
The SIG KE7 in game.
View down the sights of the machine gun.
Reloading the KE7.
Deploying the bipod.

Solothurn S2-200

The Austrian/Swiss-made Steyr-Solothurn S2-200 was added in the first week of the "Defying the Odds" chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG 34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.

The version modeled is actually the 31.M, which clearly indicated by the inscription on the receiver (referring to this one). This machine gun used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.

Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr
The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version; while the magzaine well in contrast is less curved than the original 31.M.
Aiming down the sights with the bipod deployed.
Removing the 30-round magazine and...
...inserting a new one. Note the 31M marking on the gun.
Pulling the charging handle.

Type 11 LMG

The Japanese Type 11 LMG is a Chapter Reward for achieving Rank 10 in the "Into the Jungle" chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in Battlefield 1.

Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka
View of the Type 11 machine gun.
The Type 11 machine gun in hand.
Aiming down the sights.
Removing the "magazine" filled with Arisaka stripper clips.
Installing a full "magazine" with 6 stripper clips.
Cocking the open bolt.
Opening the hopper cover when specialized to top up with stripper clips.
Loading three new stripper clips after expending 15 rounds. On low ammo, the last remaining ammo in reserve is tracked for the last stripper clip.

Type 97 LMG

The Japanese Type 97 light machine gun has been added in the latest 5.2 patch of the "War in the Pacific" chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.

Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka
Inspecting the infantry Type 97.
The Type 97 in hand.
Aiming down the sights.
About to yank the open-bolt charging handle when empty.
Removing the 25-round magazine.
Inserting a new one.
Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka
The Type 97 with the vehicle-mounted scope installed. In-game this is a 3x optical zoom.

Vickers K

The ground troop version of the Vickers K machine gun (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.

Vickers K Land Variant - .303 British
Holding the Vickers K with the "White Tiger" skin equipped.
Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the "Lightning Strikes" update.
Pulling the charging handle.
Using the sights while deployed.
Vickers K Machine Gun - .303 British
The Vickers K grip assembly as seen in the customization menu.

Flare Guns


The Leuchtpistole can be used by the Recon class as a spotting flare to locate enemies. Unlike in Battlefield 1, where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.

In the Firestorm game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting.

Leuchtpistole - 26.65mm
Holding the Leuchtpistole.
Ejecting a "spent" round; note that the primer is unstruck.
Loading in a new round.
During the last "Tirailleur" mission, Deme examines the Leuchtpistole.
The flare gun's other side.

Walther Model SLD

BFV's final update includes the Walther Model SLD double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of "Doppelschuss", which is German for "double shot" (and what the "D" in "SLD" stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.

Walther Model SLD - 26.65mm
The Doppelschuss in-game, on Lofoten Islands.
Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word "flare" is stamped onto a German flare gun.
Ejecting spent casings from the double flaregun.
Sliding in both flare shells. The SLD also has a single-round reload animation.


Enfield Grenade Launcher

The Enfield cup-type rifle grenade launcher mounted on a modified shortened SMLE model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in Battlefield 1 and more like the Blanch-Chevallier Grenade Discharger from the Turning Tides expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.

Lee-Enfield No. 1 Mk III* with grenade launcher
Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British
A soldier shows off his proto-Jawa blaster SMLE launcher.
"Aiming" the SMLE.
Reloading. Ejecting a spent cartridge.
Inserting an M18 smoke grenade...
... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail. Although its hard to see here, the explosive version has a darker wood stock.
Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.

Lee-Enfield Smoke Discharger

Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.

Lee-Enfield Smoke Discharger
The Smoke Dischargers mounted outside the Valentine AA-Tank.
The left Dischargers models with left bolt-handles.


The Fliegerfaust-B variant of the Luftfaust is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved a combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the "Fliegerfaust". It is very effective at taking out enemy aircraft, with one volley usually resulting in enough hits to down a plane, and finally offers up a proper anti-air launcher for the Assault class.

Replica Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm
The Fliegerfaust in German hands.
Removing the used tubes...
...and reloading it with a new set.

M1A1 Bazooka

The M1A1 Bazooka was added as a Chapter Reward for the "Into the Jungle" chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.

M1A1 "Bazooka" - 2.36" rocket
The M1 Bazooka in hand.
Aiming down the sights. These can be zeroed; in a first for the series, zeroing will actually change the ADS view by switching the front sight notch used.
Loading a new rocket. Surprisingly, the animators overlooked or left out the necessary step of connecting a new warhead to the battery.

M7 Rifle Grenade Launcher

The M1 Garand added in the first week of the "War in the Pacific" chapter can be equipped with the M7 Rifle Grenade Launcher.

M7 Rifle Grenade Launcher - 22mm
A US Marine affixes the M7 Launcher on the black sands of Iwo Jima.
The M1/M7 in idle.
Aiming with the device.
Affixing another grenade.


The Panzerfaust is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger", who are much more likely to be wielding the M1A1 Bazooka, but this weapon was not in the game at launch. It is also anachronistically present in "Under No Flag", set in 1942. The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.

Panzerfaust - 44mm with 149mm warhead.
Holding the Panzerfaust.
Throwing away the empty tube.
Flipping up the sight with another rocket.


A German soldier is seen carrying a Panzerschreck in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. A Panzerschreck rocket fired against the player can briefly be seen in the Tunisia segment of the prologue. Both of these instances where the Panzerschreck is used are inaccurate to the setting, as these sequences take place in 1941 and 1942 respectively.

A bug in the Combined Arms co-op mode also resulted in the Panzerschreck's model being used for the M1A1 Bazooka when the Bazooka was swapped out for another gadget; however this only affected the world model and was later patched out. The Panzerschreck is only usable through the game's data files.

RPzB 54 "Panzerschreck" rocket launcher - 88mm
The Panzerschreck, only seen silhouetted and from afar.
Note the signature blast shield obscuring the soldier's head here.


The PIAT (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. Reflecting its mortar-like projectile drop, a circular target appears on the minimap when aiming with the PIAT, similar to the Granatenwerfer 16 mortar from Battlefield 1.

Projector, Infantry, Anti Tank (PIAT) - 3.25 in
Equipping the PIAT - the Assault unfolds the rear sight.
Holding the PIAT.

RMN-50 Naiman

The Mosin-Nagant RMN-50 grenade launcher was added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair. The launcher was originally meant for the cut competitive mode, and it could be found in the data files before its official release in the Summer Update.

RMN-50 Naiman Grenade Launcher - 50mm
A German holds a Mosin-Nagant made to fire explosives.
Lining up the launcher.
Opening the bolt after firing an explosive.
Loading a blank round, but the model looks more like a used 7.62x54mmR blank.
Loading a new warhead after the round.


The Sturmpistole is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades.

Equipping the Sturmpistole, first the character unfolds the stock...
...and flips up the front sight.
The Sturmpistole in-game.
"Aiming"; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.
Reloading. The loading sequence here ignored a rifled brass or aluminum shell casing which will contain propellant, but just reloaded the warhead.


An additional variant called the "Kampfpistole" was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.

Equipping the Kampfpisole, the character unfolds the stock in preparation.
Loading a new Stielhandgranate warhead; as with the regular version, no propellant charge is inserted.
Cocking the hammer.


Einstossflammenwerfer 46

The Einstossflammenwerfer 46 was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).

Einstossflammenwerfer 46
The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.
Burning French rapeseed flowers with the throwable flamethrower.

M2 Flamethrower

An M2 Flamethrower was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the "reload" animation, which also discards any non-reserve "ammo" remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.

M2A1-2 Flamethrower
An M2 resting on a weapon crate onboard a American cargo ship.
Holding the flamethrower to Burn 'em Out.
Laying down some flames. The wick will pre-ignite when aimed.
After firing 75 units of "ammo" the wand needs to cool down.
"Reloading". Unscrewing the front shield cap with a casing...
... removing the hot ignition ring...
... and finally placing a new ring.

Wechselapparat M1917/M2 Flamethrower Hybrid

In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a Wechselapparat M1917 from BF1 and what appears to be fuel tanks from the eventually-added M2 Flamethrower. Presumably, this contraption is a stand-in for the Flammenwerfer 35. Similar to the Wechselapparat M1917-using Flame Troopers in Battlefield 1, enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor.

Wechselapparat Wex M1917 - flamethrower.
M2A1-2 Flamethrower
Flammenwerfer 35 for comparison
Deme takes a moment to wonder what the hell this German is armed with.
Billy sneaks up to a Flametrooper to inspect the mess.

Grenades & Explosives

Like in Battlefield 1, grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.

Breda Mod. 35

An Italian Breda Mod. 35 grenade is seen hanging on the German "Baron von Zorn" uniform. Another Breda grenades can be seen also on the "Alpini" uniform.

Breda Mod. 35 grenade.
The grenade under the STG-44, left.
Another view.
The "Alpini" in-game, the Bredas are seen on his shoulder.

Breda Mortar Bomb

On the German "Veiled Threat" uniform can be seen several 45mm Breda "Red Devils" mortar bombs.

The bombs on the chest.

Hafthohlladung Anti Tank Mine

Hafthohlladung Anti Tank Mines can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the Limpet Mine explosive from Battlefield 1. The HHL mine has been made available to the multiplayer with the latest Summer Update.

Hafthohlladung H3.5
The Hafthohlladung in the hands of Billy Bridger.
Popping the safety cap up.
The Hafthohlladung in the air.
The Hafthohlladung in a weapon crate.

Hawkins Grenade

The Hawkins Grenade has been added in the latest Summer Update, known as the "Demolition Grenade". When thrown, this grenade acts as a smaller version of the AT Mine.

It also makes an appearance on the "Highlander", "Scottish Play" and "Robert the Bruise" outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.

Mk-II No. 75 Hawkins Grenade/Mine
"Holding" the Hawkins bomb.
The Hawkins Grenade, awaiting for a vehicle to step on.
The grenade bound on the leg.

Lunge Mine

The Shitotsubakurai is a Chapter Reward in the "Into the Jungle" chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a "boomstick charge" (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.

Render of a Shitotsubakurai Lunge Mine
The Pole Mine in-game.

Mills Bomb

The Mills Bomb is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.

No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
No. 36 Mk. I "Mills Bomb" with gas check attached for use as a rifle grenade.
Holding a Mills on the "Devastation" level.
Three Mills bombs on the ground.

Mk. II frag grenade

Mk 2 hand grenades appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.

Mk 2 High-Explosive fragmentation hand grenade.
A Mk. II grenade in hand during the actual storm on "Pacific Storm."

M18 Smoke Grenade

The M18 Smoke Grenade is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.

It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.

M18 smoke grenade
The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.
The Union Jacked outfit, with the M18 hanging in the right back side.

Model 24 Stielhandgranate

A Model 24 Stielhandgranate is the Frag Grenade for Germany.

A bundled charge version is available as the "Anti-Tank Bundle Grenade", this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade
Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge
Three Stick grenades in-game.
A geballte Ladung in-game.
A M24 Stielhandgranate in idle.
Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.

Model 39 Eihandgranate

The Model 39 Eihandgranate appears as the "Impact Grenade" for the Axis forces.

The Model 39 Eihandgranate hand grenade
Holding an Eihandgranate.
Throwing the Egg Grenade.

No. 69 High-Explosive Grenade

The No. 69 High-Explosive Grenade appears as the "Impact Grenade" for the Allies.

No. 69 MK. 1 High-Explosive hand grenade
Holding a No. 69 HE grenade.
The No. 69 in the air.

No. 74 ST Grenade

The No. 74 ST Grenade is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"
Holding a No. 74 Grenade with the protective sphere cracked open.

No. 76 Incendiary Grenade

The "Incendiary Grenade" available to all factions is labeled as the No. 76 Incendiary Grenade, an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.

A No. 76 Incendiary Grenade in-game.

No. 80 Smoke Grenade

An unusable No. 80 Smoke Grenade is mounted on the belt of the "Cool Hand Duke" uniform for the Allies.

The No. 80 Grenade on the belt beneath the Thompson's magazine.

OTO Mod. 35

An OTO Mod. 35 grenade is also seen hanging on the "Baron von Zorn" uniform along with the Breda grenade.

OTO Mod. 35 High-Explosive hand grenade.
The lower-hanging grenade.


The S-Mine appears as the "AP Mine". It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.

In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.

S-Mine 35
A S-Mine on the ground.

Tellermine 42

The Tellermine 42 is a gadget available for the Assault and Support classes, named the "AT Mine". As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the "head" of the targets in the Practice Range, resulting in explosive headshots.

Tellermine 42 Anti-tank mine
Holding the AT-Mine.
The mine on the ground.

Type 97 Hand Grenade

The Type 97 Hand Grenade is the standard grenade for the Japanese faction and appears simply as the "Frag Grenade".

Type 97 High-Explosive Fragmentation Hand Grenade
The grenade in the menu.
A Japanese soldier hunkers down in a trench with the Type 97 grenade.
Two Type 97 grenades with red-painted tops on the Japanese "Ikazuchi" uniform.

Type 98 Stick Grenade

Several Japanese Type 98 stick grenades are seen on the "Arashi" uniform. This grenade is a modified version of the Chinese Type 67 stick grenade.

Type 98 Stick Grenade
The grenade in the front bags.

Type 99 Hand Grenade

Two Type 99 Hand Grenades can be seen hanging on the Japanese "Master at Arms" uniform. This is an improved version of the Type 97 Hand Grenade which a non-segmented body.

Type 99 High-Explosive Fragmentation Hand Grenade
The two hanging grenades in-game.

Type 99 Mine

The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.

An attempt at holding the Type 99 Mine inside the Iwo Jima caves.

Mounted Weapons

2 cm FlaK 38

2cm FlaK 38 AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank, and its appearance in the base game (whose initial launch maps are all set around 1940) is anachronistic by four years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.

2 cm FlaK 38 in single mounting - 20x138mm B
A FlaK 38 firing being towed.
The FlaK 38 in-game.
Manning the FlaK.
An original Flakvierling 38.
The Flakvierling.
Manning the Flakvierling from the inside of a Panzer IV.

3.7 cm Bordkanone

German Stuka dive bombers can be equipped with 3.7 cm Bordkanonen.

Bordkanone 3,7 - 37x263mmB
A Bordkanone near a destroyed Stuka.

5 cm KwK 39

The SdKfz 234 Puma can be equipped with a 5 cm KwK 39 tank gun.

Kampfwagenkanone 39 L/60 - 50x419mmR

7.5 cm Pak 40

The 7.5 cm Pak 40 AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen". These guns appear in the 1941 segment of "My Country Calling", when the Pak 40 is currently in development and when it wasn't fielded out yet.

7.5 cm Pak 40 anti-tank gun - 75x714mm R
A PaK 40 in-game.
Manning the gun.
Using the telescopic sight.
Loading a new shell.
The "Pak 40 L/43" mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.
The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).
Manning the gun in the Hanomag.

8.8 cm Flak 18

Several Flak 18 can be seen on multiplayer maps and in the second chapter of the Tirailleur campaign.

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm
Left view of a FlaK 18 in the campaign.
Right view. Note the single-piece barrel, which distinguishes it from a FlaK 36.
Close up of the gun cradle without the FlaK 37 pointer dials.
A covered FlaK on "Fjell 652".

9.2 inch Mark I Siege Howitzer

Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the "Pacific Storm" map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first "Avanti Savoia" mission of Battlefield 1. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.

9.2 inch Mark I Siege Howitzer
The unprepared howitzer heap in-game.
The breech-loading.

12.8-cm-Flak-Zwilling 40

Three Flak-Zwillingskanonen are mounted on the "Provence" map.

12.8-cm-Flak-Zwilling 40
The Zwillingskanonen in-game.
Left view of single FlaK. Note the pointer dials.
Right view.

21 cm Mörser 16

The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the "Defying the Odds" chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the "Al Sundan" map.

Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm
Unprepared Mörser on the "Twisted Steel" map.
Fully set up Mörser 16 in-game.
The destroyed howitzer in-game.
Mörser on the desert map "Al Sundan".

21 cm Mörser 18

Several German 21 cm Mörser 18 howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.

21 cm Mörser 18 - 210 mm. Scheme
Prepared Mörser 18 in-game.
Unloaded Mörser.

28/32 cm Schweres Wurfgerät 40

Some Sd.Kfz 251 half-tracks in the "Tirailleur" champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.

In Fraternité Ou La Mort, Deme encounters a Stuka zu Fuß.


The Besa machine gun is mounted on British tanks.

British Besa tank machine gun - 7.92x57mm Mauser
The Besa in-game.

Bren Mk 1

Several British vehicles have Bren Guns with drum magazines mounted for anti-infantry use.

Bren Mk 1 - .303 British
The mounted Bren in-game.
Manning the Bren with a drum magazine. Note the sights have been changed.

Bofors 40mm

The Bofors 40mm is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR
The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.
Manning the Bofors from the inside.
Ejecting a spent casing. This animation is similar to the Garford-Putilov Armoured Car from BF1 where the gunner throws the casing out of the tower.
Bofors mounted on a Landing Ship, Tank (LST).
A Bofors "40mm AA" on the "Pacific Storm" map.
Manning the AA-gun.
Bofors 40mm L/60 quad mounting - 40x311mmR
Bofors AA-guns mounted on an American aircraft carrier.

Browning .303 Mk II*

British planes like the Spitfire and the Mosquito are armed with Browning .303 Mk II* machine guns.

Browning .303 Mk II* - .303 British
Four Brownings mounted in the Mosquito's nose. All the distinctive traits of the British version of the Browning can be seen here, with the slotted barrel shroud, the large fluted muzzle booster, and the finned conical flash suppressor. The Brownings mounted in the Spitfire lack the flash suppressor, and thus sit entirely inside the wings.

Browning M1919A4

Browning M1919A4 machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields.

Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield
Operating the Browning on top of a LVT.
Aiming the machine gun.

Browning M2HB

American Sherman tanks in "The Last Tiger" War Story have Browning M2HB machine guns in their turret pintle mounts. An emplaced version, returning from Battlefield 4, has been added in the "War in the Pacific" chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.

Browning M2HB on vehicle mount - .50 BMG
A 76mm armed Sherman tank foolishly takes "Stefan" head-on. Note the Calliope tank in the background.
A row of the up-armored Sherman's driving through a cinema scene.
A just built M2HB.
Manning the Browning.
Zooming in.
The LVT(A)-1 with the upraded M2HB turret.

Coaxial Flamethrower

The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.

The Sherman's flamethrower in action on Iwo Jima.
Looking at the Ka Mi's flamethrower and Type 1 37 mm tank gun.

Hispano-Suiza HS.404

Spitfires can be upgraded with two Hispano-Suiza HS.404. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.

Hispano-Suiza HS.404 with ammo drum 20x110mm
A Hispano mounted in the Spitfire's wing.
The A/N M3 mounted near the wing route air inlets which gave it the nickname "Whistling Death".

MG 131 machine gun

The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted MG131 machine guns.

MG131 - 13x64mm B
Looking at the two MG131s.

MG 151/20

Bf 109 fighters are also armed with MG 151/20 cannons, while other planes like the JU 88 can be upgraded with those.

Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.
Two MG 151/20 mounted in the hull of a JU 88 bomber.


MG17 machine guns are mounted on German planes.

MG17 machine gun - 7.92x57mm Mauser
An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.

MG 34 Panzerlauf

The MG 34 Panzerlauf variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG 34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG. The Panzerlauf barrel is also available as a customization option for the "barrel" component for the infantry MG34.

MG 34 Panzerlauf - 7.92x57mm Mauser
MG 34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser
The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.
Manning the mounted MG 34.
Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.
The stationary MG 34 added with the second January 2019 patch. This is the rear view.
The front view of the same weapon.
The coaxial-mounted MG 34 in Stefan's turret can be seen just behind Müller's hat.

Oerlikon 20mm Cannon

The Valentine AA tank can be upgraded with Oerlikon 20mm Cannons. Some Oerlikon can be seen mounted on American ships on the Pacific maps.

Oerlikon Cannon - 20mm.
Three Oerlikon cannons mounted on a Valentine chassis.
A line of Oerlikons on an aircraft carrier.

Ordnance QF 6-pounder

The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.

Ordnance QF 6-pounder
Rear View of the AT gun.
Front View.
Using the sight.
A Japanese QF 6-pounder with camouflage.

Ordnance QF 17-pounder

The "Valentine Archer" tank destroyer's main gun is an Ordnance QF 17-pounder anti-tank gun.

SP 17pdr, Valentine, Mk. I, Archer
3-inch Ordnance Quick-Firing 17-pounder (17-pdr) - 76.2x583mmR
The tank seen in the customization menu; the gun is called "OF 17PDR".
A disabled Archer on the map "Hamada".

Ordnance QF 25-pounder

Destroyed British self-propelled artillery vehicles can be seen with mounted QF 25-pounder howitzers.

Royal Ordnance QF 25 pounder gun - 87.6mm
A Bishop tank on the "Arras" map.

Type 10 120mm Dual-Purpose Gun

Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a "Triple AA Gun".

Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm
A "Type 10" mounted in a tunnel in Mount Suribachi on Iwo Jima.
Rear view of another gun in the same tunnel.
A Type 10 with a shield on the "Pacific Storm" map.
Manning the shielded gun.

Type 93 heavy machine gun

The Japanese Type 93 heavy machine gun is added to the game with the "War in the Pacific" chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.

Type 93 heavy machine gun - 13.2mm
A Japanese soldier manning the HMG.
Another side view.
First person view.
Zooming in the iron sights.
A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank. The camo netting was likely intended to hide that the weapon model is only the barrels, but unfortunately sits too low.
Tanker's view.

Type 97 aircraft machine gun

Japanese Mitsubishi A6M "Zero" fighters are armed with two Type 97 aircraft machine guns which wiggle when shooting. The A6M5 can be equipped with 6 Type 97 on Rank 1.

Type 97 aircraft machine gun - 7.7x56mm R
Two MGs mounted in a disabled "Zero".
Before taking off a Japanese pilot checks his flight instruments.

Type 97 light machine gun

The vehicle-mounted version of the Type 97 light machine gun is the turret and coaxial machine gun of Japanese tanks.

Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka
A Type 97 mounted on top of a Type 97 tank.
Manning the machine gun.
A hull mounted Type 97.

Type 99 cannon

The "Zeros" are also armed with two wing-mounted Type 99 cannons. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled "20mm HE" can be unlocked at rank 4 for the A6M5, which is mounted on top of the cockpit.

Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB
A covered Zeke at the Airfield on "Pacific Storm" with the mounted cannons.
Flying A6M with four mounted Type 99s with extra splash damage.

Vickers Mk. I

The Vickers Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as Battlefield 1's Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.

The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons.

Vickers Mk. I - .303 British
The front of the Vickers.
The rear of the Vickers.
Using the Vickers.
Aiming down the sights.
The "Mint" muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.

ZB-53 / Vz.37

The Czech ZB-53 / Vz.37 is mounted on the Panzer 38(t).

ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser
The MG 37 (T) mounted on the tank.

Cosmetic Modifications

The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.

Colt Monitor

The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons.

Colt R80 Monitor with Cutts Compensator - .30-06
The "Chromed Finish" muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.

Lahti L-39

The muzzle of the Finnish Lahti L-39 anti-tank rifle is available as a visual modification of the "muzzle" component of various weapons.

Lahti L-39 with a PK Machine Gun for scale - 20x138mm B
The "Chromed Finish" muzzle modification for the Kar98k.
The "Liberte" muzzle modification for the LS/26.


A muzzle from a PTRD-41 is available as a visual modification of the "muzzle" component of various weapons.

PTRD-41 Anti-tank rifle - 14.5x114mm
The "Blued" muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.

Reising M50

The Cutts compensator from a Reising M50 submachine gun is available as a visual modification of the "muzzle" component of various weapons.

Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.
The "Gold Plated" muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.

Sten Mk V

The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's "barrel" component.

Sten Mk V - 9x19mm without vertical grip.
The "Night Owl" barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.

Sten Mk I

The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's "muzzle" and "stock" components. The Mk I muzzle is also a visual modification used with many other weapons.

Sten Mk I - 9x19mm
The "Mint" muzzle modification. Other muzzle modifications also use the Mk I muzzle.
The "Gold Plated" stock modification. Other stock modifications also use the Mk I stock.

Sten Mk I*

The Sten Mk 1* stock is an available visual modification of the Sten's "stock" component.

Sten Mk I* - 9x19mm
The "Chromed Finish" stock modification. Other stock modifications also use the Mk I* stock.

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