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Call of Duty: Finest Hour

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Call of Duty: Finest Hour
European PS2 Boxart
Release Date: November 16, 2004
Developer: Spark Unlimited
Kuju Entertainment
Publisher: Activision
Series: Call of Duty
Platforms: GameCube
PlayStation 2
Genre: First-Person Shooter

Call of Duty: Finest Hour is the first console game within the Call of Duty series that should oppose the Medal of Honor series which had already successfully asserted itself there. Three months earlier, so almost at the same time, the add-on Call of Duty: United Offensive was released for the PC. The game is set from 1942 to 1945 on the Eastern and Western Fronts in Europe and North Africa. There was supposed to be a sequel to this part titled Call of Duty: Combined Forces, but was quickly canceled due to internal disagreements between Activision and Spark Unlimited.

Note: An emulator was used to capture very high-resolution screenshots of this game for clarity. This upscaling required disabling some post-processing effects due to resulting graphical glitches. All screenshots have been checked against original PS2 footage to ensure that any glitches noted on this page are also present in the PS2 version.

The following weapons appear in the video game Call of Duty: Finest Hour:


Tokarev TT-33

Although there are no playable pistols or revolvers, Commissar Viktor Durasov and other Soviet Commissars are seen brandishing Tokarev TT-33 pistols during the Enemy at the Gates-inspired Volga River crossing.

Tokarev TT-33 - 7.62x25mm Tokarev, pre-1947 version
Commissar Viktor Durasov holds up his Tokarev pistol while giving a speech to his men.
Another Commissar with the TT-33.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson appears simply as the "Thompson" and is often the starting weapon for the American missions.

M1A1 Thompson with 30-round magazine - .45 ACP
Holding a "Thompson" in-game.
Looking through the Thompson's sights.
Taking the empty magazine.
Inserting a new one.
Charging the Tommy Gun. All of the weapons have only one reload animation; no matter if it is shot empty or if there are still bullets in the magazines.

M3A1 "Grease Gun"

The M3A1 "Grease Gun" is used by U.S. tank crews of the 761st Tank Battalion "Black Panther".

M3A1 "Grease Gun" - .45 ACP
Holding the "Grease Gun" in-game.
Aiming; the front sight appears to be a bit off-center.
Taking the used magazine...
...pausing for a moment to look at the longer dustcover, showing that this is an M3A1 rather than the original M3...
...and then smashing in a new one.
Cocking the weapon. This also confirms that it's an M3A1, as the player character simply shoves his finger into the bolt; the M3A1 variant did away with the M3's breakage-prone charging handle in favor of this somewhat brutally simple system.


German soldiers carry MP40s which can of course be picked up and used by the player character. The weapons firing animations depict it as a closed bolt weapon, when in reality it is an open bolt weapon.

Maschinenpistole 40 - 9x19mm
Holding an "MP40" inside the northern tower of the Remagen Bridge.
Looking through the sights.
Removing the magazine by pressing the mag release.
Inserting a fresh one.
Pulling back the charging handle.


The PPSh-41 fitted with a 71-round drum magazine is wielded by Soviet soldiers and is usable by the player in Soviet missions.

PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev
Holding a "PPSH" in the ruins of Stalingrad.
Firing the PPSh-41 shows the muzzle flash.
Beginning the reload.
Bringing up a new drum magazine.
Pulling the charging handle.

Sten Mk. II

The Sten Mk II with a Canadian stock is the submachine gun carried by British soldiers.

Sten Mk II (Canadian) - 9x19mm
Holding a "Sten" in-game.
Pressing the stock against the upper body at the start of the reload.
Then pulling back the charging handle.
Removing the used magazine with the left hand. The gun is held by its charging handle with user's right hand.
Releasing the charging handle after inserting a new magazine.


Gewehr 43

The standard German sniper rifle is the Gewehr 43.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
Holding a "G43" in the streets of Remagen.
A view through the ZF 4 scope.
Taking the used magazine.
The rifle without a magazine during the reload.
Inserting a full magazine...
...and releasing the bolt.

Karabiner 98k

The Karabiner 98k is the main battle rifle for the Wehrmacht forces.

Karabiner 98k - 7.92x57mm Mauser
Holding a "Kar 98" in-game. It is worth mentioning that all bolt-action rifles in the game have functional strikers that can be seen moving after each shot or reloading. This feature was not adopted for the following CoD games.
Aiming. The bolt handle is slanted and smooth instead of round curved; similar to the M1903 Springfield rifle.
Inserting a new 5-round stripper clip into the chamber. Like the following Mosin Nagant Rifle, this rifle is always reloaded with a full clip and completely ignores the remaining number of rounds in the gun if a partial reload is performed.

Lee-Enfield No. 4 Mk. I

British soldiers make use of the Lee-Enfield No. 4 Mk I rifle.

Lee-Enfield No. 4 Mark I - .303 British
Holding the "Lee Enfield" in-game.
Unlike many other games, the rifle is not reloaded from the top; instead, the magazine is removed and replaced. While technically possible, as the Lee-Enfield's magazine was indeed detachable, this was mostly meant for unloading and maintenance - each soldier was only issued a single magazine and some stripper clips, so there wouldn't be any real way to do this short of looting spare magazines from other rifles.
Bringing in a new magazine with a 2D .303 round...
...and loading it in.

M1 Garand

The iconic M1 Garand is the standard rifle for the U.S. Army. It can only be reloaded when all 8 rounds have been fired, making partial reloads impossible in-game.

M1 Garand - .30-06
Holding an "M1 Garand" in-game.
Aiming down the sights
8 fired rounds later, the gun pings out the en-bloc clip.
Bringing in a new en-bloc clip.
About to insert the clip.
The bolt closes by itself.

Mosin Nagant M/28-30

The in-game "Mosin Nagant" is modeled after the Finnish M/28-30 variant.

Mosin Nagant M/28-30 "Uudisttu Kivääri" - 7.62x54mm R
Holding a "Mosin Nagant" rifle in-game.
Looking through the L-shaped rear and protected front sights.
Pulling back the bolt handle to open the chamber.
Reloading a 5-round stripper clip. Note the hex receiver.
Closing the chamber by pushing the bolt forward.

Mosin Nagant M91/30

The correct Mosin Nagant M91/30 Sniper Rifle is used by Tanya Pavelovna but it still has the Finnish rear sight. Its barrel and scope are covered by scraps of cloth, as in the previous part of the series, which is inspired by the 2001 movie Enemy at the Gates (as well as almost the entire Soviet campaign).

Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
Tanya holds her "Mosin Nagant Sniper". It also has the hex receiver, which is not modeled incorrectly, but is a sign that this rifle was manufactured before 1936.
A view through the scope.
Cycling the bolt-handle.
Filling the chamber with loose rounds. The round hooded front sight is perfectly seen.

Springfield M1903A4

The M1903A4 Springfield is one of the available sniper rifles in multiplayer mode for the American and British factions. In the single-player campaign, it is used by the British sniper Yusuf in "Mission: Matmata" and "Depot Saboteurs". However, after he gets killed, his rifle cannot be picked up.

M1903A4 Springfield with Model 330 Weaver scope - .30-06
Yusuf holds his scoped "Springfield" rifle.

Machine Guns

Bren Mk. II

Some Bren Guns can be picked up during the British North Afrika mission. It is the standard light machine gun for the British faction in multiplayer.

Bren Mark II - .303 British
Holding the "Bren" in-game.
Getting rid of the used magazine.
Inserting a new one. The entire reload animation is done off-screen.

Browning M1919A6

The second support machine gun for the Americans is the Browning M1919A6 which is called "Browning .30" and "M1919A6" in-game. It comes with an ammo capacity of 99 rounds but it is the most inaccurate weapon in the game.

M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield
Holding an "M1919A6".
The player character went prone with the Browning.
Opening the top cover...
...and placing a new 99-round belt.
Closing the top cover.
Pulling the charging handle, creating a bicycle bell-like "ding" sound.

Degtyaryov DPM

The Degtyaryov DPM is the light machine gun of the Soviet Army. It is modeled with a rotating pan magazine which is an amazing feature for the time. However, the in-game model lacks the pistol grip.

Degtyarev DPM - 7.62x54mm R
Holding a "DPM" in-game.
Note how the pan magazine changed its position after firing several shots.
Taking aim with the light machine gun.
Removing the used magazine.
Placing a new one.
Pulling the side-mounted charging handle.

M1918 Browning Automatic Rifle

The early M1918 Browning Automatic Rifle is another usable weapon in the American campaign levels.

M1918 Browning Automatic Rifle - .30-06
Holding a "BAR" in the sewers of Aachen.
Removing the used magazine.
Patting the new inserted one.
Pulling the rifle's charging handle.


The MG42 appears as a portable machine gun with the Gurttrommel in-game and is therefore the first time in the series that the machine gun is not only in the game as a mounted weapon.

MG42 with 50-round belt drum - 7.92x57mm Mauser
The world model of the machine gun.
Holding the "MG42".
After opening the top cover, the player character removes the belt drum which in-game apparently contains 57 rounds.
Closing the top cover.



The only mobile anti-tank weapon in the game is the Panzerschreck which appears in-game with its widespread suggestive name. The single-player campaign's first appearance of the Panzerschreck is during the Battle of Stalingrad in October 1942, which is historically incorrect and thus an anachronism.

Raketenpanzerbüchse 54 ("Panzerschreck") - 88mm
Wielding a captured "Panzerschreck".
The iron sights.
About to insert an infamous 88mm rocket
Shoving in a rocket; without pressing down the contact pin on top of the contact box.

Grenades & Explosives

Mk 2 hand grenade

The Mk 2 hand grenade is used by American and British soldiers. The Mills Bomb is not present in the game.

Mk 2 hand grenade
Pulling the pin on a "Mark 2 Grenade".

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the standard grenade for the German Army.

Model 24 Stielhandgranate
Unscrewing the cap on a "Stielhandgranate".

No. 74 Mk. I

The No. 74 ST Grenade is only available for British forces.

No. 74 Mark. I S.T. "Sticky Bomb"
Priming an "ST74 Grenade".


The RGD-33 stick grenade can be picked up on the Eastern Front missions. Finest Hour is the only Call of Duty game to properly depict the arming sequence of the RGD-33 with the player inserting a detonator into the grenade.

RGD-33 high-explosive fragmentation stick grenade
Holding an "RGD-33 grenade".
Readying the grenade to throw.

Tellermine 35

Tellermine 35 can be placed on the ground to disable German vehicles. In the penultimate mission "Last Bridge Standing", three Tellermines must be cleared from a street.

Tellermine 35 Anti-tank mine
Laying down a "Teller Mine".
The placed mine in the sand. "T.Mi.35/T.Mi.Z42" is written on the top side. These are German abbreviations and mean: T.Mi. for Tellermine and T.Mi.Z for Tellerminenzünder (teller mine fuse).

Mounted Weapons

8.8 cm FlaK 18

Several Flak 18 anti-aircraft guns with shields are deployed at the German Airfield 32 in the mission "Airfield Ambush". In "Come Out Fighting" multiple Flak guns are set up in and around the town of Tillet, Belgium.

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88×571mmR
Viewing a destroyed FlaK 18 while in a Sherman tank.
The player about to destroy a FlaK 18 with his tank's gun, much to the horror of the two German soldiers next to it.

155 mm Gun Motor Carriage M12

During the fifteenth mission "Surrender at Aachen", a 155 mm Gun Motor Carriage M12 must be protected and set up to fire on German positions. This scenario was paid tribute to on the multiplayer map "Aachen" from Call of Duty: WWII where an M12 Gun Motor Carriage is stationed in the streets in front of the Theater Aachen building.


Browning M2HB

The Browning M2HB is mounted on British Long Range Desert Group jeeps.

Browning M2HB on vehicle mount - .50 BMG
Inspecting the jeep-mounted M2.
Manning the machine gun.
Taking aim.

Browning M1919A4

Browning M1919A4 machine guns are seen mounted in M4 Sherman tanks.

Browning M1919A4 - .30-06 Springfield

Degtyaryov DT

The Degtyaryov DT is mounted on Soviet T-34/76 medium tanks.

Degtyaryov DT - 7.62x54mm R

Flakvierling 38

During the final mission "Into the Heartland", one Flakvierling 38 is stationed on top of the south tower at the Remagen Bridge which must be manned to defend it against Junkers Ju 87 Stuka dive bombers. It is referred to as an "anti-aircraft gun" in the task text.

Flakvierling 38 with gunshield removed - 20x138mmB
The Flakvierling 38 on the top of the south tower at Ludendorff Bridge.
Viewing the weapon from its front.
Having manned the Flakvierling, the player prepares for the finale mission's climax.


German Junkers Ju 52 transport aircraft can be seen with MG15s in their top-mounted turrets. The Stuka dive bombers are modeled too undetailed to see the mounted guns.

MG15 - 7.92x57mm Mauser

MG 34 Panzerlauf

The MG 34 Panzerlauf is mounted on German Panzer IV and Panzerkampfwagen VI Ausf. B Tiger II (King Tiger) tanks.

MG 34 Panzerlauf - 7.92x57mm Mauser


The MG42 appears also as a stationary weapon with unlimited ammo and no cooldown. It is mounted on a Lafette 34 tripod.

MG42 - 7.92x57mm Mauser
The unloaded MG42 in-game. It could have been modeled at least still with the belt drum like the portable variant.
A view of the right side reveals the post-1943 vertical charging handle.
Manning the mounted machine gun.
Zooming in the sights.

Unusable Weapons

The game includes loading screens with weapons that are not playable in-game.

A Nagant M1895 revolver is seen during the "Into Red Square" loading screen.
Two Vickers K machine guns mounted on a jeep are visible during the "Raiding the Fortress" loading screen.

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