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Call of Duty: Black Ops 6

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Call of Duty: Black Ops 6
Black Ops 6 cover art.jpg
Official Cover Art
Release Date: 2024
Developer: Treyarch
Raven Software
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 5
PlayStation 4
Xbox One
Xbox Series X/S
PC
Genre: First-person shooter


Call of Duty: Black Ops 6 is an upcoming first-person shooter video game developed by Treyarch (multiplayer) and Raven Software (campaign), and published by Activision. It is scheduled to be released October 25, 2024. A direct sequel to Call of Duty: Black Ops Cold War (considered as the fifth main entry in the Black Ops sub-franchise), the game will run on the IW 9.0 engine used for the previous two Call of Duty games.

Set in the early 1990s in the chaos of the post-Soviet world, the single player campaign follows a CIA strike team led by Frank Woods, forced to go rogue after a botched mission. This rogue team is joined by espionage expert Russell Adler, recently reappeared after being missing in action for months, and now with an unknown set of motivations and loyalties. Disavowed and without access to any official support networks, the team must uncover a sinister conspiracy that has infiltrated the highest levels of the CIA and US government.

Content from BO6 will be integrated into Warzone starting from Season 1.


The following weapons appear in the video game Call of Duty: Black Ops 6:


Handguns

Heckler & Koch USP45

The Heckler & Koch USP45 appears in-game as the "GS45". It is mildly anachronistic for the 1991 setting, as the USP was introduced at SHOT show 1993 and started mass production in February the same year, although design development began in September 1989 with the first prototype finished by September 1991. The in-game pistol differs slightly in the small details from the real one: the magazine release is not a lever but a triangular button similar in design to SIG pistols starting with the SIG Pro series, the hammer is skeletonized and the stock barrel option and a few others feature slide front serrations from the Heckler & Koch Mark 23 Phase I Prototype. The "Steady Aim Laser" is a scaled-down version of the Mark 23 LAM, something which was also found on the USP .45 in the original Modern Warfare trilogy.

The default magazine holds 10 rounds instead of the correct 12, with two extended magazines available that hold either 17 or 24 rounds, while the "Fast Mag" options are downloaded flush-fitting magazines that hold either 6 or 8 rounds.

Heckler & Koch USP - .45 ACP
Russell Adler shooting a USP while riding a bike in a campaign pre-release screenshot.
During the loaded inspect animation, the operator will decock the USP and check the magazine...
...then re-cock and chamber check.
The USP's inspection with all rounds expended.
The USP in both first and third person, the latter modeled by Rogue Black Ops member Nazir.
Mag check of the USP customized with a LAM and suppressor.
Reloading a USP fitted with the "Long Barrel" attachment, essentially a stretched version of the standard slide fitted with a threaded muzzle.

Heckler & Koch USP Elite/Expert

The "Gain-Twist Barrel" will equip the USP with a Expert-length slide styled after the Elite slide, the "Reinforced Barrel" will equip a Elite-length slide styled after the Expert's.

Heckler & Koch USP Elite - .45 ACP
Heckler & Koch USP Expert - .40 S&W
The too-short Elite slide, which has also had its sides flattened.
And the too-long Expert slide.

Heckler & Koch USP Match

The Compensator attachment is modelled after the barrel weight of the USP Match. While the real version is simply a barrel weight, in-game it features porting as one would expect of a compensator.

Heckler & Koch USP Match - .45 ACP
The Match compensator on the (non-Match) standard USP. Note how the three cuts in the bottom of the real version have been "moved up" to instead be compensator ports.

Makarov PM

The Makarov PM appears under the name "9mm PM". By default it is loaded with an inaccurate 10-round magazine, though the first "Fast Mags" option lowers to an accurate 8.

Makarov PM - 9x18mm Makarov
Profile view of the Makarov's inspect animation.
The operator then proceeds to take an olfactory whiff of the magazine and lacquered steel 9x18mm cartridges.

Makarov PB

The Short Barrel slide option converts the PM into the integrally suppressed PB, though without the suppressor's front half; combining it with the Suppressor attachment completes the look.

Makarov PB - 9x18mm Makarov
A Makarov fitted with the "Short Barrel" attachment. On the real PB the "male" threads are on the suppressor rather than the pistol, however this was likely swapped so they would actually be visible within the game.
Fitted with a suppressor, as well as "Fast Mag I" which lowers the capacity to a correct 8.
Checking the PB's chamber. While the "Suppressor" attachment does not gain a unique appearance when paired with this barrel, it does at least match in diameter and sit flush.

Stechkin APS

The Stechkin APS appears in the game as the "Grekhova".

Stechkin APS - 9x18mm Makarov

Grendel P-30

The Grendel P-30 appears under the name "Stryder .22", marking its debut in any type of modern media.

Grendel P-30 - .22 Winchester Magnum

Submachine Guns

FAMAE SAF

The FAMAE SAF is available under the name "Kompakt 92". It is anachronistic as it was produced from 1993.

FAMAE SAF with picatinny rail - 9x19mm
An operator is armed with a FAMAE SAF in a campaign promo image.
The SAF seen during a gameplay preview. Note the Aimpoint Electronic returning from the original Black Ops, this time period-appropriate.

Gepard PDW

The Gepard PDW appears as the "Jackal PDW." In reality, the Gepard was developed in 1995 and publicly revealed in 1997 and was never put to mass production (with allegedly a minuscule number of Gepards being send to a special unit for testing and two specimens showing up during the Chechen Wars). Although it has a fictional 30-round magazine by default, it can equip the proper flush-fitting 22-rounder or longer 40-round mag. As of the Beta, the fire selector is bugged to not move when switching modes.

Gepard PDW with suppressor - 9x18mm Makarov
The Gepard brandished in its inspection feature.
A view of the magazine...
...and then a brass check.

Grendel R-31

The obscure Grendel R-31 carbine (essentially the progenitor of the Kel-Tec CMR-30) appears as the "Tanto .22". It uses a weaver rail to interface with optical attachments. Befitting of the traditional Black Ops "prototype stuff" theme, it was introduced in 1991, however, with only around 1000 ever made it's unlikely to have seen use in any meaningful capacity whatsoever.

Grendel R-31 - .22 WMR
The R-31 in-game.
Getting a view of the Grendel's right side.

Heckler & Koch HK94A3/CETME Model L hybrid

The "C9" is a chopped-and-converted Heckler & Koch HK94A3 (typically used to substitute for an MP5A3), stylized with several features of the CETME Model L; this, along with the name, suggests that it was likely intended as a fictional 9mm submachine gun variant of the latter. It has the retractable stock from CETME Model LC and CETME L first gen handguard. Among its magazine options is the original straight "waffle" style, though cut down to 25 rounds.

Heckler & Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm Parabellum
CETME Model LC - 5.56x45mm NATO
Mag check of the HK94/CETME SMG.
And its chamber check, fairly similar to the previous game.
In a truly 90s Hollywood style, Troy Marshall wields the converted HK94A3 in a promotional screenshot. Here its larger CETME/G3 style charging handle is visible.
The same scene from an angle more typical of modern action movies.
The other side seen in a promotional video; note the dedicated forend weaponlight, along with its CETME-esque features (the stock mount in particular).

Heckler & Koch HK94A2

Using the "Heavy Stock" turns the weapon into a pseudo-Heckler & Koch HK94A2. Additional stock options include a collapsed version of the A3 stock, a no-stock endcap, an MP5K-PDW stock, or a UMP-style stock.

Heckler & Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm Parabellum

PP-90M1

Thr PP-90M1 returns from Modern Warfare 3, this time called "PP-919". It is anachronistic as it was developed between 1998 and 2000. This is the third appearance of the PP-90M1 in Call of Duty and the second in the Black Ops subseries, after previously appearing in Modern Warfare 3 and the PlayStation Vita-exclusive Black Ops: Declassified.

PP-90M1 with 64-round helical magazine - 9x19mm

Shotguns

Mossberg 500

A Mossberg 500 fitted with ghost ring sights is available as the "Marine SP". It is fitted with a stylized black Mossberg 535-style forearm.

Mossberg 500 with ghost ring sights - 12 gauge
The M500 shotgun's inspection.
Which includes a pondering of the 12 gauge round.
An operator with a Mossberg in a promotional image.
Grigori Weaver with the shotgun in a promotional image for Zombies mode.

USAS-12

The USAS-12 is set to appear in the game.

Daewoo USAS-12 with 10-round magazine - 12 gauge

Rifles

AEK-973

The AEK-973 appears in game as a DMR and firing in 3-round bursts by default. The AEK is called a DMR in the in-game description, maybe because under Treyarch weapon archetypes, rifles that fire in bursts or semi-auto are classified differently than regular assault rifles.

AEK-973 with scope - 7.62x39mm

AK-74N

The AK-74N is available as the "AK-74". The model features the standard issue Soviet sling that goes from the front trunnion to the start of the stock. As of the Beta, the fire selector is bugged to be in the safe position when in full-auto, and the full-auto position in semi-auto.

It can be modified to resemble an AKS-74N by equipping the "Infiltrator Stock", a prototype AK-74M by using the "Gain-Twist Barrel" and "Combat Stock", or an AK-105 with the "CHF Barrel" and "Combat Stock" (though the weapon retains the ribbed receiver cover). Other attachment options include the "Short Barrel" (resembling a Krinkov barrel, albeit longer and with a traditional trunnion-mounted rear sight), "Heavy Stock" (an RPK's stock), "Light Stock" (an AKMS style stock), "Balanced Stock" (a Type 56-2's stock), "Assault Grip" (Yugoslav M70 grip), and "Ergonomic Grip" (Combloc Customs wood grip).

AK-74N - 5.45x39mm
The AK-74 in-game.
Ammo-check of the AK-74's orange resin magazine.
The "Fast Mags" option is a cutout magazine as custom made by Copperhead USA and depicted in border troop green that correctly depletes as the weapon is fired and wouldn't be out of place in Metro 2033.
A promotional image of an Iraqi Republican Guard with the AK-74N. Note the tank to his left is the T-55AM2 model from Modern Warfare (2019) (it can be seen better in the Gameplay Reveal trailer).
Another promotional image featuring a multiplayer character holding the rifle one-handed. Note the chopped "dong" Romanian handguard.
AKS-74N - 5.45x39mm
AK-74M - 5.45x39mm
AK-105 - 5.45x39mm
The AK-105-like "CHF" barrel.
AKS-74UN - 5.45x39mm
The psuedo AKS-74U build. While the series' previous two iterations of -74U have the correct rear sight, this setup is inline with MW19’s mock AKSU setup. Note the "Swiss Grater" upper mated to an APS Firearms Mlok slabside lower.

AS Val

The AS Val appears in the game in the assault rifle category. It feeds from 9x39mm magazines that have been stylized after the Korobov TKB-072 1968 experimental steel horizontal ribbed 5.45x39mm. It uses its real name.

AS Val - 9x39mm

ArmaLite AR-18

The ArmaLite AR-18 appears as the "AMES 85" with the vented handguard and semi-skeletonized stock of the SIG SG 551 and the magwell shape of the Howa Type 89. Fitting it with the "Combat Stock" will give it an original AR-18 full stock, albeit without a folding mechanism.

ArmaLite AR-18 with 30-round magazine - 5.56x45mm NATO
SIG SG 551 LB - 5.56x45mm
Howa Type 89 - 5.56x45mm
A look-over of the stylized AR-18.
This includes brandishing the magazine...
..and a peek into the chamber.
Elizabeth Grey with the rifle in a promotional image for Zombies mode.

CETME Model L

The CETME Model L appears in the game as the "Model L", a rather unusually correct name for Call of Duty standards as of late.

CETME Model L - 5.56x45mm NATO

Colt Model 723

A Colt Model 723 with a full-auto lower receiver is available in the game. It reprises the "XM4" designation from Call of Duty: Black Ops Cold War's XM177E1, which is again incorrect as the real XM4 is a different rifle. Mounting optics to the rifle will chop the carry handle off and replace it with a weaver rail; the front sight will be retained however, something that wasn't seen in previous games in the series that either removed the FSP altogether or replaced it with a low profile gas block.

Equipping the "Short Barrel" and "Balanced Stock" gives it an appearance somewhat reminiscent of the Olympic Arms K23B. The "Gain-Twist Barrel" is an Armalite FF tube handguard and the "Reinforced Barrel" is a generic tubular handguard with cut for the front sight. The Armalite FF was developed at some point in the 90s and the practice of modifying these came around 1998 with their usage generally being in the War on Terror era making them anachronistic, although, they are likely meant to stand in for early recce style ARs used in Somalia in 1993.

Colt Model 723 "M16A2 Carbine", late model with "M4" profile barrel - 5.56x45mm NATO
A Colt Commando in the SCUD level, next the actual SCUD TELs.
Taking a glance at the STANAG..
...which is followed with a chamber check.
Troy Marshall with the carbine in the Gameplay Reveal trailer
Promotional screenshot of Marshall wearing a Desert Night Camouflage parka with his M723 carbine. Note the weirdly shoehorned Weaver rail under the A1E1 carrying handle, which is most likely a rendering error.
An operator holds a Model 723 in a promotional image.
A very not '90s plethora of customization options seen in a gameplay trailer.
Olympic Arms K23B - 5.56x45mm NATO

Colt Model 715

Equipping the "XM4" with the "Long Barrel" and "Heavy Stock" will turn it into a Colt Model 715.

Colt Model 715 - 5.56x45mm NATO

RMC No. 2

The RMC No. 2, an Australian experimental bullpup variant of the L1A1 SLR, is available in the game as the "Goblin MK 2". Unlike the real thing, it doesn't have a chopped pistol grip to allow the user to easily rock in and out a magazine.

RMC No. 2 - 7.62x51mm NATO

SIG SG 550

The SIG SG 550 appears as the "SWAT 5.56" (a very similar name to the "SWAT-556" previously used for the SIG-Sauer SIG556 in Call of Duty: Black Ops II) under the marksman rifles category. It is depicted with a SIG SG 552's charging handle and can fire in 3-round burst or semi-automatic, both correct for a SG 550, but lacks its full-auto option. By default it's loaded with a 20-round magazine that holds 30 rounds, made worse by the fact that the magazine is transparent.

SIG SG 550 - 5.56x45mm NATO
An operator is seen using a SG 550 while using another person as a human shield.
Unfolding the stock while spawning in the beta.
Checking a partially depleted magazine as an inspect animation (the player here is the HVT, hence blue outline). When inspecting with ammunition still in the weapon, the operator will eject a single round to inspect.
Chamber checking on empty.

SIG SG 553

Equipping the "Short Barrel" makes the weapon resemble a SIG SG 553. It can be further modified into a SG 553 R style carbine by pairing this attachment with the "Extended Mag I", which is curiously modeled after an AK-style magazine (holding 45 rounds in-game).

SIG SG 553 LB (Long Barrel) - 5.56x45mm NATO
SIG SG 553 R (Russian) - 7.62x39mm

SR-3 Vikhr

The SR-3 Vikhr appears in the game as the "KSV" and is classified as a submachinegun despite firing the same intermediate round as the AS Val (though under Soviet parlance of the era, it would possibly have the "SMG" classification akin to the AKS-74U). It is mildly anachronistic due to it being first designed in 1989, but only first produced in 1995.

SR-3 Vikhr - 9x39mm

L85A1

L85A1 - 5.56x45mm NATO

Machine Guns

Artillerie Inrichtingen AR-10 LMG

An experimental belt-fed light machine gun variant of the Artillerie Inrichtingen produced ArmaLite AR-10 appears in the game. It is currently labeled "XMG", which is the same name as the GAU-19/A-based machine gun previously seen in Call of Duty: Advanced Warfare. It is depicted with a handguard based on a Dutch SAW variant and appears the feeding mechanism was referenced from these photos of a Dutch LMG prototype. It feeds from ammo box that was used on 1960s Colt experimental M2 HBAR and 1980s Ciener belt-fed AR conversions depicted with incorrect 100rd capacity when in reality is 120. It also has a Sudanese model barrel/muzzle, AR-15 front sight with bayonet lug, and A1 pistol grip.

The "Reinforced Barrel" gives a stylized Portuguese model handguard while the "Short Barrel" gives an upper handguard similar to the below photo bizarrely mated to what seems like enlarged and metallic AK-74M style lower.

Both Armalite and Artillerie Inrichtingen experimented with LMG versions of the AR-10, however, since none of the prototypes functioned well they never achieved mass production. As of the Beta, it incorrectly lacks a semi-auto mode.

Artillerie Inrichtingen experimental light machine gun version of the ArmaLite AR-10 - 7.62x51mm NATO
Inspect view of the AR-10 LMG.
This includes the user toying with the charging handle.
And a look-over of its right side. Note the Colt M2 HBAR/Ciener ammo box - the chute returns spent links into the belt compartment instead of ejecting them out.

Dillon Aero M134 Minigun

A handheld Dillon Aero M134 Minigun appears in the reveal trailer.

Dillon Aero M134 - 7.62x51mm NATO
A promotional image of what is most likely the new Juggernaut model with a handheld Minigun. This model can also be seen during the Gameplay Reveal trailer and is most likely the same one from Modern Warfare II.

Ksp 58

A Ksp 58 is seen in a promotional image.

Swedish Ksp 58B - 7.62x51mm NATO
Mackenzie Carver with the Ksp 58 in a CoD Zombies promotional image. Note the picatinny rail added on the top. It also has the holed heat shield taken from the receiver of a Stoner 63.
A character running with the machine gun in the Gameplay Reveal trailer.

PU-21

A PU-21 is seen briefly in the PC Launch Trailer.

Sniper Rifles

Accuracy International Arctic Warfare

An Accuracy International Arctic Warfare is seen briefly in the PC Launch Trailer.

Accuracy International AW-F - 7.62x51mm NATO

Knight's Armament SR-25

An early model of the Knight's Armament SR-25 fitted with a KAC tube handguard appears in the marksman rifle class as the "DM-10". While the SR-25 existed in the game's timeframe, the US SOCOM allegedly procured 80 rifles in August 1995 with official adoption into service in 2000.

Early version of the Knight's Armament SR-25 with KAC tube handguard, Harris bipod and 10-round magazine - 7.62x51mm NATO
A promotional image of a character with a modified SR-25 with Colt scope.
In the gameplay video showcasing the new movement system, the character used can be seen with an SR-25.

SVD Dragunov

An SVD Dragunov fitted with a PSO-1 scope is available under the name "SVD". As with MW19, the bolt correctly locks open on empty. Of note, the player character engages the safety at the beginning of the weapon inspect animation, disengaging it at the end; this is not done if inspecting an empty rifle as the bolt is in the way.

SVD Dragunov - 7.62x54mmR
Preview of the SVD. As opposed to its MW19 incarnation, the eyecup on the PSO-1 is removed.
The Dragunov's mag check.
Checking the chamber after setting the SVD to safe.
Inspecting an empty chamber.

SVU

The SVU is seen in the developer gameplay footage on a mountain. The SVU likely anachronistic as it was first introduced in 1991 (and only entering service 3 years later), with the Gulf War ending early that year.

SVU modernized with black furniture and a bipod - 7.62x54mmR

PGM Ultima Ratio

The PGM Ultima Ratio appears as the "LR 7.62". With the aforementioned SVU, it is likely anachronistic as it was also first produced in 1991. The Ultima Ratio can be fitted with the stock and pistol grip of the larger Hécate II, as well as a 7-round magazine which matches that rifle's capacity.

PGM Ultima Ratio Commando - 7.62x51mm NATO
The Ultima Ratio in-game, held up by operative Stone.
Inspection of the magazine. It appears to be able to chamber rounds longer than x51 NATO.
Peering into the chamber.

Launchers

FIM-92 Stinger

The FIM-92 Stinger appears as the "CIGMA 2B".

FIM-92 Stinger - 70mm

GP-25

The GP-25 can be mounted on the AK-74. Similarly to the GP-30 from Black Ops and Black Ops II, it lacks a quadrant sight.

GP-25 - 40mm
The GP-25 slung under a period appropriate plum prototype AK-74M handguard.
Inspect view of the GP.

LMT M203

The LMT M203 grenade launcher is available as an underbarrel option, reusing the Call of Duty: Modern Warfare model. While the original M203 (or the RM Equipment M203PI) would be period-appropriate, the LMT M203 is anachronistic, as it was introduced in 2003. As is now tradition, pairing the M203 with the "XM4"’s M16-length barrel automatically swaps the M16A2 handguards for an M203 heatshield. Additionally, pairing it with the "Short Barrel" attachment (an exceptionally short version of the standard barrel/handguards) results in the M203 using its period-appropriate barrel mount, including proper removal of the lower handguard.

LMT M203 2003 L2B - 40x46mm
The M203 and its heatshield as part of an original-pattern M16 build. Unlike Black Ops Cold War, the tape on the magazine (one of the Fast Mag attachments) thankfully does not magically increase capacity, but simply increases reload speed as one would expect.
In-game, mounted on the regular M723.
The comically short "Short Barrel", featuring the barrel mount method which also removes the lower handguard. It's curious that the developers put the time and effort into creating this mount, only to not use it with the standard M723 barrel.

Panzerfaust 3

A Panzerfaust 3 is seen in official footage.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm

Grenades and Explosives

M67 Fragmentation Grenade

The M67 hand grenade appears as the "Frag".

M67 fragmentation grenade with "jungle clip".
The "Frag" in Create-A-Class.

MK3A2 Offensive Hand Grenade

The "Concussion Grenade" appears to be a stylized MK3A2 offensive hand grenade; while this is an accurate name, its in-game function (a less-lethal grenade that slows enemies down) is rather wide of the mark - concussion grenades like the MK3A2 are explicitly meant as lethal weapons, dealing damage purely through an explosive blast wave (the "concussion" in the name) rather than through shrapnel.

MK3A2 offensive hand grenade
The "Concussion Grenade" in Create-A-Class. Note the "M82 STUN" marking; the only grenade designated "M82" is a training smoke grenade meant for vehicle-mounted launchers. Intentionally or not, this designation is also reminiscent of Half-Life 2's fictionalized MK3A2 grenades, which are marked "M-83 FRAG".

Hybrid thermobaric hand grenade

A fictionalized thermobaric hand grenade appears as the "Thermo Grenade" that explodes with a "large fuel-air cloud". It appears to combine elements from the RGD-5 fragmentation grenade, the actual RG-60TB thermobaric grenade, and the fragmentation sleeve from Inert Products LLC's "40mm "Mercury" Thermobaric Grenade" replica.

RGD-5 High-Explosive Fragmentation hand grenade
RG-60TB thermobaric hand grenade
Inert Procuts LLC 40mm "Mercury" Thermobaric Grenade replica
The "Thermo Grenade" in Create-A-Class.
The "Thermo Grenade" flying past a players head during a killcam in the beta.

Semtex

Semtex Grenades are an available grenade type that stick to enemies; as per series tradition, this "grenade" is essentially just a round, grenade-sized wad of Semtex (a Czech-developed plastic explosive) with a makeshift-looking electronic fuze stuck into one end.

The "Semtex" in Create-A-Class.

Decoy Grenade

The "Decoy Grenade" is an available tactical grenade, seemingly based on the T13 Beano impact grenade, with a raised seam and top-mounted button vaguely reminiscent of the WWI-era German Handnebelbombe. It somehow sticks to surfaces (despite lacking any sort of visible adhesive or other means to stick) and makes fake gunfire that appears on the radar of enemy players.

T13 Beano impact grenade
Handnebelbombe
The "Decoy Grenade" in Create-A-Class. Note the Beano-like pin arrangement (with the checkered safety cap having been seemingly turned into a speaker grille), coupled with the Handnebelbombe-esque shell seam and protrusion (originally the mount for the grenade's fuze assembly, now seemingly just a button).

M84 Stun Grenade

The M84 Stun Grenade is an available tactical grenade; its appearance is anachronistic, as it entered service in 1995

M84 stun grenade
The "Flash Grenade" in Create-A-Class. Note the stylized model, with rounded upper and lower sections instead of hexagonal ones, and rows of holes in these upper and lower sections instead of all 3 rows being in the middle.

AN/M18 Smoke Grenade

82mm Soviet Mortar Round

The "Blast Trap" is an 82mm Soviet mortar shell with plastic explosives attached that functions as a mine.

The "Blast Trap" in Create-A-Class. Note that it has a timer (permanently stuck on 0.76 seconds), despite ostensibly being a proximity-based mine.

Mounted Weapons

AZP-23 Amur

Several ZSU-23-4 Shilka anti-air vehicles can be seen outside of SCUD (the map). The Shilka is armed with an AZP-23 Amur quad 23mm autocannon, a development of the ZU-23.

AZP-23 Amur on ZSU-23-4 Shilka - 23x152mm
The player character inspects an AR-18, with a ZSU-23-4 Shilka in the distance and a 2K12 Kub with its distinctive triple SAM setup to the right. The Kub has also been seen in all three original Modern Warfare games, as well as MW19.

DEFA 554

The "Interceptors" scorestreak calls in a flight of Mirage 2000 fighters, which shoot down any currently active enemy aerial scorestreaks using their two DEFA 554 cannons.

DEFA cannons in twin mount - 30x113mm
"Interceptors" scorestreak preview, showcasing a pair of Mirage 2000s firing their DEFA 554s. The Mirages are also armed with six air-to-air missiles.
A flight of Mirage 2000s zoom over a match.

General Dynamics GAU-19/A

A General Dynamics GAU-19/A is mounted on the "Watchdog Helo" (stylized Agusta A129 Mangusta) scorestreak.

General Dynamics GAU-19/A - .50 BMG

Gryazev-Shipunov AO-18

The small island on the tutorial map is defended by numerous AK-630 CIWS installations; each system includes one AO-18 rotary cannon.

AO-18 in AK-630 naval installation - 30x165mm
A good look at one of the AK-630 mounts, with a SAM launcher to the left and a stylized CH-53 Sea Stallion on the right. The CH-53 is also the launch platform for the "Hellstorm" missile scorestreak.

M134 Minigun

A mounted M134 Minigun is available for use on the "Chopper Gunner" scorestreak, which appears to be an Aérospatiale Gazelle. Similarly to Black Ops Cold War, it has a General Electric M134's 4-flange barrel clamp combined with a Dillon Aero flash hider.

General Electric M134 - 7.62x51mm NATO
Dillon Aero M134 - 7.62x51mm NATO
A helicopter with the Minigun seen in the Gameplay Reveal trailer.

M242 Bushmaster

Several stylized vehicles resembling the LAV II or LAV-25 are present the SCUD map, armed with a M242 Bushmaster autocannon as their primary armament. Their coaxial M240C may be present, but is at least not in its correct location.

M242 Bushmaster - 25x137mm
A stylized LAV (note the excessively long front end) aims its oversized Bushmaster through a gate. Behind it is a MAZ-543 transporter erector launcher with its R-17 Elbrus missile ready to launch; the missile's NATO reporting name of "Scud" is the map's namesake.

QF 5.25-inch Mark I

In addition to the AK-630 emplacements, the island also features a British QF 5.25-inch Mark I, complete with turret.

A look at the naval gun, with a SAM launcher and Sea Stallion in the background. The fictional in-game place Avalon is loosely Mediterranean inspired which explains the presence of the Gibraltar-esque British gun, though the Soviet AK-630 CIWS installations are questionable.
Rear view of the turret. Interestingly, the same naval gun was previously featured in Call of Duty: WWII, but the Black Ops 6 model is brand new.

Unusable Weapons

Colt M1911A1

Just like the first Call of Duty: Black Ops, the character on the cover art has a pair of Colt M1911A1s. The M1911 is also seen on a character model in the multiplayer reveal trailer.

Parkerized WWII-era Colt M1911A1 - .45 ACP
Uncropped image of the title without the logo.
Title but with the actual actor and weapons. The character appears to be Troy Marshall.
The Colt 1911 can be seen in Caine's holster.

Glock arcade pistols

The "War Beast" arcade game, featuring a pair of controllers based on full-size Glock pistols, returns from MW19 and MWII.

Arcade cabinets on the tutorial map, one with its blue and red Glocks.

M60

An M60 is seen in real Gulf War footage in the Gameplay Reveal trailer.

M60 - 7.62x51mm NATO
Black ops 6 M60.jpg

"MK 8N1" grenades

Crates containing hand grenades and labelled "MK 8N1" can be seen on the tutorial map.

Two crates, with thirty mystery grenades each.

Pontiac M39

A large mural on the map SCUD depicts Saddam Hussein leading a cavalry charge alongside a main battle tank and a pair of F-5E Tiger IIs; the fighters are armed with a pair of Pontiac M39 autocannons. This is curious, as the F-5 was used by Iran against Iraq during this time period; this appears to stem from the in-game mural being a fictionalized depiction of the real thing which actually shows MiG-25s.

Pontiac M39 - 20x102mm
The pair of Tiger IIs at top right. They also appear to be armed with wingtip-mounted AIM-9 Sidewinder missiles.

Rifles

A large emblem in the tutorial map facility features a pair of crossed rifles.

The rifles as part of the emblem, which features the Latin phrase "Pro patria et civis", which loosely translate as "For the Homeland and the people".

Weapons Cache

A weapons cache consisting of Glock 21s, STI 2011s and a Remington 870 MCS appears in a fancy smoking room of some sort. They are anachronistic for the 1991 setting (this includes the Glock, as it is a third-generation model).


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