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Call of Duty Online

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Call of Duty Online
Beta Logo
Release Date: 2013 - 2021 (servers shut down August 31)
Developer: Activision Shanghai
Raven Software
Publisher: Activision
Series: Call of Duty
Platforms: PC
Genre: Online First-Person Shooter

Call of Duty Online (also known as CODOL) is a free-to-play first-person shooter developed by Activision Shanghai and Raven Software and hosted in China by Tencent. The game is currently not available outside of China. It was ultimately shut down in August 31, 2021 in favor of Call of Duty: Mobile.

The following weapons appear in the video game Call of Duty Online:


Many assets, maps, weapons, and game modes in Call of Duty Online are recycled from other Call of Duty titles, mainly from Modern Warfare 2 to Ghosts (with the primary contributor being Modern Warfare 2; the game was based on a modified Modern Warfare 2, and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other Call of Duty titles, connected with a very loose original story featuring characters from the Modern Warfare series.

The weapons and accessories featured in the game are largely based on real ones but are slightly fictionalized by applying what is known as "angular-sci-fi" design. Most, if not all of the weapons feature weapon variants (that are more or less treated as distinct weapons) with cosmetic changes and some bonus attributes. A similar model would appear in the later Infinite Warfare, and just like Infinite Warfare, there are several fictional weapons, some with transforming capabilities (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.

Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.


Beretta 93R

The Beretta 93R appears as the "Beretta M93R", with a custom compensator and underbarrel rail.

Beretta 93R - 9x19mm
The Beretta 93R in the loadout menu.
Aiming down the sights.
Reloading the Beretta 93R.
Drawing the weapon produces a quick slide pull animation.

Beretta M9A1

The Beretta M9A1 appears as the "Beretta M9", though a bit stylized.

Beretta M9A1 - 9x19mm
The Beretta M9A1 in the loadout menu. Note the odd reinforcement rib-like construction on the slide cutout, which defines an ejection port within the cutout.
Holding the Beretta.
Aiming down the sights.
A flashy slide pull when picking up the weapon or when drawing it for the first time in a life.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in Call of Duty Online, with a very heavily reshaped slide, as well as rubber grips. In one of the singleplayer missions, a scripted sequence has the player pulling out a Desert Eagle with the same model as the one from Call of Duty: Modern Warfare 2, despite the one used everywhere else in-game having a completely different model.

Magnum Research Desert Eagle Mark XIX with Picatinny rail - .50 AE
The multiplayer Desert Eagle in the loadout menu.
Holding the Desert Eagle.
Aiming down the sights, showing the very unusual shape of the slide.
Dropping out the empty magazine.
About to insert a new one.
A pull of the slide when first drawing the weapon.
Using extended mags actually gives it a different magazine model.
Hitting a Shadow Company goon from MW2 with a Desert Eagle from MW2, alongside Soap from MW2 in the singleplayer mission "Betrayal". Note the squashed HUD image.
A few seconds later, it looks like the nuke blast from MW1 wants to join in the action too. Note what seems to be a bayonet attached on the weapon, as if this scene is not bizarre enough.


An M1911 converted to full-auto appears as the "FA1911", and is modified with a stock, a magazine foregrip, and a Cutts compensator by default (the compensator is removed when attaching any barrel attachments). Interestingly, it was referred "Public Enemy" in earlier stages, suggesting a reference to John Dillinger's .38 Super M1911A1 machine pistol, which had a custom compensator and foregrip, similarly to the in-game weapon.

Colt M1911A1 machine pistol conversion - .38 Super
Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.
The "FA1911" in the loadout menu.
The "FA1911" in-game. "FA" likely stands for Full-Auto.
Iron sights.
Loading new magazine.
The "FA1911" uses a different magazine model when using the Extended Mags attachment, though the foregrip magazine remains the same size.

Glock 18

A custom Glock 18 is available in the game. The model shares some similarities with the Salient Arms International modification for Glock pistols, and has a flared magwell and a beavertail grip adapter.

Glock 18C (3rd Generation) - 9x19mm
Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum, for comparison
The Glock 18 in the loadout menu.
The Glock 18 in-game.
Iron sights.
Pulling the slide.
The Glock 18 is one of the few weapons with a different model when using the Extended Mags. Despite being fitted with a 100-round Beta C-Mag, it only holds 36 rounds in-game.

Heckler & Koch USP/HK45 hybrid

A .45 caliber Heckler & Koch pistol appears as the "USPT.45," obviously derived from the Heckler & Koch USP45 from the original Modern Warfare trilogy. However, the model in Online is a completely stylized variant that has some design elements that match the HK45. Conversely, the triggerguard has also been reshaped akin to that of the USP Compact. The HUD image also always shows a LAM, even when it is not used.

Heckler & Koch HK45T - .45 ACP
Heckler & Koch USP Compact Tactical - .45 ACP
The stylized HK pistol in the loadout menu. Note the HK45-esque slide, but USP Compact style triggerguard. The grips are also a bit more USP-like, lacking any finger grooves.
Looking at the skies of Nuketown with the USP/HK45 hybrid.
The pistol's iron sights.
Reloading the HK.45.
The HUD icon of the HK45, always showing a LAM. What's strange is that the game's current LAM model is completely different, and this isn't the HUD icon of the MW2 USP either, suggesting that this is leftover from some development phase.
A picture of the actual LAM for comparison.

Smith & Wesson Model 629 Stealth Hunter

A shortened version of the Smith & Wesson Model 629 Stealth Hunter appears as the ".44 Magnum". The weapon is inappropriately able to equip a suppressor, despite the fact that the gap between the cylinder and barrel, and the blast that comes from this gap when the weapon is fired, would render a suppressor purposeless.

Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎
The Model 629 in the loadout menu. The speedloader beside the revolver can be glimpsed under the barrel in this shot.
Holding the Model 629.
Aiming down the sights.
Reloading. The animations are recycled from the MW2 and 3 Colt Anaconda, and would later be used in the Taurus Model 44 in Modern Warfare Remastered.
Loading rounds.
Closing the cylinder.
Note the weapon's HUD icon, recycled from the MW2 Anaconda.

Strayer Voigt Infinity 1911

What appears to be a customized Strayer Voigt Infinity (or an STI variant) is featured as the "MK1911 Sports" (MK1911 竞技), originally named "MK1911 Custom" (MK1911 定制版). It is one of the few weapons not to have a gray "normal" variant.

Strayer Voigt Infinity used in Heroes - .45 ACP
Armorer Works HX2402 pistol replica.
The "MK1911" in the loadout menu.
Attaching the "ORS Red Dot Sight" removes the mount and mounts the new reflex sight on an extra bit of rail that is added to the slide. The tiny bit of rail is actually built into the attachment itself, appearing on other weapons without rails when the attachment is used.
Holding the "MK1911".
Aiming down the default reflex sights, the reticle showing a a dot and a bovine head underneath it.
Pulling the slide. The player character performs a similar brass check animation when first pulling out the weapon.



The AA-12 appears as the "Atchisson AA-12".

AA-12 CQB - 12 gauge
The AA-12 in the loadout menu.
Holding the AA-12.
Aiming down the sights.
Removing the magazine.
Loading in a new magazine.
Charging the weapon.

Benelli M4 Super 90

A Benelli M4 Super 90 equipped with a railed forend, replacement top rail, and a SAGE Mk 14 EBR-like retractable stock appears as the "Benelli M1014", and also sports an unusable flashlight.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
The Benelli M4 in the loadout menu.
Holding the Benelli M4.
Iron sights.
Reloading. The shell is never seen during the animation, making it look like the player character is just repeatedly thumbing the loading port. It should be noted that this didn't happen in MW2, where this animation came from.
Pulling the charging handle when first picking up the weapon. Note the 10-round capacity (which in reality is only achievable with a 9+1 extended tube), expanding to a massive 15-rounder with the extended magazine equipped. Earlier versions of the game gave it a far more reserved 6-round capacity.


The "CSG-12 Sports" (CSG-12 竞技; originally named "CSG-12 Custom" (CSG-12 定制版)) is a pump-action shotgun that comes with a turquoise finish by default. Its overall appearance is close to a Benelli Supernova Tactical, due to the combination of a Benelli-like stock and pistol grip with a pumping handle seemingly inspired by that of a Benelli Nova/Supernova. The receiver mostly matches that of a Mossberg 930, given the characteristic Mossberg tang safety on the rear and the cutout for the (nonexistent in-game) bolt handle for semi-automatic shotguns. Uniquely, when emptied, the weapon is reloaded with a shotgun speedloader.

Benelli Supernova Tactical with pistol grip stock combination - 12 gauge
Mossberg 930 - 12 gauge
The "CSG-12 Sports" in the loadout menu, along with a speedloader.
Holding the weapon.
Pumping the shotgun after firing a shot.
The non-empty reload is your average shell-by-shell reload, incorrectly followed by a pump of the handle as in almost every CoD game. Rather interestingly, if the player reloads immediately after firing a shot before pumping, a shell can be seen ejected. If the player reloads after pumping, then nothing will be ejected. This presumably relates to some programming weirdness in the weapon's animation routines.
Empty reload with a shotgun speedloader.
Then tossing it away. Note that the speedloader is always textured as being full. The empty reload always ejects a shell during post-reload pumping because it is never pumped before reloading.

Franchi SPAS-12

A modified Franchi SPAS-12 appears as the "Franchi-12". It has custom rails, a special railed forend, an enlarged trigger guard and an AR-15 A2 pistol grip.

Franchi SPAS-12 combat shotgun with stock removed - 12 gauge
The SPAS-12 in the loadout menu. Note the A2 pistol grip complete with a finger step. As for how it is being attached remains a mystery as the SPAS-12's grip is part of its body.
Holding the SPAS-12.
The iron sights of the SPAS-12.
Pumping the shotgun.

Knight's Armament Masterkey

The Knight's Armament Masterkey appears as the underbarrel shotgun attachment for assault rifles.

Masterkey - 12 gauge
The Masterkey mounted on an M4A1 in the loadout menu.
Holding the underbarrel Masterkey. Note the ejection port is on this side instead of the right.
Pumping the shotgun after firing. Simply switching to the weapon produces a similar pump for the cools, though in reality this would waste a shell.
Loading a shell into the Masterkey. A rather weird quirk is that every subsequent shell after the first is loaded at a faster speed.
Pumping the shotgun after reloading.

Remington 870

A Remington 870 in a tactical configuration very similar to the "Remington 870 MCS" from Call of Duty: Black Ops II was added to the game.

Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge

Saiga 12K

A modified Saiga 12K appears as the "GPAS-12".

Saiga 12K with short barrel and drum magazine - 12 gauge
The Saiga 12K in the loadout menu.
Holding the Saiga 12K.
Aiming. As with most of the AK-pattern weapons in game, the sights are misaligned.
Racking the charging handle.

Sears Ranger

A sawed-off Sears Ranger appears in the game.

Sawed-off double barreled shotgun - 12 gauge
The Ranger in the loadout menu.
Holding the Ranger.
Akimbo Rangers.

Sentinel Arms Striker-12 / Armsel Protecta Hybrid

The "Striker" is a hybrid of the Sentinel Arms Striker-12 and the Armsel Protecta. It has the thumb tab and the clockwork mechanism of a Striker-12, but lacks a winding key like a Protecta, as well as having an auto-ejection capability (like the Protecta and the later Penn Arms Striker-12). However, the thumb tab on the drum has been relocated slightly to the left (now being directly below the shell deflector), and the reloading animation has been altered from MW2. This results in the player character pressing on nothing to advance the drum after loading each shell (although the thumb tab's sound is still heard), as they now move their thumb to the right side of the drum for whatever reason, nevermind the fact that the tab doesn't advance the drum in reality. The weapon is outfitted with an underbarrel rail which somehow accepts an AR-15 A2 pistol grip.

Sentinel Arms Striker-12 with civilian-legal 18" barrel - 12 gauge
Armsel Protecta - 12 gauge
The Protecta/Striker-12 hybrid in the loadout menu. Note the A2 grip magically glued to the rail.
Holding the shotgun.
Aiming down the sights.
Inserting a shell.
"Advancing the drum".

Winchester Model 1887

The Winchester Model 1887 returns from MW2.

Sawed-off YL-1887 (Norinco-branded) - 12 gauge
The Winchester Model 1887 in the loadout menu.
Holding the Winchester Model 1887.
Aiming down the sights. LASG likely stands for Lever-Action Shotgun.
Operating the lever. The shell can be seen being moved from the magazine tube to the barrel in slow motion.
Operating the lever at the start of the reload.
Unlike MW2, the reload animation shows shells being actually loaded into the magazine tube.
The final shell in a reload is loaded into the barrel before the action is closed.

Submachine Guns

CZ Vz. 61 E Skorpion

A modified version of the CZ Vz. 61 E Skorpion appears in the game, with the base version being exclusive to the black market (black market is a special store panel that uses black market credits instead of any normal in-game currencies, and are obtained from supply drops and daily check-in). It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized CZ Sa. 361 Skorpion.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
CZ Sa. 361 Skorpion - 9x19mm
The Skorpion in the loadout menu.
Holding the Skorpion.
Aiming the Skorpion.
Dropping out the magazine.
Slapping the new magazine.
Pulling the rear-mounted charging handle.

FN P90 Tactical

A stylized FN P90 Tactical appears as the "PDW90". The aesthetic choices of the stylizations are seemingly inspired by the fictional Seburo weapon from the Ghost in the Shell series.

FN P90 Tactical - 5.7x28mm
Airsoft replica of Seburo MN-23 seen in the Dominion manga series. This is a conversion kit for the Tokyo Marui FA-MAS airsoft gun by Dai-Nihon Giken Poseidon.
The P90 Tactical in the loadout menu.
Holding the P90 Tactical.
Aiming down the sights.
Removing the old magazine.
Smacking in a new magazine.
Pulling the charging handle.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears as the "SMG5" with a custom folding stock, an open front sight, a threaded barrel, and a custom rail system. It also has a straight magazine rather than the standard curved one; although the earlier MP5 models in reality used straight "waffle"-style magazines, the weapon in-game isn't modeled with this type of magazine, but rather with that of the Heckler & Koch MP5/10.

MP5K with PDW-style folding stock attached - 9x19mm Parabellum
Heckler & Koch MP5/10 with sound suppressor - 10x25mm Auto, for comparison.
The MP5K in the loadout menu.
Holding the MP5K.
Reloading. Note the odd selector configuration, although at least it's set in the right mode. Also note how the charging handle is positioned more to the rear compared to a real MP5K.
Chambering a round. An HK slap is performed when pulling out the weapon for the first time.

Mauser M712 Schnellfeuer

The "Mauser C91 Warfare Classic" variant of the MP5K is based on the Mauser M712 Schnellfeuer, albeit rather loosely; to accommodate the MP5K's animations, nearly every aspect of its profile is altered, with a shortened, hollowed-out stock, a vertically-stretched receiver, an angled magazine well, a forend like that of the Mauser C96's carbine variants (barring the addition of Picatinny rails on the sides, with one also being present on the top of the receiver), a more angular trigger guard, and a colossally-widened rear sight which is simply looked over anyway. Likewise, an "additional" charging handle has been added to the side of the receiver to facilitate the reuse of the original cocking animations (complete with the "HK slap" draw, despite the handle's slot not having a vertical recess that would let it be locked back to begin with); the original bolt and hammer are still present, though the hammer is permanently decocked, and neither it nor the bolt ever move.

Mauser M712 Schnellfeuer - 7.63x25mm Mauser
The "C91" in the weapon selection screen

Heckler & Koch MP5SD

A heavily modified Heckler & Koch MP5SD appears as the "SMG5SD". It has a custom buttstock, an AAC Honey Badger-like handguard, a top rail, as well as the same straight magazine as the "SMG5".

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
The "SMG5SD" in the loadout menu.
The MP5SD in-game. Like the aforementioned "SMG5", it has an open front sight and a charging handle relocated to the same level as the magwell.
The weapon's iron sights.
Charging the weapon.

Heckler & Koch MP7A2

A black Heckler & Koch MP7A2 was added to the game, simply referred to as the "MP7". It is somehow fitted with an MP7A1's folding foregrip.

Heckler & Koch MP7A2 - 4.6x30mm

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as the "UMG". It has a proper A2 pistol grip instead of the H&K one.

Heckler & Koch UMP45 with RIS foregrip - .45 ACP
The UMP45 in the loadout menu. Note the proper A2 pistol grip complete with a finger step. As for how it is being attached remains a mystery as the UMP45's grip is part of the lower receiver.
The UMP45 in-game, on the battle royale map "18区", literally "Zone 18".
The UMP's iron sights.
Chambering a round.

M3 "Grease Gun"

The "M3 - Warfare Classic" version of the "UMG" (UMP45) turns it into an M3 Grease Gun. Most of the stats and animations are identical to the base "UMG".

M3 "Grease Gun" - .45 ACP

IMI Mini Uzi

The Mini Uzi returns; now it has a top rail, and the bolt handle is relocated to the side, like the Uzi Pro variant.

Its "Warfare Classic" variant has a tubular receiver with the distinctive endcap patterning of an M3 "Grease Gun" (a central vertical ridge and two misaligned circular bumps), along with a lower receiver rather like that of an Sa 23.

Mini Uzi with stock folded - 9x19mm Parabellum
IWI Uzi Pro pistol (early version) - 9x19mm Parabellum
The Mini Uzi in the loadout menu.
Holding the Mini Uzi.
Iron sights.
Yanking out the old magazine and tossing it away.
Inserting a new magazine.
Racking the bolt handle.


A PP-2000 with a pistol-style underbarrel rail that replaces the foregrip appears as the "PDW2000". It uses the secondary weapon slot (The PP-2000 and the TMP in this game are secondary weapons, grouped alongside the Glock 18, Beretta 93R and the "FA1911" under the Machine Pistol name).

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
The PP-2000 in the loadout menu.
Holding the PP-2000.
Aiming down sights.
Replacing the magazine. The rail resembles a B-8 laser/light mount for the MP-443 Grach.
Chambering a round, though this animation is reused from MW2 so the smaller custom charging handle is sliding on its own accord.
The draw animation is an awkward-looking flick of the safety.

Steyr TMP

The Steyr TMP appears under its real name, and is treated as a secondary weapon. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the Brügger & Thomet TP9 (the stock design still comes from the TMP however). A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image and the HUD image, but was later removed. The loadout image changed to reflect the removed grip, though the HUD image stayed.

Steyr TMP - 9x19mm
Brügger & Thomet TP9-US (15-round magazine) - 9x19mm
The TMP in the loadout menu.
Holding the TMP.
Aiming down the sights.
Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.
Inserting a new magazine.
Chambering a round. The same animation is used when picking up the weapon.
Firing the TMP on some targets in the training range. Note the foregrip on the HUD image

TDI Vector

A rather misshapen TDI Vector appears in the game: for some reason the lower is shortened at the back, to the point where the system's KRISS Super V action would probably no longer fit in it. It has a 36-round capacity, impossible for any normal version of the Vector.

TDI / KRISS USA Gen I Vector - .45 ACP
The Vector in the loadout menu.
Holding the Vector.
Iron sights.
Chambering a round.

Thompson M1921AC

A modernized version of the Thompson M1921AC appears in the game with a 50-round drum. Instead of having a top-mounted charging handle, it has an M1-style side-mounted one, albeit on the left side instead of the right.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
The M1921AC in the loadout menu.
Holding the Thompson.
Aiming down sights.
Shaking out the original magazine.
When the weapon is emptied, the bolt locks forward. An empty reload involves the extra step of pulling the charging handle back in the middle of the reload.
Inserting a new drum. Note the fire selector markings that say "Show Me the Money" for the fire position and "Maybe Another Day" for safe.

Thompson M1A1

The "Thompson Warfare Classic" variant of the Thompson turns it into an M1A1 with wooden furniture, though the charging handle is still on the left side. It also gets a stick magazine that incorrectly and weirdly holds 49 rounds.

M1A1 Thompson with 30-round magazine - .45 ACP
Holding the Warfare Classic variant.
Inspecting the variant.
Inspecting the variant.
The iron sights of the "classic" Thompson variant.
Reloading the stick mag.

Assault Rifles & Battle Rifles

AAC Honey Badger

In a rather hilarious reversal of conventional video game weapon naming rules (like say Call of Duty: Ghosts), the AAC Honey Badger was added to the game early 2018 as the "AAC". It is categorized as an assault rifle and its animations are reused from the "SPBC".

AAC Honey Badger with magazine removed - 7.62x35mm
The AAC in the store menu.


A modified AK-102 carbine appears in the game as the "AK117". It is fitted with a custom handguard, a top rail based on the Krebs Custom Kalashnikov Rear Sight Rail, a polymer magazine similar to the Arsenal AR 5.56mm magazine, and an AK-74/AK-101 style muzzle brake. The front sight base is narrower, with a shape reminiscent of compact AK carbines such as the AKS-74U. The stock is a mix of the in-game depictions of the M4 stock (used with the M4A1) and Magpul STR (used with the "M4A1 Tech"), the resulting combination most closely resembles the real life Magpul MOE. It is also depicted with a fire selector similar to those of the 2012-2014 prototypes of the AK-12 (albeit non-ambidextrous), rather than the traditional AK-style selector used on the real AK-102.

In the Beta, the weapon was referred to as "CAR-T", and in an earlier version of that stage it was modeled after an AK-104 with a more correctly designed Magpul MOE stock, along with a few more correctly modeled parts, such as the front sight base and the rear sight assembly.

AK-102 - 5.56x45mm
The "AK117" in the loadout menu. Note the faux Magpul MOE Carbine Stock hastily stitched together from the M4A1's stock and the M4A1 Tech's Magpul STR.
Holding the AK-102.
The weapon's iron sights.
Reloading; note the prototype AK-12 style fire selector.
Chambering a round.


The AKM appears in the game, referred by its "popular culture name" the AK-47. The weapon description acknowledges that the name is wrong, as it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian AIMS.

On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.

AKM - 7.62x39mm
The AKM in the loadout menu. Note that it is depicted with three rivets at the rear of the receiver (similarly to side-folding stock AK variants like the AKS-74 and the AK-100 series) rather than two.
Holding the AKM.
The AKM's iron sights, which aren't properly aligned; in reality, the weapon would be shooting high were the sights lined up like this.
Tossing away the old magazine.
Loading new magazine.
Pulling the charging handle.
AIMS - 7.62x39mm
The AIMS-like attachment setup in the loadout menu.

Sturmgewehr 44

A modified Sturmgewehr 44 appears as the "STG42 Warfare Classic", and is a variant of the AKM. The name is seemingly a reference to the MKb 42(H) prototype. Parts of the weapon were modified (including mirroring the charging handle) to allow it to reuse AK animations, although why the developers couldn't simply use the StG 44's animations from the first Modern Warfare instead isn't clear.

Sturmgewehr 44 - 7.92x33mm Kurz
The STG42 Warfare Classic variant in the loadout menu. Note the curvature of the magazine, which is more akin to a 7.62x39mm AK magazine.
The StG in first-person.
The iron sights of the Sturmgewehr. As with the AKM from which its animations were taken, the iron sights are misaligned.
Inspecting the left side...
...and the right side.


A heavily modified AKS-74U appears in the game. For the first time in the Call of Duty series, it is correctly called AKS-74U instead of "AK-74u", although it is still erroneously classified as a submachine gun.

AKS-74U with a RIS handguard - 5.45x39mm
The AKS-74U in the loadout menu.
Holding the AKS-74U.
Iron sights.
Starting the reload by tossing the old magazine away.
Then inserting a new one.
And finally charging the weapon.

AKU-94/Vepr hybrid

A hybrid AKU-94/Vepr is available in the game. It is referred to as "AKBP", likely standing for "AK Bullpup".

An alternate weapon (as in not a variant) known as "AKBP Tech" can be seen in the weapon ban screen in custom server settings, but is currently unavailable for players. It is customized with what appears to be an extra-large carrying handle and a different stock.

AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm
Vepr - 5.45x39mm
The AKU-94 in the loadout menu.
Holding the AKU-94. This one is equipped with a foregrip and has a dark brown skin to indicate its quality rank in the battle royale mode.
The AKU-94's sights.
Pulling the charging handle, which is customized.
The "AKBP Tech" is on the bottom right of this image.


The AN-94 returns from Call of Duty: Black Ops II, though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game currently doesn't even have a fire mode switching mechanic; a select fire attachment was present in some early test versions of the game, but was soon removed. Like the AK-102, it is modeled with a prototype AK-12 style fire selector (this time shown as ambidextrous), whereas the real AN-94 has a sliding selector on the left side. It feeds from magazines based on the standard AK-74 magazine but depicted with ridges similar to Molot Vepr magazines.

AN-94 - 5.45x39mm
The AN-94 in the loadout menu. Note the AK-74 type magazine with Molot Vepr style ridges.
Holding the AN-94. Note that AN-94's original rear sights are mirrored for some reason.
Aiming down the sights. Like many weapons in CODOL, the sights are misaligned, with the weapon pointed above the intended target.
Ejecting the magazine.
Inserting a fresh mag.
Pulling the charging handle. Note that, unlike the real AN-94, this weapon's magazines are inserted directly into the bottom of the receiver, rather than at an angle.

DSA SA58 Para Elite Compact

The DSA SA58 Para Elite Compact appears as the "FA7.62-L" and exclusively fires in semi-auto. It used to be able to fire in full-auto with the select fire attachment, but said attachment has been removed from the game. It has an M4 stock.

Like some other weapons, it has a "Warfare Classic" variant; this consists of a Sturmgewehr 44 receiver mated a stock and forend resembling that of an M1 Carbine; being a cosmetic variant of the DSA FAL, it still has a thick, straight box magazine (somewhat like that of a BAR, but with a flat base), a charging handle in the middle of the receiver's left side (even though it still has one on the right like an M1), and rails on the top of the receiver and the base of the handguard. Likewise, the empty reload animation still involves knocking out the old box magazine with a new one, despite the weapon no longer having a paddle-type magazine release.

DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO
The SA58 Para Elite Compact in the loadout menu.
Holding the SA58 Para.
Iron sights.
Tacticool reload.
Pulling the charging handle with the pinky.

FAMAS Valorisé

A modified version of the FAMAS Valorisé appears in the game. It has an incorrect 36-round capacity and fires exclusively in weird four-round bursts. A GPS is tied to the weapon with paracord and the magazine is outfitted with a Magpul Ranger Plate.

File:Famas Valorisé.jpg
FAMAS Valorisé with EOTech sight - 5.56x45mm
The FAMAS Valorisé in the loadout menu. Note the Ranger Plate.
Holding the FAMAS.
The FAMAS's iron sights.
Removing the old magazine. Note the GPS which appears to be recycled from the wrist GPS worn by the US Army Rangers in MW2 which itself was based on Foretrex 201.
Inserting the new magazine.
Pulling the charging handle.

FN F2000

The FN F2000 Tactical appears in the game as the "BPR2000", with a "Tactical" handguard and a shortened magazine well that is shown separated from the pistol grip. Due to this, the mag release button isn't existent, which raises the question of how the player character is even able to reload his weapon.

An alternate customized F2000 known as the "BPR2000 Tech" can be seen in the weapon ban menu of custom server settings, but is otherwise unavailable and unseen except as a very rare spawn in the battle royale mode. This one has the correct pistol grip unit with magazine release, albeit without a trigger guard, as well as having different iron sights, a different stock, and a larger railed foreend.

FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO
FN FS2000 CQB - 5.56x45mm NATO
The F2000 in the loadout menu. The top rail is just a half assembly.
Holding the F2000.
The F2000's iron sights.
Throwing away the empty magazine.
Inserting a fresh mag.
As in MW2, the weapon's reload features the player character slapping the "bolt release"; this button is actually the receiver takedown pin, so if hitting it like this did anything, it would cause the rifle to come apart.
The charging handle is pulled when picking up the weapon or pulling out the weapon for the first time in a life. Note that the HUD icon shows a standard unmodified F2000. It also shows that the weapon has an incorrect 32-round capacity, despite it using a 30-round magazine.
The "BPR2000 Tech" is the second from the left on the bottom row of this image.
This "BPR2000 Tech" is customzied with a foregrip.


The SCAR-H appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a Magpul PRS stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in Call of Duty: Ghosts, which like the SCAR-H in Online, shares their animations with the SCAR-H from Modern Warfare 2.

The latter version has a "Warfare Classic" variant, with the stock from a Sturmgewehr 44, and a pistol grip, barrel, handguard, and magazine like that of a second-pattern FG 42.

FN SCAR-H CQC - 7.62x51mm NATO.
The SCAR-H CQC in the loadout menu. Note the fictional stock which resembles the Magpul UBR.
Holding the SCAR-H CQC.
Iron sights.
Inserting a fresh magazine.
Charging the weapon.
FN SCAR-H Long Barrel (20") - 7.62x51mm NATO
The "MR23" in the loadout menu. Note the Magpul PRS stock which contrary to the game's design philosophy is rather true to the real thing.
Holding the "MR23".
Aiming down the default iron sights on the "MR23".
A sideways pull of the charging handle, used as the draw animation of both weapons. Note the CZ 805 BREN-like sling mounts.

Heckler & Koch G36KV

The Heckler & Koch G36KV appears in the game with a low-profile scope rail, a telescoping stock and an unusable flashlight. For some reason, it is referred to as "G37H" (somewhat coinciding with the SIG SG 551's "G37" designation by the GSG 9).

Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm
Heckler & Koch G36 with low-profile scope rail similar to the one seen in-game.
The G36KV in the loadout menu.
Holding the G36.
Reloading. It reuses the tacticool animation from MW3 instead of the original COD4 reload. Also note the bizarre fire selector markings.
Pulling the charging handle.

IMI Micro Tavor MTAR-21

The IMI MTAR-21 appears as two versions: one referred to as "Tavor-21" and one called "Tavor-21 Tech", the latter featuring visual differences including the cosmetic flashlight, muzzle brake, iron sights, and buttstock.

IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm
The Tavor-21 in the loadout menu.
Holding the "Tavor-21".
Iron sights on the "Tavor-21".
Removing the magazine.
Inserting a new magazine.
Pulling the charging handle.
The Tavor-21 Tech in the loadout menu.
The weapon is exactly identical to the normal "Tavor-21" except for cosmetic differences, one of which...
...involves removing the rear sight that many players had apparently complained about on the default "Tavor-21". Aiming down "sights" on the "Tavor-21 Tech" consists of lining up the front sight with nothing.

M1 Garand

A very heavily futurized M1 Garand (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single visibly 8-round clip to fill up 16/24 rounds.

Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead.

To nobody's surprise, the "Warfare Classic" variant of the weapon is a completely normal M1 Garand, cashing in on the fact that it doesn't look like the drunk creation of a rejected 80s sci-fi movie prop maker. Before getting added to one of the game's alternate microtransaction stores (this one is outside of the game and uses Tencent's own microtransaction currency, and is a randomized loot box store to boot), it can be used in the Gun Game mode as one of the later weapons.

M1 Garand - .30-06
The "M1 Garand" on the loadout screen.
The M1 Garand classic variant in-game.
Aiming down the sights. The rear sight has been removed. Also note that the markings describe the weapon as being made by Sledgehammer Armory. Despite this apparent reference to Sledgehammer Games, the model does not appear to be recycled from Advanced Warfare or WWII.
Inspecting the weapon.
Inspecting the other side.


The M4A1 appears once again, this time with a KAC RAS handguard fitted with a BluCollar Tactical Minimalist Picatinny Sling Mount Loop, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post. It also has an A2 pistol grip depicted without a finger step.

Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm
The M4A1 in the loadout menu. Note that Call of Duty for the first time depicts the KAC railed handguard with the proper seven vent holes instead of six. Also note the lack of finger step on the A2 grip.
The player character holding an M4A1. Note the BluCollar Tactical Minimalist Picatinny Sling Mount Loop.
Aiming the M4A1.
Reloading. Note the ridging on the back of the pistol grip confirming it to be A2.
The same animations since 2007.

"M4A1 Tech"

The "M4A1 Tech" is an assault rifle that consists of an HK416 upper receiver mated to an M4A1 lower receiver and trigger guard from an HK416A5. It is fitted with a stepped 14.5 inch barrel, Geissele Automatics Super Modular Rail handguard, Raptor Charging Handle, A2 pistol grip depicted without a finger step, stock based on Magpul STR and MP7 folding sights. It feeds from magazines inspired by SENTRY's Hexmag.

Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm
Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO
Heckler & Koch HK416 A5 with 11" barrel - 5.56x45mm
The "M4A1 Tech" in the loadout menu.
Holding an "M4A1 Tech" with a skin that is relatively easier on the eyes. Note the Raptor Charging Handle.
The iron sights.
Flicking the magazine away. Note the custom fire selector switch.
Loading new magazine. "Semi" can be clearly read above the fire selector, indicating that the lower receiver is not an HK. Note the small cutout and markings just under the feed lips of the magazine confirming it to be based on Hexmags, however, the grip pattern is fictional in game.
Pressing the bolt release. Note the MP7 folding sights; the modelers likely based them on the airsoft version made by VFC as these are more popular than the original real steel version made by H&K.


The M16A4 returns, this time with the carrying handle removed and equipped with A.R.M.S. #59 rifle length S.I.R. and A.R.M.S. #40 rear BUIS. It also has an A2 pistol grip depicted without a finger step and a charging handle latch similar to the one from Modern Warfare 3 (either Badger Ordnance Tactical Charging Handle Latch or Wilson Combat one).

M16A4 Modular Weapon System - 5.56x45mm
The M16A4 in the loadout menu.
Holding the M16A4.
The M16A4's iron sights.
Reloading the M16A4.
Pressing the bolt release on the M16A4.

Mk 14 Mod 1 EBR

The Mk 14 Mod 1 EBR appears as the "MK14", under the assault rifles class.

Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
The Mk 14 Mod 1 EBR in the loadout menu.
Holding the Mk 14 Mod 1 EBR. Something seems missing...
Aiming reveals that the gun has no rear sight. An earlier similar weapon in the Beta, the "M14", had a rear sight, but the MK14 added later had it removed for unknown reasons. Attaching the luminous iron sight cosmetic attachment will paint two luminous dots on the rails instead.
Removing the magazine.
Inserting the new magazine.
Charging the weapon.


The QBZ-95-1 appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" (in Chinese instead of English) despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.

The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".

QBZ-95-1 - 5.8x42mm
The QBZ-95-1 in the loadout menu.
Holding the Type 95.
The iron sights. The text translates as "Protect the motherland".
After emptying a full mag of bullets into the wall, the empty magazine is yanked out.
Inserting a new magazine.
Pulling the charging handle.
The HUD icon of the Type 95. Here you can see that the HUD image has the iron sights like the real weapon above instead of what's currently in-game. It also always shows a foregrip.
A "Type 97" in the loadout menu.
Holding the "Type 97".

Remington ACR

The Remington ACR appears in the game. It is depicted with a fictional gas block which resembles a gas regulator from FN FAL, a SR-16 folding front sight post which is somehow mounted behind the gas block, fictionalized Magpul MBUS gen 2 rear sight, proper A2 pistol grip, A2 flash hider instead of the ACR one and the handguard is depicted with keymod openings on the side panel instead the standard ones. It is also inaccurately depicted with a left-mounted forward assist. It feeds from the same magazines inspired by SENTRY's Hexmag used with the "M4A1 Tech".

Its "Warfare Classic" variant features the forend and barrel of a Sturmgewehr 44, the stock from an M1941 Johnson machine gun, and a receiver somewhat resembling the Israeli Dror variant thereof.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
The ACR in the loadout menu. Note how the upper rail is slightly shortened to accommodate the SR-16 sight which is somehow mounted behind the strange FAL-esque gas block. Also note the proper A2 pistol grip complete with a finger step.
Holding the ACR. Note the the left-mounted forward assist with a custom button which more closely resembles extended bolt catch release levers.
Iron sights. Note the fake "BUIS" sight.
Loading a fresh faux Hexmag. Note the keymod openings on the handguard.
Pulling the charging handle.

Remington R5 RGP

The Remington R5 RGP (previously appearing in Ghosts) is added to the test servers in June 2018. It uses the "M4A1 Tech" animations.

Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm


The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design cues from the Colt CM901 and the "Peacekeeper" submachine gun seen in Call of Duty: Black Ops II.

Colt CM901 with Magpul PMag and Vltor modstock - 7.62x51mm NATO
"Peacekeeper" submachine gun from Call of Duty: Black Ops II.
The "SPBC" in the loadout menu.
Holding the "SPBC".
The SPBC's iron sights.
The reload animation is very similar to the CM901's reload animation in MW3, starting with the right-to-left jerk to get rid of the magazine.
New magazine.
Pressing the bolt release.
As with the other weapons whose reload animation involves the bolt release, picking up the weapon will have the player character rack its charging handle instead. Note the fire selector settings being marked "Go Loud" and "Quiet".

Steyr AUG A3

The Steyr AUG A3 appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from Modern Warfare 2, and it is under the light machine gun class.

Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
Steyr AUG HBAR - 5.56x45mm
The AUG A3 in the loadout menu.
Holding the AUG.
Aiming down sights.
Pulling out the magazine.
Inserting a new magazine.
Pulling the charging handle.


The Vepr from Ghosts was added to the game in August 2018. Much like Ghosts, it is incorrectly classified as a submachine gun, and its default magazine size is an exaggerated 42 rounds in a 30-round magazine model. The model is a modified version of the Ghosts model, with the most notable difference being the charging handle located on the right side instead of the left. Bizarrely, it doesn't seem to have any sort of fire selector. It reuses the animations of the "AKBP".

Vepr - 5.45x39mm

Machine Guns

Barrett 240LW

The prototype version of the Barrett 240LW, identified by the fluted barrel and the forged receiver with the distinctive "X" style strengthening ribs, appears as the "M260B". Its barrel is slightly shortened, its pistol grip appears to be FN Minimi style, and its stock appears to be a hybrid retaining the grooves of the real deal (albeit with different angle) and having similar shapes to experimental Nikitin TKB-464 and TKB-015 machine guns. Its ammo box is once again the same M249/PKM hybrid from Modern Warfare 2 entailing the same problems of different caliber, blocking the M240's casing ejection port and the M240's lack of attachment point for an ammo box.

Barrett 240LW prototype - 7.62x51mm NATO
Menu entry of the machine gun, which is not an FN M240B despite what the in-game designation implies.
Holding the 240LW.
Iron sights.
Pulling the charging handle at the start of a reload.
Replacing the belt.
Shutting the feed tray cover.


A tactical RPD, very similar to the DS Arms RPD, is available in the game.

DS Arms RPD - 7.62x39mm
The RPD in the loadout menu.
Holding the RPD.
Aiming down the severely misaligned iron sights; realistically, aiming the weapon like this would result in shots landing well above the intended target. This has been an issue since the original COD4 model.
Pulling the charging handle.
Reloading the RPD.
Shutting the feed tray cover.

Handheld M134 Minigun

A handheld M134 Minigun is available exclusively in Infected and in the cyborg-based game modes.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm

Heckler & Koch MG4KE

The Heckler & Koch MG4KE appears as the "MAG43", the name presumably being based on the former designation of the MG4, the "MG43". It is equipped with the game's interpretation of the Magpul STR stock.

Heckler & Koch MG4KE - 5.56x45mm NATO
The MG4KE in the loadout menu. Note the the Magpul STR stock.
Holding the MG4KE.
Aiming down the iron sights.
Pulling the charging handle at the start of the reload.
Inserting a new belt.
Whacking the feed tray cover after closing it.


The L86A2 LSW is another selectable machine gun in-game. It is loaded with a SureFire MAG5-60 magazine, which has an incorrect 75-round capacity in-game.

L86A2 Light Support Weapon - 5.56x45mm
The L86A2 LSW in the loadout menu.
Holding the L86A2 LSW.
Looking through the weapon's rather simple iron sights.
Removing the original magazine. Animations are mostly identical to the L86A1 LSW from MW2, though slightly changed to accommodate the differently shaped magazine.
Slapping in a new magazine. Note the comma-shaped cocking handle, which identifies this weapon as an L86A2; the earlier A1 model instead had a round cocking handle.
Pulling back the aforementioned charging handle.


An AR-15 style squad support weapon appears in the game as the "M4LMG". The overall appearance is somewhat reminiscent of the Barrett REC7 rifle, albeit with an upper receiver looking similar to that of an Astra Defense StG4. It is equipped with a Beta C-Mag.

Barrett REC7 - 6.8x43mm Remington SPC
Astra Defense StG4 Guernica Commando - 5.56x45mm NATO
The "M4LMG" in the loadout menu. The skull decal comes default on the stock.
The "M4LMG" in-game.
Aiming down sights.
The reload animation is closely styled after the M27 IAR reload animation from Call of Duty: Ghosts. Here, the player character dumps out the original magazine with a downwards shake. This view also shows the writing on the side of the weapon, saying "AR-IAR Weipon System / 5.58MM".
Inserting a new Beta C-Mag.
A press of the bolt release.

PKP Pecheneg

The PKP Pecheneg was added to the game. Like in MW3, the belt incorrectly feeds from left-to-right, though this time it is correctly cocked from the right side: this is a result of gun reusing the reloading animation of the M240LW.

PKP Pecheneg - 7.62x54mm R

Sniper Rifles

Accuracy International L115A3

The Accuracy International L115A3 was added in 2018. It reuses Intervention animations (with a larger modeled magazine than in real life to accommodate for it), and has a visibly bugged out bolt (presumably because of the Intervention animation) that is outside of the gun body when not pulled, and disconnects from the weapon when pulled, exposing many invisible unmodeled surfaces. The bug existed in the test servers and was not fixed even after it hit the official stores. It was not fixed until a few months later.

Accuracy International L115A3 - .338 Lapua Magnum
The L115A3 in the loadout menu. Note the very visibly bugged out bolt.

Accuracy International AS50

The Accuracy International AS50 appears as the "Arctic .50 BMG" (北极.50 BMG), with a weird 7-round capacity. It has an ergonomic grip.

AS50 - .50 BMG
The AS50 in the loadout menu. Note the ergonomic grip which appears to be based on Ergo Flat Top Tactical Deluxe grip with a palm shelf.
Holding the AS50.
Aiming down the scope. The same scope overlay is used on other sniper rifles.
Mid-recoil, showing the free-floating barrel and that the receiver is modeled as an entirely solid block under the bolt.
Removing the old magazine.
Charging the weapon.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention returns from Modern Warfare 2. It currently uses 5-round magazines that expands to 7 rounds with extended mags, but earlier versions had it using 7 round magazines with 10 rounds when using extended mags.

Cheyenne Tactical M-200 Intervention - .408 CheyTac
The M-200 Intervention in the loadout menu.
Holding the Intervention.
Pulling the bolt.
Reloading. Removing the magazine.
New magazine.
Pushing the bolt back in after an empty reload.

Lee-Enfield No. 4 Mk. I (T)

The "Warfare Classic" variant of the Intervention is based on a Lee-Enfield No. 4 Mk I (T), albeit rather heavily modified; it features a somewhat oddly-angled stock wrist so as to reuse the M200's pistol-grip-based animations, a functionless bipod which is always unfolded, a non-standard-looking cocking piece, a metal heat shield that takes the place of the upper handguard past the front barrel band, a muzzle device seemingly taken off of an FG 42, and an oversized straight magazine rather like that of the Ishapore 2A1 (albeit larger); despite this, it still only holds 5 rounds, like the Intervention upon which it is based. Another side-effect of this is that the reload animation involves replacing the magazine; while Lee-Enfield magazines are detachable, they were meant to be loaded round-by-round and/or with stripper clips, as soldiers were only issued one magazine.

Lee-Enfield No. 4 Mk. I (T) - .303 British


The "Type85 Evolution" appears to be a modified CS/LR19 (formerly known as NSG-85), which is a Chinese variant of the SVD Dragunov, and serves as the equivalent of the Dragunov from previous games.

NSG-85 / CS/LR-19 - 7.62x54mm R
The "Type85 Evolution" in the loadout menu.
Holding the CS/LR19 in-game.
Reloading. The animation is identical to that of the Dragunov from other COD games.
Inserting a new magazine.
Chambering a round.


The M14 EBR-RI appears under the sniper rifles class, with the same erroneous "M21 EBR" designation as the Mk 14 Mod 1 EBR from MW2. It also still uses the AR type stock assembly of the Mk 14 Mod 1 EBR.

M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO
The M14 EBR-RI in the loadout menu.
Holding the M14 EBR-RI.
The reload animation is identical to the "MK14" above, inherited from MW2.
Charging the weapon.

Remington MSR

The Remington MSR returns from Modern Warfare 3.

Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum
The Remington MSR in the loadout menu.
Holding the Remington MSR.
Pulling the bolt. The weapon's animations are identical to the Intervention.
The reload animation is also the same as the Intervention.

Mosin Nagant M91/30

The "Mosin Nagant - Warfare Classic" variant of the MSR turns it into a heavily modified Mosin Nagant. It has a shortened handguard, a pistol grip, rails and attachment points for accessories, its stock is replaced one from the M1A1 Carbine, and the Nagant's fixed magazine is treated as the well for a detachable magazine just so it can reuse the MSR animations.

Full-length Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine
The Mosin Nagant in the loadout menu.
Additional image showing the reverse side of the weapon. Note the bayonet.
Holding the Mosin Nagant.
Inspecting the Mosin Nagant. Weapon inspection is only available for high-rarity variants.
Right side view when inspecting.

SVU Dragunov

The SVU Dragunov appears under the designation "OTs-03". The bolt is modeled on the left side, and isn't even operated during empty reloads. Instead, the player character uses a second charging handle mounted in front of the trigger guard, as a result of the weapon reusing the reloading animation of the WA 2000.

SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R

Walther WA 2000

The Walther WA 2000 is another weapon returning from Modern Warfare 2. It appears as the "Walther 2000", and has a 6-round capacity.

Walther WA 2000 second variant
The Walther WA 2000 in the loadout menu.
Holding a WA 2000 with a suppressor.
Chambering a round.


FGM-148 Javelin

The FGM-148 Javelin reappears, its depiction is largely the same as in Modern Warfare and Modern Warfare 2, with the MW2 ability to lock on the ground reappearing (for CLU lighting shenanigans, see the Javelin entry on the original Modern Warfare).

FGM-148 Javelin - 127mm
The FGM-148 Javelin in the loadout menu.
The Javelin in-game.

Futuristic FIM-92 Stinger

A "futurised" version of the FIM-92 Stinger is available, partly based on the design seen in Black Ops II.

FIM-92 Stinger - 70mm
The "futuristic" Stinger in the loadout menu.
Drawing the Stinger. While the sight unit folds up, the holographic sight doesn't, and clips into the Stinger in the first few frames of the animation.
Holding the Stinger. Note the very obvious latch for detaching the sight unit on top of the launcher.

GP-25/GP-30 hybrid

A hybrid GP-series grenade launcher can be attached to the AK-102, AKM, AKU-94, and AN-94 as an equivalent to the M203. It has the left-mounted quadrant sight and back support frame of a GP-25, but with the four-rib barrel of a GP-30. Like the GP-30 from previous games, it is incorrectly flicked to eject a spent casing, despite the real GP grenades being being launched from the weapon in their entirety and leaving nothing behind to eject.

In earlier versions of the game, the launcher was referred to as "GP-25" when mounted on the AKM, and as "GP-30" on the AK-102, AKU-94, and AN-94. The names were later removed, with the attachment now simply being referred to as "grenade launcher".

GP-25 - 40mm
GP-30 - 40mm
The hybrid GP mounted on an AKM in the loadout menu. Note the VOG-25P grenade.
The GP ready to fire.
Flicking. As usual for the series a "spent casing" which as in the Black Ops games is actually an entire VOG grenade is added to the animation, which is totally incorrect since nothing should be left in the launcher after firing.
Loading a new VOG-25P grenade. While the real VOG-25P uses a bounding warhead, the in-game grenade is a standard impact fuze like a VOG-25 and the Western cased 40mm grenades. The Bulgarian RLV-FM grenade and the VOG-25M however, have a similar shape and do explode on impact.


The M79 appears as the "M79 Thumper" (M79重击者, literally "M79 heavy-hitter", but Thumper is probably the most likely name that the name is trying to translate).

M79 grenade launcher with pistol grip - 40x46mm
The M79 in the loadout menu.
Holding the M79.
Aiming down the leaf sights.
The reload animation actually isn't from MW2, but the general actions are the same. A full grenade is used to stand in for the casing, despite the fact that MW2 actually shows a casing being thrown away.
Inserting a new grenade.

Pansarskott m/86

The Pansarskott m/86, a Swedish Army-issued variant of the M136 AT4 with a folding foregrip, appears in-game as the "SMRS".

Pansarskott m/86 - 84mm
The m/86 in the loadout menu. Note the more central placement of the foregrip, compared to the image above.
Holding the launcher. The grip is unused.
Aiming down the sights.

LMT M203

The LMT M203 grenade launcher appears as an attachment for assault rifles (barring the AK-102, AKM, AKU-94 and AN-94, which have the GP-25 instead). In-game, it is referred as the "EGM grenade launcher". It is depicted with fictional grip textures instead of the real grooves.

LMT M203 2003 L2B - 40x46mm
The M203 mounted on an M4A1 in the loadout menu.
Ready to fire the M203.
Reloading. A full 40mm grenade stands in as the grenade casing.
Loading a new grenade.


The RPG-7 appears in the game, with the pistol grip, shoulder stock and telescopic sight of a Panzerfaust 3. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it.

RPG-7 - 40mm
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
The RPG in the loadout menu.
Holding the RPG.
Aiming down the telescopic sight.
Reloading the RPG.

FIM-92 Stinger Dual Mount System

The same mock-up FIM-92 Stinger Dual Mount System model seen in Call of Duty: Black Ops reappear as the SAM Turret killstreak (literally though, the kilstreak's name is "萨姆防空导弹", literally "SAM Anti-Air Missile").

FIM-92 Stinger DMS (dual mount system) - 70mm
The SAM in survival mode.


M83 Smoke Grenade

The M83 smoke grenade with M18 smoke grenade textures is a tactical equipment in Call of Duty Online, being fully recycled from Modern Warfare 2. They also appear on character models recycled from Modern Warfare 2.

M83 smoke grenade
M18 smoke grenade - Green.
M83 Smoke Grenade in the loadout menu.
Pulling the pin on an M83 Smoke Grenade.

M18A1 Claymore

The M18A1 Claymore appears as a lethal equipment, similar to previous Call of Duty games.

M18A1 Claymore anti-personnel mine
M18A1 Claymore in the loadout menu.
Planting a Claymore.


The M67 Hand Grenade is a lethal equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.

M67 Hand Grenade.
M67 Hand Grenade in the loadout menu.
Pulling the pin on an M67 Hand Grenade.

Mounted Weapons

Browning M2HB

A Browning M2HB heavy machine gun can be seen mounted on some vehicles, and are not usable.

Browning M2HB on vehicle mount - .50 BMG
The M2HB is visible on the derelict M1A1 Abrams on "Dome" (named "雷达站" in CODOL, literally "Radar Station"), which is lifted straight from MW3.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A appears in some of the PVE scenarios and multiplayer maps as emplaced weapons, and appears as a sentry gun killstreak in multiplayer.

General Dynamics GAU-17/A - 7.62x51mm NATO
Using the GAU-17/A in one of the singleplayer missions.
A GAU-17/A on the multiplayer map Overgrown (renamed to "农场", literally "Farm"), from COD4.
Manning the weapon.
The GAU-17/A sentry gun in survival mode.

Gryazev-Shipunov GSh-30-2

The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
Looking at the hybrid Hind.

KPVT Heavy Machine Gun

The KPVT Heavy Machine Gun can be found on BTR-80s in the singleplayer missions.

KPVT Heavy Machine Gun - 14.5x114mm
A BTR-80 with a mounted KPVT.


The M240D can be seen mounted on some vehicles, and are not usable.

M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
The M240D is visible to the right of the derelict's Browning M2HB. Deja vu...


The PKT machine gun can be found on BTR-80s in the singleplayer missions.

PKT machine gun - 7.62x54mmR
A BTR-80 with a coaxial PKT machine gun.

Shipunov 2A42

The Shipunov 2A42 can be found mounted on the Mi-28 Havoc as a multiplayer killstreak.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
A Mi-28 Havoc firing its Schipunov 2A42.

Yakushev-Borzov Yak-B

The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

Yakushev-Borzov Yak-B - 12.7x108mm
Looking at the hybrid Hind.

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