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Difference between revisions of "Call of Duty: Infinite Warfare"
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The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the [[Springfield Armory, Inc|Springfield Armory]] [[Springfield Armory XD|XD]] Sub-Compact. | The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the [[Springfield Armory, Inc|Springfield Armory]] [[Springfield Armory XD|XD]] Sub-Compact. | ||
[[File:SpringfieldXD9SC.jpg|thumb|none|300px|Springfield Armory XD Subcompact - 9x19mm]] | [[File:SpringfieldXD9SC.jpg|thumb|none|300px|Springfield Armory XD Subcompact - 9x19mm]] | ||
− | [[File:CoDIW-EMC.jpg|thumb|none|600px|The "EMC" in the weapon selection menu.]] | + | [[File:CoDIW-EMC.jpg|thumb|none|600px|The "EMC" in the beta weapon selection menu.]] |
[[File:CODIWEMCfiring.jpg|thumb|none|600px|Reyes firing at a haywire robot with his "EMC".]] | [[File:CODIWEMCfiring.jpg|thumb|none|600px|Reyes firing at a haywire robot with his "EMC".]] | ||
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The [[Glock 18]] is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the ''Modern Warfare 2'' mission "The Hornet's Nest", where a "G18" (actually a full-auto converted [[Glock 17]]) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18. | The [[Glock 18]] is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the ''Modern Warfare 2'' mission "The Hornet's Nest", where a "G18" (actually a full-auto converted [[Glock 17]]) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18. | ||
[[File:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|350px|Glock 18C with 19- and 31- round magazines - 9x19mm]] | [[File:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|350px|Glock 18C with 19- and 31- round magazines - 9x19mm]] | ||
− | [[File:CoDIW G18 Menu.jpg|thumb|none|600px|The Glock 18 in the weapon selection menu.]] | + | [[File:CoDIW G18 Menu.jpg|thumb|none|600px|The Glock 18 in the beta weapon selection menu.]] |
[[File:CODIWG18.jpg|thumb|none|600px|A space operator on the moon chamber-checks the Glock 18C, [[Black#Glock 19|Black]]-style.]] | [[File:CODIWG18.jpg|thumb|none|600px|A space operator on the moon chamber-checks the Glock 18C, [[Black#Glock 19|Black]]-style.]] | ||
[[File:CODIWG18-2.jpg|thumb|none|600px|Bored, he shows off the compensator cuts while trying to get a better look at a scale model of the ''Odin'' kinetic superweapon from ''Call of Duty: Ghosts''.]] | [[File:CODIWG18-2.jpg|thumb|none|600px|Bored, he shows off the compensator cuts while trying to get a better look at a scale model of the ''Odin'' kinetic superweapon from ''Call of Duty: Ghosts''.]] | ||
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The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the [[RSh-12]] revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using superimposed chambers in the cylinder (the game calls this a "chamber stack"), despite the rounds appearing to be fully cased, rather than caseless, as such a system would necessitate. The weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the [[Webley-Fosbery Automatic Revolver]] have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total). | The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the [[RSh-12]] revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using superimposed chambers in the cylinder (the game calls this a "chamber stack"), despite the rounds appearing to be fully cased, rather than caseless, as such a system would necessitate. The weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the [[Webley-Fosbery Automatic Revolver]] have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total). | ||
[[File:RSh-12.jpg|thumb|none|375px|RSh-12 - 12.7x55mm]] | [[File:RSh-12.jpg|thumb|none|375px|RSh-12 - 12.7x55mm]] | ||
− | [[File:CoDIW-Hailstorm.jpg|thumb|none|600px| | + | [[File:CoDIW-Hailstorm.jpg|thumb|none|600px|Beta menu selection view of the Hailstorm revolver, in all of its physics-defying glory.]] |
[[File:CODIW Hail 1.jpg|thumb|none|600px|As with [[Call of Duty: Ghosts]], akimbo weapons can still be paired with optical sights.]] | [[File:CODIW Hail 1.jpg|thumb|none|600px|As with [[Call of Duty: Ghosts]], akimbo weapons can still be paired with optical sights.]] | ||
[[File:CODIW Hail 2.jpg|thumb|none|600px|Ejecting the superimposed cartridges. The hexagonal cylinder and pins beside the cylinder are reminiscent of the [[Chiappa Rhino]].]] | [[File:CODIW Hail 2.jpg|thumb|none|600px|Ejecting the superimposed cartridges. The hexagonal cylinder and pins beside the cylinder are reminiscent of the [[Chiappa Rhino]].]] | ||
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The "FHR-40" is a fictional submachine gun resembling an [[FN P90]], with a bolt locking recess resembling an [[H&K MP5]]. According to the game's description, it uses a magnetic bolt carrier to increase fire rate; the practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier. | The "FHR-40" is a fictional submachine gun resembling an [[FN P90]], with a bolt locking recess resembling an [[H&K MP5]]. According to the game's description, it uses a magnetic bolt carrier to increase fire rate; the practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier. | ||
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]] | [[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]] | ||
− | [[File:CoDIW-FHR40.jpg|thumb|none|600px|The "FHR-40" in the weapon selection menu. Note the ''[[Binary Domain]]''-style striking muzzle that spans the entirety of the front of the weapon.]] | + | [[File:CoDIW-FHR40.jpg|thumb|none|600px|The "FHR-40" in the beta weapon selection menu. Note the ''[[Binary Domain]]''-style striking muzzle that spans the entirety of the front of the weapon.]] |
[[File:CODIWFHR40.jpg|thumb|none|600px|"FHR-40" in hand, Reyes disregards warnings against stealing the SDF's latest budgetary spaceplane mess. The translucent magazine actually depletes when firing, like with the P90 and the G36C in ''Modern Warfare Remastered''.]] | [[File:CODIWFHR40.jpg|thumb|none|600px|"FHR-40" in hand, Reyes disregards warnings against stealing the SDF's latest budgetary spaceplane mess. The translucent magazine actually depletes when firing, like with the P90 and the G36C in ''Modern Warfare Remastered''.]] | ||
[[File:CODIW FHR reload.jpg|thumb|none|600px|Locking the bolt back on the "FHR-40". Note the empty magazine.]] | [[File:CODIW FHR reload.jpg|thumb|none|600px|Locking the bolt back on the "FHR-40". Note the empty magazine.]] | ||
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The [[Heckler & Koch UMP45]] is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the ''Modern Warfare'' series. The charging handle incorrectly locks back on its own before reloading an empty magazine. There's also the "HVR", resembling a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a [[Heckler & Koch USC]], right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one) | The [[Heckler & Koch UMP45]] is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the ''Modern Warfare'' series. The charging handle incorrectly locks back on its own before reloading an empty magazine. There's also the "HVR", resembling a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a [[Heckler & Koch USC]], right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one) | ||
[[File:UMP-45 Ironman.jpg|thumb|none|400px|Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]] | [[File:UMP-45 Ironman.jpg|thumb|none|400px|Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]] | ||
− | [[ | + | [[File:H&K-USC Rifle.jpg|thumb|none|400px|Heckler & Koch USC - .45 ACP. This is the basis for the Gemini variant of the HVR.]] |
− | [[File:CoDIW UMP45 Menu.jpg|thumb|none|600px|The UMP45 in the menu selection.]] | + | [[File:CoDIW UMP45 Menu.jpg|thumb|none|600px|The UMP45 in the beta menu selection.]] |
[[File:CODIWUMP.jpg|thumb|none|600px|A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.]] | [[File:CODIWUMP.jpg|thumb|none|600px|A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.]] | ||
− | [[File:CoDIW HVR.jpg|thumb|none|600px|The "HVR" in the menu selection. Note that, according to the description, it apparently uses "terrestrial ammo" for increased stopping power. This isn't really a specific statement, as "terrestrial ammo" could be anything made of materials taken from Earth; furthermore, given how it is only used by a few weapons, this would mean that the majority of firearms ammunition is manufactured with materials obtained from other planets in ''IW'''s universe.]] | + | [[File:CoDIW HVR.jpg|thumb|none|600px|The "HVR" in the beta menu selection. Note that, according to the description, it apparently uses "terrestrial ammo" for increased stopping power. This isn't really a specific statement, as "terrestrial ammo" could be anything made of materials taken from Earth; furthermore, given how it is only used by a few weapons, this would mean that the majority of firearms ammunition is manufactured with materials obtained from other planets in ''IW'''s universe.]] |
[[File:CODIWUMPcharging.jpg|thumb|none|600px|Zombies character Andre charges an "HVR" before seeing off some cyber-undead.]] | [[File:CODIWUMPcharging.jpg|thumb|none|600px|Zombies character Andre charges an "HVR" before seeing off some cyber-undead.]] | ||
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The [[Beretta ARX-160]] returns from ''[[Call of Duty: Ghosts]]'' as the OSA (which is written on the receiver, standing for Orbital Space Aeronautics.) The model is ripped from ''Ghosts'' with no edits, judging by the fact that it still has an [[FN 40GL]] (with a missing trigger) mounted instead of a [[Beretta GLX-160|Beretta GLX160]]. | The [[Beretta ARX-160]] returns from ''[[Call of Duty: Ghosts]]'' as the OSA (which is written on the receiver, standing for Orbital Space Aeronautics.) The model is ripped from ''Ghosts'' with no edits, judging by the fact that it still has an [[FN 40GL]] (with a missing trigger) mounted instead of a [[Beretta GLX-160|Beretta GLX160]]. | ||
[[File:Arx-160 CQB Coyote brown.jpg|thumb|450px|none|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm]] | [[File:Arx-160 CQB Coyote brown.jpg|thumb|450px|none|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm]] | ||
− | [[File:CoDIW ARX Menu.jpg|thumb|none|600px|The ARX-160 in the | + | [[File:CoDIW ARX Menu.jpg|thumb|none|600px|The ARX-160 in the beta selection menu. Note the odd stock, which is the same as the one seen in ''Ghosts'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', due to this being a re-used model.]] |
[[File:CODIWARX.jpg|thumb|none|600px|The Moon soldier gazes back at earth with his white ARX-160....]] | [[File:CODIWARX.jpg|thumb|none|600px|The Moon soldier gazes back at earth with his white ARX-160....]] | ||
[[File:CODIWARXreload.jpg|thumb|none|600px|....which apparently feeds from 5.45x39 millimeters of space.]] | [[File:CODIWARXreload.jpg|thumb|none|600px|....which apparently feeds from 5.45x39 millimeters of space.]] | ||
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The [[M1 Garand]] appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an integral attachment, though it's not. The concept of integral attachments was pulled from Ghosts, where the only true integral "attachments" were suppressors) can only be reloaded by emptying it, which is incorrect. A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty. | The [[M1 Garand]] appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an integral attachment, though it's not. The concept of integral attachments was pulled from Ghosts, where the only true integral "attachments" were suppressors) can only be reloaded by emptying it, which is incorrect. A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty. | ||
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]] | [[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]] | ||
− | [[File: | + | [[File:Cod iw m1g campaign menu.jpg|thumb|none|600px|The M1 can be unlocked in the campaign after completing the Specialist difficulty. It is called the "DMR-1", but retains its Multiplayer description and has no attachments available for it.]] |
− | [[File: | + | [[File:Cod iw m1g campaign fp.jpg|thumb|none|600px|Reyes points his virtual DMR-1 Garand at the ceiling while wondering why it's so ridiculously shiny.]] |
[[File:CODIW M1.jpg|thumb|none|600px|Looking at some Americana with the M1 Garand.]] | [[File:CODIW M1.jpg|thumb|none|600px|Looking at some Americana with the M1 Garand.]] | ||
[[File:CODIWM1ads.jpg|thumb|none|600px|Apparently this particular fine instrument of battle survived at least a century in good condition, except for the tip-top of the rear sight ring.]] | [[File:CODIWM1ads.jpg|thumb|none|600px|Apparently this particular fine instrument of battle survived at least a century in good condition, except for the tip-top of the rear sight ring.]] | ||
[[File:CODIWM1ping.jpg|thumb|none|600px|"In space, no one can hear your ping..."]] | [[File:CODIWM1ping.jpg|thumb|none|600px|"In space, no one can hear your ping..."]] | ||
− | [[File:CoDIW DMR-1 Menu.jpg|thumb|none|600px|The "DMR-1" in the | + | [[File:CoDIW DMR-1 Menu.jpg|thumb|none|600px|The "DMR-1" in the beta selection menu. Note the terrible condition of the modern variant compared to the original.]] |
[[File:CODIWDMR-1.jpg|thumb|none|600px|Overlooking Lake Geneva with a reflex-sight equipped "DMR-1".]] | [[File:CODIWDMR-1.jpg|thumb|none|600px|Overlooking Lake Geneva with a reflex-sight equipped "DMR-1".]] | ||
[[File:CODIWDMR-1reload.jpg|thumb|none|600px|Inserting the en-bloc clip after some designated-marksmanning.]] | [[File:CODIWDMR-1reload.jpg|thumb|none|600px|Inserting the en-bloc clip after some designated-marksmanning.]] | ||
The "Spectacle" variant of the DMR-1 appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory [[M1A SOCOM 16]]. | The "Spectacle" variant of the DMR-1 appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory [[M1A SOCOM 16]]. | ||
− | [[ | + | [[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]] |
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm (.308 Springfield)]] | [[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm (.308 Springfield)]] | ||
[[File:Cod iw dmr1 spectacle.jpg|thumb|none|600px|The "Spectacle" variant in the Create-a-Class menu.]] | [[File:Cod iw dmr1 spectacle.jpg|thumb|none|600px|The "Spectacle" variant in the Create-a-Class menu.]] | ||
The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries. | The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries. | ||
− | [[File: | + | [[File:Cod iw ebr campaign menu.jpg|thumb|none|600px|The EBR in the campaign loadout menu.]] |
− | [[File: | + | [[File:Cod iw ebr campaign spawn.jpg|thumb|none|600px|Reyes flips his simulated EBR's scope into place upon pickup.]] |
− | [[File: | + | [[File:Cod iw ebr campaign fp sr.jpg|thumb|none|600px|Reyes holds his EBR in sniper mode.]] |
− | [[File: | + | [[File:Cod iw ebr campaign fp reload.jpg|thumb|none|600px|Reyes moves to stick a new battery in his rifle.]] |
− | [[File: | + | [[File:Cod iw ebr campaign fp ar.jpg|thumb|none|600px|Reyes holds the EBR, now in AR mode.]] |
− | [[File: | + | [[File:Cod iw ebr campaign fp holo.jpg|thumb|none|600px|The holographic reticle that serves as the aiming method in AR mode.]] |
− | [[File: | + | [[File:Cod iw ebr campaign stubby.jpg|thumb|none|600px|Reyes spawns into the VR firing range with an EBR equipped with a rectangular ACOG. Without the default scope, the rifle switches modes simply by shortening and extending the barrel; it also does this with the default scope, but it's harder to see, and isn't the focal point of the animation.]] |
− | [[File: | + | [[File:CODIW EBR (2).jpg|thumb|none|600px|Overlooking Mars with an EBR-800 in AR mode with the battery ejected. Note the similarities between this rifle and the ''Bombenschuss'' from ''[[Wolfenstein: The Old Blood]]''.]] |
=="NV4"== | =="NV4"== | ||
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The [[Cheyenne Tactical M-200 Intervention]] is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the ''Modern Warfare'' series' fictional Task Force 141. Another sniper rifle resembling it also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game ''Overwatch'', where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle. | The [[Cheyenne Tactical M-200 Intervention]] is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the ''Modern Warfare'' series' fictional Task Force 141. Another sniper rifle resembling it also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game ''Overwatch'', where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle. | ||
[[File:M200.jpg|thumb|none|450px|CheyTac M-200 - .408 CheyTac]] | [[File:M200.jpg|thumb|none|450px|CheyTac M-200 - .408 CheyTac]] | ||
− | [[File:CoDIW CheyTac Menu.jpg|thumb|none|600px|The CheyTac M-200 in the menu selection.]] | + | [[File:CoDIW CheyTac Menu.jpg|thumb|none|600px|The CheyTac M-200 in the beta menu selection.]] |
[[File:CODIWCheytac.jpg|thumb|none|600px|Chamber-checking the CheyTac M-200. Note that the underbarrel carrying handle is now used instead of the magazine as a grip for the supporting hand.]] | [[File:CODIWCheytac.jpg|thumb|none|600px|Chamber-checking the CheyTac M-200. Note that the underbarrel carrying handle is now used instead of the magazine as a grip for the supporting hand.]] | ||
[[File:CODIWCheytacdrone.jpg|thumb|none|600px|A multiplayer character considers sacrificing his spider grenade to the event horizon from ''Interstellar''.]] | [[File:CODIWCheytacdrone.jpg|thumb|none|600px|A multiplayer character considers sacrificing his spider grenade to the event horizon from ''Interstellar''.]] | ||
[[File:CODIWCheytaccycling.jpg|thumb|none|600px|Having failed to do so, he offers several .408 rounds instead.]] | [[File:CODIWCheytaccycling.jpg|thumb|none|600px|Having failed to do so, he offers several .408 rounds instead.]] | ||
[[File:CODIWCheytacreload.jpg|thumb|none|600px|Reloading the Intervention.]] | [[File:CODIWCheytacreload.jpg|thumb|none|600px|Reloading the Intervention.]] | ||
− | [[File:CoDIW Widowmaker Menu.jpg|thumb|none|600px|The "Widowmaker" in the menu selection.]] | + | [[File:CoDIW Widowmaker Menu.jpg|thumb|none|600px|The "Widowmaker" in the beta menu selection.]] |
[[File:CODIWwidowmaker.jpg|thumb|none|600px|Reloading the "Widowmaker", which has a Harris bipod among several other minor cosmetic changes.]] | [[File:CODIWwidowmaker.jpg|thumb|none|600px|Reloading the "Widowmaker", which has a Harris bipod among several other minor cosmetic changes.]] | ||
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The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a [[Remington MSR]]. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right. | The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a [[Remington MSR]]. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right. | ||
[[File:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]] | [[File:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]] | ||
− | [[File:CoDIW-KBS-Longbow.jpg|thumb|none|600px|The KBS Longbow in the | + | [[File:CoDIW-KBS-Longbow.jpg|thumb|none|600px|The KBS Longbow in the beta selection menu. Note the unusable bipod and absurdly massive muzzle brake.]] |
[[File:CODIW KBS 1.jpg|thumb|none|600px|Operating the distinct bolt action of the KBS.]] | [[File:CODIW KBS 1.jpg|thumb|none|600px|Operating the distinct bolt action of the KBS.]] | ||
[[File:CODIW KBS 2.jpg|thumb|none|600px|Reloading from empty.]] | [[File:CODIW KBS 2.jpg|thumb|none|600px|Reloading from empty.]] | ||
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The "DCM-8" is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the [[FN P90]]. The weapon in-game also has two pistol grips similar to that of the [[Heckler & Koch XM25]]. | The "DCM-8" is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the [[FN P90]]. The weapon in-game also has two pistol grips similar to that of the [[Heckler & Koch XM25]]. | ||
[[File:MonolithP12.jpg|thumb|none|450px|Monolith Arms P-12 shotgun with FN P90 for comparison.]] | [[File:MonolithP12.jpg|thumb|none|450px|Monolith Arms P-12 shotgun with FN P90 for comparison.]] | ||
− | [[ | + | [[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm.]] |
[[File:CODIWDCM8menu.jpg|thumb|none|600px|Menu entry of the "DCM-8".]] | [[File:CODIWDCM8menu.jpg|thumb|none|600px|Menu entry of the "DCM-8".]] | ||
[[File:CODIWDCMscan.jpg|thumb|none|600px|Scanning the DCM-8, showing off the rather large magazine.]] | [[File:CODIWDCMscan.jpg|thumb|none|600px|Scanning the DCM-8, showing off the rather large magazine.]] | ||
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[[File:FSpas12orign.jpg|thumb|none|375px|Franchi SPAS-12 with stock removed - 12 gauge. This one is the basis for the "Rack-9".]] | [[File:FSpas12orign.jpg|thumb|none|375px|Franchi SPAS-12 with stock removed - 12 gauge. This one is the basis for the "Rack-9".]] | ||
[[File:Spas12 fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge. This one is the basis for the "Smoothbore" supply drop variant of the Rack-9.]] | [[File:Spas12 fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge. This one is the basis for the "Smoothbore" supply drop variant of the Rack-9.]] | ||
− | [[File:CoDIW SPAS Menu.jpg|thumb|none|600px|The SPAS-12 in the menu selection.]] | + | [[File:CoDIW SPAS Menu.jpg|thumb|none|600px|The SPAS-12 in the beta menu selection.]] |
[[File:CODIWSPAS-12.jpg|thumb|none|600px|Observing a moving display belt of weapons, including another SPAS-12. The pickup icon shows the stock as folded.]] | [[File:CODIWSPAS-12.jpg|thumb|none|600px|Observing a moving display belt of weapons, including another SPAS-12. The pickup icon shows the stock as folded.]] | ||
[[File:CODIWSPAS-12pumping.jpg|thumb|none|600px|Pumping the SPAS-12, which still requires the operator to point it upwards at 11 o'clock for some reason. However, the chamber now properly opens and ejects a shell as opposed to the mess that was in previous Infinity Ward games.]] | [[File:CODIWSPAS-12pumping.jpg|thumb|none|600px|Pumping the SPAS-12, which still requires the operator to point it upwards at 11 o'clock for some reason. However, the chamber now properly opens and ejects a shell as opposed to the mess that was in previous Infinity Ward games.]] | ||
− | [[File:CoDIW Rack9 Menu.jpg|thumb|none|600px|The "Rack-9" in the menu selection.]] | + | [[File:CoDIW Rack9 Menu.jpg|thumb|none|600px|The "Rack-9" in the beta menu selection.]] |
[[File:CODIW Rack 1.jpg|thumb|none|600px|Looking at a familiar ring world with the "Rack-9".]] | [[File:CODIW Rack 1.jpg|thumb|none|600px|Looking at a familiar ring world with the "Rack-9".]] | ||
[[File:CODWI Rack 2.jpg|thumb|none|600px|Reloading; the animation is the same between both weapons.]] | [[File:CODWI Rack 2.jpg|thumb|none|600px|Reloading; the animation is the same between both weapons.]] | ||
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The underbarrel [[FN 40GL]] returns from ''Call of Duty: Ghosts''. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160. | The underbarrel [[FN 40GL]] returns from ''Call of Duty: Ghosts''. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160. | ||
[[File:Mk13.jpg|thumb|none|350px|FN 40GL / Mk 13 Mod 0 - 40x46mm]] | [[File:Mk13.jpg|thumb|none|350px|FN 40GL / Mk 13 Mod 0 - 40x46mm]] | ||
− | [[File:CoDIW ARX Menu.jpg|thumb|none|600px|The ARX-160/40GL combo in the weapon selection menu. Much to the frustration of some players in multiplayer, the grenade launcher's lack of a trigger doesn't make it any less effective.]] | + | [[File:CoDIW ARX Menu.jpg|thumb|none|600px|The ARX-160/40GL combo in the beta weapon selection menu. Much to the frustration of some players in multiplayer, the grenade launcher's lack of a trigger doesn't make it any less effective.]] |
[[File:CODIWGLX.jpg|thumb|none|600px|Aiming the FN Mk 13 at the sushi bar that replaced Burgertown in the Terminal remake.]] | [[File:CODIWGLX.jpg|thumb|none|600px|Aiming the FN Mk 13 at the sushi bar that replaced Burgertown in the Terminal remake.]] | ||
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The "Spartan SA3" is a fictional rocket launcher resembling the [[Carl Gustav M3]]. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system. | The "Spartan SA3" is a fictional rocket launcher resembling the [[Carl Gustav M3]]. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system. | ||
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mm R]] | [[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mm R]] | ||
− | [[File:CoDIW-SpartanSA3.jpg|thumb|none|600px|The "Spartan SA3" in the | + | [[File:CoDIW-SpartanSA3.jpg|thumb|none|600px|The "Spartan SA3" in the beta selection menu. Note the integrated optical sight and diagonally-tilted forward pistol grip.]] |
[[File:CODIWSpartanreload.jpg|thumb|none|600px|Reyes loads a warhead into the Spartan SA3...]] | [[File:CODIWSpartanreload.jpg|thumb|none|600px|Reyes loads a warhead into the Spartan SA3...]] | ||
[[File:CODIWSpartantap.jpg|thumb|none|600px|...and then wonders if now is a good time to pull the trigger.]] | [[File:CODIWSpartantap.jpg|thumb|none|600px|...and then wonders if now is a good time to pull the trigger.]] | ||
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=Grenades= | =Grenades= | ||
==Mk 2 hand grenade== | ==Mk 2 hand grenade== | ||
− | The "Blitzkrieg" supply drop variant of the MP28 | + | The "Blitzkrieg" supply drop variant of the MP28 is fitted with a flamethrower-looking device that appears to be a pneumatic launcher, which mounts an M1 rifle grenade adapter and allows it to fire a [[Mk 2 hand grenade]]. |
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|350px|none|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]] | [[File:M1a2-rifle-grenade-adapter.jpg|thumb|350px|none|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]] | ||
[[File:CoDIW-MP28-GL.jpg|thumb|none|600px|It isn't clear who thought any part of this was a good idea.]] | [[File:CoDIW-MP28-GL.jpg|thumb|none|600px|It isn't clear who thought any part of this was a good idea.]] |
Revision as of 13:04, 21 September 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change. |
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The following weapons appear in the video game Call of Duty: Infinite Warfare:
Handguns
"EMC"
The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Sub-Compact.
Glock 18
The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the Modern Warfare 2 mission "The Hornet's Nest", where a "G18" (actually a full-auto converted Glock 17) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18.
"Hailstorm"
The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using superimposed chambers in the cylinder (the game calls this a "chamber stack"), despite the rounds appearing to be fully cased, rather than caseless, as such a system would necessitate. The weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).
"Kendall 44"
A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
Taurus Raging Bull
The Taurus Raging Bull returns from Call of Duty: Ghosts. It was added via an update on July 25, 2017, and is now referred to as the "Stallion .44". It is still used in single-action mode, but this time the player character fans the hammer when hip-firing, increasing the fire rate in the process. It repeats the same mistake as in Ghosts of swinging out a non-empty cylinder with the hammer still cocked and having the hammer pulled before closing the cylinder on an empty reload. For some reason, it is classed among the futuristic handguns rather than the "classic" weapons.
Submachine Guns
"FHR-40"
The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate; the practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.
Haenel-Schmeisser MP28/II
The Haenel-Schmeisser MP28/II was added via an update on March 2, 2017. It is referred to as "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. The charging handle incorrectly locks back on its own before reloading an empty magazine. There's also the "HVR", resembling a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a Heckler & Koch USC, right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one)
"Karma-45"
The "Karma-45" is a futuristic TDI Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads. It is known as "CRB" in the game files, which refers to the civilian semi-automatic Vector that has a 16" barrel, and was the same name incorrectly applied to the standard Vector in Ghosts. The "Deimos" special variant has the stock removed and flush-fitting magazines in use.
"VPR"
The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" supply drop variant is inspired by the full-size MP5A3.
Assault & Battle Rifles
Beretta ARX-160
The Beretta ARX-160 returns from Call of Duty: Ghosts as the OSA (which is written on the receiver, standing for Orbital Space Aeronautics.) The model is ripped from Ghosts with no edits, judging by the fact that it still has an FN 40GL (with a missing trigger) mounted instead of a Beretta GLX160.
M1 Garand
The M1 Garand appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an integral attachment, though it's not. The concept of integral attachments was pulled from Ghosts, where the only true integral "attachments" were suppressors) can only be reloaded by emptying it, which is incorrect. A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty.
The "Spectacle" variant of the DMR-1 appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory M1A SOCOM 16.
The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries.
"NV4"
The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build. In fact, the weapon is referred to as "M4" in the game files.
"Type-2"
The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9; the game files refer it indeed to as "FMG". It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.
"Volk"
An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign. It is referred to as "AKE" in the game files.
"X-Eon"
First appearing as a VR gun simulator on board the Retribution, this weapon appears to be based on the FN SCAR-H. It was later added to multiplayer as the "X-Eon", and made available through supply drops; there, it functions as a fully-automatic energy assault rifle which somehow changes its fire rate depending on whether the player aims down the sights or hipfires.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141. Another sniper rifle resembling it also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
"KBS Longbow"
The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right.
Machine Guns
"Auger"
The "Auger" is a portable minigun that was added via an update on March 2, 2017. Is is under the light machine guns class and resembles the M134 Minigun, but with three barrels instead of six.
Shotguns
"DCM-8"
The "DCM-8" is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.
Franchi SPAS-12
The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.
"M.2187"
The "M.2187" is a futuristic version of the Winchester Model 1887, sawn-off like in previous games.
"Reaver"
The "Reaver" is a fictional semi-automatic shotgun heavily resembling the Kel-Tec KSG, with a 10-round helical magazine similar in appearance to the SRM Arms M1212's quad-tube system.
Launchers
FN 40GL
The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.
"Spartan SA3"
The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system.
Grenades
Mk 2 hand grenade
The "Blitzkrieg" supply drop variant of the MP28 is fitted with a flamethrower-looking device that appears to be a pneumatic launcher, which mounts an M1 rifle grenade adapter and allows it to fire a Mk 2 hand grenade.