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Difference between revisions of "Call of Duty: Black Ops 4"
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=="Mozu"== | =="Mozu"== | ||
− | The "Mozu" is a futuristic revolver which appears to be based on the Mateba Autorevolver. | + | The "Mozu" is a futuristic revolver which appears to be based on the [[Mateba Autorevolver]]. |
[[File:Mateba Unica four inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 4" barrel - .357 Magnum]] | [[File:Mateba Unica four inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 4" barrel - .357 Magnum]] | ||
Revision as of 19:53, 12 November 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops 4 for current discussions. Content is subject to change. |
The following weapons appear in the video game Call of Duty: Black Ops 4:
Handguns
"Annihilator"
The "Annihilator" returns from Black Ops III as Seraph's specialist weapon. This time around, it appears to be based on a Smith & Wesson Model 500, and somehow has its hammer self-cock after firing despite the lack of a slide (similarly to the "Bloodhound" revolver from the earlier game), as opposed to being used in single-action mode like its previous counterpart.
M1911 variant
An M1911 variant is seen held by an operative in the starting cutscene of the specialists' story.
"RK 7 Garrison"
The "RK 7 Garrison" is a three-round burst-firing pistol appearing as a spiritual successor to the "RK5" from Black Ops III. Unlike that weapon however, it is based on a Beretta 93R.
"Mozu"
The "Mozu" is a futuristic revolver which appears to be based on the Mateba Autorevolver.
Webley Mk VI
The Webley Mk VI appears in Zombies mode as the "Welling", and incorrectly has a cylinder capacity of eight rounds instead of six.
Shotguns
"SG12"
The "SG12" is a futuristic AA-12, shown operating in semi-automatic mode.
Winchester Model 1897
The Winchester Model 1897 Trench Gun is available in Zombies mode as the "M1897 Trebuchet".
Submachine Guns/Pistol-Caliber Carbines
"Cordite"
The "Cordite" is a fictitious American-made submachine gun based primarily on the FN P90 (with a fair amount of influence from the also P90-inspired "PDW-57" from Black Ops II); its name is taken from, of all things, an obsolete British form of smokeless gunpowder consisting of brownish-orange filaments. It feeds from a large, translucent box magazine mounted onto the weapon's left side, which holds 60 rounds; the Extended Mags attachment raises this to 90, seemingly adding an additional layer of cartridges parallel to the standard ones. The weapon's unique Operator Mod, "Belt-Feed", replaces the magazine with a large belt-feeding chute that wraps around the receiver, disappearing off of the bottom of the screen (presumably into some sort of backpack). In terms of gameplay, this removes the need and/or ability to reload the weapon, instead giving it 600 rounds pre-loaded and none in reserve. Presumably for the sake of balance, this can't be emptied all at once; firing around 75 rounds continuously will cause the Cordite to overheat, requiring several seconds of struggling with the charging handle to clear the resultant jam - this is somewhat odd, seeing as dumping multiple 90-round upgraded magazines back-to-back has no such effect. In Blackout, the Cordite uses 9mm ammo; this is odd, as the rounds visible are rather clearly bottlenecked, spitzer-pointed cartridges, rather like the P90's 5.7x28mm rounds, and rather distinctly unlike the straight-walled, round-nosed cartridges that the game's other 9mm submachine guns use.
M1921AC Thompson
The M1921AC Thompson returns in Zombies mode, and is once again called the "M1927". As in Black Ops II, it erroneously fires from a closed bolt (unlike in Black Ops III, where this was corrected).
Mauser C96 Carbine
A Mauser C96 Carbine with some embellishments is available in Zombies mode, under the submachine guns class. It is depicted with a fully-automatic fire capability and uses a detachable magazine, which could possibly mean it is intended to pass for a "Carbine" version of the Mauser M712 Schnellfeuer machine pistol (although such a configuration was only seen on replicas, and never existed as an actual weapon). Said magazine is shown as a fictionalized Trommelmagazin 08 modified to fit in straight into the magwell. The in-game weapon is named "Escargot", which is French for "snail", in reference to its use of a snail drum magazine.
MP40
The MP40 is available in Blackout mode.
"Spitfire"
The "Spitfire" (not to be confused with the actual Spitfire Submachine Gun) is based primarily in silhouette on the Jian She Type-05, presumably intended as an intermediary step between BO2’s "Chicom PDW" and BO3’s "Vesper". Unlike either, however, it has an upper rail area seemingly based on a CZ Scorpion Evo 3 A1, and a forend reminiscent of an aftermarket M-LOK Tavor forend. Gameplay-wise, it has a 34-round magazine (which rises to 50 with Extended Mags), and fires at an impressive 1,060 rounds per minute, faster than any other fully-automatic weapon in-game; the weapon's unique Operator Mod, called "Wildfire", raises this to an even more ludicrous 1,490 RPM (at the cost of accuracy, recoil, and strafing speed). In Blackout mode, it uses .45 caliber rounds.
Rifles
"ABR 223"
The "ABR 223" is a 5.56mm bullpup rifle taking cues from the Steyr AUG A2 and the ST Kinetics SAR 21. It fires in three-round bursts, and appears under the "tactical rifles" class.
IMI Galil ARM
The IMI Galil ARM returns from previous Black Ops games as the "Grav", and is available in Blackout mode.
"KN-57"
The "KN-57" is based on the 2015 prototype of the AK-12. It is a spiritual successor to the "KN-44" from Black Ops III, and is shown being chambered in 7.62x39mm, despite being clearly modeled with a 5.45x39mm magazine.
"Rampart 17"
The "Rampart 17" is based on the FN SCAR-H; this is even alluded to in the name (the SCAR-H also being referred to as the Mk. 17). It features an odd thumbhole stock that blends into a full-hand trigger guard, a TDI Vector-esque angled magazine well, a permanently-affixed, completely functionless laser sight, and a cut-off aperture sight rather like that of the SCAR-H in Black Ops II. According to the game, it uses 7.62mm rounds (of which it can hold 30), and is German in origin.
Winchester Model 1895
The Winchester Model 1895 is available the Blackout and Zombies modes as the "Essex Model 07", appearing under the "tactical rifles" class. It uses "7.62mm" rounds, which implies that it is the .30-06 Springfield (7.62x63mm) version (the other possibility would be the Russian contract model chambered in 7.62x54mmR, but it isn't the case since it lacks the latter's distinctive loading bridge). The reloading process is incorrect, since the whole stripper clip is inserted into the chamber rather than just the rounds held in it.
Sniper Rifles
"Drakon"
The "Drakon", a WA 2000 / FG 42 based weapon from Black Ops III, was seen in a trailer for the Zombies map "IX". It doesn't appear in the final game, however.
"SDM"
The "SDM" is essentially a "futurized" Mk 14 Mod 0 EBR, appearing under the sniper rifles class. It is American in origin, and is shown using .338 rounds.
Machine Guns
"Hades"
The "Hades" is a 5.56mm machine gun resembling the Mk 48 Mod 0, but shown with a weird helical feeding mechanism seemingly inspired by the North Korean Type 88 rifle and a vertical charging handle.
Hotchkiss M1909
The Hotchkiss M1909 is available in Zombies mode as the "Hitchcock M9". While it does have a correct capacity of 30 rounds, it is incorrectly shown with an StG 44 box magazine instead of a rigid strip. It also appears under the assault rifles class rather than the light machine guns, though the in-game description attempts to settle this by stating that it has "LMG damage without the lower mobility".
"Overkill"
The "Overkill", a futuristic man-portable M134 Minigun, appears as a special weapon in Zombies mode. The model of the "Death Machine" from Black Ops III was used as a base, but was modified with the appearance of an M134 as opposed to a GAU-19/A.
"Titan"
The "Titan" is a futuristic light machine gun based on the LSAT from past games, with some additional cues from the Heckler & Koch MG4. It feeds from caseless rounds, firstly evidenced by the "caseless ammunition" writing on the side of the belt box, as well as the fact that no casings are ejected when firing. However, the rounds don't look like those of the CL version of the LSAT; they were instead inspired by the 4.73x33mm caseless rounds used by the Heckler & Koch G11 in reality. In fact, the propellants have "4.73x33mm" written on them, but they are depicted with a triangular form (a bit like the Dardick Tround system) as opposed to the rectangular form of the real ammunition's propellants. Despite this, the weapon has "5.56mm" markings on the receiver and on the belt box, and to complicate things further, it uses 7.62mm ammunition in Blackout mode. Interestingly, the weapon's entire feed block is removed and replaced during the reload animation, suggesting that the feed block is a disposable unit that comes as part of each belt.
"VKM 750"
A fictional man-portable .50 caliber heavy machine gun, the "VKM 750" takes cues from the PKM, though the trigger guard and the screw placements above it are similar to that of the Heckler & Koch MG5. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (which doesn't actually stop the player from equipping a foregrip as an attachment), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future. It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the "Fat Barrel", which supposedly "Fires massive shells that hit their targets easier"; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.
"Zweihänder"
The "Zweihänder", usable in the Blackout and Zombies modes, is a Maxim MG08/15-based machine gun in a shortened and somehow double-barreled form. It consists of an MG08/15's receiver combined with the aircraft sight and slotted barrel jacket of an LMG 08/15 (two jackets, actually) - in fact, the in-game description alludes to the latter by stating that the weapon is "usually mounted on airplanes". Its charging handle appears to be positioned further forward compared to that of a real MG08. It uses "7.62mm" rounds, likely made for the sake of sharing ammunition with other 7.62mm weapons in Blackout, although this is actually possible on a real MG08/15, as it can be converted to use the Russian 7.62x54mmR ammunition. It feeds from an oversized and fictionalized Trommelmagazin 08 modified to fit in straight into the mag well, which holds 75 rounds in Blackout and 150 round in Zombies (increasing to a whopping 300 when upgraded via the Pack-a-Punch machine). The term Zweihänder denotes a type of 16th century two handed swords.
Mounted Weapons
Flakvierling 38
A Flakvierling 38 is seen in the Nuketown trailer.
GE M134 Minigun
A GE M134 Minigun was seen in the multiplayer beta trailer. The model features a two-disc barrel clamp as opposed to the traditional four-disc clamp.
M230 Chain Gun
An M230 Chain Gun was seen in the PC trailer.
Yakushev-Borzov Yak-B
A Yakushev-Borzov Yak-B was seen in the multiplayer reveal trailer.