Call of Duty: Modern Warfare 2
Work In Progress
Call of Duty: Modern Warfare 2 (also known as simply Modern Warfare 2, CoD:MW2 or MW2) is the sixth main installment of the Call of Duty series and the second installment of the Modern Warfare franchise. Officially released worldwide on November 10, 2009, MW2 was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms.
The game's storyline is set in the year 2016, five years after the events of Call of Duty 4: Modern Warfare. Despite the efforts of the U.S. Marines, the SAS, and the Russian Loyalists, the Russian Ultranationalist party had took power within Russia. An Ultranationalist terrorist, Vladimir Makarov, considered too radical even for the new Russian government, had begun his campaign to take revenge upon the western world. Task Force 141, led by LTG Shepherd, was created to hunt down Makarov. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary "Roach" Sanderson and Capt. John "Soap" MacTavish of Task Force 141.
The following weapons and equipment are used in the video game Call of Duty: Modern Warfare 2:
Weapons in Call of Duty: Modern Warfare 2 are categorized into the following categories: the primary Assault Rifles, Light Machine Guns, Sniper Rifles, and Submachine Guns, and the secondary Handguns, Machine Pistols, Shotguns, and Launchers.
All handguns and submachine guns from multiplayer can be dual-wielded in Call of Duty: Modern Warfare 2. The Rangers and the Winchester Model 1887 shotguns can also be dual-wielded.
All handguns in the game, except for the M1911, are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).
Like in Call of Duty 4, the game effectively animates all handguns as operating in DAO (Double Action Only) mode.
The Beretta 92SB returns from Call of Duty 4: Modern Warfare, once again standing in as the military issue M9. In singleplayer, it is the primary sidearm of all U.S. troops, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and the Brazilian Militia.
Beretta 93R (Mockup)
The "M93 Raffica", classified under the Machine Pistol category, is a Beretta semi-automatic pistol converted to resemble and function like a Beretta 93R. Real 93Rs have a frame mounted safety, elongated trigger guard, and a more angular slide, all of which the in-game model lacks. It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts. It is attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. The in-game model has an extended magazine but still only holds 15 rounds in singleplayer, though in multiplayer it holds a more appropriate 20 rounds.
In singleplayer, it can be found in an armory in "The Gulag", in a basement armory in "Loose Ends", and in the "Museum" level. It is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.
The Colt Anaconda is found in singleplayer and multiplayer, called ".44 Magnum" in-game. It is the signature weapon of Lieutenant General Shepard (voiced by Lance Henriksen), which he uses at several key points in the campaign.
In a cutscene in "Loose Ends", General Shepard pulls out his Anaconda to shoot someone despite the holstered Anaconda on his model still visibly in the holster, as though he has another big Anaconda tucked in the back of his pants. During a cutscene in "Endgame", the cylinder rotates counterclockwise when General Shepard pulls back the hammer, and then incorrectly rotates clockwise again before the gun fires when Shepard pulls the trigger.
It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire key. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.
Interestingly, the barrel of the Anaconda on the weapon's world model reads "BRAD ALLENCONDA," a reference to Brad Allen, the head weapon designer of Infinity Ward.
The Glock 17 appears in the game in a full auto configuration, with a 33-round magazine (50 if equipped with Extended Magazine), placed in the Machine Pistol category. Although it is called "G18", referring to the select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. It is modeled without a magazine release.
In singleplayer, the converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in "Last Stand" (a state in which a character is downed and can only use their sidearms, which sporadically happens to AI enemies in singleplayer and is a perk in multiplayer), and on occasion, Middle Eastern OpFor. The weapons is also available in several Spec-Ops missions.
The weapon's extended magazine is present most of the time in first and third person, but disappears the weapon is shown in TF 141 characters' holsters, replaced by a flush-fit non-extended magazine. This is most evident on Soap: in "Takedown", Soap holds his G18 on Rojas with the extended magazine easily visible, but his G18 has a regular magazine in his holster in other levels.
While the weapon is held one-handed in first person, it is held with a two-handed grip in third person. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.
It is unlocked at level 22 (Master Sergeant) in multiplayer. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm.
Heckler & Koch USP45
The Heckler & Koch USP45 returns from Call of Duty 4: Modern Warfare, appearing in singleplayer and multiplayer. It still features the incorrect extended barrel, and the unremovable, unusable Mark 23 LAM. It is one of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, as well as Task Force 141.
In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment. It can be equipped with a suppressor.
IMI/Magnum Research Desert Eagle Mark XIX
A Desert Eagle Mark XIX with a black barrel and slide and chrome frame is a sidearm available in MW2. It is equipped with custom 3-dot sights, the current production barrel with a Picatinny rail, and an unusable underbarrel SureFire X400 Ultra WeaponLight laser aiming module.
It is the sidearm of arms dealer Alejandro Rojas' assistant Faust and the Brazilian Militia. Surprisingly, quite a few Americans, most notably Corporal Dunn (voiced by Barry Pepper), use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. In some cases, the old model from COD4 will be used in place of the new model.
Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.
The same M1911 variant (closest to a Springfield Armory Loaded 1911) given to Soap by Captain Price in the first game during the final level "Game Over" reappears in the second game. It is carried by Soap, visible on his holster in "Cliffhanger" level. Its appearance is more story than gameplay-important. Some Ghillie snipers and FSB troops are also seen with this holstered, though they never use them and tend to switch to a Heckler & Koch USP45 that magically appears. One militia also carries this weapon during a cutscene.
It is only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out. In multiplayer, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.
Brügger & Thomet MP9
The Brügger & Thomet MP9 is found in-game, categorized as a Machine Pistol, and known as the TMP, the original version manufactured by Steyr. The weapon features a scope rail, an olive lower receiver, ghost ring sights, and unused side rails. It is often seen in singleplayer, where it is used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalists, and Shadow Company, and is often dual-wielded (with an expected drop in accuracy); a few unique cases allow the player to acquire akimbo MP9s with red dot sights attached, a combination that is impossible in multiplayer given the sights on dual-wielded weapons cannot be used.
In singleplayer, the MP9 has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second, and only increased to 25 with Extended Mags). It has low recoil and great accuracy when aiming down its sights. It is unlocked at level 58, making it the final machine pistol unlocked, but it is hugely unpopular on account of its absurdly small magazine size, high unlock rank, poor hip-fire accuracy and low damage. This results in it being overlooked in favor of other, better-performing and easier to acquire machine pistols.
FN P90 TR
The FN P90 TR appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.
Heckler & Koch MP5K
The MP5K, equipped with a custom Rail Interface System and a threaded barrel, appears in Modern Warfare 2. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody. It is often seen with a Red Dot Sight. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.
A suppressed version, the "MP5KSD", is available in the campaign mission "Loose Ends" and in the Spec Ops missions "Hidden" and "Estate Takedown". The real 'SD' suffix is used by H&K for their integrally suppressed MP5 variants, which the in-game weapon is not. In cases where the suppressed MP5K is paired with a red dot sight (as seen in the campaign levels "The Enemy of My Enemy" and "Just Like Old Times" and in several of the Spec Ops missions), the weapon is more appropriately labeled "MP5K Silenced Red Dot".
Heckler & Koch UMP45
The Heckler & Koch UMP45 is an SMG in MW2, appearing in both singleplayer and multiplayer. Like the MP5K, Picatinny rails were added to the weapon. In singleplayer, it is used by Russian police, Russian military, Shadow Company, and Task Force 141. In multiplayer, it can be equipped with extended magazines like all the other SMGs. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed. Interestingly, the front sight is removed when optics are attached, which is only possible by way of completely chopping it off.
IMI Mini Uzi
The Mini Uzi returns from Call of Duty 4: Modern Warfare. In singleplayer, it is used by Brazilian militiamen, Midle Eastern OpFor, and rarely by Makarov's Ultranationalists in the mission "Enemy of My Enemy." Near the end of the game, the player gets to fire a Uzi during a boat chase. The Uzi has few attachments but can be dual wielded.
The PP-2000 appears in the game and is categorized as a Machine Pistol. It is used by Russian Paratroopers and Makarov's Ultranationalists, in both normal and last stand. Interestingly, like the Glock 17, the enemies fire the weapon in semi-auto in last stand, and the enemies will usually discharge a few rounds when they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level "The Only Easy Day ... Was Yesterday." It is an all around effective weapon in multiplayer due to its high rate of fire and low recoil, the weapon's only drawback is its 20 round magazine.
The Prototype TDI Vector, fitted with a Gen 1 stock and using KRISS 25+ extended Glock magazines that hold 30 rounds in gameplay, appears as an SMG in MW2. In singleplayer, it is used by Russian Troops, Shadow Company, and occasionally by Task Force 141 and Brazilian Militiamen. It is generally fitted with a reflex sight, and it uses a suppressor in some levels. Its default finish is the two-tone black and tan finish like the real-life prototype; in "Just Like Old Times", Soap's Vector has a unique black finish.
As with some of the other in-game weapons, the iron sights have Infinity Ward trademarks on them.
Assault Rifles & Battle Rifles
A heavily customized AK-47 appears in Modern Warfare 2. It is fitted with an LHV47 (or its airsoft clone from King Arms) railed handguard, IO Inc SCOP0040 scope mount, and T6 stock adapter, along with a Vltor IMod Stock. It is also depicted with an AKM-style ribbed top cover and Saiga 12 door breaching muzzle brake.
In singleplayer, it is used by almost all enemy factions, including the Russian Military, Ultranationalists, and the Brazilian Militia. Most AK-47s are seen with arctic or desert camouflage, although some in the level "Loose Ends" have digital and woodland camouflage. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.
Colt M4A1 Carbine
The M4A1 is one of the most common weapons in the game. The in-game model features A.R.M.S. S.I.R. system, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. The rail covers, lower receiver, stock, and pistol grip are all in tan. A KAC foregrip is fitted in first-person only, for some reason.
In singleplayer, it is the first weapon provided to the player. It is primarily used by the U.S. Army Rangers and Task Force 141, including Soap. During "No Russian", Vladimir Makarov and his terrorist group are also armed with the M4A1. The M4A1 is commonly equipped with the M203 grenade launcher, often alongside other attachments. A suppressed M4A1 is available in the level "Museum".
The rifles in-game are apparently Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Curiously, the M4A1 held by Soap in one of the promotional images has a Bushmaster stamp on it.
The M16A4 appears in the game as a burst-firing assault rifle. In singleplayer, it is seen in the hands of the U.S. Army Rangers and Task Force 141. Like the M4A1, many of these have M203 grenade launchers.
Just like in Call of Duty 4: Modern Warfare, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt, effectively making the gun a bolt action.
The FAMAS F1 fitted with top rail is seen in the game. It only fires in 3-round bursts, and incorrectly holds 30 rounds in a 25-round FAMAS magazine. In singleplayer, it is mostly used by the Russian Military and Russian Ultranationalists. FAMAS with a unique "White Tape Camo" can occasionally be found in singleplayer.
FN F2000 Tactical
The FN F2000 Tactical appears in singleplayer and multiplayer. In singleplayer, the F2000 is used by the Ultranationalists, commonly with thermal sights. The F2000 can incorrectly mount the M203 grenade launcher instead of the FN GL-1.
Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds), substantial recoil, and very low damage without Stopping Power. Its unpredictable recoil and low damage makes it weak at medium to long ranges, but its rate of fire allows it to excel in close quarters.
Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.
The FN F2000 Tactical has a unique Red Dot Sight model based on the 1.6x scope of the original FN F2000. Equipping the Red Dot Sight however doesn't actually turn the weapon back into the original F2000, since this new pseudo-F2000-scope is mounted on top of the F2000 Tactical's raised Picatinny rails, which is not the case on the original F2000; the original F2000 has a lower, shorter rail for mounting the scope that is completely hidden by the scope shroud. The in-game model of the F2000 with the pseudo-F2000-scope only has the shape of the original F2000, and has many differences in detail.
The pseudo-F2000-scope is also incorrectly portrayed as a red dot sight rather than a conventional scope. Strangely, the EMP has no effect on the sight. (For extra trivia, the EMP does disable ACOGs, but this is incorrect because the ACOG scope doesn't uses any batteries and should still function despite an EMP)
The original F2000 is also the weapon shown on the F2000's kill icon.
The FN FAL appears in the game, equipped with a receiver mounted A.R.M.S #18 M21/14. It has the ribbed metal handguard from StG 58, a ramp rear sight from FAL, and the charging handle and 30-round magazines from DSArms SA58 FAL rifles. The stock is a hybrid between the standard stock and the humped stock. The weapon is locked to semi-auto.
In singleplayer, it is commonly used by the Brazilian Militia, and sometimes by the Middle Eastern OpFor and the Russian Military. It is usually equipped with either a KAC Masterkey or an ACOG scope in singleplayer. In Multiplayer, the 30-round magazines hold only 20 rounds by default, and only go up to 30 with the Extended Mags attachment.
FN SCAR-H CQC
The SCAR-H appears in Modern Warfare 2 as a high-damage, low rate of fire assault rifle. The in-game model is an older 2nd generation model, with the straight cheek rest on the stock. Its rear sights is chopped down, and the iron sights have Infinity Ward trademarks (like the Vector and some other weapons). In multiplayer, it correctly holds 20 rounds per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachment.
In singleplayer, it is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. A unique variant with a vertical foregrip can be found in the singleplayer level "S.S.D.D." and the Spec Ops mission "The Pit." In multiplayer, its kill icon in the killfeed is also shown with a vertical foregrip, despite said attachment being unavailable for the SCAR in multiplayer.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in both singleplayer and multiplayer. In singleplayer, the TAR-21 is used by Russian soldiers and Task Force 141, almost always used with kind of optical sight or scope. Its kill icon always shows it with a Holographic Sight (an EOTech holographic sight).
Mk 14 Mod 1 EBR
The Mk 14 Mod 1 EBR appears in the game, almost always with a scope attached. In singleplayer, it appears as the standard weapon for Task Force 141 snipers, and is referred to as the "M14 EBR", the US Army designation. This seems to be the weapon of choice for Captain MacTavish.
An unscoped Mk 14 Mod 1 EBR can be found in the Spec-Ops mission "Breach & Clear", where it still has the same zoom factor as another weapon with an ACOG. It is the only time the player gets to use it with iron sights.
The Magpul Masada appears in the game under the ACR designation. It is a Gen 2 Masada characterized by its forward and ambidextrous charging handle. The handle itself is the early version which debuted on the 2007 Shot Show and can be found on A&K airsoft versions. The front sight is loosely based on the Masada front sight while the rear sight appears to be loosely based on the MBUS. The rifle also has a Masada handguard with rails attached on the sides, a 30rd PMAG magazine and 10.5" barrel.
In singleplayer, the ACR is commonly used by Task Force 141 and Shadow Company. It first appears in "Cliffhanger," where it is equipped with a suppressor, reflex sight (with more zoom than a normal reflex sight), heartbeat monitor, and a unique arctic camouflage not found on any other weapon and not available in multiplayer. ACRs with M203 Grenade Launchers can be found in "Takedown" and "Loose Ends", the former with an ACOG Scope and the latter with a Holographic Sight (which has the zoom level of an ACOG scope). An ACR with the same attachments as the one in "Cliffhanger" but with a unique matte black finish is found in "Just Like Old Times". It has very low recoil even in full automatic, making it a versatile all-range weapon.
Steyr AUG A2
In the single-player campaign, the "AUG HBAR" takes the appearance of a Steyr AUG A2, mostly evidenced by the 20" barrel, whereas in multiplayer it is actually modeled after an AUG HBAR-T. It has a 30-round magazine and is equipped with either a Swarovski AUG A1 scope or a Red Dot Sight. It is used mainly by Russian Ultranationalists.
In multiplayer, the AUG A2 appears as the kill icon for the AUG HBAR, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being reworked into the AUG HBAR as an LMG in multiplayer.
Cheyenne Tactical M200 Intervention
In what might be the most infamous depiction of a somewhat obscure sniper rifle in any media ever, the Cheyenne Tactical M200 Intervention appears in Modern Warfare 2 as a usable sniper rifle. The rifle, known as simply "Intervention" in-game, is the only usable bolt-action sniper rifle in the game. It has an unusable AN/PEQ-2 laser unit mounted on the Picatinny rail just forward of the scope, which disappears when an ACOG Scope is used.
In singleplayer, it is used by US Army Rangers on several occasions, and is Soap and Captain Price's primary weapon in "Just Like Old Times", the second to final mission. The intro of that mission describes the CheyTac as an anti-materiel rifle; while the real weapon is effective in that role against some types of armor, it is mainly used as an anti-personnel system. In multiplayer, while its magazine size is a mere 5 rounds, the Intervention deals incredibly high damage, making it a deadly sight in multiplayer.
The depiction of the Intervention within Modern Warfare 2 propelled the weapon into relative infamy; while the weapon itself was never deemed as "overpowered", a number of factors displayed in this game specifically (the overuse of the weapon in multiplayer, its distinctive sounds and animations, the use of hitmarkers and the general stereotype of Call of Duty generally being enjoyed by loud, skill-lacking, faux-MLG "tryhards") has made the Intervention a staple of "montage parodies", along with the infamous acts of "no-scoping" and "quick-scoping". The popularity of the weapon has allowed the Intervention to return in three other games in the franchise: Call of Duty Online (as the "CheyTacM200"), Call of Duty: Infinite Warfare (as the "TF-141"), and Call of Duty: Modern Warfare Remastered (as the "S-Tac Aggressor").
The Barrett M82A1 appears as "Barrett .50cal" in the game. It has a shortened barrel, though it is not as short as the M82CQ. It has a Mr. Yuk sticker on the scope cover. The weapon is incorrectly depicted with ejection port openings on both sides of the receiver.
In singleplayer, during the level "Of Their Own Accord", an emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital) and is temporarily commandeered by Ramirez and his squad to take out enemy soldiers firing on evac helicopters with Javelins.
In multiplayer, it is the default sniper rifle. Oddly, it has worse overall stats than the "M21 EBR" or the WA2000. Amusingly, the weapon can be fired nearly as quickly as the trigger can be tapped, with surprisingly little recoil for dumping 10 .50 BMG rounds in under a second.
Walther WA 2000
The rare Walther WA 2000 is found in the game. In singleplayer, it is used by Russian snipers in "Loose Ends" and by Shadow Company troops in the level "Enemy of My Enemy". While it holds only 6 rounds, it is very accurate and has low recoil.
The SVD Dragunov is only featured in the singleplayer campaign, used by Russian Ultranationalists and Brazilian Militiamen. It can be found with winter camouflages in the snow levels and woodland camo in "Loose Ends" and "The Enemy of My Enemy."
A poster of a SVD Dragunov is seen in the Multiplayer map "Salvage" in a small house, along with posters of Makarov PM and AKM.
The M240B machine gun is found in both singleplayer and multiplayer. In singleplayer, it is used by the US Army Rangers, Task Force 141, Shadow Company, and Makarov's terrorists. It is often seen equipped with a heartbeat sensor. In Special Ops, the enemy Juggernauts wield the M240 machine gun. The M240 also can be seen (unusable) mounted on the M1 Abrams tank.
The M240 is depicted with a bottom-mounted 100-round belt box; this is impossible in reality, for several reasons. For one, the M240 does not have an attachment point for an ammo box to attach to on its underside; the M240 is typically issued with belt boxes that are fully separate from the gun, while the US Army issues a soft M240 belt bag that is attached to the side of M240. Secondly, such an attachment point would block the M240's casing ejection port, located on the bottom where the in-game belt box is attached. The in-game belt box itself is an M249 belt box with the grooves of a PKM belt box.
The M240 deals the lowest damage out of all the machine guns, but compensates it for having the highest rate of fire among the machine guns. It suffers from substantial recoil, restricting it to short and medium range.
Heckler & Koch MG4
The Heckler & Koch MG4 is used by the Russian Military and the Shadow Company in singleplayer. In multiplayer, the MG4 is unlocked at level 16. It possesses a moderately high rate of fire and sub-par damage (which can be buffed with Stopping Power), but is accurate and has low recoil.
The L86A1 Light Support Weapon appears as the "L86 LSW", identified by its round charging handle. The weapon is modified with a long L85 handguard, a barrel mounted carrying handle from the M240, and small Picatinny rails on each side of the receiver. The dovetail mount at the top of the receiver is replaced with a strip of Picatinny rails. The weapon uses a Chinese MDG3 120 round drum mag that holds only 100 rounds in gameplay.
It appears only once throughout the single-player campaign, during the defense of the safehouse in level "Loose Ends". It also appears in the Special Ops mission "Estate Takedown". In multiplayer, it holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive iron sights and high recoil unless a grip is attached.
The killfeed icon of the weapon shows an L85 with a SUSAT, likely indicating that the L86 LSW was supposed to be a L85 at one point in development.
The RPD light machine gun appears in singleplayer and multiplayer. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, and some Russian troops. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.
Steyr AUG HBAR-T
In multiplayer, the "AUG HBAR" LMG takes the form of a correct Steyr AUG HBAR (Heavy Barrel), in contrast to the singleplayer, where it appears as an AUG A2. It is specifically modeled after the HBAR-T variant used in the designated marksman rifle role, as it has a RIS rail. It is equipped with an unusable bipod, a barrel mounted carrying handle from the M240, a 42-round magazine, and a 24.4" barrel. The weapon strangely lacks the standard AUG foregrip by default, though equipping the Foregrip attachment reattaches it.
The weapon is unlocked at level 32. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired.
The Franchi SPAS-12 is found in singleplayer and multiplayer. It is shown with the stock unfolded, and is used in pump-action mode only. In singleplayer, it is used by the Russian Military, Shadow Company, and Task Force 141, usually with no attachments.
Weirdly, the bolt is animated to cycle as the shotgun is fired (visible when aiming down sights), rather than when the player character works the pump after the shot. In singleplayer, fired shells can be seen ejecting when the gun cycles, but no shells are seen ejected in multiplayer.
The AA-12 is available in the game. It is shown with a custom folding charging handle and custom sights, consisting of a rail mounted rear sight and a flip up front sight. It uses an 8-round box magazine. Using the Extended Magazines attachment in multiplayer beefs up the capacity to 16, though the magazine model remains unchanged; real AA-12 magazine options include 8 round box magazines, or 20 and 32 round drum magazines.
In singleplayer, it is used by the Russian Military and the Shadow Company. It also appears outside the obstacle course in the first level once the player has run through it once, and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses". The AA-12 has a lower firing rate in Multiplayer compared to in Singleplayer, presumably for multiplayer balancing.
Sentinel Arms Striker-12 / Armsel Protecta Hybrid
The Sentinel Arms Striker-12 (referred to as the "Striker") is a shotgun in the game. The weapon features the unique drum advancing thumb tab found only on the Striker-12 (which is actively used when reloading), its winding key is modeled as a weird spike (likely modeled after a particular gun where the winding key is stripped down to just its post), and has a roughly 12" barrel. Its muzzle is modeled with a strange protrusion. It also features the large shell deflector and the automatic ejection capabilities of the Armsel Protecta, like later models of the Striker-12, but the later models have the rear drum advance lever which the in-game model lacks. Possibly to offset its large magazine, the Striker reloads slowly and has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.
In the campaign, it is used by Makarov's men and Russian Army soldiers, who tend to use it with a reflex sight.
Benelli M4 Super 90
The Benelli M4 Super 90 is found in singleplayer and multiplayer, referred under its US Military designation M1014. It has a Dark Earth finished barrel and receiver, and a Surefire triple-rail foregrip (like the one installed on the British L128A1) with an unusable under-barrel flashlight. The weapon is modeled with a civilian 4-shot magazine tube; like MW1, the M1014 has a 7-round capacity in singleplayer (the capacity of the military version), and has the correct modeled capacity in multiplayer (extended to 6 rounds with Extended Mags).
It is used by the US Military and several Brazilian Militiamen in singleplayer; the player character Roach also starts with one in "Takedown".
A sawed-off Sears Ranger is featured in the game. The weapon cannot aim down sights. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time; note that while the in-game model appropriately has two triggers, the Create-a-Class icon has only one. In singleplayer, it is used by some Brazilian Militiamen. The Ranger is shown being able to eject the spent shells when reloaded instead of having to dump them out manually.
Winchester Model 1887
The Winchester Model 1887 appears in singleplayer and multiplayer. It is modeled after the custom 1887 used by Arnold Schwarzenegger in Terminator 2: Judgment Day, featuring a shortened barrel, no stock, no trigger guard, and an enlarged lever loop. The 1887 can be dual-wielded; when akimbo, the weapons are flip-cocked as in Terminator 2. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon.
In singleplayer, it is used by some Brazilian Militia members. In mutliplayer, the weapon, particularly when dual-wielded, became notorious in the community early on, due to their absurd effective range compared to other shotguns.
The Winchester 1200 shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. In the final game, it is only featured in the "Museum" bonus level.
Saab Bofors Dynamics M136 AT4
The M136 AT4 appears in the game. The multiplayer version incorrectly fires guided rounds, and is referred to as "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.
M79 grenade launcher
The M79 grenade launcher appears as the "Thumper" in the game, and can be found in "The Hornet's Nest" and in some Spec Ops missions. It is available as a secondary weapon in multiplayer. In the former two gamemodes, it can be hipfired, but attempting to do so in MP will bring the sights into picture and fire the shot, similar to the RPG or AT4.
The FIM-92 Stinger can be found in the levels "Wolverines!" and "The Only Easy Day... Was Yesterday" in singleplayer, and is unlockable in multiplayer. The weapon can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.
The FGM-148 Javelin launcher is another available launcher for use in the game. While the multiplayer version has limited ammo, the singleplayer version seemingly has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. The in-game Javelin has the erroneous ability to lock onto areas on the ground (not targets on the ground, but static objects or terrain), enabling it to function like a high-tech mortar.
The RPG-7 is a launcher in both singleplayer and multiplayer. In singleplayer, it is used by all enemy forces. Like MW1, it is a powerful weapon, but is atrociously inaccurate at long ranges, apparently because the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.
M203 Grenade Launcher (Airsoft)
The airsoft model of the M203 grenade launcher, distinguishable by its distinctive RIS mount and lack of a trigger guard, returns from Call of Duty 4: Modern Warfare as the standard grenade launcher for every assault rifle except the AK-47. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission "Team Player" is the first time the player gets to use the M203, attached to an M4A1.
Like MW1, a full 40mm grenade stands in for the grenade's casing during the reload animation. However, the M79 grenade launcher's reload animation does show an independent grenade casing model existing in-game, meaning that the M203's reload animation is recycled entirely from MW1.
Knight's Armament Masterkey
The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. The shotgun carries an impossible 7 shells in singleplayer, and a more-realistic-but-still-one-extra 4 shells in multiplayer. In multiplayer, it is unlocked for assault rifles after 20 grenade launcher kills.
The GP-30 grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the AK-47s in game. Like Modern Warfare, a western 40mm grenade stands in for the Russian VOG-25 40mm grenade, and the player is incorrectly shown flicking the launcher downwards to eject a spent grenade casing upon firing the weapon, even though the real VOG-25 grenades are caseless; like MW1, a full western 40mm grenade stands in for said spent grenade casing.
M18 Smoke Grenade
The M18 smoke grenade is the standard smoke grenade that can be used in the game.
M67 Hand Grenade
The M67 Hand Grenade returns as the standard hand grenade for all factions.
M84 Stun Grenade
M84 stun grenades returns as the Flashbang and Stun Grenades. Flashbangs have a green stripe, while Stun Grenades have a red stripe.
The deployable Claymore is usable by the player, again depicted with the fictional laser tripwire detonators instead of being command detonation.
Much like in Call of Duty 4, the Claymore's Clacker is bizarrely used to call in some of the killstreaks, as if it was a radio or some other communication device.
Fictional Bounding Mine
The bounding mines featured in the mission "Loose Ends" resemble closely the fictional bounding mines from Bad Boys II.
General Dynamics GAU-17/A
In singleplayer, the General Dynamics GAU-17/A, the first time the player gets to use the Minigun is in the level "Team Player", where it is mounted on M1026 HMMWVs. In this mission, it strangely fires in a circular spread. In the missions "Wolverines!" and "Exodus", the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In "The Gulag", Miniguns are mounted on AH-6 Little Birds, attacking the gulag. In "Loose Ends", dismantled Miniguns can be found in Makarov's safehouse, and can later can be seen mounted on Shadow Company SUVs.
In a few multiplayer maps, Miniguns can be found mounted on objects, same as the M249s in Call of Duty 4: Modern Warfare. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.
General Electric M134 Minigun
AH-6 "Little Bird" helicopters are equipped with GE M134 Miniguns.
Mark 19 Mod 3 Automatic Grenade Launcher
A dismantled Mark 19 Mod 3 is seen on the ground next to a Humvee under repair in "S.S.D.D.". This is its sole appearance in the entire game, and it is never used.
Browning M2 Machine gun
One usable Browning M2 is found mounted on a Brazilian Technical truck in "The Hornet's Nest". Like other mounted weapons, it has infinite ammo and will overheat after continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.
FN M249 SAW
The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level "Whiskey Hotel".
8 cm kurzer Granatwerfer 42
Kurzer 8 cm Granatwerfer 42 mortars are fired by OpFor troops in the "Team Player" singleplayer mission at the beginning at the other bridge shore. So its the third appearance in after Call of Duty 2 and Call of Duty 4: Modern Warfare. The same model was also used in Call of Duty: Black Ops II "Pyrrhic Victory". In Call of Duty: WWII the GrW 42 is finally remodeled.
Not Usable/Cut Weapons
The following weapons appear in images, textures, and graphics present within the game. None are usable weapons, and none of them are known to have a 3D model.
A poster of a Makarov PM is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian".
In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the PPSh-41.
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an M1928A1 Thompson can be seen in the multiplayer map "Derail"
The AKM is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.
In the multiplayer menu background image, we see a soldier carrying a third generation SCAR-L with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.
During briefing for "No Russian" a newspaper article is seen showing an Ultranationalist with a Galil.
Mk 14 Mod 0 EBR
An Mk 14 Mod 0 EBR can be seen on the background of the Spec Ops main menu.
During briefing for "No Russian" a newspaper article is seen showing one of "Makarov's men" (according to the caption) with a Daewoo K2.
Accuracy International Arctic Warfare
An Accuracy International Arctic Warfare in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.
The M26 hand grenade can be seen on one of the unlockable emblems.
Heckler & Koch HK91A3
The Heckler & Koch HK91A3 from Modern Warfare appears in trailers and early screenshots, but was dropped from the final game, most likely in favor of the FAL.
The kill-feed icon for the L86 LSW in multiplayer depicts an L85 with a SUSAT scope instead. Evidence suggests that the in-game L86 LSW was an L85 at one point during development: the unremoved kill-feed icon, and that the L86's texture sheet has the L85's 30-round magazine. The fact that the L86's maximum singleplayer ammo is 420 rounds, a number divisible by the 30-round L85 mags rather than the 100-round drums found on the in-game L86, also supports this idea.
Seeing as the L86A1 in-game features the L85 handguard, it is likely that an L85A1 model was modified into the L86A1 model seen in the final game.
|World War II Games||Call of Duty (United Offensive) • Call of Duty 2 • Call of Duty 3 (Roads to Victory) • WWII|
|Modern Warfare Series||Call of Duty 4: Modern Warfare • Modern Warfare 2 • Modern Warfare 3 • Modern Warfare (2019)|
|Black Ops Series||World at War • Black Ops • Black Ops II • Black Ops III • Black Ops 4|
|Standalone Games||Call of Duty Online • Ghosts • Advanced Warfare • Infinite Warfare|