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Call of Duty: Modern Warfare (2019)
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare (2019) for current discussions. Content is subject to change. |
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Call of Duty: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision, released on October 25, 2019. It is the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.
The following weapons appear in the video game Call of Duty: Modern Warfare:
Overview
Modern Warfare features a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. Perks are now considered "attachments", will take up a mod slot, and will only affect the weapon(s) they are applied to.
There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes also contain visual changes to their base models and attachments. Players could create their own blueprints by filling all five mod slots on a weapon and saving the configuration to the Armory, though unlike pre-made blueprints, those created by the player do not have unique part models or skins.
Modern Warfare features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle.
Third person weapon animations are fully identical to first-person animations, with some minor loss of detail. Inactive weapons can be seen on the third person player model, either hanging off of a sling for primaries or in a holster for secondaries.
For what are apparently legal reasons, many weapons and equipment featured in Modern Warfare have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes; the Heckler & Koch MP7A2 in-game is another good example of this as it also sports a differently shaped receiver and other components.
In some multiplayer modes and some singleplayer sections, the player character will be equipped with nightvision goggles, letting them see in darkness but preventing them from aiming down sights normally (for most sight options). Using the ADS key in these case will instead result in the player character tilting the gun sideways and using infrared lasers (always automatically equipped in night scenarios) to aim.
There are a few flashback missions in the campaign, where the player plays as a young Farah Karim. Weapons in these levels have special first-person animations, reflecting young Farah's lack of experience and/or fatigue from being dehydrated and starved for more than a week.
Lastly, performing a melee attack without a Combat or Tactical Knife equipped will result in the player character bludgeoning the enemy with the current weapon. There are different melee animations for long firearms, pistols, and special weapons like the minigun.
Handguns
Pistols will often play a brass check animation when picked up or pulled out for the first time in a life, an animation not seen in previous Call of Duty games (which generally feature dramatic slide racks instead).
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard relocated, and also has more grooves on the slide than the real Desert Eagle. It was explicitly said to be the .50 AE version in the alpha, but this was replaced in the beta with generic ".50 pistol" rounds. Its markings proclaim it to be manufactured by "FORGE TAC Manufacturing", the same company who supposedly created many of the stock and handguard attachments for other firearms in-universe.
The Desert Eagle has a 7-round magazine capacity by default, which can be increased to 10 and 13 rounds with magazine attachments in multiplayer. The 10-round version can also be found in singleplayer.
Glock 21
The Glock 21 appears in-game as the "X16". It has a tan frame, and the slide has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRK Texas".
Glock 18
The "Singuard Arms Featherweight" attachment turns the weapon into a Glock 18, indicated by the fire selector and the "9x19" markings on the slide. These two elements are merely cosmetic, as neither the fire mode nor the caliber change during gameplay. Instead, the ADS speed is increased at the cost of a lower bullet velocity.
Glock 34
Equipping the "Singuard Arms Advantage" or the "Vanguard Elite" attachment (the latter having "9x19" markings on the slide and a threaded barrel) turns the gun into a Glock 34. Similarly to the aforementioned Glock 18, the caliber doesn't actually change during gameplay.
Hadir Karim, Farah's brother, is seen using the "Vanguard Elite" version in the campaign level "Hunting Party".
"X16 - Urban Defiler"
The "Urban Defiler" blueprint modification has a custom slide, along with the grip, trigger guard and accessory rail of an Arsenal Firearms Strike One.
Kimber Custom TLE/RL II
The Kimber Custom TLE/RL II is featured in-game as the "1911", and is fitted with traditional M1911A1 style grips. In the mission "Embedded", Alex starts out with a Kimber and later fits on a makeshift suppressor using an oil can for the later stealth sections of the mission.
"1911 - Javelina"
The unique "Javelina" is a blueprint modification available to owners of the Operator edition that looks similar to an STI Tactical, but with an STI Costa Comp Carry style rectangular cutout on the slide.
SIG-Sauer P320 RX Compact
The SIG-Sauer P320 RX Compact, identified by the optic cut on the slide and the four underbarrel rail slots, appears under the fictional designation "M19". It has an FDE finish, and the slide & frame are slightly longer than the real weapon, being intermediate between the compact and the full-size model. It is fitted with original P320-style iron sights, and the proprietary reflex sight is removed by default, but the weapon can optionally be equipped with one of the three "Mini Reflex" sight options, along with other attachments. It can also be modified with the slide of a full-size P320 RX via the "XRK L Super" or the "XRK V Extended" barrel attachment, while retaining the compact-style frame.
The P320 chambered in 150 grain .40 S&W is a personal favorite of Captain Price, as prepared for him by Nikolai in the "Old Comrades" mission. The P320s available to the player use military-appropriate 9mm instead, and are the weakest pistols damage-wise in multiplayer as a result.
".357"
The ".357" is a hybrid between the Colt Anaconda and the Smith & Wesson Model 581. The front sight and the cylinder release latch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips. Customization options include short-range scopes, triggers, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .38 snake shot shells. By default, the "universal" revolver reloading technique is used (with the right hand); with the grip stocks attached, the revolver is reloaded with the left hand instead; with Sleight of Hand, the FBI reload technique is used.
In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during the "Hometown" flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. It is also the weapon of choice of General Barkov, who wields it during certain cutscenes.
The .357 cannot be suppressed in multiplayer, which reflects the fact that the design of the revolver makes it impossible to be suppressed with a muzzle-mounted suppressor. However, in Singleplayer and Special Ops, the revolver can be found in suppressed forms; in singleplayer, the hidden .357 found in "Embedded" can be suppressed with oil filters picked up in the level, and the player's own revolvers can be fitted with suppressors found in the Special Ops level Operation Crosswind.
On launch, the .357 erroneously showed a spent casing flying backwards towards the player with each shot. This has since been patched out.
"XRK .357"
The "XRK .357" blueprint modification is a custom black revolver with integral underbarrel rails featured in the "XRK" pack. It appears to be based on the Smith & Wesson Model 327 Performance Center M&P R8. Equipping the "Silverfield Ordnance .357" barrel attachment of the standard .357 also gives it a barrel similar to the R8.
Submachine Guns
Brügger & Thomet APC9 PRO
A Brügger & Thomet APC9 Pro has been datamined in PC files. It is called "Vector".
FN P90 TR
The FN P90 TR is available in the game. Owing to its unique magazine design, the P90 cannot remain in ADS mode while reloading.
FN P90
The "FFS ring sight" gives the weapon an integrated reflex sight, turning it into an original FN P90.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears simply as the "MP5". It is fitted with a top rail and an unusable Surefire 628 flashlight-equipped handguard, and has a Navy trigger group. The stock is extended by default, but equipping the "FTAC collapsible" stock attachment retracts it. The "FFS Mini" barrel attachment gives it a barrel similar to (but longer than) that of an SP89.
Using the "Burst Fire" perk gives the MP5 a three-round burst firing mode like that of the MP5A4. It doesn't change the weapon model, however, and also replaces the default full-auto option.
Heckler & Koch MP5A2
The "classic straight-line stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2.
Heckler & Koch MP5SD3
The MP5A3 can also be fitted with the "Subsonic Integral Suppressor", effectively turning it into an MP5SD3.
Heckler & Koch MP5SD2
Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.
Heckler & Koch MP5/10
The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.
Heckler & Koch MP7A2
A black Heckler & Koch MP7A2 appears as the "MP7". It is modeled a bit differently than the regular MP7 design, as seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock. When equipped with the extended magazine attachment, the MP7 feeds from a fictional square drum which appears to be inspired by the ProMag 5.56 65rd drum magazine.
IMI Uzi
The full-sized IMI Uzi is featured in the game, and has an accurately slow rate of fire compared to its depictions in the Black Ops series. Its grip and handguard are depicted with fictional stippled texture instead of the proper striped pattern. The two bulges above the fire selector also have fictional shapes. The iron sights are angular and have two circular cutouts similarly to the Micro Uzi.
Unlike previous games, the Uzi in Modern Warfare is correctly depicted as firing from an open bolt. During an empty reload, the magazines are swapped, the non-reciprocating charging handle is pulled and the bolt is locked in the rearward position.
The "16.5" Factory Carbine" barrel attachment gives it a longer barrel, but despite the name, it isn't as long as that of an actual Uzi Carbine.
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 is featured in the game with a 64-round helical magazine by default. It can use a fictional 84 round magazine. Unlike many other games, the reload animation actually explicitly shows the magazine release being actuated by the player character's right index finger.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS appears simply as the "AUG". One of the multiple customization options is the "622mm long barrel", which gives it an AUG HBAR style barrel.
Steyr AUG A3
The weapon can be modified to use 5.56x45mm ammunition (in 30-round mags or 60-round drums, although the 42-round HBAR magazine is conspicuously absent) and a 16 inch barrel, essentially turning it into an AUG A3 assault rifle (though the barrel looks different). The front part of the top rail remains the same as that of the 9mm XS variant. In the campaign, the 5.56mm AUG is the signature weapon of supporting character Hadir.
Shotguns
Browning Citori 725
A Browning Citori 725 over and under shotgun with some alterations appears as the "725". The receiver was seemingly inspired by that of the Citori 725 Pro, though the barrels lack the extended chokes seen on this version. The ribs are low like the like the 725 Pro Sporting, but the forend is similar to that of the 725 Pro Trap, and the stock's recoil pad is ventilated like the latter.
A unique "Hammer" variant is available to players who participated in the beta and reached at least level 10.
Fostech Origin-12
The Fostech Origin-12 is featured in the game, and comes with a side-mounted foregrip by default. It normally has a 9.75 inch barrel, while the "FORGE TAC Impaler" attachment gives it an 18.5 inch barrel.
Fostech Origin-12 SBV
The "FORGE TAC Dart" attachment consists of a stabilizing arm brace, turning the weapon into an Origin-12 SBV. The in-game accessory is based on a SIGTac SB15 brace, and is inaccurately described as a stock, though this somewhat fits with the fact that the player character simply uses it as a traditional stock without making use of the brace's main purpose, nevermind the fact that the straps are missing.
Knight's Armament Masterkey
The Knight's Armament Masterkey is an available underbarrel attachment for several assault rifles. It is referred to as the "12 Gauge Deputy" and is depicted as semi-automatic; the pump mechanism is entirely absent in-game, replaced by a static forend. Due to lacking any sort of reloading animations, it can achieve an inaccurate eight-round capacity through resupplying. It initially spawns with an accurate four rounds; resupplying automatically refills the magazine tube.
Remington 870 MCS
The Remington 870 MCS appears, referred to as the "Model 680". Available attachments include a magazine tube extension, along with different barrel lengths, forends and stocks. In contrast to shell-by-shell loading shotguns from previous games, the reloading process finally involves pumping the handle only when the weapon was empty. This is the first game in the series since Call of Duty 3 to correctly depict this procedure.
A unique "1337 Skeet" variant is exclusively available to owners of the Operator edition, which features a synthetic version of the traditional "Lockwood Precision Series" stock. The same stock is also available on the "Hush" variant unlocked upon reaching the officer ranks (level 57).
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 is featured in the game. In the campaign, it only appears in the final level "Into the Furnace", under the name "DP-12 Incendiary", and firing self-explanatory incendiary shells. In multiplayer, it is named "R9-0 Shotgun" instead, and can fire either buckshot or slug rounds. It is equipped with Magpul MBUS PRO Steel Sights by default. The reloading animation correctly shows both magazine tubes being loaded, unlike some similar shotguns from previous Call of Duty games.
Rifles & Carbines
AK-47
The AK-47 appears with a proper milled dust cover for the first time in the series.
Magazine customization options include a 40-round extended magazine and a 75-round drum mag. Stock options include the "skeleton stock", an AKS-74 folding stock, "field LMG stock", a PKM-style stock, and "no stock", which replaces the buttstock with what seems to be an unused stock adapter. Barrel options include the “23.0" RPK barrel”, a self-explanatory RPK-style barrel and bipod, and the “23" Romanian” barrel, which is identical to the former but with the addition of a PM md. 63 style foregrip.
Russian soldiers are seen wielding AK-47s during the flashback missions taking place in 1999 and 2009, at a time where the Russian armed forces have long switched to the AK-74/AK-74M. In the rest of the campaign set in 2019, they more sensibly use the so-called "AK-12" mentioned below.
AK-74
The AK-47 can be modified to use 5.45x39mm ammunition. In the singleplayer campaign, the weapon can be found in a configuration that effectively turns it into an AK-74 (while retaining the AK-47 name). The telltale signs are the stamped receiver, ribbed dust cover, wooden handguard with palm swell, gas block, gas tube, front sight block, and muzzle brake. There is a white tape wrapped around the barrel/muzzle brake assembly.
In multiplayer (and in some other instances of the campaign), the 5.45mm modification changes the magazine to that of an AK-74 without altering the rest of the gun's appearance. During the alpha, the weapon in this configuration was referred to as an "AKS-74u" in the multiplayer HUD, even if it weren't modified to Krinkov length as mentioned below. This was changed in the final game, with the name remaining "AK-47".
There is a version used by Russian Army soldiers in the campaign, incorrectly called an "AK-12" (although it does have the AK-12's proper pistol grip). It has the AK-74's 5.45x39mm magazine, stamped receiver and ribbed cover, but retains the AK-47's gas tube and barrel components. It is equipped with a railed handguard based on Midwest Industries AK Gen 2 M-Lok and a lightweight stock inspired by Fortis LA stock, both of which are available to the AK-47 in multiplayer via the "Spetsnaz Elite" barrel attachment and the "FORGE TAC Ultralight" stock, respectively. It can be found equipped with various attachments including optics, a GP-25 grenade launcher, and/or a 75-round 7.62x39mm drum magazines (the latter giving it a resemblance to the AKM mentioned below).
AKM
In the campaign, the AK-47 can be found with the aforementioned AK-74 parts, while retaining the 7.62x39mm chambering; this makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block. Farah Karim uses this setup as her main weapon of choice, fitted with a German MPi-KMS-72 style folding stock that is not seen anywhere else in-game.
Those components are not always found combined together; there are some AK-47s in the campaign modified only with a stamped receiver and ribbed cover, while others only have an AK-74 style gas block, gas tube, front sight and muzzle.
In multiplayer, the "Steel Curtain" blueprint modification of the AK-47 is similar to the aforementioned "AK-12" configuration. It has the same receiver and pistol grip, and is fitted with the same railed handguard, along with an "FFS Close Quarters" stock attachment. The later two can be removed to give the AK its original stock and handguard.
Arsenal SAM7K
In multiplayer, the “8.1" compact barrel” gives the AK-47 a compact carbine barrel (complete with an AKS-74U muzzle device) and handguard. The result of this modification resembles a Bulgarian Arsenal SAM7K with wood furniture, though it retains the standard AK-47 leaf sight and smooth receiver cover as opposed to receiving a SAM7K's flip-up rear sight and ribbed cover. The resemblance is more evident when the modification is paired with the "no stock" attachment pictured below, or with the AKS-74 style folding stock (which can be fitted on a real SAM7K).
AKS-74U
The AK-74 in singleplayer can be found modified with an 8" barrel (complete a Krinkov muzzle device and handguard) and a side-folding stock. This turns it into an AKS-74U, except that it retains the original full-size AK rear sight. This setup is also found on the version referred to as "AK-12".
AKMSU
In the campaign, the 8" barrel modification of the "AK-12" can be found loaded with a 7.62x39mm drum magazine, turning it into an AKMSU, yet again with an original AK rear sight.
ASh-12.7
The ASh-12.7 prototype appears as the "Oden", likely an alternative reading of "Wōden", the Old English rendition of the name of the Nordic god Odin. Oddly enough, three additional "factory" barrel lengths are available to the "Oden", with lengths ranging from 420 to 810mm, despite the ASh-12.7 having no such option in reality, it being deliberately designed with a short barrel to facilitate use in close quarters. The markings indicate that is manufactured by VLK like the other Russian weapons.
FAMAS F1
The FAMAS F1 is featured in the game, and fires in three-round bursts by default, like in Modern Warfare 2. It was referred to as "FR .556" in early revealed gameplay footage, suggesting an extremely incorrect caliber, but this was later corrected to "FR 5.56". The Create-a-Class description incorrectly mentions it as a battle rifle.
It is fitted with the PGMP rail mounting system, which are fitted with MFI Sig MAD iron sights. It also has an Advanced Armament Blackout Muzzle Brake by default. Strangely, it also seems to have the barrel and gas block of a Remington ACR, despite the FAMAS not even being gas-operated.
The FAMAS has no side and underbarrel rails by default, which are fitted when relevant attachments are used. Like in the previous games, the F1 by default uses 25-round magazines with 30-round capacities. Alternate magazines options include 50-round mags and 60-round mags. The G2 variant would be more appropriate since it is STANAG-compatible with those mags.
FN FAL
The FN FAL is available in-game. By default, it is fitted with an 18" barrel like the Paratrooper variant. It can be equipped with a longer barrel (albeit slightly shorter that the standard FAL's 21") via the "XRK Marksman" or the inaccurately named “18.0" Ultralight” barrel attachment. It can also be modified with a DSA SA58's 16" barrel with the (also inaccurately named) “13.0" OSW Para” attachment.
It is limited to semi-automatic fire by default, but can be changed to fire in incorrect three-round bursts with the "Burst" weapon perk.
FN FAL Paratrooper
The “Factory 18" Aluminum Stock” attachment turns the gun into a FAL Paratrooper.
FN SCAR-H
The SCAR-H appears as the "FN Scar 17". During the beta, it was incorrectly called "FN Scar 17s" (referring to the civilian SCAR 17S), but this was later fixed. In an ironic reversal of the descriptions of the FAMAS and the "M4A1", the SCAR-H is described as an assault rifle in the Create-a-Class. Despite having the "FN" moniker in its name, the markings identify the fictional manufacturer "Forge Tac Arms USA" as the weapon's maker instead.
The weapon is also seen in the "Poster" calling card in multiplayer.
FN SSR
Combining the “FORGE TAC 20.0" LB” barrel with the "XRK Obelisk Pro" stock makes the rifle resemble an FN SSR, though it remains select-fire and lacks the three-pin barrel retaining blocks.
FN SCAR-SC
The combination of the "FORGE TAC CQC Pro" barrel with the "FTAC collapsible stock" makes the weapon resemble the compact SCAR-SC, except that it remains chambered in 7.62x51mm and cannot be modified to 5.56x45mm.
Heckler & Koch G36
The Heckler & Koch G36 will be added with the "Season One" content pack. It is fitted with a G36C-style rail top and a short barrel, and is referred to as the "Holger-26". It loads from drum magazines and is classified as a LMG like it was in Call of Duty: Modern Warfare 3, however.
Heckler & Koch HK433
The Heckler & Koch HK433 appears as the "Kilo 141", a reference to the original trilogy's Task Force 141. The early Beta version of the in-game model was marked with "Tempus Armaments", a fictional arms manufacturer, and "Kal. 5.56mm", which correctly reflected the German caliber markings of the real weapon. However, the retail model states that it is made in Switzerland, is marked with a different fictional arms manufacturer, Singuard Arms, and has English "Cal. 5.56mm" markings.
It has an 11" barrel by default, but can be modified with longer barrels. They are stated to be 16.6" and 19.8", but the in-game models are clearly shorter than this, and appear to be 12.5" and 14.5" respectively. Aside from generic attachments, the HK433 can also be fitted with a Honey Badger-esque integral suppressor in the form of the "Singuard Arms Whisper" barrel, and a 100-round Beta C-Mag, making it the only STANAG-compatible weapon to accept one, strangely enough. The "Union Black" blueprint gives the weapon a telescoping stock.
It anachronistically appears in the campaign level "Captive" set in 2009, used by then-Lieutenant Price, around 8 years before its real-life introduction (the Colt Canada C8 CQB or the Heckler & Koch G36CSF would be more appropriate in SAS hands during that time). In a continuity error, Price's HK433 gains the telescoping stock of the "Union Black" blueprint in the final cutscene of "Captive", while having a normal stock in the rest of the mission. Some characters in other missions also use the HK433 with the "Union Black" stock.
Karabiner 98k
The Karabiner 98k is available in-game, classed as a marksman rifle rather than a sniper rifle due to using iron sights by default. The usage of the Kar98k in a modern context is likely inspired by its real life usage in the Syrian Civil War and the War in Donbass.
Unlike the majority of previous games, non-empty reloads do not inaccurately load all five rounds; however they always load precisely three rounds (by partially pushing in a stripper clip) regardless of the number remaining in the magazine. When the "Sniper Scope" is attached, the regular reloads using a stripper clip are replaced by loading round-by-round (where the correct amount of rounds are always loaded).
During the beta, it was mistakenly described as being chambered in "7.62 Mauser" (although the 7.62mm caliber incidentally makes sense, since there are real Kar98k rifles converted to 7.62x51mm). The description was later corrected to 7.92 Mauser.
M14
The M14 appears as a designated marksman rifle. It is referred to as an "EBR-14", though it was correctly called "M14" during the alpha. Nevertheless, it can be customized with an EBR stock via the "FFS Raider Chassis Elite" attachment. It has a shorter 18" barrel by default (like in Call of Duty 4: Modern Warfare), but can be modified to have a standard M14's 22" barrel, though the front sight remains attached to the gas block rather than the muzzle.
Marlin Model 1895
The Marlin Model 1895 appears as the "MK2 Carbine", under the marksman rifles class. It operates similarly to the Remington 870 MCS and the Karabiner 98k in-game; the lever action is worked after a reload if the rifle is empty or if the cycling animation was interrupted by a reload.
Mk 18 Mod 1
The Mk 18 Mod 1 appears, inaccurately referred to as the longer-barreled "M4A1"; the handguard length matches that of the real Mk 18 Mod 1, and the barrel is slightly longer than it, but is still closer to it rather than an M4A1. It is equipped with a Daniel Defense Mk 18 railed handguard, Knight's Armament Company Micro sights, windowed Magpul PMAG and an aftermarket charging handle latch. Like the FAMAS, it is incorrectly described as a battle rifle in the Create-a-Class menu.
It has various customization options, including optics, barrel lengths, and stocks, along with the ability to mount an LMT M203 grenade launcher. It can also be converted to use .458 SOCOM ammunition. The "no stock" attachment replaces the collapsible stock with an AR pistol receiver extension.
The weapon gains an M4A1/M16A4's carrying handle with the "OG" blueprint, which is unlocked upon reaching maximum rank in multiplayer (level 156).
Mk 18 Mod 0
The “FFS 11.5" Commando” barrel attachment turns the weapon into a Mk 18 Mod 0, albeit with a slightly shorter barrel. The attachment's name is misleading, considering that the Mk 18 has a 10.5" barrel. The front sight used is based on ARMS #41 folding front sight that maintains the same shape and silhouette as a regular triangular M16/AR-15 front sight when in use, but folds down when optics are equipped.
M16A3
The weapon can be fitted with the fixed buttstock of an M16. When combined with the "Corvus Custom Marksman" or the "Stock M16 Grenadier" barrel attachment (the latter having an M203 heat shield), this makes it resemble an M16A3 (Colt Model 901). However, the barrel is shown with an M203 groove ahead of the front sight, like an M4 carbine. Both customization options use the same folding front sight as the Mk 18 Mod 0 described above. The "OG" Weapon Blueprint adds a slightly modified carry handle along with the "Stock M16 Grenadier" barrel and M16 stock.
Colt 9mm SMG
The weapon can be modified to use 9x19mm ammunition. Coupled with the “FFS 11.5" Commando” attachment, this makes it resemble a Colt 9mm SMG, though the receiver remains unchanged from the base Mk 18 (except for the ejection port).
"XRK M4"
The "XRK M4" blueprint modification is available in the XRK Weapons Pack for those who purchase the game digitally. It consists of a receiver based on Radian Weapons receiver with bolt release paddle nest from Noveske N4 (though the left side of the upper resembles Mega Arms MATEN or Cross Machine Tools upper plus grooves from JP Enterprises CTR-02), a fictional quad rail handguard loosely based on CMMG handguards, a stock based on Magpul ACS, and a pistol grip based on Magpul K2/K2+ depicted without its beavertail. It also has a fictional extended bolt catch release lever which is a hybrid between Phase 5 Extended Bolt Release V2 and Parker Mountain Machine Oversized Bolt Catch Paddle.
It is equipped with magazines based on Magpul PMAG, a laser pointer inspired by AN/PEQ-15, and an angled foregrip based on Magpul AFG.
SIG-Sauer MCX VIRTUS SBR
The SIG-Sauer MCX VIRTUS SBR appears as the "M13". It is equipped with a rear sight based on the A.R.M.S. #40L, a front sight based on the PRI flip-up, and a strip of underbarrel rails. Its handguard is depicted with two pins instead of one, and its forward-leaning lower vents and sloped handguard tip are closer to earlier SIG-Sauer MCX models. As is the case with other weapons in the game, the "M13" has some intentional design differences compared to its real life inspiration, like slightly fictional details on the stock and the magazine release button fence.
The weapon is chambered in 5.56x45mm by default, but can be converted to use .300 Blackout ammunition. Additionally, the "Tempus Cyclone" barrel attachment gives it an integral suppressor looking similar to that of the SIG-Sauer SUR300, a permanently suppressed MCX upper receiver chambered in .300 BLK. The "Tempus Marksman" attachment is described as increasing the barrel length to 16 inches, which would turn it into an MCX VIRTUS Patrol; however, this isn't the case, as the in-game model clearly shows a lower increase, seemingly at 14.5 inches.
Tavor TAR-21
A Tavor TAR-21 with some alterations is scheduled to be added with the "Season One" content pack, under the name "RAM-7".
Sniper Rifles
Accuracy International AX50
The Accuracy International AX50 is featured in the game.
"HDR"
The "HDR" is a fictional bolt-action sniper rifle, seemingly taking cues from some anti-materiel rifles such as the Victrix Corvus and the Zastava M12 Black Spear. It is fitted with the stock of an Armalite AR-50A1 with a miniaturized cheek rest from Victrix Armaments Minerva series and a keymod handguard. Markings on the gun reveal that is made by VLK, a fictional Russian gun manufacturer.
An altered version featuring a different handguard and a wooden stock is available for use in the campaign. It is revealed to have been custom-made by Hadir Karim, and is referred to as "Hadir's Sniper Rifle" in the HUD. In the campaign, the sniper rifle is equipped with two scopes that line up and function as one. Hadir states that it is chambered in .338 Lapua, although its multiplayer counterpart is described as using 12.7x108mm ammunition.
A unique "Grassy Knoll" variant is available exclusively to owners of at least the Operator Edition of the game.
SVD Dragunov
The SVD Dragunov appears as the self-loading option for the sniper rifles category. Interestingly, the Dragunov's empty reload with Sleight of Hand has the user flicking out the old magazine with a new one, much like the AK's empty reload.
The "skeleton stock" attachment gives it an SVDS-like stock, while the "VLK lightweight stock" gives it a stock very similar to the commercial "Tiger Carbine".
Machine Guns
Dillon Aero M134 Minigun
A handheld Dillon Aero M134 Minigun appears as the Juggernaut killstreak's primary weapon in multiplayer. It is also found in the last mission of the campaign and in Special Ops.
A static sentry gun version mounted on a tripod appears as the Sentry Gun killstreak in multiplayer.
Heckler & Koch MG5
The Heckler & Koch MG5 appears as the "M91". An interesting detail in the empty reload animation is that the player character swipes away a few unejected ammo belt links, and flips the feed tray briefly to check the chamber. In an empty Sleight of Hand reload, the player character flicks off the unejected links when putting on the new ammo belt, and doesn't check the chamber.
L86A1
The L86A1 is featured as the "SA87", fitted with a 30-round STANAG magazine by default. It has the proper L86 barrel length and stock cutout for a folding shoulder support, but it also has some features of the L85 assault rifle variant, namely the longer handguard (here fitted with top, bottom and right-mounted rails) and the lack of a rear vertical grip. The bipod is an optional attachment for this weapon.
It was referred to as the newer L86A2 during the alpha, but the name was later changed to "SA87"; intentional or not, this name sounds rather similar to the SAR-87, an experimental assault rifle from Sterling Armaments, despite the SAR not having anything in common with the L86 other than being British and derived from the AR-18.
L85A1
The L86 can be fitted with a shorter barrel via the “SA87 18.2" Factory” attachment; coupled with the already present L85 features, this essentially turns it into an L85A1 assault rifle.
MG34
The MG34 appears in the game, using a 50-round belt drum. The usage of the MG34 in a modern context is likely inspired by its real life usage in the Syrian Civil War, even though the MG42-based MG3 or Zastava M53 would be more appropriate.
The game misportrays the MG34 as a right-ejecting weapon, when it is actually down-ejecting. Unlike the PKM below, the non-disintegrating ammo belt of the MG34 is not depicted.
PKM
The PKM is available in Modern Warfare. The non-disintegrating ammo belt is portrayed in-game; the reload animation simplifies the removal process of a partially depleted belt by doing the first part of the reload animation off-screen.
The "25.9" heavy barrel" attachment gives it a PKP Pecheneg's barrel assembly, though it retains the original carry handle in addition to rib-like handle of the Pecheneg.
Launchers
Carl Gustaf M4
The Carl Gustaf M4 appears as the "Strela-P" (despite it being unrelated to the actual Strela MANPADS series), and is incorrectly depicted as both direct-fire and lock-on; while programmable rounds are planned for the M4 variant, none currently exist.
In the reload animation, the part where the player character drops out the fired round is done primarily off screen; the part is actually fully animated, and is visible in third person.
FGM-148 Javelin
The FGM-148 Javelin appears as the "JOKR". The Javelin's thermal imaging, oddly referred to as a hybrid optic, is also integrated as a usable function, and can be toggled by pressing the "hold breath" key while aiming. Like in previous Modern Warfare games, the Javelin has the unrealistic ability to lock on to the ground. Getting struck by the EMP Drone Field Upgrade will briefly deactivate the lock on function, instead of deactivating the entire weapon like in previous games.
FN 40GL
The FN 40GL can be attached to the SCAR-H.
GP-25
The GP-25 can be mounted on the AK-47 (as well as the campaign-exclusive "AK-12").
LMT M203
The LMT M203 grenade launcher can be attached to the remaining weapons in the "assault rifles" category.
Milkor Mark 14
The Milkor Mark 14 appears in campaign and Special Ops as the "MGL-32". It can be found loaded with high-explosive grenades or incendiary grenades.
RPG-7
The RPG-7 is featured in the game.
SA-25
The Russian 9K333 Verba, also known by the NATO name SA-25, appears in the game as the "PILA" (plural form of pilum, a type of Roman javelin). Despite it being a MANPADS in reality, it is depicted as having the ability to direct-fire as well as lock on to aircraft and ground vehicles in-game.
Explosives
Model 7290 Flashbang Grenade
The "Flash Grenade" in multiplayer is a Model 7290 flashbang grenade.
Mk.V CN Gas Grenade
A modernized depiction of the American Mk.V CN Gas Grenade appears in multiplayer as the "Gas Grenade".
M18 Smoke Grenade
The M18 Smoke Grenade appears in multiplayer as the "Smoke Grenade". It is also used for the Care Package, Emergency Airdrop, and Juggernaut killstreaks and the Weapon Drop field upgrade to mark their drop locations.
M67 Hand Grenade
The M67 Hand Grenade is featured in the game.
M18A1 Claymore
The M18A1 Claymore is featured in the game.
M84 Stun Grenade
A somewhat fictionalized depiction of the M84 stun grenade is featured in multiplayer as the "Stun Grenade".
Hybrid Bouncing Mine
The "proximity mine" is a lethal gadget in multiplayer. Its design basis is an Italian VS-1.6 mine depicted upside-down, and with prongs similar to the Valmara 69 mine on its new top side. It functions as a bounding mine that somehow deals damage to both infantry and vehicles. It is also described to be pressure-triggered in its description, making its "proximity mine" designation inaccurate, though gameplay wise it functions with a video-gamey personnel-detecting proximity trigger (real life magnetic proximity triggers don't detect humans).
Emplaced/Mounted Weapons
AGS-17
In multiplayer, the AGS-17 automatic grenade launcher is mounted on the Allegiance faction's "Wheelson" UGV killstreak.
Browning M2HB
The Browning M2HB appears in multiplayer as the Shield Turret killstreak, fitted with a tripod, a DI Optical DCL-120 reflex sight, and a gun shield. It is also mounted on the Bradley-based IFVs.
General Electric GAU-8/A Avenger
The "Precision Airstrike" Killstreak in multiplayer allows the player to call in two A-10 Thunderbolt II ground attack planes to strafe the enemy with their General Electric GAU-8/A Avenger rotary cannons.
General Dynamics M197 Vulcan
The M197 Vulcan is seen attached to the Harrier jumpjet in the Multiplayer Beta Trailer Weekend 2, continuing the Modern Warfare 2 tradition of inappropriately outfitting Harriers with swiveling gun turrets.
Gryazev-Shipunov GSh-30-2
A fictional jet heavily inspired by the Sukhoi Su-25 "Frogfoot" is seen in the trailer, dropping cluster bombs on a scene resembling "the Highway of Death" from the 1991 Gulf War. It is similarly used in multiplayer as the delivery system for the "White Phosphorus" killstreak. The muzzle ends of its Gryazev-Shipunov GSh-30-2 cannons be seen mounted in the nose cone.
Hell Cannon
The Hell Cannon, an improvised mortar created and used during the Syrian Civil War, appears in both singleplayer and multiplayer on certain Middle Eastern maps and levels. It is unusable by the player, and is only fired by non-player characters in scripted events.
KPVT
A KPVT can be found in the "Azhir Cave" multiplayer map.
M29 Mortar
M29 Mortars are used by Al-Qatala militants in some levels. Sergeant Garrick uses one to fire illumination rounds in the campaign level "The Embassy".
Mk 47 Mod 0
In multiplayer, the Mk 47 Mod 0 automatic grenade launcher is mounted on the Coalition faction's "Wheelson" UGV killstreak.
Promotional Artwork/Calling Cards Exclusive
SIG-Sauer MPX
The "Triplets" calling card shows a tan-colored SIG-Sauer MPX with an M-LOK handguard, in addition to the MP7A2 and MP5 already featured in the game. However, the model is altered in several ways. The left-side bolt catch and steel insert are relocated to the right side, and the handguard has a front vent hole looking like that of a SIG-Sauer MCX. The weapon also has other parts of an MCX, namely the hole at the rear of the lower receiver, as well as the magwell, which has been shrunk to the size of an MPX.
Daniel Defense Mk 18
The opening launch screen of the game displays a silhouetted operator armed with a modern production Daniel Defense AR-15. It appears to be a Mk 18 Mod 1 type rifle equipped with a newer Daniel Defense M-LOK handguard and a Vortex AMG UH-1 holographic sight.
Desert Tech MDR
A Desert Tech Micro Dynamic Rifle equipped with a Vortex Razor AMG UH-1 holographic sight and a flashlight is present in the quick play tab on the matchmaking menu.
M4A1 Carbine
M4A1 carbines are seen in promotional artwork. In multiplayer, players can unlock a stylized, animated playercard based on the image of Captain MacMillan armed with a suppressed M4 from an original promotional screenshot of Call of Duty 4: Modern Warfare.
Noveske Shorty Switchblock
What appears to be a Noveske Shorty Switchblock equipped with a VLTOR upper receiver is seen in some promotional artwork.
FN M249 SAW
An FN M249 SAW with a vertical foregrip and a custom stock is seen in the "Sending Love" calling card. Another M249, fitted with an EOTech holographic sight and attached to a stationary mount, is seen on the "Realism Moshpit" tab on the matchmaking menu.
Mk 46 Mod 0
The Mk 46 Mod 0 is seen in a promotional artwork.