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Call of Duty: Black Ops (DS)
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Call of Duty: Black Ops for the DS is a spin-off to the main console version.
Like previous N-Space DS Call of Duty titles, this follows a side-story where the player plays mainly as Sgt. Michael Shaw with missions that also have the player playing as Soviet defector Yuri Raslov and a few other one-off characters.
The following weapons appear in the video game Call of Duty: Black Ops (DS):
Pistols
Mk 22 Mod 0 "Hush Puppy"
The Mk 22 Mod 0 "Hush Puppy" appears as the US sidearm and is part of the player's starting loadout in almost every campaign mission. The slide lock isn't used so it fires semi-automatically and is always equipped with a suppressor. It is also used in Zombies in co-op as players will switch to it when downed, but is unavailable otherwise in Zombies. Oddly in the reload animation, the slide initially locks back, automatically slides forwards when the new magazine is inserted and then is finally racked again.
Makarov PM
The Makarov PM appears as the Soviet pistol (replacing the Mk 22 in certain missions) with an inaccurate capacity of 12 rounds and can be optionally equipped with a suppressor. The only time enemies appear with it in campaign is the ending section of Coastal Run where a handful of enemies use it. While enemies can be knocked down to "Last-Stand" like in the console version, they keep using their current weapon instead of drawing a sidearm.
It is also the starting pistol in Zombies.
Makarov PB
The Makarov PB appears on the briefing screen for Yuri's Afghanistan flashback, it is not a usable weapon.
It is anachronistic due to the mission being set in 1963.
Shotguns
Ithaca Model 37
A shotgun with eight-round capacity appears as both the Ithaca Model 37 and Remington 870 with both weapons being completely identical in both visuals, sounds, and stats outside of the fact that US uses the Remington 870 in multiplayer and the Ithaca Model 37 is used by the other factions.
The shotgun lacks an ejection port on the right side which points towards it presumably being an Ithaca; although the pump handle is more similar to a Remington.
The weapon has a pump-animation but oddly this can be cancelled by simply shooting. The AI also never pumps it, firing it semi-automatically constantly.
A shared error with the Shotgun as well as the bolt-action rifles is that the casing/shell is always ejected after firing and before the actual pump/bolt animation.
Submachine Guns
Ingram MAC-10
The MAC-10 appears as the "M10". It is slightly anachronistic since production only started in 1970 and the campaign ends in 1968. It can also be found with a suppressor.
MAT-49
The MAT-49 is one of the game's submachine guns. Oddly it does not appear in the Vietnam levels and is instead only used by Soviet forces in the final levels set in Russia.
PPSh-41
The PPSh-41 appears and is reused from World at War's DS version. It is loaded with 71-round drum magazines and used by Cuban, Viet Cong and Soviet forces.
PPS-43
The PPS-43 is used by Viet Cong and Soviet forces.
Assault Rifles
AK-47
The AK-47 appears as the standard weapon of all enemy forces and is sometimes equipped with a grenade launcher or scope.
M4A1
A retextured version of the M4A1 model from Call of Duty: Modern Warfare: Mobilized fitted with an M203 heat shield and respectively longer barrel, appears incorrectly as the "M16A1", it is loaded with 30-round magazines and is fully automatic. The 30-round magazine is slightly anachronistic since it entered service in late 1968, shortly after the events of the game, and the rifle as a whole is anachronistic, having been adopted in 1994. It can have a grenade launcher or anachronistic Tasco red dot depicted as a magnified scope attached.
Rifles
M14
The M14 is an available rifle and can have a scope or suppressor attached.
M40
The M40 Sniper Rifle is available. There is also a suppressed version.
Mosin Nagant Carbine
A Mosin Nagant appears as the "M1891/59". It is available both with and without a scope. The M1891/59 name refers to a carbine built from standard Mosin Nagant M91/30s, believed to have been undertaken by Bulgarian arsenals starting in 1959. These rifles are virtually identical to the Mosin Nagant M38 Carbine, save for the fact that a portion of the rear sight was removed to reflect a reduction in effective range. However, the in-game rifle lacks any of the finer details that would identify these rifles as their in-game moniker, and the resulting rifle most resembles the M38 Carbine. Oddly, Sgt. Vastov in Yuri's Afghanistan flashbacks and some Soviet troops in the final mission use the Mosin despite the fact it would have been out of use.
SKS
The SKS appears as simply the "SKS". It is extremely inaccurately depicted as a full-auto assault rifle with a 30-round magazine, with the player character also simply "swapping" the internal magazine (which has not been visibly extended in any way) instead of using stripper clips. It also lacks a bayonet. It first appears being used by Afghan forces in Yuri's flashback missions.
SVD
The SVD is an available sniper rifle. It can be equipped with a suppressor and holds five rounds. It also lacks a reload animation, with it just being lowered off-screen.
Machine Guns
M60
The M60 is an available machine gun.
RPD
The RPD appears as the non-US light machine gun.
It is the only LMG with a reload animation (having the feed tray opened then changing the belt off-screen) instead of just be lowered out of sight for a few seconds.
Stoner 63A
The Stoner 63A appears as the "XM22" with a 100-round box.
Like the SVD and M60, it lacks a reload animation and is lowered off-screen for the entire reload process.
Explosives
Mk 2 hand grenade
The Mk 2 hand grenade appears as the grenade indicator.
Mills Bomb
The Mills Bomb is reused from the DS version of World at War as the only grenade in the game and the player can carry either two or five depending on the campaign mission. A WWI and WWII British grenade doesn't make much sense as the grenade of US, Afghan, Viet Cong, and Soviet forces present in the game.
GP-series grenade launcher
A low-detail grenade launcher, likely intended to be a GP-series grenade launcher, appears on the AK-47 as its grenade launcher.
It appears to have been made by shrinking down the M203's model and shares the same animations. (which also means the launcher inaccurately opens like an M203)
In the campaign it is only found in Coastal Run and near the start of To the Motherland.
M203
The M203 Grenade Launcher can be mounted on the M4A1. It is slightly anachronistic since it entered service in late 1968, shortly after the events of the game.
M79 Grenade Launcher
The M79 grenade launcher appears as an available launcher.
M72 LAW
The M72 LAW appears only in the campaign in the mission Breaking Free in a hidden armory near the end of the mission.
Both the LAW and the RPG-7 need to be aimed before they can be fired.
RPG-7
The RPG-7 appears as the second rocket launcher. It is reused from Call of Duty: Modern Warfare: Mobilized but it is now equipped with iron sights instead of a PGO-7 scope (though the third person model was unchanged).
Explosive Charge
What appear to be C4 Charges are used to destroy objectives.
Explosive Tipped Crossbow
The Explosive Tipped Crossbow from Call of Duty: Modern Warfare: Mobilized can be unlocked via an easter egg in the bonus Kill House weapons room (unlocked by getting the "Toys!" achievement for getting a kill with every weapon). It can only be used in multiplayer.
Mounted Weapons
Afanasev A-12.7
What is presumably a low-detail Afanasev A-12.7 is mounted on Mi-4 helicopters.
Browning M1919A4
The Browning M1919A4 returns from World at War's DS version at the start of Last Heli Out, being used by a Viet Cong machine gunner then operated by the player.
Browning M2HB
The Browning M2HB appears on the boat in the mission River Raiders.
M134 Minigun
The icon for the machine guns of the Hind, Huey, and Experimental Soviet Jet appears to be based on a portable M134 Minigun.