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Call of Duty: Black Ops (DS)

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Call of Duty: Black Ops (DS)
Call of Duty Black ops ds Cover Art.jpg
Official Box Art
Release Date: 2010
Developer: N-Space
Publisher: Activision
Series: Call of Duty
Platforms: Nintendo DS
Genre: First-Person Shooter


Call of Duty: Black Ops for the DS is a spin-off to the main console version. Like previous N-Space DS Call of Duty titles, this follows a side-story where the player plays mainly as Sgt. Michael Shaw with missions that also have the player playing as Soviet defector Yuri Raslov and a few other one-off characters.


The following weapons appear in the video game Call of Duty: Black Ops (DS):

Pistols

Mk 22 Mod 0 "Hush Puppy"

The Mk 22 Mod 0 "Hush Puppy" appears as the US sidearm and is part of the player's starting loadout in almost every campaign mission. The slide lock isn't used so it fires semi-automatically and is always equipped with a suppressor. It is also used in Zombies in co-op as players will switch to it when downed, but is unavailable otherwise in Zombies. Oddly in the reload animation, the slide initially locks back, automatically slides forwards when the new magazine is inserted and then is finally racked again.

Mk 22 Mod 0 with suppressor, stock, and holster - 9x19mm Parabellum
Patterson holds the Mk 22 as the only NPC that uses it.
Aiming the Mk 22.
The slide locking back at the start of the reload.
Changing the magazine with the slide automatically sliding forwards.
Racking the slide manually at the end of the reload.

Makarov PM

The Makarov PM appears as the Soviet pistol (replacing the Mk 22 in certain missions) with an inaccurate capacity of 12 rounds and can be optionally equipped with a suppressor. The only time enemies appear with it in campaign is the ending section of Coastal Run where a handful of enemies use it. While enemies can be knocked down to "Last-Stand" like in the console version, they keep using their current weapon instead of drawing a sidearm.

It is also the starting pistol in Zombies.

Makarov PM - 9x18mm Makarov
Holding the Makarov.
Aiming the Makarov at another.
Changing the Makarov's magazine...
...then hitting the slide release.
Finding the suppressed Makarov inside some Viet Cong tunnels.
Reloading the suppressed Makarov.

Makarov PB

The Makarov PB appears on the briefing screen for Yuri's Afghanistan flashback, it is not a usable weapon.

It is anachronistic due to the mission being set in 1963.

Makarov PB - 9x18mm Makarov
The Makarov PB in the briefing screen.

Shotguns

Ithaca Model 37

A shotgun with eight-round capacity appears as both the Ithaca Model 37 and Remington 870 with both weapons being completely identical in both visuals, sounds, and stats outside of the fact that US uses the Remington 870 in multiplayer and the Ithaca Model 37 is used by the other factions.

The shotgun lacks an ejection port on the right side which points towards it presumably being an Ithaca; although the pump handle is more similar to a Remington.

The weapon has a pump-animation but oddly this can be cancelled by simply shooting. The AI also never pumps it, firing it semi-automatically constantly.

A shared error with the Shotgun as well as the bolt-action rifles is that the casing/shell is always ejected after firing and before the actual pump/bolt animation.

Ithaca 37 with extended magazine tube - 12 gauge
Remington Model 870 Police Magnum customized with extended magazine tube - 12 gauge
Holding the Shotgun.
The sights of the Shotgun.
Inserting shells into the shotgun.
Pumping the shotgun at the end of the reload.
World model of the Shotgun.

Submachine Guns

Ingram MAC-10

The MAC-10 appears as the "M10". It is slightly anachronistic since production only started in 1970 and the campaign ends in 1968. It can also be found with a suppressor.

Ingram MAC-10 - 9x19mm Parabellum
The regular and suppressed M10 in a armory.
Holding the M10.
The sights of the M10.
Reloading the M10 with its very stubby suppressor.
Pulling the bolt after inserting the magazine on a normal M10 while a Spetsnaz zombie charges.

MAT-49

The MAT-49 is one of the game's submachine guns. Oddly it does not appear in the Vietnam levels and is instead only used by Soviet forces in the final levels set in Russia.

MAT-49 - 9x19mm Parabellum
Holding the MAT-49.
Aiming the MAT-49
Reloading the MAT-49 infront of the Random Weapon Locker, the weapon is lowered slightly but changing the magazine isn't visible nor is the weapon chambered.
The MAT-49's world model.

PPSh-41

The PPSh-41 appears and is reused from World at War's DS version. It is loaded with 71-round drum magazines and used by Cuban, Viet Cong and Soviet forces.

PPSh-41 - 7.62x25mm Tokarev
Holding the PPSh-41.
The iron sights of the PPSh-41.
The PPSh-41 with a suppressor. The suppressor here is not a device that threads onto the end of the muzzle, but is instead a rather large object that appears to slip over and encompass the entire front end of the PPSh.
Aiming the PPSh-41 with suppressor.
Reloading the PPSh-41 with suppressor.

PPS-43

The PPS-43 is used by Viet Cong and Soviet forces.

PPS-43 - 7.62x25mm Tokarev
Holding the PPS-43 in-game.
Aiming the PPS-43

Assault Rifles

AK-47

The AK-47 appears as the standard weapon of all enemy forces and is sometimes equipped with a grenade launcher or scope.

Type 1 AK-47 with slab sided magazine - 7.62x39mm
Holding the AK-47.
Aiming the AK-47.
Holding the scoped AK-47.
Aiming the scoped AK-47. Note the scope is actually a Tasco red dot sight due to reusing the red dot model from Modern Warfare: Mobilized, depicted with a crosshair presumably to stand in for a Colt scope; anachronistic as it was introduced in 1994.

M4A1

A retextured version of the M4A1 model from Call of Duty: Modern Warfare: Mobilized fitted with an M203 heat shield and respectively longer barrel, appears incorrectly as the "M16A1", it is loaded with 30-round magazines and is fully automatic. The 30-round magazine is slightly anachronistic since it entered service in late 1968, shortly after the events of the game, and the rifle as a whole is anachronistic, having been adopted in 1994. It can have a grenade launcher or anachronistic Tasco red dot depicted as a magnified scope attached.

Colt M4A1 - 5.56x45mm
M16A4 with M203 grenade launcher (photoshopped) - 5.56x45mm / 40x46mm
Holding the M4A1. Note the vents on the upper side of the handguard indicating an M203 heat shield being used as a standalone handguard without the actual launcher.
Aiming the M4A1 at a wall, these walls with bullet holes can be shot through in an attempt to replicate the bullet penetration mechanic of the console games.
Reloading the M4A1.
Holding the scoped M4A1.
Aiming through the M4A1's pseudo scope.
The world model of the M4A1 with grenade launcher. Note the longer handguard.

Rifles

M14

The M14 is an available rifle and can have a scope or suppressor attached.

M14 rifle - 7.62x51mm NATO
Holding the M14 while rescuing a Cuban hostage. It is very short and has some seriously skewed proportions, appearing to be a bit shorter than an M1 Carbine.
Using the M14's iron sights.
Holding a suppressed M14. The third-person model is quite off, and has almost no resemblance to an actual M14.
Holding a scoped M14. The scope attachment appears to add a kind of bracket-mounted scope mount, along with a seemingly useless bit of Picatinny rail under the scope.
Using the scope, this scoped view is shared with the M40, Mosin and SVD.

M40

The M40 Sniper Rifle is available. There is also a suppressed version.

M40 - 7.62x51mm NATO
Holding the M40.
Reloading the M40, 2 rounds are always inserted regardless of how many are fired unlike the shotguns.
Holding the suppressed M40.


Mosin Nagant Carbine

A Mosin Nagant appears as the "M1891/59". It is available both with and without a scope. The M1891/59 name refers to a carbine built from standard Mosin Nagant M91/30s, believed to have been undertaken by Bulgarian arsenals starting in 1959. These rifles are virtually identical to the Mosin Nagant M38 Carbine, save for the fact that a portion of the rear sight was removed to reflect a reduction in effective range. However, the in-game rifle lacks any of the finer details that would identify these rifles as their in-game moniker, and the resulting rifle most resembles the M38 Carbine. Oddly, Sgt. Vastov in Yuri's Afghanistan flashbacks and some Soviet troops in the final mission use the Mosin despite the fact it would have been out of use.

Mosin Nagant M38 Carbine - 7.62x54mmR
Holding a "M1891/59". The entire action seems rather undersized.
Using the bolt after firing.
Reloading the Mosin by seemingly slamming an invisible stripper clip into the top of the weapon, this animation is also used for the scoped version.
The ironsights of the Mosin, the bolt isn't used when in ADS but the fire rate is still delayed.
Holding a scoped "M1891/59". The scope appears mounted in a way that would interfere with the operation of the bolt.
The scoped "M1891/59" on the ground.

SKS

The SKS appears as simply the "SKS". It is extremely inaccurately depicted as a full-auto assault rifle with a 30-round magazine, with the player character also simply "swapping" the internal magazine (which has not been visibly extended in any way) instead of using stripper clips. It also lacks a bayonet. It first appears being used by Afghan forces in Yuri's flashback missions.

SKS with no bayonet - 7.62x39mm
Holding the SKS.
Sights of the SKS.
Pulling the bolt after changing the magazine.
World model of the SKS.

SVD

The SVD is an available sniper rifle. It can be equipped with a suppressor and holds five rounds. It also lacks a reload animation, with it just being lowered off-screen.

SVD Dragunov - 7.62x54mmR
Holding the SVD.
Yuri with the suppressed SVD in his flashback, ready to assassinate an official playing both sides. Its appearance is somewhat accurate since the mission is set in 1963; the SVD had just been adopted and had not yet entered full production (this can be explained as Yuri being issued a pre-production gun for this mission).
Third person model of both versions of the SVD.

Machine Guns

M60

The M60 is an available machine gun.

M60 machine gun - 7.62x51mm NATO
Holding the M60.
Aiming the M60.
World model of the M60.

RPD

The RPD appears as the non-US light machine gun.

It is the only LMG with a reload animation (having the feed tray opened then changing the belt off-screen) instead of just be lowered out of sight for a few seconds.

RPD - 7.62x39mm
Holding the RPD.
Reloading the RPD.
The RPD's sights.

Stoner 63A

The Stoner 63A appears as the "XM22" with a 100-round box.

Like the SVD and M60, it lacks a reload animation and is lowered off-screen for the entire reload process.

Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO
Holding the "XM22"
Aiming the "XM22"
World model of the "XM22"

Explosives

Mk 2 hand grenade

The Mk 2 hand grenade appears as the grenade indicator.

Mk 2 hand grenade

Mills Bomb

The Mills Bomb is reused from the DS version of World at War as the only grenade in the game and the player can carry either two or five depending on the campaign mission. A WWI and WWII British grenade doesn't make much sense as the grenade of US, Afghan, Viet Cong, and Soviet forces present in the game.

Mills Bomb
Holding the grenade while a Viet Cong zombie advances in Temple.

GP-series grenade launcher

A low-detail grenade launcher, likely intended to be a GP-series grenade launcher, appears on the AK-47 as its grenade launcher.

It appears to have been made by shrinking down the M203's model and shares the same animations. (which also means the launcher inaccurately opens like an M203)

In the campaign it is only found in Coastal Run and near the start of To the Motherland.

The GP launcher ready.
Ejecting a used grenade (which both has the same model as a new grenade as well as ignores the fact that the GP series uses caseless projectiles).
Loading a new grenade.
The world model of the AK-47 with grenade launcher.

M203

The M203 Grenade Launcher can be mounted on the M4A1. It is slightly anachronistic since it entered service in late 1968, shortly after the events of the game.

M16A4 with M203 grenade launcher (photoshopped) - 5.56x45mm/40x46mm
Using the M203.
Ejecting the "fired" grenade.
Inserting a new one. Note the vents on the top of the handguard and the two rows of six vents each on the side indicating an M203 heat shield.
The world model of the M4A1 with grenade launcher.
The M203 also appears on the icon of the AK-47 with grenade launcher.

M79 Grenade Launcher

The M79 grenade launcher appears as an available launcher.

M79 - 40x46mm
Holding the M79.
Reloading the M79.
Aiming the M79.
The world model of the M79.

M72 LAW

The M72 LAW appears only in the campaign in the mission Breaking Free in a hidden armory near the end of the mission.

Both the LAW and the RPG-7 need to be aimed before they can be fired.

M72 LAW with rocket - 66mm
The LAW in the armory.
Holding the LAW.
Aiming the LAW.

RPG-7

The RPG-7 appears as the second rocket launcher. It is reused from Call of Duty: Modern Warfare: Mobilized but it is now equipped with iron sights instead of a PGO-7 scope (though the third person model was unchanged).

RPG-7 - 40mm
Holding the RPG-7, note how the first person model has iron sights yet the third person model has a PGO-7 scope.
Aiming the RPG-7.
Lowering the RPG-7 after firing to reload it off-screen.

Explosive Charge

What appear to be C4 Charges are used to destroy objectives.

Call of Duty Black Ops DS Explosive charge.jpg

Explosive Tipped Crossbow

The Explosive Tipped Crossbow from Call of Duty: Modern Warfare: Mobilized can be unlocked via an easter egg in the bonus Kill House weapons room (unlocked by getting the "Toys!" achievement for getting a kill with every weapon). It can only be used in multiplayer.

Holding the Explosive Tipped Crossbow.
Holding the crossbow just before it's lowered off-screen to reload, despite the arrow being correctly removed, the actual explosive tip is still on the model.
The world model in the easter egg room.

Mounted Weapons

Afanasev A-12.7

What is presumably a low-detail Afanasev A-12.7 is mounted on Mi-4 helicopters.

Afanasev A-12.7 mounted on a Mi-4A helicopter - 12.7x108mm
The Mi-4.

Browning M1919A4

The Browning M1919A4 returns from World at War's DS version at the start of Last Heli Out, being used by a Viet Cong machine gunner then operated by the player.

Browning M1919A4 mounted on M2 tripod - .30-06 Springfield
The Browning M1919A4.
Call of Duty Black Ops DS Browning M1919A4 other side.jpg
Using the Browning M1919A4.

Browning M2HB

The Browning M2HB appears on the boat in the mission River Raiders.

Dual Browning M2HB in PBR - .50 BMG
Firing the dual M2HB machine guns
The world model of the M2HB.

M134 Minigun

The icon for the machine guns of the Hind, Huey, and Experimental Soviet Jet appears to be based on a portable M134 Minigun.

Airsoft handheld M134 Minigun with 'Chainsaw grip'. 7.62x51mm NATO
The icon while flying the Huey in Light it up!.
Early version of the icon in a promotional image.

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