Medal of Honor: Airborne
The following weapons appear in the video game Medal of Honor: Airborne:
The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's firecap (allowing it to be fired as quickly as the player can press the button), and lastly, "Magnum" rounds for increased fire power.
The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade nominally turns the C96 into the 712 model with full automatic capability, though the in-game model is just a magazine-fed C96 since it lacks a fire selector. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.
One of the first weapons available in the game is the Thompson M1928A1. Upgrades include a vertical foregrip, Cutts compensator, and 50 round drum magazines. It's accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a 1921 model because it empties a 50 round drum in 2 1\2 seconds.
The MP40 is the ubiquitous German weapon of WWII. The first upgrade give a two magazines taped in "jungle-style" for faster reload; the second upgrade give a 64 round magazine, based on the experimental MP 40/I, wich in real life loads two separate magazines into a sliding assembly and requires manual magazine switching (the character in game never switches the stack for a fresh one); the third and final upgrade added an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)
Available midway through the game. The Gewehr 43 box magazine fed semi-automatic rifle the Germans produced from 1943 on receives upgrades which give it a larger 20-round magazine, a variable powered telescopic sight, and a cup style grenade launcher. While there are 20-round magazines for Gew.43, they appear to have appeared after the war, so the presence of these in the game is most likely an anachronism.
The M1903A1 Springfield is the main sniper rifle for "Travers". Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips (despite the fact that the presence of a scope should prohibit this), and finally a grenade launcher.
The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.
Mauser Karabiner 98k
The Karabiner 98k is the Nazis main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.
The Sturmgewehr 44 finds its' way into the later stages of the game. The first assault rifle eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope and dual magazines.
Winchester Model 1912
A powerful close range weapon, the Winchester Model 1912's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.
Browning Automatic Rifle M1918A2
Given the date this BAR becomes available in the game (post Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to Saving Private Ryan.
The MG34 is mounted on German Tiger tanks.
The MG42 is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional "Storm Elite" soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo.
The Gewehrgranatengerät Rifle Grenade Launcher is available to the Kar98 and Gewehr 43.
M7 Rifle Grenade Launcher
M18 Recoilless Rifle
One of the anachronistic weapons in this game. Although the M18 Recoilless Rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.
The Panzerschreck is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the "Market-Garden" stages onward.. Available only as a pick up weapon in the game, not an optional load out weapon. The upgrades are the same as the M18 recoilless rifle.
The Gammon Grenade appears about halfway through the game in the Market Garden level, upgrades give it larger amount that you can carry.
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades gives it bigger bags or satchels so the player can carry more grenades.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. Upgrades gives it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.
The Flaktower is armed with 12,8-cm-Flak-Zwillingskanonen.
The Flakvierling 38 is seen through the champaign.