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Phantom Forces is a first-person shooter developed by Stylis Studios and published on ROBLOX on 2nd June, 2015 for consoles, and August 31st, 2015 for PC. It is a modern shooter with over 150 weapons and a variety of attachment options. The game has strong influence from the Battlefield franchise, specifically 3 and 4, with some of the maps and weapons of 4, and the HUD of 3. It also has the 4 class system of the Battlefield games, without the unique gadgets and abilities of those classes.
Notably, Phantom Forces boasts an impressive number of weapons and attachments, many more than your normal FPS game. As of 30/9/21, there are 149 unique firearms, with that number increasing to 184 with attachment conversions factored into account.
The following weapons appear in the video game Phantom Forces:
There are 4 classes in Phantom Forces, which have access to 4 different primary weapon classes. There is no differences between classes except for their primary weapons. Assault has access to assault rifles, carbines, battle rifles and shotguns. Support is the same, except with MGs instead of assault rifles. Scout (originally called Engineer) has access to SMGs, Carbines, Shotguns and DMRs. Recon has access to Sniper Rifles, DMRs, Battle Rifles and carbines.
The AWS 1911 appears as the "MP1911", unlocked at rank 106 and classed as a machine pistol. It has a 30 round extended magazine, despite this it incorrectly holds 15 rounds. It fires at 1000 RPM in full auto.
The Beretta 93R with wood grips is unlocked at rank 26, and it is the only burst fire secondary in the game. It has a 20 round magazine and is classed as a machine pistol.
The Beretta M9 with custom wood grips and a grey slide and frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the Glock 17. It can be fitted with the 93R's stock, called the "Raffica Stock" in-game.
The Colt M1911A1 is unlocked at rank 8. The weapon has the original M1911's main spring housing on the rear of the grip, while the trigger and the cutouts around the trigger as well as the beaver-tail are from the A1. The hammer is longer than it should be, and it has a full length guide rod. The front sights are green and the rear are red, giving it uniquely coloured glowing sights. It has an aftermarket 8 round magazine, a white slide, red grips and a black frame.
Colt Rail Gun
The Colt Rail Gun appears as the M45A1, unlocked at rank 34. The M45A1 is based on the Colt Rail Gun, but the in-game weapon is not a real M45A1, as it lacks the tan frame and slide and the ambidextrous thumb safety. It also lacks the 3 holes in the trigger. The weapon has tribal marking on the grey slide, a white grip and a 10 round magazine.
The FN Five-seveN Mk2 with FDE frame is unlocked at rank 57, a nod to the caliber of the pistol.
The Glock 17 with a tan frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the M9.
The Glock 17 has the option of equipping 33 round Glock magazines and the Glock stock. It can also be modified to fire the .50 GI round, which is only possible with .45 ACP Glock pistols in reality. It lowers the ammunition capacity to a meager 8+1 rounds, but makes the gun 2 shot kill at close range.
The Glock 17C stands in for the Glock 18C (it is referred to as the Glock 18 in-game), identifiable due to the lack of fire selector. The Glock 17C is the first machine pistol players unlock, at rank 17.
IMI/Magnum Research Desert Eagle L5
The Desert Eagle L5 is chambered in .44 Magnum and is unlocked at rank 18. The barrel is slightly longer than the real L5 pictured below, making the in-game weapon roughly the same size as the Mark XIX. This is most likely due to it reusing the same model as the XIX for most parts of the weapon, with the colour changed to black. It has access to the extended Desert Eagle barrel, called "Long Barrel". Most attachments in the game are as descriptive as this example.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX is chambered in .50 AE and is unlocked at rank 102. It has access to the extended Desert Eagle barrel, called "Long Barrel".
The Intratec TEC-DC9 appears as the "TEC-9", converted to full auto. It fires at 1500 RPM, making it one of the highest firerate weapons in the game. It has a 20 round magazine. The machine pistol is unlocked at rank 50. The pistol has an M3 "Grease Gun" stock as the "Full Stock" and an extended barrel, complete with barrel shroud.
The same TEC-9 model is used for the Interdynamic KG-99, despite the KG-99 having different iron sights. Despite firing the same round as the TEC-9, the KG-99 deals more damage to balance it being semi-auto. The same unique attachments are shared with the TEC-9 and the KG-99, including the "Long" and "Short" barrels and the Grease Gun stock.
The "Short Barrel" converts the weapon into a TEC-9 Mini. The same applies to the "KG-99".
The Makarov PB is the first and only integrally-suppressed pistol in the game, unlocked at rank 91. It has 8 round magazines, but can use the 80 round Makarov drum. In game, it is known as the "Izhevsk PB".
Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors acting like long barrels when the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet indeed does reduce bullet speed.
The Makarov PM is unlocked at rank 92. Like the other two Makarov pistols, it has access to the default 8 round magazine and the 80 round drum.
MBA Gyrojet Pistol
The Gyrojet Mark I rocket pistol is unlocked at rank 122. It is unique due to its damage increasing with distance, rather than falling. There is a full-auto conversion available, which is completely fictional. You can also make the rockets smaller and faster by equipping the "12mm Rockets" attachment.
The super-rare RARAN 1130 is unlocked at rank 126, under the English abbreviation name "RAMA 1130". It is classed as a PDW/SMG instead of a machine pistol. By default, it has the rare 84 round 9x18mm drum (which only holds 80 round in-game), but it can be converted to .380 ACP in a 12 round magazine. Despite the high rate of fire and short barrel, it has a long range and low recoil.
The Serbu GB-22 is unlocked at rank 99. It is a bit larger than the real weapon, and features the same breech-loading method of reloading as the real weapon. Like the ZiP .22 below, it is a joke weapon. It can kill with 1 bullet at any range if the player gets a headshot, even with suppressors equipped, which usually reduce damage at range.
The weapon has 3 ammo conversions: 10mm Auto, .50 AE, and 12 gauge minishells. Using .50 AE with the short barrel is preferred, as it makes the weapon kill in 1 shot in CQC. 10mm Auto is preferred for longer range shooting. When combined with the long barrel attachment, it gives the weapon a completely ridiculous muzzle velocity of 2625m/s. 12 gauge minishells turn it into a pocket shotgun, albeit with only 1 shell and less than average range.
USFA ZiP .22
The USFA ZiP .22 is unlocked at rank 61, referred to as ZIP 22. It is a joke weapon, with no practical purpose, with the lowest damage and shortest range on any ranged weapon in the game, requiring 7-9 shots to kill. Headshots reduce this to a 3 shot kill, but the 10 round Ruger 10/22 magazine and short range limits its effectiveness. It is very popular to use the ZiP with an autoclicker, as it has a rate of fire of 1000 RPM.
The weapon has access to the "Pro Mag", unlocked by getting 1337 kills with the weapon. The "Pro Mag" is a Ruger 10/22 50 round drum, which increases the ZiP .22's combat effectiveness. The kill requirement is a reference to "leet". Additionally, a stock is added when using scopes; the stock is of the BattleZiP Survival SBR, an official stock attachment that had compartments for emergency supplies.
Humorously, the weapon's description makes fun of it, calling it a "pistol" in quotation marks and remarking "it was so bad, it killed a million dollar company" which it, indeed, did.
A golden ZiP appears as the final weapon in the Gun Game mode, called "La Rata" and equipped with ratshot/snakeshot ammunition along with the "Pro Mag". You are unable to aim down sights with it.
All revolvers reload with speedloaders, meaning that a reload with rounds still in the cylinder ejects those rounds. This is only cosmetic, as players do not actually lose those rounds.
Mateba Model 6 Unica
A Mateba Model 6 Unica with a 5 inch barrel appears as the "Mateba 6". It is unlocked at rank 29 and it is chambered in .44 Magnum. The rounds are visible in the cylinder, they are white.
The MP-412 REX appears as the first revolver players unlock, at rank 4. It has a slightly longer barrel than the real weapon, and incorrectly has the ability to mount a flash hider attachment - this would not work due to the cylinder gap. Oddly, it can pick up ammo from the .50 AE Desert Eagle XIX, despite it using .357 Magnum. The rounds are visible in the cylinder, they are yellow.
Remington 1858 New Army
A Remington 1858 New Army is unlocked at rank 58 and it incorrectly fires .357 Magnum. The description states the weapon to be a modern reproduction of a "vintage American ball-and-cap revolver", which explains the caliber choice and removable cylinder design. The rounds are missing from the cylinder.
Due to limitations of the Roblox engine, the weapon appears to be double-action rather than single-action when firing. This is because only back-and-forth motion can occur on the weapon models outside of reloads. The weapon can be fan fired to increase the rate of fire.
It can be modified to use snakeshot ammunition.
The Ruger Redhawk appears as the "Redhawk 44", firing .44 Magnum. It can equip a stock, called the "KAC Stock", and the weapon is unlocked at rank 83.
The Taurus Judge is unlocked at rank and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition.
Taurus Raging Judge
The Taurus Raging Judge is unlocked at rank 137 and is called the "Executioner". It has access to a longer barrel and a stock.
Most weapons in the PDW class are SMGs, however some carbines are incorrectly in the PDW class too.
Coharie Arms MP-10
The Coharie Arms MP-10 is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the "Other" category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The "Flashlight Off" attachment disables the flashlight, but it counts as an attachment in the "Other" category, so turning it off means you cannot equip anything else in the "Other" category.
Colt Model 633
The Colt Model 633 appears as the "Colt SMG 633". Before the June 4th 2020 update, it was incorrectly called the "Colt SMG 635". It is unlocked at rank 49.
Colt Model 635
The Colt Model 635 can be made by equipping the Long Barrel attachment to the "Colt SMG 633".
The Daewoo K7 is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.
FN P90 TR
The FN P90 TR is unlocked at rank 24.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is unlocked at rank 40 and is simply called "MP5". Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5K
The Heckler & Koch MP5K is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD is unlocked at rank 60, simply called "MP5SD". It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.
Heckler & Koch MP5/10
The Heckler & Koch MP5/10 is unlocked at rank 74. The magazine is slightly longer than it should be.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is unlocked at rank 9, simply called "MP7". Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke "Loudener" attachment, the sound is similar to the Half-Life 2 MP7.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is unlocked at rank 5, making it the second "PDW" players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. It uses the reload sounds from Call of Duty: Modern Warfare 2.
Heckler & Koch UMP40
The .40 S&W conversion turns the gun into the Heckler & Koch UMP40.
IMI Micro Uzi
The IMI Micro Uzi is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. It has access to the Mini Uzi folding stock.
The IMI Uzi is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the M3A1 "Grease Gun". The M3 magazine is not compatible with the Uzi in real life.
The IWI X95 is called the "X95 SMG" and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.
The Gen I KRISS Vector is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.
An M1928 Thompson is unlocked at rank 121, referred to as "Tommy Gun", with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to "Thompson"), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the "Annihilator" prototype, which makes the weapon fire at 1500 RPM. This conversion is called the "M1919 Conversion", which is incorrect, as the M1919 did not fire this quickly. The "Typewriter" admin-only M1928 has the 100 round drum.
M3A1 "Grease Gun"
A black M3A1 "Grease Gun" is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.
The MAC-10 is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the TEC-9 extended barrel, which makes the weapon appear as if it has come from BOCW. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, "gangster" style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger.
The MP40 is unlocked at rank 108.
The PP-19 Bizon-2 chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. The weapon has a 64 round 9x19mm conversion.
The in-game description contains the quote "Kept ya waiting, huh?" which references a trademark line of the character Snake from the video game series Metal Gear. It is also a nod to the long wait players had before this weapon was finally added to the game.
The PPSh-41 with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the firing sounds from the MW2 UMP-45, with the charging handle sound of the AK-12.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the "Other" category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, and any optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to "vz.61-E". Weirdly, there is also a 50 round rubber pellets conversion.
Sa vz. 82 Skorpion
The 9x18mm Makarov conversion turns the weapon into the Sa. Vz. 82 Skorpion, but it still has the wood pistol grip.
The Sterling L2A3 is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS is unlocked at rank 80 and is called the "AUG A3 Para". It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder.
All shotguns have access to alternate ammo types. 8-pellet buckshot is the default, while 8-dart flechette ammo, 6-pellet rubber pellet ammo, 16-pellet "birdshot" (16-pellet shotgun shells would actually be considered buckshot in reality) and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.
The AA-12 CQB is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a long rail mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped. Due to this game's fairly realistic shotgun ranges (i.e. more than 3 feet), the 20 round full-auto AA-12 is one of the most overpowered weapons in the game. For whatever reason, you can nerf it yourself by making it semi-auto only with the correct attachment.
The "Long Barrel" attachment turns the CQB into a regular-length AA-12.
The "DBV-12" (DBV stands for "drobovik", "shotgun" in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype AK-12 and is unlocked at rank 24. The "DBV-12" in game is specifically based on the Battlefield 4 weapon of the same name. Like the BF4 weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the "DBV-12" in-game.
Aside from the same 4 ammo types all shotguns have access to, the "DBV-12" can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.
Double Barrel Shotgun
The "Stevens DB" is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless double barreled shotguns and fires 10 gauge shells. It has the ability to fire each barrel seperately, or both at the same time, just like the "Sawed Off", and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock them, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.
The stock has the word "BOOM" engraved into it in the same font as the DOOM logo, and the description states "It spells doom for whatever's in front of it". These are both references to the Super Shotgun from Doom 2, which was a sawed-off double barrel shotgun.
The SPAS-12 is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the "Pump-action" attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no actual advantage unless the "Extended Stock" attachment is equipped. The "Full Stock" attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells. Like most videogames, the stock has a hole in it in order to use the sights when folded.
A green Kel-Tec KSG is unlocked at rank 1, called "KSG-12". Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube.
The KSG can be converted to the KSG-25 with the "KSG-25 Conversion", giving the weapon a 24+1 capacity and a longer barrel.
The KS-23M is unlocked at rank 56. The stock can be removed, and a longer barrel can be equipped. An interesting quirk about the KS-23M is the fact that no flechette or birdshot shells were ever made for 23x75mmR, but every shotgun in the game has these ammo types available. The pumping sound is the same as Black Mesa's SPAS-12.
The "Full Stock" attachment turns the weapon into a KS-23.
Remington Model 870 Express Tactical Magpul
The Remington 870 is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey. The firing sound is taken from Call of Duty: Modern Warfare 2's Ranger shotgun.
The Saiga-12K, simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:
- Saiga-223 (.223 Remington), fires in full-auto,
- Saiga-308 (.308 Winchester/7.62x51mm NATO), fires in full-auto,
- Saiga-762 (7.62x39mm), fires in full-auto,
- Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,
- Saiga-9 (9x19mm Parabellum), fires in full-auto.
The "Saiga-12U" is a custom secondary shotgun in the "Other" category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.
Sawed-Off Double Barrel Shotgun
Unlocked at rank 90 is the "Sawed Off", a traditional side-by-side Sawed-Off Double Barrel Shotgun. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the "Other" secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.
The "Boom Stock" attachment gives the weapon a stock, which, like the Stevens, has the word "BOOM" written in the same from as the DOOM logo. This is another reference to the Super Shotgun from Doom 2.
Serbu Super Shorty
The Serbu Super Shorty is unlocked at rank 36 as the first "Other" category sidearm, referred to as the "Serbu Shotgun". It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.
The 2012 prototype AK-12 is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.
The AK-47 is unlocked at rank 47. It features a few parts from the AKM, namely the grip (though it is made out of wood), the stock, the lower receiver and the gas tube, which lacks the vents. Additionally, it has the AK-74N's dovetail mount, as opposed to the earlier style used with the AKN.
The "Collapsible Stock" attachments adds the overfolding stock from the Type-88 rather than the stock seen on the AKS-47.
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. However, the weapon still has the hybrid model of the 47/M. This allows usage of slugs and birdshot ammo types.
The AK-74N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.
The "Collapsible Stock" attachment give it the stock of the East German MPi-KM-72.
The AK-103 is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M.
The 5.56 Conversion converts the weapon and changes its name to the AK-101.
The "BARS Barrel" converts the weapon and changes its name to the AK-109.
The combination of the "BARS Barrel" and the 5.56 Conversion converts the weapon and changes its name to the AK-108.
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. However, the weapon still has the hybrid model of the 47/M. This allows usage of slugs and birdshot ammo types.
The AN-94 is unlocked at rank 10. The barrel correctly reciprocates backwards when firing, but equipping any barrel attachments stops this animation from occurring. Like most guns in the game, it has the correct firerate - 1,800 RPM in hyperburst mode and 600 RPM in full-auto; full-auto does not, however, recreate the 1,800 RPM of the first two rounds, as it does in real life.
The AS Val is unlocked at rank 15. It used to (incorrectly) be classed as a PDW, but update 0.9.0 moved it to the Assault Rifles category.
The weapon has a 20 round magazine by default, but a 30 rounder is available, as well as the "Suppressor.. ?" attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.
The Daewoo K2 is unlocked at rank 42.
Diemaco/Colt Canada C7A2
The Diemaco/Colt Canada C7A2 is unlocked at rank 128, with an ambi charging handle, which comes as standard on the real weapon. It was originally in the Alpha, but was removed and added into the full game much later. The description reflects this ("This gun reminds you of a simpler time"), but it also incorrectly states that the C7A2 has an integrated optic, referring to the C79. It is not integrated, and can be removed, which it is in-game, the rifle using its back-up iron sights instead.
Two ammo conversions are available, the "CNC .45 Conversion" and the "AR 7.62x39mm Conversion", the latter of which reduces ammo capacity to 20+1.
When using the "Long Barrel" attachment, it uses the handguard and barrel from the Diemaco/Colt Canada C7/C7A1 LSW, though it does not have the built-in grip. When this barrel is equipped, the whizz and crack sounds play for enemies you are firing at, which is usually a trait reserved for a few machine guns and sniper rifles.
The FAMAS G1 is unlocked at rank 45, incorrectly called the F1. The previous model had STANAG magazines and was correctly called the G2. This rifle has the correct 25 round magazine of the F1 and G1.
The bipod is functionally useless, however it deploys when the "Long Barrel (AR)" attachment is used.
The earlier FAMAS G2 version of the weapon is still available using the "G2 Conversion", which gives the rifle the ability to use STANAG magazines.
Attaching any scope turns the model into a FAMAS Valorisé, apart from the trigger guard of the G-series rifles.
The FN SCAR-L is unlocked at rank 16. It features a 9mm conversion, which uses a 32 round Uzi magazine.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch G11 K2
The German wonder weapon, the Heckler & Koch G11, is the last weapon players unlock, at rank 211, which reflects the name of the weapon, combining and rearranging the 2 from K2 and the 11 from G11. The weapon is the only caseless weapon in-game and appropriately does not eject spent casings when firing. It has back-up ironsights instead of the integral scope by default, although the scope is an attachment option. The irons are AAC flip up ironsights that are also used on the AAC Honey Badger. It correctly fires at 2,100 RPM in burst, and 460 RPM in auto.
The description ("Wait a minute, this is the future. Where are all the phaser guns?") references the movie Demolition Man.
The weapon uses the same reload sounds as the P90 from the Modern Warfare series. It also has two magazines as part of the model either side of the magazine that is currently being used, but these are just part of the model and are unusable. The magazine does not reciprocate when firing, which is incorrect.
Heckler & Koch G36
The Heckler & Koch G36 is unlocked at rank 25. It has the export version of the rail top carry handle, rather then the G36C version, which is more common in videogames. The "Hendsoldt 3x Optic" adds back the ZF 3x4° sight, although it is missing the top 1x reflex. As long as some sort of optic is present on the weapon, the 3x will appear, and you can use it by pressing the alternate aim button.
The G36 makes another appearance, masquerading as the Heckler & Koch MG36. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33.
As a LSW, it is in the LMG section.
Heckler & Koch G36K
The Heckler & Koch G36K is unlocked at rank 6 and is incorrectly classed as a carbine - while it does have a shorter barrel than the standard G36, it is not short enough to be considered a carbine. Like all G36 variants in the game, it has the export variant of the rail top carry handle.
It has access to a .300 Blackout conversion, which is fictional.
Heckler & Koch HK416A5
The Heckler & Koch HK416A5 is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right.
It has access to a .300 Blackout conversion, along with a "Full Stock" and "Long Barrel (AR)" attachment.
The M16A4 is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.
A 7.62x39mm conversion is available, along with various barrel and stock attachments.
The "M16A3" is unlocked at rank 33, using the exact same model as the A4 (hence why it is listed as a variant of the A4). In gameplay however, it is a separate weapon, firing in full-auto instead of 3 round bursts. The "M16A3" uses all the same attachments and modelling errors as the A4.
Steyr AUG A1
The Steyr AUG A1 is unlocked at rank 20, with the lowest firerate of all AUG rifles. It has the Swarvoski scope by default, which is also an attachment option, meaning two Swarvoski scopes can be used at once on the AUG A1. Toggling the aim type changes from the Swarvoski optic and either the back-up iron sights atop the optic, or the optical attachment mounted on top of the default optic. When optics are used, they are placed above the scope on a Picatinny rail (which resembles the Clawgear AUG Modular Scope Mount). Underbarrel grips replace the folding grip with a tri-rail setup.
Steyr AUG Para
Equipping the 9mm conversion renames the weapon to "AUG A1 Para" and makes it resemble the weapon of the same name, minus the shorter barrel, which can be approximated in appearance with the "Short Barrel" attachment.
Steyr AUG A2
The Steyr AUG A2 is unlocked at rank 39, with the rail of the Special Receiver version. Despite all AUG variants being the same in real life, the A2 in in-game is in-between the firerate of the A1 and A3.
Steyr AUG A3
The Steyr AUG A3, with a Coyote Brown finish, is unlocked at rank 52. It has the highest firerate of the AUG rifles. It is missing the bolt release on the model.
The StG-44 is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached.
The weapon has an odd 5.56x45mm conversion.
The TAR-21 is unlocked at rank 111. It can be modified to fire "Duplex" rounds, which shoot two bullets in one casing.
The "CTAR Barrel" attachment renames the weapon to the CTAR-21.
The super-rare North Korean Type 88-2 is unlocked at rank 122. It correctly depicts the helical magazines of the rifle, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody really knows how many rounds it holds, or if it is even a functional magazine. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine.
Equipping the "Regular Mag" attachment turns the weapon into the Type 88-1.
The combination of the "Regular Mag" and "Full Stock" attachment turns the weapon into the Type 88.
Equipping the 7.62x39mm conversion turns the weapon into the Type 58.
The AG-3F2, a modernised version of Norway's AG-3 rifle, is unlocked at rank 76. It incorrectly uses the AG-3 name.
The fictional "AK12BR" is unlocked at rank 44. It's an odd weapon, chambered in 7.62x54mmR and utilising the same Balanced Recoil system from the AEK-971 and other weapons, whcih is what the "BR" in the name stands for (not "Battle Rifle" as you might assume). The Balanced Recoil system is housed in a fictional housing that matches the colour and materiel of the main receiver, and it also comes with a Picatinny rail on top. It has a 20 round curve magazine, although before an update is used a 30 round 5.45x39mm magazine like the regular AK-12, which somehow held 7.62x39mm. This made the weapon technically an assault rifle, but following feedback the developers changed the weapon to the bigger cartridge and smaller magazine. The developers state they included it as a battle rifle despite being an assault rifle in its original form because there were not enough battle rifles in the game.
Alexander Arms .50 Beowulf EBR
The Alexander Arms .50 Beowulf Entry Complete Rifle (abbreviated as "Beowulf ECR") is a battle rifle unlocked at rank 21. It features a flat-top receiver, a 16.5 inch (42cm) barrel, and a standard Picatinny railed gas block. The rifle is sold standard with black furniture. Additionally, the weapon in-game is modified with Mangonel Flip-Up Sights. It can be modified to fire in three round bursts, which means it fires 3 bursts of 3, then a burst of either 1 or 2, depending if there is a round in the chamber or not, due to its 10 round magazine.
Alexander Arms .50 Beowulf TCR
The Alexander Arms .50 Beowulf Tactical Complete Rifle (abbreviated to "Beowulf TCR" in-game) is listed as a designated marksman rifle in-game, unlocked at rank 70. This variant of Alexander Arms' Beowulf rifles features a flat-top receiver, 16.5" (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This muzzle brake is never removed and any muzzle attachment is mounted inside of it, like similar weapons with default muzzle brakes, like the Serbu BFG-50. It also has the same Diamondhead sights as a few other weapons in the game, notable the KRISS Vector. Finally, a 5.56x45mm conversion is available, which makes the rifle weaker but triples ammo capacity from 10 to 30 and fires twice as fast, 800 RPM instead of 400.
DSA SA58 SPR
A heavily customised FAL rifle most closely resembling the SA58 SPR is unlocked at rank 78. It features a full sized, 21-inch barrel FAL with a blue handguard without the top rail, an M16 pistol grip, a different customised stock and standard FAL iron sights compared to the real SA58 SPR. It also has standard FAL 20 round magazines instead of the 10 round magazines seen on the reference photo below. It is classed as a DMR in-game.
FN FAL 50.00
The FAL 50.00 is unlocked at rank 107, as a select-fire battle rifle with a 20 round magazine. It can be converted to fire .45 ACP for some odd reason, which uses a 50 round drum.
"FAL Para Shorty"
A custom short FAL rifle called the "FAL Para Shorty" is unlocked at rank 98, classed as a PDW/SMG. It is an odd weapon, with a folded FAL paratrooper stock, an MP5K grip and handguard and an extremely short barrel. The MP5K grip is a different colour to the rest of the weapon, implying it was taken from an MP5K and attached to the weapon. The end result bears a resemblance to the compact FAL from the movie The Wild Geese, which might have been the inspiration for this weapon. It is select-fire in-game.
The sprinting animation uses the same animations as the pistols and the MAC-10. During its time in the Test Place, it was classed as a carbine instead of a PDW/SMG.
FN FAL 50.61
The select-fire FAL 50.61 is unlocked at rank 89 as the "FAL 50.63 Para", which is a slightly later version of the FAL Para with a folding charging handle - as the Para in this game reuses the model from the 50.00, it makes this Para version the 50.61 and not the 63 it is called in-game. It is incorrectly classed as a carbine, although it was correctly classed as a battle rifle before an update. The barrel is more in line with an IMBEL Para than either the 61 or 63 Para. It features the same 50 round .45 ACP conversion, as well as a 5.56x45mm conversion, which makes the weapon resemble the FN FNC, albeit with a standard FAL handguard.
A black SCAR-H is unlocked at rank 30. It has a 30 round 7.62x39mm conversion and the same firing sounds as the lower caliber SCAR-L.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch G3A3
The G3A3 is unlocked at rank 59, simply called the "G3".
Heckler & Koch HK417
The HK417 is unlocked at rank 78, correctly depicted as select-fire and classed as a battle rifle.
An integrally suppressed version of the HK51, the MC51SD is unlocked at rank 86 and is incorrectly classed as a carbine instead of a battle rifle. It has a longer barrel than the real MC51SD, akin to the Heckler & Koch G3KA4. The stock can be used with the "Retractable Stock" attachment, which, confusingly, extends the stock.
Rifles & Carbines
AAC Honey Badger
The AAC Honey Badger is unlocked at rank 62 and is classified as a carbine. Oddly, muzzle attachments can be used at the same time as the integral suppressor, which is obviously impossible in real life, but does have a basis in reality, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. The suppressor is also removable, which does not have as much of an impact on the ballistics as you might think, given the weapon only has a 6 inch barrel.
The AK-12 Carbine, an originally planned variant of the 2012 prototype of the AK-12, appears as the "AK-12C", and is chambered in 7.62x39mm. In reality, this prototype carbine only existed in early photoshopped images and didn't enter development stage, though the post-2016 production version of the AK-12 series eventually included a 7.62x39mm carbine variant called the AK-15K (which has various differences from the planned prototype).
The Long Barrel attachment converts the weapon into a full-sized AK-12 prototype in 7.62x39mm.
The AK-105 carbine is unlocked at rank 105. It has the railed dust cover of the AK-103M.
The 5.56 Conversion converts the weapon and changes its name to the AK-102.
The "BARS Barrel" converts the weapon into the AK-107.
The combination of the "BARS Barrel" and the 5.56 Conversion converts the weapon and changes its name to the AK-108. The AK-103 can also be made into the 108 (although the name does not change for the 105), so this weapon appears in the game twice.
The 5.56 Conversion and the Long Barrel make the weapon the AK-101. The AK-103 can also be made into the 101 (although the name does not change for the 105), so this weapon appears in the game twice.
The Long Barrel attachment converts the weapon into the AK-74M.
The AKS-74U is unlocked at rank 88, and is incorrectly classed as a PDW/SMG instead of a carbine and is called the "Krinkov". It has a 9x19mm conversion, along with the other conversions listed below.
Equpping the PBS-4 Suppressor effectively makes the weapon an AKS-74UB.
The 7.62x39mm ammo conversion turns the weapon into the AKMSU.
The AK-12U, a planned (but not developed) sub-carbine version of the 2012 prototype AK-12, appears under the misnomer "AKU12". It is unlocked at rank 35.
The 9mm Conversion converts the weapon into the "PPK-12" (which is the name of an early submachine gun concept of the AK-12 prototype), complete with name change and the addition of a 100 RPM 3 round burst mode. The PPK-12 was originally added as a PDW, then removed and replaced with the conversion for the "AKU-12". The original PPK-12 is now a developer-only weapon. The old model is able to be seen in the main menu. There was also a stockless version categorised as an "Other" sidearm.
FN SCAR PDW
Gwinn/Bushmaster Arm Pistol
The Gwinn/Bushmaster Arm Pistol, which is actually a subcompact bullpup carbine legally defined as a pistol under certain US state's laws, is unlocked at rank 110 as the "Arm Pistol". It comes with a 20 round STANAG magazine and a illegal conversion to full-auto fire at 800 RPM, which places it into the machine pistol category. The extended magazine attachment gives it a standard 30 round STANAG magazine. Due to the 5.56mm ammo used, it deals the same sort of damage as 5.56mm assault rifles, but due to the compact size, it also shares the same recoil values from the M231 listed below.
The weapon is modelled after the earlier Gwinn version of the Arm Pistol, and it has the trigger group permanently at a 38 degree tilt. Weirdly, when the "Ballistics Tracker" attachment is used, two appear instead of one. This is the first appearance of the weapon in a videogame.
Heckler & Koch G36C
Heckler & Koch SL8-5
Henry 45-70 All-Weather Lever Action
The Henry 45-70 All-Weather is a modern (2016) reproduction of the original Henry 1860 lever-action rifle. As the name suggests, it fires .45-70 Government instead of .44 Henry. While being a modern weapon, it retains the loading system of the 1860, modified slightly to allow for a handguard to be fitted to the rifle. A magazine tube is removed from the weapon and individual rounds are loaded into it, then it is pushed back into the tube under the barrel. This reloading procedure is replicated in-game, and the magazine tube only holds 5 rounds. The model in-game has a marginally longer barrel than the image below.
The Henry is classed as a battle rifle, although it functions more like a low-velocity sniper rifle, with a faster firerate than all snipers, but still much slower than the semi-auto battle rifles. This problem can be circumvented with Plus P ammunition, which makes the weapon fire rounds much faster, and also gives the weapon higher penetration. .410 shotshells can also be used, which changes the name to "Henry 410" and makes the weapon fire 4 pellets instead of one bullet. Oddly, these pellets are almost directly over each other, with strong vertical spread instead of horizontal, as one might have expected. A 30-30 conversion is also available, as well as the "Malcolm 3x Scope". It can also use the same scope as the Hecate II sniper rifle, the "Sidewinder ED", which makes it the only non-sniper rifle to have access to this scope.
Knight's Armament Company Revolver Rifle
A slightly visually altered Knight's Armament Revolver Rifle appears as the "KAC SRR" (Silenced Revolver Rifle), is classed as a carbine and is unlocked at rank 125.
M231 Firing Port Weapon
The M231 Firing Port Weapon is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no ironsights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 "Grease Gun" and is not the correct stock for the M231.
In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in real life. The game reflects this with the description stating "the M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything..."
The weapon's description ("... You're going to use it anyways, Boss?") has a reference to Metal Gear Solid 3, where "The Boss" uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon, without the Beta C-Mag, can be created by equipping the "Short Barrel" attachment.
MBA Gyrojet Carbine
The carbine variant of the Gyrojet is unlocked at rank 127. Like the pistol, it has reverse damage, which increases with range. It also has the fictional full-auto upgrade, like the pistol.
Remington 1858 "Cattleman's Carbine"
Rossi Circuit Judge
SA80 AFV Prototype
Accuracy International Arctic Warfare Suppressed
The Accuracy International Arctic Warfare Suppressed is unlocked at rank 41 and is known as the "AWS". It has a 10 round magazine and is stated to be firing .308 Winchester. It is the only integrally-suppressed sniper rifle in the game, which gives it the lowest muzzle velocity in its class. The PM II scope it uses is a unique variant with an illuminated reticle.
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum is unlocked at rank 82 and is known as the "AWM". Prior to update 4.7.0, it had a white chassis and was known as the L115A3, which the model did not accurately represent. The new AWM has a much more accurate model. It was also available in the Alpha of the game.
The AWM comes with ironsights by default, the same as the KRISS Vector and Beowulf TCR. They are modelled after the Diamondhead flip-up sights, but the AWM has a unique front sight compared to the two other weapons that use Diamondhead sights.
The Barrett M107 is unlocked at rank 170, with a tan frame and a five round magazine, for balancing reasons. It previously appeared in the Alpha build of the game.
Two interesting things to note about this weapon: attaching a suppressor allows the player to hear the action cycling as well as the spring pushing the bolt back into battery, despite the M107 being one of the loudest guns in the whole game. Secondly (and strangely), the bolt does not cycle at the end of the last shot; the player instead ejects the last round during the reload animation.
A few ammo conversions are available, .416 Barrett and (for some reason) "Dust Shot". The former does not feature the "pine-cone" muzzle brake of the real .416 Barrett M107, and the latter makes absolutely no sense at all, turning an anti-materiel rifle into the world's most unwieldy semi-automatic shotgun.
The "CQB Barrel" converts the weapon into a Barrett M107CQ.
Cheyenne Tactical M200 Intervention
The Cheyenne Tactical M200 Intervention is the default sniper rifle, unlocked at rank 0. Foregrips are mounted in front of the upside-down carry handle; before update 4.0.0, the carry handle was removed when grips were used.
It has access to a straight-pull bolt and a .375 Cheytac conversion. The stock can also be removed.
The Daewoo K14 is unlocked at rank 138, making its first appearance in any media. It has an exclusive scope, the KOM 10x42, which cannot be unlocked for use on other sniper rifles.
The SVDS Dragunov is unlocked at rank 104. The bolt does not lock back when empty and the ironsights more closely resemble a Gewehr 43 rather than the Mosin Nagant-style sights of the SVDS in reality.
Prior to Update 4.0.0, the weapon has a 5 round capacity in a 10 round magazine model. It also used to be classed as a DMR, but it has now been changed to a sniper rifle and a 10 round capacity.
Equipping the "Full Stock" converts the weapon into a Dragunov SVD, with a wood stock and handguard instead of the SVDS' polymer. The name also changes to reflect the conversion.
A green SVU Dragunov is unlocked at rank 38. It has a PSO-1 which has much more magnification than a real PSO-1 - 7.5x compared to the real scope's 4.0x. The SVU also has access to iron sights. The bolt does not lock back when empty.
Before Update 4.0.0, the SVU was classed as a DMR, had 5 rounds in a 10 round magazine and had an integral suppressor, due to the unique, cylindrical appearance of the muzzle brake on the SVU. After this update, the developers realised the error, re-classed it as a sniper rifle and removed the suppressor effect from the built-in muzzle brake, although it is non-functional like other guns with muzzle brakes by default. The magazine capacity has also been increased to 10.
The FN SSR, called the "SCAR SSR", is unlocked at rank 85. It is classed as a DMR in-game. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 20 round SCAR-H magazine loaded with 10 rounds.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch MSG90
The Heckler & Koch MSG90 is unlocked at rank 59. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 5 round magazine implausibly loaded with 10 rounds.
Knight's Armament SR-25
The Knight's Armament SR-25 is unlocked at rank 3, under its SOCOM designation of Mk 11. It has the back up irons of the real weapon as the default ironsights. It is classed as a DMR. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. Weirdly, the animations for reloading include both pressing the bolt release and pulling the charging handle.
It has a conversion to .500 Phantom rounds.
Mosin Nagant M1891/30
The Mosin Nagant M1891/30, known simply as the "Mosin Nagant", is unlocked at rank 91, a nod to the original rifles designation of M1891. The description states it is from the 1800s, which is incorrect for the specific model of rifle in the game, which was produced from 1930 onwards. However, the original rifle was made in 1891.
The reload animations are always wrong unless reloading from an empty magazine - the player character will always push a full stripper clip into the rifle, regardless of remaining rounds. The bolt has to be opened to reload, which would cause a round to be lost, but no such mechanism is present in-game. Additionally, the top round is not pulled upward to avoid rims locking together, which could cause misfeeds, and the "clip" part of the stripper clip is removed incorrectly.
The rifle always has the bent bolt regardless of attachments, and can attach a PU-1 scope. Additionally, a conversion to 8x??mm, which increases body damage at close range and decreases headshot damage at long range. The ironsights have a higher zoom than almost every ironsight in the game, including ones on other sniper rifles like the AWM, which has irons by default. Interestingly, there is an extended magazine attachment.
Mosin Nagant "Obrez"
The Mosin Nagant "Obrez" version, a sawn-off Mosin, is available in the "Other" secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper.
By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called "Front Post" remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The "Obrez Stock" and "Long Barrel" make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way.
The weapon also has access to the 8x??mm conversion and the extended magazine, like the full-length rifle.
As a bit of trivia, the appearance of the Obrez in Phantom Forces predates the appearance of the Obrez in Battlefield 1 by a few months, making Phantom Forces the first game to feature the weapon.
PGM Hecate II
The PGM Hecate II is unlocked at rank 150, with a Scrome LTE J10 F1 scope. Despite the Hecate's recoil compensation measures in real life such as the muzzle brake and its weight, which is supposed to reduce recoil to a level comparable to that of a .308 Winchester, the in-game depiction of the gun has very high recoil, most likely due to balancing purposes.
Remington Model 700 Magpul
The Remington Model 700, fitted with a Magpul chassis, is unlocked at rank 14 and is known as the "Remington 700". It has a 6 round magazine, which does not exist, meaning a 7 round magazine has been loaded with 6 rounds. However, the model is that of a 5 round magazine. It has access to an extended magazine and a straight-pull bolt.
The Sako TRG-42 is unlocked at rank 84. It has a white chassis and MBUS back up ironsights, despite the rifle already having built-in irons. In-game, it is chambered in .338 Lapua Magnum.
The Serbu BFG-50 makes its inaugural appearance in a form of media, identified as "BFG 50", being the most powerful sniper rifle in the game until the addition of the Hecate II and M107. It is well-known by the community due to its insane one-shot-kill potential and the fact that many low-level players would unlock it with credits before they reached rank 65. It is a single-shot, breech-loading .50 BMG rifle.
The rifle has a few unique attachments - .17 Wildcat rounds are super-bottlenecked .50 BMG rounds which increase the bullet velocity of the BFG 50. It can also use .416 Barrett ammo and M903 SLAP rounds. It is equipped with the NXS 8-32 scope by default.
All muzzle attachments are mounted inside the default muzzle brake, which is just part of the model and provides no statistical advantage.
A fictional, super short-barrelled version of the Serbu BFG-50, known as the "SFG 50". The rifle is unlocked at rank 75 and it is part of the "Other" secondary weapon category. As you would expect from a short-barrelled .50 BMG rifle, it has insane recoil and low accuracy at range. The default muzzle brake is just part of the model and provides no statistical advantage.
Like the BFG-50, it has access to .17 Wildcat, M903 SLAP and .416 Barrett ammo, along with the NXS 8-32 scope. It also has access to "Dust Shot", which turns the weapon into a bolt-action, single-shot shotgun.
The name "SFG 50" is never explained, nor was the name BFG for the BFG 50. As Serbu never gane any explanation for the name, many people have interpreted the acronym as "Big F**king Gun", along the same line as the gun of the same name from the DOOM franchise. This would make SFG stand for "Small F**king Gun", which was reflected by the weapon's name in the killfeed being in lower-case until the Crimson Update.
An early-model Steyr Scout is unlocked at rank 195, equipped with a Leupold M8-6x scope. It is chambered in .376 Steyr and has an 8 round magazine. The straight-pull bolt is an attachment option for this weapon. It was previously chambered in 7.62x51mm NATO, with an underloaded 9 round magazine (should be 10), but it was changed in an unknown update. Instead of a Steyr logo on the stock, there is a Stylis Studios logo.
The VSS Vintorez is unlocked at rank 46. By default, it has no scope and a 10 round magazine, but a PSO-1 scope can be attached to the weapon. It is classed as a Designated Marksman Rifle in-game and it is the only select-fire DMR in-game, capable of automatic fire.
Like the AS Val, the Vintorez has access to the "Suppressor.. ?" attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.
Walther WA 2000
The Walther WA 2000 is unlocked at rank 200. It correctly has a 6 round capacity. The scope model seems to be the same as the one on the Scout, the Leupold M8-6x, however the reticle is different. Oddly, a red laser attachment emits a pink beam instead. The top-mounted bipod is deployed when the "Long Barrel" attachment is used, like the FAMAS. Also like the FAMAS, the bipod is functionally useless.
The description of the rifle states "Section 26, paragraph 5 - need to know. I'm sure you understand," which is a reference to The Living Daylights, a Bond film in which Timothy Dalton uses the WA2000.
All machine guns are classified as "LMGs" in-game, despite it including GPMGs and SAWs.
Diemaco C7A1 LSW/Colt Model 950 LMG
The Diemaco/Colt Canada C7/C7A1 LSW appears as the first LMG players unlock, under the name "Colt LMG". It does not have the built-in foregrip and it is uses a 60 round quad-stack magazine. Despite the fact that it has a fixed carry handle (being based on the M16A2), the carry handle is removed when used with optics.
FN HAMR IAR
The FN HAMR IAR is unlocked at rank 72, loaded with a 50 round X-Products drum. It does not feature the closed/open-bolt switching mechanism, being permanently stuck in closed-bolt. It is called the "SCAR HAMR" in-game. It has a fictional 9mm conversion, which uses a 100-round Beta-C drum magazine. Weirdly, the "Short Barrel" increases the effective range of the weapon.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch HK21E
The L86A2 LSW is unlocked at rank 43, under the name "L86 LSW".
Despite being a GPMG, it is classed as an LMG.
The MG3KWS is the improved version of the MG3, unlocked at rank 101. It can be modified with the "Light Bolt" and "Heavy Bolt" attachments, which in/decrease ROF. The MG3 has heavy bolt versions so it can be more easily fired from the shoulder.
The MG42 is unlocked at rank 142. It can be modified with the "Light Bolt" and "Heavy Bolt" attachments, which in/decrease ROF. Despite not being for MG42s, this has a basis in reality - the MG3 has heavy bolt versions so it can be more easily fired from the shoulder.
The RPK with a 40-round magazine is unlocked at rank 54.
The RPK-74 is unlocked at rank 88. It uses the same rear sight as the AK74, when it should have a rear sight with windage adjustment.
Steyr AUG HBAR
The Steyr AUG HBAR is unlocked at rank 27. It has the same rail system as the AUG A2 and A3, as well as a 42 round magazine, which incorrectly visually resembles a brown 30 round STANAG magazine. It used to be closed-bolt, but an update changed it so that the weapon was open-bolt, however the charging handle still moves as if it were closed-bolt.
The super-rare Vollmer HK51-B, a short-barrelled HK21 conversion, is unlocked at rank 160. It is an unofficial belt-fed short-barrelled G3 rifle, adapted to use the M13 link designed for the M60. Despite this, it has a unique belt box model that all G3 LMG variants use. The reload animation is the same as the HK21. The weapon has the 3 round burst mode from the MP5A5.
Oddly, it is classed as a carbine, despite being a machine gun. This means it is the only belt-fed carbine in the game.
The M79 appears as the "M79 Thumper", one of the grenade launcher's nicknames from the Vietnam War. It is classified as an "Other" secondary, alongside the Obrez, the "SFG 50", the "Saiga-12U", the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke "Loudener" muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.
The weapon does not fire HE 40x46mm grenades, as one might expect - instead, it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethal; instead of killing, it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. ".410 Beehive" converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the "SFG 50".
M67 hand grenade
The M67 hand grenade is currently the only grenade in Phantom Forces. The grenade has a slightly altered shape, being more apple-shaped than the offset spherical shape of the real thing. The M67 has the unrealistic ability to glow green or red, depending on which team threw the grenade.