Counter-Strike: Global Offensive
Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The Counter-Strike series's classic multiplayer gameplay had its first notable changes in CSGO with the addition of fully-fledged new weapons.
With regards to the weapon mirroring legacy (in)famous in the series, all of the weapons in CSGO are no longer mirrored for right-handed first-person view, though left-handed view is, unsurprisingly, mirrored.
The following weapons appear in Counter-Strike: Global Offensive:
In one of the menus, a terrorist is seen holding a Beretta 92FS. One is also present on a sign on the map Bank.
Heckler & Koch P2000
The Heckler & Koch P2000 replaces the H&K USP Tactical of the previous games' and is the starting pistol exclusive for Counter-Terrorists. Unlike in the USP Tactical, this weapon does not come with a suppressor. Called "hkp2000" in game files. The P2000 costs $200.
A Glock 26 with semi-auto and incorrect 3-round burst firemodes appears in the game as the "Glock-18" (which it clearly isn't, given the lack of a selector switch, among other things). It is the starting pistol exclusive for Terrorists, though prior to January 23, 2013, it could be bought by both teams. The Glock is somewhat similar in appearance to the "G18" (a converted G17) in Modern Warfare 2, which had an OD frame, while CS:GO's has a tan frame. It seems to be an updated Left 4 Dead 2 pistol model as it's the same subcompact Glock with a Glock 17-length slide and frame. It has an incorrect 20-round capacity, despite its grip and magazine length. The Glock costs $200.
Full-sized second-generation Glocks appear during the credits.
Finally, a 3rd-gen compact Glock appears on a sign on the map Office.
SIG-Sauer P250 Compact
The SIG-Sauer P228 has been replaced with the (early model) P250 Compact, chambered in .357 SIG with a 13 round magazine capacity. Available to both teams and costs $300, the P250 is capable of killing a helmeted enemy player in one headshot.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 was added with the 2015 Winter Update. It is labeled as the "R8 Revolver". It can be fired in either double-action or single-action mode with rather unrealistic properties, the latter being much faster than the former but also less accurate, as the weapon has an incredibly long trigger pull in double-action (it takes .42 seconds to fire), and the hammer is fanned in single-action. It is the most expensive pistol in the game at $850. It was also, prior to being patched, insanely powerful for a .357 Magnum revolver, capable of one-shot kills to anywhere on the body at up to ludicrous ranges, something that the .50AE Desert Eagle is incapable of - even stranger is that the game files claim the R8 is firing the same rounds as the Desert Eagle. The weapon has seen been patched such that its base damage has been lowered (115 -> 75).
A current model FN Five-seveN with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies. Prior to January 23, 2013, the Five-seveN was usable by both teams, but once again is CT-exclusive. It now costs $500. Despite being one of the weakest pistols in prior games, the Five-seveN in CS:GO is rather powerful and can kill a helmeted enemy in a single headshot, whereas before it couldn't kill in one hit even if the target had no helmet.
IMI Desert Eagle Mark XIX
A Desert Eagle Mark XIX is included in CS:GO, as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2. The hammer is correctly cocked while in use, but oddly, is uncocked while reloading. The Desert Eagle costs $700, making it the second most expensive pistol after the S&W R8 introduced in the Winter 2015 update.
Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous Counter-Strike installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files. The Dual M9A1s cost $500.
Advanced Taser M26
A Taser based on the Advanced Taser M26 is available as the Zeus X27, bought from the "Gear" buy menu screen (alongside other equipments like armor) and equipped in the same slot as the knife (pressing the knife slot key switches between the knife and the taser). it is used in-game for an close-range instant takedown, but has only one shot and does not reward any money. It costs $200 (formerly $400) and is usable by either team, but prior to a patch it could not be bought in Competitive Mode.
A rather strange rechargable version is found during the War Game game mode "Stab Stab Zap" active during the Operation Hydra season. On this model, the green decal on the back of the gun is replaced with a charging indicator. After firing, the charging bar empties and fills back up over 30 seconds, after which the taser gets a new shot. A real taser fires non-reusable darts, and can be reloaded by switching out the cartridge, but this is obviously not what happens in-game.
The TEC-9 is included in-game, firing in semi-automatic, it is the Terrorist's counterpart to the Counter-Terrorist's Five-seveN and holds 18 rounds in the magazine (not a normal capacity for the TEC-9 unless one deliberately loads only 18 rounds in a larger magazine). The weapon originally boasted a very generous 32 round capacity, making the weapon perfect for spamming, but was later rebalanced to reward accuracy. The Tec-9 costs $500.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000, being a successor to the suppressed USP found in older games. It features its twelve-round magazine from previous games and reuses its firing sounds from Counter-Strike: Source. The ammunition reserve is only two spare magazines, however. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed. This time around, it has a black finish, like in Counter-Strike: Condition Zero Deleted Scenes. The USP-S costs $200.
CZ 75 Automatic
The CZ 75 Automatic was added in a patch in February 2014. It is a full-auto machine pistol that optionally replaces the Five-seveN for the Counter-Terrorists or the TEC-9 for the Terrorists. It costs $500 and holds 12 rounds with only a single spare magazine, being intended as a "high risk, high reward" weapon. Notably, its draw animation shows the character attaching the magazine to the underside before cocking it (this was done to extend the draw for balancing reasons). It's also the only weapon other than the Arctic Warfare to get a lower reward for killing enemies, at only $100 per kill. It fires at a more controllable 600 RPM instead of the real life 1,000 RPM.
Unlike previous games, most submachine guns will award bonus money upon killing enemies (2x the reward for all of them except the P90).
A MAC-10 is featured in the game. The model is from Left 4 Dead 2 (sans suppressor with zip-tied flashlight). The MAC-10's advantages are its high firing rate and subsequent close-range damage, while sacrificing effective range and accuracy. The MAC-10 costs $1,050.
Brügger & Thomet MP-9
A Brügger & Thomet MP-9 is one of the available submachine guns in-game, distinguished by its rails and folding stock. Unlike the TMP found in other games, this weapon does not come with a suppressor and instead behaves simply as the counter-terrorist equivalent to the MAC-10. The MP9 costs $1,250.
Izhmash PP-19 Bizon-2
An Izhmash PP-19 Bizon-2 chambered in 9x18mm Makarov is an available SMG, with low damage, high ROF, controllable recoil, and a very high 64-round capacity. The game refers to it as the "PP-Bizon". It costs $1,400.
It is incorrectly coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.
Heckler & Koch UMP45
A Heckler & Koch UMP45 is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, rate of fire, and recoil. The in-game menus show this to be equipped with an EOTech sight but this is not found in-game. The UMP45 costs $1,200.
FN P90 TR
The FN P90 TR (Triple Rail) appears in the game as the "P90", with rail-mounted iron sights (despite the fact that the P90 TR's top rail includes iron sights, and the fact that the irons aren't usable in-game anyways). It is the only submachine gun not to award extra money for kills and is the most expensive, costing $2,350. Due to its high armor penetration value (69%), high capacity, and high rate of fire, the weapon has gained a great deal of notoriety in the CS:GO community, commonly being associated with lower-skilled players.
The original P90 with the classic reflex sight appears in the menu background as well as in the team selection screen.
Heckler & Koch MP7A1
The MP7A1 appears in the game as the "MP7". It is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 40-round magazine that holds only 30 bullets. It fills the same role as the previous games' H&K MP5, even recycling the same weapon's firing sound used in previous games. The rate of fire is much lower than the real MP7, at 750 RPM compared to 950-1150 RPM. It's also bizarrely the heaviest weapon of its class, slowing down the player even more than the P90. It costs $1,700.
Game files incorrectly code the weapon to use 9x19mm rounds instead of 4.6x30mm rounds. This has no effect on gameplay as players no longer need to buy ammo since Counter-Strike: Source.
Heckler & Koch MP5SD
The MP5-SD was added to the game in the August 15, 2018 update as an alternative option to the MP7, as a successor to the MP5 from previous games replaced in CSGO by the MP7. It has the same price ($1,700) and many of the same stats as the MP7, the only major differences being the suppressor, a faster movement speed, and slightly lower damage.
Mk 18 Mod 0
A Mk 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". Prior to a patch, the kill icon incorrectly showed the M4A1 with carry handle from Counter-Strike: Source. Unlike the M4A1 in previous Counter-Strike games, it does not include a detachable suppressor. The "M4A4" costs $3,100.
Colt Model 723
A late model Colt Model 723 was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4, and a successor to the suppressed M4A1 in previous games. It holds 20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine, and costs $3,100. It comes with two spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players. As with the USP-S, it did not receive new sounds, taking its own directly from Counter-Strike: Source.
The "AK-47" in the game is actually an AKM, with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2 (including the presence of the wider front sight of an actual AK-47) with slight alterations like detail on the stock and a smaller spring lock. The selector switch is incorrectly set to semi-auto, visible when inspecting the weapon and reloading. The AK costs $2,700.
The team selection screen, however, shows a terrorist holding an older AK.
Steyr AUG A3
Replacing the Steyr AUG A1 is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. The rifle's in-game model visibly has a 42-round magazine, despite it only having a 30-round capacity gameplay wise. The AUG costs $3,300.
A FAMAS G1 is featured in-game, but incorrectly uses 30-round STANAG magazines in its F1 mag-well instead of the proper 25-round straight magazines (which are used in earlier Counter-Strike games); despite this, it still holds 25 rounds per magazine. The FAMAS costs $2,250. A FAMAS F1 is used as the in-game icon for the FAMAS G1.
IWI Galil ACE 22
The Galil ARM is replaced by the new Galil ACE, specifically the 22, identified by its medium-length barrel. It is referred to as the "Galil AR" in-game. On the build used during the US vs Euro faceoff, the model featured a usable Meprolight red dot sight; in the final game, this weapon does not feature the sight. The Galil costs $2,000. The HUD image and achievement icon is a Galil SAR as noted by the different stock.
SIG-Sauer SIG556 HOLO
A SIG-Sauer SIG556 HOLO with a usable Trijicon ACOG replaces the previous games' SG 552. It is incorrectly referred to in-game as the "SG 553", despite being called the "sg556" in game files. It fires in full-auto, while the real SIG556 is semi-auto only; being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. It is modeled with a 30-round STANAG magazine, unlike what previous Counter-Strike installments had: 20-round magazine models which held 30 rounds for both the SG 552 Commando and SG 550 Sniper. The SIG556 costs $3,000.
The FN SCAR-L itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo. Additionally, its heavier cousin, the FN SCAR-H, seems to have been dropped during the game's development, as the name "weapon_scar17" can be found in the game files, along with some CS:S weapon names (e.g. "weapon_mp5navy"). Despite this, the weapon cannot be used in any capacity in-game.
Unlike Counter-Strike, players cannot quick scope easily and reliably. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare is featured in-game (replacing the Arctic Warfare Magnum in earlier games), and true to its reputation, has very high accuracy and power. It can be identified as the original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel. It is still incorrectly referred to as the "AWP" (the name for the AWM used on some versions of older CS games whereas the retail versions all called the AWM "Magnum Sniper Rifle"), though the capacity is for once correct for the modeled weapon.
It is described as using .338 Lapua Magnum in the game files, which is used on the AWM, not the AW or the AWP. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode). The Arctic Warfare costs $4,750.
Steyr SSG 08
Heckler & Koch G3SG/1
As in previous games, the G3SG/1 fills the role of the Terrorists' DMR, opposite the CTs' SSR. It has olive drab furniture and lacks a bipod. The G3SG/1 costs $5,000. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game, to the point where it seems like rapid semi-auto (the player character uses it in semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire).
The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' automatic DMR, designated as the "SCAR-20" (a mixture of the SCAR family name, and the weapon's U.S. military designation of "Mk. 20 Mod. 0"). The SSR costs $5,000. Save for a slight difference in hip fire accuracy and a larger one in reload speed (the G3SG/1 being slightly more accurate when firing without aiming, but taking virtual millennia to reload), the SCAR and G3SG/1 are nearly statistically identical in-game.
As above with the submachine guns, shotguns award extra money on kills, in this case giving out 3x the money ($900 in Competitive Mode and $450 in Casual Mode).
Benelli Nova Tactical
The Benelli Nova Tactical is an available pump-action shotgun, replacing the previous games' Benelli M3. Simply called the "Nova", it has the tightest spread of all the game's shotguns. Being the M3's successor, it holds 8 rounds, even though the model has a standard 4-round tube magazine. It costs $1,200.
Benelli M4 Super 90
The Benelli M4 Super 90 semi-automatic shotgun returns as the "XM1014". It costs $2,200.
A sawed-off Remington 870 is the second pump-action shotgun featured in-game, available to the Terrorist faction(s). In-game, it is referred to simply as the "Sawed-Off". It offers an unrealistically high capacity for a sawed off shotgun (7 rounds instead of 4 for this length of tube) and fires at a fast rate, but its spread is much wider than any of the other shotguns, making it lethal in close quarters but ineffective at distance. It costs $1,200.
The MAG-7 appears in-game as the counter-terrorist equivalent to the Sawed-Off; while its capacity is lower than the Sawed-Off's, it is magazine-fed, making the reload time shorter. The MAG-7 costs $1,800.
The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 or 150 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their long reload times.
FN M249-E2 SAW
The M249-E2 SAW is an available LMG. It has a slower ROF than the IMI Negev but does more damage and is more controllable. Despite these advantages, the M249 is one of the least frequently picked weapons in the game. When connecting to a server, a terrorist is seen wielding one customized with a foregrip, but this is not present in-game. The M249 costs $5,200.
IMI Negev Commando
The IMI Negev Commando is the second available LMG. It has a higher ROF than the M249 but does less damage and has larger spread. The Negev previously cost $5,700, making it the most expensive weapon in the game back then, but now costs a significantly lower $2000, to work with a weapon rework that added "suppressive" gameplay elements to the weapon. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more shots, unlike the recoil patterns for most other weapons which wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1000 RPM to just 800.
The Browning M2 is seen mounted on APC's in Inferno, Milita, and Nuke.
What appears to be a low-detail DShKM is mounted on a technical seen in the map Short Dust.
As with previous games, players may only hold one grenade of each type (except Flashbangs, of which they can hold 2). In Casual Mode, players may hold three grenades, while in Competitive Mode they may hold four.
M67 Hand Grenade
The M67 hand grenade is present in the game, being referred to as the "HE Grenade", despite the actual M67 being a fragmentation grenade; this is supported by their in-game behavior, as they lack any sort of fragmentation effect, relying solely on the explosion itself to deal damage. Each grenade costs $300.
M84 Stun Grenade
Flashbangs in-game share their M84 stun grenade model with decoys, but use different textures. The Flashbang costs $200 each, and in Competitive Mode, up to two may be carried at once.
Decoy grenades are a weird type of grenades added to CSGO. They look identical to flashbangs in shape, and can be used to trick the enemy team. When they are dropped they make the same sound as the flashbang, tricking nearby combatants to turn away, and then they proceed to create sparks and smoke whilst making the same firing sound as the most powerful weapon that the user had on their person at the time of their throwing it, before detonation a short while later, causing a great deal of noise for the extremely small explosion. Decoys cost $50 each.
Model 7290 Flashbang
Prior to a patch, decoy grenades instead resembled Model 7290M mini-flashbangs.
Model 5210 Smoke Grenade
The smoke grenades model is the Model 5210 Smoke Grenade. Smoke Grenades are a critical tool for blocking enemy lines of sight and hiding and moving undetected. They also have the video-gamey mechanic of being able to instantly extinguish flames from incendiary grenades and molotovs. Smoke Grenades cost $300 each.
The CTs' incendiary grenades share a model with the smokes, but use different textures. Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team and decoy grenades, it is possible to keep the opposing team from approaching a certain area for almost a minute. Incendiary Grenades cost $600, while the functionally-identical Molotovs used by the Terrorist team cost $400. Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound.
Antique blackpowder cannons are seen on the map de_cbble. They are purely decorational, and cannot be used.