Black Mesa

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Black Mesa (2012)

Black Mesa (formerly Black Mesa: Source) is a fan project aiming to produce an enhanced version of classic FPS Half-Life in the latest version of the Source engine originally created by Valve for Half-Life 2. It began in 2004 when it became clear Valve's own game Half-Life: Source would be a port of the original rather than a full remake as some had speculated, and after many delays and some legal issues, Black Mesa was released on September 14, 2012. An enhanced version by the same name, using the 2013 version of Source as opposed to the original 2007 version, and including Deathmatch mode which the original release omitted, was released on Steam Greenlight on May 5th 2015. At present, both versions' singleplayer modes end immediately prior to the much-derided "Xen" segment: the developers have stated the 2012 version will never have this content released (though another fan group made an unofficial mod for the mod to add it), while more recently they have released in-progress map shots of Xen in the newer version, with a tentative release date of summer 2017: this has since been delayed to December 2017.

Alongside firearms, the game features fictional "experimental" weapons which won't be included in this page as they have no real-life counterparts.

The following weapons appear in the mod Black Mesa:

Contents


Handguns

Glock 17

The standard pistol returns from the PC version, this time with tritium illuminated sights. It looks like a Glock 17, however, the model's texture says it's a Glock 19.

Glock 17 (2nd Gen) - 9x19mm
The Glock in Black Mesa
Reloading. Note the "19" on the slide.
Idle animation. This was not the brightest idea, given the absent surfaces normally hidden when firing or reloading.

Colt Python

The Colt Python makes a comeback from the original game. On the side it says ".357 PYTHON". The secondary fire key toggles the iron sights with increased zoom. It is also worth noting that the screw placement above the trigger guard is completely wrong for a Python. When aiming down the sights, the firing mode seems to change from double-action to single-action, as Freeman can be heard manually cocking the hammer back after each shot while the cylinder rotates to the next chamber.

Stainless Colt Python with 6" Barrel - .357 Magnum
Freeman holding his Colt Python.
Iron sights.
Reloading the Colt Python.

Primary Weapons

Heckler & Koch MP5A3 with M203PI grenade launcher

The MP5A3 in the game is modeled after the weapon seen in End of Days, including the barrel shroud and M203PI grenade launcher. It is found in the hands of Special Forces in Chapter 5 and onward, and while it is automatic, clicking the mouse once will fire a 3-round burst. It should be noted that the front sight of the weapon lacks the sight post, and the reload animation is incorrect, as it shows the cocking handle locking back automatically and coming forward by itself when the magazine is released.

Like in the original Half-Life, the M203PI is never seen being reloaded; this time it comes with only three grenades instead of ten. Interestingly, the way these 3 grenades are fired successively is reminiscent of the Metal Storm 3GL.

The 2015 remake of Black Mesa has two reloading animations, one mid-magazine where the magazines are simply swapped (which can be difficult to do on an MP5 with a full magazine and the bolt closed, hence the usual HK slap) while the empty reload shows Gordon use his hand to lock the charging handle back before removing the magazine; he is shown riding it forward with his thumb rather than slapping it. The fire rate has been lowered, and the 3-round burst function at initial firing has been removed. There is still no reloading animation for the M203, Gordon simply swapping his grip from the trigger to the forend after each shot.

Heckler & Koch MP5A3 9x19mm with mounted M203PI grenade launcher 40mm as used by Arnold Schwarzenegger's character Jericho Cane in the film End of Days.
The MP5 in Black Mesa.
Reloading.
Firing the M203 grenade launcher.

Franchi SPAS-12

The SPAS-12 makes its return in Black Mesa. The one in Gordon's hands has no stock, but the world model of the shotgun still has the stock in folded position. Like in Half-Life and Half-Life 2, it has the unrealistic ability to fire two shells at the same time.

SPAS-12 - 12 Gauge
SPAS-12 with no stock - 12 Gauge
The SPAS-12 in Black Mesa.
Reloading.
Idle animation.

Unknown/hybrid Crossbow

An unknown or composite magazine-fed Crossbow appears in Black Mesa. Arguably one of the best weapons in the game due to its 1-hit-kill capability on almost anything, it comes equipped with a scope and 5 round magazine.

The crossbow being held.
Aiming down the scope of the crossbow at a Special Forces marine; note that the area outside the scope is magnified as much as the area inside.

Explosives

Futuristic Armbrust ATW

The futuristic version of the Armbrust ATW seen in Half-Life returns in Black Mesa with similar functions. The alternate fire button switches between laser-guided mode and "blind-fire" mode.

Armbrust ATW - 67mm
Freeman holding the Armburst ATW.
Reloading.

Mk 2 Hand Grenade

The Mk 2 hand grenade can be found in abundance throughout the game as early as Chapter 3. Special Forces marines occasionally will use these to flush the player out of their hiding spot.

Mk 2 hand grenade
3D rendering of the grenades.
Freeman holding a grenade.
Pulling the pin.

Mounted Weapons

BGM-71 TOW

The strange cannons found in the original Half-Life are replaced with tripod-mounted BGM-71 TOW launchers in the 2013 version. Their depiction is very unrealistic: as well as the obvious lack of a 1.5 second firing delay, the spent tube simply vanishes when the missile is fired, with another appearing magically after a short time.

BGM-71 TOW mounted on M220 tripod with daysight tracker - 152mm

Browning M2HB

The Browning M2HB appears as a usable emplaced weapon in the mod. It is mostly seen in small fortified bunkers mounted on tripods. All the M2s have unlimited ammunition and can completely dismember aliens and humans with one shot. Special Forces marines may use the weapon against the player if it isn't already occupied.

Browning M2HB on M3 tripod - .50 BMG
The Browning M2HB in Black Mesa.
Closer look at the belt and writing on the box.

M230 Chain Gun

The M230 Chain Gun can be seen mounted on Apache helicopters.

Hughes/Alliant Techsystems M230 Chain Gun - 30mm
The Apache firing its M230 at Freeman.
Closeup of the gun.

Cut Weapons

Heckler & Koch MP5A5 with GP-30 grenade launcher

The Heckler & Koch MP5A5 with a Russian GP-30 grenade launcher, RIS handguard, EOTech holographic sight and MP5K-PDW-style side-folding stock was cut from the final version of the mod, with the MP5 included simply being a recreation of the model from the original game. (Note that the M203 or GP-30 launchers are not capable of being mounted on an unmodified MP5 variant in real life.)

Heckler & Koch MP5A5 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm - 9x19mm
3D rendering of the MP5A5 with GP-30 launcher and Holographic sight.
The "MP5" in action.

M4A1 with M203 Grenade Launcher

The M4A1 (substituting the Model 727 seen as the HD and PS2 replacement of the MP5 in the original game) was cut from the mod during development.

M4A1 carbine with M203 grenade launcher - 5.56x45mm / 40x46mm
3D rendering of the M4A1.

See Also




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