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Difference between revisions of "Call of Duty: Black Ops III"
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The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. | The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. | ||
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]] | [[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]] | ||
− | [[File:Bo3lcar.jpg|thumb|none| | + | [[File:Bo3lcar.jpg|thumb|none|601px]] |
=="MR6"== | =="MR6"== | ||
The MR6 is a futuristic handgun fitted with a laser aiming module. It looks similar to the [[(Judge Dredd) - Lawgiver II|Lawgiver II]] pistol from ''[[Judge Dredd]]'', which was a [[Beretta 92FS]] fitted in a plastic shell. According to a digital readout on the side of the gun, it is chambered in .40 S&W. | The MR6 is a futuristic handgun fitted with a laser aiming module. It looks similar to the [[(Judge Dredd) - Lawgiver II|Lawgiver II]] pistol from ''[[Judge Dredd]]'', which was a [[Beretta 92FS]] fitted in a plastic shell. According to a digital readout on the side of the gun, it is chambered in .40 S&W. | ||
[[File:Law giver.jpg|thumb|none|300px|The Lawgiver II from the 1995 film ''[[Judge Dredd]]''.]] | [[File:Law giver.jpg|thumb|none|300px|The Lawgiver II from the 1995 film ''[[Judge Dredd]]''.]] | ||
− | [[File:Bo3mr6.jpg|thumb|none| | + | [[File:Bo3mr6.jpg|thumb|none|601px]] |
=="RK5"== | =="RK5"== | ||
Seems to be loosely based on the [[Heckler & Koch USP Match]] with an extended magazine and appears to be two-toned. Fires in three round bursts. | Seems to be loosely based on the [[Heckler & Koch USP Match]] with an extended magazine and appears to be two-toned. Fires in three round bursts. | ||
[[File:H%26K-USP-Compensator.jpg|thumb|none|300px|Heckler & Koch USP Match - 9x19mm]] | [[File:H%26K-USP-Compensator.jpg|thumb|none|300px|Heckler & Koch USP Match - 9x19mm]] | ||
− | [[File:Bo3rk5.jpg|thumb|none| | + | [[File:Bo3rk5.jpg|thumb|none|601px]] |
=Submachine Guns= | =Submachine Guns= | ||
Line 43: | Line 43: | ||
The "Kuda" is a "futurised" [[Heckler & Koch UMP]]. | The "Kuda" is a "futurised" [[Heckler & Koch UMP]]. | ||
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | ||
− | [[File:Bo3kuda.jpg|thumb|none| | + | [[File:Bo3kuda.jpg|thumb|none|601px|]] |
=="Pharo"== | =="Pharo"== | ||
Line 51: | Line 51: | ||
[[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 with stock folded - 9x19mm]] | [[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 with stock folded - 9x19mm]] | ||
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]] | [[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]] | ||
− | [[File:Pharo BO3.jpg|thumb|none| | + | [[File:Pharo BO3.jpg|thumb|none|601px|The Pharo in the multiplayer loadout screen.]] |
=="Razorback"== | =="Razorback"== | ||
The Razorback appears to be based on the [http://www.pascaleggert.de/ThorA1.html Thor PDW], a fictional weapon using a [[TDI Vector]]-style offset recoil mechanism created by Crytek designer Pascal Eggert. | The Razorback appears to be based on the [http://www.pascaleggert.de/ThorA1.html Thor PDW], a fictional weapon using a [[TDI Vector]]-style offset recoil mechanism created by Crytek designer Pascal Eggert. | ||
[[Image:Thorpdw.jpg|thumb|none|400px|CGI render of the "Thor PDW," a '''fictional''' super-compact 5.56x45mm NATO assault rifle created by Crytek designer Pascal Eggert]] | [[Image:Thorpdw.jpg|thumb|none|400px|CGI render of the "Thor PDW," a '''fictional''' super-compact 5.56x45mm NATO assault rifle created by Crytek designer Pascal Eggert]] | ||
− | [[File:Bo3razor.jpg|thumb|none| | + | [[File:Bo3razor.jpg|thumb|none|601px|]] |
==Sten Mk III== | ==Sten Mk III== | ||
Line 66: | Line 66: | ||
The "Vesper" is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II''. | The "Vesper" is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II''. | ||
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]] | [[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]] | ||
− | [[File:Bo3vesper.jpg|thumb|none| | + | [[File:Bo3vesper.jpg|thumb|none|601px|]] |
=="VMP"== | =="VMP"== | ||
A sub-machine gun based on the [[Beretta Mx4 Storm]]. | A sub-machine gun based on the [[Beretta Mx4 Storm]]. | ||
[[Image:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]] | [[Image:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]] | ||
− | [[File:Bo3vmp.jpg|thumb|none| | + | [[File:Bo3vmp.jpg|thumb|none|601px|]] |
=="Weevil"== | =="Weevil"== | ||
Line 77: | Line 77: | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]] | ||
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler & Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler & Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
− | [[File:Bo3weevil.jpg|thumb|none| | + | [[File:Bo3weevil.jpg|thumb|none|601px|"Weevil" on the loadout screen. Note the "pistol" section can be clearly defined from the rest of the gun.]] |
=Shotguns= | =Shotguns= | ||
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The more futuristic version of the [[HK416]] that replaced the render above, and given its relatively low damage and high accuracy, it is a spiritual successor to the M27 in ''Black Ops II''. It actually look similar to the [[Bushmaster ACR]] With an HK Stock. | The more futuristic version of the [[HK416]] that replaced the render above, and given its relatively low damage and high accuracy, it is a spiritual successor to the M27 in ''Black Ops II''. It actually look similar to the [[Bushmaster ACR]] With an HK Stock. | ||
[[File:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]] | [[File:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]] | ||
− | [[File:ICR1 BO3.jpg|thumb|none| | + | [[File:ICR1 BO3.jpg|thumb|none|601px|The ICR-1 in the multiplayer loadout screen.]] |
+ | |||
+ | =="HVK-30"== | ||
+ | The gun looks similar to the DSA/SC-2010 FAL with a lot of AR frankenkibble thrown on it. It is described as being chambered in 7.62x35mm in the campaign's data vault. | ||
+ | [[File:Bo3hvk.jpg|thumb|none|601px]] | ||
=="KN-44"== | =="KN-44"== | ||
− | A futuristic AK variant, formerly known as the "ARK-7" in the beta. It is chiefly based on the [[AK-12]] featured in the previous two installments, but has distinct features such as a 7.62-styled magazine and a more diagonal stock similar to that of the original [[AK-47]]. | + | A futuristic AK variant, formerly known as the "ARAK" in the alpha and "ARK-7" in the beta. It is chiefly based on the [[AK-12]] featured in the previous two installments, but has distinct features such as a 7.62-styled magazine and a more diagonal stock similar to that of the original [[AK-47]]. |
[[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|AK-12 - 7.62x39mm]] | [[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|AK-12 - 7.62x39mm]] | ||
− | [[File:BO3- | + | [[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]] |
− | [[ | + | [[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]] |
+ | |||
+ | =="M8A7"== | ||
+ | This rifle is a "futurised" [[Heckler & Koch SL8]]. | ||
+ | [[Image:H&KSL8Tactical.jpg|thumb|none|400px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm]] | ||
+ | [[File:Bo3m8.jpg|thumb|none|601px]] | ||
=="Man-O-War"== | =="Man-O-War"== | ||
− | [[File:Bo3man | + | [[File:Bo3man-o-war.jpg|thumb|none|600px]] |
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=="Sheiva"== | =="Sheiva"== | ||
A semi-only DMR, the "Sheiva" is probably supposed to be a successor to the SVU or "SMR" from ''Black Ops II'', though it is difficult to say which since the bullpup rifle is buried in chunky "future" embellishments. Oddly, several of its upgrades add wood furnishings. | A semi-only DMR, the "Sheiva" is probably supposed to be a successor to the SVU or "SMR" from ''Black Ops II'', though it is difficult to say which since the bullpup rifle is buried in chunky "future" embellishments. Oddly, several of its upgrades add wood furnishings. | ||
− | [[File:Bo3sheiva.jpg|thumb|none| | + | [[File:Bo3sheiva.jpg|thumb|none|601px]] |
− | |||
− | |||
− | |||
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− | |||
=="XR-2"== | =="XR-2"== | ||
A futuristic bullpup rifle loosely based on the [[Tavor]]. It fires in three-round bursts. | A futuristic bullpup rifle loosely based on the [[Tavor]]. It fires in three-round bursts. | ||
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]] | [[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]] | ||
− | [[File:Bo3xr2.jpg|thumb|none| | + | [[File:Bo3xr2.jpg|thumb|none|601px]] |
=Machine Guns= | =Machine Guns= | ||
+ | =="48 Dredge"== | ||
+ | The "48 Dredge" is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]], but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. | ||
+ | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]] | ||
+ | [[File:48DredgeBO3.jpg|thumb|none|601px|The 48 Dredge in the multiplayer loadout screen.]] | ||
+ | |||
=="BRM"== | =="BRM"== | ||
− | + | Another Minimi-based desgin, this time having a sliding stock like the [[M249|Paratrooper variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. | |
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]] | [[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]] | ||
− | [[File:Bo3brm.jpg|thumb|none| | + | [[File:Bo3brm.jpg|thumb|none|601px|The BRM in the multiplayer loadout screen.]] |
=="Dingo"== | =="Dingo"== | ||
− | [[File:Bo3dingo.jpg|thumb|none| | + | [[File:Bo3dingo.jpg|thumb|none|601px]] |
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− | |||
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− | |||
− | |||
=="Gorgon"== | =="Gorgon"== | ||
A slow-firing machine gun that actually looks more like an anti-material rifle given the muzzle brake and barrel. | A slow-firing machine gun that actually looks more like an anti-material rifle given the muzzle brake and barrel. | ||
− | [[File:GorgonBO3.jpg|thumb|none| | + | [[File:GorgonBO3.jpg|thumb|none|601px]] |
==MG34 Panzerlauf== | ==MG34 Panzerlauf== | ||
− | |||
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within." | [[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within." | ||
− | |||
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]] | [[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]] | ||
Line 173: | Line 171: | ||
=Sniper Rifles= | =Sniper Rifles= | ||
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− | |||
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=="Drakon"== | =="Drakon"== | ||
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[WA2000]], along with quite a lot of alcohol. | This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[WA2000]], along with quite a lot of alcohol. | ||
[[File:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Win Mag]] | [[File:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Win Mag]] | ||
[[Image:1288256728.jpg|thumb|none|400px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]] | [[Image:1288256728.jpg|thumb|none|400px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]] | ||
− | [[File:Bo3drakon.jpg|thumb|none| | + | [[File:Bo3drakon.jpg|thumb|none|601px|In the future, weapons will be more complex than they have any real right to be.]] |
+ | |||
+ | =="Locus"== | ||
+ | Modeled on the [[FN Ballista]]. | ||
+ | [[File:FNBallista.jpg|thumb|none|400px|FN Ballista - .338 Lapua Magnum]] | ||
+ | [[File:Bo3locus.jpg|thumb|none|601px]] | ||
=="P-06"== | =="P-06"== | ||
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops 2. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine. | An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops 2. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine. | ||
[[Image:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] | [[Image:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] | ||
− | [[File:Bo3p06.jpg|thumb|none| | + | [[File:Bo3p06.jpg|thumb|none|601px|The P-06 in the loadout screen.]] |
=="SVG-100"== | =="SVG-100"== | ||
The game's high-caliber rifle. Formerly called the "Power-Bolt" in the beta. | The game's high-caliber rifle. Formerly called the "Power-Bolt" in the beta. | ||
− | [[File:SVG100 BO3.jpg|thumb|none| | + | [[File:SVG100 BO3.jpg|thumb|none|601px|The SVG-100 in the multiplayer loadout screen.]] |
=Launchers= | =Launchers= | ||
+ | =="BlackCell"== | ||
+ | An anti-vehicle missile launcher that only locks on to vehicles, much like the guided missile launchers from previous games. Despite its seemingly futuristic appearance, it is likely based on tripod-mounted launchers such as the [[Spike]] and [[ERYX]], but scaled down for man-portable use. | ||
+ | [[File:Bo3bla.jpg|thumb|none|601px|The BlackCell in the loadout screen.]] | ||
+ | |||
=="XM-53"== | =="XM-53"== | ||
Based on the [[Carl Gustav M3]], with a [[Heckler & Koch XM25]]-style barrel. | Based on the [[Carl Gustav M3]], with a [[Heckler & Koch XM25]]-style barrel. | ||
[[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]] | [[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]] | ||
[[Image:ATKXM25.jpg|thumb|none|402px|Current XM25 pre-production model - 25 x 40mm]] | [[Image:ATKXM25.jpg|thumb|none|402px|Current XM25 pre-production model - 25 x 40mm]] | ||
− | [[File:Bo3xm53.jpg|thumb|none| | + | [[File:Bo3xm53.jpg|thumb|none|601px]] |
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{{Call of Duty Series}} | {{Call of Duty Series}} |
Revision as of 13:40, 4 December 2015
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
Call of Duty: Black Ops III is the twelfth installment in the Call of Duty series, and the fourth main entry in the Black Ops sub-franchise (the first being World at War). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One and Wii U and will also be released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.
The following weapons appear in the video game Call of Duty: Black Ops III:
Handguns
"Annihilator"
"L-CAR 9"
The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the VBR-Belgium PDW.
"MR6"
The MR6 is a futuristic handgun fitted with a laser aiming module. It looks similar to the Lawgiver II pistol from Judge Dredd, which was a Beretta 92FS fitted in a plastic shell. According to a digital readout on the side of the gun, it is chambered in .40 S&W.
"RK5"
Seems to be loosely based on the Heckler & Koch USP Match with an extended magazine and appears to be two-toned. Fires in three round bursts.
Submachine Guns
Heckler & Koch MP7A1
The exact same MP7A1 model from Call of Duty: Black Ops II appears as a "hidden" weapon in the PC files. It is most likely a placeholder.
"Kuda"
The "Kuda" is a "futurised" Heckler & Koch UMP.
"Pharo"
The "Pharo" is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the "Chicom CQB" in Black Ops II.
Visually, it mostly resembles the Ruger MP9, but it also appears to be a spiritual successor to the MSMC from Black Ops II.
"Razorback"
The Razorback appears to be based on the Thor PDW, a fictional weapon using a TDI Vector-style offset recoil mechanism created by Crytek designer Pascal Eggert.
Sten Mk III
The Sten Mk III appears as the "Bootlegger" in Zombies Mode. Like the Sten Mk II from most previous games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard.
"Vesper"
The "Vesper" is an even more futuristic version of the modified Jian She Type-05 that appeared in Black Ops II.
"VMP"
A sub-machine gun based on the Beretta Mx4 Storm.
"Weevil"
The general shape of the "Weevil" appears to be primarily based on the FN P90 TR. Oddly, from the side it appears to actually be some kind of pistol with a suppressor and LAM reminiscent of the Heckler & Koch Mark 23 mounted in a large carbine stock, though precisely how a pistol could be made to feed from above or work with the stock primarily attaching to the slide is not clear.
Shotguns
"205 Brecci"
Another drum-fed shotgun but has semi-automatic fire only.
"Argus"
A futuristic lever-action shotgun based on the Winchester Model 1887 with a wire stock. Instead of a tube magazine it has what appears to be a turret rifle cylinder which is inserted into the right side of the receiver.
"Haymaker 12"
The Haymaker 12 is a fully-automatic shotgun that feeds from a 16-round drum. However, its appearance is based more on an assault rifle such as the ACR.
"KRM-262"
The "KRM-262" appears to be somewhat based on the FP6 from Call of Duty: Ghosts. Interesting to note is that the shells are stored on the right side of the gun, covering the ejection port. In another interesting design choice, the shells are inserted on top of the gun, à la the shotguns from the Halo series, except the top part actually opens up for the shells to be inserted.
Remington 870
Another hidden weapon from the PC files. It uses the exact same custom Remington 870 model from Black Ops II, like the MP7. It is most likely a placeholder as well.
Assault Rifles
Heckler & Koch HK416
This unnamed render based on the Heckler & Koch HK416 appears in the game files, but it is presumably replaced by the more futuristic-looking ICR-1 below.
"ICR-1"
The more futuristic version of the HK416 that replaced the render above, and given its relatively low damage and high accuracy, it is a spiritual successor to the M27 in Black Ops II. It actually look similar to the Bushmaster ACR With an HK Stock.
"HVK-30"
The gun looks similar to the DSA/SC-2010 FAL with a lot of AR frankenkibble thrown on it. It is described as being chambered in 7.62x35mm in the campaign's data vault.
"KN-44"
A futuristic AK variant, formerly known as the "ARAK" in the alpha and "ARK-7" in the beta. It is chiefly based on the AK-12 featured in the previous two installments, but has distinct features such as a 7.62-styled magazine and a more diagonal stock similar to that of the original AK-47.
"M8A7"
This rifle is a "futurised" Heckler & Koch SL8.
"Man-O-War"
"Sheiva"
A semi-only DMR, the "Sheiva" is probably supposed to be a successor to the SVU or "SMR" from Black Ops II, though it is difficult to say which since the bullpup rifle is buried in chunky "future" embellishments. Oddly, several of its upgrades add wood furnishings.
"XR-2"
A futuristic bullpup rifle loosely based on the Tavor. It fires in three-round bursts.
Machine Guns
"48 Dredge"
The "48 Dredge" is a futuristic FN Minimi-based design that is loosely based on the M249-E2, but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs.
"BRM"
Another Minimi-based desgin, this time having a sliding stock like the [[M249|Paratrooper variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to Black Ops II's Mk 48.
"Dingo"
"Gorgon"
A slow-firing machine gun that actually looks more like an anti-material rifle given the muzzle brake and barrel.
MG34 Panzerlauf
MG34 Panzerlauf machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within."
MG42
MG42s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag halftracks and King Tiger tanks encountered during the level. The latter is incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons.
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable World at War model, and rather apathetically coughs ammunition out of a position just behind its ejection port.
Sniper Rifles
"Drakon"
This odd-looking sniper rifle appears to be a combination of the FG42 and WA2000, along with quite a lot of alcohol.
"Locus"
Modeled on the FN Ballista.
"P-06"
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops 2. Its appearance is primarily based on the Kel-Tec RFB carbine.
"SVG-100"
The game's high-caliber rifle. Formerly called the "Power-Bolt" in the beta.
Launchers
"BlackCell"
An anti-vehicle missile launcher that only locks on to vehicles, much like the guided missile launchers from previous games. Despite its seemingly futuristic appearance, it is likely based on tripod-mounted launchers such as the Spike and ERYX, but scaled down for man-portable use.
"XM-53"
Based on the Carl Gustav M3, with a Heckler & Koch XM25-style barrel.