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Difference between revisions of "Battlefield V"

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(→‎LP08 "Artillery": Between the handguard, the non-flat stock, the longer barrel, and the short rear sight, this really has nothing in common with the LP08 other than the magazine; the game doesn't even call it one.)
Line 54: Line 54:
 
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of "The Last Tiger."]]
 
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of "The Last Tiger."]]
  
===Luger 1902 Carbine===
+
===Luger Carbine===
A rare [[Luger|Luger 1902 Carbine]] with a ''Trommelmagazin 08'' snail drum magazine was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". To balance the high capacity, the reload animation is slower than in BF1. It can bizarrely fit scopes even though the real LP08 does not allow scope mounts.
+
A rare [[Luger|Luger Carbine]] with a ''Trommelmagazin 08'' snail drum magazine was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". It is also distinguished by the P08's absence of a grip safety, a feature of modern-produced Luger carbines. To balance the high capacity, the reload animation is slower than in BF1. It can bizarrely fit scopes.
 +
[[Image:Luger carbine.jpg|thumb|none|453px|Rare Model 1900/1902 Luger carbine - 7.65x21mm Luger]]
 
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 "Artillery" model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]
 
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 "Artillery" model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]
[[Image:Luger carbine.jpg|thumb|none|453px|Rare Model 1900/1902 Luger carbine - 7.65x21mm Luger]]
 
 
[[Image:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]
 
[[Image:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]
 
[[Image:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the lesser cropped sights of the P08 Pistol.]]
 
[[Image:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the lesser cropped sights of the P08 Pistol.]]

Revision as of 16:05, 10 May 2019

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Battlefield V
Battlefield V Cover Art.jpg
Boxart
Release Date: November 20, 2018
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
XBOX One
Genre: First-Person Shooter


Battlefield V is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale Battlefield FPS series, and is the third entry to be set chiefly in World War 2 (the first since Battlefield: 1943).


The following weapons appear in the video game Battlefield V:


Overview

Like in previous Battlefield games, players can select one from four classes (Assault, Medic, Support and Recon). The Assault class wields select-fire and faster semi-automatic rifles, the Medic class uses submachine guns and bolt-action carbines, the Support class uses machine guns and shotguns, and the Recon class uses bolt-action and slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), as well as pistol carbines and anti-materiel rifles. These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities).

In Battlefield V, weapon customization has been expanded on since Battlefield 1. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts, and can change the physical appearance of the weapon as well as its finish.

Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.

Handguns

Colt M1911A1

The Colt M1911A1 is one of the sidearms in the game. In singleplayer, an M1911 is used by the machine gunner in the final scene of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story. Like in Battlefield 1, the hammer never moves and stays in the cocked position.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
Holding the M1911A1 on an Axis hay barn.
A look down the .45's sights.
The reload animation is the same as in Battlefield 1, other than that the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.
Putting in a new one while empty.
Powerstroking the slide.

FP-45 Liberator

The FP-45 Liberator is a sidearm in the game, serving as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). It is available at Rank 19 of any class. While starting out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds.

FP-45 Liberator - .45 ACP
The FP-45 Liberator in-game.
"Aiming" the pistol.
Reloading. First the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.
Grabbing another round from the pistol grip compartment.
Twisting the cocking knob back into place.

Luger P08

The Luger P08 returns from Battlefield 1. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in Battlefield 1, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed.

Luger P08 - 9x19mm
Holding the Luger.
Aiming.
Reloading. The reload animations for the Luger are reused from Battlefield 1. Note the lack of trigger discipline, accurate for World War II.
Chambering the Luger.
A German officer holds the Luger in the Nordlys war story.
Müller holds a P08 at the end of "The Last Tiger."

Luger Carbine

A rare Luger Carbine with a Trommelmagazin 08 snail drum magazine was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". It is also distinguished by the P08's absence of a grip safety, a feature of modern-produced Luger carbines. To balance the high capacity, the reload animation is slower than in BF1. It can bizarrely fit scopes.

Rare Model 1900/1902 Luger carbine - 7.65x21mm Luger
Luger LP08 "Artillery" model with the rare 32-round Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm
The Luger P08 Pistol Carbine in idle.
Aiming down the lesser cropped sights of the P08 Pistol.
Removing a magazine in a tactical reload.
Inserting a new magazine in a tactical reload.
When empty, the magazine release is pressed...
..then a new magazine is inserted from the right.
Pulling the toggle lock mechanism to chamber a round.

Ruby

The Ruby is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. A Ruby pistol is Deme Cisse's backup weapon in the "Tirailleur" War Story.

Gabilondo Ruby - .32 ACP
Holding the Pistolet Ruby in game.
Aiming down the rudimentary iron sights.
Reloading the Ruby.
Pulling the slide to chamber a .32 round. Note the trigger discipline, unlike the Luger P08.
When crouched, the player character will adopt a two-handed grip on pistols in Battlefield V. This has actually been present in the third person animations in DICE's previous games since Star Wars Battlefront, though V is the first game to make this consistent between viewpoints.

Steyr M1912

The Steyr M1912 returns from Battlefield 1, again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this after a shot has been fired.

Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr
Holding the "Repetierpistole M1912".
Aiming.
The player character releasing unfired rounds into his hand during the mid-reload.
Loading a full stripper clip.
About to yank out the clip.

Walther P38

A Walther P38 pistol is the starter sidearm in Battlefield V. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm. The game correctly portrays the P38 ejecting its casings to the left.

Walther P38 - 9x19mm
A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era.
Looking down the Walther's sights.
Reloading the P38.
Reloading from empty.

Webley Mk VI

The Webley Mk VI returns from Battlefield 1 as the "Mk VI Revolver". It is unlocked at Rank 15 of any class and has the highest damage output of any sidearm.

Webley Mk VI - .455 Webley
Holding the Mk VI, note that it is held much further out than in Battlefield 1.
Aiming.
Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.
Inserting the 6 round speed loader.
Holding the Webley at the ready.

Submachine Guns

Erma EMP

The Erma EMP is a submachine gun available in BFV, unlocked at Rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be modified with vertical grips from other period weaponry.

Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.
Holding the ERMA
Aiming.
Inserting a fresh magazine.
Working the charging handle.
A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.

Haenel-Schmeisser MP28/II

The Haenel-Schmeisser MP28/II (an improved version of the Bergmann MP18 Submachine Gun) is found in Battlefield V. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.

Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm
Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself.
Aiming.
Loading a new magazine.
Pulling the charging handle.
An MP28 with the 50-round magazine from the British Lanchester.

Lanchester Mk.I

The British copy of the Haenel-Schmeisser MP28/II, the Lanchester Mk.I, is yet to be added to multiplayer. Only dog tags confirm its appearance in game. Files indicate that the Lanchester fires at 600 RPM and is the direct opposite of the MP28, as the Lanchester favors aiming down sights unlike the MP28.

Lanchester Mk.I - 9x19mm

MP40

The MP40 is featured in the multiplayer as an available SMG for the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the MP41.

MP40 with brown bakelite lower receiver - 9x19mm
Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.
Holding the MP40.
Aiming down the iron sights.
Empty reload. The player character withdraws the magazine, then locks the bolt back...
...inserts a fresh mag...
...then sends the bolt back into place.
Schröder holds an MP40 at the end of "The Last Tiger."

M1928A1 Thompson

The M1928A1 Thompson is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags. It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update.

M1928A1 Thompson with 50-round drum magazine - .45 ACP
The M1928A1 Thompson with a 20-round magazine held by a British soldier...
...and another one with the 50-round drum magazine. Note that the magwell has been changed to support the drum.
Aiming down the sights.
Pulling the open bolt when empty...
...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one.
Removing the drum magazine to the right...
...and inserting a fresh drum to the left.
M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP
The "Sandstorm", "Patches", and "Countryside" sight customization options give the M1928A1 an M1-style simplified rear sight.
Looking down the M1-style sights.

Patchett Machine Carbine

The predecessor to the Sterling, the Patchett Mk I, is yet to be added to multiplayer, and is only confirmed in three dog tags.

Patchett Machine Carbine Mk 1 - 9x19mm Parabellum

Sten Mk. II

The Sten Mk II is used by the Medic class at Rank 0; in an extreme rarity for video games and media in general, its name is in all-caps, as it is an acronym. It makes a distinct metallic sound when firing owing to its sheet-metal construction. In the singleplayer campaign, it anachronistically appears in the 1940 part of the level "My Country Calling", one year before it was produced. The integrally-suppressed Mk. II(S) variant appears in the Tirailleur campaign.

Sten Mk. II - 9x19mm Parabellum
When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.
Holding the Sten Mark II while the soldier does his best to obscure it with his breath.
Aiming down the Sten's basic sights.
Reloading the Sten.
Empty reloads have the bolt pulled back at the end.
Sten Mk. II(S) - 9x19mm Parabellum
A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.
View of the suppressor.
The suppressed Sten in a weapon crate.

Steyr MP34

The Steyr MP34 is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so from the base game's array.

Steyr-Solothurn MP34 - 9x19mm
Holding the "MP34".
Aiming.
Reloading the 20 round magazine.
Pulling the bolt back into firing position.
An MP34 with the thirty round mag and a bayonet, pressed against a fence.

Suomi KP/-31

The Suomi KP/-31 is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized).

Suomi KP/-31 - 9x19mm
A German medic holds a KP/-31.
Aiming.
Removing the 20-round stick magazine.
Working the bolt handle after an empty reload.
Inserting a 50-round magazine into the KP/-31 equipped with a Nydar optic.

BSA Welgun

The BSA Welgun, a crude SMG developed by the British Special Operations Executive, is yet to be added in multiplayer. So far, only dog tags confirm its existence in game.

Birmingham Small Arms Welgun - 9x19mm

ZK-383

The ZK-383 was added to multiplayer in the first week of the "Lightning Strikes" chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.

ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.
A promotional image for the "Lightning Strikes" chapter, showing a German soldier holding a ZK-383.
The ZK-383 from the chapter 2 trailer.
Holding the ZK-383.
Aiming down the sights.
Reloading the ZK-383.
Pulling back the charging handle.
The ZK-383 with its bipod deployed.
The ZK-383 with a 40 round magazine.

Shotguns

Browning Auto-5

The Browning Auto-5 returns from Battlefield 1 with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.

Browning Auto-5 with 23" barrel - 12 gauge
Going bird hunting in the Twisted Steel swamp with the Browning A-5.
ADS view of the Auto-5.
Chamber-loading the shotgun, basically the same procedure as in the last game.
Loading the magazine tube with the bolt release correctly depressed.
The Browning A-5 with a ribbed barrel and extended magazine tube in-game.

M30 Luftwaffe Drilling

The M30 Luftwaffe Drilling is a support class primary weapon. In real life the left barrel was used to fire slugs, but in the game both barrels fire buckshot. Like in Call of Duty: WWII, the Drilling's rifle barrel can be used as an ersatz sniper rifle.

Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR
Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.
Aiming the M30 Luftwaffe.
Feeling that something is missing, the character pushes the selector notch up...
...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!
Reloading another rifle round into the Drilling. Note that unlike Call of Duty: WWII, the bullet is a correct roundnose.
Dumping out spent shotgun shells. The reload animation is pretty similar in both games.
Loading some more into the barrels.

Sjögren

A player character in the "The Company" trailer can be seen holding a Sjögren shotgun. The shotgun is currently not present in BFV.

Sjögren - 12 gauge

Winchester Model 1897

The Winchester Model 1897 Trench Gun returns from Battlefield 1 for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in BF1). However, it can be upgraded to fire slugs, which none of the variants in BF1 could do.

A bayonet can be equipped at rank 4.

Winchester Model 1897 "Trench Gun" - 12 gauge
Holding the Trench gun.
Aiming.
Loading a single shell.
Firing a bayonet-equipped Winchester 1897.
Pumping the shotgun.
The pumping animation as seen in the from-empty reload.

Self-Loading Rifles

In Battlefield V, stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that Battlefield 1 side-stepped by side-mounting all scopes). The sole exceptions are the Steyr Mannlicher M1895/30 and the AG-42 Ljungman, as the former's en-bloc clip function requires the scope be mounted forward of the ejection port to not obstruct clip feeding/ejection, and the latter's charging mechanism also prohibits the use of receiver-mounted scopes.

Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles.” While ultimately just two different terms for the same type of rifle, the former name differentiates Assault's rifles from its full-auto rifles, while the latter name differentiates Recon's rifles from its manually-operated rifles.

Ag m/42

The Ag m/42 was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. It fires at 450 RPM, and like the Gewehr 43, it can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.

Automatgevär m/42 with magazine removed - 6.5x55mm
The "Ag m/42" out in the desert.
View down the Ljungman's iron sights.
Engaging the safety at the start of a non-empty reload.
And then pulling the bolt back to expose the magazine.
Reloading with a clip.
Reloading with loose rounds.
Withdrawing a magazine on a variant with a ZF41 scope.
Pinching the bolt to release it when empty.

FG 42

The second pattern FG 42 is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped.

The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons.

FG 42 second model - 7.92x57mm Mauser
FG 42 in hand. On this level, the second pattern model is anachronistic by about 2 years.
Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.
Removing a 20-round magazine...
...and loading a new one.
Pulling the open bolt charging handle.
‎FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)
The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.
The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.

Gewehr 43

The Gewehr 43 is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its predecessor), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942.

Gewehr 43 - 7.92x57mm Mauser
The Gewehr 43 in-game, on Narvik.
Aiming down the iron sights.
Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.
Reloading a Mauser stripper clip.
Topping off with single rounds.
Gewehr 43 with ZF4 scope - 7.92x57mm Mauser
Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.
Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.
Not to be outdone by the left arm, the right arm takes care of empty reloads.

Gustloff Volkssturmgewehr

Two versions of the Volkssturmgewehr are featured as Assault primaries. The first is the rare, experimental select-fire version (of disputed existence), featured as the "Sturmgewehr 1-5"; the second is the much more common (and verifiably existing) semi-auto only version, featured as the "Gewehr 1-5". Their names in the files are "Gustloff AR" and "Gustloff", respectively. The select-fire and semi-auto versions are featured as the starting weapon and the final weapon unlock, respectively, for the Assault class in the multiplayer mode.

The select fire variant fires at 670 RPM, and is statistically identical to the Sturmgewehr 44, while its semi-automatic variant fires at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game.

It is a bizarre choice as a release weapon; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon.

Gustloff Volkssturmgewehr MP508 - 7.92x33mm Kurz
The "Sturmgewehr 1-5" in-game.
Aiming the rifle.
Reloading the StG magazine.
Pulling the charging handle and sliding top cover assembly back.
Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz
When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.
The Volkssturmgewehr in idle.
Reloading in a similar manner to the KE7 machine gun.
The left hand is used to rechamber this variant.

Luger rifle

The prototype Luger rifle returns from Battlefield 1 as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906". It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in Battlefield 1 (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.

Luger rifle - 7.92x57mm Mauser
The Luger rifle in-game.
Looking down the rifle's sights.
Loading with a five-round stripper clip.
Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.

M1A1 Carbine

The M1A1 Carbine is used by the Assault class. Thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in Battlefield Hardline, the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in Hardline.

Some soldiers in promotional art for the game wield M1 Carbines with solid stocks, though none appear in the current game.

M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine
World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.
The M1A1 Carbine in-game.
Iron sights view.
Reloading the fifteen round box mag.
Pulling the charging handle.
Loading a 30-round magazine.
A customized M1A1 with an "Urban Blue" handguard and "Mint" iron sights. The "Urban Blue" handguard, along with the "Blued" one, gives it a perforated metal heatshield. The "Urban Blue", "Mint", and "Gold Plated" iron sights give it an earlier-pattern rear sight.
Aiming down the earlier-pattern rear sight.

MAS-44

The MAS-44 was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 360 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE and the AG-42 Ljungman.

MAS-44 - 7.5x54mm French
The MAS-44 in the chapter 2 trailer.
The MAS-44 in British hands.
Aiming.
Loading individual 7.5x54 French rounds.
Loading a 5-round stripper clip.
Pulling back the iconic plastic charging handle.
Reloading the MAS's box magazine.

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 returns from Battlefield 1, unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.

All of the reload animations are done with the right hand, unlike in the previous game.

Mauser Selbstlader M1916 - 7.92x57mm Mauser
A Selbstlader 1916 on "Devastation."
ADS view of the rifle.
Taking out a magazine by dropping the triggerguard assembly.
Putting in a new one.
Charging the M1916.

Remington Model 8

The .35 Remington version of the Remington Model 8 returns from Battlefield 1, unlocked at Recon Rank 1. When a scope is equipped, it blocks the stripper clip guide. Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game.

Remington Model 8 - .30 Remington
The Model 8 in-game.
Looking down the iron sights.
Withholding an ejecting round in a mid-reload.
Loading loose rounds.
Reloading with a stripper clip.

Ribeyrolles 1918

The Ribeyrolles 1918 Automatic Carbine returns from Battlefield 1 for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.

While having the slowest fire rate of all assault rifles at 540 RPM, it is the most accurate of them all because of its bipod.

Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles
The Ribeyrolles 1918 in-game.
Aiming.
Reloading.
Pulling back the bolt handle.

R.S.C. Mle 1917

The R.S.C. Mle 1917 semi-automatic Rifle returns from Battlefield 1, available at Recon Rank 16.

R.S.C. Model 1917 - 8x50mmR Lebel
The R.S.C. in the game.
Aiming down the sights.
Popping the magazine cover open.
Topping up with a 5-round enbloc clip.
Pulling the charging handle.

Sturmgewehr 44

The Sturmgewehr 44 is available for the Assault class at Rank 13. It fires at 600 RPM.

In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943.

The "Mint" and "Gold Plated" iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt.

The recoil spring is also wrongly rendered in line with the piston which is incorrect as original StG have their recoil spring below in line with the bolt.

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about 3 years.
Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.
About to remove the magazine using the mag release.
Pulling the charging handle.
The "Night Owl" stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.
Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz
Reloading a StG-44 in the beta, with a customization option giving it a MKb barrel assembly. This precise customization option is currently not available in the released game.
Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.
Aiming down the MKb 42(H)-style sights.

Turner SMLE Conversion

The prototype semi-auto conversion for the SMLE by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the use of detachable magazines or a twenty round fixed "trench" magazine that is the same one used in the last game's Howell Automatic Rifle.

Prototype Turner-conversion SMLE - .303 British
Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.
Aiming the Turner SMLE.
Pulling the bolt back to reload.
Reloading with loose .303 rounds.
Reloading with a clip.
Changing out the magazine for another with the specialization.
Rechambering from empty after a magazine swap.
A view of the "trench" mag upgrade on a scoped Turner Conversion.

Winchester Model 1907

The French WWI-service select-fire converted Winchester Model 1907 returns from BF1 as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to its historic rate of 770 RPM, which is balanced with lower lethality than its BF1 counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in BF1), and prior to the Lightning Strikes update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree. The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.

French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester
The Winchester Model 1907 in-game.
Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.
Inserting a new magazine on a reload.
Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.
Reloading a 20 round extended mag.

ZH-29

The ZH-29 is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.

ZH-29 with 5-round magazine - 7.92×57mm Mauser
A ZH-29 in-game.
Aiming the ZH-29.
Pulling the bolt back on a partial reload.
Loading individual cartridges.
About to reload with a stripper clip.
Swapping out mags on a scoped version.
Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.

Bolt-Action Rifles/Carbines

Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to fire, similar to the T-Gewehr in BF1, and "Bolt-Action Carbines", available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.

Boys MKI Anti-Tank Rifle

The Boys anti-tank rifle will be added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class.

Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99B)

Carcano M91 TS Carbine with attached Tromboncino M28

A Carcano M91 TS Carbine with an attached Tromboncino M28 grenade launcher (named "M28 con Tromboncino") was added in the sixth week of the "Trial by Fire" chapter as a primary weapon for the Medic class. Unlike its Battlefield 1 predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.

Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade
Holding the "M28 con Tromboncino".
Aiming down the sights of the rifle.
Working the bolt of the Carcano.
Removing a semi-full en-bloc clip using a button. Like in Battlefield 1 (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.
Inserting a new en-bloc clip.
Swapping the bolt from the carbine to the launcher.
The grenade launcher with bolt inserted, ready to fire.
Aiming down the sights with the grenade launcher functional.
Inserting a new grenade.

De Lisle Carbine

The De Lisle Carbine appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections, but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the singleplayer campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the "Machined Bolt" specialization), making it the fastest bolt-action weapon in the game.

De Lisle Carbine - .45 ACP
The De Lisle Carbine in the hands of Solveig.
Aiming down the sights.
Cycling the bolt. The bolt head incorrectly tilts up with the bolt.
Reloading the .45 ACP magazine.
The De Lisle on a weapon crate.

Karabiner 98k

The Karabiner 98k is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.

Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended.

Some German soldiers use the Kar98K in the singleplayer. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys and Under No Flag chapters.

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
The Kar98k in Wehrmacht hands.
Aiming down the sights.
Cycling the bolt.
Blocking the round from ejecting in a tactical reload.
Topping up with individual rounds.
Loading a 5-round stripper clip. This is not possible when a scope is equipped.
Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser
The Kar98k with the swept-back mount and ZF4 scope.
A suppressed Kar98k with the ZF4 scope in the "Nordlys" singleplayer story.
Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
The Kar98k with the ZF42 scope and bipod.
The Kar98k with the "Aperture Sight", which is based on the Parker Hale model 4 rear sight with a heavily oversized aperture. Its appearance is anachronistic as it was introduced in 1946 in reality.
Aiming down the "Aperture Sight".
A "Mint" Karabiner 98k with a bayonet equipped. The "Mint" iron sights option removes the hood from the front sight.
ADS view of the hood-less front sight.
Deme holds up a Kar 98k in his Red Dawn victory cry impression.

Krag-Jørgensen M1894

The Krag-Jørgensen M1894 is unlocked by the Recon at Rank 13. Statistically, it deals the lowest body damage of all bolt-action rifles.

Norwegian Krag Model 1894 - 6.5x55mm SE
The Krag-Jørgensen in-game.
Aiming.
Putting the first round in the chamber...
...and the second one in the magazine.
Patting the loading gate.
Working the bolt on a scoped Krag.
When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.

Lee-Enfield No.1 Mk.III

Some unusable Lee-Enfield No.1 Mk.III rifles are seen on the shooting range.

Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.
The SMLE in-game.

Lee-Enfield No.4 Mk.I

The Lee-Enfield No.4 Mk 1* is the starter Recon rifle in Battlefield V. It can mount various scopes despite not being a Mk.I(T) model, though several of the stock customization options give it a Mk.I(T) stock.

It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.

Lee-Enfield No.4 Mk.I - .303 British
A Lee-Enfield No.4 MK.I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.
Iron sights of the No.4.
Cycling the Lee-Enfield's action.
Reloading with a charger clip.
Placing a single round in the rifle.
Running with a "Mint" Lee-Enfield equipped with its spike bayonet.
Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British
A proper sniper build of the Lee-Enfield as shown in the customization menu.
The Lee-Enfield No.4 Mk.I(T) in-game.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the Battlefield 1 level "Storm of Steel". Unusable G98s can be seen on the shooting range.

Mauser Gewehr 1898 - 7.92x57mm Mauser
A memorial statue seen in the intro, depicting a scene from BF1.
The original scene from the BF1 level "Storm of Steel".
An unusable G98 in-game.

Ross Mk III

Bizarrely, the Ross Mk III is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the MAS-36 or the Lebel 1886 from the previous game, or even the RSC 1917.

The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.

Ross Mk III Model 1910 - .303 British
The Ross rifle in-game.
Aiming down the cropped iron sights.
Working the straight-pull bolt.
Loading individual .303 rounds.
Loading a wobbly stripper clip, similar to Battlefield 1.
A Tirailleur holds a Ross rifle.
Deme Cisse holds a Ross.
The Ross from the chapter 2 trailer.

Steyr Mannlicher M1895/30

The Steyr Mannlicher M1895 returns from Battlefield 1 in period-appropriate form as the M95/30 variant. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the enbloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in BF1 despite both games having the correct audio for the clip dropping out of the magazine.

In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle.

Steyr M1895 (M1930 Conversion) - 8x56mmR Mannlicher
Holding the "Gewehr M. 95/30".
Aiming.
Reloading. The rounds used are the same round-headed 8x50mmR as used on BF1's M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.
Working the bolt on a scoped variant.
Removing a partially-used en-bloc clip.

Winchester Model 1895 (Russian Contract)

Unusable Winchester Model 1895 rifles appear at the shooting range.

Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR
The Winchester on the left.

Machine Guns

Machine Guns in Battlefield V are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.

The overheating animation is depicted more realistically compared to Battlefield 1 for the most part, where instead of the Support soldier giving the charging handle a quick rack to "clear the heat", they will instead replace the quick-change barrel. However, the Vickers K, the Darne M1922 and the MG34 (when equipped with the optional saddle drum magazines) still use the charging handle heat-clearing animation, as the first two lack a quick-change barrel, while the latter animation will never play in-game for reasons that will become clear in the weapon's entry below.

In the current version of the game, the KE7, Bren Gun, FG42, and Lewis Gun are placed in the LMG category. The MG 34 and 42, as well as the Vickers K and the Darne M1922, are in the MMG category.

Bren Mk 1

The Bren Mk 1 is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the barrel and sight assembly or stock of the Mark 2 model.

The Bren muzzle is also used as a visual modification of the "muzzle" component of other weapons.

Bren Mk1 - .303 British
The Bren Gun in the hands of a British commando.
Aiming the Bren. Note that the front sight's protective wings have been removed.
Locking the bolt back on an empty reload.
Tossing in a fresh magazine.
Handling the Bren's bipod.
Bren Mk2 - .303 British
The Mk2 stock as seen in customization.
A customized Bren in-game. Note the "Mint" iron sights, which give the gun a Mk2 barrel and sight assembly, as well as the front sight's wings.
Aiming down the Mk2 barrel's iron sights.

Chauchat Mle 1915

The Chauchat Mle 1915 Light Machine Gun returns from Battlefield 1. Currently, it is only usable in the "Tirailleur" singleplayer War Story, as well as the Combined Arms game mode following the "Lightning Strikes" update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job."

The Chauchat is planned to be made available for multiplayer in the Tides of War service.

Chauchat Mle 1915 - 8x50mmR Lebel
Holding the Chauchat.
Aiming.
Reloading. Note the bipod is folded by default, unlike in BF1.
Unlike in the previous game, the charging handle is used when empty. This is probably because the machine gun is in poor shape after thirty years and having been through one World War already, on top of the fact that it is a Chauchat.
A Chauchat seen on a weapons station, with a seemingly intangible magazine.

Darne machine gun

The Darne machine gun was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.

Darne M1922 - 8x50mmR Lebel
The M1922 MG in German hands.
Aiming down the sights with the bipod deployed.
Pulling the charging handle when overheated or reloading.
Removing the disintegrating belt after pulling the charging handle.
Inserting a new belt.

Lahti-Saloranta LS/26

The Finnish Lahti-Saloranta LS/26 was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.

Lahti-Saloranta LS/26 - 7.62x54mm R
The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.
Aiming down the sights.
Removing a 20-round magazine.
Pulling the bolt after an empty reload.
Inserting a new magazine.

Lewis Gun

The Lewis Gun LMG returns from Battlefield 1 for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike in Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.

The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.

Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British.
Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.
The Lewis in idle.
Aiming down the iron sights.
Reloading the pan magazine.
Rechambering the Lewis.
Lewis Gun - .303 British
The extended mag Lewis gun with the "Arras" skin.

Maxim MG 08/15

Unusable Maxim MG08/15s are seen on the shooting range.

Maxim MG08/15 - 7.92x57mm Mauser
The Maxim on the ground.

MG34

The MG34 is a medium machine gun in BFV, unlocked at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and can also be fitted with a 100 round belt or a 75-round Patronentrommel drum. The latter removes the top cover and has a faster reload time.

It overheats at 50 rounds, when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, where-in the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.

MG34 with front and rear sights folded down - 7.92x57mm Mauser
An MG34 on the "Twisted Steel" map.
Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.
Unlike the previous games, the charging handle is only pulled on empty reloads.
Waving around the top cover while reloading.
Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.
Inserting a replacement barrel.
The MG34 with the Patronentrommel saddle drum magazine.
Removing the twin drums...
...and replacing them with a new set.

MG42

The MG42 is a medium machine gun in BFV. Unlocked at Support Rank 20, it fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.

The icon for the MG42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts.

A special post-1943 muzzle brake for the MG42, shown in the book Tactical and Technical Trends, No. 57, April 1945, is available as the "Gold Plated" visual modification of the "muzzle" component of the MG42 Other weapons also have it available as a muzzle option.

MG42 - 7.92x57mm Mauser
The MG42 in game. The map is set during the Battle of Arras, so it is anachronistic by 2 years.
Aiming down the sights with the bipod deployed.
Pulling the charging handle in an empty reload in a similar manner to the MG34.
Loading a fresh belt of 7.92mm.
Using a used brass casing to pull out a piping hot barrel.
Installing a new, ice cold barrel.
Closing the barrel assembly.
The "Gold Plated" barrel modification for the MG42. Other barrel modifications also use the post-1943 muzzle brake.

SIG KE7

The SIG KE7 light machine gun is used by the Support class at Rank 0. Seeing as the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.

SIG KE7 with 25-round magazine - 7.92×57mm Mauser
The SIG KE7 in game.
View down the sights of the machine gun.
Reloading the KE7.
Deploying the bipod.

Vickers K

The ground troop version of the Vickers K machine gun (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.

Vickers K Land Variant - .303 British
Holding the Vickers K with the "White Tiger" skin equipped.
Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the "Lightning Strikes" update.
Pulling the charging handle.
Using the sights while deployed.
Vickers K Machine Gun - .303 British
The Vickers K grip assembly as seen in the customization menu.

Flare Gun

Leuchtpistole

The Leuchtpistole can be used by the Recon class as a spotting flare to locate enemies. Unlike in Battlefield 1 where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.

In the Firestorm gamemode, the Leuchtpistole can be looted in five different variations, and are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting.

Leuchtpistole - 26.65mm
Holding the Flare Gun.
The gun ejects the spent round.
Loading a new round.

Launchers

Enfield Grenade launcher

The Enfield cup-type rifle grenade launcher mounted on a modified shortened SMLE model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in Battlefield 1 and more like the Blanch-Chevallier Grenade Discharger from the Turning Tides expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.

Lee-Enfield No. 1 Mk III* with grenade launcher
File:TJH38.jpg
Cut-down Lee-Enfield No.1 Mk.III* - .303 British.
A soldier shows off his proto-Jawa blaster SMLE launcher.
"Aiming" the SMLE.
Reloading. Ejecting a spent cartridge.
Inserting an M18 smoke grenade...
... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail.
Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.

Panzerfaust

The Panzerfaust is an anti-tank gadget for the Assault class. In the single player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger." The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.

Panzerfaust - 44mm with 149mm warhead.
Holding the Panzerfaust.
Throwing away the empty tube.

Panzerschreck

A German soldier is seen carrying a Panzerschreck in the reveal trailer.

RPzB 54 "Panzerschreck" rocket launcher - 88mm

PIAT

The PIAT (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close range attacks, reflecting its short-range effectiveness in real life.

Projector, Infantry, Anti Tank (PIAT) - 3.25 in
Holding the PIAT.
Reloading.

Sturmpistole

The Sturmpistole is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades.

Sturmpistole
Equipping the Sturmpistole, first the character unfolds the stock...
...and flips up the unused front sight.
The Sturmpistole in-game.
Aiming.
Reloading.

Flamethrowers

Wechselapparat M1917

In single player, German flame-thrower wielding troops are armed with a bastardization of the wand of a Wechselapparat M1917 from BF1 and what appears to be fuel tanks from a M2 Flamethrower. Presumably this contraption is a stand-in for the Flammenwerfer 35. Similar to the Wechselapparat M1917-using Flame Troopers in Battlefield 1, enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor.

Wechselapparat Wex M1917 - flamethrower.
M2A1-2 Flamethrower
Flammenwerfer 35 for comparison
Deme takes a moment to wonder what the hell this German is armed with.

Grenades & Explosives

Like in BF1, grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay.

Hafthohlladung Anti Tank Mine

Hafthohlladung Anti Tank Mines can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the Limpet Mine explosive from Battlefield 1. The HHL mine is not currently available in multiplayer.

Hafthohlladung H3.5
The Hafthohlladung in the hands of Billy Bridger.
Popping the safety cap up.
The Hafthohlladung in the air.
The Hafthohlladung in a weapon crate.

Mills Bomb

The Mills Bomb is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.

No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
No. 36 Mk. I "Mills Bomb" with gas check attached for use as a rifle grenade.
Holding a Mills on the "Devastation" level.
Three Mills bombs on the ground.

Mk. II frag grenade

Mk 2 hand grenades appear on the "Scottish Play" and "Flim-Flam" outfits.

Mk 2 High-Explosive fragmentation hand grenade.
Bfv-mk2grenadeoutfit.jpg

M18 Smoke Grenade

The M18 Smoke Grenade is the smoke grenade for both factions. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.

It is also found on the Royal Motivations outfit.

M18 smoke grenade
The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.

Model 24 Stielhandgranate

A Model 24 Stielhandgranate is the Frag Grenade for Germany. A bundled charge version is available as the "Anti-Tank Bundle Grenade", this time placed as an option in the grenade slot instead of a gadget like in BF1.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade
Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge
Three Stick grenades in-game.
A geballte Ladung in-game.
A M24 Stielhandgranate in idle.
Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.

Model 39 Eihandgranate

The Model 39 Eihandgranate appears as the "Impact Grenade" for the Germans.

The Model 39 Eihandgranate hand grenade
Holding an Eihandgranate.
Throwing the Egg Grenade.

No. 69 High-Explosive Grenade

The No. 69 High-Explosive Grenade appears as the "Impact Grenade" for the Allies.

No. 69 MK. 1 High-Explosive hand grenade
Holding a No. 69 HE grenade.
The No. 69 in the air.

No. 74 ST Grenade

The No. 74 ST Grenade is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"
Holding a No. 74 Grenade with the protective sphere cracked open.

No. 76 Incendiary Grenade

The "Incendiary Grenade" available to both factions is labeled as the No. 76 Incendiary Grenade, an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.

A No. 76 Incendiary Grenade in-game.

S-Mine

The S-Mine appears as the "AP Mine". It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.

S-Mine 35
A S-Mine on the ground.

Tellermine 42

The Tellermine 42 is a gadget available for the Assault and Support classes, named the "AT Mine". As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the "head" of the targets in the Practice Range, resulting in explosive headshots.

Tellermine 42 Anti-tank mine
Holding the AT-Mine.
The mine on the ground.

Mounted Weapons

2cm FlaK 38

2cm FlaK 38 AA guns can be used in the game. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank. The Flakvierling's appearance in the base game is anachronistic by 4 years, as it was introduced in 1944.

2 cm FlaK 38 in single mounting - 20x138mm B
A FlaK 38 firing being towed.
The FlaK 38 in-game.
Manning the FlaK.
An original Flakvierling 38.
The Flakvierling.
Manning the Flakvierling from the inside of a Panzer IV.

3.7 cm Bordkanone

German Stuka dive bombers can be equipped with 3.7 cm Bordkanonen.

A Bordkanone near a destroyed Stuka.

7.5 cm Pak 40

The 7.5 cm Pak 40 AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen".

7.5 cm Pak 40 anti-tank gun - 75x714mm R
A PaK 40 in-game.
Manning the gun.
Using the telescopic sight.
Loading a new shell.
The "Pak 40 L/43" mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.
The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).
Manning the gun in the Hanomag.

8.8 cm Flak

Several 8.8 cm FlaKs can be seen on multiplayer maps and in the second chapter of the Tirailleur champaign.

A covered FlaK on "Fjell 652".
A FlaK in the campaign.

21 cm-Mörser 18

Several German 21-cm-Mörser 18 howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.

21 cm-Mörser 18 - 210 mm
File:BFV-Mörser1.jpg
Mörser 18 in-game.

Besa

The Besa machine gun is mounted on British tanks.

British Besa tank machine gun - 7.92x57mm Mauser
The Besa in-game.

Bren Mk 1

Several British vehicles have Bren Guns with drum magazines mounted for anti-infantry use.

Bren Mk 1 - .303 British
The mounted Bren in-game.
Manning the Bren with a drum magazine. Note the sights have been changed.
Aiming.

Bofors 40mm

The Bofors 40mm is mounted on the British Valentine AA tank.

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR
The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.
Manning the Bofors from the inside.

Browning .303 Mk II

British planes like the Spitfire and the Mosquito are armed with Browning .303 Mk II machine guns.

Browning .303 Mk II - .303 British

Browning M2HB

American Sherman tanks in "The Last Tiger" War Story have Browning M2HB machine guns in their turret pintle mounts.

Browning M2HB on vehicle mount - .50 BMG
A 76mm armed Sherman tank foolishly takes "Stefan" head on. Note the Calliope tank in the bankground.
A row of the up-armored Sherman's driving through a cinema scene.

Hispano-Suiza HS.404

Spitfires can be upgraded with two Hispano-Suiza HS.404.

Hispano-Suiza HS.404 with ammo drum 20x110mm
A Hispano mounted in the Spitfire's wing.

MG 151/20

German Messerschmitt Bf 109 fighters are armed with MG 151/20 cannons. Other planes like the JU 88 can be upgraded with those as well.

Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.

MG17

MG17 machine guns are mounted on German planes.

MG17 machine gun - 7.92x57mm Mauser
An MG17 mounted on a Stuka.

MG34 Panzerlauf

The MG34 Panzerlauf variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser
The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.
Manning the mounted MG34.
Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.
The stationary MG34 added with the second January 2019 patch. This is the rear view.
The front view of the same weapon.
The coaxial-mounted MG34 in Stefan's turret can be seen just behind Müller's hat.

Oerlikon 20mm Cannon

The Valentine AA tank can be upgraded with Oerlikon 20mm Cannons.

Oerlikon Cannon - 20mm.
Three Oerlikon cannons mounted on a Valentine chassis.

Ordnance QF 6-pounder

The Allied counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC halftrack as a Squad Reinforcement for the British at 9850 Requisition Points.

Ordnance QF 6-pounder
Rear View of the AT gun.
Front View.
Using the sight.

Vickers Mk 1

The Vickers Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as Battlefield 1's Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.

The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons.

Vickers Mk1 Machine Gun - .303 British - .303 British
The front of the Vickers.
The rear of the Vickers.
Using the Vickers.
Aiming down the sights.
The "Mint" muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.

ZB-53 / Vz.37

The Czech ZB-53 / Vz.37 is mounted on the Panzer 38(t).

ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser
The MG 37 (T) mounted on the tank.

Cosmetic Modifications

The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.

Colt Monitor

The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons.

Colt R80 Monitor with Cutts Compensator - .30-06
The "Chromed Finish" muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.

M3 Grease Gun

An M9 flash hider (a late-war attachment for the M3 "Grease Gun") is available as a visual modification of the "muzzle" component of various weapons.

M3 "Grease Gun" with M9 flash hider - .45 ACP
The "Ghost" muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.

PTRD-41

A muzzle from a PTRD-41 is available as a visual modification of the "muzzle" component of various weapons.

PTRD-41 Anti-tank rifle - 14.5x114mm
The "Blued" barrel modification for the MG42. Other barrel modifications also use the PTRD-41 muzzle.

Sten Mk V

The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's "barrel" component.

Sten Mk V - 9x19mm without vertical grip.
The "Night Owl" barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.

Sten Mk I

The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's "muzzle" and "stock" components. The Mk I muzzle is also a visual modification used with many other weapons.

Sten Mk I - 9x19mm
The "Mint" muzzle modification. Other muzzle modifications also use the Mk I muzzle.
The "Gold Plated" stock modification. Other stock modifications also use the Mk I stock.

Sten Mk I*

The Sten Mk 1* stock is an available visual modification of the Sten's "stock" component.

Sten Mk I* - 9x19mm
The "Chromed Finish" stock modification. Other stock modifications also use the Mk I* stock.

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