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Since the work on this page is not eligible as a main article, being a mobile game, I'll work on it here. Every screencap of the game is done using my own mobile phone and game account, meaning if some of you play the game and don't see one peculiar T-Doll, it just means I haven't dropped it yet :).

As promised, I shall finish what you started.

Work In Progress

This article is still under construction. It may contain factual errors. See User talk:Closet-Warlock/Sandbox for current discussions. Content is subject to change.


Girls' Frontline

Girls’ Frontline (known as Dolls' Frontline in Japan) is a 2016 mobile strategy game developped by MICA Team and published in 2018 worldwide by Sunborn Network Technology.

The game is set in the late 21st century where, following a worldwide ecological catastrophe and a resulting third World War, androids called Dolls have been created to replace a severely reduced human population as laborers and soldiers. Players incarnate a newly-minted field commander working for the Griffin & Kruyger Security Firm (G&K), a private military company. G&K’s main mission is to fight off Sangvis Ferri (SF), a rival PMC gone rogue following the company’s takeover by their AI system, as well as other parties who have either a stake in the G&K/SF conflict or their own agenda.

The following weapons appear in the video game Girls' Frontline:


Players field squads, called "Echelons", of up to five T-Dolls (combat androids, identifying themselves as the gun they use, both including functioning models used by armed forces as well as prototypes) obtained as rewards for completing missions or by using a gacha mechanic, fighting Sangvis Ferri’s troops in tactical battles. Missions are usually won by capturing the enemy command post on each map, but additional or special objectives can pop up from time to time. In addition to battles, players must manage their base by training T-Dolls, composing Echelons, expanding facilities, building new T-Dolls or repairing damaged ones and sending Echelons on logistic missions to acquire ressources needed for construction and missions.

Depending on their rarity and capacities, T-Dolls are separated in five "levels" differencied by stars and background color: Common (2 stars, white background), Rare (3 stars, blue background), Epochal (4 stars, green background), Legendary (5 stars, yellow background) and Extra (1 star, purple background). T-Dolls can be upgraded by raising their stats, leveling up their skills and giving them various equipments such as optics, special ammunition and suppressors. Exclusive equipment for several T-Dolls can be either bought in-game, obtained as rewards from missions or gained by maxing out said T-Doll.


Handgun-equipped T-Dolls (HG) play a support role with powerful buffs as well as extended visual range during night battles and providing a line of physical defense to their squad’s rear lines; this is balanced by their lackluster combat stats. Their passive buffs affect all T-Dolls.

Astra 357

The Astra 357 appears as a Rare HG T-Doll, going by the name "Astra Revolver" outside of the English server and simply "Astra" on it; she buffs her teammates' fire rate and accuracy passively (and actively, in the case of the former). Notably, she is capable of using a suppressor, despite the fact that a normal revolver's cylinder-barrel gap would render a suppressor pointless.

Astra 357 with 6" barrel - .357 Magnum
Astra 357 with 4" barrel and stainless finish - .357 Magnum
Astra's in-game artwork; the revolver she carries is a mix of the two reference images above, having the 4" barrel of the bottom image and the standard finish and wooden grips of the top one. She also has a speedloader in her off-hand; more are presumably stored in the pouches on her belt, though where she keeps the gun itself is another matter.

Beretta M9

The Beretta M9 appears as a Rare HG T-Doll, improving teammates' damage and evasion. Her active skill is a stun grenade that temporarily immobilizes enemies within a fixed radius; while several other T-Dolls have this skill, M9 is the only HG unit to use it. Her exclusive equipment is a Recover Tactical BC2 Grip and Rail Adaptor (known simply as "M9 BC2 Grips" in-game) that increase her accuracy, evasion, and crit rate.

Beretta M9 - 9x19mm
M9's in-game artwork.

Beretta Px4 Storm Inox

The Beretta Px4 Storm Inox appears as a Legendary HG T-Doll, named "Px4 Storm". Her passive buffs increase allies' damage and accuracy; her active skill, "Hunter's Bargain", increases allies' crit damage at the cost of reducing their crit rate (one of the only skills in the game that provides a debuff, and quite possibly the only one to debut allies instead of the user).

Beretta Px4 Storm Inox - .40 S&W
Px4 Storm's in-game artwork; note her pistol's stainless slide, indicating that it's an Inox (short for "inoxidizable") variant. She's better-prepared than may other T-Dolls, with a backpack and a multitude of vest pouches (with a holster presumably hidden somewhere); not all is well, however, since she appears to have rejected wearing practical shoes and pants in favor of high heels (not visible here) and absolutely nothing.

Bren Ten

The Bren Ten appears as a Common HG T-Doll, giving teammates a damage and rate of fire boost, both active and passive.

Bren Ten Two-Tone - 10x25mm Auto
Bren Ten's in-game artwork, showing both the common sense of wearing a helmet as a soldier (one of very few in-game characters to do so) and a complete disregard of how to handle magazines safely.

Colt Python

The Colt Python appears as a Legendary HG T-Doll, simply named "Python". Her passive buffs increase allies' damage and crit rate; her skill, "Embrace of the Fearless", has both passive and active components, with the former giving all allies a temporary buff to any stats that she herself receives buffs to, and the latter giving her next 6 attacks a chance (100% with the skill maxed out) to temporarily increase her damage. Like Astra, she can incorrectly equip a suppressor.

Colt Python Target with 8" barrel & nickel finish - .357 Magnum
Python's in-game artwork. This image is about the only time you'll see her holding her gun still; in combat, she near-perpetually spins the Python if she has nothing else to do.

CZ 52

The CZ 52 appears as a Rare HG T-Doll, boosting allies' evasion and damage (the former passively, the latter both passively and actively).

CZ 52 - 7.62x25mm Tokarev
CZ 52's in-game artwork. While not visible here, she notably has a synthetic replacement leg, though how much that means when her entire body is synthetic is questionable.


The FN FNP-9 appears as a Common HG T-Doll, giving teammates an accuracy and rate of fire boost, with her active skill lowering enmy dodge ability.

FNP-9 with stainless slide - 9x19mm
FNP-9's in-game artwork. The French text behind, reading "Unity makes Strength" (the official motto of Belgium), is likely due to Herstal being located in Wallonia, the French-speaking area of Belgium as it is common to all T-Dolls using FN Herstal equipment.

Glock 17

The Glock 17 is another Rare HG T-Doll, increasing teammates' accuracy and evasion passively, and decreasing enemies' damage actively.

Glock 17 (3rd Generation) - 9x19mm
G17's in-game artwork; her uniform says "police officer", her use of two guns says either "gangster" or "action movie character", and her actual job is none of those things. She appears to be carrying 3rd-generation Glocks, as noted by the rail cut into the frame and the older-style grip texturing; one would assume that the 4th- or 5th-gen models would be more common by 2062 (the former even existing when the game was released), but then again, this is the same PMC that fields combat androids armed with century-old revolvers, so make of that what you will.

Heckler & Koch P7

The Heckler & Koch P7 appears as an Epochal HG T-Doll. Her passive buffs increase allies' fire rate and evasion, with the latter being buffed further by her active skill.

Heckler & Koch P7 - 9x19mm
P7's in-game artwork. Precisely why she's dressed as a cat-nun is unclear, but there are some things worth pointing out: in particular, the white band on her left has what appears to be the logo of the Sony PSP cut into it, as a reference to the P7's original name being the PSP (short for "Polizei Selbstlade Pistole", or "Police Self-Loading Pistol"). Additionally, the artist appears to have thought that the P7 was a much smaller gun than it actually is; the artist claims that she's supposed to be 120 cm tall (just under 4 feet), but if her gun is used as a reference, she's closer to 210 cm, or around six foot ten.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears as a Common HG T-Doll, giving allies an increased rate of fire and (as her active skill) accuracy.

Heckler & Koch USP Compact with stainless slide - 9x19mm
USP Compact's in-game artwork.

Heckler & Koch VP70M

The Heckler & Koch VP70M appears as a Rare HG T-Doll, buffing allies' rate of fire and accuracy, and decreasing enemies' damage actively.

Heckler & Koch VP70M with stock - 9x19mm
VP70's in-game artwork. Her uniform's lack of a holster is excusable, as the VP70M's stock is actually hollow, allowing it to function as a holster.

Intratec TEC-9

The Intratec TEC-9 is a Rare HG T-Doll, with passive buffs to allies' fire rate and an active skill that decreases enemies' damage (especially at night). Going by her in-game stats (namely her high rate of fire compared to other HGs) and her chibi animations, her TEC-9 is apparently converted to full-auto.

Intratec TEC-9 (late model) - 9x19mm
TEC-9's in-game artwork. Judging by the lower-profile sights, she seems to be carrying an earlier variant of the TEC-9 (before Intratec had to reduce the pistols' manufacturing quality due to expenses from lawsuits). Her overall design seems to reference the TEC-9's popularity with organized crime groups; in particular, the while X painted on her shirt may be a reference to the Rikers Gang from The Division.

Izhmekh MP-446 Viking

The Izhmekh MP-446 Viking appears as a Common HG T-Doll, increasing allies' damage passively, and decreasing enemies' rate of fire passively.

Ishmekh MP-446 Viking - 9x19mm
MP-446's in-game artwork. Note how, despite only carrying one handgun, she has two holsters, though one could just be a magazine pouch. At any rate, she's better-equipped than several other T-Dolls, who have no holsters or ammo pouches to speak of.

Izhmekh MP-448 Skyph

The Izhmekh MP-448 Skyph, a somewhat obscure 90s-era modernized variant of the Makarov PM, appears as a Rare HG T-Doll; her passive buffs increase teammates' damage and fire rate, while her active skill decreases enemies' evasion.

Izhmekh MP-448 Skyph - 9x18mm Makarov
MP-448's in-game artwork; she takes herself very seriously for someone wearing a blue cylinder on her head.

Luger P08

The Luger P08 appears as a Rare HG T-Doll, increasing allies' accuracy, damage, and evasion, with the former two being passive buffs, and the latter being her more-effective-at-night active skill.

Luger P08 - 9x19mm
P08's in-game artwork, which depicts her midway through a reload.


The M1911 appears as another Common HG T-Doll, giving allies increased accuracy and fire rate; her active sill is a smoke grenade, reducing enemies' rate of fire and movement speed in a given radius. She carries a mismatched pair of secondary-manufacturer 1911-type pistols, akin to Dante from Devil May Cry, with one being black with silver accents, and the other being stainless with wood grips and gold accents; while neither are clear enough to make a positive ID, they resemble Springfield Armory's 1911s.

Springfield Armory Loaded - .45 ACP. Somewhat similar to M1911's, well, M1911s.
M1911's in-game artwork. The text behind, "E Pluribus Unum" ("From Many, One"), is a traditional motto of the United States, appearing on its official seal.

Mauser C96

The Mauser C96 appears as a Rare HG T-Doll, buffing teammates' accuracy and evasion stats; her active skill is a nighttime-only flare that increases teammates' accuracy substantially.

Mauser C96 - 7.63x25mm Mauser
C96's in-game artwork. Notably, the original version of this artwork has several Balkenkruez crosses on the Doll's clothes (namely one on her tie, one on her right sock, and one on a no-longer-present red armband); the censored version removes these (and gives her a proper shirt instead of just a bra), though the decidedly more Nazi-looking eagle emblem on her hat was retained. Furthermore, the censored artwork still does contain Balkenkreuzes; granted, the remaining ones would be considerably harder to remove, since they're the character's pupils, but the inconsistency is still worth pointing out.

Nagant M1895

The Nagant M1895 (named "M1895" in the English version) appears as a Common HG T-Doll, giving allies an increased critical hit rate and damage; her active skill decreases enemy damage, especially during night missions. Her exclusive equipment, obtained by reaching her maximum level, is an exclusive suppressor.

Nagant M1895 (post-1930s model) - 7.62x38mmR Nagant
Nagant's in-game artwork; note her revolver's angular front sight, which identifies it as a post-1930s model. The Russian text behind reads "Opa!", a Slavic expression of joy or pleasant surprise.

Norinco QSZ-92

The Norinco QSZ-92 appears as a Rare HG T-Doll (under the name "Type92"), boosting allies' accuracy and evasion (passively) and damage and fire rate (actively).

Norinco QSZ-92-9 - 9x19mm
Type92's in-game artwork; note her pistol's hooked trigger guard and black-star grips, confirming that it is the QSZ-92-9 variant (as opposed to the QSZ-92-5.8 variant, which has a rounded trigger guard and plain checkered grips).

Ruger Blackhawk

Despite what her name ("SAA" on the English-language server and "Colt Revolver" elsewhere) would imply, the Epochal HG T-Doll in question actually uses a Ruger Blackhawk, a modern reproduction of the original Colt SAA. Her tile buffs increase allies' accuracy and damage, with her active skill increasing the latter even further.

Ruger Blackhawk (early model) - .44 Magnum
An actual Colt Single Action Army, for comparison - .45 Long Colt
SAA's in-game artwork; note her revolver's two-piece front sight, barely-visible adjustable rear sight, metal grip medallion, and 6.5" barrel, all features of a Blackhawk rather than an SAA. She seems entirely unconcerned with the fact that her revolver entered production in 1955, given her decidedly Wild West-themed outfit; she seems equally unconcerned with the fact that such an outfit is generally expected to include a place to keep ammunition.

Stechkin APS

The Stechkin APS appears as an Epochal HG T-Doll, simply named "Stechkin", with buff tiles that increase allies' damage and fire rate; the latter is also boosted by her active skill.

Her unique equipment consists of the APS's wooden stock/holster, known in-game as the "Stechkin Exclusive Stock"; aside from increasing her crit rate, evasion, and accuracy, it also impacts her skill, adding a small damage buff on top of the existing fire rate buff.

Stechkin APS with stock/holster - 9x18mm Makarov
Stechkin's in-game artwork; despite always being shown with the stock, it has no effect unless it's actually equipped, which requires the player to go through the less-than-enjoyable process of farming Midnight 9-4 for it. She also wears gloves - a good choice for the cold Eastern European climates that considerable portions of the game take place in, but a bit questionable for manipulating a handgun (especially one with a heel-mounted magazine release).

Tokarev TT-33

The Tokarev TT-33 appears as another Rare HG T-Doll, known simply as "Tokarev". Her passive buffs increase teammates' accuracy and fire rate, while her active skill increases their evasion.

Tokarev TT-33 - 7.62x25mm Tokarev
Tokarev's in-game artwork. The abundance of stripes on her clothing is presumably a reference to the Tokarev's distinctive vertically-striped grip texturing, while the star on her bowtie is a reference to the star in the center of said grips.

Triple Action Thunder

The Triple Action Thunder appears as an Epochal HG T-Doll (and an event-exclusive one at that), with passive buffs that increase allies' damage. Her active skill is more akin to an RF unit's (befitting a rifle-caliber pistol), a "Critical Point Shot" that (following a second of aiming time) deals boosted damage to the closest enemy; unlike similar RF skills, however, this has no charge-up mechanic, and can be dodged (in which case there is a 2-second cooldown before she attempts the shot again).

Triple Action Thunder - .50 BMG
Thunder's in-game artwork. While one would initially expect a single-shot .50 BMG pistol to be given a more aggressive, bombastic design, her calm, quiet, jaded demeanor make some sense: Thunder is stated to have been an early-model Doll on the verge of being phased out due to obsolescence before being picked up by G&K, which lines up with the actual Thunder being a one-off prototype designed more as a proof of concept for Triple Action's patented shock-absorbing mechanism than as a practical/mass-producible weapon, with the design seemingly going nowhere, the company going bankrupt a few years later, and the one extant pistol being sold off to a private collector.

Walther P38

The Walther P38 appears as a Common HG T-Doll, giving allies an increased rate of fire and accuracy. Her active skill is a flare gun (or rather, judging by her chibi animations, a flare round that she can somehow fire out of one of her pistols), only usable during night missions, which gives a massive accuracy buff to allies.

Walther P38 - 9x19mm
P38's in-game artwork. The German text behind, reading "Unity Justice Freedom" (the third stanza of the Deutschlandlied, the hymn of reunited Germany), the unofficial German motto, is common to all T-Dolls using German equipment.

Walther PPK

The Walther PPK appears as a Common HG T-Doll, giving allies an increased rate of fire and damage, both passively and with an active skill. Her exclusive equipment, obtained in a special in-game shop, is an exclusive suppressor.

Walther PPK - .380 ACP
PPK's in-game artwork.

Submachine Guns

Submachine gun-equipped T-Dolls (SMG) act as "evasion tanks", relying on their high dodge stat to protect their allies from enemy attacks, while their other stats are mediocre or average. Their passive buffs generally affect T-Dolls carrying assault rifles.

Beretta Cx4 Storm

The Beretta Cx4 Storm appears as an Epochal SMG T-Doll, buffing teammates' evasion and fire rate passively; her active skill boosts her own evasion as well, along with her accuracy. The choice of a Cx4 is somewhat strange, given that it's a semi-auto carbine; Beretta does actually make a submachine gun variant, the Mx4, so it's not entirely clear why the Cx4 was chosen instead.

Beretta Cx4 Storm - .45 ACP
Cx4 Storm's in-game artwork; note the long barrel, putting paid to any claim that she's using the select-fire Mx4; hers also has a vertical foregrip, an underbarrel flashlight, an Aimpoint-style tube reflex sight, and a considerable number of stock spacer pads.

Beretta Model 38A

The Beretta Model 38A appears as a common SMG T-Doll, under the name "M38" on the English server and "Beretta Model 38" elsewhere; her passive buffs increase allies' rate of fire and damage, while her active skill is a stun grenade that temporarily disables enemies within a radius.

Beretta Model 38A - 9x19mm
M38's in-game artwork, displaying a mix of WWII-era Italian uniform pieces. And a skirt.

Carl Gustav m/45

The Carl Gustav M/45 appears as another Common SMG T-Doll, known simply as "m45" in-game; she increases allies' evasion and fire rate passively, with a smoke grenade that temporarily debuffs enemies' RoF and movement speed as an active skill.

Carl Gustav m/45BE - 9x19mm
m45's in-game artwork; a rather complex and delicate-looking design for such a rugged, simple weapon, especially one that saw service in the Vietnam War.

Cobray M11/9

Despite going by the name "MAC-10" on non-English servers and "Ingram" on it, the Rare SMG T-Doll in question actually uses a Cobray M11/9, though her chibi sprites show her with an actual MAC-10. Her skill is a smoke grenade, which temporarily reduces enemies' rate of fire and movement speed; her passive buffs increase allied ARs' damage. Her unique equipment is a Lage MAX-10 upper receiver (which would fit on the MAC that her chibi sprites use, but not her main art's Cobray), called the "MAX10 Upper Receiver" in-game; it correctly reduces her fire rate stat, in exchange for buffs to her crit rate and, curiously enough, her evasion (while doing nothing for accuracy); given that the MAX-10 upper increases a MAC's weight, it's not entirely clear how this works.

Cobray M11/9 - 9x19mm
Ingram MAC-10, for comparison - 9x19mm
Ingram's in-game artwork. Her design (and apparent enjoyment of violence) seems to be a reference to the MAC family's association with, shall we say, unsavory types.


The game's first (and, so far, only) Australian T-Doll, the F1 SMG appears as a Rare SMG T-Doll. Her passive buffs increase allies' accuracy and evasion; her active skill is a smoke grenade, which functions like those of other Dolls.

F1 SMG - 9x19mm
F1's in-game artwork; she's dressed somewhere between a soldier and a bushranger, having evidently not been informed that eastern Europe does not, in fact, have the same climate as Australia.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears as an Epochal SMG T-Doll, named "MP5" on most servers and "Gr MP5" on the English-language one; her passive buffs grant her teammates increased accuracy and crit rate, while her active skill gives her a (temporary) damage-reducing shield. Her unique equipment is a special exoskeleton (which, like other exoskeletons, increases her evasion in exchange for somehow decreasing her damage); it is called the "GSG UX Exoskeleton", presumably referencing either the German Sport Guns GSG-5 (a .22 LR clone of the MP5) or the German specialist police agency GSG-9 (who are known to use MP5s).

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
MP5's in-game artwork. It's been brought up before.

Heckler & Koch UMP9

The Heckler & Koch UMP9 appears as another Epochal SMG T-Doll; unlike most H&K weapons, her name didn't receive the "Gr" prefix on the English server, remaining "UMP9" across the board. Another member of the story-important Task Force 404, she is the "sister" (whatever that means to a non-biological being) of UMP45, and typically the first member of the team obtained (unless one of the others is acquired through random production). Her passive buffs increase allies' accuracy and fire rate; her active skill is a flashbang.

Heckler & Koch UMP9 - 9x19mm
UMP9's in-game artwork; as one would expect, the affixed EOTech sight and suppressor on her weapon serve no in-game function unless equipped. Note the background: rather than using the same background image as the other German T-Dolls, the members of Task Force 404 have this unique background. While cut off here, the group's motto is "Those who don't exist".

IMI Micro Uzi

The IMI Micro Uzi appears as another Rare SMG T-Doll. Her tile buffs increase allies' damage, though their rather notoriously strange placement (at either side, forcing her to be in the same row as AR units) makes this rather difficult to take advantage of; her active skill is an incendiary grenade.

IMI Micro Uzi - 9x19mm
Micro Uzi's in-game artwork. As a character, she has a reputation for being something of an idiot; this would presumably explain why her preferred method of wielding a compact machine pistol that fires at 1,200 RPM is to keep the stock folded and use two of them at once. This is another censored artwork; believe it or not, she was originally wearing even less clothing.

M3 "Grease Gun"

Known only as "M3" in-game, the M3 "Grease Gun" is a Common SMG T-Doll, buffing allies' evasion and accuracy passively. Her active skill is a hand grenade, which (as one would expect) damages enemies in a set radius; the precise amount of damage it deals is a function of her base damage stat, rather than a fixed value (presumably to make it viable at different stages of the game). Her unique equipment is a special "OSS" suppressor (modeled after the special integrated suppressor developed and used by the OSS during WWII), which increases her evasion, critical hit rate, and (for no obvious reason) damage.

M3 "Grease Gun" - .45 ACP
M3's in-game artwork. She wears what appears to be a mostly-accurate WWII-era US Army dress uniform from the waist up, though the skirt, stockings, and heels are understandably not original equipment. Same goes for the headband.

Magpul FMG-9

The Magpul FMG-9 appears as a Rare SMG T-Doll, with buff tiles that increase allies' damage and evasion. Notably, she has the highest evasion stat in her class (which is bolstered even further by her active skill), though this theoretical damage-tanking advantage is offset by risk, since she also has the lowest HP stat in her class.

Magpul FMG-9 (unfolded) - 9x19mm
Magpul FMG-9 (folded) - 9x19mm
FMG-9's in-game artwork. Somewhat confusingly, she carries two FMG-9s here, but only uses one in her chibi/battle sprites; furthermore, she introduces herself by stating that the Commander needn't worry, since she's "not in [her] firing mode at the moment", despite this clearly being untrue for the SMG in her right hand. Aesthetically, she's presumably meant to look like an undercover agent (hence the civilian clothes and what seems to be a recording device under her coat), which would fit the weapon's covert nature, though who she plans to fool with magazines attached to her legs is about as clear as how they're attached.


The MP40 appears as a Common SMG T-Doll, with her passive buffs increasing allies' accuracy and evasion. Her active skill is an incendiary grenade, dealing both immediate splash damage and afterburn damage in a set radius; like other dolls' hand grenade skills, this damage is calculated based on her base damage stat.

MP40 - 9x19mm
MP40's in-game artwork. The tank crewman-esque uniform would make a bit more sense if not for her choice of secondary weapon: a sword.


The MP41 appears as a Rare SMG T-Doll; her passive buffs increase allies' damage and evasion, while her active skill is a smoke grenade (which, like other skills of the sort, decreases enemies' movement speed and fire rate).

MP41 - 9x19mm
MP41's in-game artwork; somewhat confusingly, she has a red armband, despite these being removed from artworks of even non-German T-Dolls. Her camera and collection of "TOP SECRET" documents tie into her stated personality (a somewhat incompetent schemer and blackmailer), which in turn likely references the MP41 being favored by groups like the SS and Gestapo.

Norinco Type 64

The Norinco Type 64 appears as a Common SMG T-Doll, buffing rate of fire passively, with a stun grenade as an active skill.

Norinco Type 64 - 7.62x25mm Tokarev
Type 64's in-game artwork. Being an integrally-suppressed weapon, Type 64 was meant to convey the idea of "quiet"; the toy giraffe on her canteen was apparently the result of the artist looking up "most quiet animal" and seeing the giraffe pop up.


The OTs-39, a little-known Russian prototype submachine gun first shown off in 1999, appears as a Rare SMG T-Doll, with damage-increasing tile buffs and a stun grenade active skill.

OTs-39P - 9x19mm
OTs-39's in-game artwork. She appears to be using the 9x19mm version (the later OTs-39P), though her officially-released stat sheet implies that she's using the original 7.62x25mm Tokarev version. To be fair, information about this gun isn't exactly easy to come by; to give you an idea, one of the best English-language sources for info regarding this gun is OTs-39's character page on this very game's wiki.

Parker Hale PDW

The Parker Hale PDW, an obscure British prototype submachine gun, somewhat oddly appears as a Common SMG T-Doll, going by the name "IDW" (the name of the original Bushman prototype, prior to the project being picked up by Parker Hale). Her passive buffs increase allies' evasion, while her active skill temporarily increases her own.

IDW has achieved a fair deal of notoriety among the game's community, due to her sharing a production timer (1 hour and 10 minutes) with the far rarer, more desirable T-Doll Grizzly MkV, as well as being quite common in general, and being quite possibly the single loudest character in the entire game.

Parker Hale PDW - 9x19mm
IDW's in-game artwork. Get used to this; you're gonna be seeing it a lot.

PP-19 Bizon

The PP-19 Bizon appears as an Epochal SMG T-Doll, buffing a single ally's damage passively; her active skill is a hand grenade.

PP-19 Bizon - 9x18mm Makarov
PP-19's in-game artwork; she uses the earlier variant of the Bizon, as evidenced by the smooth magazine, cylindrical muzzle device, and larger rear sight. Notably, her Bizon appears to be mirrored; the ejection port is supposed to be on the other side.

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz-SN appears as another Epochal SMG T-Doll; her passive buffs increase allies' accuracy and fire rate, while her active skill is a smoke grenade.

PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm
PP-19-01's in-game artwork. Her SMG features the same Zenit accessories and clamped-together magazines as the one above, and may very well have been referenced from the same gun. Her red-starred book is a bit out of place for a gun used by the present-day Spetsnaz; then again, the fact that the Soviet Union never fully collapsed in GF's history does explain this somewhat.


The PP-2000 appears as a Common SMG T-Doll, increasing allies' accuracy and damage; for an active skill, she has a hand grenade.

PP-2000 - 9x19mm
PP-2000's in-game artwork. If you get her off Grizzly's 1:10 production timer, count your blessings - you may not have a 5-star HG, but at least you still have eardrums.


The PP-90M appears as an Epochal SMG T-Doll, named "PP-90"; she buffs allies' damage and evasion passively, with the latter being self-buffed by her active skill.

PP-90M - 9x18mm Makarov
PP-90's in-game artwork; note the distinct pattern of 4 horizontal ridges on the stock, denoting this as a select-fire PP-90M (as opposed to the full-auto-only PP-90, which has a pair of longer ridges). Her PP-90M is two-toned in black and tan; this was never done with factory PP-90s or -90Ms, and doesn't make much sense - the PP-90M was meant to be an inconspicuous folding gun for covert operatives, and this colorscheme doesn't do much to avoid drawing attention to it.


The PPS-43 appears as a Rare SMG T-Doll; her tile buffs increase allies' damage, while her active skill is a hand grenade.

PPS-43 - 7.62x25mm Tokarev
PPS-43's in-game artwork. She wears something approximating a WWII-era Soviet marine uniform, with a hat that reads "For Stalin" in Russian (this changes to "I lost" in her damaged art); for whatever reason, she also has six fingers on her right hand.


The PPSh-41 appears as a Common SMG T-Doll, boosting damage and rate of fire. Her active skill is a hand grenade doing splash damage to enemies.

PPSh-41 - 7.62x25mm Tokarev
PPSh-41's (or "Papasha's", if you prefer nicknames) in-game artwork.

Sa vz. 61 Škorpion

The Sa vz. 61 Škorpion appears as a Rare SMG T-Doll, under the name "Skorpion"; her buff tiles increase allies' accuracy and fire rate, while her active skill is an incendiary grenade.

Sa vz. 61 Škorpion - .32 ACP
Skorpion's in-game artwork. Her eyepatch is supposedly a data scanner of some sort (which explains the electronic components), while her hair clip is seemingly based on the vz. 61's folding stock, and the band around her left leg on its pistol grip.

SITES Spectre M4

The SITES Spectre M4 appears as the final Common SMG T-Doll, buffing allies' damage passively and her own evasion actively.

SITES Spectre M4 - 9x19mm
Spectre M4's in-game artwork. She serves as a clear example of the artwork censorship of the English server; her original artwork had her wearing nothing but a bra up top.

Star Z-62

The Star Z-62 appears as a Rare SMG T-Doll, passively buffing damage and evasion, with an incendiary grenade for an active skill.

Star Z-62 - 9x23mm Largo
Z-62's in-game artwork. The use of a modern holographic sight on a sixties-era tube-receiver subgun makes for a curious yet satisfying combination.

Sten Mk. II

The Sten Mk II appears (going by the fully-capitalized form of the name in-game), ostensibly, as a Rare SMG T-Doll, though in practice it's rarer to not acquire her, since she's given to the player as a reward for completing the tutorial. Passively, she buffs accuracy and evasion; actively, she uses a hand grenade, in what is apparently a reference ro the assassination of Reinhard Heydrich by Sten-wielding Czech SOE assassins Josef Gabčik and Jan Kubiš, the latter of whom used a grenade after their plan went south.

Sten Mk. II - 9x19mm
STEN MkII's in-game artwork. She was apparently designed to look like a WWII-era British working-class subject; this would make sense, as the Sten was designed as a gun that the everyman could produce with the right equipment.


The T77, a lesser-known Taiwanese MAC-10 derivative, appears as a Rare SMG T-Doll, passively buffing allies' fire rate and actively increasing her own evasion.

T77 - 9x19mm
T77's in-game artwork. I'm sure that her furry friend serves some important tactical purpose.

Assault Rifles

Assault rifle-equipped T-Dolls (AR) have average stats all around, making them polyvalent. Their passive buffs affect T-Dolls carrying submachine guns. Due to balance and design reasons, AR T-Dolls can use either assault or battle rifles; likewise, short-barreled assault rifles and carbines are sometimes classified as submachine guns in game for the same reasons.


The 5.56A-91M appears as an Epochal AR T-Doll, under the name "A-91" (which normally applies to the 7.62x39mm version), with passive buffs that increase allies' damage and evasion; her active skill is an anti-personell grenade launched from her rifle's integrated grenade launcher, which has the additional effect of temporarily boosting her damage and accuracy when fired (during night battles only).

5.56A91M - 5.56x45mm NATO & 40mm VOG caseless
A-91's in-game artwork; note her rifle's nearly-straight magazine (indicating that it's a 5.56mm variant) and large, textured grip area (indicating that it's a more modern M variant). And yes, she is drinking from a flask; near-constant drunkenness is a character trait of hers, which raises some serious questions about how exactly a robot can get drunk.


The 6P62, a Russian prototype select-fire anti-materiel rifle, appears as a Rare AR T-Doll, and seriously stretches the definition of the category in the process; as one would expect, she behaves differently from most AR T-Dolls, with bottom-tier evasion and fire rate offsetting her best-in-class damage and the unique ability (among ARs) to use AP ammo. Her passive buffs increase teammates' damage, while her active skill boosts her own damage and accuracy.

6P62 - 12.7x108mm
6P62's in-game artwork. Note her rifle's straight magazine and brakeless suppressor (as opposed to the reference image's curved magazine and brake-ended suppressor); hers appears to have been based on a well-known image of what is presumably a slightly different prototype being test-fired. The large device on her back (connected to the exoskeleton on her arms) is purportedly a stabilizer to help her aim her 6P62 and control its recoil; this somehow weighs 50 kilograms, or roughly 110 pounds.


The 9A-91 appears as an Epochal AR T-Doll; she passively buffs allies' evasion and fire rate, and actively buffs her own damage (moreso at night).

Her unique equipment is the "PKN03M Night Vision Scope", apparently a fictional future variant of the BelOMO PKN-03P; gameplay-wise, it increases her night-battle accuracy and, for no particular reason, her damage. Those who don't already have the scope are currently unable to obtain it, as it was a limited-time reward for attaining a high rank during the Operation Deep Dive event.

9A-91 (current model) with suppressor and Kobra red-dot sight - 9x39mm
9A-91's in-game artwork; her rifle's handguard indicates that it is the current-production variant - in fact, given the angle, handguard, sight, and suppressor, it may have been based on the one in the image above. This is also the censored version of this artwork; in the original version, the white portion of her uniform was both shorter and translucent.

AAC Honey Badger

The AAC Honey Badger appears as an Epochal SMG T-Doll (despite the Honey Badger being a compact assault rifle in reality), with passive buffs that increase allies' damage and crit rate, and an active skill that increases her own damage and evasion.

AAC Honey Badger - .300 AAC Blackout
Honey Badger's in-game artwork; her rifle features a shorter-than-standard suppressor, a red-dot sight (seemingly one of Aimpoint's Micro sights), a set of folded-down backup iron sights, and a Magpul RVG foregrip. Her pet is, fittingly enough, an actual Honey Badger; its name is "Betty", and its design is apparently a reference to the German Shepard "Riley" from Call of Duty: Ghosts (wherein the Honey Badger made one of its better-known media appearances).


The Rare AR T-Doll "AK-47" uses the later improved variation of said rifle, the AKM (though her chibi sprites instead use a Type 3 AK, which she fires with the safety on). Her buff tiles increase allies' evasion, while her active skill boosts her own damage and accuracy.

AKM - 7.62x39mm
AK-47's in-game artwork. Note her rifle's in-line stock, ribbed receiver cover, small mag-well dimple, hole-less gas tube, and tall front sight block, all pinning it down as an AKM rather than an original AK-47; while it does appear to lack a slant compensator and palm-swell handguard, AKMs without these components are certainly not unheard of in the real world (especially in conflict zones, where repairs are made with whatever parts are handy). One does have to wonder why her skill doesn't involve that grenade she's carrying...

AS Val

The AS Val appears as an Epochal AR T-Doll, with passive buffs that increase allies' damage and fire rate; her active skill increases her own (rather low) damage, especially during night battles.

AS Val - 9x39mm
AS Val's (censored) in-game artwork; unlike the reference image, her rifle features a Kobra red-dot sight.


The CETME Model L appears as a Rare AR T-Doll, under the name "Model L"; she buffs allies' damage and accuracy passively, while her active skill increases her fire rate and accuracy.

CETME Model L - 5.56x45mm NATO
Model L's in-game artwork; she shows far more confidence in her rifle than most Spanish troops did. Note that her rifle has a black finish, whereas original Model Ls were all green; this could mean that her rifle is based on one of MarColMar Firearms' semi-auto rebuilds (which are available in black), or that her rifle was simply sandblasted and re-finished.

CZ 805 BREN A1

The CZ 805 BREN A1 appears as a Rare AR T-Doll, with buff tiles that increase teammates' damage and fire rate. Her active skill is an HE grenade; unlike many other grenade-launching AR T-Dolls (who seemingly use rifle grenades), CZ-805 launches this grenade with her rifle's underslung CZ 805 G1 grenade launcher.

CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red-dot sight, and CZ 805 G1 grenade launcher - 5.56x45mm NATO & 40x46mm
CZ-805's in-game artwork (or more specifically, the censored version thereof; she originally wore a smaller top); her rifle appears to have been based directly on the above image, given that the attachment setup is identical (right down to the spacing between the magnifier and the RDS). Also, cyberpunk high heels.

Enfield L85A1

The Enfield L85A1 appears as a Common AR T-Doll, boosting the damage and accuracy of her teammates and hers as well, alongside her rate of fire.

L85A1 with SUSAT scope - 5.56x45mm NATO
L85A1's in-game artwork. Note the slightly different scope compared to the SUSAT used by the real L85A1.


The FAMAS F1 appears as an Epochal AR T-Doll, simply named "FAMAS"; her passive buffs increase allies' accuracy and damage, while her active skill is a rifle grenade (which she somehow manages to fire without removing her rifle's bayonet).

Her unique equipment is a Safran Electronics & Defense SWORD day/night scope, called the "FELIN System Sight" in-game (presumably due to its use as part of the French military's FÉLIN program); gameplay-wise, it increases her accuracy, damage, and crit chance, though not her night-battle accuracy for some reason. Notably, this sight was meant to be mounted onto program-specific flat-top FAMAS rifles rather than standard F1s, though it can theoretically fit onto anything with a Picatinny rail.

FAMAS F1 - 5.56x45mm NATO
FAMAS's in-game artwork; for whatever reason, it just cuts off at the edges. Notably, her rifle features a non-standard bayonet, more reminiscent of a US-issued M9 bayonet than a French one (for comparison, this is what a normal FAMAS bayonet looks like); her bag also contains some oddly pointy rifle grenades (which look more like RPG-7 rounds than NATO rifle grenades). Her rifle also appears to be drawn far too large, though this could simply be a matter of perspective.

FN F2000

The FN F2000 is another Common AR T-Doll, going by "F2000" outside the English server and "FF F2000" on it; she passively buffs her allies' evasion and damage, with her active skill increasing the latter for herself.

FN F2000 - 5.56x45mm NATO
F2000's in-game artwork.


The FN FNC appears as a Rare AR T-Doll; similarly to F2000, she goes by "FF FNC" on the English server, and "FNC" elsewhere. Her passive buffs increase evasion and accuracy, while her active skill boosts her own damage.

FN FNC - 5.56x45mm NATO
FNC's in-game artwork; her fixation with chocolate is presumably a nod to the rifle's Belgian origins. Notably, her rifle lacks both the military variant's barrel-mounted bayonet lug and the civilian variant's barrel-mounted sling swivel, so it's unclear which one it was based on.

Heckler & Koch G3A3

Going by "Gr G3" on the English server and "G3" elsewhere, the Heckler & Koch G3A3 is another Common AR T-Doll. Her passive buffs increase allies' accuracy and rate of fire; her active skill is an anti-personnel rifle grenade (which isn't rendered in-game until it is in flight), dealing considerable damage to enemies in a fixed radius.

Heckler & Koch G3A3 - 7.62x51mm NATO
G3's in-game artwork; her rifle largely matches the reference image, save for its use of non-waffle-pattern magazines. She also appears to be carrying 3 silver-colored cartridges between her fingers, for whatever reason.

Heckler & Koch HK33A2

The Heckler & Koch HK33 appears as a Rare AR T-Doll, with the usual naming shenanigans (either "HK33" or "Gr HK33" depending on the server); her passive buffs increase allies' damage and evasion, while her active skill buffs her own fire rate.

Heckler & Koch HK33A2- 5.56x45mm NATO
HK33's in-game artwork. Notably, her rifle features the scope, scope mount, and cheek riser of an HK33SG/1 (the DMR variant of the HK33); however, as it lacks that rifle's special trigger pack, it is not one. She is also one of the few non-HG T-Dolls to carry a sidearm; seeing as she never draws it, it's impossible to identify.

Heckler & Koch XM8

The Heckler & Koch XM8 appears as an Epochal AR T-Doll, simply named "XM8" (regardless of server); her passive buffs increase allies' damage and evasion, while her active skill is a rifle grenade.

Heckler & Koch XM8 (early version) - 5.56x45mm NATO
XM8's in-game artwork. She carries an earlier version of the rifle, as noted by the open-fronted "duckbill" flash hider, the lack of PCAP accessory-mounting holes on the handguard, and the distinctive greenish-brownish-gray finish. While relatively accurate, her rifle does appear to be missing some details, notably the selector markings, the brass deflector, and the distinctive "XM8" label on the receiver; the magazine she's using is also either non-standardly opaque (normal G36/XM8 mags are translucent) or completely empty.


Simply named "Galil", the IMI Galil ARM is a Common AR T-Doll, increasing allies' evasion and accuracy passively, and buffing her own accuracy substantially as an active skill.

IMI Galil ARM - 5.56x45mm NATO
Galil's in-game artwork. Her rifle appears to be mirrored, with the safety, charging handle, and stock hinge all on the left side instead of the right.

IMI Magal

The selddom-seen IMI Magal, a police variant of the IMI Galil MAR chambered in .30 Carbine, appears as a Rare AR T-Doll; despite being a semi-auto-only weapon in reality, she is depicted firing her rifle full-auto in-game. Her buff tiles increase teammates' accuracy and evasion, while her active skill raises her own damage and fire rate.

IMI Magal - .30 Carbine
Magal's in-game artwork; as with other T-Dolls, her rifle's optic (a Meprolight M21, in this case) does nothing unless an optic is equipped as an attachment.


The INSAS appears as a Rare AR T-Doll, buffing allies' damage and evasion passively, and her own damage and accuracy actively.

INSAS - 5.56x45mm NATO
INSAS's in-game artwork. She appears to be holding the rifle somewhat oddly, at arms' length and pointed straight down, giving the impression that her right arm is abnormally short; her baggy clothes further this illusion of unusually small limbs. Her rifle is also mirrored; from this side, the ejection port should be visible.

Knight's Armament PDW

The Knight's Armament PDW appears under the name "K-PDW" on the English server (and "KAC-PDW" elsewhere), incorrectly classified as an SMG unit (of Epochal rarity). Her buff tiles increase allies' damage and accuracy; her active skill, "D-Fense", clears any negative status effects applied to her, and grants her a temporary shield and an also-temporary evasion boost once it wears off.

Knight's Armament PDW with 8" barrel - 6x35mm
K-PDW's in-game artwork. Gotta wonder who they think they're fooling calling her "K-PDW" when the manufacturer's logo is clearly visible on the rifle's magwell, and their name is written on her (translucent...) dress. As is its caliber.


The M16A1 appears as an Epochal AR T-Doll, and the second-last member of the story-central AR Team obtained; her passive buffs increase allies' evasion and damage, while her active skill is a flashbang. Uniquely, she can't equip an optic or suppressor (despite there being no reason that an M16A1 couldn't be fitted with either of these things); instead, she has two personal equipment slots, and is the only AR T-Doll capable of equipping armor (an equipment type normally reserved for SGs). Her unique equipment capitalizes on this, being a specialized exoskeleton that provides both armor and evasion buffs at the cost of (strangely enough) attack speed.

Colt M16A1 - 5.56x45mm NATO
M16A1's in-game artwork, Metal Gear Solid influence and all. Despite having an eyepatch on her right eye (having apparently voluntarily chosen not to get it repaired), she aims and fires her rifle right-handed, both in-game and in official artworks (though her chibi sprites depict it as some form of collapsible-stocked carbine instead of a full-length rifle). As for the large box in her other hand, the artist describes it as being full of non-specific "accessories", liquor presumably among them.
The default position of her character portrait doesn't show the rifle in its entirety; fortunately, the index allows these portraits to be moved around, giving a better view of the rifle's details (and curiously yellow receiver markings).


The M4A1 appears as an Epochal AR T-Doll, and perhaps more significantly the first member of the AR Team acquired. Her passive buffs affect allied ARs rather than SMGs (presumably since the AR Team is meant to work as an actual echelon), increasing their damage and crit rate; her active skill increases her own damage.

Colt M4A1 with Aimpoint CompM2 reflex sight, Knight's Armament RAS handguard, rail covers, and vertical foregrip - 5.56x45mm NATO
M4A1's in-game artwork. Her rifle features a similar handguard and foregrip to the one above, though it lacks the rail covers and has an EOTech holographic sight rather than an Aimpoint; it also somewhat curiously uses 20-round magazines with handling loops (rather than the 30-rounders used in most modern M4A1s), and has a low-profile gas block with a flip-up front sight, a corresponding flip-up rear sight, and a suppressor that covers most of the exposed portion of the barrel. Notably, she shoots left-handed; her more obviously mechanical right hand also only has 4 fingers (with the pinky apparently being replaced with a device that attaches directly to the gun, for whatever reason).


The M4A1 SOPMOD Block II serves as the second member of the AR Team acquired (an Epochal AR T-Doll, like the others), named "M4 SOPMOD II"; her passive buffs increase allies' evasion and accuracy, and her active skill is a launched grenade (presumably a rifle grenade, though some artworks/pieces of media depict her with an M203 grenade launcher instead).

M4A1 SOPMOD Block II with Crane stock, aftermarket pistol grip, flip-up sights, EOTech holographic sight, Primary Arms vertical foregrip, PEQ laser sight, flashlight, and Magpul PMag - 5.56x45mm NATO
M4 SOPMOD II's in-game artwork. Her rifle's attachment setup is a bit simpler than the one above; it has the same Crane stock, and a similar EOTech sight and side-mounted flashlight, though it lacks a foregrip, laser, and (somewhat worryingly) backup irons, and uses Lancer magazines instead of Magpuls. The core concepts behind her design were apparently "destruction" and "modification"; the former explains her relative unhingedness, while the latter ties into the rifle's modularity, and is shown most clearly in her left arm - while several T-Dolls have clearly mechanical arms, this one's design is distinctly different, largely due to it coming from (in an in-lore sense) a destroyed Sangvis Ferri T-Doll, parts of which M4 SOPMOD II apparently collects.

Norinco QBZ-03

The Norinco QBZ-03 appears as a Rare AR T-Doll (referred to as either "Type 03" or "Type03" depending on the server), with passive buffs that increase allies' damage and evasion, and an active skill that raises her own damage and crit rate.

Norinco QBZ-03 - 5.8x42mm
Type 03's in-game artwork; she wears a camouflaged version of a traditional Chinese-styled dress, complete with a belt of ammunition that won't actually fit into her magazine-fed rifle.
Shifting her portrait down allows for a view of the rifle's front end.

Norinco Type 56-1

The Norinco Type 56-1 appears as an Epochal AR T-Doll, under the name "Type56-1" (with no space on the EN server, much like Type 03); her passive buff tiles increase allies' evasion and crit rate, and her active skill is a rifle grenade.

Norinco Type 56-1 (later model with stamped receiver) - 7.62x39mm
Type56-1's in-game artwork. Her rifle is rather oddly proportioned, with a somewhat oversized trigger guard and too-small magazine; she also lacks trigger discipline, though she does at least have safety on.

Norinco Type 63

The seldom-seen Norinco Type 63 appears as a Common AR T-Doll; she increases allies' evasion and damage, and buffs her own accuracy.

Norinco Type 63 - 7.62x39mm
Type 63's in-game artwork.

OTs-12 Tiss

The OTs-12 Tiss, a prototype 9x39mm variant of the AKS-74U meant for Russian law enforcement, appears as a Rare AR T-Doll; she passively boosts teammates' damage and fire rate, and actively increases the latter for herself. Her unique equipment is SPP armor-piercing ammo, which increases her standard and crit damage stats; given that this particular ammo type was originally meant for the VSS Vintorez, and is compatible with any 9x39mm firearm, it's safe to say that its exclusivity is more for gameplay reasons than anything else.

OTs-12 Tiss (early prototype) - 9x39mm
OTs-12's in-game artwork; she carries one of the earlier variants of the rifle, with a longer barrel and standard AKS-74U rear sight. Her outfit looks heavily Soviet-inspired (which makes some sense, as the OTs-12 project began towards the very end of the USSR's existence, though it ended after said existence - then again, said existence never ended in GF's universe); the hearing protection and safety goggles presumably reference the weapon's status as an experimental prototype, something which she also references in her voice lines (wherein she frequently refers to herself as a "secret weapon").

Ribeyrolles 1918 Automatic Carbine

The Ribeyrolles 1918 Automatic Carbine appears as an Epochal AR T-Doll, simply named "Ribeyrolles". Her passive buffs affect allied ARs rather than SMGs, increasing their damage; her active skill, "Crimson Echoes", affects any allies on her tiles regardless of their class, increasing their damage, accuracy, and fire rate.

Ribeyrolles 1918 Automatic Carbine - 8x35mm Ribeyrolles
Ribeyrolles' in-game artwork; her rifle is undoubtedly based on the image above, seeing as that image is the only picture of the gun known to exist. Her uniform is meant to echo both a WWI-era French military uniform and a medical patient (possibly to represent the severe losses France incurred during said war); this raises several questions (beyond where G&K managed to get the one prototype of a gun whose whereabouts still aren't known to this day), namely why a powerful, successful PMC have seen fit to send a barefoot, bandage-wearing, IV-drip-dependant soldier into frontline combat, and what an android would even do with an IV drip in the first place. Coolant, maybe?

SIG Stgw 57

The SIG Stgw 57 appears as the final Common AR T-Doll, going by the rifle series' generic name of "SIG-510". Her buff tiles increase allies' damage and rate of fire, while her skill increases her own damage. Her unique equipment is a "fire selector", taking the form of a complete select-fire trigger pack, and increasing her damage, critical hit rate, and accuracy; this would make sense if she were wielding one of the many surplussed civilian Stgw 57s on the Swiss market that had their select-fire functionality removed, but she is always seen firing full-auto in-game, regardless of whether or not she has the upgrade.

SIG Stgw 57 - 7.5x55mm Swiss
SIG-510's in-game artwork. Note her rifle's curved magazine and black polymer furniture, pinning it as the Stgw 57 variant of the SG 510.

Spike's Tactical 10th Anniversary AR-15

The 3rd-encountered member of the AR Team is ST AR-15, with "ST" apparently standing for "Spike's Tactical"; accordingly, she uses a Spike's Tactical-made AR-15, more specifically one of a limited run of 100 made to celebrate the company's 10th anniversary back in 2011. Her passive buffs increase teammates' evasion and fire rate, while her active skill buffs her own fire rate.

Her unique equipment consists of ".300BLK High-Velocity Ammo", which increases her damage at the expense of accuracy; this is somewhat odd, as the primary purpose of the .300 Blackout round (often abbreviated as ".300BLK") is to be effective at subsonic velocities (unless the special aspect of the ammo in question is that it rides just barely under the speed of sound); it also implies that her rifle is chambered in .300 Blackout, which the ST 10th Anniversary wasn't normally, though the only things that would need to be swapped out to allow this are the barrel and gas system. She is also shown firing the rifle in full-auto in-game; while this particular rifle (like most/all civilian AR-15s) is semi-auto-only in reality, modifying one to fire full-auto is not a particularly difficult task for anyone with some basic machine tools (or a 3D printer, or a coat hanger and some spare time, for that matter).

Spike's Tactical 10th Anniversary AR-15 - 5.56x45mm NATO
ST AR-15's in-game artwork; her overall lighter-colored appearance and different art style compared to the rest of the AR Team could be meant to emphasize her "different-ness" as a civilian rifle rather than a military one (though it could also be due to her being the only member of the team drawn by a different artist). The "SPR" marking on her left sock apparently stands for either "Special Purpose Rifle" or "Semi-Automatic Precision Rifle", and sits right next to a sheathed M9 bayonet (which is apparently attached to her underwear, for whatever reason). Her rifle featuring a suppressor would make sense if it was supposed to be chambered in .300 Blackout (though as with all other suppressors in character portraits, one has to be manually equipped for it to have an effect); somewhat less sensible is the gigantic long-range scope on top, which doesn't exactly line up with a weapon using a sub-sonic round with an effective range under 500 meters.


The STK SAR-21 appears as an Epochal AR T-Doll, with passive buffs that increase teammates' accuracy and damage; her active skill, "Great Meteor Storm", temporarily reduces her accuracy, buffs her fire rate, and causes her to attack in a "sweeping" pattern (i.e. switching targets after every attack).

STK SAR-21 - 5.56x45mm NATO
SAR-21's in-game artwork; as with most T-Dolls, her rifle's suppressor has no in-game effect unless one is equipped, and its integrated optic doesn't prevent you from adding a different one. She features a general theme color of blue, with a Miss Joaquim orchid hairpin (the national flower of Singapore), and a shoulder patch bearing markings associated with the Singaporean armed forces; she also carries several extra magazines, 3 glowsticks (which are commonly used in military applications), and several unusable M84 stun grenades in a non-standard black-and-blue colorscheme. Even her rifle has some traces of blue on it (including an STK logo on the stock); this somewhat concerningly extends to the muzzle end of the suppressor, despite the fact that a blue-painted muzzle is normally used to indicate a less-lethal training weapon rather than a live-firing one.

Sturmgewehr 44

The Sturmgewehr 44 appears as another Rare AR T-Doll, with passive buffs that increase allied SMGs' accuracy and evasion; her active skill is a high-explosive rifle grenade.

Sturmgewehr 44 - 7.92x33mm Kurz
StG44's in-game artwork. She wears what appears to be a Luftwaffe/Fallschirmjäger uniform, with certain elements conveying her rank as a general; as one would expect, the Nazi iconography has been removed (and, in this case, replaced with contemporary German symbols, as well as those of the G&K PMC), and StG herself states that the entire purpose behind the uniform is more for maintaining a professional appearance than anything else.


Rifle-equipped T-Dolls (RF) act as damage dealers, with powerful attacks mitigated by mediocre rate of fire and low evasive skills, requiring other T-Dolls to soak up damage for them. Uniquely, they also target the furthest enemies in their range first (rather than the closest ones like most other T-Dolls), allowing them to directly attack harder-hitting enemies protected by tankier units. Their passive buffs affect T-Dolls carrying handguns. While only used for military rifles at first, recent updates added civilian rifles to this category.

Beretta BM59

The Beretta BM59 is a common RF T-Doll (going by "VM59" in the English version of the game, and "BM59" elsewhere), reducing allies' skill cooldowns and increasing her own rate of fire. Her unique equipment is a heavier barrel, increasing her accuracy, crit rate, and rate of fire (the latter being explained as something allowed by the barrel, rather than directly caused by it).

Beretta BM59 - 7.62x51mm NATO
BM59's in-game artwork.
Ditto, but shifted up to make the rest of the rifle visible. This is gonna be a theme throughout much of the RF section.

FN FN-49

The FN Model 1949, going by the alternate name "FN-49" (or, in the English version, "FF FN-49"), is another common RF T-Doll, decreasing handgun units' skill cooldowns passively and buffing her own damage actively.

FN FN-49 - 7.92x57mm Mauser
FN-49's in-game artwork.

Gewehr 43

The Gewehr 43 appears as a Common RF T-Doll, reducing allies' skill cooldowns and giving herself an increased rate of fire, especially during night missions.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
G43's in-game artwork. Like all weapons in-game, the scope is only decorative in artwork and has no effect unless a scope is equipped by the player.


The HEZI SM-1, a somewhat obscure Israeli bullpup conversion of the M1 Carbine, appears as a Rare RF T-Doll, under the name "SM-1". Like other RF units, she reduces allies' skill cooldowns passively; her active skill boosts her rate of fire, already one of her stronger traits compared to other members of her class (as opposed to her damage, which is somewhat lacking compared to other RF units - this makes sense, as the .30 Carbine cartridge is known for being light-recoiling and somewhat weaker than many other intermediate rifle rounds). While the SM-1 was generally a select-fire rifle, SM-1 in-game only seems to fire semi-auto; this could either mean that she simply chooses not to fire in full-auto, or that she uses one of the never-mass-produced civilian variants of the SM-1.

HEZI SM-1 with red-dot sight and laser - .30 Carbine
SM-1's in-game artwork. Her rifle seems to have been based at least in part on the image above, as it has an underbarrel laser and (visible in her damaged and chibi artworks) a tube red-dot sight, neither of which serve any function in-game unless directly equipped. The case behind her presumably houses her rifle, though it seems a bit too short height-wise to actually fit it.

Izhmash SV-98

The Izhmash SV-98 appears as a Rare RF T-Doll, with the class's standard skill cooldown reduction tile buffs; her active skill, "Interdiction Shot", is another "bamboo", charging up over time to deal a single powerful attack to the closest enemy.

Izhmash SV-98 (early) - 7.62x54mmR
SV-98's in-game artwork. She seemingly carries the earlier version of the rifle, as evidenced by the lack of a vertical bar in the middle of the rear stock hole; as one would expect, the suppressor she uses does nothing unless deliberately equipped. She is noted in-game to be an avid collector of badges and medals; given the stains on her rifle's forend and her left hand, one has to wonder just how far she's willing to go to obtain them.


The KSVK appears as an Epochal RF T-Doll, reducing teammates' skill cooldowns as one would expect; her active skill, "Concussive Strike", is a variation on the typical "bamboo" skill that targets the closest enemy and does some additional damage to the enemy behind them, as well as reducing their accuracy and fire rate.

KSVK - 12.7x108mm
KSVK's in-game artwork. Her rifle features the same style of scope and muzzle brake as the above image, and may indeed have been referenced from it (given certain details such as the angle of the front scope cover).

LaRue Tactical OBR

The LaRue Tactical OBR appears as a Rare RF T-Doll, known simply as "OBR" in-game. Her passive buffs reduce allies' skill cooldowns, while her active skill raises her own fire rate and accuracy; however, unused animations in the game files suggest that at one point she was meant to instead use a rifle grenade.

LaRue Tactical OBR fitted with Magpul CTR stock with RISR and POD, Magpul MOE pistol grip, SureFire MB762-211C flash hider/suppressor adapter, Harris bipod, Nightforce scope, Aimpoint Micro H-1 with angled mount, and a SureFire Mini Scout light on an offset mount - 7.62x51mm NATO
OBR's in-game artwork. Her rifle seems to have been referenced directly from the image above, as its veritable laundry list of aftermarket attachments match hers to a T.

M1A1 Carbine

The M1A1 Carbine appears as a Rare RF T-Doll, simply named "M1A1"; her tile buffs reduce allies' skill cooldowns, while her active skill boosts her already-good rate of fire (helping to compensate for her sub-par damage - as with SM-1, this makes sense for a gun chambered in .30 Carbine).

M1A1 Carbine - .30 Carbine
M1A1's in-game artwork. The buckles on the lower portion of her coat are shaped like rifle rounds; it's not clear what cartridge they are, but it most definitely isn't the .30 Carbine round the M1A1 actually uses, since said round is straight-walled and round-nosed.

M1 Garand

The M1 Garand appears as another Rare RF T-Doll, complete with the usual tile buffs that reduce allies' skill cooldowns; her active skill is another "bamboo", the "Locked Shot", which differs from others in that it targets whatever enemy she was already targeting, rather than making the user switch targets. Somewhat amusingly, her in-battle chibi sprites do depict her rifle ejecting an en-bloc clip every eight shots (complete with the iconic "ping" sound); one side effect of the way this is coded is that her targeting resets to the back row of enemies after every shot, rather than only re-checking for the furthest-back enemy when she moves or kills her current target like other RF units do.

M1 Garand with leather M1917 sling - .30-06 Springfield
M1 Garand's in-game artwork.

M1903A1 Springfield

The M1903A1 Springfield appears as an Epochal RF T-Doll, under the name "Springfield". Her tile buffs reduce allies' skill cooldowns; her active skill, "Designated Shot", is a different variety of "bamboo", chiefly distinguished by its ability to target the furthest enemy in her range. Her unique equipment is a special variety of ammo, the "National Match-Grade Armor-Piercing Ammo", which was supposedly developed for the National Springfield Rifle Match; while this match is a real event, and there was indeed specialty ammo developed for it, this was simple ball ammo, rather than AP (as AP ammo would serve no practical purpose in a target-shooting competition, and its use in matches is generally frowned upon due to its tendency to damage targets and start fires). Gameplay-wise, this ammo increases her armor-piercing capabilities and rate of fire; somewhat strangely, despite being match-grade, it gives no buffs whatsoever to her accuracy.

M1903A1 Springfield - .30-06 Springfield
Springfield's in-game artwork. Her rifle's semi-pistol-grip stock and barrel-mounted rear sight distinguish it as an M1903; notably, it appears to lack the baseplate of the magazine that would normally be visible on the bottom of the stock (possibly a result of the rifle being referenced from side-on photos, where the baseplate isn't visible). Uniform-wise, she's somewhere between a formal dress/parade uniform and a Revolutionary War-era uniform; she also carries a bayonet on her belt, which seems to be for a 1903 Turkish Mauser rather than a Springfield (possibly due to the artist looking up "M1903 Bayonet" and picking one they liked, without checking which M1903 it was for).

Mk 12 Mod 0 Special Purpose Rifle

The Mk 12 Mod 0 Special Purpose Rifle, a US-issued DMR variant of the M16A4, appears in-game as an event-exclusive Epochal RF T-Doll. Her tile buffs reduce allies' skill cooldowns; her active skill, "Inspiration of Wrath", increases her fire rate and crit damage.

Mk 12 Mod 0 Special Purpose Rifle with A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leopold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO
Mk 12's in-game artwork. Her rifle is configured similarly to the one above, but without the rear BUIS, and with a suppressor and slightly longer scope; her chibi sprites show the rifle with its bipod extended and a normal 20-round magazine, whereas her actual art depicts the bipod folded and the magazine curiously smooth. Her camouflage coat would probably be more helpful if it actually covered her. Or if she didn't have another coat on over it.

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 appears as an Epochal RF T-Doll, simply named "Mosin-Nagant". Her passive buffs, as one would expect, reduce teammates' skill cooldowns; her active skill is a "Designated Shot" like Springfield's. Her unique equipment is the "Hayha Memory Chip", which increases her evasion, as well as her standard and crit damage stats; visually, this appears to be a computer graphics card. The name is a reference to Simo Häyhä, a famed Finnish sniper who achieved the highest confirmed kill count of any sniper in history during the Winter War (at least 500), using an M/28-30 rifle (a Finnish derivative of the Mosin) and a Suomi KP/-31 submachine gun.

Mosin-Nagant M91/30 with PU scope and turned-down bolt handle - 7.62x54mmR
Mosin-Nagant's in-game artwork. She carries what appears to be a factory sniper rifle (given the turned-down bolt handle), though her default artwork lacks a scope; her chibi sprites have a standard bolt handle instead. Somewhat disappointingly, the Molotov cocktail attached to her leg is unusable.


The PTRD-41 appears as an Epochal RF T-Doll, named "PTRD". She reduces a single ally's skill cooldowns passively; her active skill is the same "Interdiction Shot" as some of the other RF dolls below.

Her unique equipment, the "Blue Thickened Cape", improves her crit damage and rate of fire in exchange for a movement speed penalty; given its appearance and description, it appears to be a reference to Suou Pavlichenko from Darker Than Black: Gemini of the Meteor], who also uses a PTRD.

PTRD-41 - 14.5x114mm
PTRD's in-game artwork; this is the censored version, which is far less... revealing.
The remainder of the artwork, since neither PTRD nor her PTRD fit on the screen; note that the rifle appears to be missing its front sight. Given that she's about as tall as the rifle is long, she's somewhere around 7 feet tall.


The RT-20, a lesser-known Croatian recoilless anti-materiel rifle/cannon ("RT" is short for "Ručni Top", which means "Handheld Cannon"), appears as a Rare RF T-Doll. Aside from the usual passive skill cooldown buffs (and the high damage one would expect from a 20mm cannon), her active ability is a charge-up "Interdiction Shot" like SV-98's; however, seeing as the damage of the Interdiction Shot (and other such "bamboo" skills) is a function of the Doll's base damage stat, RT-20's is markedly more effective.

RT-20 with scope and loose rounds - 20x110mm Hispano
RT-20's in-game artwork. We'd tell her that dog tags aren't edible, but then again, a combat android with a 20mm cannon isn't exactly the sort of person whose personal choices you openly criticize.

SIG-Sauer SSG 3000

The SIG-Sauer SSG 3000 appears as an Epochal RF T-Doll, named "SSG3000" on the English-language server and "SSG 3000" everywhere else. Her passive buffs reduce allies' skill cooldowns; her active skill, "Silent Hunter", has her temporarily enter a "sniper mode" where she deals slow, damage-boosted, perfectly-accurate attacks to the furthest enemy that briefly reduce their damage output.

SIG-Sauer SSG 3000 - 7.62x51mm NATO
SSG3000's in-game artwork. She uses a wooden-stocked version of the rifle (as opposed to the more common synthetic-stocked version); given that its bolt is shown in the same state (pulled back and turned down), and that the scope is identical (right down the covers being left on), her rifle was likely based directly on the image above.
As with many RF T-Dolls, her weapon doesn't fit on the screen in its default orientation; shifting it downwards reveals the rifle's thick rubber butt-pad and SSG3000's even thicker shoe soles.


The SKS is another Common RF T-Doll, known as "Simonov" (the second "S" in "SKS") outside the English version; aside from reducing adjacent HGs' skill cooldowns, she can actively buff her own rate of fire. For whatever reason, she also occasionally appears in place of the standard target when conducting skill training.

SKS - 7.62x39mm
SKS's in-game artwork.

Springfield Armory M1A

Despite what her name would imply, the Rare RF T-Doll "M14" actually uses a Springfield Armory M1A, the civilian variant of the M14. Her tile buffs are the class's expected skill cooldown reduction, while her active skill increases her own damage.

Springfield Armory M1A - 7.62x51mm NATO
M14, for comparison - 7.62x51mm NATO
M14's in-game artwork. Note her rifle's lack of a selector switch (the small black component at the top of the stock, between the trigger and the rear sight), showing that it is an M1A, and not an original M14. Said rifle also appears to be fitted with a scope mount, though it lacks an actual optic.

Springfield Armory M21

The Springfield Armory M21 appears as a Rare RF T-Doll, under the name "M21" (a name which would seemingly imply the original military-issued M21 SWS; however, unlike her sister M14, M21's name is non-specific enough to allow for either). Her tile buffs are, like most other RFs, a skill cooldown reduction; her active skill is another charge-up "bamboo" attack, the "Aimed Shot", which specifically targets the closest enemy. Her unique equipment is a Leatherwood ART II scope (called the "ART2" in-game) that increases her damage and crit rate.

Springfield Armory M21 with scope and Harris bipod - 7.62x51mm NATO
M21's in-game artwork; note her rifle's adjustable cheekpad and rubber buttplate, showing that it is a civilian M21 rather than a military one. Her rifle appears to have been referenced directly from the image above, given the matching scope and bipod, and (more significantly) the fact that the charging handle is on the wrong side.

Steyr Scout

The Steyr Scout is another Rare RF T-Doll, going by "Scout" in-game (on the English-speaking server, at any rate; she uses the rifle's full name on other servers); her passive buffs reduce allies' skill cooldown times, while her active ability raises her own damage.

Steyr Scout (early model) with long-eye-relief scope - 7.62x51mm NATO
Scout's in-game artwork. The bird with a hat is almost cute enough to distract you from the fact that she apparently has translucent hair.
For the sake of completeness, here's the rest of her rifle; not much to see beyond a bare, un-adorned muzzle, but it's worth showing off for its own sake. And for the bird's.

Tokarev SVT-40

The Tokarev SVT-40 is the fifth and final Common RF T-Doll; oddly, despite wielding an SVT-40, the Doll herself is named "SVT-38". Like other RF T-Dolls, she decreases the skill cooldown times of handgun units (in front of her, in this case); her active skill is an "Aimed Shot", one of several so-called "bamboo" skills that charges up over time, yielding an increasingly-powerful single attack on the closest enemy.

Tokarev SVT-40 with PU scope - 7.62x54mmR
Tokarev SVT-38 with PU scope, for comparison - 7.62x54mmR
SVT-38's in-game artwork. Note the underbarrel cleaning rod on her rifle, showing that it is an SVT-40, and not the SVT-38 for which she is named.

Truvelo CMS

The Truvelo CMS appears as a Rare RF T-Doll, named "T-CMS"; she passively reduces allies' skill cooldowns, and actively buffs her own damage.

Truvelo CMS - .338 Lapua Magnum
T-CMS's default artwork. She holds her rifle muzzle-up, stock-down in her default artwork; this leads to most of it being off the screen by default...
...however, thanks to the Index's free movement of artworks, a quick look downwards shows off the rest of the rifle; going by its proportions, it appears to be the .338 version. Note that a .338 CMS is 1.265 meters long (roughly 4'2"); even factoring in the suppressor, the fact that she's about as tall as the rifle is long means that she stands somewhere under 5 feet. Not the most absurdly-scaled character in the game - not by a longshot - but still worth pointing out.

Type 4

The Type 4 appears as an Epochal RF T-Doll, named "Type 4" outside the English server and "4 Shiki" on it (seemingly part of an effort to differentiate Chinese and Japanese weaponry, since both tend to be named "Type (number)"). Her buff tiles passively reduce teammates' skill cooldowns; her skill, "Dead Line Strike", has both a passive and an active component - the latter is a simple fire-rate increase, while the former causes every third attack to have perfect accuracy and a piercing effect that hits every enemy in her line of fire.

Type 4 - 7.7x58mm Arisaka
4 Shiki's in-game artwork. Her outfit appears to be mostly based on an Imperial Japanese naval uniform, albeit curiously adorned with what appears to be the flag of Hong Kong.

Zastava M76

The Zastava M76 appears as a Rare RF T-Doll, under the name "Zas M76"; her passive buffs reduce allies' skill cooldown times, while her active skill increases her own fire rate.

Zastava M76 - 7.92x57mm Mauser
Zas M76's in-game artwork, complete with a suitable amount of Serbian military regalia attached to what appears to be a cross between a military dress uniform and a tracksuit. She also carries a bayonet in a scabbard; this makes sense, as (like some other Eastern Bloc sniper rifles), the M76 does indeed have a bayonet lug.

ZVI Falcon

The ZVI Falcon is the game's final Rare RF T-Doll, simply named "Falcon". Her tile buffs are the expected skill cooldown reductions for HGs; her skill, "Sunset Falcon", on the other hand, is nowhere near as simple. It consists of several components, both passive and active: she has a fixed fire rate of one shot per second, with each normal shot dealing 1.5 times her actual base damage stat (which begs the question of why that stat even exists in the first place), and her RoF stat instead determining the speed at which she reloads (an action which occurs every two shots, accurately reflecting the weapon's two-round internal magazine); uniquely, this makes her the only RF unit that has a reloading mechanic like the SGs and MGs. On top of this, she acquires one "Special Bullet" every ten seconds (the first one coming 6 seconds after the start of a battle), of which she can carry two, with each one she carries passively increasing her damage and accuracy; activating the skill consumes one of these to deal a damage-boosted shot to the enemy with the highest health.

ZVI Falcon OP-99 - .50 BMG
Falcon's in-game artwork. She wears a semi-modernized version of a traditional Czech dress (presumably to reference that the rifle itself is Czech in origin, similarly to how she greets the Commander with "Ahoj", Czech for "Hi"); this is coupled with a pair of thick falconry gloves, which in turn complement the trained falcon sitting on her shoulder.
Shifting the image up confirms that the artist did indeed draw in the rifle's muzzle brake and folding front sight.

Machine Guns

Machine gun-equipped T-Dolls (MG) are the most damaging regular units with a maxed out rate of fire and high damage per shot, but suffer from weak defenses as well as only attacking in short bursts before reloading, leaving them helpless without a front line to shield them. Their passive buffs affect T-Dolls carrying shotguns. Like AR T-Dolls above, this category contains a mix of light, medium, general-purpose, and heavy machine guns, as well as the occasional light automatic rifle.

Bren Mk II

The Bren Mk II appears as a Rare MG T-Doll, simply named "Bren"; she passively buffs shotguns' fire rate and accuracy, while her active skill increases her damage and round count.

Bren Mk II - .303 British
Bren's in-game artwork. Note her Bren's simpler stock, ladder-type rear sight, and short, blued flash hider, all confirming its identity as a Mark II.

Browning M1919A4

The Browning M1919A4 appears as a Rare MG T-Doll, named just "M1919A4"; her buff tiles increase allies' accuracy and armor, while her active skill is a "Hunting Impulse", a brief period wherein her accuracy is increased and all her attacks deal critical hits.

Browning M1919A4 - .30-06 Springfield
M1919A4's in-game artwork. While she uses a proper tripod and belt box in her chibi sprites, her artwork instead depicts her with what appears to be a chainsaw-style grip attached with wire, and a belt that simply disappears behind her coat. She also has a holstered sidearm, though like other Dolls with them, she never uses it.

Browning M2HB

The Browning M2HB is also a Rare MG T-Doll, likewise dropping the "Browning" bit of her weapon's name; appropriately for a weapon chambered in .50 BMG, she has one of the highest (and formerly the highest) damage stats in the MG category. Her passive buff solely increases one SG's damage; her skill, "Terminating Barrage", is a passive ability that boosts the damage of every fourth (successful) consecutive attack.

Browning M2HB with M3 tripod - .50 BMG
M2HB's in-game artwork. We would make a remark about her gun's lack of a front sight (or her, shall we say, attention-getting attire), but let's instead focus on the fact that she can apparently carry around an entire M2HB and its tripod (not to mention ammo), without even breaking a sweat; suffice it to say, it's clear that Dolls are stronger than humans. In fact, this feat would make her the strongest Doll in the game; an M2HB on a tripod weighs ~128 lbs (57 kg), making it the heaviest weapon used by any individual T-Doll, and second only overall to the BGM-71 TOW, which is used in-game by a 4-Doll crew.

Colt-Browning M1895

The Colt-Browning M1895 appears as an Epochal MG T-Doll, named "M1895 CB". Her buff tiles increase allies' accuracy and armor; her skill, "Preparedness", is rather complex - it gives her 30 attacks' worth of "reserve ammo" at the start of a battle, with this number being gradually replenished whenever she isn't reloading (but never exceeding 30); activating the skill will cause her to begin using this ammo as soon as she runs out of normal ammo, increasing her damage at the cost of an accuracy reduction that snowballs until the skill is manually deactivated. Considering that she normally has 10 attacks' worth of ammo (each "attack" presumably consisting of a burst of 10-20 rounds), this represents a massive increase in firepower, though the accuracy reduction can eventually become so severe that she can't hit anything beyond zero-evasion armored units.

Colt-Browning M1895 - .30-40 Krag
M1895 CB's in-game artwork; once again, the superhuman strength of Dolls becomes apparent through the sheer amount of equipment she carries around (including the gun itself, a tripod, several belts of ammo, what appears to be a rifle bayonet, and a large rucksack full of who-knows-what. The ammo belts she carries look a bit too big and widely-spaced to actually fit in the gun, though this could just be a matter of perspective.


The DP-28 appears as a Common MG T-Doll, boosting rate of fire and, as active skill, her own damage and number of bullets fired per volley.

Degtyaryov DP-28 - 7.62x54mmR
DP-28's in-game artwork, well-protected from Russian weather and stray ejected cartridges.


The FG42 appears as a Common MG T-Doll; while the FG42 was meant to serve as a light machine gun, it was never particularly effective in this role, and was generally used as a battle rifle. In-game, she buffs allies' accuracy passively; her active skill is the aforementioned "Hunting Impulse". Her unique equipment is a ZFG42 scope (which she is always depicted with in artwork) that increases her accuracy and crit rate at the cost of fire rate.

Second-model FG42 with ZFG42 scope - 7.92x57mm Mauser
FG42's in-game artwork.


The FN M249 SAW appears as a Rare MG T-Doll, going by "M249 SAW" on most servers and "FF M249SAW" on the English-language one; her buff tiles increase teammates' fire rate and accuracy, while her active skill boosts her own damage (moreso at night) and her rounds-per-salvo count.

FN M249 SAW with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, railed handguard, Trijicon ACOG scope, and 100-round cloth belt bag - 5.56x45mm NATO
M249's in-game artwork. Her SAW seems to have been based on the currently-issued version, complete with the PIP and RFI upgrades; it is rather similar to the one in the reference image, save for its use of an M145 MGO (instead of the reference gun's ACOG), a 200-round belt box (instead of a 100-round bag), and a vertical foregrip. She also seems to have taken the term "ammo belt" rather literally...

General Dynamics Lightweight Medium Machine Gun

Going by the considerably shorter abbreviated name "LWMMG", the General Dynamics Lightweight Medium Machine Gun is a Common MG T-Doll in-game. Well-regarded for her stats, she passively buffs allies' rate of fire and damage, with her active skill being the aforementioned "Hunting Impulse".

General Dynamics Lightweight Medium Machine Gun - .338 Norma Magnum
LWMMG's in-game artwork; like many other T-Dolls, her artwork depicts her weapon with attachments that she is not treated as having in-game (in this case a Trijicon ACOG scope, a PEQ-type laser sight, and a suppressor).

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle appears as an Epochal MG T-Doll, simply named "M1918"; her buff tiles increase allies' armor and damage, with the latter being self-buffed as her active skill.

Her unique equipment, the "Titan Fire Control Chip", appears to be visually based on a computer GPU (even sharing its name with a line of GPUs made by Nvidia); for reasons best known to itself, it somehow increases her capacity (i.e. attacks between reloads) at the cost of damage and "fire rate" (which, for MGs, translates to reload speed).

M1918A2 Browning Automatic Rifle without carrying handle - .30-06 Springfield
M1918's in-game artwork. Her BAR is an interwar/WWII-era A2 model, as opposed to an original M1918; this is evidenced by (among other things) its finish (Parkerized, rather than blued), short, non-checkered handguard, plastic stock, folding shoulder support, magazine guide on the front of the trigger guard, and flat-topped rear sight protector. Notably, hers lacks a carrying handle and bipod (features which some soldiers purportedly removed to reduce weight, though the relevance of this to a superhumanly strong android soldier is questionable); in keeping with this, she is one of the few MG T-Dolls who fires her weapon standing up (rather than kneeling with a tripod or lying down with a bipod like the others do). The bolt is also closed here (which would prevent the open-bolt BAR from firing), though this could just be a safety measure since she's not in combat.


The M60 appears as another Epochal MG T-Doll, with buff tiles that increase allies' damage and fire rate, and an active skill that boosts her own damage (especially at night).

M60 - 7.62x51mm NATO
M60's in-game artwork. Along with Bren Ten, she's one of the only in-game characters with the good sense to wear a helmet - granted, it looks more like a motorcycle helmet than a military one, but it's better than nothing. Her M60 seems to have been drawn too small (being roughly the right length, but with about the same profile as an ordinary rifle, rather than the ten-and-a-half-pound GPMG that it is; it also isn't loaded. Like M1918 above, she fires her weapon standing up in-game; rather than a result of not having a bipod, this appears to simply be an homage to First Blood, with M60 using her left arm to ensure proper feeding the same way Stallone did in the film.


The MAS AA-52 appears as a Common MG T-Doll, under the name "AAT-52" (the weapon's full abbreviated name, including the oft-ignored T); she buffs allies' rate of fire passively, and her own damage actively (moreso at night).

MAS AA-52 - 7.5x54mm French
AAT-52's in-game artwork. While seldom seen, the soft belt pack pictured here is, in fact, a real piece of equipment.


The MG34 is the final Common MG T-Doll, boosting both allies' damage and her own (passively and actively, respectively). She is depicted using the Patronentrommel 34 double drum magazine, rather than the more common Gurtrommel 34 belt box or loose belt.

MG34 with Patronentrommel 34 double drum magazine - 7.92x57mm Mauser
MG34's in-game artwork. Upon being acquired, she introduces herself as "MG42's older sister", referencing the MG42's role as the MG34's successor (though the former never fully replaced the latter in service).


The MG42 appears as a Rare MG T-Doll; like her "older sister" MG34, she exclusively buffs damage (allies' passively, and her own actively).

MG42 - 7.92x57mm Mauser
MG42's in-game artwork. Her lack of trigger discipline is a bit moot considering the fact that her gun isn't actually loaded yet (her chibi sprites depict her using the Gurtrommel 34 belt box). She's also dressed rather uniquely for a WWII-era German T-Doll (i.e. not wearing standard colors); this is apparently meant to contrast her with MG34, the brighter colors showing her to be a newer, flashier design.

Sumitomo NTK-62

The Sumitomo NTK-62 appears as a Rare MG T-Doll, under the name "62 Shiki" (in keeping with the game's naming conventions for Japanese weapons); she buffs allies' accuracy and armor passively, and her own damage and accuracy actively.

Sumitomo NTK-62 with bipod - 7.62x51mm NATO
62 Shiki's in-game artwork; she appears to be either folding or raising the rear sight here.


Shotgun-equipped T-Dolls (SG) are "meat shields", with very high health and damage-reducing armor, along with the ability to hit multiple enemies at once (unless using slug ammo), and a random chance to knock enemies back with each attack; however, all of their other stats are low and, like machine guns, they must periodically reload. Their passive buffs affect T-Dolls carrying machine guns. Due to their extremely high production cost and niche use, no Common-level SG exists as of today.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as an Epochal SG T-Doll, going by her US military designation of "M1014"; her passive buffs increase teammates' damage, while her active skill, "Stress Allusion", increases her damage and armor rating.

Benelli M4 Super 90 - 12 gauge
M1014's in-game artwork; despite using the US military designation, her shotgun has a 5-round magazine tube meant for civilian sales (as evidenced by the crimped section at the end). A particular song comes to mind...

Crye Precision Six12

The Crye Precision Six12 appears as a Rare SG T-Doll, and the first SG available as a log-in reward, with buff tiles that increase allies' damage and accuracy; her active skill, "Burst Impact", consists of a single powerful attack that shoves enemies back a considerable distance.

Crye Precision Six12 - 12 gauge
Six12's in-game artwork; her shotgun is based on the production model (as evidenced by the profile of the handguard), though the stock is somewhere between that and the second prototype's (having a buttplate more like the production model, but a sling bar like the prototype; it is also completely solid, matching no model of the Six12). Interestingly, she apparently carries extra ammo on her shield; the hexagonal tubes on the back of it appear to contain spare cylinders (and, presumably, some sort of system to lift these cylinders up to the top of the stack as they're removed, rather like a magazine).

Daewoo USAS-12

The Daewoo USAS-12 appears as an Epochal SG T-Doll, buffing the damage and accuracy of precisely one ally passively; her active skill, "Frenzied Assault", boosts her rate of fire and currently-loaded ammo, at the cost of extending her next reload.

Daewoo USAS-12 - 12 gauge
USAS-12's in-game artwork; her short stature makes the already-large shotgun seem even bulkier than it is. She's displaying good trigger discipline; this is especially relevant, given that she has the fire selector on full-auto.

Franchi SPAS-12

The Franchi SPAS-12 appears as an Epochal SG T-Doll, with buff tiles that increase allies' damage, and a skill that boosts both her damage and her target count (from 3 to 5, or from 1 to 5 if she's using slugs).

Franchi SPAS-12 with stock folded - 12 gauge
SPAS-12's in-game artwork. There are a few things worth noting here: her SPAS-12 is fitted with a guide for tube speedloaders (the devices to her left), presumably custom-made given the lack of any such factory or aftermarket option for the SPAS; she doesn't use these in her in-game chibi sprites. Tube speedloaders are generally meant used in competition shooting (which lines up with her general attire, and in particular the "Jerry Miculek" marking on her speedloaders (Jerry Miculek being a famous competitive shooter)); the SPAS-12 is rarely used in competition shooting (largely due to its relative rarity), and the fact that the bolt release has to be held down to load it would make using them rather awkward (though not impossible). Her SPAS-12 is an earlier model, as indicated by the lever-type safety; character-wise, her fondness for eating and rather... *ahem* generous figure are a reference to the real weapon's weight (9.7 lbs, which is rather heavy for a semi-auto shotgun - for comparison, a Remington Model 1100 weighs around 8 lbs, and a Browning Auto-5 weighs around 9).

Hawk Type 97-1

The Hawk Type 97-1 appears as an Epochal SG T-Doll, named "Type 97 Shotgun" in most places and "Type 97S" on the EN server. Her passive buffs increase allies' damage, while her active skill increases her own, along with the number of targets she hits (from 3 to 5, even while using slugs, like SPAS-12 above).

Hawk Type 97-1 with folding stock - 12 gauge
Captain China'sType 97S's in-game artwork. She presumably has shells in the pouch on her belt, though that hardly seems like it could hold more than a full tube's worth; where the rest are is anybody's guess. Her belt buckle is in the shape of a gear; this is a reference to the Norinco company (of which Hawk is a division) having a gear-shaped logo.

Mossberg 590 Cruiser

The Mossberg 590 Cruiser appears as a Rare SG T-Doll, under the simple name "M500"; this presumably alludes to the earlier Mossberg 500, though the actual shotgun she carries is a 590. Her buff tiles increase allies' damage, while her active skill boosts her own armor rating.

Mossberg 590 Cruiser with door-breaching muzzle brake - 12 gauge
An actual Mossberg 500 Cruiser, for comparison - 12 gauge
M500's in-game artwork, door-breaching muzzle brake and all; note the larger magazine tube cap, indicating that her shotgun is a 590 rather than a 500. We know what you're thinking, but no; this one actually knows how to use her indoor voice. Unless you were wondering how her belt is supposed to work, in which case your guess is as good as ours.

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