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Difference between revisions of "Call of Duty: Modern Warfare III (2023)"
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Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch. | Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch. | ||
− | All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so | + | All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so '''only the new weapons will be covered on this page.''' |
{{VG Title|Call of Duty: Modern Warfare III}} | {{VG Title|Call of Duty: Modern Warfare III}} | ||
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==Beretta 92FS== | ==Beretta 92FS== | ||
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the "Renetti". Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the "Raffica" in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel. | A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the "Renetti". Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the "Raffica" in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel. | ||
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[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | [[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]] | [[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]] | ||
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[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]] | [[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]] | ||
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A "Renetti" mocked up to resemble the 93R.]] | [[File:MWIII M93Rmockup.jpg|thumb|none|600px|A "Renetti" mocked up to resemble the 93R.]] | ||
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===CAA RONI=== | ===CAA RONI=== | ||
Using the "JAK Ferocity Carbine Kit" places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification. | Using the "JAK Ferocity Carbine Kit" places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification. | ||
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[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]] | [[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]] | ||
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The "JAK Ferocity Carbine" conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]] | [[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The "JAK Ferocity Carbine" conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]] | ||
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The "XRK Pyre-9 Heavy Long Barrel" gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations. | The "XRK Pyre-9 Heavy Long Barrel" gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations. | ||
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[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]] | [[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]] | ||
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]] | [[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]] | ||
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[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]] | [[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]] | ||
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]] | [[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]] | ||
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===Glock 21C (in carbine conversion kit)=== | ===Glock 21C (in carbine conversion kit)=== | ||
Using the "XRK IP-V2 Conversion Barrel" places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the "XTEN TX-12 Handstop", the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact. | Using the "XRK IP-V2 Conversion Barrel" places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the "XTEN TX-12 Handstop", the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact. | ||
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[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]] | [[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]] | ||
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The "XRK IP-V2" conversion of the "COR-45".]] | [[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The "XRK IP-V2" conversion of the "COR-45".]] | ||
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==RSh-12== | ==RSh-12== | ||
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the "TYR", the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the "Oden" (an alternate spelling of "Wōden", the Old English spelling of the name "Odin"). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired. | A stylized [[RSh-12]], mostly based on the 2014 model, appears as the "TYR", the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the "Oden" (an alternate spelling of "Wōden", the Old English spelling of the name "Odin"). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired. | ||
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[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]] | [[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]] | ||
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]] | [[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]] | ||
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[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]] | [[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]] | ||
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]] | [[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]] | ||
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===MTs-569=== | ===MTs-569=== | ||
Using the "ZIU-16 Heavy Long Barrel" and the "ZLR Strelk Stock" converts the weapon into an approximation of the MTs-569 revolver carbine. | Using the "ZIU-16 Heavy Long Barrel" and the "ZLR Strelk Stock" converts the weapon into an approximation of the MTs-569 revolver carbine. | ||
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[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]] | [[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]] | ||
[[File:MWIII MTS569.jpg|thumb|none|600px|The "TYR" with said modifications.]] | [[File:MWIII MTS569.jpg|thumb|none|600px|The "TYR" with said modifications.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
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==Beretta PMX== | ==Beretta PMX== | ||
The [[Beretta PMX]] will be added in Mid-Season 1 as the "HRM-9". | The [[Beretta PMX]] will be added in Mid-Season 1 as the "HRM-9". | ||
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The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]). | The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]). | ||
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[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]] | [[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]] | ||
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm NATO]] | [[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm NATO]] | ||
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==IMI Uzi== | ==IMI Uzi== | ||
The [[IMI Uzi]] appears as the "WSP-9". It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol. | The [[IMI Uzi]] appears as the "WSP-9". It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol. | ||
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[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]] | [[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]] | ||
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]] | [[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]] | ||
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[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]] | [[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]] | ||
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]] | [[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]] | ||
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===IMI Uzi (.45 ACP)=== | ===IMI Uzi (.45 ACP)=== | ||
Using the "Broodmother .45 Kit" attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed. | Using the "Broodmother .45 Kit" attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed. | ||
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[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]] | [[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]] | ||
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The "Broodmother .45" conversion of the "WSP-9". The wood stock is slightly stylized.]] | [[File:MWIII-Broodmother45.jpg|thumb|none|600px|The "Broodmother .45" conversion of the "WSP-9". The wood stock is slightly stylized.]] | ||
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==IWI Uzi Pro== | ==IWI Uzi Pro== | ||
The [[IWI Uzi Pro]] appears as the "WSP Swarm". Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail. | The [[IWI Uzi Pro]] appears as the "WSP Swarm". Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail. | ||
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[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]] | [[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]] | ||
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The "WSP Swarm" in an official image.]] | [[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The "WSP Swarm" in an official image.]] | ||
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==LWRC SMG-45 (9mm conversion)== | ==LWRC SMG-45 (9mm conversion)== | ||
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the "Striker 9". Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann & Meer, the in-universe analogue to Heckler & Koch. Perhaps the weapon was originally intended to be a [[Heckler & Koch UMP|Heckler & Koch UMP9]] but was changed during production. | A 9x19mm conversion of the [[LWRC SMG-45]] appears as the "Striker 9". Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann & Meer, the in-universe analogue to Heckler & Koch. Perhaps the weapon was originally intended to be a [[Heckler & Koch UMP|Heckler & Koch UMP9]] but was changed during production. | ||
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[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]] | [[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]] | ||
[[File:MWIII-Striker9.jpg|thumb|none|600px|The "Striker 9" in an official image.]] | [[File:MWIII-Striker9.jpg|thumb|none|600px|The "Striker 9" in an official image.]] | ||
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=Shotguns= | =Shotguns= | ||
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==Fostech Origin-12== | ==Fostech Origin-12== | ||
The [[Fostech Origin-12]] appears as the "Haymaker" (which is coincidentally named similarly to a shotgun in ''[[BO3]]''). Unlike the weapon that was featured in ''Modern Warfare (2019)'', it lacks the side-mounted grip. It uses the design of some blueprints from ''MW2019'', such as the "Bloodlines" and "Stealth Action", which have cosmetically different parts | The [[Fostech Origin-12]] appears as the "Haymaker" (which is coincidentally named similarly to a shotgun in ''[[BO3]]''). Unlike the weapon that was featured in ''Modern Warfare (2019)'', it lacks the side-mounted grip. It uses the design of some blueprints from ''MW2019'', such as the "Bloodlines" and "Stealth Action", which have cosmetically different parts | ||
A customized version of the Origin-12 appears as the "Recon Haymaker", used by the Support Juggernaut. | A customized version of the Origin-12 appears as the "Recon Haymaker", used by the Support Juggernaut. | ||
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[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75" barrel - 12 gauge]] | [[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75" barrel - 12 gauge]] | ||
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The "Haymaker" in an official render.]] | [[File:MWIII-Haymaker.jpg|thumb|none|600px|The "Haymaker" in an official render.]] | ||
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==Remington 870== | ==Remington 870== | ||
The "Lockwood 680" is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the "Model 680" from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the "FTAC Goliath XM250 Heavy Stock". | The "Lockwood 680" is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the "Model 680" from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the "FTAC Goliath XM250 Heavy Stock". | ||
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[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]] | [[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]] | ||
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The "Lockwood 680" in an official render.]] | [[File:MWIII-Lockwood680.jpg|thumb|none|600px|The "Lockwood 680" in an official render.]] | ||
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=="Riveter"== | =="Riveter"== | ||
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the "Riveter". It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the "M4 Platform ", most of the animations are shared with the "M4" from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the "Bruen Heavy Support Grip" with the "Kilo Short Barrel", the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed). | A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the "Riveter". It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the "M4 Platform ", most of the animations are shared with the "M4" from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the "Bruen Heavy Support Grip" with the "Kilo Short Barrel", the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed). | ||
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[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]] | [[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]] | ||
[[File:MWIII-Riveter.jpg|thumb|none|600px|The "Riveter" in an official render.]] | [[File:MWIII-Riveter.jpg|thumb|none|600px|The "Riveter" in an official render.]] | ||
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=Rifles= | =Rifles= | ||
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==AN-94/AK-74M hybrid== | ==AN-94/AK-74M hybrid== | ||
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the "SVA 545". The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as "semi-auto" mode, and removing the stock still uses the impossible "Iraqi reload" technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was added during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''. | A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the "SVA 545". The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as "semi-auto" mode, and removing the stock still uses the impossible "Iraqi reload" technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was added during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''. | ||
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==Bushmaster ACR== | ==Bushmaster ACR== | ||
A [[Bushmaster ACR]] with tan furniture appears in-game as the "MCW". The weapon can be converted to fire .300 AAC Blackout ammunition by using the "JAK Raven Kit". | A [[Bushmaster ACR]] with tan furniture appears in-game as the "MCW". The weapon can be converted to fire .300 AAC Blackout ammunition by using the "JAK Raven Kit". | ||
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[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]] | [[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]] | ||
[[File:MCW.jpg|thumb|none|600px|The "MCW".]] | [[File:MCW.jpg|thumb|none|600px|The "MCW".]] | ||
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==Bushmaster ACR (.450 Bushmaster)== | ==Bushmaster ACR (.450 Bushmaster)== | ||
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the "Sidewinder". In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to ".450 Huntsman" in the final release. Similarly to the "FTac Recon" introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge. | The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the "Sidewinder". In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to ".450 Huntsman" in the final release. Similarly to the "FTac Recon" introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge. | ||
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[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]] | [[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]] | ||
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]] | [[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]] | ||
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Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto. | Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto. | ||
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[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]] | [[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]] | ||
[[File:MWIII-MCW68.jpg|thumb|none|600px|The "MCW 6.8". Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as "6.8 Wrath".]] | [[File:MWIII-MCW68.jpg|thumb|none|600px|The "MCW 6.8". Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as "6.8 Wrath".]] | ||
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Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice. | Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice. | ||
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[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]] | [[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]] | ||
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The "MTZ-556" in an official image.]] | [[File:MWIII-MTZ556.jpg|thumb|none|600px|The "MTZ-556" in an official image.]] | ||
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[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]] | [[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]] | ||
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]] | [[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]] | ||
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===CZ 805 BREN A1=== | ===CZ 805 BREN A1=== | ||
The "MTZ Clinch Pro Barrel" turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]]. | The "MTZ Clinch Pro Barrel" turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]]. | ||
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[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]] | [[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]] | ||
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]] | [[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]] | ||
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==CZ BREN 2 BR== | ==CZ BREN 2 BR== | ||
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the "MTZ-762". It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device. | The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the "MTZ-762". It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device. | ||
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[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]] | [[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]] | ||
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The "MTZ-762" in an official image.]] | [[File:MWIII-MTZ762.jpg|thumb|none|600px|The "MTZ-762" in an official image.]] | ||
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[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]] | [[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]] | ||
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the "fast hands" reload.]] | [[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the "fast hands" reload.]] | ||
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===CZ BREN 2=== | ===CZ BREN 2=== | ||
The "JAK Heretic Carbine Kit" converts it into a [[CZ BREN 2]] in 7.62x39mm. | The "JAK Heretic Carbine Kit" converts it into a [[CZ BREN 2]] in 7.62x39mm. | ||
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[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9" barrel - 7.62x39mm]] | [[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9" barrel - 7.62x39mm]] | ||
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The "JAK Heretic Carbine" conversion of the "MTZ-762", which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]] | [[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The "JAK Heretic Carbine" conversion of the "MTZ-762", which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]] | ||
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==CZ BREN 2 DMR== | ==CZ BREN 2 DMR== | ||
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the "MTZ Interceptor". By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip. | A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the "MTZ Interceptor". By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip. | ||
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[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]] | [[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]] | ||
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The "MTZ Interceptor" in an official image.]] | [[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The "MTZ Interceptor" in an official image.]] | ||
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==FAMAS F1== | ==FAMAS F1== | ||
The [[FAMAS F1]] appears as the "FR 5.56", returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''. | The [[FAMAS F1]] appears as the "FR 5.56", returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''. | ||
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[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]] | [[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]] | ||
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]] | [[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]] | ||
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Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the "TAQ-V"). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different "Tactique Verte" weapon family variants. | Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the "TAQ-V"). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different "Tactique Verte" weapon family variants. | ||
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[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]] | [[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]] | ||
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The "TAQ Eradicator" in an official render.]] | [[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The "TAQ Eradicator" in an official render.]] | ||
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==Heckler & Koch G36== | ==Heckler & Koch G36== | ||
A [[Heckler & Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the "Holger 556". Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available. | A [[Heckler & Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the "Holger 556". Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available. | ||
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[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]] | [[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]] | ||
[[File:MWIII-Holger556.jpg|thumb|none|600px|The "Holger 556" in an official image.]] | [[File:MWIII-Holger556.jpg|thumb|none|600px|The "Holger 556" in an official image.]] | ||
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[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]] | [[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]] | ||
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]] | [[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]] | ||
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===Heckler & Koch G36C=== | ===Heckler & Koch G36C=== | ||
The Holger 556 can be converted into a [[Heckler & Koch G36C]]. | The Holger 556 can be converted into a [[Heckler & Koch G36C]]. | ||
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[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler & Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]] | [[File:HK G36C3 right.jpg|thumb|none|450px|Heckler & Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]] | ||
[[File:MWIII G36C.jpg|thumb|none|600px|A "Holger 556" with the alternate barrel.]] | [[File:MWIII G36C.jpg|thumb|none|600px|A "Holger 556" with the alternate barrel.]] | ||
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==Heckler & Koch G36K== | ==Heckler & Koch G36K== | ||
A [[Heckler & Koch G36K]] with a G36C carry handle appears in the light machine gun class as the "Holger 26", using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic. | A [[Heckler & Koch G36K]] with a G36C carry handle appears in the light machine gun class as the "Holger 26", using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic. | ||
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[[File:HKG36KR.jpg|thumb|none|450px|Heckler & Koch G36KV with G36C carry handle - 5.56x45mm]] | [[File:HKG36KR.jpg|thumb|none|450px|Heckler & Koch G36KV with G36C carry handle - 5.56x45mm]] | ||
[[File:MWIII-Holger26.jpg|thumb|none|600px|The "Holger 26" in an official image.]] | [[File:MWIII-Holger26.jpg|thumb|none|600px|The "Holger 26" in an official image.]] | ||
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===Heckler & Koch MG36=== | ===Heckler & Koch MG36=== | ||
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments. | Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments. | ||
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[[File:MG36.jpg|thumb|none|450px|Heckler & Koch MG36 - 5.56x45mm]] | [[File:MG36.jpg|thumb|none|450px|Heckler & Koch MG36 - 5.56x45mm]] | ||
[[File:MWIII MG36.jpg|thumb|none|600px|The modified "Holger 26" in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]] | [[File:MWIII MG36.jpg|thumb|none|600px|The modified "Holger 26" in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]] | ||
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==Heckler & Koch SL8== | ==Heckler & Koch SL8== | ||
The [[Heckler & Koch SL8]] is available in the marksman rifle class as the "DM56". | The [[Heckler & Koch SL8]] is available in the marksman rifle class as the "DM56". | ||
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[[File:HK SL8-4.jpg|thumb|none|450px|Heckler & Koch SL8-4 - 5.56x45mm]] | [[File:HK SL8-4.jpg|thumb|none|450px|Heckler & Koch SL8-4 - 5.56x45mm]] | ||
[[File:MWIII-DM56.jpg|thumb|none|600px|The "DM56" in an official image.]] | [[File:MWIII-DM56.jpg|thumb|none|600px|The "DM56" in an official image.]] | ||
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==IWI Tavor CTAR-21== | ==IWI Tavor CTAR-21== | ||
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the "RAM-7". | The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the "RAM-7". | ||
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[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]] | [[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]] | ||
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the "RAM-7".]] | [[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the "RAM-7".]] | ||
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Price inexplicably starts with a "DG-56" in the "Countdown" section of the mission "Trojan Horse". Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null. | Price inexplicably starts with a "DG-56" in the "Countdown" section of the mission "Trojan Horse". Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null. | ||
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[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]] | [[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]] | ||
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the "DG-58" back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]] | [[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the "DG-58" back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]] | ||
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[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]] | [[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]] | ||
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the "Gunner Vest" faster reload, the animations from the QJB-95-1 empty reload are used.]] | [[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the "Gunner Vest" faster reload, the animations from the QJB-95-1 empty reload are used.]] | ||
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===QBZ-97B / QBZ-95B-1 hybrid=== | ===QBZ-97B / QBZ-95B-1 hybrid=== | ||
Attaching the "DG-58 Micro Barrel" barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper. | Attaching the "DG-58 Micro Barrel" barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper. | ||
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[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]] | [[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]] | ||
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]] | [[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]] | ||
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==SIG-Sauer MCX-SPEAR== | ==SIG-Sauer MCX-SPEAR== | ||
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the "BAS-B". It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life ".277 Fury" instead of the aforementioned "6.8 Wrath"; it has been changed to simply ".277" in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the "Bruen Harmonic Suppressor L". | A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the "BAS-B". It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life ".277 Fury" instead of the aforementioned "6.8 Wrath"; it has been changed to simply ".277" in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the "Bruen Harmonic Suppressor L". | ||
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[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13" barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]] | [[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13" barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]] | ||
[[File:MWIII-BASB.jpg|thumb|none|600px|The "BAS-B" in an official render.]] | [[File:MWIII-BASB.jpg|thumb|none|600px|The "BAS-B" in an official render.]] | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
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==Cadex Defence CDX-50 TREMOR== | ==Cadex Defence CDX-50 TREMOR== | ||
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the "XRK Stalker". | The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the "XRK Stalker". | ||
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[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]] | [[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]] | ||
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the "XRK Stalker".]] | [[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the "XRK Stalker".]] | ||
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==Chukavin SVCh-8.6== | ==Chukavin SVCh-8.6== | ||
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the "KV Inhibitor". It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the "Kas-Dworf Heavy Long Barrel" attachment approximates the real SVCh-8.6's barrel length. | The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the "KV Inhibitor". It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the "Kas-Dworf Heavy Long Barrel" attachment approximates the real SVCh-8.6's barrel length. | ||
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[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]] | [[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]] | ||
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The "KV Inhibitor" in an official render.]] | [[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The "KV Inhibitor" in an official render.]] | ||
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==Kalashnikov SVK== | ==Kalashnikov SVK== | ||
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the "KVD Enforcer", chambered in 7.62x54mmR. | The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the "KVD Enforcer", chambered in 7.62x54mmR. | ||
− | |||
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]] | [[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]] | ||
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The "KVD Enforcer" in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]] | [[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The "KVD Enforcer" in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]] | ||
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[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]] | [[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]] | ||
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]] | [[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]] | ||
+ | |||
+ | =="Longbow"== | ||
+ | A bolt-action [[AK]] rifle appears as the "Longbow", fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the "Longbow" functions in-game. The "Pro-99 Long Barrel" gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the "Tac-Brute Suppressed Barrel" gives the rifle an integrated suppressor, similar in idea to the GOPAK. | ||
+ | [[File:MWIII-Longbow.jpg|thumb|none|600px|The "Longbow" in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]] | ||
+ | [[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]] | ||
+ | [[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the "Longbow" in a bunker.]] | ||
+ | [[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]] | ||
+ | [[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]] | ||
+ | [[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]] | ||
+ | [[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]] | ||
+ | [[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the "Fast Hands" empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the "Pro 99-Long Barrel".]] | ||
==Steyr HS .50-M1== | ==Steyr HS .50-M1== | ||
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the "KATT-AMR". The default scope uses the iconic scope_overlay_m40a3 reticle. | The [[Steyr HS .50|Steyr HS .50-M1]] appears as the "KATT-AMR". The default scope uses the iconic scope_overlay_m40a3 reticle. | ||
− | |||
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]] | [[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]] | ||
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The "KATT-AMR" in an official image.]] | [[File:MWIII-KATTAMR.jpg|thumb|none|600px|The "KATT-AMR" in an official image.]] | ||
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=Machine Guns= | =Machine Guns= | ||
− | |||
==FN EVOLYS== | ==FN EVOLYS== | ||
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the "TAQ Evolvere". | A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the "TAQ Evolvere". | ||
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==FN Minimi== | ==FN Minimi== | ||
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the "Bruen Mk9". Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the "Stippled Grip Cover" attachment, which apparently covers the tape, even though it just removes the modification. | The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the "Bruen Mk9". Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the "Stippled Grip Cover" attachment, which apparently covers the tape, even though it just removes the modification. | ||
− | |||
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]] | [[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]] | ||
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]] | [[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]] | ||
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Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. | Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. | ||
− | |||
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]] | [[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]] | ||
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]] | [[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]] | ||
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The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the "JAK Annihilator Bullpup Kit". The reload animations are actually correct for a PK series machine gun in this conversion, as like with the "Fast Hands" reload, the operator now racks the bolt at the end of the process instead of in the beginning. | The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the "JAK Annihilator Bullpup Kit". The reload animations are actually correct for a PK series machine gun in this conversion, as like with the "Fast Hands" reload, the operator now racks the bolt at the end of the process instead of in the beginning. | ||
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]] | [[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]] | ||
− | [[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The "JAK Annihilator" bullpup conversion of the "Pulemyot 762". As with several other "JAK" conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]] | + | [[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The "JAK Annihilator" bullpup conversion of the "Pulemyot 762". As with several other "JAK" conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]] |
− | + | [[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]] | |
− | [[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]] | ||
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|"Zero" holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]] | [[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|"Zero" holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]] | ||
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]] | [[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]] | ||
− | [[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]] | + | [[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]] |
− | [[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]] | + | [[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]] |
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]] | [[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]] | ||
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]] | [[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]] | ||
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==QJB-95-1== | ==QJB-95-1== | ||
The [[QJB-95-1]] appears as the "DG-58 LSW". Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod. | The [[QJB-95-1]] appears as the "DG-58 LSW". Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod. | ||
− | |||
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]] | [[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]] | ||
− | [[File:MWIII-DG58LSW.jpg|thumb|none|600px|The "DG-58 LSW" in an official render. Much like the QBZ-97, it has the "Steel Dragon Defense Groups" logo on the left side. The right side has stylized text reading "天北 (Heavenly North / Northern Sky) Defense Groups", which might be a play on the "China North Industries Group" name (although the real weapon is manufactured by the China South Industries Group).]] | + | [[File:MWIII-DG58LSW.jpg|thumb|none|600px|The "DG-58 LSW" in an official render. Much like the QBZ-97, it has the "Steel Dragon Defense Groups" logo on the left side. The right side has stylized text reading "天北 (Heavenly North / Northern Sky) Defense Groups", which might be a play on the "China North Industries Group" name (although the real weapon is manufactured by the [[China South Industries Group]]).]] |
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]] | [[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]] | ||
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]] | [[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]] | ||
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[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]] | [[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]] | ||
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]] | [[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]] | ||
− | |||
===QBZ-95B-1 / QBZ-97B hybrid=== | ===QBZ-95B-1 / QBZ-97B hybrid=== | ||
The carbon-fiber/3D-printed "JAK Nightshade Rifle Kit" converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B. | The carbon-fiber/3D-printed "JAK Nightshade Rifle Kit" converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B. | ||
− | |||
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]] | [[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]] | ||
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]] | [[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]] | ||
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=="Burrow 500"== | =="Burrow 500"== | ||
A fictional, stylized sliding breech underbarrel grenade launcher appears as the "Burrow 500". It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the "Drill Charge" and reused the GP-25 like for the other AK family weapons. | A fictional, stylized sliding breech underbarrel grenade launcher appears as the "Burrow 500". It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the "Drill Charge" and reused the GP-25 like for the other AK family weapons. | ||
− | |||
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]] | [[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]] | ||
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]] | [[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]] | ||
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==QLG-91B== | ==QLG-91B== | ||
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name "TTL-GS 40". | The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name "TTL-GS 40". | ||
− | |||
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]] | [[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]] | ||
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]] | [[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]] | ||
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=Explosives= | =Explosives= | ||
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page. | New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page. | ||
− | |||
=="Thermobaric Grenade"== | =="Thermobaric Grenade"== | ||
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=="Line Launcher" fictionalized REBS Standard Launcher== | =="Line Launcher" fictionalized REBS Standard Launcher== | ||
In the opening level, "Operation 627", Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark. | In the opening level, "Operation 627", Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark. | ||
− | |||
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]] | [[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]] | ||
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]] | [[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]] | ||
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A fictional underbarrel flamethrower appears as "JAK Purifier". While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design. | A fictional underbarrel flamethrower appears as "JAK Purifier". While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design. | ||
− | == Raytheon Silent Guardian ADS == | + | ==Raytheon Silent Guardian ADS== |
− | |||
A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the "Guardian-SC," can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter. | A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the "Guardian-SC," can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter. | ||
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==Heckler & Koch GMG== | ==Heckler & Koch GMG== | ||
The [[Heckler & Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion. | The [[Heckler & Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion. | ||
− | |||
[[File:HKGMG.jpg|thumb|none|450px|Heckler & Koch GMG on tripod mount - 40x53mm]] | [[File:HKGMG.jpg|thumb|none|450px|Heckler & Koch GMG on tripod mount - 40x53mm]] | ||
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{{Call of Duty Series}} | {{Call of Duty Series}} | ||
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[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Action]] | [[Category:Action]] | ||
[[Category:War]] | [[Category:War]] |
Revision as of 15:59, 29 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare III (2023) for current discussions. Content is subject to change. |
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Call of Duty: Modern Warfare III is the twentieth main installment of the Call of Duty first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the Modern Warfare reboot subseries started in 2019 and a back-to-back sequel of 2022's Modern Warfare II. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, Modern Warfare III is the first Modern Warfare series game to feature Zombies as one of its playable modes developed by Treyarch.
All the firearms from Modern Warfare II are included in the game across multiplayer, as well as many of them being available in other game modes, so only the new weapons will be covered on this page.
The following weapons appear in the video game Call of Duty: Modern Warfare III:
Overview
Modern Warfare III continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the "Weapon Platform" system introduced in MWII cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments).
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from MWII by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.
Handguns
Beretta 92FS
A Beretta 92FS with a fictional MIL-STD 1913 rail similar to the one found on recent Taurus PT92 variants appears as the "Renetti". Unlike Modern Warfare’s Renetti, the safety is now correctly on the slide. It's not a Beretta M9A1 or Beretta 92A1 as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a Beretta 93R, especially given that it was originally referred to as the "Raffica" in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.
CAA RONI
Using the "JAK Ferocity Carbine Kit" places the Beretta into a CAA RONI carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.
Glock 21C
The Glock 21 appears under the name "COR-45". This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted Modern Warfare trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.
The "XRK Pyre-9 Heavy Long Barrel" gives the gun a long slide, with a length between the Glock 40 and Glock 41 (closer to the former), depicted with front serrations.
Glock 21C (in carbine conversion kit)
Using the "XRK IP-V2 Conversion Barrel" places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in MWII, but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the "XTEN TX-12 Handstop", the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.
RSh-12
A stylized RSh-12, mostly based on the 2014 model, appears as the "TYR", the name referencing the god of war in Norse mythology; this is presumably meant to connect it to MW19’s ASh-12.7, known as the "Oden" (an alternate spelling of "Wōden", the Old English spelling of the name "Odin"). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.
MTs-569
Using the "ZIU-16 Heavy Long Barrel" and the "ZLR Strelk Stock" converts the weapon into an approximation of the MTs-569 revolver carbine.
Submachine Guns
Beretta PMX
The Beretta PMX will be added in Mid-Season 1 as the "HRM-9".
Custom 9mm AR-15
A custom 9mm AR-15 with the same SIG 516/SIG M400-based receiver as Modern Warfare II’s "M4" appears as the "AMR9", which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from Advanced Warfare. By default, it features a dimpled barrel (roughly 10"), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.
The weapon's file name IDs it as the Model 635 (fixed carry handle, slim handguards, 4-position stock from the Model 653), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the M4A1).
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears, using nearly the same model as the stylized Modern Warfare counterpart. The campaign premiere for "Operation 627" referred to it by its real name, "Scorpion Evo 3", however it has been changed to "Rival-9" which is then retained in the final game.
CZ Scorpion Evo 3 S1 Carbine
Added in Season 1, the "JAK Headhunter Carbine Kit" gives the weapon a 16" barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the Heckler & Koch G36C's carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever "known" means in the context of home-manufacturable firearms).
Heckler & Koch UMP45
A stylized Heckler & Koch UMP45 appears as the "Striker". It reuses the model of the "Undertaker" blueprint from MW19 (which visually changed that game's LWRC SMG-45 into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The MW19 version featured a correct-length magazine correctly holding 25 rounds, while the MWIII iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.
IMI Uzi
The IMI Uzi appears as the "WSP-9". It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.
IMI Uzi (.45 ACP)
Using the "Broodmother .45 Kit" attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.
IMI Micro Uzi
The IMI Micro Uzi appears in the handgun class as the "WSP Stinger".
IWI Uzi Pro
The IWI Uzi Pro appears as the "WSP Swarm". Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.
LWRC SMG-45 (9mm conversion)
A 9x19mm conversion of the LWRC SMG-45 appears as the "Striker 9". Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann & Meer, the in-universe analogue to Heckler & Koch. Perhaps the weapon was originally intended to be a Heckler & Koch UMP9 but was changed during production.
Shotguns
Fostech Origin-12
The Fostech Origin-12 appears as the "Haymaker" (which is coincidentally named similarly to a shotgun in BO3). Unlike the weapon that was featured in Modern Warfare (2019), it lacks the side-mounted grip. It uses the design of some blueprints from MW2019, such as the "Bloodlines" and "Stealth Action", which have cosmetically different parts
A customized version of the Origin-12 appears as the "Recon Haymaker", used by the Support Juggernaut.
Remington 870
The "Lockwood 680" is a stylized tactical Remington 870 pump-action shotgun, similar to the "Model 680" from MW19. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the "FTAC Goliath XM250 Heavy Stock".
"Riveter"
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the "Riveter". It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the "M4 Platform ", most of the animations are shared with the "M4" from Modern Warfare II. Much like the RONI-G1 Glock 21, when pairing the "Bruen Heavy Support Grip" with the "Kilo Short Barrel", the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).
Rifles
AN-94/AK-74M hybrid
A hybrid of the AN-94's barrel and forend with an AK-74M/AK-100 series receiver appears as the "SVA 545". The rifle also features an unusual gap between the trigger guard and magazine release, similar to the Type 81. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a conceptual 6x49mm rifle photoshopped by an internet forum user. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as "semi-auto" mode, and removing the stock still uses the impossible "Iraqi reload" technique ala the previous game's AKS-74UN, instead of using a unique reload animation that was added during Season 2 of MWII. The animations for the rifle are all shared with the AK-105 from MWII.
Bushmaster ACR
A Bushmaster ACR with tan furniture appears in-game as the "MCW". The weapon can be converted to fire .300 AAC Blackout ammunition by using the "JAK Raven Kit".
Bushmaster ACR (.450 Bushmaster)
The .450 Bushmaster variant of the ACR is available as the "Sidewinder". In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to ".450 Huntsman" in the final release. Similarly to the "FTac Recon" introduced in MWII, it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.
Bushmaster ACR DMR
A Bushmaster ACR DMR with black furniture appears as the "MCW 6.8". The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to "6.8 Wrath", which is the in-universe version of the cartridge that the General Dynamics RM277-based rifle fires.
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.
CZ 805 BREN A2
The CZ 805 BREN A2 appears as the "MTZ-556". It has a fictional gas plug by default, but most barrel attachments (notably the "MTZ Natter Barrel" with a similar length to the base weapon) give it a correct CZ 805's gas plug. The "MTZ Skeletal Folding Stock" attachment is reminiscent of the early stock of the 1st gen CZ 805. If the player has a "Mag Holster" equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.
CZ 805 BREN A1
The "MTZ Clinch Pro Barrel" turns the weapon into a full-size CZ 805 BREN A1.
CZ BREN 2 BR
The CZ BREN 2 BR in 7.62x51mm NATO appears in the battle rifle class as the "MTZ-762". It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.
CZ BREN 2
The "JAK Heretic Carbine Kit" converts it into a CZ BREN 2 in 7.62x39mm.
CZ BREN 2 DMR
A CZ BREN 2 in a DMR configuration intended to pass for a BREN 2 PPS appears as the "MTZ Interceptor". By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.
FAMAS F1
The FAMAS F1 appears as the "FR 5.56", returning from Call of Duty: Modern Warfare, this time without its fictional gas block. As with many FAMAS iterations in Call of Duty, it primarily fires in bursts. Unlike in MW2019, the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from MWII.
FN SCAR-H (modified)
An FN SCAR-H set up to pass for an FN HAMR IAR, probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the "TAQ Eradicator". It was added in an update on 29 November 2023. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its Black Ops II depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate.
Also just like the previous time the HAMR (or an imitation of it) showed up in a major Call of Duty title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the "TAQ-V"). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for 5.56x45mm NATO). Most animations are shared between the different "Tactique Verte" weapon family variants.
Heckler & Koch G36
A Heckler & Koch G36 resembling the stylized MW19 counterpart appears in the assault rifle class as the "Holger 556". Like in the original Modern Warfare 3, the assault rifle and machine gun variants of the G36 are available.
Heckler & Koch G36C
The Holger 556 can be converted into a Heckler & Koch G36C.
Heckler & Koch G36K
A Heckler & Koch G36K with a G36C carry handle appears in the light machine gun class as the "Holger 26", using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.
Heckler & Koch MG36
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true MG36 build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.
Heckler & Koch SL8
The Heckler & Koch SL8 is available in the marksman rifle class as the "DM56".
IWI Tavor CTAR-21
The stylized IWI Tavor CTAR-21 from Modern Warfare returns in Season 1 as the "RAM-7".
QBZ-97
A QBZ-97 with a slightly stylized T97.ca LHG and FTU appears as the "DG-56" (originally "DG-58", but renamed following the release of Season 1). Like its counterpart from the original Modern Warfare 3, the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.
Price inexplicably starts with a "DG-56" in the "Countdown" section of the mission "Trojan Horse". Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.
QBZ-97B / QBZ-95B-1 hybrid
Attaching the "DG-58 Micro Barrel" barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the QBZ-95B-1, the muzzle device, caliber and magazine/magazine well of the QBZ-97B, with the top rail carry handle somewhat resembling the carry handle of the QCQ-05. The iron sights even more so resemble the aforementioned ACP PEAK upper.
SIG-Sauer MCX-SPEAR
A stylized SIG-Sauer MCX-SPEAR appears in the battle rifle class as the "BAS-B". It is fitted with the same stylized Magpul MBUS used on the RM277 from Modern Warfare II. It was stated in the beta loadout menu to chamber the real life ".277 Fury" instead of the aforementioned "6.8 Wrath"; it has been changed to simply ".277" in the final game. Similar to Battlefield 2042, the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the "Bruen Harmonic Suppressor L".
Sniper Rifles
Cadex Defence CDX-50 TREMOR
The Cadex Defence CDX-50 TREMOR was added in Season 1 as the "XRK Stalker".
Chukavin SVCh-8.6
The Chukavin SVCh-8.6 appears in the sniper rifle class as the "KV Inhibitor". It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the "Kas-Dworf Heavy Long Barrel" attachment approximates the real SVCh-8.6's barrel length.
Kalashnikov SVK
The SVK prototype of the Chukavin SVCh appears in the marksman rifle class as the "KVD Enforcer", chambered in 7.62x54mmR.
"Longbow"
A bolt-action AK rifle appears as the "Longbow", fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the "Longbow" functions in-game. The "Pro-99 Long Barrel" gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the "Tac-Brute Suppressed Barrel" gives the rifle an integrated suppressor, similar in idea to the GOPAK.
Steyr HS .50-M1
The Steyr HS .50-M1 appears as the "KATT-AMR". The default scope uses the iconic scope_overlay_m40a3 reticle.
Machine Guns
FN EVOLYS
A stylized FN EVOLYS is scheduled to be added in Mid-Season 1 as the "TAQ Evolvere".
FN Minimi
The FN Minimi returns from Call of Duty: Modern Warfare, once again called the "Bruen Mk9". Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the "Stippled Grip Cover" attachment, which apparently covers the tape, even though it just removes the modification.
PKP Pecheneg
The PKP Pecheneg appears as the "Pulemyot 762", with Pulemyot being Russian for machine gun. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in MW2019 (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a PKM's wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.
Just like with MW2019, the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more.
PKP Pecheneg Bullpup
The weapon can be converted into a PKP Pecheneg Bullpup with the "JAK Annihilator Bullpup Kit". The reload animations are actually correct for a PK series machine gun in this conversion, as like with the "Fast Hands" reload, the operator now racks the bolt at the end of the process instead of in the beginning.
QJB-95-1
The QJB-95-1 appears as the "DG-58 LSW". Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.
QBZ-95B-1 / QBZ-97B hybrid
The carbon-fiber/3D-printed "JAK Nightshade Rifle Kit" converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a QBZ-95B-1's 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a QBZ-97B's deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.
Launchers
"Burrow 500"
A fictional, stylized sliding breech underbarrel grenade launcher appears as the "Burrow 500". It appears to be based on the M203 grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the FN40GL, most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the "Drill Charge" and reused the GP-25 like for the other AK family weapons.
Milkor AV-140 MSGL
The Milkor AV-140 MSGL returns from Modern Warfare II, again called the "RGL-80". This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.
QLG-91B
The QLG-91B grenade launcher is available as an underbarrel option for the QBZ-97, under the name "TTL-GS 40".
Explosives
New and missing entries for explosives will be featured here, while ones returning from Modern Warfare II won't be included and instead can be found on that page.
"Thermobaric Grenade"
"Scatter Mine" Hybrid Mine
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.
Other
"Line Launcher" fictionalized REBS Standard Launcher
In the opening level, "Operation 627", Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the REBS Standard Launcher. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.
"JAK Purifier" Underbarrel Flamethrower
A fictional underbarrel flamethrower appears as "JAK Purifier". While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design.
Raytheon Silent Guardian ADS
A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the "Guardian-SC," can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter.
"Stormender" Fictional Drone Gun/EMP Launcher
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the "Stormender." Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to "recharge" between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the "Swarm" killstreak.
This weapon cannot obviously practically kill players within (as it deals only a single point of damage), they will be affected by an EMP effect on the HUD. The "projectile" can pierce through solid objects.
Mounted Weapons
DShK
Heckler & Koch GMG
The Heckler & Koch GMG in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.
Unusable Weapons
Kimber Custom TLE RL/II
The same Kimber Custom TLE/RL II from Call of Duty: Modern Warfare is seen in the closing campaign credits sequence, despite being unavailable in-game.
Mk 2 hand grenade
A Mk 2 hand grenade is seen on the "Battling Practice" calling card.