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Difference between revisions of "Call of Duty: Black Ops Cold War"
PyramidHead (talk | contribs) (I'd like to thank the PlayStation BOCW Alpha for these screenshots) |
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The [[Beretta 93R]] appears under the name "Diamatti". It holds only 15 rounds, despite having a visibly extended magazine. | The [[Beretta 93R]] appears under the name "Diamatti". It holds only 15 rounds, despite having a visibly extended magazine. | ||
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]] | [[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]] | ||
+ | [[File:BOCW-M93-1.jpeg|thumb|none|600px|The Beretta 93R in the multiplayer loadout menu.]] | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
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[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911A1 tucked in a character's pants.]] | [[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911A1 tucked in a character's pants.]] | ||
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer.]] | [[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer.]] | ||
+ | [[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 in the multiplayer loadout menu.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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A [[Heckler & Koch MP5K]] with a collapsible stock and a threaded barrel is available as the "MP5". It has an [[Heckler & Koch SP89|SP89]]-like perforated handguad instead of a vertical foregip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. | A [[Heckler & Koch MP5K]] with a collapsible stock and a threaded barrel is available as the "MP5". It has an [[Heckler & Koch SP89|SP89]]-like perforated handguad instead of a vertical foregip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. | ||
[[File:Heckler & Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler & Koch MP5K "Reverse Stretch" with A3 stock - 9x19mm]] | [[File:Heckler & Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler & Koch MP5K "Reverse Stretch" with A3 stock - 9x19mm]] | ||
+ | [[File:BOCW-MP5-1.jpeg|thumb|none|600px|The MP5K in the multiplayer loadout menu.]] | ||
===Heckler & Koch MP5A3=== | ===Heckler & Koch MP5A3=== | ||
Line 47: | Line 50: | ||
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]] | [[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]] | ||
[[File:BOCW-SOCIMI-1.jpg|thumb|none|600px|A SOCIMI Type 821 strapped to a character's back.]] | [[File:BOCW-SOCIMI-1.jpg|thumb|none|600px|A SOCIMI Type 821 strapped to a character's back.]] | ||
+ | [[File:BOCW-SOCIMI-2.jpeg|thumb|none|600px|The Type 821 in the multiplayer loadout menu. It lacks a stock by default.]] | ||
=Shotguns= | =Shotguns= | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | The [[Franchi SPAS-12]] appears as the "Gallo SA12" (''Gallo'' means Rooster or Cock in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with an unfolded stock, as well as a fixed one. In a very rare bit of realism, when reloading, the shotgun is held upside down in order to hold down the carrier latch button, thus allowing the user to load shells (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''). However, the gun is never rechambered after an empty reload. | + | The [[Franchi SPAS-12]] appears as the "Gallo SA12" (''Gallo'' means Rooster or Cock in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with an unfolded stock, as well as a fixed one. Attaching certain optics will automatically unfold the stock as well. In a very rare bit of realism, when reloading, the shotgun is held upside down in order to hold down the carrier latch button, thus allowing the user to load shells (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''). However, the gun is never rechambered after an empty reload. |
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]] | [[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]] | ||
[[File:Spas12 fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge]] | [[File:Spas12 fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge]] | ||
+ | [[File:BOCW-SPAS-1.jpeg|thumb|none|600px|The SPAS-12 in the multiplayer loadout menu.]] | ||
==Ithaca 37== | ==Ithaca 37== | ||
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[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]] | [[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]] | ||
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]] | [[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]] | ||
+ | [[File:BOCW-Ithaca 37-1.jpeg|thumb|none|600px|The Ithaca 37 in the multiplayer loadout menu. It is fitted with a heat shield by default.]] | ||
=Rifles= | =Rifles= | ||
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[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard and the lack of reinforcement on the wire stock. For some reason, the flash hider is missing in this sequence.]] | [[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard and the lack of reinforcement on the wire stock. For some reason, the flash hider is missing in this sequence.]] | ||
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|A multiplayer operator with an Ak 5 in the multiplayer reveal trailer. Note how the weapon also has an FNC-style charging handle.]] | [[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|A multiplayer operator with an Ak 5 in the multiplayer reveal trailer. Note how the weapon also has an FNC-style charging handle.]] | ||
+ | [[File:BOCW-Ak5-3.jpeg|thumb|none|600px|The "Krig 6" in the multiplayer loadout menu.]] | ||
==AK-47== | ==AK-47== | ||
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[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | [[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | ||
[[File:BOCW-AK-1.jpg|thumb|none|600px|A Vietcong guerrilla with an AK-47.]] | [[File:BOCW-AK-1.jpg|thumb|none|600px|A Vietcong guerrilla with an AK-47.]] | ||
+ | [[File:BOCW-AK-2.jpeg|thumb|none|600px|The AK-47 in the multiplayer loadout menu.]] | ||
==AKS-74U== | ==AKS-74U== | ||
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In true ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the "AK-74u". | The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In true ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the "AK-74u". | ||
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | [[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | ||
− | [[File:BOCW-AKS74U-1.jpg|thumb|none|600px|The player character hopping around the roofs near the Montelbaanstoren tower in Amsterdam with an AKS-74U fitted with an Elbit Falcon reflex sight, laser pointer and PBS-1 silencer.]] | + | [[File:BOCW-AKS74U-1.jpg|thumb|none|600px|The player character hopping around the roofs near the Montelbaanstoren tower in Amsterdam with an AKS-74U fitted with an Elbit Falcon reflex sight, laser pointer, and PBS-1 silencer.]] |
+ | [[File:BOCW-AKS74U-2.jpeg|thumb|none|600px|The AKS-74U in the multiplayer loadout menu, incorrectly described as and grouped with the submachine guns.]] | ||
==M16A2== | ==M16A2== | ||
The [[M16A2]] appears under the "tactical rifles" class. It is simply referred to as the "M16" in the HUD, but actually has "M16.A2" markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It uses an anachronistic carry handle rail when equipping optics. | The [[M16A2]] appears under the "tactical rifles" class. It is simply referred to as the "M16" in the HUD, but actually has "M16.A2" markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It uses an anachronistic carry handle rail when equipping optics. | ||
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]] | [[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]] | ||
+ | [[File:BOCW-M16A2-1.jpeg|thumb|none|600px|The M16A2 in the multiplayer loadout menu.]] | ||
==XM16E1== | ==XM16E1== | ||
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[[File:BOCW-AR15-1.jpg|thumb|none|600px|Woods dismounting from a Huey with his XM177E1.]] | [[File:BOCW-AR15-1.jpg|thumb|none|600px|Woods dismounting from a Huey with his XM177E1.]] | ||
[[File:BOCW-AR15-2.jpg|thumb|none|600px|Woods aiming the carbine.]] | [[File:BOCW-AR15-2.jpg|thumb|none|600px|Woods aiming the carbine.]] | ||
+ | [[File:BOCW-AR15-3.jpeg|thumb|none|600px|The carbine in the multiplayer loadout menu.]] | ||
==Norinco Type 63== | ==Norinco Type 63== | ||
The [[Norinco Type 63]] is available in the game, classified as a "tactical rifle". Despite being select-fire in reality, it is restricted to semi-automatic mode in-game, and the spike bayonet is unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. | The [[Norinco Type 63]] is available in the game, classified as a "tactical rifle". Despite being select-fire in reality, it is restricted to semi-automatic mode in-game, and the spike bayonet is unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. | ||
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]] | [[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]] | ||
+ | [[File:BOCW-Type 63-1.jpeg|thumb|none|600px|The Type 63 in the multiplayer loadout menu.]] | ||
==Norinco QBZ-95-1== | ==Norinco QBZ-95-1== | ||
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[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]] | [[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]] | ||
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] | [[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] | ||
+ | [[File:BOCW-AWHybrid-1.jpeg|thumb|none|600px|The hybrid Accuracy International rifle in the multiplayer loadout menu.]] | ||
==Remington 700PSS== | ==Remington 700PSS== | ||
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[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]] | [[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]] | ||
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]] | [[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]] | ||
+ | [[File:BOCW-M700-1.jpeg|thumb|none|600px|The Remington 700 in the multiplayer loadout menu.]] | ||
=Machine Guns= | =Machine Guns= | ||
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[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | [[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | ||
[[File:BOCW-RPD-1.jpg|thumb|none|600px|A couple of operatives brandish RPDs during a breaching sequence.]] | [[File:BOCW-RPD-1.jpg|thumb|none|600px|A couple of operatives brandish RPDs during a breaching sequence.]] | ||
+ | [[File:BOCW-RPD-2.jpeg|thumb|none|600px|The RPD is the multiplayer loadout menu.]] | ||
==Stoner 63A== | ==Stoner 63A== | ||
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[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm]] | [[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm]] | ||
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a "Sillix Holoscout" in Angola.]] | [[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a "Sillix Holoscout" in Angola.]] | ||
+ | [[File:BOCW-Stoner63-2.jpeg|thumb|none|600px|The Stoner 63A in the multiplayer loadout menu.]] | ||
=Launchers= | =Launchers= |
Revision as of 22:55, 19 September 2020
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
Call of Duty: Black Ops Cold War is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the Black Ops series and the seventeenth in the Call of Duty series. It is also a direct sequel to Call of Duty: Black Ops and possible prequel to Call of Duty: Black Ops II. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed "Bell", who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed "Perseus" (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.
The following weapons appear in the video game Call of Duty: Black Ops Cold War:
Handguns
Beretta 93R
The Beretta 93R appears under the name "Diamatti". It holds only 15 rounds, despite having a visibly extended magazine.
Colt M1911A1
The Colt M1911A1 is featured in the game. The "Wingman" skin from the "Air Sea Land Pack" for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.
Submachine Guns
Heckler & Koch MP5K
A Heckler & Koch MP5K with a collapsible stock and a threaded barrel is available as the "MP5". It has an SP89-like perforated handguad instead of a vertical foregip by default. It uses an HK claw mount with an anachronistic rail when equipping optics.
Heckler & Koch MP5A3
The “9.9" Extended” barrel attachment turns it into a full-sized MP5A3 with an original slimline handguard.
Heckler & Koch MP5A2
The combination of the aforementioned barrel with the "Tactical Stock" turns the gun into an MP5A2. It can also be equipped with a "40 Rd Speed Mag", which is a slightly longer version of the early straight "waffle"-style magazine.
SOCIMI Type 821
The SOCIMI Type 821 appears in-game. The bolt appears on the left side instead of on top like the Uzi it was based on. It is anachronistic for some maps and levels in the game, as it was designed in 1983 and produced from 1984, while the 80s segments of Black Ops Cold War take place in 1981-1984; the original IMI Uzi upon which the Type 821 was based would've been a better choice.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears as the "Gallo SA12" (Gallo means Rooster or Cock in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with an unfolded stock, as well as a fixed one. Attaching certain optics will automatically unfold the stock as well. In a very rare bit of realism, when reloading, the shotgun is held upside down in order to hold down the carrier latch button, thus allowing the user to load shells (as previously seen in Modern Warfare 2 Campaign Remastered). However, the gun is never rechambered after an empty reload.
Ithaca 37
The Ithaca 37 appears in-game as the "Hauer 77", likely a reference to Rutger Hauer, the late star of the film Hobo with a Shotgun. A shortened version called the "Sucker Punch" is available as a skin via the "Air Sea Land" pack for the Ultimate Edition. In reverse of the above, this shotgun is always pumped after every single reload.
Rifles
Ak 5
A stylized Ak 5 is featured in the game as the "Krig 6" (Krig means War in Swedish). In the trailers, Woods can be seen wielding an Ak 5 with an upper rail. It is technically anachronistic for the game as even though it was designed in 1982, it was first produced in 1986, while the 80s segments of Black Ops Cold War take place in 1981-1984; the FN FNC, the rifle that the Ak 5 was derived from, would've been a more appropriate choice. It also uses an anachronistic upper rail when equipping optics.
AK-47
An AK-47 is one of the assault rifles in the game, and is wielded by Vietcong and East German forces in the reveal trailer. It is fitted with an AKM-style slant compensator and pistol grip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.
AKS-74U
The AKS-74U is one of the weapons in Black Ops Cold War. In true Call of Duty tradition, it is incorrectly classified as a submachine gun and referred to as the "AK-74u".
M16A2
The M16A2 appears under the "tactical rifles" class. It is simply referred to as the "M16" in the HUD, but actually has "M16.A2" markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It uses an anachronistic carry handle rail when equipping optics.
XM16E1
An XM16E1 is seen in the reveal trailer. It appears to be a 'faux' XM16E1, as seen in various movies where the guns are built from M16A1s.
XM177E1
The XM177E1, specifically the later model with a full fence lower, appears under the name "XM4". It is depicted with a flat-topped receiver, with an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe). The weapon is wrapped in slings like the "Commando" from the first Black Ops, and has "This is my rifle" written on the ejection port's cover, a reference to the USMC's Rifleman's Creed.
The "Black Tide" blueprint is essentially the same carbine with the regular handguard replaced with a carbine length M203 grenade launcher heat shield. It appears to have a PT boat style camouflage.
Norinco Type 63
The Norinco Type 63 is available in the game, classified as a "tactical rifle". Despite being select-fire in reality, it is restricted to semi-automatic mode in-game, and the spike bayonet is unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics.
Norinco QBZ-95-1
An anachronistic Norinco QBZ-95-1 rifle is briefly seen in the Gunsmith trailer, labeled the "Type 15", featuring several retro-styled cosmetic alterations. The Type 95's development began in 1989, but the first prototypes were only created in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.
Sniper Rifles
Accuracy International PM/AW Hybrid
The "LW3 - Tundra" is a hybrid of the AI Precision Marksman and the Arctic Warfare, along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it.
Remington 700PSS
The Remington 700PSS appears as the "Pelington 703". Like the M40 and R700 rifles in Call of Duty 4: Modern Warfare, it is reloaded with individual rounds.
Machine Guns
M60
The M60 is seen in the multiplayer reveal trailer. It is the original model as opposed to the M60E3 featured in the past games.
RPD
The RPD is featured in Black Ops Cold War. It has an incorrect disintegrating ammunition belt.
Stoner 63A
The Stoner 63A is available in the game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle, though it has a long barrel generally associated with the LMG configuration.
Launchers
FIM-43 Redeye
The FIM-43 Redeye appears under the name "Cigma 2".
Hawk MM1
The Hawk MM1 grenade launcher appears as the "War Machine" scorestreak.
RPG-7
The RPG-7 appears in the multiplayer reveal trailer.
Explosives
MK3A2 offensive hand grenade
The MK3A2 concussion grenade appears as the "Stun Grenade".
M26 hand grenade
What appears to be an M26 hand grenade is carried by Woods in promotional media.
M18 smoke grenade
M34 White Phosphorous grenade
The M34 White Phosphorous grenade appears as the "Smoke Grenade".
M67 hand grenade
The M67 hand grenade appears as the "Frag". It is also depicted on the "Quartermaster" perk.
M83/AN/M8 HC smoke grenade
Either an anachronistic M83 or period appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.
M84 stun grenade
An M84 stun grenade is carried by Woods in promotional media and is seen in the multiplayer reveal trailer.
RGD-5
Unusable RGD-5 grenades are visible on the harness of multiplayer operator Portnova.
TM-46 anti-tank mine
The TM-46 anti-tank mine appears as the "proximity mine".
Mounted Weapons
Browning M2HB
A Browning M2HB is seen mounted on a vehicle near the end of the multiplayer reveal trailer.
DSHK
A DShK Heavy Machine Gun appears to be mounted gunboats, tanks and bunkers in multiplayer.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A appears mounted on helicopters in the campaign reveal trailer, and as the "Chopper Gunner" scorestreak in the multiplayer reveal trailer.
General Electric M61 Vulcan
F-14A Tomcats, armed with M61 Vulcan cannons, are seen taking off from a Nimitz-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.
Other
M114 155 mm howitzer
The "Artillery" scorestreak consists of a barrage from M114 155 mm howitzers.
Weapons Cache
A cache of various weapons is seen in the GeForce RTX gameplay reveal.