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Difference between revisions of "Battlefield: Bad Company 2"
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[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | [[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | ||
[[Image:BFBC2-M9.jpg|thumb|none|600px]] | [[Image:BFBC2-M9.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game Beretta M9 holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game Beretta M9 holding.jpg|thumb|none|600px|The Beretta M9 in first person.]] |
− | [[file:BFBC2Game Beretta M9 aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game Beretta M9 aim.jpg|thumb|none|600px|Aiming down the sights.]] |
− | [[file:BFBC2Game Beretta M9 reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game Beretta M9 reloading 1.jpg|thumb|none|600px|Reloading.]] |
− | [[file:BFBC2Game Beretta M9 reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game Beretta M9 reloading 2.jpg|thumb|none|600px|Pulling the slide of the M9.]] |
===MP-412 REX=== | ===MP-412 REX=== | ||
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. The reload animation depicts the gun with a no automatic cartridge extractor. | The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. The reload animation depicts the gun with a no automatic cartridge extractor. | ||
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]] | [[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]] | ||
− | [[Image:BFBC2-MP412.jpg|thumb|none| | + | [[Image:BFBC2-MP412.jpg|thumb|none|600px]] |
[[Image:BC2_MP412.jpg|thumb|none|600px|]] | [[Image:BC2_MP412.jpg|thumb|none|600px|]] | ||
− | [[Image:MP-412BC2.JPG|thumb|none| | + | [[Image:MP-412BC2.JPG|thumb|none|600px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]] |
===Colt M1911A1=== | ===Colt M1911A1=== | ||
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in game, it is correctly modeled with the right side ejection port. This is because its model is from ''[[Battlefield 1943]]'', which features proper right-handed weapons. | The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in game, it is correctly modeled with the right side ejection port. This is because its model is from ''[[Battlefield 1943]]'', which features proper right-handed weapons. | ||
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]] | [[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]] | ||
− | [[Image:BFBC2-M1911.jpg|thumb|none| | + | [[Image:BFBC2-M1911.jpg|thumb|none|600px]] |
[[Image:957916_20091029_790screen001.jpg|thumb|none|600px|American assault trooper with M1911A1]] | [[Image:957916_20091029_790screen001.jpg|thumb|none|600px|American assault trooper with M1911A1]] | ||
− | [[Image:M1911BC2.JPG|thumb|none| | + | [[Image:M1911BC2.JPG|thumb|none|600px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]] |
===MP-443 Grach=== | ===MP-443 Grach=== | ||
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. | The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. | ||
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | [[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | ||
− | [[Image:BFBC2-MP443.jpg|thumb|none| | + | [[Image:BFBC2-MP443.jpg|thumb|none|600px]] |
− | [[Image:MP-443 Garach.JPG|thumb|none| | + | [[Image:MP-443 Garach.JPG|thumb|none|600px|MP-443 Grach in single player, with scalar weapon in the background.]] |
− | [[Image:MP-443 Garach2.JPG|thumb|none| | + | [[Image:MP-443 Garach2.JPG|thumb|none|600px|MP-443 Grach in single player, final mission]] |
===Beretta 92FS Inox (mocked up as Beretta 93R)=== | ===Beretta 92FS Inox (mocked up as Beretta 93R)=== | ||
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[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]] | [[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]] | ||
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]] | [[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]] | ||
− | [[Image:BFBC2-M93.jpg|thumb|none| | + | [[Image:BFBC2-M93.jpg|thumb|none|600px]] |
[[Image:BC2_M93R.jpg|thumb|none|600px|]] | [[Image:BC2_M93R.jpg|thumb|none|600px|]] | ||
− | [[Image:M93BC2.JPG|thumb|none| | + | [[Image:M93BC2.JPG|thumb|none|600px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]] |
===Tracer Dart Gun=== | ===Tracer Dart Gun=== | ||
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles. | The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles. | ||
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]] | [[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]] | ||
− | [[Image:Tracer Gun.JPG|thumb|none| | + | [[Image:Tracer Gun.JPG|thumb|none|600px|Tracer Dart Gun in Multiplayer]] |
− | [[Image:Tracer Dart Lock.JPG|thumb|none| | + | [[Image:Tracer Dart Lock.JPG|thumb|none|600px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]] |
===Nambu Type 14=== | ===Nambu Type 14=== | ||
− | The ''[[Nambu Type 14]]''. In level 1 (Operation Aurora) Watanabe is seen using a Nambu Type 14, like the other WWII weapons, ported from ''[[Battlefield 1943]]''. | + | The ''[[Nambu Type 14]]''. In level 1 (Operation Aurora) Watanabe is seen using a Nambu Type 14, like the other WWII weapons, ported from ''[[Battlefield 1943]]'', though it is unobtainable in Bad Company 2. |
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]] | [[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]] | ||
− | [[File:BFBC2Game Nambu Type 14 1.jpg|thumb|none|600px|Nambu Type 14 in game.]] | + | [[File:BFBC2Game Nambu Type 14 1.jpg|thumb|none|600px|The Nambu Type 14 in game.]] |
− | [[File:BFBC2Game Nambu Type 14 2.jpg|thumb|none|600px| | + | [[File:BFBC2Game Nambu Type 14 2.jpg|thumb|none|600px|Right side view.]] |
==Submachine Guns== | ==Submachine Guns== | ||
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The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]]. | The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]]. | ||
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | [[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | ||
− | [[Image:BFBC2-UZI.jpg|thumb|none| | + | [[Image:BFBC2-UZI.jpg|thumb|none|600px]] |
− | [[Image:Uzi BC2.JPG|thumb|none| | + | [[Image:Uzi BC2.JPG|thumb|none|600px|Uzi as seen in multiplayer]] |
===M1928 Thompson=== | ===M1928 Thompson=== | ||
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[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]] | [[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]] | ||
− | [[Image:BFBC2-M1A1T.jpg|thumb|none| | + | [[Image:BFBC2-M1A1T.jpg|thumb|none|600px]] |
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]] | [[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]] | ||
− | [[Image:ThompsonBC2M.JPG|thumb|none| | + | [[Image:ThompsonBC2M.JPG|thumb|none|600px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]] |
===PP-2000=== | ===PP-2000=== | ||
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than any other weapon in-game except the MG3. | The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than any other weapon in-game except the MG3. | ||
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]] | [[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]] | ||
− | [[Image:BFBC2-PP2000.jpg|thumb|none| | + | [[Image:BFBC2-PP2000.jpg|thumb|none|600px]] |
− | [[Image:PP-2000.JPG|thumb|none| | + | [[Image:PP-2000.JPG|thumb|none|600px|PP-2000, Multiplayer]] |
===Heckler & Koch UMP45=== | ===Heckler & Koch UMP45=== | ||
The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard. | The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard. | ||
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]] | ||
− | [[Image:BFBC2-UMP.jpg|thumb|none| | + | [[Image:BFBC2-UMP.jpg|thumb|none|600px]] |
− | [[Image:UMPBC2MP.JPG|thumb|none| | + | [[Image:UMPBC2MP.JPG|thumb|none|600px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selector switch is set to full auto.]] |
===Type 100=== | ===Type 100=== | ||
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora, ported from Battlefield 1943. | The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora, ported from Battlefield 1943. | ||
[[file:Submachine gun Type 100.jpg|thumb|none|350px|Type 100 - 8x22mm Nambu.]] | [[file:Submachine gun Type 100.jpg|thumb|none|350px|Type 100 - 8x22mm Nambu.]] | ||
− | [[file:BFBC2Game Type 100 holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game Type 100 holding.jpg|thumb|none|600px|The Type 100 in first person.]] |
− | [[file:BFBC2Game Type 100 aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game Type 100 aim.jpg|thumb|none|600px|Aiming down the sights.]] |
− | [[file:BFBC2Game Type 100 reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game Type 100 reloading 1.jpg|thumb|none|600px|Reloading.]] |
− | [[file:BFBC2Game Type 100 reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game Type 100 reloading 2.jpg|thumb|none|600px|Cocking.]] |
==Assault Rifles== | ==Assault Rifles== | ||
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[[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]] | [[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]] | ||
[[Image:BFBC2-9A91.jpg|thumb|none|600px]] | [[Image:BFBC2-9A91.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game 9A-91 holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game 9A-91 holding.jpg|thumb|none|600px|The 9A-91 in first person.]] |
− | [[file:BFBC2Game 9A-91 aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game 9A-91 aim.jpg|thumb|none|600px|Aiming down the sights.]] |
− | [[file:BFBC2Game 9A-91 reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game 9A-91 reloading 1.jpg|thumb|none|600px|Removing the old magazine.]] |
− | [[file:BFBC2Game 9A-91 reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game 9A-91 reloading 2.jpg|thumb|none|600px|Reloading the 9A-91.]] |
===Heckler & Koch XM8 Compact=== | ===Heckler & Koch XM8 Compact=== | ||
The [[Heckler & Koch XM8|H&K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | The [[Heckler & Koch XM8|H&K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | ||
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine - 5.56x45mm]] | [[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine - 5.56x45mm]] | ||
− | [[Image:BFBC2-XM8C.jpg|thumb|none| | + | [[Image:BFBC2-XM8C.jpg|thumb|none|600px]] |
− | [[Image:XM8COMPACTBC2MP.JPG|thumb|none| | + | [[Image:XM8COMPACTBC2MP.JPG|thumb|none|600px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] |
===AKS-74U=== | ===AKS-74U=== | ||
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Referred to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture. | The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Referred to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
− | [[Image:BFBC2-AKS74U.jpg|thumb|none| | + | [[Image:BFBC2-AKS74U.jpg|thumb|none|600px]] |
− | [[Image:AKS74UBC2.JPG|thumb|none| | + | [[Image:AKS74UBC2.JPG|thumb|none|600px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]] |
− | [[Image:AKS74UBC2SP.JPG|thumb|none| | + | [[Image:AKS74UBC2SP.JPG|thumb|none|600px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]] |
===FN SCAR-L CQC=== | ===FN SCAR-L CQC=== | ||
The [[FN SCAR-L]] CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from [[Battlefield: Bad Company]], in which it had a faster ROF. | The [[FN SCAR-L]] CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from [[Battlefield: Bad Company]], in which it had a faster ROF. | ||
[[Image:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm]] | [[Image:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm]] | ||
− | [[Image:BFBC2-SCARL.jpg|thumb|none| | + | [[Image:BFBC2-SCARL.jpg|thumb|none|600px]] |
− | [[Image:SCARLBC2SP.JPG|thumb|none| | + | [[Image:SCARLBC2SP.JPG|thumb|none|600px|SCAR-L, Bad Company 2 Single Player]] |
===AEK-971=== | ===AEK-971=== | ||
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[[file:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]] | [[file:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]] | ||
[[Image:BFBC-AEK971.jpg|thumb|none|600px]] | [[Image:BFBC-AEK971.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game AEK-971 holding.jpg|thumb|none|600px| | + | [[file:BFBC2Game AEK-971 holding.jpg|thumb|none|600px|Holding AEK-971 with the GP-30.]] |
− | [[file:BFBC2Game AEK-971 aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game AEK-971 aim.jpg|thumb|none|600px|Aiming down the sights.]] |
− | [[file:BFBC2Game AEK-971 reloading 1.jpg|thumb|none|600px|The player | + | [[file:BFBC2Game AEK-971 reloading 1.jpg|thumb|none|600px|The player character about to remove the old magazine.]] |
− | [[file:BFBC2Game AEK-971 reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game AEK-971 reloading 2.jpg|thumb|none|600px|Reloading.]] |
===Heckler & Koch XM8=== | ===Heckler & Koch XM8=== | ||
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[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm]] | [[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm]] | ||
− | [[Image:BFBC2-XM8.jpg|thumb|none| | + | [[Image:BFBC2-XM8.jpg|thumb|none|600px]] |
[[Image:BC2_XM8.jpg|thumb|none|600px|]] | [[Image:BC2_XM8.jpg|thumb|none|600px|]] | ||
− | [[Image:XM8 BC2.JPG|thumb|none| | + | [[Image:XM8 BC2.JPG|thumb|none|600px|XM8 in Bad Company 2 Multiplayer with 4x scope]] |
− | [[Image:XM8BC2SP.JPG|thumb|none| | + | [[Image:XM8BC2SP.JPG|thumb|none|600px|XM8, Bad Company 2 Single Player]] |
===Heckler & Koch HK416 D10RS=== | ===Heckler & Koch HK416 D10RS=== | ||
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[[File:HK 416 D.jpg|thumb|none|350px|HK416 D10RS - 5.56x45mm NATO]] | [[File:HK 416 D.jpg|thumb|none|350px|HK416 D10RS - 5.56x45mm NATO]] | ||
− | [[Image:BFBC2-HK416.jpg|thumb|none| | + | [[Image:BFBC2-HK416.jpg|thumb|none|600px]] |
− | [[Image:M416.JPG|thumb|none| | + | [[Image:M416.JPG|thumb|none|600px|Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope]] |
===Colt M4A1=== | ===Colt M4A1=== | ||
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The [[AN-94]] ingame is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | The [[AN-94]] ingame is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | ||
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]] | [[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]] | ||
− | [[Image:BFBC2-AN94.jpg|thumb|none| | + | [[Image:BFBC2-AN94.jpg|thumb|none|600px]] |
− | [[Image:AN94BC2.JPG|thumb|none| | + | [[Image:AN94BC2.JPG|thumb|none|600px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]] |
===Colt M16A4=== | ===Colt M16A4=== | ||
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "[[M16 rifle series#M16A2 rifle|M16A2]]" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The ''Bad Company 2'' "M16A2" differs from the original "M16" that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a correct three-round burst mode instead of being fully automatic, and options of multiple weapon attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit. | The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "[[M16 rifle series#M16A2 rifle|M16A2]]" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The ''Bad Company 2'' "M16A2" differs from the original "M16" that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a correct three-round burst mode instead of being fully automatic, and options of multiple weapon attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit. | ||
− | [[Image:M16A4M203.jpg|thumb|none| | + | [[Image:M16A4M203.jpg|thumb|none|500px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]] |
− | [[Image:BFBC2-M16.jpg|thumb|none| | + | [[Image:BFBC2-M16.jpg|thumb|none|600px]] |
[[Image:BC2_M16.jpg|thumb|none|600px|"M16A2" with M203 Grenade Launcher.]] | [[Image:BC2_M16.jpg|thumb|none|600px|"M16A2" with M203 Grenade Launcher.]] | ||
− | [[Image:M16BC2.JPG|thumb|none| | + | [[Image:M16BC2.JPG|thumb|none|600px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]] |
===Steyr AUG A3-CQC=== | ===Steyr AUG A3-CQC=== | ||
The [[Steyr AUG A3-CQC]] appears as the "STG.77 AUG" in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted. | The [[Steyr AUG A3-CQC]] appears as the "STG.77 AUG" in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted. | ||
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3-CQC (5.56x45mm) with prototype Steyr GL2 40mm grenade launcher]] | [[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3-CQC (5.56x45mm) with prototype Steyr GL2 40mm grenade launcher]] | ||
− | [[Image:BFBC2-AUG.jpg|thumb|none| | + | [[Image:BFBC2-AUG.jpg|thumb|none|600px]] |
− | [[Image:AUGBC2.JPG|thumb|none| | + | [[Image:AUGBC2.JPG|thumb|none|600px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]] |
− | [[Image:F200BC2MP.JPG|thumb|none| | + | [[Image:F200BC2MP.JPG|thumb|none|600px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] |
===FN F2000 Tactical=== | ===FN F2000 Tactical=== | ||
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it is equipped with the[[FN EGLM|FN GL-1]] 4. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster. | The [[FN F2000 Tactical]] is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it is equipped with the[[FN EGLM|FN GL-1]] 4. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster. | ||
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]] | [[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]] | ||
− | [[Image:BFBC2-F2000.jpg|thumb|none| | + | [[Image:BFBC2-F2000.jpg|thumb|none|600px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]] |
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]] | [[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]] | ||
− | [[Image:F2000BC2.JPG|thumb|none| | + | [[Image:F2000BC2.JPG|thumb|none|600px|F2000 Tactical with GL-1 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]] |
==Battle Rifles== | ==Battle Rifles== | ||
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[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic rifle - .30-06]] | [[file:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic rifle - .30-06]] | ||
[[Image:BFBC2-M1G.jpg|thumb|none|600px]] | [[Image:BFBC2-M1G.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game M1 Garand holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game M1 Garand holding.jpg|thumb|none|600px|The M1 Garand in first person.]] |
− | [[file:BFBC2Game M1 Garand aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game M1 Garand aim.jpg|thumb|none|600px|Aiming down the sights.]] |
− | [[file:BFBC2Game M1 Garand reloading 1.jpg|thumb|none|600px|The | + | [[file:BFBC2Game M1 Garand reloading 1.jpg|thumb|none|600px|The empty clip being ejected.]] |
− | [[file:BFBC2Game M1 Garand reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game M1 Garand reloading 2.jpg|thumb|none|600px|Inserting a new 8-round clip.]] |
===Heckler & Koch G3A3=== | ===Heckler & Koch G3A3=== | ||
Simply called "G3" in-game, the [[Heckler & Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. One of the very few weapons other then sniper rifles and belt-fed machine guns to have correct right-hand modeling. | Simply called "G3" in-game, the [[Heckler & Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. One of the very few weapons other then sniper rifles and belt-fed machine guns to have correct right-hand modeling. | ||
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | ||
− | [[Image:BFBC2-G3.jpg|thumb|none| | + | [[Image:BFBC2-G3.jpg|thumb|none|600px]] |
− | [[Image:G3.JPG|thumb|none| | + | [[Image:G3.JPG|thumb|none|600px|Heckler & Koch G3A3 in game multiplayer]] |
===MK 14 Mod 0 EBR=== | ===MK 14 Mod 0 EBR=== | ||
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[[Image:BFBC2-MK14.jpg|thumb|none|600px]] | [[Image:BFBC2-MK14.jpg|thumb|none|600px]] | ||
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]] | [[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]] | ||
− | [[Image:M14EBRBC2.JPG|thumb|none| | + | [[Image:M14EBRBC2.JPG|thumb|none|600px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]] |
===Type 5 Garand Copy=== | ===Type 5 Garand Copy=== | ||
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty. | The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty. | ||
[[file:Type5.jpg|thumb|none|350px|Type 5 Garand Copy - 7.7x58mm]] | [[file:Type5.jpg|thumb|none|350px|Type 5 Garand Copy - 7.7x58mm]] | ||
− | [[file:BFBC2Game Type 5 Garand Copy holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game Type 5 Garand Copy holding.jpg|thumb|none|600px|The Type 5 being held.]] |
− | [[file:BFBC2Game Type 5 Garand Copy aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game Type 5 Garand Copy aim.jpg|thumb|none|600px|Aiming.]] |
− | [[file:BFBC2Game Type 5 Garand Copy reloading 1.jpg|thumb|none|600px|The | + | [[file:BFBC2Game Type 5 Garand Copy reloading 1.jpg|thumb|none|600px|The clip being ejected at the start of a reload; note how it is full.]] |
− | [[file:BFBC2Game Type 5 Garand Copy reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game Type 5 Garand Copy reloading 2.jpg|thumb|none|600px|Inserting a fresh clip.]] |
==Sniper Rifles== | ==Sniper Rifles== | ||
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The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the "Type 88 Sniper" in-game. | The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the "Type 88 Sniper" in-game. | ||
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]] | [[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]] | ||
− | [[Image:BFBC2-QBU88.jpg|thumb|none| | + | [[Image:BFBC2-QBU88.jpg|thumb|none|600px]] |
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]] | [[Image:BC2 QBU-88.jpg|thumb|none|600px|]] | ||
− | [[Image:T88BC2SP.JPG|thumb|none| | + | [[Image:T88BC2SP.JPG|thumb|none|600px|QBU-88, Single Player Bad Company 2, 3rd level]] |
===SV-98=== | ===SV-98=== | ||
The [[SV-98]] is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in. | The [[SV-98]] is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in. | ||
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]] | [[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]] | ||
− | [[Image:BFBC2-SV98.jpg|thumb|none| | + | [[Image:BFBC2-SV98.jpg|thumb|none|600px]] |
[[Image:BC2_GOL.jpg|thumb|none|600px]] | [[Image:BC2_GOL.jpg|thumb|none|600px]] | ||
− | [[Image:SV98BC2MP.JPG|thumb|none| | + | [[Image:SV98BC2MP.JPG|thumb|none|600px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]] |
===VSS Vintorez=== | ===VSS Vintorez=== | ||
The [[VSS Vintorez]], In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. | The [[VSS Vintorez]], In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. | ||
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]] | [[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]] | ||
− | [[Image:BFBC2-VSS.jpg|thumb|none| | + | [[Image:BFBC2-VSS.jpg|thumb|none|600px]] |
[[Image:Bfbc2_vss.jpg|thumb|none|600px|VSS Vintorez, Bad Company 2 Multiplayer with Red Dot sight.]] | [[Image:Bfbc2_vss.jpg|thumb|none|600px|VSS Vintorez, Bad Company 2 Multiplayer with Red Dot sight.]] | ||
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[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]] | [[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]] | ||
[[Image:BFBC2-M24.jpg|thumb|none|600px]] | [[Image:BFBC2-M24.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game M24A2 Sniper Rifle holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game M24A2 Sniper Rifle holding.jpg|thumb|none|600px|The M24A2 being held.]] |
− | [[file:BFBC2Game M24A2 Sniper Rifle aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game M24A2 Sniper Rifle aim.jpg|thumb|none|600px|Aiming.]] |
− | [[file:BFBC2Game M24A2 Sniper Rifle reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game M24A2 Sniper Rifle reloading 1.jpg|thumb|none|600px|Reloading.]] |
− | [[file:BFBC2Game M24A2 Sniper Rifle reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game M24A2 Sniper Rifle reloading 2.jpg|thumb|none|600px|Pulling the bolt.]] |
===Barrett M95=== | ===Barrett M95=== | ||
The [[Barrett M95]] is called the "M95 Sniper" in the game. | The [[Barrett M95]] is called the "M95 Sniper" in the game. | ||
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]] | [[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]] | ||
− | [[Image:BFBC2-M95.jpg|thumb|none| | + | [[Image:BFBC2-M95.jpg|thumb|none|600px|In fact, it is an anti-materi'''a'''l rifle]] |
− | [[Image:Barret 95.JPG|thumb|none| | + | [[Image:Barret 95.JPG|thumb|none|600px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] |
===GOL sniper rifle=== | ===GOL sniper rifle=== | ||
The [[GOL sniper rifle]] is called the "GOL Sniper Magnum" in the game. | The [[GOL sniper rifle]] is called the "GOL Sniper Magnum" in the game. | ||
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]] | [[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]] | ||
− | [[Image:BFBC2-GOL.jpg|thumb|none| | + | [[Image:BFBC2-GOL.jpg|thumb|none|600px]] |
− | [[Image:GOLBC2.JPG|thumb|none| | + | [[Image:GOLBC2.JPG|thumb|none|600px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] |
===SVU Dragunov=== | ===SVU Dragunov=== | ||
The [[SVU Dragunov]] is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | The [[SVU Dragunov]] is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | ||
[[Image:Svu.jpg|thumb|none|400px|SVU - 7.62x54mm R]] | [[Image:Svu.jpg|thumb|none|400px|SVU - 7.62x54mm R]] | ||
− | [[Image:BFBC2-SVU.jpg|thumb|none| | + | [[Image:BFBC2-SVU.jpg|thumb|none|600px]] |
− | [[Image:SVUBC2.JPG|thumb|none| | + | [[Image:SVUBC2.JPG|thumb|none|600px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]] |
==Machine Guns== | ==Machine Guns== | ||
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The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the "M249 SAW" in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield. | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the "M249 SAW" in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield. | ||
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]] | [[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]] | ||
− | [[Image:BFBC2-M249.jpg|thumb|none| | + | [[Image:BFBC2-M249.jpg|thumb|none|600px]] |
− | [[Image:M249ParaBC2.JPG|thumb|none| | + | [[Image:M249ParaBC2.JPG|thumb|none|600px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] |
===PKM=== | ===PKM=== | ||
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[[file:HungarianPKM.jpg|thumb|350px|none|PKM - 7.62x54mm R]] | [[file:HungarianPKM.jpg|thumb|350px|none|PKM - 7.62x54mm R]] | ||
[[Image:BFBC2-PKM.jpg|thumb|none|600px]] | [[Image:BFBC2-PKM.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game PKM holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game PKM holding.jpg|thumb|none|600px|The PKM being held.]] |
− | [[file:BFBC2Game PKM aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game PKM aim.jpg|thumb|none|600px|Aiming.]] |
− | [[file:BFBC2Game PKM reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game PKM reloading 1.jpg|thumb|none|600px|Reloading]] |
− | [[file:BFBC2Game PKM reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game PKM reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]] |
===Heckler & Koch MG36=== | ===Heckler & Koch MG36=== | ||
The [[Heckler & Koch MG36]] is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode. | The [[Heckler & Koch MG36]] is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode. | ||
[[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36 - 5.56x45mm]] | [[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36 - 5.56x45mm]] | ||
− | [[Image:BFBC2-MG36.jpg|thumb|none| | + | [[Image:BFBC2-MG36.jpg|thumb|none|600px]] |
− | [[Image:MG36 BC2.JPG|thumb|none| | + | [[Image:MG36 BC2.JPG|thumb|none|600px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] |
===Heckler & Koch XM8 Automatic Rifle === | ===Heckler & Koch XM8 Automatic Rifle === | ||
The [[Heckler & Koch XM8#Heckler & Koch XM8 Automatic Rifle|H&K XM8 Automatic Rifle ]] is called the "XM8 LMG" in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment. | The [[Heckler & Koch XM8#Heckler & Koch XM8 Automatic Rifle|H&K XM8 Automatic Rifle ]] is called the "XM8 LMG" in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment. | ||
[[Image:XM8 LMG.jpg|thumb|none|350px|Heckler & Koch XM8 LMG - 5.56x45mm]] | [[Image:XM8 LMG.jpg|thumb|none|350px|Heckler & Koch XM8 LMG - 5.56x45mm]] | ||
− | [[Image:BFBC2-XM8MG.jpg|thumb|none| | + | [[Image:BFBC2-XM8MG.jpg|thumb|none|600px]] |
− | [[Image:XM8LMGBC2.JPG|thumb|none| | + | [[Image:XM8LMGBC2.JPG|thumb|none|600px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]] |
− | [[Image:XM8MGBC2.JPG|thumb|none| | + | [[Image:XM8MGBC2.JPG|thumb|none|600px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]] |
===QJY-88=== | ===QJY-88=== | ||
The [[QJY-88]] is called the "Type-88 LMG" in the game. Has a 200 round belt. | The [[QJY-88]] is called the "Type-88 LMG" in the game. Has a 200 round belt. | ||
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]] | [[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]] | ||
− | [[Image:BFBC2-QJY88.jpg|thumb|none| | + | [[Image:BFBC2-QJY88.jpg|thumb|none|600px]] |
− | [[Image:Type88BC2.JPG|thumb|none| | + | [[Image:Type88BC2.JPG|thumb|none|600px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] |
===M60=== | ===M60=== | ||
The [[M60]] is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | The [[M60]] is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | ||
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]] | [[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]] | ||
− | [[Image:BFBC2-M60.jpg|thumb|none| | + | [[Image:BFBC2-M60.jpg|thumb|none|600px|Note that M60 is a medium machine gun, not light machine gun (LMG)]] |
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]] | [[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]] | ||
− | [[Image:M60 BC2.JPG|thumb|none| | + | [[Image:M60 BC2.JPG|thumb|none|600px|M60 with red dot sight in multiplayer, Bad Company 2]] |
===MG3=== | ===MG3=== | ||
The modernized MG42 rebranded the [[MG3]]. Has a 150 round belt and the highest rate of fire of any of the LMGs. | The modernized MG42 rebranded the [[MG3]]. Has a 150 round belt and the highest rate of fire of any of the LMGs. | ||
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]] | [[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]] | ||
− | [[Image:BFBC2-MG3.jpg|thumb|none| | + | [[Image:BFBC2-MG3.jpg|thumb|none|600px]] |
[[Image:BC2_MG3.jpg|thumb|none|600px]] | [[Image:BC2_MG3.jpg|thumb|none|600px]] | ||
− | [[Image:MG3 BC2.JPG|thumb|none| | + | [[Image:MG3 BC2.JPG|thumb|none|600px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]] |
− | [[Image:MG3BC2SP.JPG|thumb|none| | + | [[Image:MG3BC2SP.JPG|thumb|none|600px|MG3, Bad Company 2 Single Player]] |
==Shotguns== | ==Shotguns== | ||
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Called "870 Combat" in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun. | Called "870 Combat" in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun. | ||
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 gauge]] | [[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 gauge]] | ||
− | [[Image:BFBC2-M870.jpg|thumb|none| | + | [[Image:BFBC2-M870.jpg|thumb|none|600px]] |
− | [[Image:REMINGTON870BC2MP.JPG|thumb|none| | + | [[Image:REMINGTON870BC2MP.JPG|thumb|none|600px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]] |
===Franchi SPAS-12=== | ===Franchi SPAS-12=== | ||
Called the "SPAS-12 Combat" in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. | Called the "SPAS-12 Combat" in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. | ||
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 gauge]] | [[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 gauge]] | ||
− | [[Image:BFBC2-SPAS12.jpg|thumb|none| | + | [[Image:BFBC2-SPAS12.jpg|thumb|none|600px]] |
− | [[Image:Spas 12 Multiplayer.JPG|thumb|none| | + | [[Image:Spas 12 Multiplayer.JPG|thumb|none|600px|SPAS-12 Multiplayer, Port Valdez]] |
===NeoStead 2000=== | ===NeoStead 2000=== | ||
Called the "Neostead 2000 Combat" in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags. | Called the "Neostead 2000 Combat" in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags. | ||
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]] | [[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]] | ||
− | [[Image:BFBC2-NS2000.jpg|thumb|none| | + | [[Image:BFBC2-NS2000.jpg|thumb|none|600px]] |
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun - 12 gauge]] | [[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun - 12 gauge]] | ||
− | [[Image:NEOSTEAD2000.JPG|thumb|none| | + | [[Image:NEOSTEAD2000.JPG|thumb|none|600px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]] |
===Izhmash Saiga-20=== | ===Izhmash Saiga-20=== | ||
Called "Saiga 20K Semi" in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags. | Called "Saiga 20K Semi" in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags. | ||
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 gauge]] | [[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 gauge]] | ||
− | [[Image:BFBC2-S20.jpg|thumb|none| | + | [[Image:BFBC2-S20.jpg|thumb|none|600px]] |
− | [[Image:Saiga12KBC2MP.JPG|thumb|none| | + | [[Image:Saiga12KBC2MP.JPG|thumb|none|600px|Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]] |
===USAS-12=== | ===USAS-12=== | ||
Called the "USAS-12 Automatic" in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K. | Called the "USAS-12 Automatic" in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K. | ||
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12 gauge]] | [[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12 gauge]] | ||
− | [[Image:BFBC2-USAS12.jpg|thumb|none| | + | [[Image:BFBC2-USAS12.jpg|thumb|none|600px]] |
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12 - 12 gauge]] | [[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12 - 12 gauge]] | ||
− | [[Image:BC2USAS12SP.JPG|thumb|none| | + | [[Image:BC2USAS12SP.JPG|thumb|none|600px|USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]] |
===TOZ-194=== | ===TOZ-194=== | ||
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact, making it quite useful as an accurate "power weapon". | The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact, making it quite useful as an accurate "power weapon". | ||
[[file:Toz194.jpg|thumb|none|350px|TOZ-194 - 12 gauge]] | [[file:Toz194.jpg|thumb|none|350px|TOZ-194 - 12 gauge]] | ||
− | [[file:BFBC2Game TOZ-194 holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game TOZ-194 holding.jpg|thumb|none|600px|The TOZ-194 being held.]] |
− | [[file:BFBC2Game TOZ-194 aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game TOZ-194 aim.jpg|thumb|none|600px|As with other shotguns, the iron sights are not used in-game. Pressing the "aim" button simply increases the zoom.]] |
− | [[file:BFBC2Game TOZ-194 reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game TOZ-194 reloading 1.jpg|thumb|none|600px|Reloading.]] |
− | [[file:BFBC2Game TOZ-194 reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game TOZ-194 reloading 2.jpg|thumb|none|600px|Pumping the TOZ-194.]] |
− | [[file:BFBC2Game TOZ-194 world.jpg|thumb|none|600px| | + | [[file:BFBC2Game TOZ-194 world.jpg|thumb|none|600px|Third-person view of the weapon.]] |
==Launchers== | ==Launchers== | ||
Line 411: | Line 411: | ||
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]] | [[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]] | ||
[[Image:BFBC2-RPG7.jpg|thumb|none|600px]] | [[Image:BFBC2-RPG7.jpg|thumb|none|600px]] | ||
− | [[file:BFBC2Game RPG-7 holding.jpg|thumb|none|600px|The | + | [[file:BFBC2Game RPG-7 holding.jpg|thumb|none|600px|The RPG-7 being held.]] |
− | [[file:BFBC2Game RPG-7 aim.jpg|thumb|none|600px| | + | [[file:BFBC2Game RPG-7 aim.jpg|thumb|none|600px|Aiming with the PGO-7 scope..]] |
− | [[file:BFBC2Game RPG-7 reloading 1.jpg|thumb|none|600px| | + | [[file:BFBC2Game RPG-7 reloading 1.jpg|thumb|none|600px|Loading a fresh rocket.]] |
− | [[file:BFBC2Game RPG-7 reloading 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game RPG-7 reloading 2.jpg|thumb|none|600px|Finishing the reload process.]] |
===Pansarskott m/86=== | ===Pansarskott m/86=== | ||
The Swedish Army version of the [[M136 AT4]], the Pansarskott m/86, appears in-game. It has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | The Swedish Army version of the [[M136 AT4]], the Pansarskott m/86, appears in-game. It has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | ||
[[Image:Pskott86.jpg |thumb|none|400px|The Pansarskott m/86. ]] | [[Image:Pskott86.jpg |thumb|none|400px|The Pansarskott m/86. ]] | ||
− | [[Image:BFBC2-AT4.jpg|thumb|none| | + | [[Image:BFBC2-AT4.jpg|thumb|none|600px|The m/86 in ''BF:BC2''.]] |
− | [[Image:AT4 BC2.JPG|thumb|none| | + | [[Image:AT4 BC2.JPG|thumb|none|600px|AT4 in multiplayer. Note the grip, distinguishing it from the "M136' variant.]] |
− | [[Image:AT4 sight.JPG|thumb|none| | + | [[Image:AT4 sight.JPG|thumb|none|600px|AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missile impacts, the missile will still turn to follow the laser point, most likely making it hit the ground.]] |
===Carl Gustav M3=== | ===Carl Gustav M3=== | ||
Line 427: | Line 427: | ||
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]] | [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]] | ||
− | [[Image:BFBC2-M2CG.jpg|thumb|none| | + | [[Image:BFBC2-M2CG.jpg|thumb|none|600px]] |
[[Image:BC2_M2.jpg|thumb|none|600px|]] | [[Image:BC2_M2.jpg|thumb|none|600px|]] | ||
− | [[Image:CarlGustavBC2.JPG|thumb|none| | + | [[Image:CarlGustavBC2.JPG|thumb|none|600px|Carl Gustav, Bad Company 2 Multiplayer]] |
==Explosives== | ==Explosives== | ||
===Dynamite=== | ===Dynamite=== | ||
− | [[file:BFBC2Game dynamite.jpg|thumb|none|600px|Dynamite in game.]] | + | [[file:BFBC2Game dynamite.jpg|thumb|none|600px|Dynamite in-game.]] |
==Emplaced Weapons== | ==Emplaced Weapons== | ||
Line 440: | Line 440: | ||
[[Bofors 40mm]] cannons can be found in the first level. | [[Bofors 40mm]] cannons can be found in the first level. | ||
[[File:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]] | [[File:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]] | ||
− | [[file:BFBC2Game canon 1.jpg|thumb|none|600px|Bofors 40mm in game.]] | + | [[file:BFBC2Game canon 1.jpg|thumb|none|600px|The Bofors 40mm in-game.]] |
− | [[file:BFBC2Game canon 2.jpg|thumb|none|600px| | + | [[file:BFBC2Game canon 2.jpg|thumb|none|600px|Left side view.]] |
− | [[file:BFBC2Game canon 3.jpg|thumb|none|600px| | + | [[file:BFBC2Game canon 3.jpg|thumb|none|600px|Another view of the weapon.]] |
===XM312=== | ===XM312=== | ||
The [[XM307 & XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. | The [[XM307 & XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. | ||
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]] | [[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]] | ||
− | [[Image:Mounted Weapons.JPG|thumb|none| | + | [[Image:Mounted Weapons.JPG|thumb|none|600px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] |
− | [[Image:XM312BC2.JPG|thumb|none| | + | [[Image:XM312BC2.JPG|thumb|none|600px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]] |
− | [[Image:XM312BC2V2.JPG|thumb|none| | + | [[Image:XM312BC2V2.JPG|thumb|none|600px|XM312 mounted on a Humvee, Side View]] |
− | [[Image:XM312Shield.JPG|thumb|none| | + | [[Image:XM312Shield.JPG|thumb|none|600px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The shield is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.]] |
===Kord heavy machine gun=== | ===Kord heavy machine gun=== | ||
Line 456: | Line 456: | ||
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]] | [[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]] | ||
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | [[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | ||
− | [[Image:KordBC2.JPG|thumb|none| | + | [[Image:KordBC2.JPG|thumb|none|600px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] |
===Browning M1919=== | ===Browning M1919=== | ||
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese. | The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese. | ||
[[file:BrowningM37MG.jpg|thumb|none|350px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This is the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]] | [[file:BrowningM37MG.jpg|thumb|none|350px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This is the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]] | ||
− | [[file:BFBC2Game Browning M1919 | + | [[file:BFBC2Game Browning M1919 2.jpg|thumb|none|600px|The Browning M1919 in use.]] |
− | [[file:BFBC2Game Browning M1919 | + | [[file:BFBC2Game Browning M1919 3.jpg|thumb|none|600px|Increased zoom.]] |
− | [[file:BFBC2Game Browning M1919 | + | [[file:BFBC2Game Browning M1919 1.jpg|thumb|none|600px|Third-person view of the Browning M1919.]] |
=== Browning M2 === | === Browning M2 === | ||
The [[Browning M2]] is mounted on top of the American M1A2 tank | The [[Browning M2]] is mounted on top of the American M1A2 tank | ||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
− | [[Image:Tank BFBC2.png|thumb|none| | + | [[Image:Tank BFBC2.png|thumb|none|600px]] |
===FN M240C=== | ===FN M240C=== | ||
Line 486: | Line 486: | ||
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]] | [[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]] | ||
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]] | [[Image:BC2_XM312.jpg|thumb|none|600px|XM307]] | ||
− | [[Image:Mounted Weapons.JPG|thumb|none| | + | [[Image:Mounted Weapons.JPG|thumb|none|600px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] |
=== Norinco QLZ-87=== | === Norinco QLZ-87=== | ||
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps. | The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps. | ||
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]] | [[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]] | ||
− | [[Image:MGL BC2.JPG|thumb|none| | + | [[Image:MGL BC2.JPG|thumb|none|600px]] |
===BGM-71 TOW=== | ===BGM-71 TOW=== | ||
Line 509: | Line 509: | ||
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store. | Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store. | ||
− | [[Image:M167BC2.JPG|thumb|none| | + | [[Image:M167BC2.JPG|thumb|none|600px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]] |
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)= | =Battlefield: Bad Company 2: Vietnam (Expansion Pack)= |
Revision as of 15:38, 29 July 2017
|
Battlefield: Bad Company 2 is the sequel to the original Battlefield: Bad Company. Bad Company 2 used the new game engine "FROSTBITE", enabling players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A preorder package came with instantly unlocked unlockable weapons and vehicle upgrades, including the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offered the AKS-74U in addition to these.
- Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.
The following guns can be seen in the video game:
Battlefield: Bad Company 2
Handguns
Can be used by any class once unlocked.
Beretta M9
The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game (the same thing happens in Medal of Honor 2010's multiplayer, also from DICE). As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is DICE has instead dressed up a Beretta 96 as the M9. In addition the hammer is never shown cocked, even when fired, as if it were double-action only.
MP-412 REX
The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. The reload animation depicts the gun with a no automatic cartridge extractor.
Colt M1911A1
The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in game, it is correctly modeled with the right side ejection port. This is because its model is from Battlefield 1943, which features proper right-handed weapons.
MP-443 Grach
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
Beretta 92FS Inox (mocked up as Beretta 93R)
On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it was formerly incorrectly called the M9-3, this was later fixed to call it "M93R Burst".
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Nambu Type 14
The Nambu Type 14. In level 1 (Operation Aurora) Watanabe is seen using a Nambu Type 14, like the other WWII weapons, ported from Battlefield 1943, though it is unobtainable in Bad Company 2.
Submachine Guns
IMI Uzi
The Uzi appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the Mini-Uzi.
M1928 Thompson
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.
PP-2000
The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than any other weapon in-game except the MG3.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
Type 100
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora, ported from Battlefield 1943.
Assault Rifles
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.
9A-91
The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
AKS-74U
The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Referred to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.
FN SCAR-L CQC
The FN SCAR-L CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from Battlefield: Bad Company, in which it had a faster ROF.
AEK-971
Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
Heckler & Koch XM8
The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).
Heckler & Koch HK416 D10RS
Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation. A well-balanced and versatile rifle, the HK416 is popular in multiplayer and can be outfitted with standard assault rifle attachments, such as a red dot sight, 4x scope and underslung M203, capable of firing flechette, HE or smoke rounds.
Colt M4A1
The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.
AN-94
The AN-94 ingame is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
Colt M16A4
The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The Bad Company 2 "M16A2" differs from the original "M16" that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a correct three-round burst mode instead of being fully automatic, and options of multiple weapon attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC appears as the "STG.77 AUG" in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted.
FN F2000 Tactical
The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. Description shows it is equipped with theFN GL-1 4. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster.
Battle Rifles
Can be used by any class once unlocked.
M1 Garand
The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot. Another weapon carried over from 1943, and hence has correct right-hand ejection and charging handle.
Heckler & Koch G3A3
Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. One of the very few weapons other then sniper rifles and belt-fed machine guns to have correct right-hand modeling.
MK 14 Mod 0 EBR
The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is an unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. Has a right-hand bolt, but ejects to the left. The related original M14 appears in the Vietnam expansion pack.
Type 5 Garand Copy
The Type 5 is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. As with the Garand in Turning Point: Fall of Liberty there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty.
Sniper Rifles
Sniper rifles are exclusive to the recon class.
Norinco QBU-88
The Norinco QBU-88 is called the "Type 88 Sniper" in-game.
SV-98
The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
VSS Vintorez
The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
M24A2 Sniper Rifle
The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class, referred to as the "M24 Sniper".
Barrett M95
The Barrett M95 is called the "M95 Sniper" in the game.
GOL sniper rifle
The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.
SVU Dragunov
The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Machine Guns
Available to the Medic class.
M249 SAW Paratrooper
The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.
PKM
The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
Heckler & Koch MG36
The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.
Heckler & Koch XM8 Automatic Rifle
The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment.
QJY-88
The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.
M60
The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
MG3
The modernized MG42 rebranded the MG3. Has a 150 round belt and the highest rate of fire of any of the LMGs.
Shotguns
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870 MCS
Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun.
Franchi SPAS-12
Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.
NeoStead 2000
Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.
Izhmash Saiga-20
Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.
USAS-12
Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.
TOZ-194
The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact, making it quite useful as an accurate "power weapon".
Launchers
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the HK416, M16A4, and AUG A3.
FN GL-1
The GL-1 is mounted on the FN F2000 Tactical.
GP-30
The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.
Heckler & Koch XM320
The XM320 grenade launcher is mounted on the XM8.
RPG-7
The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is an unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.
Pansarskott m/86
The Swedish Army version of the M136 AT4, the Pansarskott m/86, appears in-game. It has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.
Explosives
Dynamite
Emplaced Weapons
Bofors 40mm
Bofors 40mm cannons can be found in the first level.
XM312
The XM312 is mounted on Humvees, CAVs, and stationary turrets.
Kord heavy machine gun
The Kord is mounted on stationary turrets and Vodniks.
Browning M1919
The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.
Browning M2
The Browning M2 is mounted on top of the American M1A2 tank
FN M240C
The M240C is coaxial mounted on the M1A2 Abrams MBT.
PKT
The PKT is coaxial mounted on the T-90 MBT.
M134 Minigun
The M134 Minigun is mounted on UH-60 Black Hawks.
XM307
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.
Norinco QLZ-87
The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
BGM-71 TOW
Mounted on stationary turrets and some Humvees.
AT-14 Spriggan
The AT-14 Spriggan (Russian designation 9M133 Kornet) is mounted on stationary turrets.
ZU-23-2
Mounted alone and sometimes on the BMD-3
M167 VADS
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.
Battlefield: Bad Company 2: Vietnam (Expansion Pack)
Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.
Handguns
Colt M1911A1
The M1911A1 makes a return in the expansion. Performs exactly as in the original game.
TT-33
The Tokarev TT-33 Pistol is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.
Submachine Guns
PPSh-41
The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.
Ingram MAC-10
The MAC-10 appears as "M10" in the game and has a unrealistic 40-round magazine capacity.
IMI Uzi
The Uzi makes a return in the expansion. This time it appears without a suppressor.
Assault Rifles / Battle Rifles
Colt Model 715
The Colt Model 715 is issued to the Assault Kit. It can be identified by the brass defector an newer forward bolt assist. It has been modeled with a three prong flash hider and a triangular handguard. A similar configuration can be seen in the film Operation Dumbo Drop. Called M16A1 in game. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.
AK-47
The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.
M14
Dubbed an assault rifle in-game, the M14 is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as "M14 Assault".
Sniper Rifles
Norinco NDM-86
The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.
M40 Sniper Rifle
The M40 Sniper Rifle is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. The M40A5 (introduced in 2009) is the variant that has a removable magazine.
M21
The M21 sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the SVD Dragunov in stats.
Shotgun
Remington 870
The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion. It has wooden furniture and no accessory rails, and does even higher damage at close range than in the base game.
Machine Guns
Stoner 63
The Stoner 63 is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).
RPK
The RPK appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.
M60
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.
M60D
Two M60D machine guns are mounted on every UH-1 "Huey" helicopter. It appears to be modeled with the lower handguard of the normal M60.
Browning M1919
The Browning M1919 is seen mounted on American M15A jeeps & River Patrol Boats.
MG34
The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.
Browning M2
The Browning M2 appears to be the mounted HMG on the M48 Patton Tank.
Launchers
M79
The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game. It can be decked out in a tiger-stripe paint scheme as seen in Apocalypse Now.
RPG-7
In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights but is otherwise similar to the RPG-7 from the base game.
Miscellaneous
M2 Flamethrower
The M2 Flamethrower is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.