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Call of Duty: Modern Warfare II (2022)
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare II (2022) for current discussions. Content is subject to change. |
Call of Duty: Modern Warfare II is the nineteenth installment in the Call of Duty first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to Call of Duty: Modern Warfare (2019), and is scheduled to be released on October 28, 2022.
The following weapons appear in the video game Call of Duty: Modern Warfare II:
Overview
The weapon system in Modern Warfare II is a modified version of the weapons and Gunsmith system found in Modern Warfare. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles, marksman rifles, light machine guns, and sniper rifles.
Many weapons are now classified under a "Weapon Platform" system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as "Receivers". Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.
The current known Weapon Platforms in Modern Warfare II are the following:
- M4 Platform (AR-based weapons)
- AK-47 Platform (AK-based weapons)
- XRK (Glock pistols)
- Tactique Verte (FN SCAR-based weapons)
- Lachmann Meer (Heckler & Koch roller-delayed weapons)
- Fennec (KRISS Vector-based weapons)
- Bryson Long Range Platform (Remington 700-based weapons)
- RAAL Platform (SIG-Sauer machine guns)
- Bull Platform (Steyr AUG-based weapons)
Through the use of grip attachments, the "Tactical Pistol Raise" benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon.
Modern Warfare II introduces extensive and realistic water physics, a significant improvement over Black Ops: Cold War, the previous game in the series to feature water mechanics. Unlike in Cold War, primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.
Handguns
Desert Eagle Mark XIX
The Desert Eagle Mark XIX returns as the ".50 GS". The new model features Picatinny rails on the 12 o'clock and 6 o'clock positions, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original Modern Warfare 2; the MW2 pistol had a chrome frame and trigger, while the MWII pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.
Glock 17 MOS
The "X12" is a stylized Glock 17 MOS with front slide serrations. It appears to be based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It was first seen in the reveal trailer, equipped with a red dot sight in the hands of Kyle Garrick. Another Glock is later seen in Ghost's chest holster. It is used by Russian PMCs in-game.
Glock 18
A stylized Glock 18 appears as the "X13 Auto", and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the "X12", even though the real Glock 18 isn't known to exist in this configuration. Of note, the "X12", "X13", and MW19's "X16" (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional. A carbine conversion kit resembling various designs like from CAA and Hera Arms is available for the X13, although with a AR-15 style T-handle in spite of the slide mounted ambi charging handles that are common on pistol conversion kits.
SIG-Sauer P220 Elite
The SIG-Sauer P220 Elite appears as the "P890" (or "Bruen .45" during the beta, Bruen seems to be the equivalent to SIG Sauer). The decocker is actually used during the inspect animation and when reholstering the pistol. A double-action only DAK trigger group is available.
Smith & Wesson Model 500
The Smith & Wesson Model 500 appears as the "Centum 5". The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has "Bryson .500 Magnum" markings on the barrel.
Submachine Guns
AR-57
The AR-57 appears as the "FSS Hurricane". It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle.
FN P90 TR
A stylized FN P90 TR (inspired by some blueprints from Modern Warfare) appears as the "PDSW 528".
Heckler & Koch HK94A3
The "Lachmann Sub" is a Heckler & Koch HK94A3 chopped and converted to resemble an MP5A5. The giveaway is that, along with other guns in the "Lachmann Meer" platform (which is clearly supposed to represent the Heckler & Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto.
The "Lachmann Pulsar" barrel attachment gives it a short barrel approximating that of an MP5K. The "LM Cronus Grip" gives it the same PTR 9KT-style trigger group as the one seen on Modern Warfare’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are "S-3-F".
Heckler & Koch MP7A2
A fictionalized Heckler & Koch MP7A2 appears as the "VEL 46".
KRISS Vector
The Gen I/Gen II hybrid KRISS Vector from Call of Duty: Modern Warfare returns as the "Fennec 45", still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of "special" ammo type in-game this implies that all weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.
PP-19 Bizon-2
The PP-19 Bizon-2 returns from Modern Warfare as the "Minibak", now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.
PP-19-01 Vityaz
The PP-19-01 Vityaz appears as the "Vaznev-9K".
SIG-Sauer MPX
A SIG-Sauer MPX with a stock inspired by the SIG collapsible brace appears as the "BAS-P". It is Alejandro Vargas' main weapon throughout the campaign.
SIG-Sauer MPX K
The MPX can be modified with a 4.5" barrel, turning it into an MPX K. In this configuration, it is fitted with an M-LOK handguard that is slightly longer than it should be.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS appears as the "MX9".
Shotguns
"12-Gauge Deputy"
The underbarrel "12-Gauge Deputy" returns from Modern Warfare, this time with a new model that appears to have a Mossberg-style trigger guard.
Benelli M4 Super 90
The Benelli M4 Super 90 appears as the "Expedite 12".
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the "Fast Reload" perk.
Browning Citori 725
The Browning Citori 725 returns as the "Lockwood 300", with an altered handguard and stock compared to the Modern Warfare rendition.
Mossberg 590
The Mossberg 590 appears as the "Bryson 800".
Mossberg 590M
A Mossberg 590M-style detachable box magazine variant with a collapsible stock and a short barrel appears as the "Bryson 890".
Rifles/Carbines
AAC / Q Honey Badger hybrid
A stylized Honey Badger carbine appears as the "Chimera". The model depicted is a hybrid of the early AAC version and the current Q model.
AK-103
The AK-103 appears as the "Kastov 762". The "Kastov" label implies that the rifle was developed in the fictional country of Kastovia from Call of Duty: Modern Warfare.
In the campaign, there are some variants made to resemble the AKM and AKMS, noted by the gas block and the wooden handguard, along with either the wooden stock or the metal underfolding stock. They still retain the AK-103's front sight block, smooth dust cover and side-folding stock latch on the left of the receiver.
AK-104
The AK-103 can be turned into an AK-104. Farah Karim is seen holding one in the campaign with an AKMS's underfolding stock.
AK-105
An AK-105 with light tan furniture and magazines appears as the "Kastov 545".
AKS-74UN
The AKS-74U appears as the "Kastov-74u", with rails at the bottom and on the right side of the handguard. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the first time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. It employs the "Iraqi reload" technique when reloading from empty.
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, so an AKMSU conversion might be planned in the final release. A variant with Zenitco handguard and stock is available.
FN SCAR-H
The FN SCAR-H appears as the "TAQ-V". A typo in the gunsmith erroneously describes the weapon as firing "7.26mm" cartridges.
FN SCAR 17S
In addition to the standard SCAR-H, the SCAR 17S semi-auto only version appears under the marksman rifles class. It is referred to as the "TAQ-M", and is fitted with a 20" barrel, a rail extension and an FN SSR/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.
FN SCAR-L
The FN SCAR-L appears as the "TAQ-56". It is depicted with incorrect H&K style fire selector markings.
Heckler & Koch HK91A2
A Heckler & Koch HK91A2 converted to full-auto appears as the "Lachmann-762". Like the other guns in the "Lachmann Meer" platform, it lacks a paddle magazine release, distinguishing it from the military G3.
Heckler & Koch HK93A2
A full-auto converted Heckler & Koch HK93A2 appears as the "Lachmann-556". Once again, the lack of a paddle magazine release distinguishes it from the select-fire HK33.
By default, it has a shortened barrel and cocking tube (the length being between the HK33KA3 and HK53). It can be modified with full-sized ones with the "LM Aurora 90 Barrel" attachment, or with an HK33K-esque barrel with the "Lach-12 Barrel".
"M4"
A fully automatic custom AR-15-type carbine with a 12" barrel appears as the "M4". The lower receiver is from a SIG 516/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16-style handguard, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. According to pre-release materials, the in-game base M4-type carbine will be a base weapon with numerous variants included as part of an unlock tree in multiplayer.
The “14" Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5" stepped barrel/AR front sight, essentially turning it into a pseudo-M4A1. The “Tempus High Tower 20" Barrel” attachment gives it a KAC M5 RAS/20" barrel/AR front sight, making it into a pseudo-M16A3 when combined with the "Demo Precision Elite Factory" stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.
In-game, it's stated to be manufactured by the fictional Tempus Armament.
"FTac Recon"
Another AR-15 variant with an unidentified receiver, chambered in .458 SOCOM, appears as the "FTac Recon". It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.
Unlike the 5.56 "M4" seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12" barrel with an A2 flash hider, a keymod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.
M14
Two M14 variants appear in the game. The "SO-14" is the select-fire variant classed as a battle rifle. The base chassis of the "SO-14" appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block.
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 EBR appears as the "EBR-14", classed as a marksman rifle.
M16A3
The M16A3 (Colt Model 901) appears as the "M16". It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the "M4".
A properly functioning M16A3-style rifle can also be achieved by modifying the "M4" mentioned above, although keeping the non-milspec upper and lower receiver.
Mk 18 Mod 0
The "LX-97 Torque Barrel" attachment gives it an AR carbine handguard/10.5" barrel/AR front sight, effectively turning it into a Mk 18 Mod 0 when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).
M4A1 Carbine
The “14" Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5" stepped barrel/AR front sight, turning it into an M4A1.
Marlin Model 336
The Marlin Model 336 appears as the "Lockwood MK2", under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the Marlin Model 1895 that previously appeared in Modern Warfare as the "MK2 Carbine", but this time the shape of the ejection port indicates that it is a Model 336.
SIG-Sauer MCX VIRTUS
The SIG-Sauer MCX VIRTUS appears as the "M13B". It is stylized similarly to the Modern Warfare version, with one of the differences being that it has a shorter barrel of approximately 9 inches.
Steyr AUG A3
The Steyr AUG A3 appears as the "STB 556".
Sniper Rifles
Accuracy International AW50
The Accuracy International AW50 appears as the "Victus XMR".
Barrett MRAD
The Barrett MRAD appears as the "MCPR-300".
Gepard GM6 Lynx
The Gepard GM6 Lynx appears as the "Signal 50".
Heckler & Koch SR9(TC)
The Heckler & Koch SR9(TC) appears as the "LM-S", under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.
M24 SWS
Three M24 SWS variants appear in the game. The first one is the "SP-R 208" returning from from Modern Warfare in the marksman rifles class.
M24 SWS (in FDE chassis)
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the "LA-B 330". This is essentially the "ZLR SP-R Overseer" chassis from Modern Warfare. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.
M24 SWS (in custom chassis)
The "SA-B 50" marksman rifle is another variant in a custom chassis, which is a modified version of the "XRK SP-LITE 208 Blitz" chassis from Modern Warfare.
Remington M2010 Enhanced Sniper Rifle
What appears to be a Remington M2010 Enhanced Sniper Rifle is available as the "SP-X 80"
Machine Guns
Dillon Aero M134 Minigun
The handheld Dillon Aero M134 Minigun from Modern Warfare returns as the Juggernaut's primary weapon.
FightLite MCR
A tan FightLite MCR appears in-game as the "556 Icarus".
Heckler & Koch HK21
The Heckler & Koch HK21 appears in-game as the "RAPP H". It has a stylized handguard and barrel, and incorrectly has the aforementioned PTR 9KT-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the "LMK64 Grip" attachment
IWI Negev NG7
The IWI Negev NG7 appears in-game as the "SAKIN MG38".
RPK
The RPK appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover.
SIG-Sauer MG 338
The SIG-Sauer MG 338 returns from Modern Warfare, still named the "RAAL MG" (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun) and fitted with a stock inspired by that of the SIG-Sauer LMG's 2020 prototype.
Steyr AUG HBAR-T
The Steyr AUG HBAR-T appears in the game as the "HCR 56". It feeds by default from the same 60 round magazines that were available for it in Modern Warfare, which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).
Launchers
FGM-148 Javelin
The stylized FGM-148 Javelin returns as the "JOKR."
FN FN40GL
The FN40GL appears as the underbarrel grenade launcher option for the SCAR-L, but it's called M203 when picking up a SCAR from the ground.
GP-25
The GP-25 appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.
LMT M203
The LMT M203 grenade launcher is available as an underbarrel option, under the name "SPW 40mm", despite being identified as an M203 when picking up a dropped weapon equipped with it.
Madbull XM203
The same Madbull XM203/ISTEC ISL-200 hybrid from Modern Warfare appears as the "TL40 Fire Drake".
Milkor AV-140 MSGL
The Milkor AV-140 MSGL appears exclusively in the campaign as the "REV G-80".
RPG-7
The RPG-7 will again be featured as a standard rocket launcher in MWII .
SA-25
The "PILA", an SA-25 with an SA-14 Gremlin's spherical battery coolant unit, returns from Modern Warfare with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles
Explosives
Model 7290 Flashbang Grenade
A tooltip showing a Model 7290 flashbang grenade is seen in the gameplay trailer. It appears to be incorrectly dubbed the "M84 Flash".
M7 Spider
A heavily stylized M7 Spider mine is featured as the "Cluster Mine".
Mounted Weapons
Browning M2HB
Various vehicles have turret-mounted Browning M2HBs, returning from the previous game.
M230 Chain Gun
An AH-64D Apache is shown firing its M230 Chain Gun in the trailer.
FN M240B
The M240B machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.
Minigun
Some kind of minigun is mounted on the "Wheelson" UGV killstreak unlike the auto grenade launchers used on the wheelsons in Modern Warfare.