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Difference between revisions of "Call of Duty: WWII"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==MG81==
 
==MG81==
The [[MG81]] was added to the light machine guns class in the Operation: Shamrock & Awe event.
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The [[MG81]] was added to the light machine gun class in the Operation: Shamrock & Awe event. Like its predecessor the [[MG15 machine gun|MG15]], it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights. It also has a heavily lowered fire rate, even more so than the other German machine guns (around 500 rpm in-game compared to 1500 rpm on the real gun).
 
[[File:Mg81-2.jpg|thumb|none|450px|MG81 - 7.92x57mm Mauser]]
 
[[File:Mg81-2.jpg|thumb|none|450px|MG81 - 7.92x57mm Mauser]]
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[[File:CODWWII Mg81.jpg|thumb|none|600px|The base MG81.]]
  
 
==Vickers .50 machine gun==
 
==Vickers .50 machine gun==

Revision as of 13:14, 17 March 2018

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: WWII for current discussions. Content is subject to change.


Call of Duty: World War II
CODWWII.jpg
PC Boxart
Release Date: November 3, 2017
Developer: Sledgehammer Games
Publisher: Activision Blizzard
Series: Call of Duty
Platforms: PC
Playstation 4
Xbox One
Genre: First-Person Shooter


Call of Duty: WWII is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since Call of Duty: World at War to be set in World War II, and the fifth main WWII title in the series.


The following weapons appear in the video game Call of Duty: WWII:

Overview

Many weapon variants in WWII multiplayer change the weapon into a completely different one. On this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section.

In WWII, the extended magazine attachment changes the model of the magazine, but in all cases (excluding some machine guns) it applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.

Handguns

Colt M1911A1

The M1911A1 returns as the main American sidearm. Interestingly, the "extended magazine" attachment gives the gun extremely long magazines, similar to that of the M1911A1 machine pistol pictured below, but only increases the capacity from 7 to 10 rounds. The markings on the slide indicate that the gun is manufactured by "Scapareli Industries".

Colt M1911A1 - .45 ACP
Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super
An M1911A1 in Sgt. Pierson (Josh Duhamel)'s shoulder holster.
The Colt in-game.
Aiming.
Reloading.
A suppressed M1911, used only once in the "Ambush" mission towards the end of the campaign.

Colt Model 1902

The "Jupiter" variant of the M1911A1 appears to be a Colt Model 1902 Sporting Model, albeit bizarrely fitted with a stock and foregrip similar to that of an M1911A1 machine pistol conversion.

Colt M1902 Sporting Model - .38 ACP
Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super

Steyr M1912

The "Juno" variant of the M1911A1 makes it resemble a Steyr M1912. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame, and the lanyard loop is removed from the base of the grip.

The "Totalize" variant also has an M1912's slide, but uses a standard M1911A1 frame.

Steyr-Hahn M1912 - 9x23mm Steyr

Enfield No. 2

An Enfield No. 2 can be seen in the holster of 1st Lieutenant Joseph Turner (Jeffrey Pierce) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. It strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity (it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity). Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the Colt M1917.

Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&W
Daniels (Brett Zimmerman) holds Turner's revolver.
The floating speed loader might show up sometimes because of a bug.
Aiming the No. 2. The hammer seems have had some problems as well in this instance.

"Enfield No. 2"

A revolver named the "Enfield No. 2" was later added to multiplayer and Zombies in the second update for The Resistance event. This revolver, in its base form, while depicted with the correct top-break cylinder instead of the weird swing-out in singleplayer, most definitely isn't an Enfield No. 2. In its default base form, it has a Smith & Wesson .44 Double Action trigger guard, a rounded barrel, and only some parts of the frame resembling the Enfield No. 2. Considering the mix-and-match design philosophy Sledgehammer Games uses when designing weapon variants, it's likely that this is one of their mutant / hybrid Enfield No. 2 variant designs used as the base weapon. Why is this necessary though is completely beyond IMFDB's ability to answer.

The "Rebunker" variant has a shortened barrel, while the "Obstructor" variant is just the default weapon with a finish.

Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&W
Smith & Wesson .44 Double Action - .44 Russian
The Enfield impostor revolver in multiplayer, on the "Flak Tower" level.
Aiming with the rather rudimentary sights.
Ejecting spent .38 casings.
Loading some more in with a speedloader.
The inspection animation, which shows the character half-cocking the hammer and then resetting it.

Colt Single Action Army

As if the multiplayer variant wasn't strange enough already, the "Repeller" variant resembles a Colt Single Action Army with a nickel finish, engravings, and a 7.5" barrel. It still uses the Enfield's animations and behavior, which results in it being treated as a top-break revolver (with a hinge added to the front of the frame for this purpose; however, it lacks a release lever, so the player character just pushes down on nothing whatsoever to open the revolver); it also shares the Enfield's double-action behavior, something which the Single Action Army clearly shouldn't be capable of. Considering the SAA's single-action, gate-loaded nature, it would've made a bit more sense to have it as a variant of the Reichsrevolver M1879, rather than the Enfield.

2nd Generation Colt SAA w/7.5" "Artillery" barrel and nickel finish - .45 Long Colt

LP-42 Flare Pistol

The Leuchtpistole 42 is a collectable memento during the seventh singleplayer mission "Death Factory".

Leuchtpistole 42 Flare Pistol - 26.65mm
The Leuchtpistole in the memento menu.
Daniels finds the Flare gun.

Luger P08

The Luger returns from Call of Duty 2 as the main sidearm of the Germans. Equipping the gun with the "Extended Mag" attachment gives it a 32-round Trommelmagazin 08, although the weapon's capacity is only increased to 12 rounds.

Luger P08 - 9x19mm
A German soldier aiming a Luger.
Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.
After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.
Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.
Wary of sleeping Nazi dogs, Rousseau makes her way up a stairwell in the game's stealth mission.
She reloads her P08 after looking at the horrors committed against a soiled pool table.
A Soldier running with his Luger equipped with a Trommelmagazin 08.

Borchardt C-93

Interestingly, the "Der Adler" and "Adlertag" variants of the Luger heavily resemble the Borchardt C-93, an earlier pistol whose toggle-lock operation inspired the Luger's design.

Borchardt C-93 - 7.65x25mm Borchardt

Nambu Type 14

The Nambu Type 14 returns from World at War as the "Abwehr" variant for the Luger P08 (with the "Torch" variant also featuring parts of it), it despite the two being completely different handguns in real life.

Nambu Type 14 - 8x22mm Nambu

Mauser C96

The Mauser C96 is available in the game. During alpha stage, it was designated as "M712", which is incorrect since it lacks a fire selector. This means it committed the error of Black Ops II and Black Ops III in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as the "Machine Pistol", and behaves like an M712, firing in full-auto mode and using detachable magazines. Just to confuse matters further, when Pack-A-Punched in Zombies mode, it is referred to as the "Red 9", a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds; this would be appropriate for the Extended Mag model (a 20-round magazine that only holds 15 rounds), but the weapon instead just holds 20 rounds in a standard 10-round magazine.

The "Heimat" and "Metallisch" variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a different pistol grip.

Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser
An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser
The C96 in-game. Note the obvious lack of a selector switch.
Aiming.
Reloading.

Mauser C96 Carbine

The "Holzpistole" and "Schlange" variants of the "Machine Pistol" have long barrels like the C96 Carbine variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock). The weapon remains held with one hand, and funnily enough, can still be dual-wielded.

The very rare full stocked C96 carbine - 7.63x25mm Mauser
Holding the "Holzpistole II". Note the odd extension on the rear of the bolt.
Aiming.
Inspecting the left side...
...and the right side.

Reichsrevolver M1879

The Reichsrevolver M1879 was added in the second update for The Resistance event. It fires in single-action mode, but with an extremely high firecap, and is reloaded round-by-round via a loading gate. Since the Reichsrevolver lacks any form of ejector rod, the player simply uses gravity to eject spent casings when reloading; this isn't possible, as spent casings expand in the chambers upon firing, which causes them to stick in place, necessitating the use of an ejector rod. The Reichsrevolver was actually meant to be used with a separate ejector rod, which wasn't physically attached to the revolver.

Interestingly, when compared to the Enfield No. 2 added in the same update, the Reichsrevolver has a higher fire rate, but does less damage; considering how the Enfield fires the weaker .38/200 cartridge, and is double-action, the reverse should logically be true.

The "Gilded Torment II" variant has a longer barrel, an extended hammer spur, taller sights, and a strange wooden forearm added to the front of the frame, rather like some early breech-loading pistols (e.g. the Remington Rolling Block). The "Oppressor" variant has a similar long barrel, forearm, and tall sights, albeit without the modified hammer, and with the shorter grip of the later M1883 Reichsrevolver.

Reichsrevolver M1879 - 10.6x25mmR
A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the First World War.
Trying not to think to about these things, he concentrates on the sky instead.
Firing the revolver and thumbing the hammer.
Reloading; ejecting an unfired cartridge.
Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...

Walther P38

The Walther P38 returns from World at War as a new pistol in The Resistance event. Likely due to the continuing presence of the Walther trademark, the gun is no longer called the "Walther P38" like in the previous title; instead going by the more generic "9mm SAP", which likely stands for "9mm semi-automatic pistol". The "Immunity" and "Privilege" variants have wire-frame stocks; the latter also has an extended barrel and a rounded slide seemingly based on that of the SIG-Sauer P230.

Walther P38 - 9x19mm
Holding the Walther.
Aiming.
Inserting a new magazine.
Inspecting the right side of an empty P38...
...and the left side. For some reason, the left half of the slide cut-out is filled in.

Walther P38K

The "Rebuff" variant of the P38 has a shortened barrel, making it resemble a Walther P38K.

Walther P38K - 9x19mm
The P38K in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide. Also note the name "Rifuto" instead of "Rebuff". The game here is in Italian language and "Rifuto" is Italian for "garbage".

Submachine Guns

Submachine Guns in WWII are notably the only weapons in multiplayer that can use suppressors, though a silenced P08 and M1911 can be found in singleplayer. Instead of being an attachment, silencers are a Division Skill for the Airborne division, which gives players quick-detach silencers that they can attach and detach at will, which is mechanically impossible for the depicted guns and anachronistic. Most them however are generally modeled after real and period-correct suppressors, such as the Maxim Silencer or the Parker-Maxim M1929 Silencer, though they wouldn't realistically fit on some of the depicted weapons.

Beretta Model 38

The relatively rare original model of Beretta Model 38 (as identified by its barrel perforations) was added in The Resistance event; it is referred to as the "Orso" (Italian for "Bear") in-game because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger. The "extended mag" attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM. Bizarrely, the weapon is cocked upon an empty reload, despite the bolt visibly staying open throughout the entire process.

The "Twisted II" variant has a long unfluted barrel, mildly resembling that of the Beretta Model 38/44 but not exactly identical. This variant is also modeled with a larger, differently shaped charging handle and a more right-facing ejection port, but still visibly ejects to the left. The "Golden Goose" variant has a slightly shortened barrel.

Beretta Model 38 - 9x19mm
The Beretta Model 38 in the multiplayer weapon selection menu. This variant seen here is the "Liberator" variant. It is the base gun decorated with Italian partisan colors and symbols. "Per la libertá" means "For the freedom" in Italian.
The Beretta Model 38 in Zombies mode, with the HUD rather fittingly converted to Italian.
The submachine gun in the hands of Zombies character Marie.
The Model 38 in MP.
Iron sights.
Reloading the stick magazine.
Pulling the charging handle. In this shot you can also see that despite the barrel perforations being the closest to the original Model 38, the in-game model is still somewhat different with these small holes.
Inspecting the chamber.

Haenel-Schmeisser MP28/II

The Haenel-Schmeisser MP28/II appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). When fitted with the "Extended Mag" attachment, it gains the same TM 08 snail drum used for the Luger (despite it not being compatible with this weapon in reality; however, the MP28's predecessor, the Bergmann MP18, accepted this magazine), though it somehow gives the MP28 48 rounds. The Lanchester's 50-round box magazine compatible with the MP28 could have been used instead.

Haenel-Schmeisser MP28/II - 9x19mm
Holding the MP28, correctly by the handguard rather than the magazine as in Call of Duty: Infinite Warfare.
Aiming.
Reloading.
Pulling the bolt back.
The extended mag version with a TM 08 snail drum.

Steyr MP34

All the Epic variants of the MP28 feature parts of the Steyr MP34. The "Trigger Happy" and "Oil Can" variants have the MP34's iron sights, as well as custom flash hiders. As for the "Waffenschmiede" and "Soggy" variants, they only have its rear sight; the former also has a strange front section somewhat resembling that of a Karabiner 98k, while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.

Steyr-Solothurn MP34 - 9x19mm

M1A1 Thompson

The M1A1 Thompson is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard "ears" of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the "Handler" variant gains a long ribbed barrel like that of the Auto Ordnance M1927 semi-automatic Thompson, as well as a vertical foregrip.

M1A1 Thompson with 30-round magazine - .45 ACP
M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.
An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP
The Thompson in-game.
Aiming.
Reloading; the charging handle is never pulled, even during an empty reload. This is mechanically possible, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.
The Thompson, implausibly loaded with a drum magazine.
Reloading the drum-mag Thompson. Note how the drum seems to attach via a sheet-metal piece attached to the back, which slots into the ends of the reinforcing ribs on the receiver.

M1928A1 Thompson

In campaign, the Thompson used by Sgt. Pierson is actually an M1928A1, as evidenced by the charging handle being on the top of the receiver, as well as the weapon having a ribbed barrel (with a vertical foregrip), though it still has the rear sight of an M1A1. In multiplayer, the "Wilco", "Buck Private" and "Wayfinder" variants of the Thompson are also modeled after M1928A1s. The "Wilco" has a long barrel like the Auto Ordnance M1927, while the "Buck Private" has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The "Wayfinder" variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator.

M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP
M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.
Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.
Auto Ordnance M1927 Thompson, for comparison - .45 ACP
Inspecting the "Wilco" variant.

M3 "Grease Gun"

The M3 Grease Gun returns from Call of Duty 2, and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine (inserted backwards) used by the Luger Artillery Model and MP28, which gives the Grease Gun 45 rounds.

The "Rosie" variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the "We Can Do It" marking on the weapon's left side, is meant as a reference to the WWII-era "Rosie the Riveter" propaganda poster, encouraging women to take industrial jobs to aid the war effort.

The "Roxy" variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.

M3 "Grease Gun" - .45 ACP
Sgt. Pierson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.
The "Grease Gun" in-game.
Aiming.
Relaoding.
Chambering the new magazine.
Inspecting the extended mag "Grease Gun". Note the... incorrect everything about this.
M3A1 "Grease Gun" with an attached suppressor - .45 ACP
A player character attaching a sound suppressor onto his M3, turning it into something like the M3A1 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it.

Spitfire Carbine

The "Candy" and "Brandi" variants of the M3 Grease Gun resemble Spitfire Carbines with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a Sten Mk II.

Spitfire Carbine - .45 ACP
The "Brandi II" Heroic variant in the weapon selection menu.

MAS-38

The MAS-38 was added in the Operation: Shamrock & Awe event. It is referred to as "M-38".

MAS-38 submachine gun - 7.65mm

MP40

The iconic MP40 returns as the main German submachine gun, however it is fitted with a post-war bakelite receiver. When equipped with the extended mag attachments, the model is that of two magazines merged together and somehow ending up with one feed lip. The thing that this extended magazine is likely based on, the experimental MP 40/I, loads two separate magazines into a sliding assembly and requires manual magazine switching.

The "All-Out" variant has the stock folded (unlike the base weapon, which has it unfolded), while the "Son of Mars" variant has the barrel shroud of an MP28 and a different folding stock.

MP40 - 9x19mm
The MP40 in-game. Like in several WWII games and movies, the player still holds the gun by the magazine, which increases the risk of jamming it.
Aiming
Reloading.
Pulling the charging handle.
A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.

MP41

The "Wunderwaffe" and "Do-Re-Mi" variants of the MP40 turn it into an MP41, but with a longer barrel.

The MP41. It was produced and used in small quantities in 1941 to 1942.
Holding the "Do-Re-Mi" variant.
Inspecting the gun; note the MP41's fire selector above the trigger guard.

PPSh-41

The PPSh-41 returns from previous games, though this time it starts with the stick magazine. The drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The "Thrive" and "The Snake" variants seem to have the front end from an SVT-40, and the former also has a collapsible stock (different from the PPS-43 mentioned below) and a pistol grip.

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
A paratrooper carries a PPSh-41 as he walks by Nazi Germany's iconic non-swastika flags.
The PPSh-41 in-game.
Aiming.
Loading a new 35-round magazine.
Pulling the charging handle.
The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).
Reloading the drum mag.
The PPSh-41 equipped with a "lens sight".

PPS-43

The "Iron Curtain" variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the PPS-43. Meanwhile, the "Duck Soup" variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.

Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev
The "Duck Soup" PPS-43.

Sten Mk II

The Sten Mk II is one of the weapons added in the Winter Siege event. As with most Call of Duty titles, it is erroneously held by the magazine, although in this particular game it is surprising, considering the fact that the MP28 and the Type 100 are held correctly, and that the Sten itself was also held correctly in Sledgehammer Games' previous title Call of Duty: Advanced Warfare. Using this grip on this particular gun may be a reference to the Sten's easily heated barrel jacket, though the in-game "Frosty" variant has a cloth wrapped around the base which could avoid this problem, and there are several other ways to hold a Sten. As with some weapons of the game, the extended mag is a TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round Lanchester Mk. I magazine could have been used instead, since it is compatible with the Sten in reality.

Sten Mk II - 9x19mm
The Sten in the Winter Siege trailer.
Holding the Sten.
Aiming down the sights.
Reloading the SMG.
About the give the charging handle a yank.

Sten Mk I

The "Rooted" variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and fixed stock like the Mark V.

Sten Mk I - 9x19mm
Sten Mk V - 9x19mm

Sten Mk IVA

The "Royal Skull" variant of the Sten Mk II resembles the Sten Mk IVA, though it retains the flash hider of the Mk II.

Sten Mk IVA - 9x19mm
Holding the "Royal Skull" Sten.
Inspecting the Sten. The wooden handguard under the receiver resembles that of the original Mark I variant.

Type 100

The Type 100 submachine gun returns from World at War as a base game multiplayer-only weapon. Unlike the Type 100 in World at War, the weapon is held by the handguard; it is also a different variant - the version in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire.

The Epic variants (excluding the "Empire") are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the "Checked Out" and "Righteous" variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The "Empire" also has this fixed rear sight, as well as vertical foregrip similar to that of the Sten Mk V; the "Blue Sky" has the same foregrip. For some reason, all the Epic variants also have some sort of cocking hammer on the rear.

Type 100 - 8x22mm Nambu
The Type 100 in-game. Note the Pointe du Hoc singleplayer map from Call of Duty 2 in the background.
Aiming the Type 100.
Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the MP28's. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the "Rifle" class, and even then only if the player is using the Infantry division.
Pulling the charging handle.
The "Blue Sky" variant; note the foregrip.

Shotguns

Shotguns in WWII are associated with the Expeditionary division, who gets to use incendiary shells on shotguns. These incendiary shells are suspiciously red (while most of the other normal shells in the game are period-correct brass shells), have different colored primers compared to the normal shells, and seem to have some white marking on them.

M30 Luftwaffe Drilling

The rare M30 Luftwaffe Drilling, a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the "Rifle Bullet" attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. Note that the weapon was only issued with soft-pointed bullets; firing these at a human would technically constitute a war crime, albeit not a particularly terrible one in the context of the Second World War. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.

The "Einfall" and "Valkyrie" variants of the Drilling have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior. The part enclosing the hammer also seems far "fatter", like something on an old coach gun.

M30 Luftwaffe Drilling - 12 gauge & 9.3x74mmR
The Drilling in the selection menu.
The Drilling in-game.
Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.
Reloading.
Using the M30's sights in rifle mode.
Dumping the spent 12 gauge shells.
Dropping out the spent rifle round.
About to load a new one in, note the incorrect Spitzer bullet.
Pressing the fire selector switch in the inspection animation.

TP-82

"The Triple", "Door Kicker" and "Altreich" variants of the M30 Luftwaffe Drilling turn it into a TP-82, a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the Drilling, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made after 1986, after human space flight was achieved.

The barrels on the weapon are sized up to M30 calibers, the part of the barrel that breaks open is moved forward, and the mechanisms exposed during the reload are changed from the real one's complexities into a carbon copy of the M30's, increasing its resemblance to the M30 Drilling and allowing some animation reuse. The weapon's reload animation is changed to reflect the different position of the break-open lever. However, the fire mode switching animation with the Rifle Bullet attachment is just a tiny shake with a switch sound, in contrast to the default M30 Drilling's actual switching animation involving the selector (the TP-82's actual selector on the left side of the frame is never touched).

TP-82 - 5.45x39mm & 12.5x70mm (32 gauge)
It looks like the time-traveling Black Ops FPS genies are back. Of note is that the Drilling's inspection animation involves the player character using the Drilling's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.

Walther Toggle-Action

The rare Walther toggle-action shotgun is available, simply referred to as "Toggle Action". The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory "Call of Duty Detachable Magazine Shotgun Quota". The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s.

The reloading procedure has to be altered for this fictional magazine to "work". The interesting part is the empty reload animation, which involves turning the crank lever on the right side of the gun (it opens the action on the real gun, though it doesn't seem to do so in-game), replacing the magazine, then pressing a button near the trigger guard (to "close the action"). While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is the safety button instead, or where it would be since it isn't actually modeled on the in-game weapon.

The "Winter's Wild" and "Dynamo" variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the "Enigma" and "Flag Top" variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.

Walther shotgun - 12 gauge
The Walther shotgun in-game.
Aiming.
Reloading. Note the completely different forearm compared to the image above. Also note the weird plate above the "magazine well", it is not present on the real weapon and is used as the magazine release for the fictional magazine. The real magazine release for the forearm-magazine just in front of it is modeled as a flat plate instead.
Inspecting the Walther with extended mag. Note that the hinge for the fictional magazine release is also present on this side.

Winchester Model 1897 Trench Gun

The Winchester Model 1897 is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a slightly extended magazine tube) instead of 5. It was referred to as "Winchester 1897" and then "M97 Trench Gun" in earlier stages of the game, only to be renamed to simply "Combat Shotgun" in the final version.

The "Barbarossa" and "Catchpole" variants have a cosmetic spare shell holder and a sawed-off stock; the former also has a longer barrel.

Winchester Model 1897 Trench Gun - 12 gauge
A player character carrying a Model 1897 in the MP Reveal Trailer.
The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like the one on this image) in order to accommodate it.
Aiming.
Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left. Also note the not-perforated-enough heat shield.
Daniels ejects a shell from his Winchester after making a German soldier stumble.
Chamberloading the M1897 with an incendiary shell.
Loading more of the incendiary rounds into the magazine with the right hand.

Winchester Model 1912 Trench Gun

The "Battleaxe" and "Trench Runner" variants of the Winchester Model 1897 turn it into a Winchester Model 1912, also in its military "Trench Gun" configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.

Winchester Model 1912 Trench Gun - 12 gauge
The "Trench Runner" variant, with an outlandish paint job.
The "Battleaxe" variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.

Winchester Model 21

The Winchester Model 21 double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as "Model 21" in early footage, but was later renamed to simply "Sawed-off Shotgun" in the final game. In multiplayer, the "Domino" variant gives the shotgun full-sized barrels, while the "Cruiser" has a vertical foregrip and further shortened barrels, and the "Crusader" has a sawed-off buttstock. As for the "Acrobat" variant, it gets a combination of the characteristics of the "Cruiser" and the "Crusader".

Winchester Model 21 - 12 gauge
The Winchester Model 21 in the selection menu.
Holding the sawed-off shotgun.
Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.
Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.
Ejecting the right shell.
Reloading both barrels of the Model 21.
Inspecting the "Acrobat" variant.

Rifles

Like in World at War, rifles are divided into two main groups: "Rifles", which primarily consist of semi-automatic and fully-automatic rifles (and a few light machine guns lumped in with the automatic rifles), and "Sniper Rifles", which primarily consist of bolt-action rifles (and a semi-automatic one) fitted with telescopic sights for sniping (obviously).

Fallschirmjägergewehr 42

The FG 42 is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The "Stinkeroo" and "Revised" variants have circular slotted barrel shrouds, giving them a resemblance to the MG30 machine gun. As for the "Kampfflugzeug" and "Stripe-Happy" variants, they have longer barrels and handguards, and different bayonet lugs. It is to note that all the Epic variants lack the muzzle brake of the base weapon.

FG 42 second model - 7.92x57mm Mauser
The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.
Looking over several suspiciously solid sandbag barriers, FG 42 in hand.
Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.
Reloading the FG 42. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.
The Epic variant with extended mag, the latter of which resembles a Bren's magazine.
FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser.
Holding the scoped FG 42.

Gewehr 43

The Gewehr 43 is one of the weapons added in the Winter Siege event. While it used to have a correct 10-round magazine, the capacity was increased to an incorrect 12-rounder at the end of February 2018. The "Chiller" variant has a cloth wrapped around the barrel and handguard, while the "Kapitan" variant is sawed off to pistol size but has a pistol grip and a folding stock, as well as different iron sights and a deeper magwell (which appears to be based on the fixed magazine of a Gewehr 1888).

Gewehr 43 - 7.92x57mm Mauser
The Gewehr 43 in the Winter Siege trailer.
Holding the G43.
Aiming.
Inserting a new magazine.
Releasing the bolt.
Out of ammo, the chamber is open.
Inspecting the extended mag.

Gewehr 41

The "Nobel II" variant of the Gewehr 43 turns it into a Gewehr 41, albeit retaining the detachable magazine, as expected. The model is also a hybrid: the front part of the rifle is modeled after that of the Mauser design, whereas the rest of the weapon matches the Walther version (including the lack of a bolt-action mechanism). Additionally, it has a cheek rest on the buttstock, as well as the same deeper magwell as the "Kapitan" variant.

Gewehr 41 (Walther Design) - 7.92x57mm Mauser
Gewehr 41 (Mauser Design) - 7.92x57mm Mauser

Karabiner 98k

The Karabiner 98k is available in the game. When the "Extended Mag" attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.

Karabiner 98k - 7.92x57mm Mauser
A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.
The Kar98k in-game.
Aiming.
Reloading.
The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).
Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.
The pickup animation of the Karabiner 98k, where Daniels chambers a round.
Daniels and Sergeant Pierson use scoped K98ks to sniper Germans in the "Stronghold" mission. Note how Daniels uses his left hand to cover the action during a mid-reload, similar to Battlefield 1, even though the rifle is always loaded with a full stripper clip.

Kbsp wz. 38M

The Kbsp wz. 38M (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the "Karabin". A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped Karabiner 98k or Gewehr 43 rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as the scope is in the way. "The Patriot" variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.

Kbsp wz. 38M - 7.92x57mm Mauser
The scoped Karabin in game.
Reloading.
Chambering a new round.
A German soldier aims an unscoped Karabin in the Story Trailer.
The vanilla wz. 38M in the campaign.
Iron sights of the Karabin.

MAS-44

The "Midnight" variant of the Kbsp wz. 38M resembles the French MAS-44 (which actually uses detachable magazines in reality). The "Husky" variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as "The Patriot". Ironically, both the "Midnight" and the "Husky" still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the "Kutusov" variant has the front part of a MAS-44, but with the receiver and trigger guard of "The Patriot".

MAS-44 - 7.5x54mm French
Holding the "Midnight". Judging by its appearance, it was probably never fired and dropped once.
Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.
The "Husky" variant.
Inspecting the "Husky", which shows off the odd shortened barrel.

Lee-Enfield No.4 Mk.I(T)

The Lee-Enfield No.4 Mk.I(T) appears in the game. It was referred to as the "Commonwealth" in the beta, but this was later changed to "Lee Enfield". Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.

The "Sweetie" variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the "Roundabout" and "The Royal" are sawed off to pistol size, though "The Royal" variant still has a No.4 Mk.I buttstock.

Lee-Enfield No.4 Mk.I(T) with scope - .303 British
Lee-Enfield No.4 Mk.I - .303 British
Holding the Lee-Enfield.
Reloading the Lee-Enfield by "the typical way" through the scope.
Inspecting the rifle with an extended mag.
Inspecting "The Royal" variant.

M1 Carbine

The M1 Carbine returns from World at War, still erroneously labeled as the "M1A1". Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.

When Pack-a-Punched in Zombies, it is renamed to "M2 Carbine" and correctly fires in full-auto.

The "Lil' Biscuit" variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the "Body Snatcher" variant has an elongated barrel and handguard, and a modified version of the in-game front sight.

Us. M1 Carbine - .30 Carbine
A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.
Aiming.
Reloading.
Releasing the bolt handle.
Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine
The M1 Carbine with the 30-round "banana" magazine, which only holds 22 rounds in-game.

M1A1 Carbine

The "Bug Juice" and "Bite The Dust" variants of the M1 Carbine have the same visual attributes as the "Lil' Biscuit" and "Body Snatcher" respectively, except that they receive proper M1A1 folding stocks.

M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine
Holding the "Bug Juice" variant.

M1 Garand

The iconic battle rifle of the American forces, the M1 Garand, makes a return in this game. Like in World at War, the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the "Extended Mag" attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant.

The "Front Line" variant has the front sight of an M1 Carbine and a thumbhole stock, while the "Independent" variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a Beretta BM59 Truppe Alpine, which would be entirely anachronistic.

M1 Garand with leather M1917 sling - .30-06
The Garand in-game.
Aiming the M1.
Loading in a new en-bloc clip.
Pushing the bolt into battery. While a Garand's action will not necessarily always close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to never close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in some games like Call of Duty 3 and Call of Duty: Advanced Warfare.
Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the M14 Rifle - .30-06. The in-game "extended mag" isn't exactly modeled after this magazine, though.
Inspecting the magazine-fed Garand, which is also comically equipped with a Sherman tank gunsight.
Reloading the BAR-like magazine.

T26 Tanker Garand

The "Valor" variant of the M1 Garand turns it into a T26 Tanker Garand carbine, albeit with a different front sight. The "Rookie" variant also gets the same aspects, but with the same BM59 pistol grip as the "Independent" and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the "Rookie").

T26 Tanker Garand carbine - .30-06

M1941 Johnson rifle

The "Battle Watch" and "Savior" variants of the M1941 Johnson machine gun turn its visual appearance into that of the M1941 semi-automatic rifle, though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the M1941 machine gun.

M1941 Johnson rifle - .30-06
Holding the "Savior".
Inspecting the rifle.

Springfield M1903

The Springfield M1903 returns from World at War as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips, despite the fact that the scope is blocking the magazine; these stripper clips are also inserted regardless of the amount of ammunition needed, and they are inserted fully, clip and all. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine, or how many rounds are available to use.

When Pack-a-Punched in Zombies it gains the name of "Massachusetts" a reference to the US state where the rifle was manufactured. It gains a 25-round magazine (which would actually be appropriate for its Extended Mag model, a 25-round Air Service magazine, incorrectly depicted as detachable), despite using the standard 5-round magazine.

M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in Letters from Iwo Jima.
A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. This is incorrect as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.
The Springfield in-game.
Reloading a 5-round stripper clip through the scope.

The "Warbird", "Faithful" and "Gum Shoe" variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.

Sporterized M1903 Springfield
Inspecting the epic variant.

The "Ranger" variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the front iron sight of an A3 variant, in spite of the presence of a Model 330 Weaver scope, and the absence of a rear sight). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.

M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield

Sturmgewehr 44

The Sturmgewehr 44 returns to the game as the only true assault rifle in game. It performs a similar reload to the AK-47 rifles seen in previous iterations as well as on the "MP44" in Call of Duty 4: Modern Warfare. Interestingly, the "Serum" variant creates a fictitious shortened variant of the weapon with a cut-down barrel and gas system, and an MP40-type folding stock. The "Haywire" variant also has this folding stock.

Sturmgewehr 44 - 7.92x33mm Kurz
Holding the StG.
Aiming.
Performing a AK-style reload, as in previous titles.
Pulling the bolt handle back (not quite far enough back).
Examining the StG's other side.
– "Show us your war face!"
– "Arrrrgh!!"
This is the "Serum" variant, equipped with a bayonet.
Inspecting the truncated StG 44. Note the cropped dust cover and exposed bolt carrier.

Sturmgewehr 45(M)

The "Red Baron" and "Shingles" epic variants of the Sturmgewehr 44 turn it into a Sturmgewehr 45(M), but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user.

MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).
A soldier holding his newly acquired "Shingles".
Inspecting the StG 45(M). The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service. It is either rather too closely based on a museum piece, or has been subjected to the Far Cry 2 school of gun maintenance.

Tokarev SVT-40

Yet another weapon returning from previous games, the SVT-40 is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate Gewehr 43 prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.

Interestingly, the "Shack Man" variant of the gives it a receiver rather like that of an AG42B Ljungman rifle, as well as different iron sights and muzzle brake, and a shorter barrel. The "O.A.O" variant has these iron sights, muzzle brake and short barrel, but has a folding stock and a small pistol grip. The "S.O.L." lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the two previously mentioned variants), a custom muzzle brake and a magazine pouch on the buttstock. As for the "Siberian" variant, the only visual difference that it has from the base SVT-40 (aside from the paint job) is the presence of a stock pouch.

Tokarev SVT-40 - 7.62x54mmR
The SVT in-game.
Aiming.
Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.
Pulling the charging handle.
Holding the "O. A. O." variant.
Inspecting the rifle.

Volkssturmgewehr 1-5

The Volkssturmgewehr 1-5 was added in The Resistance event. It is depicted as fully-automatic, but while some experimental versions were selective fire in reality, they were not adopted or produced in quantities. When the "extended mag" attachment is equipped, the weapon gains a fictional 45-round drum magazine.

The "Goat II" variant significantly increases the length of the barrel, and has a differently shaped charging handle, which changes the empty reload animation so it is pulled instead of the upper assembly. The "Defiance" variant has a shortened barrel and a perforated heat shield; this shows that Sledgehammer apparently doesn't know how the Volssturmgewehr actually works, as the large shroud around the barrel is actually meant to contain propellant gases (to allow for the weapon's gas-delayed blowback mechanism to work), so punching a bunch of holes in it would just vent this gas out of the weapon, burning the user's hand and preventing the weapon from cycling.

Volkssturmgewehr 1-5 - 7.92x33mm Kurz
The VSG 1-5 in the multiplayer menu. The variant here (Resistor) is the easiest to unlock, and is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion.
The Volkssturmgewehr in Zombies mode, emerging from a Mystery Box.
The VG 1-5 in the Aachen multiplayer map.
Aiming the Volkssturmewehr.
Reloading the StG magazine.
Rechambering the rifle by pulling back its upper assembly.
Inspecting the right side of the VG 1-5.

Winchester Model 1894

A Winchester Model 1894 is seen in the hands of a young Ronald "Red" Daniels in the intro cutscene of the campaign mission "Stronghold", though it is not available for use.

Winchester 1894 - .30-30
Young Daniels with his Winchester.

Machine Guns

As with multiple Call of Duty titles, the machine guns class is referred to as "light machine guns", even though the game includes the MG15 and MG42 general-purpose machine guns, as well as the MG81 medium machine gun. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.

Besa

The Besa machine gun is mounted on a British Light Tank Mk VI on the "Gibraltar".

British Besa tank machine gun - 7.92x57mm Mauser
The mounted Besa.

Breda Modello 30

The Breda Modello 30 is one of the weapons added in the Winter Siege community event. It is referred to as the "GPMG," short for General Purpose Machine Gun, seemingly deciding to reverse the usual direction in which machine guns are mis-classified by the series since it was actually a light machine gun (or a no-purpose machine gun if performance is taken into account). Similarly to the bolt-action rifles (and much more egregiously), it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at ~722 RPM, compared to the real weapon's 500 RPM.

Breda Modello 30 - 6.5x52mm Carcano
The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.
Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.
Aiming.
Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. This is particularly odd, as the upgraded magazine does have a visible window through which rounds are visible.

Bren Mk1 (M)

The Bren Gun returns from the early Call of Duty titles. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when "extended mag" attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role. Amusingly, the "King and Country" and "Combatant" variants are fitted with giant cooling jackets, despite the lower rate of fire and quick-change barrel on the real weapon.

Bren Mk1 (M) - .303 British
The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.
Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.
Reloading.
Pulling the charging handle.

Type 99 light machine gun

The Type 99 Light Machine Gun returns from Call of Duty: World at War as the "Royalty" variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left.

Type 99 - 7.7x58mm Arisaka
CoDWWII-Bren-Royalty-II.jpg

Browning M1919A4

The Browning M1919A4 machine gun returns from World at War as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.

Browning M1919A4 - .30-06
An American soldier firing a Browning M1919.
Daniels holds the Browning. As in World at War, using this weapon in a man-portable method would be very impractical, while the M1919A6 could have been used instead.
Aiming. It is possible to get additional ammo and reload the weapon by requesting ammo from Lt. Turner, which is his special squad ability.
Daniels encounters a rare American equivalent of "Hitler's Buzzsaw": "Patton's Scissors."

Lewis Gun

The Lewis Gun appears for the first time in a Call of Duty game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The "Chatter Box" and "Landship" variants retain their cooling jackets, though the former lacks the stock like the aircraft variant image below, and the latter lacks a rear sight for some reason.

Deactivated Lewis Gun with cooling jacket removed - .303 British. This configuration is most commonly associated with the British Home Guard, and are often aircraft Lewis Guns converted for ground usage. This particular gun is fitted with a carry handle.
Aircraft mounted Lewis Gun - .303 British
A Lewis Gun carried by an allied soldier.
The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.
Aiming.
Reloading.
Chambering the new magazine.
The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so this strange extended magazine with a very deliberately thin end was invented by Sledgehammer Games.
Lewis Gun - .303 British
The "Landship" variant with the barrel shroud. Note the odd extended trigger guard.

M1918A2 Browning Automatic Rifle

The BAR returns from World at War, now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.

One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except or the "Old Captain" and "Dude Up" variants. The latter two also have an elongated handguard, with the "Dude Up" having a different raised buttstock as well. The "Fly Boy" variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the "Fly Boy" are the only versions to be equipped with a carrying handle in-game.

M1918A2 Browning Automatic Rifle - .30-06
M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06
A BAR carried by one of the deploying soldier in the MP Reveal Trailer.
Holding the BAR.
Aiming.
Reloading.
Pulling the handle.
The extended mag BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.

Colt R75

The "Cool Hand" variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a folding stock and a shorter barrel.

File:ColtMoniter.jpg
Colt Model of 1925(R75) Commercial BAR. The Model 1925 was produced in various calibers, including .30-06 Springfield (7.62x63mm), 7.65x53mm Belgian Mauser, 7x57mm Mauser, 7.92x57mm Mauser and .303 British (7.7x56mmR)

M1941 Johnson machine gun

The M1941 Johnson machine gun appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.

M1941 Johnson machine gun - .30-06
A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mag attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached. The in-game bayonet appears to be welded onto the barrel.
Aiming.
Reloading.

M1944 Johnson machine gun

"The Cook" variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The "Jawbreaker" variant also has the buttstock of an M1944.

M1944 Johnson machine gun - .30-06
Holding "The Cook".
Aiming.
Inspecting the top side...
...and the left side.

MG15

The MG15 machine gun is yet another new machine gun in the game. Although the gun was originally designed as an aircraft-mounted machine gun, a few were fitted with bipods and used by infantry later during the war. Nevertheless, the MG34 would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).

The "Dive Bomb" and "Blade" variants have giant water cooling jackets and egg-shaped AA sights. The "Shorty" variants have no stock, a shortened barrel, the base weapon's front and rear sights switching their positions, and a super-short air-cooling barrel shroud resembling that from a Maxim LMG 08/15.

MG15 with 75-round double drum - 7.92x57mm Mauser
MG15 as shown in the MP Reveal Trailer
The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive "saddle drum"; this magazine holds 50 rounds, and is standard for the weapon in-game. Oddly enough, this model is also used for the singleplayer version that holds 75 rounds.
Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.
Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.
The MG15 fitted with an Extended Mag, which gives it the correct 75-round double drum magazine.

MG34

The MG34 is mounted on German tanks.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
The MG34 mounted on a Panzer IV.

MG42

The iconic MG42, returns from World at War in both mounted and man-portable versions. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the MG15 for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The "Devil's Piano" variant lacks its distinct skeletal barrel shroud, resembling a SIG MG50, while the "Zipper" variant has a circular barrel shroud like the MG34.

In the campaign mission "S.O.E.", an MG42 mounted on a jeep is available for use, in which case it is incorrectly referred to as an MG34.

MG42 - 7.92x57mm Mauser
A German soldier firing an MG42.
A mounted MG42 on the map Pointe du Hoc.
Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.
Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role.
Holding the portable MG.
Aiming.
Reloading.
Pulling the Charging handle.
The "Extended Mag" attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.
Reloading the belt drum.
Closing the top cover.

MG81

The MG81 was added to the light machine gun class in the Operation: Shamrock & Awe event. Like its predecessor the MG15, it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights. It also has a heavily lowered fire rate, even more so than the other German machine guns (around 500 rpm in-game compared to 1500 rpm on the real gun).

MG81 - 7.92x57mm Mauser
The base MG81.

Vickers .50 machine gun

The Vickers .50 machine gun is mounted on British Light Tank Mk VI.

Vickers .50 machine gun - Essentially the Mk1 but chambered in .50 caliber. Mounted on Armored Vehicles and used as Navy AA until supplemented by the Besa and Oerlikon 20mm Cannon - 12.7x81mm
The Vickers on the right.

Launchers

Luftfaust

The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the "Fliegerfaust," changing to "Luftfaust-B" when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.

The weapon is shown as firing rockets individually or in an alternate "free-fire" fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually did, all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.

Replica Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm

M1 Bazooka

The M1 Bazooka appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.

M1 "Bazooka" - 2.36 inch
The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in Saving Private Ryan.
Aiming.
Reloading.

M7 grenade launcher

The M7 Rifle Grenade Launcher only appears in the campaign, and is always attached to the M1 Garand. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.

M7 rifle grenade launcher - 22mm
Mk 2 training grenade fitted with M1A2 rifle grenade adapter
An M1 Garand with the grenade launcher in-game.

Panzerfaust

Panzerfausts can be seen through the singleplayer campaign. They're unusable for the player.

Panzerfaust - 44mm with 149mm warhead
Two Panzerfausts in a weapon crate.

Panzerschreck

The Panzerschreck appears as the main anti-tank weapon for the Axis forces.

RPzB 54 "Panzerschreck" rocket launcher - 88mm
Holding a rusty Panzerschreck.
"Aiming" the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.
Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. (the third-person model is just tall enough for it to work)

Flamethrowers

Flammenwerfer 35

The Flammenwerfer 35 appears as the main flamethrower for the Axis forces and is collectable memento during the third mission "Stronghold".

Flammenwerfer 35
Holding the Flammenwerfer.
A flamethrower on the ground.
A German soldier with the Flammenwerfer in the Story Trailer.

M2 Flamethrower

The M2 Flamethrower appears as the main flamethrower for the Allied forces.

M2 Flamethrower
Holding the M2.

Grenades & Explosives

M1A1 Mine

In the Hürtgenwald campaign level, Daniels is instructed to set up a defensive perimeter with M1A1 Mines.

M1 and M1A1 anti-tank mines
Daniels holds a Mine.

M18 Smoke Grenade

The M18 smoke grenade is an available grenade. Interestingly, playing as the Axis when using the grenade in multiplayer gives the player an M18 smoke grenade with German markings and a Balkenkreuz symbol; a more appropriate grenade would be a Nebelhandgranate 39.

Outside of the white smoke grenade, a green version can be found in singlplayer, given to the player for marking mortar strike positions when requesting for Mortar Support, which is the Squad Ability of Technician Fifth Grade Frank Aiello. A red smoke version can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called "M16 Air Mark Smoke Grenade" on the HUD. Both the green and the red smoke are appropriately marked with different textures, though all grenades lack the "M18" part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.

In multiplayer, when playing as the Allies, the red smoke is also used for used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages. Playing as the Axis when using either scorestreak gives a "Germanized" colored M18 smoke similar to what is described above.

M18 smoke grenade
The smoke grenade in the selection menu. Note that white is not a colour the M18 is available in; this should be an AN/M8 smoke grenade (which would have the marking "SMOKE HC").
An M18 on the ground. Note how the spoon is incorrectly still in place.
Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.
The Axis version. Note that is just the M18 model with the Balkenkreuz added on it, with some German markings.

Mk 2 hand grenade

Mk 2 high-explosive fragmentation hand grenade
The Mk 2 grenade in the selection menu.
Sgt. Pearson with a Mk 2 grenade.
Throwing a Mk 2 grenade.

Mk.V CN Gas Grenade

The American Mk V can be equipped in the multiplayer.

Mk.V CN Gas Grenade.
The Gas grenade in the selection menu.
The grenade on the ground.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears in the game, modeled with the fragmentation sleeve of the Model 43 Stielhandgranate. The correct model of the M24 is seen in ammunition boxes and on German uniforms.

Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve
Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve
CoDWWII-Stielhandgranate.jpg
Throwing a hybrid Stielhandgranate.
A box of M24s in the singleplayer.

No. 69 High-Explosive Grenade

The No. 69 High-Explosive Grenade appears in multiplayer as the "British No. 69." It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an "offensive" lethal grenade designed to have a smaller radius of effect than a "defensive" fragmentation grenade like the Mills Bomb. The American Mk3 Offensive Blast Grenade, a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.

No. 69 MK. 1 High-Explosive hand grenade
The No. 69 grenade in the selection menu.

No. 74 ST grenade

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"
The No. 74 ST grenade in the selection menu.
Throwing the Sticky Bomb.

RGD-33

The RGD-33 stick grenade can be seen on the Russian sailor uniform in multiplayer. It is not usable.

RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.
Two RGDs hanging from the belt.

S-Mine

The S-Mine appears as the S-Mine 44. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in World at War (and the same role as the M18A1 Claymore from the modern titles).

S-Mine 35
A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.
A placed S-Mine on the ground.

Other

2cm FlaK 38

2 cm FlaK 38 in single mounting - 20x138mm B
The Flak 38 in-game.
Manning the Flak.
A Flak 38 mounted on a Halbketten-Lkw Ford "Maultier".

20mm Oerlikon Cannon

Oerlikon 20mm Cannons can be seen mounted on U.S. ships on D-Day and on the multiplayer map "USS Texas".

Oerlikon Cannon - 20mm.
The Oerlikon Cannon on board of the "USS Texas".

5cm Pak 38

Various 5 cm Pak 38 Anti Tank guns can be seen in the singleplayer campaign.

5 cm Pak 38 anti-tank gun - 50x419mm R
A Pak 38 in-game.

8-cm Granatwerfer 34

Granatwerfer 34 Mortars can be seen in the campaign.

8-cm Granatwerfer 34 (GrW 34)
The Granatwerfer 34 in-game.
Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.

8 cm kurzer Granatwerfer 42

Kurzer 8 cm Granatwerfer 42 mortars can also be seen in the singleplayer campaign.

Kurzer 8 cm Granatwerfer 42 - 81.4mm
The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from Call of Duty 2.

8.8cm FlaK 18

88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original Call of Duty, where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly zero people.

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm
The FlaKs are distracted by a passing bird.
Another view.
Closer view on a FlaK.

12.8-cm Flak-Zwillingskanonen

A few Flak-Zwillingskanonen can be seen on the "Flaktower" map that represents the Flaktowers of Berlin in 1945.

The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.

15 cm Nebelwerfer 41

Several Nebelwerfer 41s can be seen on the "Aachen" and "Carentan" map.

15 cm Nebelwerfer 41 multiple rocket launcher
The Nebelwerfer in Aachen.
Three Nebelwerfers on the "Carentan Winter" map.

15cm sFH 18

Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.

sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm
A disabled sFH 18.
Another sFH 18.

80-cm-Kanone (E) Schwerer Gustav

The Schwerer Gustav railway gun is in the middle of the "Gustav Cannon" map that stands for the outskirts of Sevastopol.

Schwerer Gustav / "Dora" - 800mm
The Gustav in-game.

Bangalore Torpedo

In the singleplayer and in the war mode the player can use Bangalores.

Daniels assembles a Bangalore during D-Day.

Bofors 40mm

Several Bofors 40mm AA-guns are seen on the map "Gibraltar".

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR
A Bofors in-game.
Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.

Browning M2 Aircraft

During the campaign mission Battle of the Bulge the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the Browning M2 Aircraft. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty.

The Allies "fighter pilot" scorestreak in multiplayer uses the P-47 model, while the "ball turret gunner" uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.

Browning M2 Aircraft, Fixed - .50 BMG

Canon de 155mm GPF

Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a "GPF" gun. In Call of Duty 2 Corporal Bill Taylor must destroy this cannon, too.

Canon de 155 Grande Puissance Filloux (GPF) - 155mm
The GPF in-game.
Other view.

155mm Gun M1917 / M1918

An American M12 Gun Motor Carriage is seen on the map "Aachen". These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1 or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 "Long Tom," a major redesign of the GPF with only the barrel design common between the two.

This particular appearance may be a reference to the fifteenth mission of "Call of Duty: Finest Hour", "Surrender at Aachen", where a later M40 GMC is seen forcing the Germans to surrender.

The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.

Naval Cannon

Some Naval Cannons are seen on the map "Gibraltar".

Naval cannon - 18th century
The cannon in-game.

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