Payday 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to: navigation, search
ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Payday 2 for current discussions. Content is subject to change.



Payday 2.
Payday2 pc box.jpg
PC Boxart
Release Date: 2013
Developer: Overkill Software
Publisher: 505 Games
Series: Payday
Platforms: PC, PS3, X360, PSN
Genre: First-person shooter


Payday 2 is the sequel to Payday: The Heist. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the Mastermind, Enforcer, Technician, Ghost, and Fugitive) focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's "Offshore Account" (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.

The following weapons appear in the video game Payday 2

Contents


Overview

The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala SWAT 4 and other such tactical shooters.

Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.

In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a "tactical reload" (i.e. reload when the magazine isn't emptied) in addition to the "dry" animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no "one round in the chamber".

As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree

As of Update #65 (The first person animation update) All base game guns (except for the Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36, Commando 553, Kobus 90 etc.

Handguns

Beretta 92FS Centurion

The Beretta 92FS Centurion appears as the "Bernetti 9" and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the seven pistols that can be dual-wielded. The name "B9-S" is visible on the slide, as a nod to the pistol's name from the first Payday

Beretta 92FS Centurion - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Beretta 92FS Centurion".
The player aims to "Beretta 92FS Centurion".
The player reloads "Beretta 92FS Centurion".
The player reloads "Beretta 92FS Centurion".
Stock attack of the "Beretta 92FS Centurion".

Modified Version.

Modified Version of the "Beretta 92FS Centurion".
Modified Version of the "Beretta 92FS Centurion".

Beretta 92FS Centurion Akimbo

In-Game Variants.
The player holds the "Beretta 92FS Centurion Akimbo".
The player reloads "Beretta 92FS Centurion Akimbo".

Modified Version.

Modified Version of the "Beretta 92FS Centurion Akimbo".

Brügger & Thomet MP9

Brügger & Thomet MP9 - 9x19mm. Fixed foregrip variant shown.


Unlocked at level 19, the B&T MP9 appears as the CMP, in reference to the Steyr TMP lookalike in the Nintendo 64 title Perfect Dark. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.


A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.
These accessories are all official B&T extras, excluding the grip. The "Solid Stock" comes standard in the MP9N-A4 model, the 30-round "Extended Magazine" is an option, the Aimpoint Micro TL a.k.a. "Professional's Sight" is officially endorsed by B&T and the massive proprietary "Tactical Suppressor" is a reminder that Brügger & Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.
The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.
Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.
Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.
Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.
Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.
Breaking down Shield formations without heavy weapons demands the four F:s of tactics - although Dragan here substitutes "find" and "fix" parts with "angry" and "Croatian". Whatever works.
A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.

Glock 17

The Glock 17 appears in-game as the "Chimano 88 Pistol". It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches. It is one of seven pistols that can be dual-wielded

Glock 17 Generation 3 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Glock 17".
The player aims to "Glock 17".
The player reloads "Glock 17".
The player reloads "Glock 17".
Stock attack of the "Glock 17".

Modified Version.

Modified Version of the "Glock 17".
Modified Version of the "Glock 17".

Glock 18C Generation 3

The Glock 18C Generation 3 is unlocked at reputation level 29 and, as in the first game, is known as the "STRYK 18c." It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide. Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.

Glock 18C Generation 3 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Glock 18C Generation 3".
The player aims to "Glock 18C Generation 3".
The player reloads "Glock 18C Generation 3".
The player reloads "Glock 18C Generation 3".
Stock attack of the "Glock 18C Generation 3".

Modified Version.

Modified Version of the "Glock 18C Generation 3".
Modified Version of the "Glock 18C Generation 3".

Glock 22C Generation 3

The Glock 22C Generation 3 appears as a new gun added in the Election Day update (3/20/2014) and is named the "Chimano Custom", with the website render marking it as a .40 S&W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification. This is one of the seven pistols that can be dual-wielded

Glock 22C Generation 3 - .40 S&W
In-Game Variants.
In-Game Variants.
The player holds the "Glock 22C Generation 3".
The player aims to "Glock 22C Generation 3".
The player reloads "Glock 22C Generation 3".
The player reloads "Glock 22C Generation 3".
Stock attack of the "Glock 22C Generation 3".

Modified Version.

Modified Version of the "Glock 22C Generation 3".
Modified Version of the "Glock 22C Generation 3".

Glock 26

Glock 26 subcompact - 9x19mm.


On the seventh day of the Crimefest release parade (October 22nd 2014), John Wick himself jumped aboard and brought his trusted Glock 26 along for the ride. Called the Chimano Compact, it tries to fill the same "high-capacity 9x19mm" role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the "high-capacity" bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.


Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra bullet or two inside the moulded magazine extension.
Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.
The unique Striking upgrades (body kit, slide, magazine) turn the gun into a "Tier 1" custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.
Looks like this tactical custom was devised at an in-house "Chimano Custom Shop" instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters "AT" and the Overkill bomb logo - perhaps a modeler's signature.
Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight.
The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.
John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.
Chambers full? Check.
Revenge administered? Check!

Heckler & Koch USP Tactical

The Heckler & Koch USP Tactical appears as the "Interceptor .45" and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine. It is one of seven pistols that can be dual-wielded (along with all variants below)

Heckler & Koch USP Tactical - .45 ACP.
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch USP Tactical".
The player aims to "Heckler & Koch USP Tactical".
The player reloads "Heckler & Koch USP Tactical".
The player reloads "Heckler & Koch USP Tactical".
Stock attack of the "Heckler & Koch USP Tactical".

Modified Version.

Modified Version of the "Heckler & Koch USP Tactical".
Modified Version of the "Heckler & Koch USP Tactical".

Heckler & Koch USP Expert

The Heckler & Koch USP Expert is used if the USP Tactical is equipped with the Expert Slide modification.

Heckler & Koch USP Expert - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch USP Expert".
The player aims to "Heckler & Koch USP Expert".
The player reloads "Heckler & Koch USP Expert".
The player reloads "Heckler & Koch USP Expert".
Stock attack of the "Heckler & Koch USP Expert".

Modified Version.

Modified Version of the "Heckler & Koch USP Expert".
Modified Version of the "Heckler & Koch USP Expert".

Heckler & Koch USP Match

The Heckler & Koch USP Match is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly

Heckler & Koch USP Match - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch USP Match".
The player aims to "Heckler & Koch USP Match".
The player reloads "Heckler & Koch USP Match".
The player reloads "Heckler & Koch USP Match".
Stock attack of the "Heckler & Koch USP Match".

Modified Version.

Modified Version of the "Heckler & Koch USP Match".
Modified Version of the "Heckler & Koch USP Match".

Springfield Armory XDM

The Springfield Armory XDM appears as the LEO pistol as part of the Butcher DLC along with the VHS-D2 rifle. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&W, but the ejection port markings show that is chambered for .45 ACP.

Springfield Armory XDM -.45 ACP with 4.5 inch barrel.
In-Game Variants.
In-Game Variants.
The player holds the "Springfield Armory XDM".
The player aims to "Springfield Armory XDM".
The player reloads "Springfield Armory XDM".
The player reloads "Springfield Armory XDM".
Stock attack of the "Springfield Armory XDM".

Modified Version.

Modified Version of the "Springfield Armory XDM".
Modified Version of the "Springfield Armory XDM".

IMI Desert Eagle Mark XIX

The IMI Desert Eagle Mark XIX appears under its popular nickname of "Deagle" and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the seven pistols that can be dual-wielded

IMI Desert Eagle Mark XIX - .50 AE.
In-Game Variants.
In-Game Variants.
The player holds the "IMI Desert Eagle Mark XIX".
The player aims to "IMI Desert Eagle Mark XIX".
The player reloads "IMI Desert Eagle Mark XIX".
The player reloads "IMI Desert Eagle Mark XIX".
Stock attack of the "IMI Desert Eagle Mark XIX".

Modified Version.

Modified Version of the "IMI Desert Eagle Mark XIX".
Modified Version of the "IMI Desert Eagle Mark XIX".

IMI Desert Eagle Mark XIX Akimbo

In-Game Variants.
The player holds the "IMI Desert Eagle Mark XIX Akimbo".
The player reloads "IMI Desert Eagle Mark XIX Akimbo".

Modified Version.

Modified Version of the "IMI Desert Eagle Mark XIX Akimbo".

Intratec TEC-9

An Intratec TEC-9 modified to allow for fully-automatic firing appears as the "Blaster 9mm" and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default and operates in strange ways uncharacteristic of the real TEC-9.

The in-game weapon fires from a closed bolt, meaning that it was based on the US-import KG-9 model which was a forced redesign by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully automatic. This also suggest that the Blaster was based partly on the Interdynamic MP9, the parent design of the TEC-9.

Intratec TEC-9 - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "Intratec TEC-9".
The player aims to "Intratec TEC-9".
The player reloads "Intratec TEC-9".
The player reloads "Intratec TEC-9". Note the closed bolt which is not a native feature of the baseline TEC-9.
Stock attack of the "Intratec TEC-9".

Modified Version.

Modified Version of the "Intratec TEC-9".
Modified Version of the "Intratec TEC-9".

Intratec AB-10

The Intratec AB-10 is used if the TEC-9 is equipped with the "Short Barrel" modification.

Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.
In-Game Variants.
In-Game Variants.
The player holds the "Intratec AB-10".
The player aims to "Intratec AB-10".
The player reloads "Intratec AB-10".
The player reloads "Intratec AB-10".
Stock attack of the "Intratec AB-10".

Modified Version.

Modified Version of the "Intratec AB-10".
Modified Version of the "Intratec AB-10".

Mauser C96 "Broomhandle"

The Mauser C96 "Broomhandle" appears as the "Broomstick" and is unlocked for purchase by buying the Gage Historical Pack DLC. The "Broomstick" has a rather high damage, but is hindered by its 10 round magazine.

Mauser C96 "Broomhandle" - 7.63x25mm Mauser
In-Game Variants.
In-Game Variants.
The player holds the "Mauser C96 "Broomhandle"".
The player aims to "Mauser C96 "Broomhandle"".
The player reloads "Mauser C96 "Broomhandle"".
The player reloads "Mauser C96 "Broomhandle"".
Stock attack of the "Mauser C96 "Broomhandle"".

Modified Version.

Modified Version of the "Mauser C96 "Broomhandle"".
Modified Version of the "Mauser C96 "Broomhandle"".

Mauser C96 carbine \ Mauser C96 "Broomhandle" Hybrid

The Mauser C96 carbine appears if the "Broomstick" is modified with the Precision Barrel and Holster Stock.

Mauser C96 carbine - 7.63x25mm Mauser
Mauser C96 "Broomhandle" - 7.63x25mm Mauser
In-Game Variants.
In-Game Variants.
The player holds the "Mauser C96 carbine".
The player aims to "Mauser C96 carbine".
The player reloads "Mauser C96 carbine".
The player reloads "Mauser C96 carbine".
Stock attack of the "Mauser C96 carbine".

Modified Version.

Modified Version of the "Mauser C96 carbine".
Modified Version of the "Mauser C96 carbine".

SIG-Sauer P226R

The SIG-Sauer P226R appears as the "Signature .40" and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)

SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&W model
In-Game Variants.
In-Game Variants.
The player holds the "SIG-Sauer P226R".
The player aims to "SIG-Sauer P226R".
The player reloads "SIG-Sauer P226R".
The player reloads "SIG-Sauer P226R".
Stock attack of the "SIG-Sauer P226R".

Modified Version.

Modified Version of the "SIG-Sauer P226R".
Modified Version of the "SIG-Sauer P226R".

Single Action Army

The Single Action Army with wooden grips appears as the "Peacemaker .45" and is part of the Butcher's Western Pack DLC. By default it is the 7.5" "Cavalry" model, but the "Shootout Barrel" and "Precision Barrel" modifications turn it into the 5.5" "Artillery" and 12" "Buntline Special" models respectively. When firing the weapon, the player character will fan the hammer. The Single Action Army cannot be modified with other modifications, limited only to the two barrels stated above, a stock, and a pistol grip modification.

The in-game revolver operates in strange and bizarre ways not seen on the real Single Action Army. The weapon is absurdly powerful for an antique revolver of this caliber, massively dwarfing the Bronco .44 and Deagle in stopping power despite both of them faring the other way around in reality. The extractor rod on the Peacemaker is also never used to remove spent cartridges, the player character simply opens the loading gate and puts in fresh rounds, the fired casings, if any, will fall out on their own.

Colt Single Action Army w/ 7.5" barrel known as the "Cavalry" model. - .45 Long Colt
Right side of the 7.5" Single Action Army
Left side of the 7.5" Single Action Army
Drawing the Single Action Army
7.5" Single Action Army in idle
Iron sights
Opening the loading gate
Loading a round in, note how the player character never seem to remove the spent cartridges with the extractor rod, they just pop out of the chamber on their own and fresh bullets are then loaded. Also note the hammer in fully cocked a.k.a. "ready-to-fire" position, which is not a very safe thing considering the activity in question.
Snapping the loading gate closed, yeah I winced too.
Pistol whipping with the Single Action Army
A Modified "Cavalry" Single Action Army
Single Action Army w/ 5.5" barrel aka "Artillery" model with wooden grips
Right side of the 5.5" Single Action Army
Left side of the 5.5" Single Action Army
Idle
Reloading
A Modified "Artillery" Single Action Army
Colt Single Action Army w/ 12" barrel known as the "Buntline Special".
Right side of the 12" Single Action Army
Left side of the 12" Single Action Army
Idle
Reloading
A Modified "Buntline Special" Single Action Army

Springfield Armory 1911 Lightweight Operator

The Springfield Armory 1911 Lightweight Operator is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the "Crosskill" as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded

Springfield Armory 1911 Lightweight Operator - .45 ACP.
In-Game Variants.
In-Game Variants.
The player holds the "Springfield Armory 1911 Lightweight Operator".
The player aims to "Springfield Armory 1911 Lightweight Operator".
The player reloads "Springfield Armory 1911 Lightweight Operator".
The player reloads "Springfield Armory 1911 Lightweight Operator".
Stock attack of the "Springfield Armory 1911 Lightweight Operator".

Modified Version.

Modified Version of the "Springfield Armory 1911 Lightweight Operator".
Modified Version of the "Springfield Armory 1911 Lightweight Operator".

Springfield Armory 1911 Lightweight Operator Akimbo

In-Game Variants.
The player holds the "Springfield Armory 1911 Lightweight Operator Akimbo".
The player reloads "Springfield Armory 1911 Lightweight Operator Akimbo".

Modified Version.

Modified Version of the "Springfield Armory 1911 Lightweight Operator Akimbo".

Taurus Raging Bull

The Taurus Raging Bull returns from the first Payday, again known as the "Bronco .44" but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist

Taurus Raging Bull - .44 Magnum.
In-Game Variants.
In-Game Variants.
The player holds the "Taurus Raging Bull".
The player aims to "Taurus Raging Bull".
The player reloads "Taurus Raging Bull".
The player reloads "Taurus Raging Bull".
Stock attack of the "Taurus Raging Bull".

Modified Version.

Modified Version of the "Taurus Raging Bull".
Modified Version of the "Taurus Raging Bull".

Taurus 4510PLYFS

The Taurus 4510PLYFS was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder

Taurus 4510PLYFS - .410 Bore/45 Long Colt
In-Game Variants.
In-Game Variants.
The player holds the "Taurus 4510PLYFS".
The player aims to "Taurus 4510PLYFS".The hole on the hammer is in fact the keyhole of Taurus' patented Revolver Security System.
The player reloads "Taurus 4510PLYFS".
The player reloads "Taurus 4510PLYFS".
Stock attack of the "Taurus 4510PLYFS".

Modified Version.

Modified Version of the "Taurus 4510PLYFS".
Modified Version of the "Taurus 4510PLYFS".

Walther PP

Modifying a Walther PPK with the Long Slide turns it into a Walther PP.

Walther PP - .32 ACP.
In-game model.
In-game model.
The player holds the Walther PP.
The player aims the Walther PP.
The player reloads Walther PP.
The player reloads Walther PP.
Stock attack of the Walther PP.

Modified Version.

A Walther PP with red dot sight and suppressor.
A Walther PP with red dot sight, tactical light, and IPSC compensator.

Walther PPK

The Walther PPK is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.

Walther PPK - .32 ACP.
In-Game Variants.
In-Game Variants.
The player holds the "Walther PPK".
The player aims to "Walther PPK".
The player reloads "Walther PPK".
The player reloads "Walther PPK".
Stock attack of the "Walther PPK".

Modified Version.

Modified Version of the "Walther PPK".
Modified Version of the "Walther PPK".

Mateba 2006M

The Mateba 2006M was added into the game with the Alesso Heist DLC. It's called Matever .357 in game, a reference to the butchering of the manufacturer's name in the English dub of Ghost in the Shell Stand Alone Complex. It's chambered in .357 magnum and holds a correct 6 rounds.

Mateba 2006M - .357 Magnum
Mateba 2006M PD2.jpg
The Player holding the Mateba 2006M
Reloading the Mateba. Notice the unusual cylinder placement

Submachine Guns

Carl Gustav M/45

The Carl Gustav M/45 is named the "Swedish K SMG" in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.

The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.

Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.
In-Game Variants.
In-Game Variants.
The player holds the "Carl Gustav M/45".
The player aims to "Carl Gustav M/45".
The player reloads "Carl Gustav M/45".
The player reloads "Carl Gustav M/45".
Stock attack of the "Carl Gustav M/45".

Modified Version.

Modified Version of the "Carl Gustav M/45".
Modified Version of the "Carl Gustav M/45".

Cobray M11/9

The Cobray M11/9 appears as the "Jacket's piece" and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.

SWD M11/9 SMG with folding stock - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "Cobray M11/9".
The player aims to "Cobray M11/9".
The player reloads "Cobray M11/9".
The player reloads "Cobray M11/9".
Stock attack of the "Cobray M11/9".

Modified Version.

Modified Version of the "Cobray M11/9".
Modified Version of the "Cobray M11/9".

FN P90 TR

The FN P90 TR appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory (its long barrel). As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired

FN P90 TR - 5.7x28mm.
In-Game Variants.
In-Game Variants.
The player holds the "FN P90 TR".
The player aims to "FN P90 TR".
The player reloads "FN P90 TR".
The player reloads "FN P90 TR".
Stock attack of the "FN P90 TR".

Modified Version.

Modified Version of the "FN P90 TR".
Modified Version of the "FN P90 TR".

FN PS90

Modifying a P90 with a Long Barrel and the semi auto trigger lock turns it into a FN PS90.

FN PS90 - 5.7x28mm.
In-game model.
In-game model.
The player holds the FN PS90.
The player aims to FN PS90.
The player reloads FN PS90.
The player reloads FN PS90.
Stock attack of the FN PS90.

Modified Version.

Modified Version of the FN PS90.
Modified Version of the FN PS90.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time

Heckler & Koch UMP45 - .45 ACP
One of GenSec Elite SWAT officer hold UMP45.

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 returns from Payday: The Heist, again known as the "Compact-5" and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.

Heckler & Koch MP5A4 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch MP5A4".
The player aims to "Heckler & Koch MP5A4".
The player reloads "Heckler & Koch MP5A4".
The player reloads "Heckler & Koch MP5A4".
Stock attack of the "Heckler & Koch MP5A4".

Modified Version.

Modified Version of the "Heckler & Koch MP5A4".
Modified Version of the "Heckler & Koch MP5A4".

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 is used if the MP5A4 is equipped with the "Adjustable Stock" modification.

Heckler & Koch MP5A5 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch MP5A5".
The player aims to "Heckler & Koch MP5A5".
The player reloads "Heckler & Koch MP5A5".
The player reloads "Heckler & Koch MP5A5".
Stock attack of the "Heckler & Koch MP5A5".

Modified Version.

Modified Version of the "Heckler & Koch MP5A5".
Modified Version of the "Heckler & Koch MP5A5".

Heckler & Koch MP5SD5

The Heckler & Koch MP5SD5 is used if the MP5A4 is equipped with "The Ninja Foregrip"

Heckler & Koch MP5SD5 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch MP5SD5".
The player aims to "Heckler & Koch MP5SD5".
The player reloads "Heckler & Koch MP5SD5".
The player reloads "Heckler & Koch MP5SD5".
Stock attack of the "Heckler & Koch MP5SD5".

Modified Version.

Modified Version of the "Heckler & Koch MP5SD5".
Modified Version of the "Heckler & Koch MP5SD5".

Heckler & Koch MP5SD6

The Heckler & Koch MP5SD6 is used if the MP5A4 is equipped with both The "Ninja Foregrip" and the "Adjustable Stock".

Heckler & Koch MP5SD6 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch MP5SD6".
The player aims to "Heckler & Koch MP5SD6".
The player reloads "Heckler & Koch MP5SD6".
The player reloads "Heckler & Koch MP5SD6".
Stock attack of the "Heckler & Koch MP5SD6".

Modified Version.

Modified Version of the "Heckler & Koch MP5SD6".
Modified Version of the "Heckler & Koch MP5SD6".

Heckler & Koch MP5KA4

The Heckler & Koch MP5KA4 is used if the MP5A4 is equipped with the "Bare Essentials" stock and "Sehr Kurze Foregrip", though this version has rails instead of the default grip.

Heckler & Koch MP5A4 - 9x19mm.
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch MP5KA4".
The player aims to "Heckler & Koch MP5KA4".
The player reloads "Heckler & Koch MP5KA4".
The player reloads "Heckler & Koch MP5KA4".
Stock attack of the "Heckler & Koch MP5KA4".

Modified Version.

Modified Version of the "Heckler & Koch MP5KA4".
Modified Version of the "Heckler & Koch MP5KA4".

Heckler & Koch MP5/10 and MP5/40

The Heckler & Koch MP5/10 and MP5/40 equipped with the Adjustable Stock is used only by Cloaker special units. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor. With the Straight Magazine modification offered by The Butcher's Mod Pack 2, player-owned Compact-5s can also impersonate the MP5/10 and MP5/40, even gaining the appropriate damage upgrade and recoil. The impersonation is imperfect, however, due to the Compact-5 still lacking the bolt release function of the MP5/10 and MP5/40 and the magazine is not the proprietary type provided by Heckler & Koch.

Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto
In-Game Variants.
In-Game Variants.
In-game preview of the "Heckler & Koch MP5/10 and MP5/40".

Heckler & Koch MP7A2

The Heckler & Koch MP7A2 appears as the "Spec Ops" and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default

Heckler & Koch MP7A2 - 4.6x30mm
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch MP7A2".
The player aims to "Heckler & Koch MP7A2".
The player reloads "Heckler & Koch MP7A2".
The player reloads "Heckler & Koch MP7A2".
Stock attack of the "Heckler & Koch MP7A2".

Modified Version.

Modified Version of the "Heckler & Koch MP7A2".
Modified Version of the "Heckler & Koch MP7A2".

IMI Uzi

The IMI Uzi appears as the "Uzi" and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and comes equipped with the distinctive "K" foregrip by default.

IMI Uzi with buttstock extended - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "IMI Uzi".
The player aims to "IMI Uzi".
The player reloads "IMI Uzi".
The player reloads "IMI Uzi".
Stock attack of the "IMI Uzi".

Modified Version.

Modified Version of the "IMI Uzi".
Modified Version of the "IMI Uzi".

IMI Micro Uzi

The IMI Micro Uzi appears as the "Micro Uzi" and is unlocked for purchase by buying the Yakuza Character Pack.

IMI Micro Uzi with bent trigger guard - 9x19mm

Ingram MAC-10

The Ingram MAC-10 is known as the "Mark 10" and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.

Ingram MAC-10 - .45 ACP.
In-Game Variants.
In-Game Variants.
The player holds the "Ingram MAC-10".
The player aims to "Ingram MAC-10".
The player reloads "Ingram MAC-10".
The player reloads "Ingram MAC-10".
Stock attack of the "Ingram MAC-10".

Modified Version.

Modified Version of the "Ingram MAC-10".
Modified Version of the "Ingram MAC-10".

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears as the "Cobra" and is unlocked for purchase by buying the Hotline Miami DLC. Its "Extended Magazine" modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one

Sa. Vz.61 Skorpion - .32 ACP
In-Game Variants.
In-Game Variants.
The player holds the "Sa. Vz.61 Skorpion".
The player aims to "Sa. Vz.61 Skorpion".
The player reloads "Sa. Vz.61 Skorpion".
The player reloads "Sa. Vz.61 Skorpion".
Stock attack of the "Sa. Vz.61 Skorpion".

Modified Version.

Modified Version of the "Sa. Vz.61 Skorpion".
Modified Version of the "Sa. Vz.61 Skorpion".

Sterling L2A1

The Sterling L2A1 appears as the "Patchett L2A1" and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.

Sterling Mk. IV Submachine Gun - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "Sterling L2A1".
The player aims to "Sterling L2A1".
The player reloads "Sterling L2A1".
The player reloads "Sterling L2A1".
Stock attack of the "Sterling L2A1".

Modified Version.

Modified Version of the "Sterling L2A1".
Modified Version of the "Sterling L2A1".
Modified Version of the "Sterling L2A1".

Sterling L34A1

The Sterling L34A1 is used if the Sterling L2A1 is equipped with the "Supressed Barrel" modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30.

Sterling L34A1 - 9x19mm
In-Game Variants.
In-Game Variants.
The player holds the "Sterling L34A1".
The player aims to "Sterling L34A1".
The player reloads "Sterling L34A1".
The player reloads "Sterling L34A1".
Stock attack of the "Sterling L34A1".

Modified Version.

Modified Version of the "Sterling L34A1".
Modified Version of the "Sterling L34A1".

Thompson M1928A1

The Thompson M1928A1 with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications. It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.

Thompson M1928A1 - .45 ACP
In-Game Variants.
In-Game Variants.
The player holds the "Thompson M1928A1".
The player aims to "Thompson M1928A1".
The player reloads the "Thompson M1928A1". Note how the charging handle isn't locked back when the reload is started, which in reality would make the "L" drum unable to be removed.
The player reloads the "Thompson M1928A1".
Stock attack of the "Thompson M1928A1".

Modified Version.

Modified Version of the "Thompson M1928A1".
Modified Version of the "Thompson M1928A1".

KRISS Vector

The KRISS Vector was added with the Gage Ninja Pack DLC. It's called Kross Vertex in game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. Ingame, the weapon uses the 30 round magazine and is chambered in .45 ACP.

KRISS Vector - .45 ACP.
KRISS Vector PD2 idle.jpg
Iron Sights. These are aftermarket sights and not based on the Vector's factory flip-up sights.
Reloading.
Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.

Assault Rifles / Battle Rifles

Bofors Ak 5

Bofors Ak 5 - 5.56x45mm.
The whole Bofors Ak 5 family appears as the AK5, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best - which isn't stellar. Unlocked at level 33.


The stock model. One of the less popular rifles.

Ak 5B

Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz Bofors Ak 5B.

This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.

Ak 5C

The modernized Bofors Ak 5C comes together by replacing almost everything that comes off the receiver.

Bofors Ak 5 - 5.56x45mm.
The true form of the rifle gains a leap to all important stats with the addition of the "Cesar" stock, "Karbin Ceres" foregrip and the recently introduced "CQB Barrel". Decorated here with a yellow laser module and a fancy polymer magazine.
The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.
More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.
The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.

FN FNC

The "Belgian Heat" handguard is cribbed straight off the FN Herstal FNC in a direct reference to Lt. Vincent Hanna (Al Pacino) from the movie Heat.

This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.
The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front.
Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.
An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered "1KTG40885".
Another shot of the FN Ak's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.


Colt M4A1

The Colt M4A1 appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available

Colt M4A1 - 5.56x45mm.
In-Game Variants.
In-Game Variants.
The player holds the "Colt M4A1".
The player aims to "Colt M4A1".
The player reloads "Colt M4A1".
The player reloads "Colt M4A1".
Stock attack of the "Colt M4A1".

Modified Version.

Modified Version of the "Colt M4A1".
Modified Version of the "Colt M4A1".

Colt M16A4

The Colt M16A4 with a short barrel appears as the "AMR-16" and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20 rounds magazine. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.

Colt M16A4 - 5.56x45mm.
In-Game Variants.
In-Game Variants.
The player holds the "Colt M16A4".
The player aims to "Colt M16A4".
The player reloads "Colt M16A4".
The player reloads "Colt M16A4".
Stock attack of the "Colt M16A4".

Modified Version.

Modified Version of the "Colt M16A4".
Modified Version of the "Colt M16A4".

Colt Model 733

Colt Model 733 - 5.56x45mm.


The Colt Model 733, fitted with an A2-style receiver and 6-position stock, appears as the AMCAR, the very first primary weapon. Its damage output is outright miserable compared to every other long arm and little can be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. Given the influence of Heat on the production, the highly specific choice of model probably isn't a coincidence.


Unmodified AMCAR, aside from the magazine. The 20-round straight box comes by default.
"Crosskill Tactical", US-made. In spite of the markings, its dismal damage puts the AMCAR closer to a 9mm SMG than a short 5.56x45mm rifle.
Nigh unmodifiable by default, some DLC components have eventually leaked into the AMCAR's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.
Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.
Knocking out a camera warrants a fresh magazine.
Empty box out.
Full box in.
And a civilized bolt release. Back in action.

Enfield L85A2

The Enfield L85A2 was added alongside the Clover Character Pack as the "Queen's Wrath". Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time

Enfield L85A2 - 5.56x45mm NATO
In-Game Variants.
In-Game Variants.
The player holds the "Enfield L85A2".
The player aims to "Enfield L85A2".
The player reloads "Enfield L85A2".
The player reloads "Enfield L85A2".
Stock attack of the "Enfield L85A2".

Modified Version.

Modified Version of the "Enfield L85A2".
Modified Version of the "Enfield L85A2".

FAMAS F1

The FAMAS F1 appears as the "Clarion" rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.

FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.
In-Game Variants.
In-Game Variants.
The player holds the "FAMAS F1".
The player aims to "FAMAS F1".
The player reloads "FAMAS F1".
The player reloads "FAMAS F1".
Stock attack of the "FAMAS F1".

Modified Version.

Modified Version of the "FAMAS F1".
Modified Version of the "FAMAS F1".

FAMAS G1

The FAMAS G1 is used if the "G2 Grip" is equipped to the FAMAS F1 (Before Update #37, "G2 Grip" is called "Retro Grip" although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.

FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1
In-Game Variants.
In-Game Variants.
The player holds the "FAMAS G1".
The player aims to "FAMAS G1".
The player reloads "FAMAS G1".
The player reloads "FAMAS G1".
Stock attack of the "FAMAS G1".

Modified Version.

Modified Version of the "FAMAS G1".
Modified Version of the "FAMAS G1".

FN Herstal FAL

The FN Herstal FAL appears as the "Falcon" rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops

FN Herstal FAL - 7.62x51mm NATO.
In-Game Variants.
In-Game Variants.

Modified Version.

Modified Version of the "FN Herstal FAL".
Modified Version of the "FN Herstal FAL".

DSA SA58 OSW

The FAL can become a DSA SA58 OSW by the "CQB Foregrip" "Tactical Grip" and "CQB Stock" modification.

DSA SA58 OSW - 7.62x51mm NATO.
Modified Version of the "FN Herstal FAL".

IMI Romat

Attaching the "Retro Foregrip" to the FAL allows it to impersonate the IMI Romat (although the FAL buttstock and barrel remain the same).

Israeli FAL "Romat" with Wooden Furniture - 7.62x51mm NATO.
In-Game Variants.
In-Game Variants.

FN Herstal SCAR-H

The FN SCAR-H STD appears as the "Eagle Heavy" rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies

FN SCAR-H STD - 7.62x51mm NATO.
Note the Magpul AFG, it is on the weapon by default and cannot be removed.
SCAR-H PD2 right.jpg
SCAR-H PD2 idle.jpg
Iron sights.
Reloading. Inserting a magazine.
Reloading. For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. Note that the original reloading animation had the player character release the bolt.

Modified Version.

Modified version. Note that the rail extension is for an AR-15 and not the SCAR platform.
Modified version.

Heckler & Koch G3

The Heckler & Koch G3 appears as the "Gewehr 3" rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts

Heckler & Koch G3A3 with Navy trigger-group - 7.62x51mm NATO
In-Game Variants.
In-Game Variants.

Heckler & Koch G36K

Heckler & Koch G36KV - 5.56x45mm.


The Heckler & Koch G36K makes an appearance as the JP36, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy and a deep 180 round ammo pool.


The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.
Festooned with toys. The option of installing a "Sniper Stock" from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.
The performance-increasing "Polizei Special Foregrip" is based on a Knight's Armament quad rail system. Note the combination folding-collapsing H&K stock, the fake vent holes on the foregrip texture and the optic lens cover clipping through the front sight.
Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.
As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.
20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.
Then he racks the lever...
...just in time to save himself from a beat cop gone bad.

H&K G36C

Heckler & Koch G36C - 5.56x45mm.


Installing the "Compact Foregrip" turns the gun into a convincing G36C.


The stamp names the rifle as a "PJ G36". The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.
A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.

HS Produkt VHS-D2

The HS Produkt VHS-D2 was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It is known internally as the "Lion's Roar", has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.

HS Produkt VHS-D2 - 5.56x45mm NATO
In-Game Variants.
In-Game Variants.
The player holds the "HS Produkt VHS-D2".
The player aims to "HS Produkt VHS-D2".
The player reloads "HS Produkt VHS-D2".
The player reloads "HS Produkt VHS-D2".
Stock attack of the "HS Produkt VHS-2".

Modified Version.

Modified Version of the "HS Produkt VHS-D2".
Modified Version of the "HS Produkt VHS-D2".

HS Produkt VHS-K2

The Lion's Roar becomes the HS Produkt VHS-K2 when equipped with the Short Barrel.

HS Produkt VHS-K2 - 5.56x45mm NATO

IMI Galil ARM

The 7.62mm variants of IMI Galil ARM appears as the "Gecko 7.62" rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended

IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
In-Game Variants.
In-Game Variants.

IMI Galil MAR

The 7.62mm variants of IMI Galil MAR is used if the Galil ARM is equipped with the "CQB Foregrip" and "Skeletal Stock" modification. Like Galil ARM, It incorrectly holds 30 rounds.

IMI Galil MAR - 5.56x45mm NATO
In-Game Variants.
In-Game Variants.

IMI Galil Sniper Rifle

The IMI Galil Sniper Rifle is used if the Galil ARM is equipped with the "Sniper Foregrip" and "Sniper Stock" modification. Like Galil ARM, It incorrectly holds 30 rounds.

Galil Sniper - 7.62x51mm NATO
In-Game Variants.
In-Game Variants.

Izhmash AKMS

The Izhmash AKMS appears as the "AK.762" and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences

Izhmash AKMS - 7.62x39mm.
In-Game Variants.
In-Game Variants.
The player holds the "Izhmash AKMS".
The player aims to "Izhmash AKMS".
The player reloads "Izhmash AKMS".
The player reloads "Izhmash AKMS".
Stock attack of the "Izhmash AKMS".

Modified Version.

Modified Version of the "Izhmash AKMS".
Modified Version of the "Izhmash AKMS".

Izhmash AKMSU

A variant on the Izhmash AKMSU is unlocked at reputation level 29 and is named the "Krinkov," the nickname of the AKS-74U. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.

Izhmash AKMSU - 7.62x39mm.
In-Game Variants.
In-Game Variants.
The player holds the "Izhmash AKMSU".
The player aims to "Izhmash AKMSU".
The player reloads "Izhmash AKMSU".
The player reloads "Izhmash AKMSU".
Stock attack of the "Izhmash AKMSU".

Modified Version.

Modified Version of the "Izhmash AKMSU".
Modified Version of the "Izhmash AKMSU".

Izhmash AKS-74

The Izhmash AKS-74 is the second primary weapon unlocked, at reputation level 1. It appears simply as the "AK" and holds 30 rounds.

Izhmash AKS-74 - 5.45x39mm.
In-Game Variants.
In-Game Variants.
The player holds the "Izhmash AKS-74".
The player aims to "Izhmash AKS-74".
The player reloads "Izhmash AKS-74".
The player reloads "Izhmash AKS-74".
Stock attack of the "Izhmash AKS-74".

Modified Version.

Modified Version of the "Izhmash AKS-74".
Modified Version of the "Izhmash AKS-74".

Kel-Tec Sub 2000

Kel-Tec SUB 2000 9x19mm, folded open.


Introduced in the Golden Grin update as a farewell gift from the Dentist, the Sub 2000 appears as the Cavity 9mm. A unique weapon to put it in gentle terms, it is a pistol-sized primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semiauto, a first since the old update that introduced different fire modes.


The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.
The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.
Flipping open the Sub 2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.
His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.
The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.
Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.
The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.

Sub 2000 Gen 2

Slapping on the "Appalachian Foregrip" transforms the first-run gun into a current Gen 2 model.

The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.
The "Tooth Fairy Suppressor" foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.
The sight picture of the Sub 2000, viewed against a distant mercenary's upper body. The ring sight doesn't really work in games, either.

Olympic Arms K23

The Para SMG is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as "olympia", that's the headline.

Olympic Arms K23B

The Para in its basic state. There's more than one model that could claim to be the basis.


The basic look of the gun is closest to the OA K23B ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an M231 FPW and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type La France M16K. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.


Olympic Arms K23B - 5.56x45mm.
Olympic Arms K23B Tactical - the Para gets different rails and no foregrip.


Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.


The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.

Olympic Arms K23P

Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.


The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.

M4 CQBR / Mk 18 Mod 0

Mk. 18 Mod 0 - Navy markings and special accessories.


Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10" length (falls just short of the 11.5" AMCAR) makes the most American option the Mk. 18 Mod 0, ignoring the gas block/front sight being all wrong.


The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.
Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.
The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.

Romanian AIMR

Attaching the "AK Slavic Dragon Barrel" to the Izhmash AK's and allows it to impersonate the Romanian AIMR (although the AKMS stock remain the same).

AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).

SIG SG 552-2

The SIG SG 552-2 appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown

SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon. - 5.56x45mm
Note that the magazine has actual bullets modeled in it.
SIG 552-2 PD2 right.jpg
SIG 552-2 PD2 idle.jpg
Iron sights.
Reloading. Note the empty, translucent magazine.
Reloading. Note that the magazine is not only full but also has the appropriated amount of ammo in it!
Reloading. Hitting the bolt release.

Modified Version.

Modified version. Notice the railed handguard.
Modified version.

Springfield Armory M1A SOCOM 16

The Springfield Armory M1A SOCOM 16 with a McMillan M2A stock appears as the "M308" as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode. The weapon can be modified to look like an M1A SOPMOD.

Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.
Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.
Springfield Armory M1A SOCOM 16 PD2 left.jpg
Springfield Armory M1A SOCOM 16 PD2 right.jpg
Springfield Armory M1A SOCOM 16 PD2 idle.jpg
Iron Sights.
Reloading. Here the weapon has been modified to resemble the M1A SOPMOD.
Reloading. Payday 2 could be one of the first games where the bolt release is used to chamber a new round on an M14-type rifle instead of giving the charging handle a pull.

Modified Version.

Modified Version made to resemble the M1A SOPMOD.
Modified Version of the "Springfield Armory M1A SOCOM 16".

Springfield M1A SOPMOD

The Springfield M1A SOPMOD is used when the M14 is modified with the Abraham stock.

Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.
In-Game Variants.
In-Game Variants.
The player holds the "Springfield M1A SOPMOD".
The player aims to "Springfield M1A SOPMOD".
The player reloads "Springfield M1A SOPMOD".
The player reloads "Springfield M1A SOPMOD".
Stock attack of the "Springfield M1A SOPMOD".

Modified Version.

Modified Version of the "Springfield M1A SOPMOD".

Steyr AUG A2

The Steyr AUG A2 is at reputation level 8 and is named the "UAR" (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.

Steyr AUG A2 (Military Version) - 5.56x45mm NATO.
In-Game Variants.
In-Game Variants.
The player holds the "Steyr AUG A2".
The player aims to "Steyr AUG A2".
The player reloads "Steyr AUG A2".
The player reloads "Steyr AUG A2".
Stock attack of the "Steyr AUG A2".

Modified Version.

Modified Version of the "Steyr AUG A2".

Thales F90

Attaching the "Raptor Polymer Body" lower receiver added in Butcher Mod Pack #2 update to the AUG A2 allows it to impersonate the Thales F90 (although still lacks the bolt release of an F90).

Thales F90 is a future replacement for the Australian F88 Austeyr - 5.56x45mm NATO.

Z-M LR 300ML

The CAR-4 fitted with the "Aftermarket Special" handguard, "Folding Stock" and "Short Barrel" closely impersonates the Z-M LR 300ML, though not completely as the pistol grip remains the M4A1's, the handguard is not a perfect copy, and it still lacks the LR 300's gas block.

The Z-M LR 300ML - 5.56x45mm NATO.
In-game preview of the "Z-M LR 300ML".
Player holding the "Z-M LR 300ML".
Stock ironsights of the "Z-M LR 300ML".
Player reloading the "Z-M LR 300ML".
Stock attack of the "Z-M LR 300ML".

AS Val

The AS Val was added with the Sokol character pack. It can be modified into the VSS vintorez if the solid stock is applied.

AS Val - 9x39mm
AS val rightside PD2.jpg
AS Val PD2 idle.jpg
Reloading the AS Val. Note the bullets in the magazine
Reloading. Pulling the charging handle

Shotguns

MPS AA-12 CQB

Added with the release of The Butcher's BBQ Pack was an MPS AA-12 CQB as evident by its short barrel, known internally as the "Steakout 12G". Comes with a default capacity of 8 shells, an unusable shell rack and entirely fictional semi/auto selective fire capability as all extant AA-12 models are capable of fully automatic fire only. Its in-game rate of fire of 300 matches that of the real weapon. Optional enhancements includes a 20-round drum, a long barrel and custom integral suppressor.

The MPS AA-12 CQB without its magazine - 12 gauge.
In-game preview of the "MPS AA-12 CQB".
Player holding the "MPS AA-12 CQB".
Stock ironsights of the "MPS AA-12 CQB".
Player reloading the "MPS AA-12 CQB".
Stock attack of the "MPS AA-12 CQB".

MPS AA-12

The "Steakout 12G" becomes a regular AA-12 when fitted with the Long Barrel mod.

The MPS AA-12 - 12 gauge.
In-game preview of the "MPS AA-12".
Player holding the "MPS AA-12".
Stock ironsights of the "MPS AA-12".
Player reloading the "MPS AA-12".
Stock attack of the "MPS AA-12".

Sentinel Arms Striker-12

Cobray Street Sweeper, 12g.


The humble fixed-drum Striker-12 appears by the family's most prestigious name; the Street Sweeper. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.


The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons.
Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.
The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.
T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.
T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.

Benelli M4 NFA

The Benelli M4 NFA is used when the M1014 is equipped with the Short Barrel and Collapsed Stock

Benelli M4 NFA - 12 Gauge
In-Game Variants.
In-Game Variants.
The player holds the "Benelli M4 NFA".
The player aims to "Benelli M4 NFA".
The player reloads "Benelli M4 NFA".
The player reloads "Benelli M4 NFA".
Stock attack of the "Benelli M4 NFA".

Modified Version.

Modified Version of the "Benelli M4 NFA".

Benelli M4 NFA Tactical

The Benelli M4 NFA Tactical is used if the M1014 is equipped with the Short Barrel and Solid Stock

Benelli M4 NFA Tactical - 12 Gauge

Benelli M4 Super 90

The Benelli M4 Super 90. Named the "M1014" in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default

Benelli M4 Super 90 - 12 Gauge
In-Game Variants.
In-Game Variants.
The player holds the "Benelli M4 Super 90".
The player aims to "Benelli M4 Super 90".
The player reloads "Benelli M4 Super 90".
The player reloads "Benelli M4 Super 90".
Stock attack of the "Benelli M4 Super 90".

Modified Version.

Modified Version of the "Benelli M4 Super 90".

Benelli M4 Tactical

The Benelli M4 Tactical is used if the M1014 is equipped with the Solid Stock

Benelli M4 Tactical - 12 Gauge

Beretta S3/CZ Redhead Deluxe hybrid

The Beretta S3 O/U/CZ Redhead Deluxe O/U. An over/under shotgun introduced with the Bonnie character update in March 13th appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the "Joceline O/U 12G" in-game.

Beretta S3 O/U - 12 Gauge
CZ Redhead Deluxe O/U - 12 Gauge
Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg
Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg
Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg
Iron sights.
Reloading. Unlike the other double-barrel shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.
Reloading.
Reloading. Note the unstuck primers.
Reloading. 2 shells, one hand.

Modified Version.

Modified version. The barrels have been sawed-off...
..and a fancy shell holder has been put on the stock.

Double Barrel Shotgun

The Double Barrel Shotgun appears as the "Mosconi 12G" and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, "Road Warrior" and "Gangsta Special," both of which saw down the barrels and stock respectively

Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.
In-Game Variants.
In-Game Variants.
The player holds the "Double Barrel Shotgun".
The player aims to "Double Barrel Shotgun".
The player reloads "Double Barrel Shotgun.
The player reloads "Double Barrel Shotgun".
Stock attack of the "Double Barrel Shotgun".

Modified Version.

Modified Version of the "Double Barrel Shotgun".

Franchi SPAS-12

The Franchi SPAS-12 appears as a new gun added in the Crimefest update (10/26/2014) and is named the "Predator 12G". It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group

Franchi SPAS-12 with butt hook attached to stock - 12 gauge
In-Game Variants.
In-Game Variants.

Izhmash Saiga 12K

The Izhmash Saiga 12K appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the AKMS. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the "IZHMA 12G" and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the "Killdozer" that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine

Izhmash Saiga 12K - 12 Gauge.
In-Game Variants.
In-Game Variants.
The player holds the "Izhmash Saiga 12K".
The player aims to "Izhmash Saiga 12K".
The player reloads "Izhmash Saiga 12K".
The player reloads "Izhmash Saiga 12K".
Stock attack of the "Izhmash Saiga 12K".

Modified Version.

Modified Version of the "Izhmash Saiga 12K".
Modified Version of the "Izhmash Saiga 12K".

Kel-tec KSG

The Kel-Tec KSG. Named the "Raven" in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC

Kel-Tec KSG
"Raven" Right Side
"Raven" Left Side

Remington Model 870 Field Gun

A Remington Model 870 Field Gun is named the "Reinfeld 880" and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer

Remington Model 870 Field Gun - 12 gauge.
In-Game Variants.
In-Game Variants.
The player holds the "Remington Model 870".
The player aims to "Remington Model 870".
The player reloads "Remington Model 870".
The player reloads "Remington Model 870".
Stock attack of the "Remington Model 870".

Modified Version.

Modified Version of the "Remington Model 870".
Modified Version of the "Remington Model 870".

Remington Model 870 Short-barreled

A stubby variant of the Remington Model 870 Short-barreled is unlocked at reputation level 13 and is named the "Locomotive 12G". It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy

Short-barreled Remington 870 - 12 gauge.
In-Game Variants.
In-Game Variants.
The player holds the "Remington Model 870 Short-barreled".
The player aims to "Remington Model 870 Short-barreled".
The player reloads "Remington Model 870 Short-barreled".
The player reloads "Remington Model 870 Short-barreled".
Stock attack of the "Remington Model 870 Short-barreled".

Modified Version.

Modified Version of the "Remington Model 870 Short-barreled".
Modified Version of the "Remington Model 870 Short-barreled".

Sawed Off Shotgun

The Sawed Off Shotgun is used when the Mosconi 12G is modified. The "Road Warrior" barrel saws the barrels down, while the "Gangsta Special" saws off the stock

In-Game Variants.
In-Game Variants.
The player holds the "Sawed Off Shotgun".
The player aims to "Sawed Off Shotgun".
The player reloads "Sawed Off Shotgun.
The player reloads "Sawed Off Shotgun".
Stock attack of the "Sawed Off Shotgun".

Modified Version.

Modified Version of the "Sawed Off Shotgun".

Light Machine Guns

The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later

Heckler & Koch HK 21E

Returning from the previous instalment, the Heckler & Koch 21E appears as the "Brenner 21" and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead.

Heckler & Koch HK21E - 7.62x51mm NATO
In-Game Variants.
In-Game Variants.
The player holds the "Heckler & Koch HK 21E".
The player aims to "Heckler & Koch HK 21E".
The player reloads "Heckler & Koch HK 21E".
The player reloads "Heckler & Koch HK 21E".
Stock attack of the "Heckler & Koch HK 21E".

Modified Version.

Modified Version of the "Heckler & Koch HK 21E".
Modified Version of the "Heckler & Koch HK 21E".

Izhmash RPK

The RPK appears as the "RPK" and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.

RPK light machine gun with 75-round drum magazine - 7.62x39mm
In-Game Variants.
In-Game Variants.
The player holds the "Izhmash RPK".
The player aims to "Izhmash RPK".
The player reloads "Izhmash RPK".
The player reloads "RPK".
Stock attack of the "Izhmash RPK".

Modified Version.

Modified Version of the "Izhmash RPK".
Modified Version of the "Izhmash RPK".

M249 Para

The M249 Para appears as the "KSP" and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
In-Game Variants.
In-Game Variants.
In game model.

MG42

The MG42 appears as the "Buzzsaw 42" and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum

MG42 - 7.92x57mm Mauser
In-Game Variants.
In-Game Variants.
The player holds the "MG42".
The player aims to "MG42".
The player reloads "MG42".
The player reloads "MG42".
Stock attack of the "MG42".

Modified Version.

Modified Version of the "MG42".
Modified Version of the "MG42".

Mk 46 Mod 0

The Mk 46 Mod 0's handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well

Mk 46 Mod 0 - 5.56x45mm

Sniper Rifles

The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later

Remington MSR

The Remington MSR appears as the "Rattlesnake" and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine.

Remington MSR - .338 Lapua Magnum
Wooden body
Wooden body
Tactical Aluminium Alloy body
Tactical Aluminium Alloy body
Cycling the bolt. Here the weapon has been modified with its own unique suppressor. The Suppressor is actually based of the MSR's real world equivalent
Reloading. Inserting a new magazine. Note the backup iron sights.
Reloading. The new magazine is inserted and the bolt is cycled to chamber the round. Notice the actual bullet in the chamber.

Blaser R93 LRS2

The Blaser R93 LRS2 Precision Sniper Rifle appears as the "R93" and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine.

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum.
Metal body
Metal body
Wooden body
Wooden body
Cycling the bolt.
Reloading. How the top most bullet stays in place is a mystery.
Reloading. The new magazine is in and a round is chambered.

Barrett M95

The Barrett M95 appears as the "Thanatos" and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of 2880, second only to the RPG-7 included with the OVERKILL Pack, which deals a solid 10,000 damage per shot.

Barrett M95
Thanatos
Thanatos

Mosin Nagant M1907 Carbine

The Mosin Nagant M1907 Carbine is seen as the "Mosin-Nagant" and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight

Mosin Nagant M1907 Carbine - 7.62x54mm R
In-Game Variants.
In-Game Variants.
The player holds the "Mosin Nagant M1907 Carbine".
The player aims to "Mosin Nagant M1907 Carbine".
The player reloads "Mosin Nagant M1907 Carbine".
The player reloads "Mosin Nagant M1907 Carbine".
Stock attack of the "Mosin Nagant M1907 Carbine".

Modified Version.

Modified Version of the "Mosin Nagant M1907 Carbine".
Modified Version of the "Mosin Nagant M1907 Carbine".

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine is seen when the Mosin-Nagant is modified with the "Short Barrel" modification.

Mosin Nagant M38 Carbine - 7.62x54mm R
In-Game Variants.
In-Game Variants.
The player holds the "Mosin Nagant M38 Carbine".
The player aims to "Mosin Nagant M38 Carbine".
The player reloads "Mosin Nagant M38 Carbine".
The player reloads "Mosin Nagant M38 Carbine".
Stock attack of the "Mosin Nagant M38 Carbine".

Modified Version.

Modified Version of the "Mosin Nagant M38 Carbine".
Modified Version of the "Mosin Nagant M38 Carbine".

Mosin Nagant M91/30

The Mosin Nagant M91/30 is seen when the "Mosin-Nagant" is modified with the "Long Barrel" modification.

Mosin Nagant M91/30 - 7.62x54mm R
In-Game Variants.
In-Game Variants.
The player holds the "Mosin Nagant M91/30".
The player aims to "Mosin Nagant M91/30".
The player reloads "Mosin Nagant M91/30".
The player reloads "Mosin Nagant M91/30".
Stock attack of the "Mosin Nagant M91/30".

Modified Version.

Modified Version of the "Mosin Nagant M91/30".
Modified Version of the "Mosin Nagant M91/30".

Winchester Model 1873

The Winchester Model 1873 appears in the game as the "Repeater 1874" and is part of the "Butchers Western Pack" DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant it can use, and starts out with, iron sights. It can be modified with a long barrel, suppressed barrel, and a unique magnified scope. However, it can not be customized with modern modifications like lasers and sights besides the one unique to it.

The 1873 "Short Rifle" model with octagon barrel
Right side of the Winchester Model 1873.
Left side of the Winchester Model 1873.
The Winchester Model 1873 in-game.
Iron-sights.
Loading a round in.
Cocking the lever.
Stock melee attack.
A modified Winchester Model 1873
Another modified Winchester Model 1873

Walther WA 2000

The Walther WA 2000 was added with the Gage Ninja Pack DLC. It's called Lebensauger .308 in game, which can roughly be translated from German to "life-sucker". The actual WA 2000 is chambered in .300 Winchester or 7.5x55mm Swiss, so the .308 in the name wrongly suggest the weapon is chambered in .308. The magazine in game holds 10 rounds even though it's modeled after the standard 6 round magazine.

WA 2000 - .300 Win Mag
WA2000 PD2 rightside.jpg
The WA 2000 in game.
Reloading. Inserting a new magazine.
Pulling the charging handle.

Others

C4

C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up

C4 In-Game.
C4 In-Game.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above

Heckler & Koch MP5K in trademark Heckler & Koch suitcase - 9x19mm.
Heckler & Koch MP5K in game.

M18 Smoke Grenade

The M18 smoke grenade is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought

M18 smoke grenade.
"M18 smoke grenade" in game.

M67 Hand Grenade

The M67 hand grenade is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.

M67 hand grenade.
"M67 hand grenade" in game. Note the logo.

M79 Grenade Launcher

Unlike the original Payday, the M79 Grenade Launcher was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. Like its previous incarnation, grenades fired by the M79 in Payday 2 does not have a minimum arming range, and can detonate immediately upon being shot if the player is facing an obstacle. The front leaf sight on the M79 model acts as an in-built gadget, and pressing the enable gadget key (default "G"), allows the player to fire grenades at a much higher arc than usual.

M79 grenade launcher - 40x46mm
M79 Grenade Launcher, called the GL40 in game.

Milkor MGL Mk 1S

Added with the release of The Butcher's BBQ Pack DLC was a Milkor MGL Mk 1S, known internally as the "Piglet" grenade launcher. It has similar damage per shot to the M79 but boasts a wider range of modifications and much larger ammo pool.

The Milkor MGL Mk 1S with its Armson OEG reflex sight - 40x46mm.
In-game preview of the Milkor MGL Mk 1S, or "Piglet" as it is called in-universe.
Player holding the "Milkor MGL Mk 1S" in-game.
Stock ironsights of the "Milkor MGL Mk 1S".
Player reloading the "Milkor MGL Mk 1S". This becomes the single longest reload process of the entire series should the player fire all six grenades prior to reloading, at an uncomfortably lengthy 15.25 seconds.
Stock attack of the "Milkor MGL Mk 1S".

Model 24 Stielhandgranate

The Model 24 Stielhandgranate was added to the game in the Gage Historical Pack, and is referred to in game as the "Potato Masher". Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
Model 24 Stielhandgranate, called the "Potato Masher" in game.

RPG-7

The RPG-7 was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly

RPG-7 - 40mm
In-Game Variants.
In-Game Variants.
The player holds the "RPG-7".
The player aims to "RPG-7".
The player reloads "RPG-7".
The player reloads "RPG-7".
Stock attack of the "RPG-7".

Modified Version.

Modified Version of the "RPG-7".

Hand Held M134 Minigun

The Hand Held M134 Minigun was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source.

Hand Held M134 Minigun - 7.62x51mm NATO
In-Game Variants.
In-Game Variants.
The player holds the "Hand Held M134 Minigun".
The player aims to "Hand Held M134 Minigun".
Stock attack of the "Hand Held M134 Minigun".

Modified Version.

Modified Version of the "Hand Held M134 Minigun".
Modified Version of the "Hand Held M134 Minigun".

See Also

Payday (disambiguation)

Payday: The Heist

Payday 2



Personal tools
Namespaces

Variants
Actions
Categories
Special
Sponsors
Social Media
Toolbox