Payday 2

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Payday 2 for current discussions. Content is subject to change.



Payday 2.
Payday2 pc box.jpg
PC Boxart
Release Date: 2013
Developer: Overkill Software
Publisher: 505 Games
Series: Payday
Platforms: PC, PS3, X360, PS4, Xbox One
Genre: First-person shooter


Payday 2 is the sequel to Payday: The Heist. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the Mastermind, Enforcer, Technician, Ghost, and Fugitive) focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's "Offshore Account" (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.

Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.

The following weapons appear in the video game Payday 2

Contents


Overview

The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala SWAT 4 and other such tactical shooters.

Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.

In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a "tactical reload" (i.e. reload when the magazine isn't emptied) in addition to the "dry" animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no "one round in the chamber".

As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree

As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc.

Handguns

Glock 17

The first weapon the new players can use (alongside the Colt Model 733) is a Glock 17. It is given to the player for free as soon as they start the game. It goes by the name Chimano 88 in-game (the 88 possibly being a reference to Pistol 88, the Swedish army's designation for the Glock 17, which is their service weapon) In the early days of Payday 2, it could only use one of three suppressors, though additional mods compatible with it has since been added. The mod selection for the Glock 17 is strangely limited. It can't, for example, use the extended magazine the Glock 18 and 22 can use for whatever reason.

It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that should add two more rounds, but it doesn't. It is one of seven pistols that can be dual-wielded.

Glock 17 (Generation 3) - 9x19mm
Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.
#14 is scribbled just below the extractor.
PD2 G17 holding.jpg
Iron sights.
Reloading. Dumping the dry mag...
...inserting a full one...
...and hitting the slide release.
A regular Police Officer with a Glock 17. Note the attached flashlight, they never actually use it. These types of cops are also occasionally seen with the Taurus Raging Bull.
A shield cop with his Glock 17, neither they ever use the flashlight.

Springfield Armory 1911 Lightweight Operator

The Springfield Armory 1911 Lightweight Operator is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It is named the "Crosskill" as it was in the first game and has an incorrect 10-round magazine instead of 7 or 8 as in reality, it's Extended Mag modification gives it the model of a Kimber 10-round magazine but it holds 16 rounds. It is one of the seven pistols that can be dual-wielded. It is also seen in the background in several menus.

Springfield Armory 1911 Lightweight Operator - .45 ACP.
Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg
Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg
PD2 1911LO holding.jpg
Iron sights.
Reloading. Dropping the "dry" magazine that has bullets textured inside in it.
Reloading. Inserting a mag. Note the clipping.
Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.

Modified Version

Modified Version of the Springfield Armory 1911 Lightweight Operator.
Modified Version of the Springfield Armory 1911 Lightweight Operator.

Springfield Armory 1911 Lightweight Operator Akimbo

Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg
The player holds the Akimbo Lightweight Operators.
The player reloads the Akimbo Lightweight Operators.

Modified Version.

Modified Version of the Akimbo Lightweight Operators.
The LO on a loading screen.

Beretta 92FS Centurion

The Beretta 92FS Centurion appears as the "Bernetti 9" and is unlocked at reputation level 6, and has an incorrect 14-round capacity instead of 15. Presently, it is one of the seven pistols that can be dual-wielded. The name "B9-S" is visible on the slide, as a nod to the pistol's name from the first Payday

Beretta 92FS Centurion - 9x19mm
Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg
Note that for some reason it's modeled with Beretta Model 92S grip panels meant for a heel-magazine release.
PD2 92FS holding.jpg
Iron sights.
Reloading. About to insert a fresh mag...
...hitting the slide release.

Akimbo

Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg
The player holds Akimbo 92FS Centurions.
The player reloads Akimbo 92FS Centurions.

Modified Version

Modified Version of the Akimbo 92FS Centurions.

Taurus Raging Bull

The Taurus Raging Bull returns from the first Payday, again known as the "Bronco .44" but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of Update 13, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. The hammer is always shown cocked after every shot despite none of the characters ever cocking the hammer.

Taurus Raging Bull - .44 Magnum
Payday2 Taurus Raging Bull -hd1- menu 1.jpg
Payday2 Taurus Raging Bull -hd1- menu 2.jpg
The player holds the Taurus Raging Bull.
The player aims the Taurus Raging Bull.
The player reloads the Taurus Raging Bull.
The player somehow reloads all six rounds at the same time without using a speed-loader.
Pistol whipping with the Taurus Raging Bull.

Modified Version.

Modified Version of the Taurus Raging Bull.
Modified Version of the Taurus Raging Bull.

Glock 18C

The Glock 18C is unlocked at reputation level 29 and, as in the first game, is known as the "STRYK 18c." It still features a high rate of fire, decent damage, and low accuracy. It comes with a slightly incorrect 20-round magazine (actually 19), and a tan frame and slide. Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.

Glock 18C (3rd Generation) - 9x19mm
Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg
Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg
The player holds the Glock 18C.
The player aims the Glock 18C.
The player reloads the Glock 18C.
The player reloads the Glock 18C.
Pistol whipping with the Glock 18C. Note large cut-out in the slide for the ported barrel, denoting this as a "C" model.

Modified Version.

Modified Version of the Glock 18C.
Modified Version of the Glock 18C.

IMI Desert Eagle Mark XIX

The IMI Desert Eagle Mark XIX goes by the everlasting nickname Deagle in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel.

IMI Desert Eagle Mark XIX - .50 AE
Like the Glock 17, the Desert Eagle has no markings on the slide.
Note the scratched out serial number just above the grip.
Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.
Iron sights.
The slide cycling as the gun is fired.
Reloading. Inserting a new magazine filled with bullets...
...and then really racking the slide. There must be some malfunction with the slide release as the slide doesn't lock back once the gun is dry.
The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor.

IMI Desert Eagle Mark XIX Akimbo

Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg
The player holds Akimbo Desert Eagles.
The player reloads Akimbo Desert Eagles.

Modified Version.

Modified Version of the Akimbo Desert Eagles.

Heckler & Koch USP45 Tactical(*)

The Heckler & Koch USP45 Tactical appears as the Interceptor .45 and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). It is one of seven pistols that can be dual-wielded (along with all variants below). It is incorrectly shown fitted with a Heckler & Koch Jet-Funnel mag-well extension and extended magazines that were only designed for and fit the 9mm and .40 S&W versions of the USP.

Heckler & Koch USP45 Tactical - .45 ACP
note Jet-Funnel mag-well extension
PD2 USP T right.jpg
PD2 USP holding.jpg
Iron sights.
Reloading. Inserting a mag...
...then the slide release is hit. Here the slide is just a blink away from locking into battery.
Heckler & Koch USP Expert - .40 S&W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.
The UPS Tactical becomes a USP Expert if fitted with the "Expert Slide".
Heckler & Koch USP Match - 9x19mm
It can also be turned into an USP Match with the "Match Slide". Fitting this mod on the pistol will give the slide a stainless finish.

Glock 22C(*)

The Glock 22C appears as a new gun added in the Election Day update (3/20/2014) and is named the "Chimano Custom", with the website render marking it as a .40 S&W model. It has a default magazine of 16 rounds (actually 15 in real life or 17 with the +2 base-plate shown in-game) and can be modified in most of the same ways as the Glock 18C. It has a unique red fiber-optic front sight, a flared magazine well, and an OD green frame. The Custom becomes a Glock 35 if equipped with the "Long Slide" modification. This is one of the seven pistols that can be dual-wielded

Glock 22 (Generation 3) - .40 S&W
Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg
Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg
The player holds the Custom Glock 22C.
The player aims the Custom Glock 22C.
The player reloads the Custom Glock 22C.
The player reloads the Custom Glock 22C.
Pistol whipping with the the Custom Glock 22C. Note the slide cut-outs for the ported barrel, denoting this as a "C" model.

Modified Version

Modified Version of the Custom Glock 22C.
Modified Version of the Custom Glock 22C.

Glock 26(*)

On the seventh day of the Crimefest release parade (October 22nd 2014), John Wick himself jumped aboard and brought his trusted Glock 26 along for the ride. Called the Chimano Compact, it tries to fill the same "high-capacity 9x19mm" role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the "high-capacity" bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.

Glock 26 subcompact - 9x19mm
Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.
Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.
The unique Striking upgrades (body kit, slide, magazine) turn the gun into a "Tier 1" custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.
Looks like this tactical custom was devised at an in-house "Chimano Custom Shop" instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters "AT" and the Overkill bomb logo - perhaps a modeler's signature.
Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight.
The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.
John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.
Chambers full? Check.
Revenge administered? Check!

Walther PPK(**)

The Walther PPK is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip

Walther PPK - .32 ACP
Payday2 Walther PPK -hd1- menu 1.jpg
Payday2 Walther PPK -hd1- menu 2.jpg
PD2 PPK holding.jpg
Iron sights.
Reloading. Inserting a new magazine.
Reloading. Racking the slide.

Modified Version

Modified Version of the Walther PPK.
Modified Version of the Walther PPK.

Walther PP

Modifying a Walther PPK with the "Long Slide" turns it into a Walther PP.

Walther PP - .32 ACP
Payday2 Walther PP -hd1- menu 1.jpg
Payday2 Walther PP -hd1- menu 2.jpg
The player holds the Walther PP.
The player aims the Walther PP.
The player reloads Walther PP.
The player reloads Walther PP.
Pistol whipping with the Walther PP.

Modified Version

A Walther PP with red dot sight and suppressor.
A Walther PP with red dot sight, tactical light, and IPSC compensator.

SIG-Sauer P226R(**)

The SIG-Sauer P226R in .40 S&W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)

SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&W model.
Payday2 SIG-Sauer P226R -hd1- menu 1.jpg
Payday2 SIG-Sauer P226R -hd1- menu 2.jpg
PD2 P226 holding.jpg
Iron sights.
Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.
Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.
The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.

Taurus 4510PLYFS(*)

The Taurus 4510PLYFS was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously power, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar Taurus Judge in the Max Payne movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.

Taurus 4510PLYFS - .410 Bore/.45 Long Colt
Note that the shells are too long and clip through the front of the gun.
Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg
The player holds the Taurus 4510PLYFS.
The player aims the Taurus 4510PLYFS. The hole on the hammer is in fact the keyhole of Taurus' patented Revolver Security System.
The player reloads the Taurus 4510PLYFS.
The player reloads the Taurus 4510PLYFS.
Pistol whipping with the Taurus 4510PLYFS.

Modified Version.

Modified Version of the Taurus 4510PLYFS.
Modified Version of the Taurus 4510PLYFS.

Mauser C96 "Broomhandle"(**)

The Mauser C96 "Broomhandle" appears as the "Broomstick" and is unlocked for purchase by buying the Gage Historical Pack DLC. It has rather high damage, but is hindered by its 10 round magazine.

Mauser C96 "Broomhandle" - 7.63x25mm Mauser
Payday2 Mauser C96 -hd1- menu 1.jpg
Payday2 Mauser C96 -hd1- menu 2.jpg
The player holds the Mauser C96.
The player aims the Mauser C96.
The player reloads the Mauser C96.
The player reloads the Mauser C96.
Pistol whipping with the Mauser C96.

Modified Version

Modified Version of the Mauser C96. Not the barrel of the DL-44 Heavy Blaster Pistol from Star Wars.
Modified Version of the Mauser C96.

Mauser C96 carbine \ Mauser C96 "Broomhandle" Hybrid

The Mauser C96 carbine appears if the "Broomstick" is modified with the "Precision Barrel" and "Holster Stock".

Mauser C96 carbine - 7.63x25mm Mauser
Mauser C96 "Broomhandle" - 7.63x25mm Mauser
Payday2 Mauser C96 carbine -hd1- menu 1.jpg
Payday2 Mauser C96 carbine -hd1- menu 2.jpg
The player holds the Mauser C96 carbine.
The player aims the Mauser C96 carbine.
The player reloads the Mauser C96 carbine.
The player reloads the Mauser C96 carbine.
Melee attack of the Mauser C96 carbine.

Modified Version

Modified Version of the Mauser C96 carbine.
Modified Version of the Mauser C96 carbine.

Springfield Armory XDM(**)

The Springfield Armory XDM appears as the "LEO Pistol" as part of the Butcher DLC along with the VHS-D2 rifle. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&W, but the ejection port markings show that is chambered for .45 ACP.

Springfield Armory XDM with 4.5 inch barrel -.45 ACP
Payday2 Springfield Armory XDM menu 1.jpg
Payday2 Springfield Armory XDM menu 2.jpg
The player holds the XDM.
The player aims the XDM.
The player reloads the XDM.
The player reloads the XDM.
Pistol whipping with the XDM.

Modified Version

Modified Version of the Springfield Armory XDM.
Modified Version of the Springfield Armory XDM.

Single Action Army(**)

A Single Action Army with wooden grips appears as the "Peacemaker .45" and is part of the Butcher's Western Pack DLC. By default it is the 7.5" "Cavalry" model, but the "Shootout Barrel" and "Precision Barrel" modifications turn it into the 5.5" "Artillery" and 12" "Buntline Special" models respectively. When firing the weapon, the player character will fan the hammer. The Single Action Army cannot be modified with other modifications, limited only to the two barrels stated above, a stock, and a pistol grip modification.

The in-game revolver operates in strange and bizarre ways not seen on the real Single Action Army. The weapon is absurdly powerful for an antique revolver of this caliber, massively dwarfing the Bronco .44 and Deagle in stopping power despite both of them faring the other way around in reality. The extractor rod on the Peacemaker is also never used to remove spent cartridges, the player character simply opens the loading gate and puts in fresh rounds, the fired casings falling out on their own.

Colt Single Action Army with 7.5" barrel known as the "Cavalry" model. - .45 Long Colt
Right side of the 7.5" Single Action Army
Left side of the 7.5" Single Action Army
Drawing the Single Action Army
"Cavalry" Single Action Army in idle
Iron sights
Opening the loading gate
Loading a round in, note how the player character never seem to remove the spent cartridges with the extractor rod, they just pop out of the chamber on their own and fresh bullets are then loaded. Also note the hammer in fully cocked a.k.a. "ready-to-fire" position, which is not a very safe thing considering the activity in question.
Snapping the loading gate closed, yeah I winced too.
Pistol whipping with the Single Action Army
A Modified "Cavalry" Single Action Army
Single Action Army with 5.5" barrel aka "Artillery" model with wooden grips - .45 Long Colt
Right side of the 5.5" Single Action Army
Left side of the 5.5" Single Action Army
Idle
Reloading
A Modified "Artillery" Single Action Army
Colt Single Action Army with 12" barrel known as the "Buntline Special" - .45 Long Colt
Right side of the 12" Single Action Army
Left side of the 12" Single Action Army
Idle
Reloading
A Modified "Buntline Special" Single Action Army

Mateba 2006M(**)

The Mateba 2006M was added into the game with the Alesso Heist DLC. It's called "Matever .357" in game, a reference to the butchering of the manufacturer's name in the English dub of Ghost in the Shell Stand Alone Complex. It's chambered in .357 Magnum and holds a correct 6 rounds.

Mateba 2006M - .357 Magnum
Mateba 2006M PD2.jpg
The Player holding the Mateba 2006M
Reloading the Mateba. Notice the unusual cylinder placement of the 2006M

IWI Jericho 941 PL(**)

The IWI Jericho 941 PL was be added in the Point Break heists DLC. It's called "Baby Deagle" in game, referencing Magnum Research marketing of the Jericho as a "Baby Eagle". The weapon has the ejection port marked as 9x19 (9 Parabellum), however it has a magazine capacity of 12 rounds, indicating a .40 caliber variant. The standard 9mm variant has a capacity of 15 rounds. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE, if the intention was to have the Jericho chambered in that caliber, it would explain its whooping 150 damage per shot, very close to the Desert Eagle in game. The PL can be modified with the "Spike kit" which makes it resemble the older steel framed Jericho 941 F, on top of that it can be modified with the "Spike grip" which gives it a very similar appearance as the Jericho 941 R used by Spike Spiegel in Cowboy Bebop

IWI Jericho 941 PL, current production polymer framed model - 9x19mm
Bohdi reloads his 941 in the trailer.
The Jericho 941 PL seen in the Point Break heist trailer, note the threaded extended barrel. It is notably a model with a decocker lever, Bohdi is shown decocking the pistol before holstering it in the trailer.
The new character Bohdi about to flick the decocker.
PD2 941 RPL right.jpg
9x19 is stamped on the ejection port.
PD2 941 RPL holding.jpg
Iron sights.
Reloading.

Modified Version

Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm
The 941 modified into a Jericho 941 F with the "Spike kit"
PD2 Jericho 941 F right1.jpg
PD2 Jericho 941 F misc1.1.jpg
PD2 Jericho 941 F misc1.2.jpg
A Non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.
Adding the "Spike grip" to the former will make it look like Spike Spiegel's 941 R from Cowboy bebop. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.
PD2 Jericho 941 F right2.jpg
PD2 Jericho 941 F misc2.1.jpg
PD2 Jericho 941 F misc2.2.jpg

Kalashnikov Concern PL-14 Lebedev

The Russian PL-14 Lebedev prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the "White Streak Pistol" ingame. It is incorrectly depicted with a 12-round magazine capacity instead the real life 15-round capacity, even with its "Extended Magazine" mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.

PL-14 Lebedev - 9x19mm
PD2 PL14 left.jpg
PD2 PL14 right.jpg
PD2 PL14 holding.jpg
Iron sights.
Reloading. Inserting a magazine with no bullets, classic...
...and then hitting the slide release.
The PL-14 with its two unique mods, an extended magazine and a "prototype" barrel.

Submachine Guns

Ingram MAC-11

The "Mark 10" is actually based on a Ingram MAC-11, a cheap Double Eagle airsoft one at that, and is unlocked at reputation level 2. It holds an incorrect magazine size of 40 rounds in a short 16-round magazine.

RPB Industries M11A1 - .380 ACP
Payday2 Ingram MAC-10 -hd1- menu 1.jpg
Payday2 Ingram MAC-10 -hd1- menu 2.jpg
The player holds the MAC-11.
The player aims the MAC-11.
The player reloads the MAC-11.
The player reloads the MAC-11.
Melee attack of the MAC-11.

Modified Version

Modified Version of the Ingram MAC-11.
Modified Version of the Ingram MAC-11. This is its stock magazine.

Heckler & Koch MP5

The Heckler & Koch MP5 returns from Payday: The Heist, again known as the "Compact-5" and still in use by some SWAT units. It is unlocked at reputation level 13 and starts out as an MP5A4 but can be changed, via the combination of different mods, into a MP5A5, MP5/10, MP5SD5, MP5SD6, or MP5KA4. The Cloaker enemy has a cut down pseudo MP5/40 with an A3 stock and various mods that only they can use, as of update 61 however, it's possible to use the MP5 with 10mm ammo. The actual weapon is not converted into an actual MP5/10 however, as it lacks the bolt release.

As of update 97.4, it's possible to dual wield MP5s. These dual-wielded MP5s lack stocks and it is not possible to attach them.

Heckler & Koch MP5A4 - 9x19mm
MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.
MP5A4 PD2 right.jpg
Heckler & Koch MP5A5 - 9x19mm
MP5A5.
Heckler & Koch MP5/40 - .40 S&W
The unique MP5/40 wielded by the Cloaker enemy. Didn't help him much...
It lacks the bolt release of a true MP5/40.
Payday2 CloakersMP540 3.jpg
Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto
MP5/10.
Heckler & Koch MP5SD5 - 9x19mm
MP5SD5.
Heckler & Koch MP5SD6 - 9x19mm
MP5SD6.
Heckler & Koch MP5KA4 - 9x19mm
MP5KA4.
Holding the MP5A4.
Iron sights of the MP5A5.
Reloading the MP5SD6.
Reloading the MP5/10.
Reloading the MP5KA4. Sokol resorts to gently pushing down the bolt instead of going for the ubiquitous slap.
A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.

Akimbo

PD2 MP5 akimbo left.jpg
Dallas with his two MP5s.
Aiming the MP5s produces the expected results. Atleast it's better than nothing...?
Reloading. Somehow dropping the magazines with both hands full.
Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.
Running with the MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.
John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the good ol' days. Note the lack of an ambi fire-selector, something that would have been very handy when dual-wielding any gun.

Brügger & Thomet MP9

The B&T MP9 appears as the "CMP" and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title Perfect Dark. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.

Brügger & Thomet MP9 - 9x19mm. Fixed foregrip variant shown.
A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.
These accessories are all official B&T extras, excluding the TangoDown vertical foregrip. The "Solid Stock" comes standard in the MP9N-A4 model, the 30-round "Extended Magazine" is an option, the Aimpoint Micro TL a.k.a. "Professional's Sight" is officially endorsed by B&T and the massive proprietary "Tactical Suppressor" is a reminder that Brügger & Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.
The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.
Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.
Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.
Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.
Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.
A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.


FN P90 TR

The FN P90 TR appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired

FN P90 TR - 5.7x28mm
FN PS90 - 5.7x28mm
P90 PD2 left.jpg
P90 PD2 right.jpg
In-game.
Iron sights.
Reloading.
Reloading.

Modified Version

Modded.
Modded.

Thompson M1928(*)

The Thompson M1928 with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications. It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.

M1928 Thompson - .45 ACP
Payday2 M1928 -hd1- menu 1.jpg
Payday2 M1928 -hd1- menu 2.jpg
The player holds the Thompson M1928.
The player aims the Thompson M1928.
The player reloads the Thompson M1928. Note how the charging handle isn't locked back when the reload is started, which in reality would make the "L" drum unable to be removed.
The player reloads the Thompson M1928.
Melee attack of the Thompson M1928.

Modified Version

Modified Version of the Thompson M1928.
Modified Version of the Thompson M1928.

Carl Gustav M/45(**)

The Carl Gustav M/45 is named the "Swedish K SMG" in game and incorrectly holds 40 rounds in the magazine instead of 36, though it is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC. The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.

Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎
Payday2 Carl Gustav M45 -hd1- menu 1.jpg
Payday2 Carl Gustav M45 -hd1- menu 2.jpg
The player holds the Carl Gustav M/45.
The player aims the Carl Gustav M/45.
The player reloads the Carl Gustav M/45.
The player reloads the Carl Gustav M/45.
Melee attack of the Carl Gustav M/45.

Modified Version

Modified Version of the Carl Gustav M/45.
Modified Version of the Carl Gustav M/45.

Heckler & Koch MP7A2(**)

The Heckler & Koch MP7A2 appears as the "Spec-Ops SMG" and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default and the Extended Mag mod gives it a 40-round magazine that only holds 32 rounds.

Heckler & Koch MP7A2 - 4.6x30mm
Payday2 Heckler & Koch MP7A2 -hd1- menu 1.jpg
Payday2 Heckler & Koch MP7A2 -hd1- menu 2.jpg
The player holds the MP7A2.
The player aims the MP7A2.
The player reloads the MP7A2.
The player reloads the MP7A2.
Melee attack of the the MP7A2.

Modified Version

Modified Version of the Heckler & Koch MP7A2. The player has to pay up in order to extend the stock for some strange reason.
Modified Version of the Heckler & Koch MP7A2.
Reloading the MP7A2 with several mods, including it's unique suppressor, extended magazine, laser, and Trijicon sight. The animation has surprisingly remained unchanged unlike most other weapons.

Sa. Vz.61 Skorpion(**)

The Sa. Vz.61 Skorpion appears as the "Cobra" and is unlocked for purchase by buying the Hotline Miami DLC. Its "Extended Magazine" modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine clamped to the side of the one in the gun, somehow it feeds from both at the same time.

Sa. Vz.61 Skorpion - .32 ACP
Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg
Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg
The player holds the Vz.61 Skorpion.
The player aims the Vz.61 Skorpion.
The player reloads the Vz.61 Skorpion.
The player reloads the Vz.61 Skorpion.
Melee attack of the Vz.61 Skorpion.

Modified Version

Modified Version of the Vz.61 Skorpion.
Modified Version of the Vz.61 Skorpion. Note the clamped together magazines of the "Extended Magazine" modification.

Intratec TEC-9(**)

An Intratec TEC-9 modified to allow for fully-automatic firing appears as the "Blaster 9mm" and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds.

In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the Interdynamic MP9, the parent design of the TEC-9.

However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.

Intratec TEC-9 - 9x19mm
PD2 Tec9 left.jpg
PD2 Tec9 right.jpg
PD2 Tec9 holding.jpg
Iron sights
Reloading. Inserting a twenty round magazine.
Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This "mistake" was not fixed in the new animation for the weapon, despite it still being held at an angle that makes this mistake very obvious.

Intratec AB-10

The Intratec AB-10 is used if the TEC-9 is equipped with the "Short Barrel" modification.

Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.
Payday2 Intratec AB-10 -hd1- menu 1.jpg
Payday2 Intratec AB-10 -hd1- menu 2.jpg

IMI Uzi(**)

The IMI Uzi appears as the "Uzi" and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds instead of 32 and comes equipped with the distinctive "K" foregrip by default.

IMI Uzi with buttstock collapsed - 9x19mm
Payday2 IMI Uzi -hd1- menu 1.jpg
Payday2 IMI Uzi -hd1- menu 2.jpg
The player holds the Uzi.
The player aims the Uzi.
The player reloads the Uzi.
The player reloads the Uzi.
Melee attack of the the Uzi.

Modified Version

Modified Version of the IMI Uzi.
Modified Version of the IMI Uzi.

Sterling L2A1(**)

The Sterling L2A1 appears as the "Patchett L2A1" and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine.

Sterling Mk. IV Submachine Gun - 9x19mm
Payday2 Sterling L2A1 -hd1- menu 1.jpg
Payday2 Sterling L2A1 -hd1- menu 2.jpg
The player holds the Sterling L2A1.
The player aims the Sterling L2A1.
The player reloads the Sterling L2A1.
The player reloads the Sterling L2A1.
Melee attack of the Sterling L2A1.

Modified Version

Modified Version of the Sterling L2A1.
Modified Version of the Sterling L2A1.
Modified Version of the Sterling L2A1. Note the foregrip based on the E-11 Blasters from Star Wars.

Sterling L34A1(**)

The Sterling L34A1 is used if the Sterling L2A1 is equipped with the "Suppressed Barrel" modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to 30, closer to the correct 34.

Sterling L34A1 - 9x19mm
Payday2 Sterling L34A1 -hd1- menu 1.jpg
Payday2 Sterling L34A1 -hd1- menu 2.jpg
The player holds the Sterling L34A1.
The player aims the Sterling L34A1.
The player reloads the Sterling L34A1.
The player reloads the Sterling L34A1.
Melee attack of the Sterling L34A1.

Modified Version

Modified Version of the Sterling L34A1.
Modified Version of the Sterling L34A1.

Cobray M11/9(**)

The Cobray M11/9 appears as "Jacket's Piece" and is unlocked for purchase by buying the Jacket Character Pack. It holds a correct 32 rounds and has a after-market vertical foregrip in place of the barrel nut.

SWD/Cobray M11/9 with folding stock - 9x19mm
Payday2 -hd1- Cobray M119 menu 1.jpg
Payday2 -hd1- Cobray M119 menu 2.jpg
The player holds the Cobray M11/9.
The player aims the Cobray M11/9.
The player reloads the Cobray M11/9.
The player reloads the Cobray M11/9.
Melee attack of the Cobray M11/9.

Modified Version

Modified Version of the Cobray M11/9.
Modified Version of the Cobray M11/9.

KRISS Vector(**)

The KRISS Vector was added with the Gage Ninja Pack DLC. It's called "Kross Vertex" in-game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. The weapon holds 30 rounds in the "25+"-round magazines.

KRISS Vector - .45 ACP
KRISS Vector PD2 idle.jpg
Iron Sights, which appear to be based on Daniel Defense A1 BUIS.
Reloading.
Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.

IMI Micro Uzi(**)

The IMI Micro Uzi appears as the "Micro Uzi" and is unlocked for purchase by buying the Yakuza Character Pack.

IMI Micro Uzi with bent trigger guard - 9x19mm
Micro Uzi PD2 right.jpg
Micro Uzi PD2 left.jpg
Micro Uzi PD2 idle.jpg
Iron sights. Note how the gun is held at an angle.
Reloading.
Reloading. Note how there is no bullet in the chamber.
Modified.
Modified.

TsNIITochMash SR-2M Veresk

The SR-2M Veresk was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by Sharlto Copley from the movie Hardcore Henry. The weapon is called "Heather" ingame, which is Veresk translated to English. It's notably the only subgun so far that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats are a copy-and-paste (sans the rate of fire and stability) of the Cobray M11/9 (Jacket's Piece)

SR-2M - 9x21mm
Here you can see the fire-selector is set to full-auto...
...and the safety is set to fire!
PD2 SR2 holding.jpg
Iron sights.
Reloading. Removing the dry mag...
...inserting a new one...
...and pulling the charging handle. Note the coke stains on Jimmy's suit.
The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in russain, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.

Akimbo

PD2 SR2 akimbo left.jpg
PD2 SR2 akimbo holding.jpg
Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time.

Heckler & Koch UMP45 - .45 ACP
The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.
A dropped UMP45.

Carbines / Assault Rifles / Battle Rifles

The K23 and AKMSU count as SMG's in-game, but are actually carbines, therefor their entries will appear here.

Colt Model 733

The Colt Model 733, fitted with an A2-style receiver and 6-position stock, appears as the AMCAR, the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the G36K (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of Heat on the production, the highly specific choice of model probably isn't a coincidence.

Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.
Unmodified Model 733, aside from the "Mil-Spec" magazine. The 20-round straight box comes by default.
"Crosskill Tactical", US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.
Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.
Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.
Knocking out a camera warrants a fresh magazine.
Empty box out.
Full box in.
And a civilized bolt release. Back in action.

Izhmash AKS-74

The Izhmash AKS-74 is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. It can become a regular AK-74 if the "Classic Stock" from The Butcher's AK/CAR Mod Pack is equipped.

Izhmash AKS-74 - 5.45x39mm
PD2 AKS74 left.jpg
PD2 AKS74 right.jpg
PD2 AKS74 holding.jpg
Iron sights.
Reloading. Rocking in a new mag...
...then pulling the charging handle. One can make out a round in the chamber.

Colt M4A1

The Colt M4A1 appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gasblock. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available, though the FBI Files claims them to be chambered in higher-caliber rounds than the normal weapon.

The CAR-4 has a ridicules amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the CAR resemble a whole host of different real world AR variants.

Colt M4A1 without carrying handle - 5.56x45mm
PD2 M4 left.jpg
PD2 M4 right.jpg
The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.
Unlike a lot of shooters, the M4A1 in Payday has the fire selector set to full-auto instead of safe or some other ungodly location.
Iron sights.
Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.
Not worried about this shortcoming, he loads the gun with the magazine anyway...
...and then chambers one of the two bullets with the bolt release.
The Z-M LR 300ML - 5.56x45mm
Fitting a CAR-4 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the Z-M LR 300ML. It's not a complete copy however, more like an approximation.
Salient Arms International GRY rifle - 5.56x45mm
Salient Arms International Tier One AR-15 - 5.56x45mm
Fitting the CAR-4 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.
An FBI...
...SWAT...
...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual ingame NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.
A Taser with his M4A1.
And finally the snipers with theirs, note the laser.

Steyr AUG A2

The Steyr AUG A2 is at reputation level 8 and is named the "UAR" (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail. Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine. As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.

Steyr AUG A2 (Military Version) - 5.56x45mm
Thales F90 is a future replacement for the Australian F88 Austeyr - 5.56x45mm
AUG A2 PD2 left.jpg
AUG A2 PD2 right.jpg
AUG A2 PD2 idle.jpg
Iron sights.
Reloading.
Reloading. Note the bullets are actually modeled inside the magazine!

Modified Version

Modified Version. Here the weapon has been modified with the Raptor polymer body, making the weapon resemble the Thales F90, it lacks the bolt release however.
Modified Version.

Izhmash AKMS

The Izhmash AKMS appears as the AK.762 and is unlocked at reputation level 16.It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a AKM if the "Classic Stock" from The Butcher's AK/CAR Mod Pack is equipped.

AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm
PD2 AKMS left.jpg
PD2 AKMS right.jpg
PD2 AKMS holding.jpg
Iron sights.
Reloading. Rocking in a new magazine.
Reloading. A round can be seen in the chamber as the charging handle is pulled.
The Gold AKMS in all its fugly glory.
AKM - 7.62x39mm
The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They are the only enemies so far to do so.
Ditto.

Heckler & Koch G36KV

The Heckler & Koch G36KV makes an appearance as the "JP36", unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.

Heckler & Koch G36KV - 5.56x45mm
The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.
Festooned with toys. The option of installing a "Sniper Stock" from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.
The performance-increasing "Polizei Special Foregrip" is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.
Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.
As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.
20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.
Then he racks the lever...
...just in time to save himself from a beat cop gone bad.
A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.
A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.

Heckler & Koch G36C

Installing the "Compact Foregrip" turns the gun into a convincing G36C.

Heckler & Koch G36C - 5.56x45mm
The stamp names the rifle as a "PJ G36". The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.
A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.

Olympic Arms K23

The Para SMG is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as "olympia", that's the headline.

Olympic Arms K23B

The basic look of the gun is closest to the OA K23B ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an M231 FPW and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type La France M16K. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.

Olympic Arms K23B - 5.56x45mm
Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.
The Para in its basic state. There's more than one model that could claim to be the basis.

Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.

The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.

Olympic Arms K23P

Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.

The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.

M4 CQBR / Mk 18 Mod 0

Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10" length (falls just short of the 11.5" AMCAR) makes the most American option the Mk. 18 Mod 0, ignoring the lack of a gas block/front sight and the too short foregrip.

Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm
The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.
Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.
The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.

Springfield Armory M14

A Springfield Armory M14 with a McMillan M2A stock and a short 16" barrel appears as the "M308" as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a Mk 14 Mod 0 EBR.

Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO
Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO. A real Mk 14 has a 18" barrel as opposed to the 16" one in-game.
Springfield Armory M1A SOCOM 16 PD2 left.jpg
Note fire-selector below the rear sight.
Springfield Armory M1A SOCOM 16 PD2 idle.jpg
Iron Sights.
Reloading. Here the weapon has been modified with a SAGE EBR Chassis to resemble a Mk 14 Mod 0 EBR.
Reloading. Payday 2 could be one of the first games where the bolt release is used to chamber a new round on an M14-type rifle instead of giving the charging handle a pull.

Modified Version

Modified Version of the M14 DMR in a SAGE EBR Chassis.
Modified Version of the M14 DMR in a JAE 100 G3 stock.

Izhmash AKMSU

A variant on the Izhmash AKMSU is unlocked at reputation level 29 and is named the "Krinkov," the nickname of the AKS-74U. It holds 30 rounds and is a secondary weapon, rather than a primary like the other three Kalashnikov rifles.

As of update 97.4, it's possible to dual wield AKMSUs. These dual-wielded AKMSUs lack stocks and it is not possible to attach any

Izhmash AKMSU - 7.62x39mm
PD2 AKMSU left.jpg
PD2 AKMSU right.jpg
Dallas admiring his huge stack of cash that he sadly can not spend on guns.
Iron sights.
Reloading. About to karate-chop the magazine out of the gun...
...off it goes!
Chains about to insert a quad stack magazine...
...and finally racking the charging handle.
Russian "light" mercs and the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.

Akimbo

This is a bad idea.
...but Dallas don't care.
Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?

Romanian AIMR

Attaching the "AK Slavic Dragon Barrel" to the Izhmash AKMS allows it to impersonate the Romanian AIMR (although the AKMS stock remains the same).

AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).
A presumable AIMR heavily dressed in new furniture with a nice PBS-1 suppressor.

Bofors Ak 5

The whole Bofors Ak 5 family appears as the AK5, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.

Bofors Ak 5 - 5.56x45mm.
The stock model.

Ak 5B

Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz Bofors Ak 5B.

This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.

Ak 5C

The modernized Bofors Ak 5C comes together by replacing almost everything that comes off the receiver.

Bofors Ak 5 - 5.56x45mm.
The true form of the rifle gains a leap to all important stats with the addition of the "Cesar" stock, "Karbin Ceres" foregrip and the recently introduced "CQB Barrel". Decorated here with a yellow laser module and a Lancer L5 magazine.
The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.
More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.
The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.
The reload animation has since been updated to be more conventional.
Chambering a round.

FN FNC

The "Belgian Heat" handguard is cribbed straight off the FN Herstal FNC in a direct reference to Lt. Vincent Hanna (Al Pacino) from the movie Heat.

This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.
The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front.
Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.
An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered "1KTG40885".
Another shot of the FN Ak's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.

Colt M16A4

The Colt M16A4 with a short barrel appears as the "AMR-16" and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.

Colt M16A4 - 5.56x45mm
The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.
PD2 M16 right.jpg
PD2 M16 holding.jpg
Iron sights.
Reloading. Inserting a new magazine.
Reloading. Pulling the charging handle.

Modified Version

Modified Version of the Colt M16A4.
Modified Version of the Colt M16A4.

SIG SG 552-2(**)

The SIG SG 552-2 appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown

SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.
Note that the magazine has actual bullets modeled in it.
SIG 552-2 PD2 right.jpg
SIG 552-2 PD2 idle.jpg
Iron sights.
Reloading. Note the empty, translucent magazine.
Reloading. Note that the magazine is not only full but also has the appropriated amount of ammo in it!
Reloading. Hitting the bolt release.

Modified Version

Modified version. Notice the railed handguard.
Modified version.

FN SCAR-H(**)

The FN SCAR-H appears as the "Eagle Heavy Rifle" and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a FN SSR stock is used by some Murkywater PMC enemies.

FN SCAR-H - 7.62x51mm NATO
Note the Magpul AFG, it is on the weapon by default and cannot be removed.
SCAR-H PD2 right.jpg
SCAR-H PD2 idle.jpg
Iron sights.
Reloading. Inserting a magazine.
Reloading. For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. In the original animation the bolt release was used instead.
After receiving some buckshot, a former Murkywater PMC drops his SCAR-H. Note the AN/PEQ-15 IR designator on top of the front-rail.
Ditto.

Modified Version

Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator. Note that the rail extension is for an AR-15 and not the SCAR platform.
Modified version.

FN FAL(**)

The FN FAL appears as the "Falcon Rifle" and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops. It notably has a DSA railed upper-receiver.

FN FAL 50.00 - 7.62x51mm NATO
PD2 FAL left.jpg
Note the DSA upper-receiver.
PD2 FAL holding.jpg
Iron sights.
Reloading. Rocking in a new magazine...
...then finishes by racking the charging handle.

DSA SA58 OSW

The FAL can become a DSA SA58 OSW with the "CQB Foregrip", "Tactical Grip", and "CQB Stock" modifications.

DSA SA58 OSW - 7.62x51mm NATO
Version of the FN FAL modified into a DSA SA58 OSW.

IMI Romat

Attaching the "Retro Foregrip" and "Wooden Stock" to the FAL allows it to impersonate the IMI Romat (although the FAL rear sight, DSA upper-receiver, and barrel remain the same).

Israeli FAL "Romat" with Wooden Furniture - 7.62x51mm NATO.
Payday2 RomatstyleFAL.jpg.jpg
Payday2 RomatstyleFAL 2.jpg.jpg

FAMAS F1(**)

The FAMAS F1 appears as the "Clarion Rifle" and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds instead of 25.

FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.
I
Payday2 FAMAS F1 -hd1- menu 2.jpg
The player holds the FAMAS F1.
The player aims the FAMAS F1.
The player reloads the FAMAS F1.
The player reloads the FAMAS F1.
Melee attack of the FAMAS F1.

Modified Version

Modified Version of the FAMAS F1.
Modified Version of the FAMAS F1.

FAMAS G1

The FAMAS G1 is used if the "G2 Grip" is equipped on the FAMAS F1 (Before Update #37, "G2 Grip" was called "Retro Grip" although the FAMAS G1 is newer model of FAMAS F1). Like the FAMAS F1, It still incorrectly holds 30 rounds.

FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
Payday2 -hd1- FAMAS G1 menu 1.jpg
Payday2 -hd1- FAMAS G1 menu 2.jpg

Modified Version

Modified Version of the FAMAS G1.
Modified Version of the FAMAS G1.

IMI Galil ARM 7.62(**)

The 7.62mm variants of IMI Galil ARM appears as the "Gecko 7.62" rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds instead of 25, a higher than real life ROF, and is shown with an unusable bipod extended

IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
Payday2 galil 2.jpg
Payday2 galil.jpg
PD2 Galil holding.jpg
Iron sights.
Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet, even though there was more than one left...
Reloading. Rocking in a new mag.... with one bullet.

IMI Galil MAR/Galil 7.62 Hybrid

A IMI Galil MAR/Galil 7.62 Hybrid is created if the Galil ARM is equipped with the "CQB Foregrip" and "Skeletal Stock" modification. Like the Galil ARM, It still incorrectly holds 30 rounds.

IMI Galil MAR - 5.56x45mm NATO
Payday2 galilmar.jpg
Payday2 galilmar 2.jpg

IMI Galil Sniper Rifle

The IMI Galil Sniper Rifle is used if the Galil ARM is equipped with the "Sniper Foregrip" and "Sniper Stock" modification. Like the Galil ARM, It still incorrectly holds 30 rounds.

Galil Sniper - 7.62x51mm NATO
Payday2 galilsniper.jpg
Payday2 galilsniper 2.jpg

Heckler & Koch G3A3(**)

The Heckler & Koch G3A3 with a Heckler & Koch HK21 machine gun's stock appears as the "Gewehr 3 Rifle" and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds, has quite a bit of recoil and stopping power. It can be mocked up as a PSG-1 lookalike with the Precision stock, grip, foregrip, and the DMR kit, the latter giving the gun the PSG-like barrel, trigger, and 10 round magazine.

Heckler & Koch G3A3 with Navy trigger-group - 7.62x51mm NATO
PD2 G3 left.jpg
PD2 G3 right.jpg
PD2 G3 holding.jpg
Iron sights.
Reloading. Removing the empty mag...
...about to insert a full one...
...chambering a round.

Modified Version

Heckler & Koch PSG-1 - 7.62x51mm NATO
The G3 modified to look like a PSG-1.
It's not quite a PSG-1 however...
Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.
Additionally, the fire selector on a PSG isn't ambidextrous and it does have a forward assist, something not present on this mock-up.
The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)
...SR9(TC)...(grip, trigger, stock)
...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)

Enfield L85A2(**)

The Enfield L85A2 was added alongside the Clover Character Pack as the "Queen's Wrath". Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a Grippod vertical grip.

Enfield L85A2 - 5.56x45mm NATO
Payday2 Enfield L85A2 -hd1- menu 1.jpg
Payday2 Enfield L85A2 -hd1- menu 2.jpg
The player holds the L85A2.
The player aims the L85A2.
The player reloads the L85A2.
The player reloads the L85A2.
Melee attack of the L85A2.

Modified Version

Modified Version of the Enfield L85A2.
Modified Version of the Enfield L85A2.

HS Produkt VHS-D2(**)

The HS Produkt VHS-D2 was released as part of the Dragan Character Pack DLC, much like the L85A2 was part of Clover's DLC. It is known internally as the "Lion's Roar", has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.

HS Produkt VHS-D2 - 5.56x45mm
Payday2 HS Produkt VHS-2 menu 1.jpg
Payday2 HS Produkt VHS-2 menu 2.jpg
The player holds the VHS-D2.
The player aims the VHS-D2.
The player reloads the VHS-D2.
The player reloads the VHS-D2.
Melee attack of the VHS-D2.

Modified Version

Modified Version of the HS Produkt VHS-D2.
Modified Version of the HS Produkt VHS-D2.

HS Produkt VHS-K2

The Lion's Roar becomes the HS Produkt VHS-K2 when equipped with the "Short Barrel".

HS Produkt VHS-K2 - 5.56x45mm NATO

TsNIITochMash AS Val(**)

The AS Val was added with the Sokol Character Pack. It can be modified into the VSS Vintorez if the "Solid Stock" is applied.

AS Val - 9x39mm
AS val rightside PD2.jpg
AS Val PD2 idle.jpg
Reloading the AS Val. Note the bullets in the magazine
Reloading. Pulling the charging handle

Kel-Tec SUB-2000(**)

Introduced in the Golden Grin update as a farewell gift from the Dentist, the Kel-Tec SUB-2000 appears as the "Cavity 9mm". A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.

Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm
The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.
The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.
Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.
His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.
The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.
Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.
The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.

SUB-2000 Gen 2

Slapping on the "Appalachian Foregrip" transforms the first-run gun into a current Gen 2 model.

Kel-Tec SUB-2000 Gen 2 - 9x19mm
The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.
The "Tooth Fairy Suppressor" foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.
The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.

Heckler & Koch HK416C(**)

The Heckler & Koch HK416C was added with the Sydney character pack. It actually goes by two names in-universe. The rifle is called SG416C but Sydney renamed it "Bootleg Rifle" after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It is permanently fitted with a 100-round Beta C-Mag and a Magpul RVG vertical foregrip.

Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO
The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.
Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed.
PD2 416C holding.jpg
Iron sights.
Reloading. Dumping the empty drum...
...inserting a new one... (Here you can see "SG 416 C" on the mag-well.)
...and hitting the bolt release.

Shotguns

Remington Model 870 Field Gun

A Remington Model 870 Field Gun is called the "Reinfeld 880" and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.

Remington Model 870 Field Gun - 12 gauge
PD2 M870 left.jpg
PD2 M870 right.jpg
PD2 M870 holding.jpg
Iron sights.
Reloading. Loading up with some 12 gauge shells...
...and chambering said 12 gauge shell.
A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.
The green dozer's 870.

Remington Model 870 Short-Barreled

A stubby variant of the Remington Model 870 Field Gun is unlocked at reputation level 13 and is called the "Locomotive 12G". It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.

Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
PD2 M870SB left.jpg
PD2 M870SB right.jpg
PD2 M870SB holding.jpg
Iron sights.
Reloading. Loading some shells...
...and pumping it.
Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge
Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.
A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.

Izhmash Saiga-12K

The Izhmash Saiga-12K appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the AKMS. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-12 style front trunion (lacking the corresponding rivets however). It is called the "IZHMA 12G" and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the "Killdozer" that wears black armor. His model of Saiga-12K uniquely has an unobtainable black solid stock, and before it was removed in a patch, a drum magazine. The Saiga-12K is also used by the FBI informant that sold out the gang in the Hoxton Revenge heist, if the informant's panic room is opened after the heist has gone loud.

Izhmash Saiga-12K - 12 gauge
PD2 Saiga left.jpg
PD2 Saiga right.jpg
PD2 Saiga holding.jpg
Iron sights.
Reloading a customized Saiga-12K, note the magazine is now properly loaded.
It is now charged underhand, with regard keeping the optic stable.
The black dozers step up their shotgun game with a Saiga-12K.

Double Barreled Shotgun

A Double Barreled Shotgun appears as the "Mosconi 12G" and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. It has only two modifications, "Road Warrior" and "Gangsta Special," both of which saw down the barrels and stock respectively

Stoeger/IGA Coach imported side by side shotgun - 12 gauge
Payday2 double barrel shotgun previu 1.jpg
Payday2 double barrel shotgun previu 2.jpg
The player holds the Double Barreled Shotgun.
The player aims the Double Barreled Shotgun.
The player reloads the Double Barreled Shotgun.
The player reloads the Double Barreled Shotgun.
Melee attack of the Double Barreled Shotgun.

Modified Version.

Modified Version of the Double Barreled Shotgun.

Sawn-Off Double Barreled Shotgun

The Sawed Off Shotgun is used when the Mosconi 12G is modified. The "Road Warrior" barrel saws the barrels down, while the "Gangsta Special" saws off the stock.

Payday2 Sawed off shotgun previu 1.jpg
Payday2 Sawed off shotgun previu 2.jpg
The player holds the Sawn-Off Shotgun.
The player aims the Sawn-Off Shotgun.
The player reloads the Sawn-Off Shotgun.
The player reloads the Sawn-Off Shotgun.
Melee attack of the Sawn-Off Shotgun.

Modified Version.

Sawn-Off Shotgun with stock untouched.

Franchi SPAS-12(*)

The Franchi SPAS-12 appears as a new gun added in the Crimefest update (10/26/2014) and is called the Predator 12G. It correctly fires in semi auto and holds 6 rounds in the default short tube, the "Extended Magazine" gives it the more standard length tube but it holds an incorrect 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.

Franchi SPAS-12 with butt hook attached to stock - 12 gauge
Payday2 SPAS12.jpg
Payday2 SPAS12 2.jpg
PD2 SPAS holding.jpg
Iron sights.
Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.
Loading up the SPAS-12 with some shells.
After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.

Beretta S3/CZ Redhead Deluxe Hybrid(*)

This Over and Under Shotgun was introduced with the Bonnie Character Update in March 13th appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the "Joceline O/U 12G" in-game.

Beretta S3 O/U - 12 gauge
CZ Redhead Deluxe O/U - 12 gauge
Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg
Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg
Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg
Iron sights.
Reloading. Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.
Reloading.
Reloading. Note the unstuck primers.
Reloading. Two shells, one hand.

Modified Version.

Modified version. The barrels has been sawed-off...
..and a fancy shell holder has been put on the stock.

Benelli M4 Super 90(**)

The Benelli M4 Super 90 appears as the "M1014" in-game, the US Military designation of the shotgun. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells in the tube by default (as opposed to its real life counterpart's 7).

Benelli M4 Super 90 - 12 gauge
Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg
Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg
The player holds the Benelli M4.
The player aims the Benelli M4.
The player reloads the Benelli M4.
The player reloads the Benelli M4.
Melee attack of the Benelli M4.

Modified Version.

Modified Version of the Benelli M4 Super 90.

Benelli M4 Tactical

The Benelli M4 Tactical is used if the M1014 is equipped with the "Solid Stock"

Benelli M4 Tactical - 12 gauge

Benelli M4 NFA

The Benelli M4 NFA is used when the M1014 is equipped with the "Short Barrel".

Benelli M4 NFA - 12 gauge
Payday2 Benelli M4 NFA -hd1- menu 1.jpg
Payday2 Benelli M4 NFA -hd1- menu 2.jpg

Benelli M4 NFA Tactical

The Benelli M4 NFA Tactical is used if the M1014 is equipped with the "Short Barrel" and "Solid Stock"

Benelli M4 NFA Tactical - 12 gauge

Kel-tec KSG(**)

The Kel-Tec KSG, called the "Raven" in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC.

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
Payday2Kel-tecKSGright.jpg
Payday2Kel-tecKSGLeft.jpg
PD2 KSG holding.jpg
Iron sights. Which are Daniel Defense A1 BUIS sights.
The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.
The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.
Pumping the KSG.
Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?
Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.

Sentinel Arms Striker-12(**)

The humble fixed-drum Striker-12 appears by the family's most prestigious name; the Street Sweeper. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.

Cobray Street Sweeper - 12 gauge
The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from Modern Warfare 3.
Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.
The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.
T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.
T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.

MPS AA-12 CQB(**)

Added with the release of The Butcher's BBQ Pack was an MPS AA-12 CQB as evident by its short barrel, known internally as the "Steakout 12G". Comes default with a 8-round box magazine and an entirely fictional semi/auto selective fire capability as all extant AA-12 models are capable of fully automatic fire only. Its in-game rate of fire of 300 matches that of the real weapon. Optional enhancements includes a 20-round drum, a long barrel, and custom integral suppressor. When any optics are mounted it gains a railed mount with a useless shell rack on the left side, replacing the whole rear sight.

The MPS AA-12 CQB without its magazine - 12 gauge
In-game preview of the AA-12 CQB.
Player holding the AA-12 CQB.
Stock ironsights of the AA-12 CQB.
Player reloading the AA-12 CQB.
Melee attack of the AA-12 CQB.

MPS AA-12

The "Steakout 12G" becomes a regular AA-12 when fitted with the "Long Barrel" modification.

The MPS AA-12 - 12 gauge
In-game preview of the the now regular AA-12.

Ithaca 37(**)

Along with the Goat Simulator DLC (where do they get these ideas?) a full-size Ithaca 37 was added, oddly as a secondary weapon. Called GSPS 12G in-game. It incorrectly holds 7 rounds in the standard 4-round tube magazine.

Ithaca Model 37 riot version - 12 gauge
PD2 Ithaca37 left.jpg
PD2 Ithaca37 right.jpg
PD2 Ithaca 37 holding.jpg
Iron sights.
Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.
Reloading. Chambering a shell.
The Ithaca with the Riot barrel and Riot grip. The grip isn't actually an riot configuration but rather just a sawed-off variant.

Machine Guns

The "Gage Weapon Pack #02" downloadable content pack introduced three light machine guns to the players' arsenal. The "Gage Historical Pack" introduced the MG-42 and The "Crimefest 2015" introduced the Ksp 58. The weapons can only be hip-fired and are very inaccurate. The bipods cannot be unfolded without the Lion Bipod attachment, introduced during CrimeFest 2015, which greatly stabilizes the weapon but immobilizes the player and restricts their field of fire to a roughly ninety-degree arc.

While they are all categorized as LMG's in game, the MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)

Izhmash RPK(**)

The RPK appears as the "RPK" and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.

RPK light machine gun with 75-round drum magazine - 7.62x39mm
PD2 RPK left.jpg
PD2 RPK right.jpg
Reloading. Inserting a new drum.
Reloading. Chambering a new round.

Modified Version.

For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy and stability but increases damage.
PD2 RPK modified right.jpg
There is an unused RPK-74M type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.

FN M249 Para(**)

The M249 Para appears as the "KSP" and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.

FN M249 SAW Paratrooper version with 200-round ammo drum - 5.56x45mm
SAWleftside.jpg
SAWrightside.jpg
PD2 M249 holding.jpg
"Aiming" the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.
Blasting away with the M249, note the brass and disintegrating belt links.
Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason.
Reloading. About to fit in some more bullets.
The Commissar in a tasteful suit, holding on to his M249. Screenshot courtesy of the Payday wiki
A skull dozer ready to tear up some heisters with his M249.

FN M249-E2 SAW

The "Soild Stock" and "Long Barrel" attachments can make a M249 Para into a M249-E2 SAW.

FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo drum - 5.56x45mm
PD2 M249 misc1.jpg

FN Mk 46 Mod 0

The "Railed Foregrip" and "Soild Stock" attachments can make a M249 Para that resembles the Mk 46 Mod 0, though the M249 keeps its STANAG mag well.

FN Mk 46 Mod 0 - 5.56x45mm
PD2 M249 misc2.jpg

Heckler & Koch HK21E(**)

Returning from the previous installment, the Heckler & Koch HK21E appears as the "Brenner 21" and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style rear-sight rather than the 21E's real rear sight. It has a front grip that's tilted to the left in order to making it easier to hold.

Heckler & Koch HK21E - 7.62x51mm NATO
Payday2 Heckler & Koch HK 21E -hd1- menu 1.jpg
Payday2 Heckler & Koch HK 21E -hd1- menu 2.jpg
PD2 HK21E holding.jpg
Reloading. A little button is pressed in order to release the box mag.
Reloading. Inserting a new box.

MG 42(**)

The MG 42 appears as the "Buzzsaw 42" and is unlocked for purchase by buying the Gage Historical Pack DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the LMGs.

MG 42 - 7.92x57mm Mauser
Payday2 MG42 -hd1- menu 1.jpg
Payday2 MG42 -hd1- menu 2.jpg
The player holds the MG 42.
The player aims the MG 42.
The player reloads the MG 42.
The player reloads the MG 42.
Melee attack of the MG 42.

Modified Version.

Modified version of the MG 42.
Modified version of the MG 42 with a barrel based on the DLT-19 Heavy Blaster Rifle from Star Wars, with was actually made from a MG34.

FN M240

Although it's called "Ksp 58" in-game, after the Swedish version of the FN MAG 58 and even has the distinctive Swedish green lacquer finish, it is actually modeled after the M240, denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of "Crimefest 2015" and along with it the ability to use a bipod with Machine Guns.

FN M240B - 7.62x51mm NATO
Carl Gustaf Ksp 58 B - 7.62x51mm NATO. For comparison
The "Ksp 58".
PD2 M240 right.jpg
PD2 M240 holding.jpg
"Aiming"
Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.
Reloading. Inserting a new ammo box.
Modified version with a short barrel, bipod, plastic Stock and...
...an AN/PEQ-15 IR designator.

Sniper Rifles

The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the Point Break heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update.

Remington MSR

The Remington MSR appears as the "Rattlesnake" and is unlocked at reputation level 15. It is featured either with a default and non-standard wooden body or the optional and proper aluminium alloy body. It uses a 10 round magazine.

Remington MSR - .338 Lapua Magnum
Wooden body.
Wooden body.
Tactical Aluminium Alloy body.
Tactical Aluminium Alloy body.
Cycling the bolt. Here the weapon has been modified with its own unique suppressor. The Suppressor is actually based of the MSR's real world equivalent
Reloading. Inserting a new magazine. Note the backup iron sights.
Reloading. The new magazine is inserted and the bolt is cycled to chamber the round. Notice the actual bullet in the chamber.

Blaser R93 LRS2

The Blaser R93 LRS2 Precision Sniper Rifle appears as the "R93" and is unlocked at reputation level 35. It is featured either with a default polymer or optional wooden body. It uses a 6-round magazine (one more than it holds real life).

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum
Standard body.
Standard body.
Wooden body.
Wooden body.
Cycling the bolt.
Reloading. How the top most bullet stays in place is a mystery.
Reloading. The new magazine is in and a round is chambered.

Barrett M95

The Barrett M95 appears as the "Thanatos" and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of 2880, second only to the RPG-7 included with the OVERKILL Pack, which deals a solid 10000 damage per shot.

Barrett M95 - .50 BMG
PD2 M95 left.jpg
PD2 M95 right.jpg
PD2 M95 holding.jpg
A closer look at the markings.
The rectile of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the rectile shape or color on this scope.
Cycling the bolt which produces a rather odd sound effect.
Reloading. Removing the empty mag...
...and inserting a new one.

Modified Version

PD2 M95 right modified.jpg
PD2 M95 left modified.jpg

Mosin Nagant M1907 Carbine

The Mosin Nagant M1907 Carbine is seen as the "Mosin-Nagant" and is part of the Gage Historical Pack DLC. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.

Mosin Nagant M1907 Carbine - 7.62x54mmR
PD2 Nagant left.jpg
PD2 Nagant right.jpg
PD2 Nagant holding.jpg
Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon!
Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.
Reloading. Pressing in a clip with some 7.62x54R...
...and then chambering a round.
The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.
Mosin Nagant M38 Carbine - 7.62x54mmR
The Mosin Nagant can be modified with a M38 carbine length barrel...
Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
...and a full length M91/30 one.

Walther WA 2000

The Walther WA 2000 was added with the Gage Ninja Pack DLC. It's called "Lebensauger .308" in game, which can roughly be translated from German to "life-sucker". The actual WA 2000 is chambered in .300 Winchester or 7.5x55mm Swiss, so the .308 in the name wrongly suggest the weapon is chambered in .308. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.

Walther WA 2000 - .300 Win Mag
WA2000 PD2 rightside.jpg
The WA 2000 in game.
Reloading. Inserting a new magazine.
Pulling the charging handle.
Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression.

Winchester Model 1873

The Winchester Model 1873 appears in the game as the "Repeater 1874" and is part of the "Butchers Western Pack" DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant it can use, and starts out with, iron sights. It can be modified with a long barrel, suppressed barrel, and a unique magnified scope. However, it can not be customized with modern modifications like lasers and sights besides the one unique to it.

Winchester Model 1873 with octagon barrel - .44-40 caliber
Right side of the Winchester Model 1873.
Left side of the Winchester Model 1873.
The Winchester Model 1873 in-game.
Iron-sights.
Loading a round in.
Cocking the lever.
Melee attack.
A modified Winchester Model 1873
Another modified Winchester Model 1873

Winchester Model 70

The Winchester Model 70 was added along for free with the character Bodhi from the Point Break remake. The rifle uses FN's Tactical Box Magazine adapter.

Modern update of classic Winchester Model 70 with open sights - .30-06
PD2 M70 left.jpg
PD2 M70 right.jpg
Bodhi holding on to his Model 70.
Iron sights.
Cycling the bolt. Note the round in the chamber.
Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty!
Reloading. Removing the empty mag...
...and then inserting a full one.

Launchers

M79 Grenade Launcher

The M79 was added in the Gage Assault pack DLC (unlike the first game that had it by default) It's called GL40 in-game, same as the first Payday. It is possible to hurt or kill ones own team members with it so it pays to be careful when using it. Additionally, the grenades have no arming distance and can be shoot out of the air by gunfire from police. This can be especially dangerous as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.

All the grenade launchers deal the same damage, 340.

The front leaf sight on the M79 model acts as an in-built gadget, and pressing the enable gadget key (default "G"), allows the player to fire grenades at a much higher arc than usual.

M79 grenade launcher - 40x46mm
Pd2-m79-grenade-launcher.jpg
PD2 M79 holding.jpg
Iron sights.
M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.
Looking down the leaf sights.
Reloading. Dropping out the spent casing. Note the terrible trigger discipline.
Reloading. Inserting a new one to do some thumping.

Milkor MGL Mk 1L

The Butcher's BBQ Pack added a Milkor MGL Mk 1L to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.

Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
PD2 MGL left.jpg
PD2 MGL right.jpg
PD2 MGL holding.jpg
"Iron sights"
Reloading. About the swing out the cylinder.
Reloading the Mk 1L can take as long as 15 seconds(!) if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.
Reloading. Closing the cylinder.
As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.

RPG-7

The RPG-7 was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists.

RPG-7 - 40mm
Payday2 -hd1- rpg-7 menu 1.jpg
Payday2 -hd1- rpg-7 menu 2.jpg
Payday2 -hd1- rpg-7 holding.jpg
Iron sights.
Reloading. The RPG is loaded with PG-7VL HEAT rockets.
After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.
Melee attack

Modified Version.

The only modifications the RPG can accept are sights.

China Lake Launcher

The China Lake Launcher, known as the "China Puff" in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.

China Lake Launcher - 40x46mm
PD2 China Lake holding.jpg
Iron sights...
...and the leaf sights. They are flipped up via some form of telepathy seemingly.
Cycling the pump to chamber a new grenade.
After the last grenade is fired the chamber is empty.
Reloading.
Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.

Explosives

C4

C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up.

C4 In-Game.
C4 In-Game.

M18 Smoke Grenade

The M18 smoke grenade is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought. The same model is also used for the flash bangs that law enforcers love to use all too frequently.

M18 smoke grenade.
M18 smoke grenade in game.

M67 Hand Grenade

The M67 hand grenade is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.

M67 hand grenade.
M67 hand grenade in game. Note the Overkill logo.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate was added to the game in the Gage Historical Pack, and is referred to in game as the "Potato Masher". Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
Model 24 Stielhandgranate, called the "Potato Masher" in game.

Other

Hand Held M134 Minigun

A Hand Held M134 Minigun was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. As usual in video games and films, the weapon appears to have no power source.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Payday2 -hd1- minigun menu 1.jpg
Payday2 -hd1- minigun menu 2.jpg
The player holds the Hand Held Minigun.
The player aims the Hand Held Minigun.
Melee attack of the Hand Held Minigun.

Modified Version.

Modified Version of the Hand Held M134 Minigun.
Modified Version of the Hand Held M134 Minigun.

Sentry Gun

The Heckler & Koch MP5K appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above.

Heckler & Koch MP5K in trademark Heckler & Koch suitcase - 9x19mm.
Sentry Gun in game.

Browning M2HB

A Browning M2HB machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties.

Browning M2HB - .50 BMG
A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.

Heckler & Koch HK416D

In the opening live-action title sequence, Chains wields an airsoft Heckler & Koch HK416D rifle.

Heckler & Koch HK416D - 5.56x45mm NATO
The airsoft HK416D from the game's introductory video.

See Also

Payday (disambiguation)

Payday: The Heist

Payday 2



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