Fallout: New Vegas
Fallout: New Vegas is the fourth installment in the long-running Fallout series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, Fallout 3. It was developed by Obsidian Entertainment (Alpha Protocol) and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. Ron Perlman, Danny Trejo, Kris Kristofferson and Matthew Perry can be found among the voice actors of the game.
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.
A host of DLC were released for the game, which were then collected into the Fallout New Vegas: Ultimate Edition. The first, "Dead Money," revolves around a long planned casino heist in the Sierra Madre, a famous casino locked since the Great War. "Honest Hearts" takes place in the Post-War Zion National Park and among other things adds a new caliber to the game, .45 ACP. "Old World Blues" takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, "Lonesome Road" adds backstory for the main character, Courier 6 as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, "Gun Runner's Arsenal" adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.
Fallout: New Vegas has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the discussion page.
(*) is a DLC only indicator.
The following weapons are seen in the video game Fallout: New Vegas:
As an interesting note for the three "hammered" handguns (the Hi Power and the two Colts), upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.
The Browning Hi-Power appears as "9mm Pistol". It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere, and is even given to you by Doc Mitchell at Goodsprings at the game's beginning. A unique version called "Maria", decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy engraving, is carried by Benny (Voice of Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge "Talk About Owned," provided they chose to kill Benny before the completion of "Ring A-Ding Ding!" The standard Hi Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest "You'll Know it When It Happens."
The Ruger Vaquero Appears as ".357 Revolver". It is chambered in .357 Magnum. Can be modified with a "Cavalry" barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%. The Vaquero is a very common gun, used by everyone from Powder Gangers to NCR Patrol Rangers; Raul Tejada (Danny Trejo), former vaquero and vagrant handy man, carries one as his signature weapon. This gun was first thought to be a Colt Single Action Army until it was noticed the cylinder could be moved without the hammer being half cocked (The main design difference between the SAA and the Vaquero). The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle and serves admirably until more heavier armor gets involved. A unique version called "Lucky" can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black and gold finish. "Lucky" is a notable weapon as it has the fastest rate of fire of all the in-game pistols. Lucky's serves as a high-level eater of .357 Magnum ammo, with it's fast ROF and damage muted only by it's 6 round capacity. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).
Smith & Wesson Model 29
The Smith & Wesson Model 29 returns from Fallout 3, now simply referred to as the ".44 Magnum Revolver". It can be modified with a heavy frame that increases its durability and a scope. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends and Old Ben in Freeside. The .44 Magnum is as powerful as it was in Fallout 3 and is more easy to use due to the use of ironsights over the fixed scope. And if you want, you can fit a scope to it.
The unique version of the Model 29 is known as the "Mysterious Magnum" and features a nickel plated finish with engravings, a mother of pearl grip and a mysterious tune that plays whenever the pistol is drawn or holstered. The "Mysterious Magnum" can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sasparilla billboard near the El Dorado Dry Lake. The "Mysterious Magnum" is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use, besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a powerful tool for enemy removal.
Based on the SIG-Sauer 14mm Pistol from Fallout and Fallout 2 except chambered for the fictional 12.7mm intermediate round (essentially the .50BMG cartridge with shortened projectile and case length), one of the rarest ammo types in the game, it can be modified with a suppressor. The 12.7mm Pistol is as rare as it's ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. The 12.7mm power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for high-level side arm.
A unique variant was added with the Gun Runners Arsenal DLC, named "Lil Devil". This unique variant is much smaller than the standard version as well as having a bright metal finish to it and it can be taken into the casino's on the Strip. Lil Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. It's only real fault is that it can't be modified with standard 12.7mm pistol mods.
N99 10mm Pistol
The 10mm Pistol returns from Fallout 3, and is loosely based on a Magnum Research Desert Eagle. A laser sight, suppressor, and extended magazine can be added to the gun. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action, something the real Desert Eagle can't do. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.
LAPD 2019 'Blaster'
The pistol from Blade Runner makes a return to the Fallout series. Called "That Gun" in-game, in reference to "That Gun from Fallout 1 and 2", the .223 pistol. Like its predecessor, it chambers 5.56x45mm NATO. The Gun Runners' DLC adds a non-unique variant of this weapon, called the "5.56mm pistol". "That Gun" can be purchased from Cliff Briscoe in Novac, or stolen from the back room. The .223 Pistol is more than just old Fallout nostalgia, but a rather good weapon. Featuring the high DPS of 5.56 weapons combined with decent accuracy and fire rate, it makes both the .223 Pistol and "That Gun" some of the more fun weapons to use. Amusingly, the handgun is useable to complete two movie related challenges (non achievement-based tasks outside the main game). "Benefit or a Hazard" refers to the film the gun originated in, Blade Runner, and requires the Courier (fittingly) kill robots with the pistol, while "Dyin' Ain't Much of a Livin'" (a reference to Clint Eastwood's line to a bounty hunter in The Outlaw Josey Wales) requires the Courier kill members of enemy faction hit squads with "Cowboy" themed weapons.
The Ruger 22/45 appears as the "Silenced .22 Pistol", The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino as well as being sold by Mr Holdout on the Strip. As stated before, the .22 Pistol's overall weakness is beaten by the fact it's suppressed and can be snuck into casinos with lower Sneak skills. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).
Colt New Service*
The Colt New Service appears in the first New Vegas DLC Dead Money as the "Police Pistol". It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to The Treasure of the Sierra Madre, which was a major influence for the DLC alongside the Japanese suspense film Battle Royale. The weapon is extremely useful in "Dead Money" due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.
Magnum Research BFR
The Hunting Revolver is the Magnum Research BFR (Big Frame Revolver) Chambered in .45-70 Govt'. With the addition of the Gun Runners Arsenal DLC, it adds a DLC variant which can accept modifications, this includes a 6 shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver is a rather solid pistol, allowing for some mid-game usage of .45-70 Government ammo, though it's scope is rather annoying to aim with.
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading "20 Years" on the underside, and "For Honorable Service" and "Against All Tyrants" engraved on the different sides of the barrel. The Fallout version differs from the real BFR by being double-action and having a swing-out cylinder, while the actual BFR is single-action and uses a loading gate. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave and tucked away in the REPCONN Test Site. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon; his can be acquired during the quest "Return to Sender," depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than it's non-unique cousin.
The Honest Hearts DLC introduces the M1911A1 as the ".45 Auto Pistol." Joshua Graham describes the gun as "designed by one of my tribe almost four hundred years ago," referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights, this ended up being cut and these sights are permanent on the default weapon in the final game. It holds seven rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.
Colt Officer's ACP*
Joshua Graham from the "Honest Hearts" DLC carries a unique .45 Auto pistol, a modified Colt Officer's ACP with a snakeskin-pattern grip, a trench sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) "And the light shineth in darkness and the darkness comprehended it not," whence the weapon's name "A Light Shining in Darkness" is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds six rounds in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat wise, and while doesn't come with any night sights, the glowing slide is good enough.
10mm SMG (Heckler & Koch SMG-2)
The 10mm SMG from Fallout 3 is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the Prototype from the Defunct H&K SMG Programme, though the pistol grip and trigger guard are that of the Thompson line of submachine guns.
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target. Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can "kite" melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.
The Gun Runners DLC adds a unique variant known as "Sleepytyme" which has an integral suppressor and greater damage and rate of fire. It is also a Holdout weapon that can be carried into Casinos and is the ONLY Automatic Holdout weapon available. Sleepytyme is one of the rarer SMG's that allows to be suppressed, and snuck into casino's make it a solid SMG.
M3 "Grease Gun"
An M3 Grease Gun appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the "9mm SMG" in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol caliber carnage. It's standard 30 round magazine and easy to find 9mm ammo make it one of the better starter weapons.
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the "9mm SMG" can be acquired and either returned or kept for one's self. "Vance's 9mm submachine gun", comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as New Vegas's SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a deathclaw.
The American-180 appears in-game as the ".22 Submachine Gun". It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The .22 Submachine Gun can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. The .22 SMG is weird. It's high rate of fire and rather large magazine capacity coexist with it's weak chambering and inaccuracy to make one of New Vegas's forgotten weapons.
Thompson Sub-Machine Guns
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.
An M1928 Thompson modified to be an energy weapon appears as the Laser RCW. It also resembles the Tommy Gun-esque laser guns from the TV show Futurama, as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&K G36C's. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol based weapons but falling short in the long run.
Thompson M1A1 Submachine gun*
The M1A1 Thompson appears as the .45 Auto SMG, introduced in the "Honest Hearts" DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad inaccuracy.
Colt Model 733
The Colt Model 733 appears as "Assault Carbine" with a 20-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a minigun's high rate of fire and same 5mm caliber, allowing for armor shredding at the cost of small 24 round magazines.
Colt Model 933
There are 2 variants of this rifle in the game, but basically they both look like the Colt Model 933 with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to any target.
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.
The M16A1 appears in the game, called the "Service Rifle" in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a "U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment." It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words Stop and Arrêt! are scrawled onto the stock of the weapon, a stamp on the receiver reads "PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL," and a stamp above the trigger reads "LONG BRANCH ARSENAL ONTARIO, USA TERRITORY." The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to it's name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, in and out of Zion.
PGM Ultima Ratio 'Hecate II'
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber "Anti-Materiel Rifle". It's the only rifle in the game to use the .50 BMG round and is the most powerful bullet-firing weapon, capable of killing Deathclaws in only a few shots. A variant added through the Gun Runner's Arsenal DLC, gives it the capability to mount modifications such as a Carbon Fibre body which decreases weight, a custom bolt increasing rate of fire and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the guns extremely loud report to a more comfortable level. The rifle is very rare, usually found on NCR Veteran Rangers.
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during "Back in the Saddle." It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.
There is a unique variant called the "Ratslayer" which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by the character Sunny Smiles. The unique "Ratslayer" rifle can be found in Broc Flower Cave. The Ratslayer is good for lightly armored enemies, especially rats and radroaches.
The M1 Garand was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called This Machine (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. This Machine is a powerful rifle, eating through .308 via standard en-bloc clips. It's accuracy is rather bad for a rifle, but it's power and rate of fire make up for it in the long run.
To obtain "This Machine" is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, following the quests completion, the rifle is able to be purchased from him, or you can download the McCarren Weapon Manifest, give it to Lt Carrie Boyd and get the rifle for free.
The Winchester 1886 appears as the Cowboy Repeater in the game. The rifle takes 357. Magnum ammunition rather than standard 44-40 and is common mid-game. The Cowboy Repeater serves as the replacement for the Varmint Rifle and is a potent weapon against animals and unarmored opponents, though once armor gets involved the Repeater loses it's usefulness.
There is a special variant, called La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the Henry 1860 in Fallout 3 (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver. The La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. It's accuracy and DPS make it a good sniper rifle, though only against lighter armored enemies.
Marlin Model 336
The Marlin Model 336 appears in game as the "Trail Carbine", and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a very good rifle, being the second to last rifle before the Brush Gun, and allows for another use of .44 Magnum ammo and with the addition of a scope, can be a very good sniping weapon.
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw.
A unique variant added through the Gun Runner's Arsenal DLC is called the "Paciencia" (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by it's 3 round magazine capacity.
Another unique variant is carried by former NCR Ranger Craig Boone. Called simply "Boone's Hunting Rifle" it has the distinction of being the only companion weapon in the game to feature an attachment, a scope. Depending on how the player completes Boone's quest "I Forgot to Remember to Forget," Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as "a .308 flaming sword of Justice with a telescopic sight."
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, "The Brush Gun is not based on one gun specifically, but guns like the Winchester Model 1886 and Marlin Guide Gun," alhough it appears to be based solely on the Marlin Model 1895. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end. It is tempered by using rather hard to find .45-70 ammunition, but the fact it's used by both sides in the Mojave is evidence of it's power.
The Gun Runner's Arsenal DLC adds a unique variant known as the "Medicine Stick", which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.
What appears simply as "Light machine gun" in the game, seems to be an FN Minimi with a wooden M60 style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon, dealing pain while using plentiful 5.56 ammo, unlike the 5mm chambered miniguns.
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the "ultimate refinement of the sniper's art", has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge "Vault 13's Revenge." The Bozar is a rather interesting weapon, being a fully automatic sniper rifle. It is very accurate, though precision shots are harder to do.
M1918A2 Browning Automatic Rifle*
The M1918A2 Browning Automatic Rifle, modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, Dead Money as the "Automatic Rifle", firing .308 rounds. The "Automatic Rifle" comes with one modification, "upgraded internals" that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 caliber ammunition, it can take down the toughest of the Sierra Madre's enemies.
Remington 870 Field Gun
The Remington 870 Field Gun (with the magazine tube cap of a Winchester) appears as the "Hunting Shotgun". It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a powerful weapon, allowing more accurate shots in comparison with the semi-automatic Riot Shotgun.
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun style weapon in-game. Dinner Bell is a reward for the quest "Bleed Me Dry," given by Red Lucy, who runs The Thorn. Dinner Bell serves as the most accurate scattergun style weapon and is useful for throwing 12 gauge caliber death at targets father than the other shotguns.
A 20-Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The "Caravan Shotgun" can serve as a decent shotgun mid-game and is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, beating the Single Shotgun, but lacks power due to the 20 gauge chambering.
Hawk Semi-Auto Tactical
A drum-magazine fed semi-automatic shotgun based on the Hawk Semi-Auto Tactical, sans the "tactical" features and with a wooden pistol-grip and handguard, appears as the "Riot Shotgun". A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun does demand a hefty surplus of 12 gauge ammo.
This Winchester 1887 differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The "Lever-Action Shotgun", as it is called in game, serves as a stop-gap for players between the Caravan and Hunting shotguns.
New England Pardner
The New England Firearms Pardner appears in the game as the "Single Shotgun". The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter and is rather accurate, though is beaten out by the Lever-Action and later Hunting shotguns.
M79 Grenade Launcher
The M79 Grenade Launcher is called the "Grenade Rifle", with a unique version called "Mercenary 40mm Grenade Rifle" available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range. The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is a good start for explosive weapons, allowing for 40mm explosive doom to be propelled easier, though later on it falls out for the Grenade Launcher and Grenade Machinegun.
There is also another special variant called "Thump-Thump" found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in.
Lonesome Road adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip. The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest.
China Lake Launcher
The China Lake Launcher is called the "Grenade Launcher" ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels. While powerful, the Grenade Launcher is hampered by slow reload time and the slow pumping animation.
A modified one called the "Holorifle" appears in the Dead Money DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles. The "Holorifle" is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MFC cells are hard to find there.
M84 Stun Grenade*
The M84 stun grenade is added in "Lonesome Road". Referred to as "Flash Bang". These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.